src/platform/qt/Window.cpp (view raw)
1#include "Window.h"
2
3#include <QFileDialog>
4#include <QKeyEvent>
5#include <QKeySequence>
6#include <QMenuBar>
7
8#include "GameController.h"
9#include "GDBWindow.h"
10#include "GDBController.h"
11#include "LoadSaveState.h"
12#include "LogView.h"
13
14using namespace QGBA;
15
16Window::Window(QWidget* parent)
17 : QMainWindow(parent)
18 , m_logView(new LogView())
19 , m_stateWindow(nullptr)
20#ifdef USE_GDB_STUB
21 , m_gdbController(nullptr)
22#endif
23{
24 m_controller = new GameController(this);
25
26 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
27 format.setSwapInterval(1);
28 m_display = new Display(format);
29 setCentralWidget(m_display);
30 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
31 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
32 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
33 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
34 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
35 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
36 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
37 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
38 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
39 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
40 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
41
42 setupMenu(menuBar());
43}
44
45Window::~Window() {
46 delete m_logView;
47}
48
49GBAKey Window::mapKey(int qtKey) {
50 switch (qtKey) {
51 case Qt::Key_Z:
52 return GBA_KEY_A;
53 break;
54 case Qt::Key_X:
55 return GBA_KEY_B;
56 break;
57 case Qt::Key_A:
58 return GBA_KEY_L;
59 break;
60 case Qt::Key_S:
61 return GBA_KEY_R;
62 break;
63 case Qt::Key_Return:
64 return GBA_KEY_START;
65 break;
66 case Qt::Key_Backspace:
67 return GBA_KEY_SELECT;
68 break;
69 case Qt::Key_Up:
70 return GBA_KEY_UP;
71 break;
72 case Qt::Key_Down:
73 return GBA_KEY_DOWN;
74 break;
75 case Qt::Key_Left:
76 return GBA_KEY_LEFT;
77 break;
78 case Qt::Key_Right:
79 return GBA_KEY_RIGHT;
80 break;
81 default:
82 return GBA_KEY_NONE;
83 }
84}
85
86void Window::selectROM() {
87 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
88 if (!filename.isEmpty()) {
89 m_controller->loadGame(filename);
90 }
91}
92
93#ifdef USE_GDB_STUB
94void Window::gdbOpen() {
95 if (!m_gdbController) {
96 m_gdbController = new GDBController(m_controller, this);
97 }
98 GDBWindow* window = new GDBWindow(m_gdbController);
99 window->show();
100}
101#endif
102
103void Window::keyPressEvent(QKeyEvent* event) {
104 if (event->isAutoRepeat()) {
105 QWidget::keyPressEvent(event);
106 return;
107 }
108 GBAKey key = mapKey(event->key());
109 if (key == GBA_KEY_NONE) {
110 QWidget::keyPressEvent(event);
111 return;
112 }
113 m_controller->keyPressed(key);
114 event->accept();
115}
116
117void Window::keyReleaseEvent(QKeyEvent* event) {
118 if (event->isAutoRepeat()) {
119 QWidget::keyReleaseEvent(event);
120 return;
121 }
122 GBAKey key = mapKey(event->key());
123 if (key == GBA_KEY_NONE) {
124 QWidget::keyPressEvent(event);
125 return;
126 }
127 m_controller->keyReleased(key);
128 event->accept();
129}
130
131void Window::closeEvent(QCloseEvent* event) {
132 emit shutdown();
133 QMainWindow::closeEvent(event);
134}
135
136void Window::gameStarted(GBAThread* context) {
137 emit startDrawing(m_controller->drawContext(), context);
138 foreach (QAction* action, m_gameActions) {
139 action->setDisabled(false);
140 }
141}
142
143void Window::gameStopped() {
144 foreach (QAction* action, m_gameActions) {
145 action->setDisabled(true);
146 }
147}
148
149void Window::openStateWindow(LoadSave ls) {
150 if (m_stateWindow) {
151 return;
152 }
153 bool wasPaused = m_controller->isPaused();
154 m_stateWindow = new LoadSaveState(m_controller);
155 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(hide()));
156 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_stateWindow = nullptr; });
157 if (!wasPaused) {
158 m_controller->setPaused(true);
159 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
160 }
161 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
162 m_stateWindow->setMode(ls);
163 m_stateWindow->show();
164}
165
166void Window::setupMenu(QMenuBar* menubar) {
167 menubar->clear();
168 QMenu* fileMenu = menubar->addMenu(tr("&File"));
169 fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
170
171 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
172 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
173 reset->setShortcut(tr("Ctrl+R"));
174 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
175 m_gameActions.append(reset);
176 emulationMenu->addAction(reset);
177
178 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
179 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
180 m_gameActions.append(shutdown);
181 emulationMenu->addAction(shutdown);
182 emulationMenu->addSeparator();
183
184 QAction* loadState = new QAction(tr("&Load state"), emulationMenu);
185 loadState->setShortcut(tr("Ctrl+L"));
186 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
187 m_gameActions.append(loadState);
188 emulationMenu->addAction(loadState);
189
190 QAction* saveState = new QAction(tr("&Save state"), emulationMenu);
191 saveState->setShortcut(tr("Ctrl+S"));
192 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
193 m_gameActions.append(saveState);
194 emulationMenu->addAction(saveState);
195
196 QMenu* quickLoadMenu = emulationMenu->addMenu(tr("Quick load"));
197 QMenu* quickSaveMenu = emulationMenu->addMenu(tr("Quick save"));
198 int i;
199 for (i = 1; i < 10; ++i) {
200 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
201 quickLoad->setShortcut(tr("F%1").arg(i));
202 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
203 m_gameActions.append(quickLoad);
204 quickLoadMenu->addAction(quickLoad);
205
206 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
207 quickSave->setShortcut(tr("Shift+F%1").arg(i));
208 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
209 m_gameActions.append(quickSave);
210 quickSaveMenu->addAction(quickSave);
211 }
212
213 emulationMenu->addSeparator();
214
215 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
216 pause->setChecked(false);
217 pause->setCheckable(true);
218 pause->setShortcut(tr("Ctrl+P"));
219 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
220 connect(m_controller, &GameController::gamePaused, [pause]() { pause->setChecked(true); });
221 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
222 m_gameActions.append(pause);
223 emulationMenu->addAction(pause);
224
225 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
226 frameAdvance->setShortcut(tr("Ctrl+N"));
227 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
228 m_gameActions.append(frameAdvance);
229 emulationMenu->addAction(frameAdvance);
230
231 QMenu* target = emulationMenu->addMenu("FPS target");
232 QAction* setTarget = new QAction(tr("15"), emulationMenu);
233 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(15); });
234 target->addAction(setTarget);
235 setTarget = new QAction(tr("30"), emulationMenu);
236 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(30); });
237 target->addAction(setTarget);
238 setTarget = new QAction(tr("45"), emulationMenu);
239 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(45); });
240 target->addAction(setTarget);
241 setTarget = new QAction(tr("60"), emulationMenu);
242 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(60); });
243 target->addAction(setTarget);
244 setTarget = new QAction(tr("90"), emulationMenu);
245 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(90); });
246 target->addAction(setTarget);
247 setTarget = new QAction(tr("120"), emulationMenu);
248 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(120); });
249 target->addAction(setTarget);
250 setTarget = new QAction(tr("240"), emulationMenu);
251 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(240); });
252 target->addAction(setTarget);
253
254 QMenu* videoMenu = menubar->addMenu(tr("&Video"));
255 QMenu* frameMenu = videoMenu->addMenu(tr("Frame &size"));
256 QAction* setSize = new QAction(tr("1x"), videoMenu);
257 connect(setSize, &QAction::triggered, [this]() {
258 showNormal();
259 resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
260 });
261 frameMenu->addAction(setSize);
262 setSize = new QAction(tr("2x"), videoMenu);
263 connect(setSize, &QAction::triggered, [this]() {
264 showNormal();
265 resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
266 });
267 frameMenu->addAction(setSize);
268 setSize = new QAction(tr("3x"), videoMenu);
269 connect(setSize, &QAction::triggered, [this]() {
270 showNormal();
271 resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
272 });
273 frameMenu->addAction(setSize);
274 setSize = new QAction(tr("4x"), videoMenu);
275 connect(setSize, &QAction::triggered, [this]() {
276 showNormal();
277 resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
278 });
279 frameMenu->addAction(setSize);
280 frameMenu->addAction(tr("Fullscreen"), this, SLOT(showFullScreen()), QKeySequence("Ctrl+F"));
281
282 QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
283 QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
284 QAction* setBuffer = new QAction(tr("512"), buffersMenu);
285 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(512); });
286 buffersMenu->addAction(setBuffer);
287 setBuffer = new QAction(tr("1024"), buffersMenu);
288 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(1024); });
289 buffersMenu->addAction(setBuffer);
290 setBuffer = new QAction(tr("2048"), buffersMenu);
291 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(2048); });
292 buffersMenu->addAction(setBuffer);
293
294 QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
295 QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
296 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
297 debuggingMenu->addAction(viewLogs);
298#ifdef USE_GDB_STUB
299 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
300 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
301 debuggingMenu->addAction(gdbWindow);
302#endif
303
304 foreach (QAction* action, m_gameActions) {
305 action->setDisabled(true);
306 }
307}