all repos — mgba @ f4a61f91d46b8a90a61ca0f9ef04f431f0a4fd9f

mGBA Game Boy Advance Emulator

include/mgba/core/input.h (view raw)

 1/* Copyright (c) 2013-2016 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef M_INPUT_H
 7#define M_INPUT_H
 8
 9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13struct Configuration;
14
15enum mInputHat {
16	M_INPUT_HAT_NEUTRAL = 0,
17	M_INPUT_HAT_UP = 1,
18	M_INPUT_HAT_RIGHT = 2,
19	M_INPUT_HAT_DOWN = 4,
20	M_INPUT_HAT_LEFT = 8
21};
22
23struct mInputHatBindings {
24	int up;
25	int right;
26	int down;
27	int left;
28};
29
30struct mInputPlatformInfo {
31	const char* platformName;
32	const char** keyId;
33	size_t nKeys;
34	struct mInputHatBindings hat;
35};
36
37struct mInputMap {
38	struct mInputMapImpl* maps;
39	size_t numMaps;
40	const struct mInputPlatformInfo* info;
41};
42
43struct mInputAxis {
44	int highDirection;
45	int lowDirection;
46	int32_t deadHigh;
47	int32_t deadLow;
48};
49
50void mInputMapInit(struct mInputMap*, const struct mInputPlatformInfo* info);
51void mInputMapDeinit(struct mInputMap*);
52
53int mInputMapKey(const struct mInputMap*, uint32_t type, int key);
54int mInputMapKeyBits(const struct mInputMap* map, uint32_t type, uint32_t bits, unsigned offset);
55void mInputBindKey(struct mInputMap*, uint32_t type, int key, int input);
56int mInputQueryBinding(const struct mInputMap*, uint32_t type, int input);
57void mInputUnbindKey(struct mInputMap*, uint32_t type, int input);
58
59int mInputMapAxis(const struct mInputMap*, uint32_t type, int axis, int value);
60int mInputClearAxis(const struct mInputMap*, uint32_t type, int axis, int keys);
61void mInputBindAxis(struct mInputMap*, uint32_t type, int axis, const struct mInputAxis* description);
62void mInputUnbindAxis(struct mInputMap*, uint32_t type, int axis);
63void mInputUnbindAllAxes(struct mInputMap*, uint32_t type);
64const struct mInputAxis* mInputQueryAxis(const struct mInputMap*, uint32_t type, int axis);
65void mInputEnumerateAxes(const struct mInputMap*, uint32_t type, void (handler(int axis, const struct mInputAxis* description, void* user)), void* user);
66
67int mInputMapHat(const struct mInputMap*, uint32_t type, int id, int direction);
68void mInputBindHat(struct mInputMap*, uint32_t type, int id, const struct mInputHatBindings* bindings);
69bool mInputQueryHat(const struct mInputMap*, uint32_t type, int id, struct mInputHatBindings* bindings);
70void mInputUnbindHat(struct mInputMap*, uint32_t type, int id);
71void mInputUnbindAllHats(struct mInputMap*, uint32_t type);
72
73void mInputMapLoad(struct mInputMap*, uint32_t type, const struct Configuration*);
74void mInputMapSave(const struct mInputMap*, uint32_t type, struct Configuration*);
75
76bool mInputProfileLoad(struct mInputMap*, uint32_t type, const struct Configuration*, const char* profile);
77void mInputProfileSave(const struct mInputMap*, uint32_t type, struct Configuration*, const char* profile);
78
79const char* mInputGetPreferredDevice(const struct Configuration*, const char* platformName, uint32_t type, int playerId);
80void mInputSetPreferredDevice(struct Configuration*, const char* platformName, uint32_t type, int playerId, const char* deviceName);
81
82const char* mInputGetCustomValue(const struct Configuration* config, const char* platformName, uint32_t type, const char* key,
83                                 const char* profile);
84void mInputSetCustomValue(struct Configuration* config, const char* platformName, uint32_t type, const char* key, const char* value,
85                          const char* profile);
86
87CXX_GUARD_END
88
89#endif