CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - LR35902: Support PC-relative opcode decoding
68 - mGUI: Remember name and position of last loaded game
69 - OpenGL: Only resize textures when needed
70 - Qt: Don't unload ROM immediately if it crashes
71 - Qt: Support switching webcams
72 - Qt: Cap window size on start to monitor size
73 - Qt: Open a message box for Qt frontend errors
74 - Qt: Increase maximum magnifications and scaling
75 - Qt: Add native FPS button to settings view
76 - Qt: Improve sync code
77 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
78 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
79 - Qt: Remove What's This icon from dialogs
80 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
81 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
82 - Qt: Show list of all sprites in sprite view
83 - Qt: Add option for disabling OSD messages
84 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
93 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
95Other fixes:
96 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
97 - Core: Fix uninitialized memory issues with graphics caches
98 - Vita: Fix analog controls (fixes mgba.io/i/1554)
99 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
100 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
101 - Qt: Fix several cases where shader selections don't get saved
102Misc:
103 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
104 - SDL: Use controller GUID instead of name
105
1060.8 beta 1: (2019-10-20)
107- Initial beta for 0.8
108
1090.7.3: (2019-09-15)
110Emulation fixes:
111 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
112 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
113 - GB Audio: Improve channel 4 supersampling
114 - GB Printer: Reset printer buffer index after printing
115 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
116 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
117 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
118 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
119 - GBA Memory: Fix STM/LDM to invalid VRAM
120 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
121 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
122Other fixes:
123 - Core: Fix crashes if core directories aren't set
124 - Core: Fix crash when exiting game with cheats loaded
125 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
126 - GBA Cheats: Fix PARv3 Thumb hooks
127 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
128 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
129 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
130 - Qt: Fix race conditions initializing GDB stub
131 - Qt: Improve cheat view UX
132 - Libretro: Fix crash changing allowing opposing directions (hhromic)
133 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
134 - Switch: Fix threading-related crash on second launch
135Misc:
136 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
137 - Qt: Show error message if file failed to load
138
1390.7.2: (2019-05-25)
140Emulation fixes:
141 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
142 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
143 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
144 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
145 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
146 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
147 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
148 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
149 - GBA Video: Fix scanline cache with scale factor change edge cases
150 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
151 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
152Other fixes:
153 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
154 - All: Fix several memory leaks
155 - GB Core: Fix toggling WIN and OBJ being swapped
156 - GBA: Fix skipping BIOS on irregularly sized ROMs
157 - CMake: Fix .deb imagemagick dependencies
158 - FFmpeg: Improve initialization reliability and cleanup
159 - FFmpeg: Fix audio conversion producing gaps
160 - LR35902: Fix disassembly of several CB-prefix instructions
161 - LR35902: Fix trailing whitespace in disassembly
162 - Qt: More app metadata fixes
163 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
164 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
165 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
166 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
167 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
168 - Qt: Fix bounded fast forward with Qt Multimedia
169 - Qt: Fix saving settings with native FPS target
170 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
171Misc:
172 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
173 - Qt: Improve camera initialization
174 - Vita: Improved frame drawing speed
175
1760.7.1: (2019-02-24)
177Bugfixes:
178 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
179 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
180 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
181 - GB, GBA Serialize: Fix loading two states in a row
182 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
183 - GBA DMA: Fix Display Start DMAs
184 - GBA DMA: Fix DMA start/end timing
185 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
186 - GBA Memory: Fix a few AGBPrint crashes
187 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
188 - GBA SIO: Prevent writing read-only multiplayer bits
189 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
190 - Python: Fix crash when deleting files owned by library
191 - Python: Make sure GB link object isn't GC'd before GB object
192 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
193 - Qt: Fix tile and sprite views not always displaying at first
194 - Qt: Fix audio context holding onto closed game controller
195 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
196 - Qt: Fix window icon on X11
197 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
198 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
199 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
200Misc:
201 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
202 - Qt: Updated Italian translation (by Vecna)
203
2040.7.0: (2019-01-26)
205Features:
206 - ELF support
207 - Game Boy Camera support
208 - Qt: Set default Game Boy colors
209 - Game Boy Printer support
210 - Super Game Boy support
211 - Customizable autofire speed
212 - Ability to set default Game Boy model
213 - Map viewer
214 - Automatic cheat loading and saving
215 - GameShark and Action Replay button support
216 - AGBPrint support
217 - Debugger: Conditional breakpoints and watchpoints
218 - Ability to select GB/GBC/SGB BIOS on console ports
219 - Optional automatic state saving/loading
220 - Access to ur0 and uma0 partitions on the Vita
221 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
222 - GBA: ARMIPS/A22i-style and ELF symbol table support
223 - Initial Switch port
224Bugfixes:
225 - ARM: Fix MSR when T bit is set
226 - Core: Fix audio sync breaking when interrupted
227 - Core: Fix ordering events when scheduling during events
228 - FFmpeg: Fix encoding audio/video queue issues
229 - GB: Revamp IRQ handling based on new information
230 - GB: Fix IRQ disabling on the same T-cycle as an assert
231 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
232 - GB Audio: Clock frame events on DIV
233 - GB Audio: Fix channel 3 reset value
234 - GB Audio: Fix channel 4 initial LFSR
235 - GB Audio: Fix channel 1, 2 and 4 reset timing
236 - GB I/O: DMA register is R/W
237 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
238 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
239 - GB, GBA Savedata: Fix unmasking savedata crash
240 - GB Serialize: Fix audio state loading
241 - GB Serialize: Fix game title check
242 - GB Serialize: Fix IRQ pending/EI pending confusion
243 - GB Timer: Minor accuracy improvements
244 - GB Video: Fix dot clock timing being slightly wrong
245 - GB Video: Fix loading states while in mode 3
246 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
247 - GB Video: Fix SCX timing
248 - GB, GBA Video: Don't call finishFrame twice in thread proxy
249 - GBA: Reset WAITCNT properly
250 - GBA BIOS: Fix BitUnPack final byte
251 - GBA BIOS: Fix BitUnPack narrowing
252 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
253 - GBA DMA: Fix temporal sorting of DMAs of different priorities
254 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
255 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
256 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
257 - GBA Savedata: Fix savedata modified time updating when read-only
258 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
259 - GBA Serialize: Fix loading states in Hblank
260 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
261 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
262 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
263 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
264 - GBA Video: Start timing mid-scanline when skipping BIOS
265 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
266 - GBA Video: Make layer disabling work consistently
267 - PSP2: Fix more issues causing poor audio
268 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
269 - Qt: Improve FPS timer stability
270 - Util: Fix wrapping edge cases in RingFIFO
271Misc:
272 - 3DS: Remove deprecated CSND interface
273 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
274 - Core: Remove broken option for whether rewinding restores save games
275 - Feature: Added loading savestates from command line
276 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
277 - FFmpeg: Support lossless h.264 encoding
278 - FFmpeg: Support lossless VP9 encoding
279 - GBA Cheats: Allow multiple ROM patches in the same slot
280 - GB: Skip BIOS option now works
281 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
282 - GB Audio: Improved audio quality
283 - GB, GBA Audio: Increase max audio volume
284 - GB MBC: Remove erroneous bank 0 wrapping
285 - GB Video: Darken colors in GBA mode
286 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
287 - GBA: Implement display start DMAs
288 - GBA: Improve multiboot image detection
289 - GBA Memory: 64 MiB GBA Video cartridge support
290 - GBA Savedata: Remove ability to disable realistic timing
291 - GBA Timer: Use global cycles for timers
292 - Libretro: Add frameskip option
293 - mGUI: Add fast forward toggle
294 - PSP2: Use system enter key by default
295 - Python: Integrate tests from cinema test suite
296 - Qt: Redo GameController into multiple classes
297 - Qt: Prevent window from being created off-screen
298 - Qt: Add option to disable FPS display
299 - Qt: Options to mess around with layer placement
300 - Qt: Add load alternate save option
301 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
302 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
303 - Test: Restructure test suite into multiple executables
304 - Util: Don't build crc32 if the function already exists
305 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
306Changes from beta 1:
307Features:
308 - Libretro: Add Game Boy cheat support
309 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
310 - Switch: Rumble support
311 - Switch: Rotation support
312 - Switch: Screen stretching options
313 - Qt: State file load/save menu options
314 - Windows installer
315 - Tile viewer now has adjustable width
316 - Python: Experimental audio API
317Bugfixes:
318 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
319 - Core: Remember to deinit proxy ring FIFO
320 - Core: Reroot timing list when (de)scheduling
321 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
322 - GB MBC: Fix MBC30 SRAM
323 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
324 - GB Video: Fix SGB border hole size
325 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
326 - GBA: Fix GB Player features
327 - GBA I/O: SOUNDCNT_HI is readable when sound is off
328 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
329 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
330 - Libretro: Fix adding codes with hooks
331 - PSP2: Fix audio crackling after fast forward
332 - PSP2: Fix audio crackling when buffer is full
333 - Qt: Fix jumbled background when paused
334 - Qt: Fix FPS counter on Windows
335 - Qt: Fix focus issues with load/save state overlay
336 - Switch: Fix incorrect mapping for fast forward cap
337 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
338 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
339 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
340 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
341 - Qt: Ensure FATAL logs reach log view
342 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
343Misc:
344 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
345 - Debugger: Minor text fixes
346 - Debugger: Readability improvements (fixes mgba.io/i/1238)
347 - GB: Improved SGB2 support
348 - GB Audio: Skip frame if enabled when clock is high
349 - Libretro: Reduce rumble callbacks
350 - mGUI: Add SGB border configuration option
351 - mGUI: Add support for different settings types
352 - Python: Minor API improvements
353 - Qt: Ensure camera image is valid
354 - Qt: Debugger console history
355 - Qt: Detect presence of GL_ARB_framebuffer_object
356 - Qt: Minor memory view tweaks
357 - Res: Improve modeling of AGB/AGS screen in shaders
358 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
359 - Wii: Expose stretch configuration in settings
360 - Wii: Stretch now sets pixel-accurate mode size cap
361
3620.7 beta 1: (2018-09-24)
363- Initial beta for 0.7
364
3650.6.3: (2018-04-14)
366Bugfixes:
367 - GB Audio: Revert unsigned audio changes
368 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
369 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
370
3710.6.2: (2018-04-03)
372Bugfixes:
373 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
374 - 3DS: Fix opening files in directory names with trailing slashes
375 - LR35902: Fix watchpoints not reporting new value
376 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
377 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
378 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
379 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
380 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
381 - GBA: Fix SharkPort saves for EEPROM games
382 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
383 - GBA BIOS: Fix incorrect exit condition in LZ77
384 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
385 - GBA Cheats: Fix slide codes not initializing properly
386 - GBA DMA: ROM reads are forced to increment
387 - GBA Hardware: RTC accuracy improvements
388 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
389 - GBA Memory: Fix copy-on-write memory leak
390 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
391 - GBA Savedata: Fix crash when resizing flash
392 - GBA Video: Force align 256-color tiles
393 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
394 - PSP2: Fix issues causing poor audio
395 - Python: Fix package directory
396 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
397 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
398 - Wii: Fix screen tear when unpausing
399 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
400Misc:
401 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
402 - GB MBC: Remove erroneous bank 0 wrapping
403 - GBA: Improve multiboot image detection
404 - PSP2: Use system enter key by default
405
4060.6.1: (2017-10-01)
407Bugfixes:
408 - GB, GBA: Fix crashes when attempting to identify null VFiles
409 - GB, GBA: Fix sync to video with frameskip
410 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
411 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
412 - GB Core: Fix palette loading when loading a foreign config
413 - GB MBC: Pocket Cam memory should be accessible without enabling
414 - GB MBC: Fix SRAM sizes 4 and 5
415 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
416 - GB MBC: Fix RTC loading when file size is off
417 - GB Memory: Initialize peripheral pointers
418 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
419 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
420 - GB Memory: Actually load latch time from savestate
421 - GB Serialize: Fix deserializing video STAT
422 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
423 - GB Video: Fix potential hang when ending mode 0
424 - GB Video: Fix read mode when enabling LCD
425 - GBA: Reset active region as needed when loading a ROM
426 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
427 - GBA BIOS: Use core's VRAM variable instead of renderer's
428 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
429 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
430 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
431 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
432 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
433 - Python: Fix importing .gb or .gba before .core
434 - Qt: Fix command line debugger closing second game
435 - Qt: Fix LOG argument order
436 - Qt: Fix timezone issues with time overrides
437 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
438 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
439Misc:
440 - CMake: Fix CPack dependencies for libpng 1.6
441 - GBA: Detect hardware for Pokémon FireRed ROM hacks
442 - GBA Cheats: Improve detection of raw cheats
443 - Qt: Don't rebuild library view if style hasn't changed
444 - Qt: Allow overrides to be saved before a game is loaded
445 - Qt: Hide mouse immediately when loading
446 - SDL: Fix 2.0.5 build on macOS under some circumstances
447 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
448
4490.6.0: (2017-07-16)
450Features:
451 - Library view
452 - Sprite viewer
453 - Debugging console
454 - Improved memory viewer
455 - Memory search
456 - Command line ability to override configuration values
457 - Add option to allow preloading the entire ROM before running
458 - Add option for whether rewinding restores save games
459 - Savestates now contain any RTC override data
460 - Add option to lock video to integer scaling
461 - LR35902: Watchpoints
462 - LR35902/GB-Z80 disassembler
463 - GB: Tile viewer
464 - GB: Video/audio channel enabling/disabling
465 - GB: Symbol table support
466 - GB MBC: Add MBC1 multicart support
467 - GBA: Support printing debug strings from inside a game
468 - GBA: Better cheat type autodetection
469 - Implement keypad interrupts
470 - Configuration of gamepad hats
471 - Video log recording for testing and bug reporting
472 - Debugger: Segment/bank support
473 - Debugger: Execution tracing
474 - Qt: German translation (by Lothar Serra Mari)
475 - Qt: Spanish translation (by Kevin López)
476 - Qt: Italian translation (by theheroGAC)
477Bugfixes:
478 - ARM7: Fix MLA/*MULL/*MLAL timing
479 - Core: Fix crash with rewind if savestates shrink
480 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
481 - Core: Fix directory sets crashing on close if base isn't properly detached
482 - FFmpeg: Fix overflow and general issues with audio encoding
483 - GB: Fix flickering when screen is strobed quickly
484 - GB: Fix STAT blocking
485 - GB MBC: Fix ROM bank overflows getting set to bank 0
486 - GB MBC: Fix swapping carts not detect new MBC
487 - GB Timer: Improve DIV reset behavior
488 - GB Timer: Fix DIV batching if TAC changes
489 - GB Video: Reset renderer when loading state
490 - GBA: Fix multiboot ROM loading
491 - GBA: Fix multiboot loading resulting in too small WRAM
492 - GBA BIOS: Implement BitUnPack
493 - GBA BIOS: Fix ArcTan sign in HLE BIOS
494 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
495 - GBA BIOS: Fix INT_MIN/-1 crash
496 - GBA Hardware: Fix crash if a savestate lies about game hardware
497 - GBA I/O: Handle audio registers specially when deserializing
498 - GBA Memory: Improve initial skipped BIOS state
499 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
500 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
501 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
502 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
503 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
504 - LR35902: Fix core never exiting with certain event patterns
505 - LR35902: Fix pc overflowing current region off-by-one
506 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
507 - OpenGL: Fix some shaders causing offset graphics
508 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
509 - Qt: Fix window icon being stretched
510 - Qt: Fix data directory path
511 - Qt: Fix timing issues on high refresh rate monitors
512 - Qt: Fix linking after some windows have been closed
513 - Qt: Fix crash when changing audio settings after a game is closed
514 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
515 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
516 - Qt: Fix game unpausing after frame advancing and refocusing
517 - SDL: Fix game crash check
518 - SDL: Fix race condition with audio thread when starting
519 - SDL: Fix showing version number
520 - Test: Fix crash when loading invalid file
521 - Test: Fix crash when fuzzing fails to load a file
522 - Test: Don't rely on core for frames elapsed
523 - Test: Fix crash when loading invalid file
524 - Test: Fix crash when fuzzing fails to load a file
525 - Tools: Fix recurring multiple times over the same library
526 - Util: Fix overflow when loading invalid UPS patches
527 - Util: Fix highest-fd socket not being returned by SocketAccept
528 - Windows: Fix VDir.rewind
529Misc:
530 - All: Add C++ header guards
531 - All: Move time.h include to common.h
532 - 3DS, PSP2, Wii: Last directory loaded is saved
533 - CMake: Add ability to just print version string
534 - Core: New, faster event timing subsystem
535 - Core: Clean up some thread state checks
536 - Core: Add generic checksum function
537 - Core: Cores can now have multiple sets of callbacks
538 - Core: Restore sleep callback
539 - Core: Move rewind diffing to its own thread
540 - Core: Ability to enumerate and modify video and audio channels
541 - Core: List memory segments in the core
542 - Core: Move savestate creation time to extdata
543 - Core: Config values can now be hexadecimal
544 - Core: Improved threading interrupted detection
545 - Debugger: Modularize CLI debugger
546 - Debugger: Make building with debugging aspects optional
547 - Debugger: Add functions for read- or write-only watchpoints
548 - Debugger: Make attaching a backend idempotent
549 - Debugger: Add mDebuggerRunFrame convenience function
550 - Feature: Move game database from flatfile to SQLite3
551 - Feature: Support ImageMagick 7
552 - Feature: Make -l option explicit
553 - FFmpeg: Return false if a file fails to open
554 - FFmpeg: Force MP4 files to YUV420P
555 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
556 - GB: Reset with initial state of DIV register
557 - GB MBC: New MBC7 implementation
558 - GB Audio: Simplify envelope code
559 - GB Audio: Improve initial envelope samples
560 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
561 - GB Video: Improved video timings
562 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
563 - GBA, GB: ROM is now unloaded if a patch is applied
564 - GBA DMA: Refactor DMA out of memory.c
565 - GBA DMA: Move DMAs to using absolute timing
566 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
567 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
568 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
569 - GBA Memory: Support reading/writing POSTFLG
570 - GBA Memory: Remove unused prefetch cruft
571 - GBA Timer: Improve accuracy of timers
572 - GBA Video: Clean up unused timers
573 - GBA Video: Allow multiple handles into the same tile cache
574 - GBA Video, GB Video: Colors are now fully scaled
575 - GBA Video: Optimize when BLD* registers are written frequently
576 - OpenGL: Add xBR-lv2 shader
577 - Qt: Move last directory setting from qt.ini to config.ini
578 - Qt: Improved HiDPI support
579 - Qt: Expose configuration directory
580 - Qt: Merge "Save" and "OK" buttons in shader options
581 - Qt: Automatically load controller profile when plugged in
582 - Qt: Rename "Resample video" option to "Bilinear filtering"
583 - Qt: Remove audio thread
584 - Qt: Remove audio buffer sizing in AudioProcessorQt
585 - Qt: Re-enable QtMultimedia on Windows
586 - Qt: Make "Mute" able to be bound to a key
587 - Qt: Add .gb/.gbc files to the extension list in Info.plist
588 - Qt: Relax hard dependency on OpenGL
589 - Qt: Better highlight active key in control binding
590 - SDL: Remove scancode key input
591 - SDL: Automatically map controllers when plugged in
592 - Test: Add a basic test suite
593 - Util: Add size counting to Table
594 - Util: Add 8-bit PNG write support
595 - Util: Tune patch-fast extent sizes
596 - VFS: Call msync when syncing mapped data
597 - VFS: Allow truncating memory chunk VFiles
598 - VFS: Fix some minor VFile issues with FILEs
599 - VFS: Optimize expanding in-memory files
600 - VFS: Add VFileFIFO for operating on circle buffers
601Changes from beta 1:
602Features:
603 - Qt: Italian translation (by theheroGAC)
604 - Qt: Updated German translation
605Bugfixes:
606 - GB Audio: Fix incorrect channel 4 iteration
607 - GB Audio: Fix zombie mode bit masking
608 - GB Serialize: Fix timer serialization
609 - GB Video: Fix LYC regression
610 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
611 - GBA Timer: Fix count-up timing overflowing timer 3
612 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
613 - Qt: Fix memory search close button (fixes mgba.io/i/769)
614 - Qt: Fix window icon being stretched
615 - Qt: Fix initial window size (fixes mgba.io/i/766)
616 - Qt: Fix data directory path
617 - Qt: Fix controls not saving on non-SDL builds
618 - Qt: Fix translation initialization (fixes mgba.io/i/776)
619 - Qt: Fix patch loading while a game is running
620 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
621 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
622 - Qt: Fix GL-less build
623 - Qt: Fix Software renderer not handling alpha bits properly
624 - Qt: Fix screen background improperly stretching
625 - SDL: Fix cheats not loading
626Misc:
627 - GB Serialize: Add MBC state serialization
628 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
629 - GBA Timer: Improve accuracy of timers
630 - PSP2: Update toolchain to use vita.cmake
631 - Qt: Add language selector
632 - Qt: Minor test fixes
633 - Qt: Move shader settings into main settings window
634 - Qt: Dismiss game crashing/failing dialogs when a new game loads
635 - Qt: Properly ship Qt translations
636 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
637
6380.6 beta 1: (2017-06-29)
639 - Initial beta for 0.6
640
6410.5.2: (2016-12-31)
642Bugfixes:
643 - All: Fix fullscreen config option being ignored
644 - ARM7: PSR mode bits should not get sign extended
645 - GB: Fix audio not being deinitialized
646 - GB: Fix crash when masking savedata
647 - GB: Properly initialize sramRealVf variable
648 - GB Audio: Fix serialization of channel 3 and NR52 properties
649 - GB Audio: Reset envelope timer when reseting sound channel
650 - GB MBC: Fix SRAM dangling pointer with RTC games
651 - GB MBC: Fix initializing MBC when no ROM is loaded
652 - GB Memory: Fix patching ROM bank 0
653 - GB Memory: Fix starting HDMAs during mode 0
654 - GB Memory: Fix HDMA5 value after DMA completes
655 - GB Video: Initialize LCDC in renderer
656 - GB Video: Hblank IRQs should mask LYC=LY IRQs
657 - GBA: Fix IRQs firing after already being cleared
658 - GBA: Only unhalt CPU if appropriate bit is set in IE
659 - GBA: Add savegame override for Crash Bandicoot 2
660 - GBA BIOS: Fix MidiKey2Freq BIOS reads
661 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
662 - GBA Cheats: Fix GameShark ROM patches
663 - GBA I/O: Mask off WAITCNT bits that cannot be written
664 - GBA Memory: Fix misaligned BIOS reads
665 - GBA Memory: Fix VCOUNT being writable
666 - GBA Video: Fix out of bounds sprite transforms
667 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
668 - Libretro: Fix disabling BIOS
669 - Libretro: Fix Game Boy savestates and audio
670 - Qt: Fix changing resolution of software renderer
671 - Qt: Fix setting overrides
672 - Qt: Fix cut off tiles and alignment issues in tile viewer
673 - Qt: Only reset window dimensions when first shown
674 - Qt: Fix Qt Multimedia audio driver on big endian
675 - Qt: Fix Apply button for key and controller configurations
676 - VFS: Fix resizing memory chunks when not needed
677 - Windows: Fix Unicode directory handling
678Misc:
679 - GB, GBA: Prevent loading null ROMs
680 - GB Audio: Initialize wave RAM to GBC values
681 - GB Memory: Reset ROM bank when loading a ROM
682 - PSP2: Improved controller rumble
683
6840.5.1: (2016-10-05)
685Bugfixes:
686 - Core: Fix importing save games as read-only
687 - FFmpeg: Fix encoding AAC
688 - GB: Fix invalid STOP behavior on Game Boy Color
689 - GB: Initialize audio properly
690 - GB: Properly clear KEY1 bit 0 when switching speeds
691 - GB: Properly unload save files when unloading a ROM
692 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
693 - GB MBC: Fix MBC7 when size is incorrectly specified
694 - GB MBC: Fix RTC access when no save file is loaded
695 - GB SIO: Don't auto-clock external shift clock
696 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
697 - GB Video: Fix video frames getting missed when LCDC is off
698 - GB Video: Clear screen when LCDC is off
699 - GBA Cheats: Fix holding onto pointers that may get invalidated
700 - GBA Cheats: Fix key-activated CodeBreaker cheats
701 - GBA Cheats: Fix uninitialized memory getting freed when saving
702 - GBA Hardware: Improve Game Boy Player rumble behavior
703 - GBA Memory: Fix several unused I/O register read values
704 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
705 - LR35902: Fix events running with the wrong cycle active
706 - Qt: Fix "close" button on Overrides view
707 - Qt: Fix saving overrides
708 - Qt: Fix directory set unloading when replacing the ROM
709 - Qt: Fix patch loading
710 - Qt: Fix crash when saving an override if a game isn't loaded
711 - Qt: Fix showing default display driver as OpenGL (force 1.x)
712 - SDL: Attach rumble in SDL frontend
713 - Util: Fix PNG identification on files too small to be a PNG
714Misc:
715 - All: Only update version info if needed
716 - All: Split out install locations for Libretro and OpenEmu
717 - FFmpeg: Encoding cleanup
718 - GB: Reset active region when reloading ROM
719 - GB Memory: Initialize RAM pattern for GBC
720 - GB Video: Improved video timings
721 - Qt: Manage window sizes slightly better
722 - Qt: Remember scale option independent of core dimensions
723
7240.5.0: (2016-09-19)
725Features:
726 - Game Boy support
727 - Support for encrypted CodeBreaker GBA cheats
728 - Emulation of Vast Fame protected GBA carts (taizou)
729 - Tile viewer
730 - Threaded rendering mode
731 - Libretro: Memory map and achievement support (leiradel)
732 - GUI: Add UI control remapping
733 - GUI: Add fast-forward
734 - Wii: 240p support
735 - 3DS: Adjustable screen darkening
736 - Ability to temporarily load a savegame
737 - Load specific files out of archives
738 - Automatic BIOS detection
739Bugfixes:
740 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
741 - Debugger: Fix GDB breakpoints
742 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
743 - GBA: Fix filehandle leak with savegames
744 - GBA: Timer 0 cannot be count up
745 - GBA: Count up timers should not count themselves
746 - GBA Memory: Fix mirror on non-overdumped Classic NES games
747 - GBA Memory: Fix ldm {pc}
748 - GBA Savedata: Fix savedata sync timer
749 - GBA Savedata: Only unmap savedata if present
750 - GBA Serialize: Savestates now properly store prefetch
751 - GBA Video: WIN0/1 take priority over OBJWIN
752 - GBA Video: Fix out-of-order OBJWIN
753 - PSP2: Fix GPU crash while exiting
754 - PSP2: Fix VSync
755 - PSP2: Fix accelerometer range
756 - PSP2: Actually load screen mode setting
757 - PSP2: Fix gyroscope direction
758 - PSP2: Delete threads after they return
759 - PSP2: Fix mapping/unmapping from not at 0
760 - Qt: Fix bug in software renderer scaling
761 - Qt: Fix hanging key press after disabling autofire
762 - Qt: Fix being unable to pause manually when using auto-pausing
763 - SDL: Fix axes being mapped wrong
764 - Util: Fix realloc semantics in utf16to8
765 - Util: Fix inserting too many items into a hash table
766 - VFS: Fix uninitialized varaible reading from 7z
767 - VFS: Fix reading multiple files from a 7z archive
768 - Wii: Fix framelimiting after a slowdown
769 - Wii: Fix garbage flash at startup
770Misc:
771 - 3DS: Use blip_add_delta_fast for a small speed improvement
772 - 3DS: Allow UTF-16 filenames
773 - 3DS: Port to using citro3D
774 - 3DS: Use system font for menus
775 - 3DS: Attempt to use Core 2 for threads
776 - 3DS: Adjustable filering
777 - 3DS: 3D banner
778 - All: Add QUIET parameter to silence CMake
779 - All: Faster memory read/write
780 - ARM7: Support forcing Thumb mode via MSR
781 - ARM7: Flush prefetch cache when loading CPSR via MSR
782 - ARM7: Clean up instruction decoding for future expandability
783 - Debugger: Support register and memory writes via GDB stub
784 - Debugger: Add software breakpoint support to gdb
785 - FFmpeg: Full support for libavcodec 56+
786 - GBA: Better debug logging if event processing breaks
787 - GBA Audio: Force audio DMAs to not increment destination
788 - GBA BIOS: Use custom ArcTan, not relying on OS
789 - GBA Hardware: Clean up dead code in GBP
790 - GBA Memory: Optimize stalling behavior
791 - GBA Memory: Optimize Load-/StoreMultiple
792 - GBA Savedata: Add realistic timing for EEPROM
793 - GBA Serialize: Savestates now store if CPU was halted
794 - GBA Video: Remove old slow path fallback
795 - GBA Video: Optimize sprite drawing
796 - GBA Video: Optimize mode 0 rendering
797 - GBA Video: Optimize compositing cases slightly
798 - GUI: Screenshot dimensions are now passed through
799 - GUI: Add back logging
800 - GUI: Only reload config if manually saved
801 - GUI: Increase scrolling speed
802 - OpenGL: Log shader compilation failure
803 - OpenGL: Add texSize uniform
804 - Qt: Make -g flag work in Qt build
805 - Qt: Simplify OpenGL context creation
806 - Qt: Thread startup improvements
807 - Qt: Make audio channel/video layer options shortcut mappable
808 - Qt: Remove some C99isms from C++ code
809 - Qt: Remove default autofire mappings
810 - Qt: Make reseting when pasued frame-accurate
811 - Qt: Rearchitect game closing codepath
812 - PSP2: Use system font for menus
813 - PSP2: Add rumble for PS TV
814 - PSP2: Add fit-to-height screen mode
815 - PSP2: Sync files per descriptor
816 - PSP2: Allow UTF-8 filenames
817 - PSP2: Screenshots are now saved into the Photo Gallery
818 - PSP2: Stop underclocking when menuing
819 - SDL: Increase default audio buffer size to 1024 samples
820 - SDL: More responsive rumble
821 - Util: Add Vector GetConstPointer
822 - Util: Add rtrim
823 - Util: Add endswith
824 - VFS: Improve zip file detection
825 - Wii: Add pixelated resample filter
826 - Windows: Add native VDir support
827 - Util: Add PRIz macro for libc versions that don't support %z
828
8290.4.1: (2016-07-11)
830Bugfixes:
831 - All: Fix several file handle leaks
832 - All: Fix instruction tables getting zeroed when linking sometimes
833 - ARM7: Fix flags on SBC/RSC
834 - ARM7: Fix setting spsr privilege bits when spsr is empty
835 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
836 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
837 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
838 - GBA Memory: Fix executing code from OBJ region of VRAM
839 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
840 - GBA Serialize: Fix loading savegames from savestates
841 - OpenGL: Correct boolean vector strcmp strings for uniforms
842 - Qt: Fix sending gameStopped twice
843 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
844 - Qt: Fix initial state of key mapping
845 - Qt: Initialize m_useBios
846 - SDL: Fix joystick initialization on BSD
847 - SDL: Fix potential joystick crash in games with rumble
848 - SDL: Fix SDL 1.2 build
849 - SDL: Fix sporadic crash when deinitializing audio
850 - Shaders: Fix AGS-001 shader with some bad drivers
851 - Util: Use closesocket on Windows
852 - Util: Fix socket bind addresses
853 - VFS: Fix reading 7z archives without rewinding first
854 - VFS: VFileFromFD should not open directories
855 - Wii: Fix tilting direction
856 - Util: Fix realloc semantics in utf16to8
857Misc:
858 - All: Allow use of external minizip library
859 - Debugger: CLI debugger now exits when end-of-stream is reached
860 - FFmpeg: Update dependencies on Ubuntu
861 - GBA: Slightly optimize GBAProcessEvents
862 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
863 - GBA Video: Null renderer should return proper register values
864 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
865 - Qt: Add preset for DualShock 4
866 - Qt: Update 360 input profile on OS X to reflect newer drivers
867 - Qt: Remove use of NaN
868 - Qt: Canonicalize file paths when loading games
869 - Qt: Add refresh button to controller editing
870 - SDL: Remove default gamepad mappings
871 - Util: Fix intermittent build failure on OS X
872 - VFS: VFile.sync now updates modified time
873
8740.4.0: (2016-02-02)
875Features:
876 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
877 - I/O viewer
878 - Booting of multiboot images
879 - Customization of GIF recording
880 - Libretro: Cheat code support
881 - Support for GLSL shaders
882 - ROM information view
883 - Support for VBA-style cheat codes
884 - Savestates now store creation timestamps
885 - Key autofire
886 - Libretro: Allow blocking opposing directional input
887 - OpenEmu core for OS X
888 - Libretro: Settings for using BIOS and skipping intro
889 - Libretro: Customizable idle loop removal
890 - Implemented cycle counting for sprite rendering
891 - Cleaner, unified settings window
892 - Added a setting for pausing when the emulator is not in focus
893 - Customizable paths for save games, save states, screenshots and patches
894 - Controller hotplugging
895 - Ability to store save games and active cheats within savestates
896Bugfixes:
897 - ARM7: Fix sign of unaligned LDRSH
898 - ARM7: Fix decoding of some ARM ALU instructions with shifters
899 - Debugger: Fix watchpoints in gdb
900 - GBA: Fix warnings when creating and loading savestates
901 - GBA: Fix Iridion II savetype
902 - GBA BIOS: Fix misaligned CpuSet
903 - GBA Cheats: Fix cheats setting the Action Replay version
904 - GBA Hardware: Fix GPIO on big endian
905 - GBA Memory: Fix DMA register writing behavior
906 - GBA Memory: Fix DMAs triggering two cycles early
907 - Libretro: Fix aspect ratio
908 - Qt: Fix some potential crashes with the gamepad mapping
909 - Qt: Fix keys being mapped incorrectly when loading configuration file
910 - Util: Fix PowerPC PNG read/write pixel order
911 - Util: Fix excessive memory allocation when decoding a PNG
912 - VFS: Fix VFileReadline and remove _vfdReadline
913Misc:
914 - All: Improved PowerPC support
915 - All: Fix some undefined behavior warnings
916 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
917 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
918 - GBA: Implement bad I/O register loading
919 - GBA: Allow jumping to OAM and palette RAM
920 - GBA BIOS: Finish implementing RegisterRamReset
921 - GBA Config: Add "override" layer for better one-time configuration
922 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
923 - GBA Memory: Use a dynamically sized mask for ROM memory
924 - GBA Memory: Implement several unimplemented memory access types
925 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
926 - GBA RR: Starting from savestate now embeds the savegame
927 - GBA RR: Add preliminary SRAM support for VBM loading
928 - GBA RR: Add support for resets in movies
929 - GBA Video: Remove lastHblank, as it is implied
930 - Libretro: Use anonymous memory mappers for large blocks of memory
931 - Libretro: Add install target for libretro core
932 - Qt: Window size command line options are now supported
933 - Qt: Increase usability of key mapper
934 - Qt: Add 'Apply' button to settings window
935 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
936 - Qt: Allow use of modifier keys as input
937 - Qt: Optimize log viewer
938 - Qt: Added button for breaking into the GDB debugger
939 - Qt: Add box for showing duration of rewind
940 - SDL: Support fullscreen in SDL 1.2
941 - SDL: Allow GBASDLAudio to be used without a thread context
942 - Util: Use VFile for configuration
943 - Util: Add MutexTryLock
944
9450.3.2: (2015-12-16)
946Bugfixes:
947 - ARM7: Fix STRT/STRBT
948 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
949 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
950 - Libretro: Fix problems with rumble not turning off
951 - GBA: Fix idle skip state being retained between games
952 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
953 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
954 - GBA BIOS: Fix Sqrt sign
955 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
956 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
957 - GBA Memory: Fix DMA behavior for SRAM accesses
958 - GBA Memory: Fix Store8 to OBJ VRAM
959 - GBA Memory: Fix alignment of LDM/STM on SRAM
960 - GBA Memory: Fix unaligned out-of-bounds ROM loads
961 - GBA Memory: Fix timing of DMAs
962 - GBA Video: Fix _mix for 15-bit color
963 - GBA Video: Fix OAM and palette initialization
964 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
965 - Qt: Use safer isLoaded check in GameController
966 - Qt: Fix a race condition in PainterGL that could lead to a crash
967 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
968 - Qt: Fix font size in memory viewer
969 - Qt: Fix a crash in the memory viewer
970 - Qt: Add additional checks in CheatModel to prevent crashes
971 - Qt: Fix race condition with setting sample rate
972 - Qt: Fix crash when closing multiplayer windows
973 - Qt: Fix resetting while paused
974Misc:
975 - GBA Audio: Implement missing flags on SOUNDCNT_X register
976 - Qt: Add mute option to menu
977
9780.3.1: (2015-10-24)
979Bugfixes:
980 - ARM7: Fix instruction decoding of Thumb shifts
981 - GBA: Deinit savegame when unloading a ROM
982 - GBA: Fix BIOS check on big endian
983 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
984 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
985 - GBA Audio: Fix audio channels being silenced at the wrong time
986 - GBA Memory: Fix bad BIOS Load16 on big endian
987 - GBA Memory: Fix bad Load8 on big endian
988 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
989 - GBA Video: Fix edge case with sprite blend modes and semitransparency
990 - GBA Video: Fix objwin and blending interaction on sprites
991 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
992 - Libretro: Fix a memory leak with the render buffer
993 - Qt: Windows no longer spawn in the top left on first launch
994 - Qt: Fix install path of XDG desktop file with DESTDIR
995 - Qt: Fix drag and drop on Windows
996 - Qt: Reenable double buffering, as disabling it broke some Windows configs
997 - VFS: Fix return values of VFileFILE.read and .write
998Misc:
999 - All: Reset next event to cycles instead of zero to interrupt
1000 - All: Add --version flag
1001 - ARM7: Force disable LTO on two files to work around a GCC bug
1002 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1003 - GBA: Better memory handling with PNG savestates
1004 - GBA: Additional savestate sanity checks
1005 - GBA: Check for cycle count being too high
1006 - GBA Audio: Allow GBAAVStream to have no video callback
1007 - GBA BIOS: Implement RegisterRamReset for SIO registers
1008 - Qt: Remove useless help icons in dialogs
1009 - Qt: Prevent savestate window from opening while in multiplayer
1010 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1011 - Qt: Dropping multiplayer windows works more cleanly now
1012
10130.3.0: (2015-08-16)
1014Features:
1015 - Ability to hide individual background layers, or OBJs
1016 - Ability to mute individual audio channels
1017 - Palette viewer and exporter
1018 - Volume control
1019 - More shortcuts are editable (e.g. quick save/load)
1020 - Rewind now shows the frame after rewinding
1021 - Import/Export of GameShark/Action Replay snapshots
1022 - Add "Step backwards" item for single increment rewind
1023 - Deadzone estimation for game controllers
1024 - Analog inputs can be used for shortcuts
1025 - Menu items for specific solar sensor brightness levels
1026 - Remappable controls for tilt and gyroscope sensors
1027 - Status messages for actions taken while a game is running (e.g. save/load state)
1028 - Memory inspector
1029 - Screensaver can now be suspended while a game is running
1030 - Load/save the most recent savestate slot
1031 - Support varible speed (PWM) rumble
1032 - Ability to cap fast forward speed
1033 - Finer control over FPS target
1034 - Holdable shortcut for rewinding one frame at a time
1035 - Ability to boot directly into the BIOS
1036 - Preliminary support for yanking out the game pak while a game is running
1037 - Thumb-drive mode by putting a file called portable.ini in the same folder
1038 - Configurable display driver, between software and OpenGL
1039 - Undo-able savestate loading and saving
1040 - Controller profiles now store shortcut settings
1041 - Default controller profiles for several common controllers
1042 - Libretro now supports BIOS, rumble and solar sensor
1043 - Implement BIOS call Stop, for sleep mode
1044 - Automatically load patches, if found
1045 - Improved video synchronization
1046 - Configurable audio output sample rate
1047Bugfixes:
1048 - ARM7: Fix SWI and IRQ timings
1049 - ARM7: Fix Thumb MUL timing
1050 - ARM7: Fix timing of multiplies to use N cycles
1051 - ARM7: ARMHotplugDetach should call deinit
1052 - Debugger: Fix use-after-free in breakpoint clearing code
1053 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1054 - GBA: Cap audio FIFO read size during deserialization
1055 - GBA: Check for corrupted savestates when loading
1056 - GBA: Check for improperly sized savestates when loading
1057 - GBA: Check for savestates made from differently sized ROMs
1058 - GBA: Fix calls to endian-independent loadstores
1059 - GBA: Fix timing of reading from timer registers
1060 - GBA: Ensure cycles never go negative
1061 - GBA Audio: Force audio FIFOs to 32-bit
1062 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1063 - GBA Audio: Fix sample order in audio channel 3
1064 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1065 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1066 - GBA Memory: Improve Thumb open bus behavior
1067 - GBA Memory: Fix potential DMA issue when loading a savestate
1068 - GBA Memory: Fix load/store multiple video memory waitstates
1069 - GBA SIO: Fix reseting when there are SIO devices attached
1070 - GBA Video: Blended sprites should never have other effects applied
1071 - GBA Video: Fix out-of-bounds tiles in mosaic
1072 - GBA Video: Fix windows not affecting sprites
1073 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1074 - GBA Video: Fix timing on first scanline
1075 - Qt: Better cleanup when a game crashes
1076 - Qt: Fix open ROM dialog filtering for archive formats
1077 - Qt: Cap the maximum number of multiplayer windows
1078 - Qt: Fix maximum year in sensor override
1079 - Qt: Fix window being too tall after exiting fullscreen
1080 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1081 - Qt: Fix analog buttons not getting unmapped
1082 - Qt: Fix passing command line options
1083 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1084 - SDL: Fix SDL build when OpenGL is missing
1085 - Util: Allow loading IPS patches that grow the ROM
1086 - VFS: Fix resource leaks if some allocations fail
1087 - VFS: Fix line-reading to return proper values
1088 - Video: Fix an issue with very long filenames
1089 - Util: Fix formatting of floats
1090Misc:
1091 - All: Add --help flag for command line programs
1092 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1093 - All: Enable static linking for Windows
1094 - All: Enable static linking for OS X
1095 - All: Threads are now named
1096 - All: Proper handling of Unicode file paths
1097 - ARM7: Add emulation for Undefined CPU mode
1098 - ARM7: Reduce the size of the Thumb instruction table
1099 - GBA: Add status log level
1100 - GBA: GBARewind now returns how many states it has rewound
1101 - GBA: SIO logging layer
1102 - GBA BIOS: Stub out SoundBias
1103 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1104 - GBA: Don't include GBACLIDebugger struct unless needed
1105 - GBA: Savedata is now synced shortly after data finishes being written
1106 - GBA: Process multiple timer events at once, if necessary
1107 - GBA Audio: Implement audio reset for channels A/B
1108 - GBA Audio: Process multiple audio events at once, if necessary
1109 - GBA Hardware: Backport generic RTC source into core
1110 - GBA Input: Allow axes and buttons to be mapped to the same key
1111 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1112 - GBA SIO: Add a dummy driver for Normal mode
1113 - GBA Thread: Add functionality for running callbacks on the GBA thread
1114 - GBA Thread: Split GBASync into a separate file
1115 - GBA Video: Refactor software renderer into separate files
1116 - GBA Video: Slightly optimize mode 0 mosaic rendering
1117 - Debugger: Free watchpoints in addition to breakpoints
1118 - Qt: Handle saving input settings better
1119 - Qt: Move GL frame drawing back onto its own thread
1120 - Qt: Fast forward (held) option moved from Other to Emulation menu
1121 - Qt: Show version info in window title
1122 - Qt: Migrate multiplayer window handling into GBAApp
1123 - Qt: Unified file opening and saving with last location
1124 - Qt: Fix windows being resizable when they shouldn't have been
1125 - Qt: Only hide cursor in full screen
1126 - Qt: Replace pause-after-frame mutex with an atomic
1127 - Qt: Add application icon and XDG desktop files
1128 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1129 - Qt: Don't save window size when entering fullscreen
1130 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1131 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1132 - Qt: Increase usability of key mapper
1133 - Qt: Show checkmark for window sizes
1134 - Qt: Set window path to loaded ROM
1135 - Perf: Ability to load savestates immediately on launch
1136 - SDL: Properly check for initialization
1137 - SDL: Clean up initialization functions
1138 - SDL: Clean up GL context
1139 - Util: Allow disabling the threading code entirely
1140 - VFS: Add sync method to force syncing with backing
1141
11420.2.1: (2015-05-13)
1143Bugfixes:
1144 - All: Fix sanitize-deb script not cleaning up after itself
1145 - All: Fix dependencies for libavcodec on Debian-derived platforms
1146 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1147 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1148 - ARM7: Fix ARM multiply instructions when PC is a destination register
1149 - Debugger: Fix use-after-free in breakpoint clearing code
1150 - Debugger: Fix boundary conditions in tab completion
1151 - GBA: Fix timers not updating timing when writing to only the reload register
1152 - GBA: Fix rewind boundary conditions
1153 - GBA: Add initial I/O register settings for background matrix registers
1154 - GBA: Fix hang when loading a savestate if sync to video is enabled
1155 - GBA: Handle out-of-bounds I/O access
1156 - GBA: Fix bounds-checking on EEPROM access
1157 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1158 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1159 - GBA Memory: Allow SRAM to be 64kB
1160 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1161 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1162 - GBA Video: Fix second frame mode 5
1163 - Perf: Fix race condition if a game crashes immediately on start
1164 - Qt: Fix Display object leak when closing a window
1165 - Qt: Fix .deb dependencies
1166 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1167 - Qt: Fix window not regaining focus after exiting savestate window
1168 - Qt: Fix regression where video would not record if the game had already started
1169 - Qt: Fix potential crash if a gamepad causes focus to change
1170 - Qt: Fix controller axis querying
1171 - Qt: Fix multiplayer windows opening as the wrong size
1172 - Qt: Fix controllers sometimes not loading the right profile
1173 - SDL: Fix boundary conditions for joystick adjustments
1174 - SDL: Allocate properly sized input maps
1175 - SDL: Fix potential build issues when Qt and SDL2 are in use
1176 - Util: Fix resource leak in UTF-8 handling code
1177 - Util: Fix a null-pointer issue when attempting to delete a key
1178 - VFS: Fix resource leaks if some allocations fail
1179 - Video: Fix an issue with very long filenames
1180Misc:
1181 - GBA Memory: Soft-crash if jumping past the end of a ROM
1182 - Qt: Show multiplayer numbers in window title
1183 - Qt: Solar sensor can have shortcuts set
1184
11850.2.0: (2015-04-03)
1186Features:
1187 - Support for gamepad axes, e.g. analog sticks or triggers
1188 - Add scale presets for up to 6x
1189 - Settings window
1190 - Bilinear resampling option
1191 - Add option to skip BIOS start screen
1192 - List of recently opened games
1193 - Support for games using the Solar Sensor
1194 - Better audio resampling via blip-buf
1195 - Game Pak overrides dialog for setting savetype and sensor values
1196 - Support for games using the tilt sensor
1197 - Remappable shortcuts for keyboard and gamepad
1198 - Rewinding of emulation
1199 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1200 - Support IPv6
1201 - Save directory of last loaded file
1202 - Support BPS patches
1203 - Automatically detect and optimize out idle loops
1204 - Configurable game overrides
1205 - Support loading 7-Zip files
1206 - Drag and drop game loading
1207 - Cheat code support
1208 - Runtime configurable audio driver
1209 - Libretro core for use with RetroArch and other front-ends
1210 - Controller profiles for setting different bindings for different controllers
1211 - Ability to lock aspect ratio
1212 - Local link cable support
1213 - Ability to switch which game controller is in use per instance
1214 - Ability to prevent opposing directional input
1215 - Warning dialog if an unimplemented BIOS feature is called
1216 - Debugger: Add CLI "frame", frame advance command
1217 - Debugger: Add CLI functions for writing to memory
1218 - Debugger: Add CLI functions for examining memory regions
1219 - Debugger: Add CLI function for writing a register
1220Bugfixes:
1221 - ARM7: Extend prefetch by one stage
1222 - ARM7: Fix cycle counting for loads
1223 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1224 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1225 - GBA: Initialize gba.sync to null
1226 - GBA: Fix timer initialization
1227 - GBA Audio: Support 16-bit writes to FIFO audio
1228 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1229 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1230 - GBA BIOS: Fix BIOS prefetch after reset
1231 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1232 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1233 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1234 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1235 - GBA Memory: Fix cycle counting for 32-bit load/stores
1236 - GBA RR: Fix fallthrough error when reading tags from a movie
1237 - GBA Thread: Fix possible hang when loading an archive
1238 - GBA Thread: Fix possible deadlock in video sync
1239 - Perf: Fix crash when the GBA thread fails to start
1240 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1241 - Qt: Fix crash when adjusting settings after closing a game
1242 - Qt: Fix crash when starting GDB stub after closing a game
1243 - Qt: Fix patch loading while a game is running
1244 - Qt: Fix crash when loading a game after stopping GDB server
1245 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1246 - Qt: Fix crash when attempting to pause if a game is not running
1247 - SDL: Properly clean up if a game doesn't launch
1248 - Util: Fix sockets on Windows
1249Misc:
1250 - All: Enable link-time optimization
1251 - Debugger: Watchpoints now work on STM/LDM instructions
1252 - Debugger: Clean up GDB stub network interfacing
1253 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1254 - Debugger: Merge Thumb BL instructions when disassembling
1255 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1256 - Debugger: Watchpoints now report address watched (fixes #68)
1257 - Debugger: Add support for soft breakpoints
1258 - Debugger: Make I/O register names be addresses instead of values
1259 - Debugger: Rename read/write commands
1260 - GBA: Improve accuracy of event timing
1261 - GBA: Add API for getting Configuration structs for overrides and input
1262 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1263 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1264 - GBA: Move A/V stream interface into core
1265 - GBA: Savestates now take into account savedata state machines (fixes #109)
1266 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1267 - GBA Memory: Simplify memory API and use fixed bus width
1268 - GBA Thread: Make GBASyncWaitFrameStart time out
1269 - GBA Video: Start video at the last scanline instead of the first
1270 - Qt: Optimize logo drawing
1271 - Qt: Move frame upload back onto main thread
1272 - Qt: Remember window position
1273 - Qt: Double-clicking on the window toggles full screen
1274 - Util: Use proper locale for reading and writing float values
1275
12760.1.1: (2015-01-24)
1277Bugfixes:
1278 - ARM7: Fix LDM writeback to a register already written
1279 - GBA: Fix timers 2 and 3 updating incorrectly
1280 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1281 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1282 - GBA Audio: Properly initialize audio FIFO channels
1283 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1284 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1285 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1286 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1287 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1288 - GBA BIOS: Fix HuffUnComp boundary conditions
1289 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1290 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1291 - GBA Memory: Filter out top nybble of DMA addresses
1292 - GBA Memory: Properly bounds-check VRAM accesses
1293 - GBA Memory: Fix initial DMA state
1294 - GBA Thread: Allow halted games to exit cleanly
1295 - GBA Video: Fix blend issues with obscured middle layers
1296 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1297 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1298 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1299 - GBA Video: Fix sprite boundary conditions with mosaic
1300 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1301 - Qt: Fix issue with set frame sizes being the wrong height
1302 - Qt: Fix emulator crashing when full screen if a game is not running
1303 - Qt: Fix window focus issues
1304 - Qt: Properly set default video recording settings
1305 - Qt: Fix a race condition when a game crashes immediately
1306 - Qt: Fix some cases where key mapping can break if focus is adjusted
1307 - Qt: Fix crash if a game pauses before any frames are shown
1308 - Debugger: Negative PC-relative loads now properly subtract the offset
1309 - Debugger: Align PC-relative loads in Thumb
1310 - Debugger: Fix watchpoints triggering too late
1311 - Debugger: Fix binary print putting spaces between digits
1312 - Video: Ensure FFmpeg encoder has audio frames
1313 - Video: Fix uncompressed PCM audio recording
1314 - Video: Fix FFmpeg crashing when the file extension is wrong
1315 - Util: Fix SOCKET_FAILED macro
1316Misc:
1317 - GBA: Exit cleanly on FATAL if the port supports it
1318 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1319 - Qt: Disable sync to video by default
1320 - Qt: Handle a game crash without crashing
1321 - Qt: Set default log level to FATAL, ERROR and WARN
1322 - Qt: Clarify some phrasing in the menus
1323 - Qt: Clear active buttons when focus is lost
1324
13250.1.0: (2014-12-13)
1326 - Initial release