CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5Bugfixes:
6 - VFS: Fix reading 7z archives without rewinding first
7 - Qt: Fix sending gameStopped twice
8 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
9 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
10 - OpenGL: Correct boolean vector strcmp strings for uniforms
11 - Wii: Fix tilting direction
12 - SDL: Fix joystick initialization on BSD
13 - SDL: Fix potential joystick crash in games with rumble
14 - SDL: Fix axes being mapped wrong
15 - Qt: Fix initial state of key mapping
16 - Shaders: Fix AGS-001 shader with some bad drivers
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Qt: Initialize m_useBios
19 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
20 - GBA Serialize: Fix loading savegames from savestates
21 - All: Fix several file handle leaks
22 - Util: Use closesocket on Windows
23 - GBA Memory: Fix executing code from OBJ region of VRAM
24 - Util: Fix socket bind addresses
25 - All: Fix instruction tables getting zeroed when linking sometimes
26 - SDL: Fix SDL 1.2 build
27 - ARM7: Fix flags on SBC/RSC
28 - Util: Fix realloc semantics in utf16to8
29Misc:
30 - GBA: Slightly optimize GBAProcessEvents
31 - Qt: Add preset for DualShock 4
32 - SDL: Remove default gamepad mappings
33 - Qt: Update 360 input profile on OS X to reflect newer drivers
34 - Qt: Remove use of NaN
35 - 3DS: Use blip_add_delta_fast for a small speed improvement
36 - FFmpeg: Update dependencies on Ubuntu
37 - OpenGL: Log shader compilation failure
38 - All: Allow use of external minizip library
39 - Qt: Remove some C99isms from C++ code
40 - Windows: Add native VDir support
41 - All: Add QUIET parameter to silence CMake
42 - GBA Video: Null renderer should return proper register values
43 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
44 - ARM7: Support forcing Thumb mode via MSR
45 - ARM7: Flush prefetch cache when loading CPSR via MSR
46 - Qt: Canonicalize file paths when loading games
47 - OpenGL: Add texSize uniform
48
490.4.0: (2016-02-02)
50Features:
51 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
52 - I/O viewer
53 - Booting of multiboot images
54 - Customization of GIF recording
55 - Libretro: Cheat code support
56 - Support for GLSL shaders
57 - ROM information view
58 - Support for VBA-style cheat codes
59 - Savestates now store creation timestamps
60 - Key autofire
61 - Libretro: Allow blocking opposing directional input
62 - OpenEmu core for OS X
63 - Libretro: Settings for using BIOS and skipping intro
64 - Libretro: Customizable idle loop removal
65 - Implemented cycle counting for sprite rendering
66 - Cleaner, unified settings window
67 - Added a setting for pausing when the emulator is not in focus
68 - Customizable paths for save games, save states, screenshots and patches
69 - Controller hotplugging
70 - Ability to store save games and active cheats within savestates
71Bugfixes:
72 - ARM7: Fix sign of unaligned LDRSH
73 - ARM7: Fix decoding of some ARM ALU instructions with shifters
74 - Debugger: Fix watchpoints in gdb
75 - GBA: Fix warnings when creating and loading savestates
76 - GBA: Fix Iridion II savetype
77 - GBA BIOS: Fix misaligned CpuSet
78 - GBA Cheats: Fix cheats setting the Action Replay version
79 - GBA Hardware: Fix GPIO on big endian
80 - GBA Memory: Fix DMA register writing behavior
81 - GBA Memory: Fix DMAs triggering two cycles early
82 - Libretro: Fix aspect ratio
83 - Qt: Fix some potential crashes with the gamepad mapping
84 - Qt: Fix keys being mapped incorrectly when loading configuration file
85 - Util: Fix PowerPC PNG read/write pixel order
86 - Util: Fix excessive memory allocation when decoding a PNG
87 - VFS: Fix VFileReadline and remove _vfdReadline
88Misc:
89 - All: Improved PowerPC support
90 - All: Fix some undefined behavior warnings
91 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
92 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
93 - GBA: Implement bad I/O register loading
94 - GBA: Allow jumping to OAM and palette RAM
95 - GBA BIOS: Finish implementing RegisterRamReset
96 - GBA Config: Add "override" layer for better one-time configuration
97 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
98 - GBA Memory: Use a dynamically sized mask for ROM memory
99 - GBA Memory: Implement several unimplemented memory access types
100 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
101 - GBA RR: Starting from savestate now embeds the savegame
102 - GBA RR: Add preliminary SRAM support for VBM loading
103 - GBA RR: Add support for resets in movies
104 - GBA Video: Remove lastHblank, as it is implied
105 - Libretro: Use anonymous memory mappers for large blocks of memory
106 - Libretro: Add install target for libretro core
107 - Qt: Window size command line options are now supported
108 - Qt: Increase usability of key mapper
109 - Qt: Add 'Apply' button to settings window
110 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
111 - Qt: Allow use of modifier keys as input
112 - Qt: Optimize log viewer
113 - Qt: Added button for breaking into the GDB debugger
114 - Qt: Add box for showing duration of rewind
115 - SDL: Support fullscreen in SDL 1.2
116 - SDL: Allow GBASDLAudio to be used without a thread context
117 - Util: Use VFile for configuration
118 - Util: Add MutexTryLock
119
1200.3.2: (2015-12-16)
121Bugfixes:
122 - ARM7: Fix STRT/STRBT
123 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
124 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
125 - Libretro: Fix problems with rumble not turning off
126 - GBA: Fix idle skip state being retained between games
127 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
128 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
129 - GBA BIOS: Fix Sqrt sign
130 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
131 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
132 - GBA Memory: Fix DMA behavior for SRAM accesses
133 - GBA Memory: Fix Store8 to OBJ VRAM
134 - GBA Memory: Fix alignment of LDM/STM on SRAM
135 - GBA Memory: Fix unaligned out-of-bounds ROM loads
136 - GBA Memory: Fix timing of DMAs
137 - GBA Video: Fix _mix for 15-bit color
138 - GBA Video: Fix OAM and palette initialization
139 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
140 - Qt: Use safer isLoaded check in GameController
141 - Qt: Fix a race condition in PainterGL that could lead to a crash
142 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
143 - Qt: Fix font size in memory viewer
144 - Qt: Fix a crash in the memory viewer
145 - Qt: Add additional checks in CheatModel to prevent crashes
146 - Qt: Fix race condition with setting sample rate
147 - Qt: Fix crash when closing multiplayer windows
148 - Qt: Fix resetting while paused
149Misc:
150 - GBA Audio: Implement missing flags on SOUNDCNT_X register
151 - Qt: Add mute option to menu
152
1530.3.1: (2015-10-24)
154Bugfixes:
155 - ARM7: Fix instruction decoding of Thumb shifts
156 - GBA: Deinit savegame when unloading a ROM
157 - GBA: Fix BIOS check on big endian
158 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
159 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
160 - GBA Audio: Fix audio channels being silenced at the wrong time
161 - GBA Memory: Fix bad BIOS Load16 on big endian
162 - GBA Memory: Fix bad Load8 on big endian
163 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
164 - GBA Video: Fix edge case with sprite blend modes and semitransparency
165 - GBA Video: Fix objwin and blending interaction on sprites
166 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
167 - Libretro: Fix a memory leak with the render buffer
168 - Qt: Windows no longer spawn in the top left on first launch
169 - Qt: Fix install path of XDG desktop file with DESTDIR
170 - Qt: Fix drag and drop on Windows
171 - Qt: Reenable double buffering, as disabling it broke some Windows configs
172 - VFS: Fix return values of VFileFILE.read and .write
173Misc:
174 - All: Reset next event to cycles instead of zero to interrupt
175 - All: Add --version flag
176 - ARM7: Force disable LTO on two files to work around a GCC bug
177 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
178 - GBA: Better memory handling with PNG savestates
179 - GBA: Additional savestate sanity checks
180 - GBA: Check for cycle count being too high
181 - GBA Audio: Allow GBAAVStream to have no video callback
182 - GBA BIOS: Implement RegisterRamReset for SIO registers
183 - Qt: Remove useless help icons in dialogs
184 - Qt: Prevent savestate window from opening while in multiplayer
185 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
186 - Qt: Dropping multiplayer windows works more cleanly now
187
1880.3.0: (2015-08-16)
189Features:
190 - Ability to hide individual background layers, or OBJs
191 - Ability to mute individual audio channels
192 - Palette viewer and exporter
193 - Volume control
194 - More shortcuts are editable (e.g. quick save/load)
195 - Rewind now shows the frame after rewinding
196 - Import/Export of GameShark/Action Replay snapshots
197 - Add "Step backwards" item for single increment rewind
198 - Deadzone estimation for game controllers
199 - Analog inputs can be used for shortcuts
200 - Menu items for specific solar sensor brightness levels
201 - Remappable controls for tilt and gyroscope sensors
202 - Status messages for actions taken while a game is running (e.g. save/load state)
203 - Memory inspector
204 - Screensaver can now be suspended while a game is running
205 - Load/save the most recent savestate slot
206 - Support varible speed (PWM) rumble
207 - Ability to cap fast forward speed
208 - Finer control over FPS target
209 - Holdable shortcut for rewinding one frame at a time
210 - Ability to boot directly into the BIOS
211 - Preliminary support for yanking out the game pak while a game is running
212 - Thumb-drive mode by putting a file called portable.ini in the same folder
213 - Configurable display driver, between software and OpenGL
214 - Undo-able savestate loading and saving
215 - Controller profiles now store shortcut settings
216 - Default controller profiles for several common controllers
217 - Libretro now supports BIOS, rumble and solar sensor
218 - Implement BIOS call Stop, for sleep mode
219 - Automatically load patches, if found
220 - Improved video synchronization
221 - Configurable audio output sample rate
222Bugfixes:
223 - ARM7: Fix SWI and IRQ timings
224 - ARM7: Fix Thumb MUL timing
225 - ARM7: Fix timing of multiplies to use N cycles
226 - ARM7: ARMHotplugDetach should call deinit
227 - Debugger: Fix use-after-free in breakpoint clearing code
228 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
229 - GBA: Cap audio FIFO read size during deserialization
230 - GBA: Check for corrupted savestates when loading
231 - GBA: Check for improperly sized savestates when loading
232 - GBA: Check for savestates made from differently sized ROMs
233 - GBA: Fix calls to endian-independent loadstores
234 - GBA: Fix timing of reading from timer registers
235 - GBA: Ensure cycles never go negative
236 - GBA Audio: Force audio FIFOs to 32-bit
237 - GBA Audio: Fix audio pitch changing when adjusting buffer size
238 - GBA Audio: Fix sample order in audio channel 3
239 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
240 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
241 - GBA Memory: Improve Thumb open bus behavior
242 - GBA Memory: Fix potential DMA issue when loading a savestate
243 - GBA Memory: Fix load/store multiple video memory waitstates
244 - GBA SIO: Fix reseting when there are SIO devices attached
245 - GBA Video: Blended sprites should never have other effects applied
246 - GBA Video: Fix out-of-bounds tiles in mosaic
247 - GBA Video: Fix windows not affecting sprites
248 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
249 - GBA Video: Fix timing on first scanline
250 - Qt: Better cleanup when a game crashes
251 - Qt: Fix open ROM dialog filtering for archive formats
252 - Qt: Cap the maximum number of multiplayer windows
253 - Qt: Fix maximum year in sensor override
254 - Qt: Fix window being too tall after exiting fullscreen
255 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
256 - Qt: Fix analog buttons not getting unmapped
257 - Qt: Fix passing command line options
258 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
259 - SDL: Fix SDL build when OpenGL is missing
260 - Util: Allow loading IPS patches that grow the ROM
261 - VFS: Fix resource leaks if some allocations fail
262 - VFS: Fix line-reading to return proper values
263 - Video: Fix an issue with very long filenames
264 - Util: Fix formatting of floats
265Misc:
266 - All: Add --help flag for command line programs
267 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
268 - All: Enable static linking for Windows
269 - All: Enable static linking for OS X
270 - All: Threads are now named
271 - All: Proper handling of Unicode file paths
272 - ARM7: Add emulation for Undefined CPU mode
273 - ARM7: Reduce the size of the Thumb instruction table
274 - GBA: Add status log level
275 - GBA: GBARewind now returns how many states it has rewound
276 - GBA: SIO logging layer
277 - GBA BIOS: Stub out SoundBias
278 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
279 - GBA: Don't include GBACLIDebugger struct unless needed
280 - GBA: Savedata is now synced shortly after data finishes being written
281 - GBA: Process multiple timer events at once, if necessary
282 - GBA Audio: Implement audio reset for channels A/B
283 - GBA Audio: Process multiple audio events at once, if necessary
284 - GBA Hardware: Backport generic RTC source into core
285 - GBA Input: Allow axes and buttons to be mapped to the same key
286 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
287 - GBA SIO: Add a dummy driver for Normal mode
288 - GBA Thread: Add functionality for running callbacks on the GBA thread
289 - GBA Thread: Split GBASync into a separate file
290 - GBA Video: Refactor software renderer into separate files
291 - GBA Video: Slightly optimize mode 0 mosaic rendering
292 - Debugger: Free watchpoints in addition to breakpoints
293 - Qt: Handle saving input settings better
294 - Qt: Move GL frame drawing back onto its own thread
295 - Qt: Fast forward (held) option moved from Other to Emulation menu
296 - Qt: Show version info in window title
297 - Qt: Migrate multiplayer window handling into GBAApp
298 - Qt: Unified file opening and saving with last location
299 - Qt: Fix windows being resizable when they shouldn't have been
300 - Qt: Only hide cursor in full screen
301 - Qt: Replace pause-after-frame mutex with an atomic
302 - Qt: Add application icon and XDG desktop files
303 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
304 - Qt: Don't save window size when entering fullscreen
305 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
306 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
307 - Qt: Increase usability of key mapper
308 - Qt: Show checkmark for window sizes
309 - Qt: Set window path to loaded ROM
310 - Perf: Ability to load savestates immediately on launch
311 - SDL: Properly check for initialization
312 - SDL: Clean up initialization functions
313 - SDL: Clean up GL context
314 - Util: Allow disabling the threading code entirely
315 - VFS: Add sync method to force syncing with backing
316
3170.2.1: (2015-05-13)
318Bugfixes:
319 - All: Fix sanitize-deb script not cleaning up after itself
320 - All: Fix dependencies for libavcodec on Debian-derived platforms
321 - ARM7: Handle writeback for PC in addressing modes 2 and 3
322 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
323 - ARM7: Fix ARM multiply instructions when PC is a destination register
324 - Debugger: Fix use-after-free in breakpoint clearing code
325 - Debugger: Fix boundary conditions in tab completion
326 - GBA: Fix timers not updating timing when writing to only the reload register
327 - GBA: Fix rewind boundary conditions
328 - GBA: Add initial I/O register settings for background matrix registers
329 - GBA: Fix hang when loading a savestate if sync to video is enabled
330 - GBA: Handle out-of-bounds I/O access
331 - GBA: Fix bounds-checking on EEPROM access
332 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
333 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
334 - GBA Memory: Allow SRAM to be 64kB
335 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
336 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
337 - GBA Video: Fix second frame mode 5
338 - Perf: Fix race condition if a game crashes immediately on start
339 - Qt: Fix Display object leak when closing a window
340 - Qt: Fix .deb dependencies
341 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
342 - Qt: Fix window not regaining focus after exiting savestate window
343 - Qt: Fix regression where video would not record if the game had already started
344 - Qt: Fix potential crash if a gamepad causes focus to change
345 - Qt: Fix controller axis querying
346 - Qt: Fix multiplayer windows opening as the wrong size
347 - Qt: Fix controllers sometimes not loading the right profile
348 - SDL: Fix boundary conditions for joystick adjustments
349 - SDL: Allocate properly sized input maps
350 - SDL: Fix potential build issues when Qt and SDL2 are in use
351 - Util: Fix resource leak in UTF-8 handling code
352 - Util: Fix a null-pointer issue when attempting to delete a key
353 - VFS: Fix resource leaks if some allocations fail
354 - Video: Fix an issue with very long filenames
355Misc:
356 - GBA Memory: Soft-crash if jumping past the end of a ROM
357 - Qt: Show multiplayer numbers in window title
358 - Qt: Solar sensor can have shortcuts set
359
3600.2.0: (2015-04-03)
361Features:
362 - Support for gamepad axes, e.g. analog sticks or triggers
363 - Add scale presets for up to 6x
364 - Settings window
365 - Bilinear resampling option
366 - Add option to skip BIOS start screen
367 - List of recently opened games
368 - Support for games using the Solar Sensor
369 - Better audio resampling via blip-buf
370 - Game Pak overrides dialog for setting savetype and sensor values
371 - Support for games using the tilt sensor
372 - Remappable shortcuts for keyboard and gamepad
373 - Rewinding of emulation
374 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
375 - Support IPv6
376 - Save directory of last loaded file
377 - Support BPS patches
378 - Automatically detect and optimize out idle loops
379 - Configurable game overrides
380 - Support loading 7-Zip files
381 - Drag and drop game loading
382 - Cheat code support
383 - Runtime configurable audio driver
384 - Libretro core for use with RetroArch and other front-ends
385 - Controller profiles for setting different bindings for different controllers
386 - Ability to lock aspect ratio
387 - Local link cable support
388 - Ability to switch which game controller is in use per instance
389 - Ability to prevent opposing directional input
390 - Warning dialog if an unimplemented BIOS feature is called
391 - Debugger: Add CLI "frame", frame advance command
392 - Debugger: Add CLI functions for writing to memory
393 - Debugger: Add CLI functions for examining memory regions
394 - Debugger: Add CLI function for writing a register
395Bugfixes:
396 - ARM7: Extend prefetch by one stage
397 - ARM7: Fix cycle counting for loads
398 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
399 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
400 - GBA: Initialize gba.sync to null
401 - GBA: Fix timer initialization
402 - GBA Audio: Support 16-bit writes to FIFO audio
403 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
404 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
405 - GBA BIOS: Fix BIOS prefetch after reset
406 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
407 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
408 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
409 - GBA Memory: Fix I cycles that had been moved to ARM7 core
410 - GBA Memory: Fix cycle counting for 32-bit load/stores
411 - GBA RR: Fix fallthrough error when reading tags from a movie
412 - GBA Thread: Fix possible hang when loading an archive
413 - GBA Thread: Fix possible deadlock in video sync
414 - Perf: Fix crash when the GBA thread fails to start
415 - Qt: Fix crash starting a GDB stub if a game isn't loaded
416 - Qt: Fix crash when adjusting settings after closing a game
417 - Qt: Fix crash when starting GDB stub after closing a game
418 - Qt: Fix patch loading while a game is running
419 - Qt: Fix crash when loading a game after stopping GDB server
420 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
421 - Qt: Fix crash when attempting to pause if a game is not running
422 - SDL: Properly clean up if a game doesn't launch
423 - Util: Fix sockets on Windows
424Misc:
425 - All: Enable link-time optimization
426 - Debugger: Watchpoints now work on STM/LDM instructions
427 - Debugger: Clean up GDB stub network interfacing
428 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
429 - Debugger: Merge Thumb BL instructions when disassembling
430 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
431 - Debugger: Watchpoints now report address watched (fixes #68)
432 - Debugger: Add support for soft breakpoints
433 - Debugger: Make I/O register names be addresses instead of values
434 - Debugger: Rename read/write commands
435 - GBA: Improve accuracy of event timing
436 - GBA: Add API for getting Configuration structs for overrides and input
437 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
438 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
439 - GBA: Move A/V stream interface into core
440 - GBA: Savestates now take into account savedata state machines (fixes #109)
441 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
442 - GBA Memory: Simplify memory API and use fixed bus width
443 - GBA Thread: Make GBASyncWaitFrameStart time out
444 - GBA Video: Start video at the last scanline instead of the first
445 - Qt: Optimize logo drawing
446 - Qt: Move frame upload back onto main thread
447 - Qt: Remember window position
448 - Qt: Double-clicking on the window toggles full screen
449 - Util: Use proper locale for reading and writing float values
450
4510.1.1: (2015-01-24)
452Bugfixes:
453 - ARM7: Fix LDM writeback to a register already written
454 - GBA: Fix timers 2 and 3 updating incorrectly
455 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
456 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
457 - GBA Audio: Properly initialize audio FIFO channels
458 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
459 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
460 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
461 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
462 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
463 - GBA BIOS: Fix HuffUnComp boundary conditions
464 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
465 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
466 - GBA Memory: Filter out top nybble of DMA addresses
467 - GBA Memory: Properly bounds-check VRAM accesses
468 - GBA Memory: Fix initial DMA state
469 - GBA Thread: Allow halted games to exit cleanly
470 - GBA Video: Fix blend issues with obscured middle layers
471 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
472 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
473 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
474 - GBA Video: Fix sprite boundary conditions with mosaic
475 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
476 - Qt: Fix issue with set frame sizes being the wrong height
477 - Qt: Fix emulator crashing when full screen if a game is not running
478 - Qt: Fix window focus issues
479 - Qt: Properly set default video recording settings
480 - Qt: Fix a race condition when a game crashes immediately
481 - Qt: Fix some cases where key mapping can break if focus is adjusted
482 - Qt: Fix crash if a game pauses before any frames are shown
483 - Debugger: Negative PC-relative loads now properly subtract the offset
484 - Debugger: Align PC-relative loads in Thumb
485 - Debugger: Fix watchpoints triggering too late
486 - Debugger: Fix binary print putting spaces between digits
487 - Video: Ensure FFmpeg encoder has audio frames
488 - Video: Fix uncompressed PCM audio recording
489 - Video: Fix FFmpeg crashing when the file extension is wrong
490 - Util: Fix SOCKET_FAILED macro
491Misc:
492 - GBA: Exit cleanly on FATAL if the port supports it
493 - GBA Memory: Implement 16- and 32-bit loads from SRAM
494 - Qt: Disable sync to video by default
495 - Qt: Handle a game crash without crashing
496 - Qt: Set default log level to FATAL, ERROR and WARN
497 - Qt: Clarify some phrasing in the menus
498 - Qt: Clear active buttons when focus is lost
499
5000.1.0: (2014-12-13)
501 - Initial release