all repos — mgba @ f4e26656e4425f7cc83bedb7cc7aa15ca5e6e0b0

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7Bugfixes:
  8 - SDL: Fix axes being mapped wrong
  9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 10 - Util: Fix realloc semantics in utf16to8
 11Misc:
 12 - 3DS: Use blip_add_delta_fast for a small speed improvement
 13 - OpenGL: Log shader compilation failure
 14 - Qt: Remove some C99isms from C++ code
 15 - Windows: Add native VDir support
 16 - All: Add QUIET parameter to silence CMake
 17 - ARM7: Support forcing Thumb mode via MSR
 18 - ARM7: Flush prefetch cache when loading CPSR via MSR
 19 - OpenGL: Add texSize uniform
 20 - ARM7: Clean up instruction decoding for future expandability
 21 - Qt: Make -g flag work in Qt build
 22 - Qt: Simplify OpenGL context creation
 23 - Debugger: Support register and memory writes via GDB stub
 24 - GBA Audio: Force audio DMAs to not increment destination
 25 - Qt: Thread startup improvements
 26 - 3DS: Allow UTF-16 filenames
 27 - 3DS: Port to using citro3D
 28 - 3DS: Use system font for menus
 29 - PSP2: Use system font for menus
 30
 310.4.1: (2016-07-11)
 32Bugfixes:
 33 - All: Fix several file handle leaks
 34 - All: Fix instruction tables getting zeroed when linking sometimes
 35 - ARM7: Fix flags on SBC/RSC
 36 - ARM7: Fix setting spsr privilege bits when spsr is empty
 37 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 38 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 39 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 40 - GBA Memory: Fix executing code from OBJ region of VRAM
 41 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 42 - GBA Serialize: Fix loading savegames from savestates
 43 - OpenGL: Correct boolean vector strcmp strings for uniforms
 44 - Qt: Fix sending gameStopped twice
 45 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 46 - Qt: Fix initial state of key mapping
 47 - Qt: Initialize m_useBios
 48 - SDL: Fix joystick initialization on BSD
 49 - SDL: Fix potential joystick crash in games with rumble
 50 - SDL: Fix SDL 1.2 build
 51 - SDL: Fix sporadic crash when deinitializing audio
 52 - Shaders: Fix AGS-001 shader with some bad drivers
 53 - Util: Use closesocket on Windows
 54 - Util: Fix socket bind addresses
 55 - VFS: Fix reading 7z archives without rewinding first
 56 - VFS: VFileFromFD should not open directories
 57 - Wii: Fix tilting direction
 58 - Util: Fix realloc semantics in utf16to8
 59Misc:
 60 - All: Allow use of external minizip library
 61 - Debugger: CLI debugger now exits when end-of-stream is reached
 62 - FFmpeg: Update dependencies on Ubuntu
 63 - GBA: Slightly optimize GBAProcessEvents
 64 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 65 - GBA Video: Null renderer should return proper register values
 66 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 67 - Qt: Add preset for DualShock 4
 68 - Qt: Update 360 input profile on OS X to reflect newer drivers
 69 - Qt: Remove use of NaN
 70 - Qt: Canonicalize file paths when loading games
 71 - Qt: Add refresh button to controller editing
 72 - SDL: Remove default gamepad mappings
 73 - Util: Fix intermittent build failure on OS X
 74 - VFS: VFile.sync now updates modified time
 75
 760.4.0: (2016-02-02)
 77Features:
 78 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 79 - I/O viewer
 80 - Booting of multiboot images
 81 - Customization of GIF recording
 82 - Libretro: Cheat code support
 83 - Support for GLSL shaders
 84 - ROM information view
 85 - Support for VBA-style cheat codes
 86 - Savestates now store creation timestamps
 87 - Key autofire
 88 - Libretro: Allow blocking opposing directional input
 89 - OpenEmu core for OS X
 90 - Libretro: Settings for using BIOS and skipping intro
 91 - Libretro: Customizable idle loop removal
 92 - Implemented cycle counting for sprite rendering
 93 - Cleaner, unified settings window
 94 - Added a setting for pausing when the emulator is not in focus
 95 - Customizable paths for save games, save states, screenshots and patches
 96 - Controller hotplugging
 97 - Ability to store save games and active cheats within savestates
 98Bugfixes:
 99 - ARM7: Fix sign of unaligned LDRSH
100 - ARM7: Fix decoding of some ARM ALU instructions with shifters
101 - Debugger: Fix watchpoints in gdb
102 - GBA: Fix warnings when creating and loading savestates
103 - GBA: Fix Iridion II savetype
104 - GBA BIOS: Fix misaligned CpuSet
105 - GBA Cheats: Fix cheats setting the Action Replay version
106 - GBA Hardware: Fix GPIO on big endian
107 - GBA Memory: Fix DMA register writing behavior
108 - GBA Memory: Fix DMAs triggering two cycles early
109 - Libretro: Fix aspect ratio
110 - Qt: Fix some potential crashes with the gamepad mapping
111 - Qt: Fix keys being mapped incorrectly when loading configuration file
112 - Util: Fix PowerPC PNG read/write pixel order
113 - Util: Fix excessive memory allocation when decoding a PNG
114 - VFS: Fix VFileReadline and remove _vfdReadline
115Misc:
116 - All: Improved PowerPC support
117 - All: Fix some undefined behavior warnings
118 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
119 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
120 - GBA: Implement bad I/O register loading
121 - GBA: Allow jumping to OAM and palette RAM
122 - GBA BIOS: Finish implementing RegisterRamReset
123 - GBA Config: Add "override" layer for better one-time configuration
124 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
125 - GBA Memory: Use a dynamically sized mask for ROM memory
126 - GBA Memory: Implement several unimplemented memory access types
127 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
128 - GBA RR: Starting from savestate now embeds the savegame
129 - GBA RR: Add preliminary SRAM support for VBM loading
130 - GBA RR: Add support for resets in movies
131 - GBA Video: Remove lastHblank, as it is implied
132 - Libretro: Use anonymous memory mappers for large blocks of memory
133 - Libretro: Add install target for libretro core
134 - Qt: Window size command line options are now supported
135 - Qt: Increase usability of key mapper
136 - Qt: Add 'Apply' button to settings window
137 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
138 - Qt: Allow use of modifier keys as input
139 - Qt: Optimize log viewer
140 - Qt: Added button for breaking into the GDB debugger
141 - Qt: Add box for showing duration of rewind
142 - SDL: Support fullscreen in SDL 1.2
143 - SDL: Allow GBASDLAudio to be used without a thread context
144 - Util: Use VFile for configuration
145 - Util: Add MutexTryLock
146
1470.3.2: (2015-12-16)
148Bugfixes:
149 - ARM7: Fix STRT/STRBT
150 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
151 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
152 - Libretro: Fix problems with rumble not turning off
153 - GBA: Fix idle skip state being retained between games
154 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
155 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
156 - GBA BIOS: Fix Sqrt sign
157 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
158 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
159 - GBA Memory: Fix DMA behavior for SRAM accesses
160 - GBA Memory: Fix Store8 to OBJ VRAM
161 - GBA Memory: Fix alignment of LDM/STM on SRAM
162 - GBA Memory: Fix unaligned out-of-bounds ROM loads
163 - GBA Memory: Fix timing of DMAs
164 - GBA Video: Fix _mix for 15-bit color
165 - GBA Video: Fix OAM and palette initialization
166 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
167 - Qt: Use safer isLoaded check in GameController
168 - Qt: Fix a race condition in PainterGL that could lead to a crash
169 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
170 - Qt: Fix font size in memory viewer
171 - Qt: Fix a crash in the memory viewer
172 - Qt: Add additional checks in CheatModel to prevent crashes
173 - Qt: Fix race condition with setting sample rate
174 - Qt: Fix crash when closing multiplayer windows
175 - Qt: Fix resetting while paused
176Misc:
177 - GBA Audio: Implement missing flags on SOUNDCNT_X register
178 - Qt: Add mute option to menu
179
1800.3.1: (2015-10-24)
181Bugfixes:
182 - ARM7: Fix instruction decoding of Thumb shifts
183 - GBA: Deinit savegame when unloading a ROM
184 - GBA: Fix BIOS check on big endian
185 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
186 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
187 - GBA Audio: Fix audio channels being silenced at the wrong time
188 - GBA Memory: Fix bad BIOS Load16 on big endian
189 - GBA Memory: Fix bad Load8 on big endian
190 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
191 - GBA Video: Fix edge case with sprite blend modes and semitransparency
192 - GBA Video: Fix objwin and blending interaction on sprites
193 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
194 - Libretro: Fix a memory leak with the render buffer
195 - Qt: Windows no longer spawn in the top left on first launch
196 - Qt: Fix install path of XDG desktop file with DESTDIR
197 - Qt: Fix drag and drop on Windows
198 - Qt: Reenable double buffering, as disabling it broke some Windows configs
199 - VFS: Fix return values of VFileFILE.read and .write
200Misc:
201 - All: Reset next event to cycles instead of zero to interrupt
202 - All: Add --version flag
203 - ARM7: Force disable LTO on two files to work around a GCC bug
204 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
205 - GBA: Better memory handling with PNG savestates
206 - GBA: Additional savestate sanity checks
207 - GBA: Check for cycle count being too high
208 - GBA Audio: Allow GBAAVStream to have no video callback
209 - GBA BIOS: Implement RegisterRamReset for SIO registers
210 - Qt: Remove useless help icons in dialogs
211 - Qt: Prevent savestate window from opening while in multiplayer
212 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
213 - Qt: Dropping multiplayer windows works more cleanly now
214
2150.3.0: (2015-08-16)
216Features:
217 - Ability to hide individual background layers, or OBJs
218 - Ability to mute individual audio channels
219 - Palette viewer and exporter
220 - Volume control
221 - More shortcuts are editable (e.g. quick save/load)
222 - Rewind now shows the frame after rewinding
223 - Import/Export of GameShark/Action Replay snapshots
224 - Add "Step backwards" item for single increment rewind
225 - Deadzone estimation for game controllers
226 - Analog inputs can be used for shortcuts
227 - Menu items for specific solar sensor brightness levels
228 - Remappable controls for tilt and gyroscope sensors
229 - Status messages for actions taken while a game is running (e.g. save/load state)
230 - Memory inspector
231 - Screensaver can now be suspended while a game is running
232 - Load/save the most recent savestate slot
233 - Support varible speed (PWM) rumble
234 - Ability to cap fast forward speed
235 - Finer control over FPS target
236 - Holdable shortcut for rewinding one frame at a time
237 - Ability to boot directly into the BIOS
238 - Preliminary support for yanking out the game pak while a game is running
239 - Thumb-drive mode by putting a file called portable.ini in the same folder
240 - Configurable display driver, between software and OpenGL
241 - Undo-able savestate loading and saving
242 - Controller profiles now store shortcut settings
243 - Default controller profiles for several common controllers
244 - Libretro now supports BIOS, rumble and solar sensor
245 - Implement BIOS call Stop, for sleep mode
246 - Automatically load patches, if found
247 - Improved video synchronization
248 - Configurable audio output sample rate
249Bugfixes:
250 - ARM7: Fix SWI and IRQ timings
251 - ARM7: Fix Thumb MUL timing
252 - ARM7: Fix timing of multiplies to use N cycles
253 - ARM7: ARMHotplugDetach should call deinit
254 - Debugger: Fix use-after-free in breakpoint clearing code
255 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
256 - GBA: Cap audio FIFO read size during deserialization
257 - GBA: Check for corrupted savestates when loading
258 - GBA: Check for improperly sized savestates when loading
259 - GBA: Check for savestates made from differently sized ROMs
260 - GBA: Fix calls to endian-independent loadstores
261 - GBA: Fix timing of reading from timer registers
262 - GBA: Ensure cycles never go negative
263 - GBA Audio: Force audio FIFOs to 32-bit
264 - GBA Audio: Fix audio pitch changing when adjusting buffer size
265 - GBA Audio: Fix sample order in audio channel 3
266 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
267 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
268 - GBA Memory: Improve Thumb open bus behavior
269 - GBA Memory: Fix potential DMA issue when loading a savestate
270 - GBA Memory: Fix load/store multiple video memory waitstates
271 - GBA SIO: Fix reseting when there are SIO devices attached
272 - GBA Video: Blended sprites should never have other effects applied
273 - GBA Video: Fix out-of-bounds tiles in mosaic
274 - GBA Video: Fix windows not affecting sprites
275 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
276 - GBA Video: Fix timing on first scanline
277 - Qt: Better cleanup when a game crashes
278 - Qt: Fix open ROM dialog filtering for archive formats
279 - Qt: Cap the maximum number of multiplayer windows
280 - Qt: Fix maximum year in sensor override
281 - Qt: Fix window being too tall after exiting fullscreen
282 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
283 - Qt: Fix analog buttons not getting unmapped
284 - Qt: Fix passing command line options
285 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
286 - SDL: Fix SDL build when OpenGL is missing
287 - Util: Allow loading IPS patches that grow the ROM
288 - VFS: Fix resource leaks if some allocations fail
289 - VFS: Fix line-reading to return proper values
290 - Video: Fix an issue with very long filenames
291 - Util: Fix formatting of floats
292Misc:
293 - All: Add --help flag for command line programs
294 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
295 - All: Enable static linking for Windows
296 - All: Enable static linking for OS X
297 - All: Threads are now named
298 - All: Proper handling of Unicode file paths
299 - ARM7: Add emulation for Undefined CPU mode
300 - ARM7: Reduce the size of the Thumb instruction table
301 - GBA: Add status log level
302 - GBA: GBARewind now returns how many states it has rewound
303 - GBA: SIO logging layer
304 - GBA BIOS: Stub out SoundBias
305 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
306 - GBA: Don't include GBACLIDebugger struct unless needed
307 - GBA: Savedata is now synced shortly after data finishes being written
308 - GBA: Process multiple timer events at once, if necessary
309 - GBA Audio: Implement audio reset for channels A/B
310 - GBA Audio: Process multiple audio events at once, if necessary
311 - GBA Hardware: Backport generic RTC source into core
312 - GBA Input: Allow axes and buttons to be mapped to the same key
313 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
314 - GBA SIO: Add a dummy driver for Normal mode
315 - GBA Thread: Add functionality for running callbacks on the GBA thread
316 - GBA Thread: Split GBASync into a separate file
317 - GBA Video: Refactor software renderer into separate files
318 - GBA Video: Slightly optimize mode 0 mosaic rendering
319 - Debugger: Free watchpoints in addition to breakpoints
320 - Qt: Handle saving input settings better
321 - Qt: Move GL frame drawing back onto its own thread
322 - Qt: Fast forward (held) option moved from Other to Emulation menu
323 - Qt: Show version info in window title
324 - Qt: Migrate multiplayer window handling into GBAApp
325 - Qt: Unified file opening and saving with last location
326 - Qt: Fix windows being resizable when they shouldn't have been
327 - Qt: Only hide cursor in full screen
328 - Qt: Replace pause-after-frame mutex with an atomic
329 - Qt: Add application icon and XDG desktop files
330 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
331 - Qt: Don't save window size when entering fullscreen
332 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
333 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
334 - Qt: Increase usability of key mapper
335 - Qt: Show checkmark for window sizes
336 - Qt: Set window path to loaded ROM
337 - Perf: Ability to load savestates immediately on launch
338 - SDL: Properly check for initialization
339 - SDL: Clean up initialization functions
340 - SDL: Clean up GL context
341 - Util: Allow disabling the threading code entirely
342 - VFS: Add sync method to force syncing with backing
343
3440.2.1: (2015-05-13)
345Bugfixes:
346 - All: Fix sanitize-deb script not cleaning up after itself
347 - All: Fix dependencies for libavcodec on Debian-derived platforms
348 - ARM7: Handle writeback for PC in addressing modes 2 and 3
349 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
350 - ARM7: Fix ARM multiply instructions when PC is a destination register
351 - Debugger: Fix use-after-free in breakpoint clearing code
352 - Debugger: Fix boundary conditions in tab completion
353 - GBA: Fix timers not updating timing when writing to only the reload register
354 - GBA: Fix rewind boundary conditions
355 - GBA: Add initial I/O register settings for background matrix registers
356 - GBA: Fix hang when loading a savestate if sync to video is enabled
357 - GBA: Handle out-of-bounds I/O access
358 - GBA: Fix bounds-checking on EEPROM access
359 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
360 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
361 - GBA Memory: Allow SRAM to be 64kB
362 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
363 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
364 - GBA Video: Fix second frame mode 5
365 - Perf: Fix race condition if a game crashes immediately on start
366 - Qt: Fix Display object leak when closing a window
367 - Qt: Fix .deb dependencies
368 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
369 - Qt: Fix window not regaining focus after exiting savestate window
370 - Qt: Fix regression where video would not record if the game had already started
371 - Qt: Fix potential crash if a gamepad causes focus to change
372 - Qt: Fix controller axis querying
373 - Qt: Fix multiplayer windows opening as the wrong size
374 - Qt: Fix controllers sometimes not loading the right profile
375 - SDL: Fix boundary conditions for joystick adjustments
376 - SDL: Allocate properly sized input maps
377 - SDL: Fix potential build issues when Qt and SDL2 are in use
378 - Util: Fix resource leak in UTF-8 handling code
379 - Util: Fix a null-pointer issue when attempting to delete a key
380 - VFS: Fix resource leaks if some allocations fail
381 - Video: Fix an issue with very long filenames
382Misc:
383 - GBA Memory: Soft-crash if jumping past the end of a ROM
384 - Qt: Show multiplayer numbers in window title
385 - Qt: Solar sensor can have shortcuts set
386
3870.2.0: (2015-04-03)
388Features:
389 - Support for gamepad axes, e.g. analog sticks or triggers
390 - Add scale presets for up to 6x
391 - Settings window
392 - Bilinear resampling option
393 - Add option to skip BIOS start screen
394 - List of recently opened games
395 - Support for games using the Solar Sensor
396 - Better audio resampling via blip-buf
397 - Game Pak overrides dialog for setting savetype and sensor values
398 - Support for games using the tilt sensor
399 - Remappable shortcuts for keyboard and gamepad
400 - Rewinding of emulation
401 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
402 - Support IPv6
403 - Save directory of last loaded file
404 - Support BPS patches
405 - Automatically detect and optimize out idle loops
406 - Configurable game overrides
407 - Support loading 7-Zip files
408 - Drag and drop game loading
409 - Cheat code support
410 - Runtime configurable audio driver
411 - Libretro core for use with RetroArch and other front-ends
412 - Controller profiles for setting different bindings for different controllers
413 - Ability to lock aspect ratio
414 - Local link cable support
415 - Ability to switch which game controller is in use per instance
416 - Ability to prevent opposing directional input
417 - Warning dialog if an unimplemented BIOS feature is called
418 - Debugger: Add CLI "frame", frame advance command
419 - Debugger: Add CLI functions for writing to memory
420 - Debugger: Add CLI functions for examining memory regions
421 - Debugger: Add CLI function for writing a register
422Bugfixes:
423 - ARM7: Extend prefetch by one stage
424 - ARM7: Fix cycle counting for loads
425 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
426 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
427 - GBA: Initialize gba.sync to null
428 - GBA: Fix timer initialization
429 - GBA Audio: Support 16-bit writes to FIFO audio
430 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
431 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
432 - GBA BIOS: Fix BIOS prefetch after reset
433 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
434 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
435 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
436 - GBA Memory: Fix I cycles that had been moved to ARM7 core
437 - GBA Memory: Fix cycle counting for 32-bit load/stores
438 - GBA RR: Fix fallthrough error when reading tags from a movie
439 - GBA Thread: Fix possible hang when loading an archive
440 - GBA Thread: Fix possible deadlock in video sync
441 - Perf: Fix crash when the GBA thread fails to start
442 - Qt: Fix crash starting a GDB stub if a game isn't loaded
443 - Qt: Fix crash when adjusting settings after closing a game
444 - Qt: Fix crash when starting GDB stub after closing a game
445 - Qt: Fix patch loading while a game is running
446 - Qt: Fix crash when loading a game after stopping GDB server
447 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
448 - Qt: Fix crash when attempting to pause if a game is not running
449 - SDL: Properly clean up if a game doesn't launch
450 - Util: Fix sockets on Windows
451Misc:
452 - All: Enable link-time optimization
453 - Debugger: Watchpoints now work on STM/LDM instructions
454 - Debugger: Clean up GDB stub network interfacing
455 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
456 - Debugger: Merge Thumb BL instructions when disassembling
457 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
458 - Debugger: Watchpoints now report address watched (fixes #68)
459 - Debugger: Add support for soft breakpoints
460 - Debugger: Make I/O register names be addresses instead of values
461 - Debugger: Rename read/write commands
462 - GBA: Improve accuracy of event timing
463 - GBA: Add API for getting Configuration structs for overrides and input
464 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
465 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
466 - GBA: Move A/V stream interface into core
467 - GBA: Savestates now take into account savedata state machines (fixes #109)
468 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
469 - GBA Memory: Simplify memory API and use fixed bus width
470 - GBA Thread: Make GBASyncWaitFrameStart time out
471 - GBA Video: Start video at the last scanline instead of the first
472 - Qt: Optimize logo drawing
473 - Qt: Move frame upload back onto main thread
474 - Qt: Remember window position
475 - Qt: Double-clicking on the window toggles full screen
476 - Util: Use proper locale for reading and writing float values
477
4780.1.1: (2015-01-24)
479Bugfixes:
480 - ARM7: Fix LDM writeback to a register already written
481 - GBA: Fix timers 2 and 3 updating incorrectly
482 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
483 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
484 - GBA Audio: Properly initialize audio FIFO channels
485 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
486 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
487 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
488 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
489 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
490 - GBA BIOS: Fix HuffUnComp boundary conditions
491 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
492 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
493 - GBA Memory: Filter out top nybble of DMA addresses
494 - GBA Memory: Properly bounds-check VRAM accesses
495 - GBA Memory: Fix initial DMA state
496 - GBA Thread: Allow halted games to exit cleanly
497 - GBA Video: Fix blend issues with obscured middle layers
498 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
499 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
500 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
501 - GBA Video: Fix sprite boundary conditions with mosaic
502 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
503 - Qt: Fix issue with set frame sizes being the wrong height
504 - Qt: Fix emulator crashing when full screen if a game is not running
505 - Qt: Fix window focus issues
506 - Qt: Properly set default video recording settings
507 - Qt: Fix a race condition when a game crashes immediately
508 - Qt: Fix some cases where key mapping can break if focus is adjusted
509 - Qt: Fix crash if a game pauses before any frames are shown
510 - Debugger: Negative PC-relative loads now properly subtract the offset
511 - Debugger: Align PC-relative loads in Thumb
512 - Debugger: Fix watchpoints triggering too late
513 - Debugger: Fix binary print putting spaces between digits
514 - Video: Ensure FFmpeg encoder has audio frames
515 - Video: Fix uncompressed PCM audio recording
516 - Video: Fix FFmpeg crashing when the file extension is wrong
517 - Util: Fix SOCKET_FAILED macro
518Misc:
519 - GBA: Exit cleanly on FATAL if the port supports it
520 - GBA Memory: Implement 16- and 32-bit loads from SRAM
521 - Qt: Disable sync to video by default
522 - Qt: Handle a game crash without crashing
523 - Qt: Set default log level to FATAL, ERROR and WARN
524 - Qt: Clarify some phrasing in the menus
525 - Qt: Clear active buttons when focus is lost
526
5270.1.0: (2014-12-13)
528 - Initial release