src/platform/qt/DisplayGL.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "DisplayGL.h"
7
8#include <QApplication>
9#include <QResizeEvent>
10
11extern "C" {
12#include "gba/supervisor/thread.h"
13}
14
15using namespace QGBA;
16
17DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
18 : Display(parent)
19 , m_gl(new EmptyGLWidget(format, this))
20 , m_painter(new PainterGL(m_gl))
21 , m_drawThread(nullptr)
22 , m_context(nullptr)
23{
24 m_gl->setMouseTracking(true);
25 m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
26}
27
28DisplayGL::~DisplayGL() {
29 delete m_painter;
30}
31
32void DisplayGL::startDrawing(GBAThread* thread) {
33 if (m_drawThread) {
34 return;
35 }
36 m_painter->setContext(thread);
37 m_painter->setMessagePainter(messagePainter());
38 m_context = thread;
39 m_painter->resize(size());
40 m_gl->move(0, 0);
41 m_drawThread = new QThread(this);
42 m_drawThread->setObjectName("Painter Thread");
43 m_gl->context()->doneCurrent();
44 m_gl->context()->moveToThread(m_drawThread);
45 m_painter->moveToThread(m_drawThread);
46 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
47 m_drawThread->start();
48 GBASyncSetVideoSync(&m_context->sync, false);
49
50 lockAspectRatio(isAspectRatioLocked());
51 filter(isFiltered());
52 messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
53 resizePainter();
54}
55
56void DisplayGL::stopDrawing() {
57 if (m_drawThread) {
58 if (GBAThreadIsActive(m_context)) {
59 GBAThreadInterrupt(m_context);
60 }
61 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
62 m_drawThread->exit();
63 m_drawThread = nullptr;
64 if (GBAThreadIsActive(m_context)) {
65 GBAThreadContinue(m_context);
66 }
67 }
68}
69
70void DisplayGL::pauseDrawing() {
71 if (m_drawThread) {
72 if (GBAThreadIsActive(m_context)) {
73 GBAThreadInterrupt(m_context);
74 }
75 QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
76 if (GBAThreadIsActive(m_context)) {
77 GBAThreadContinue(m_context);
78 }
79 }
80}
81
82void DisplayGL::unpauseDrawing() {
83 if (m_drawThread) {
84 if (GBAThreadIsActive(m_context)) {
85 GBAThreadInterrupt(m_context);
86 }
87 QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
88 if (GBAThreadIsActive(m_context)) {
89 GBAThreadContinue(m_context);
90 }
91 }
92}
93
94void DisplayGL::forceDraw() {
95 if (m_drawThread) {
96 QMetaObject::invokeMethod(m_painter, "forceDraw");
97 }
98}
99
100void DisplayGL::lockAspectRatio(bool lock) {
101 Display::lockAspectRatio(lock);
102 if (m_drawThread) {
103 QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
104 }
105}
106
107void DisplayGL::filter(bool filter) {
108 Display::filter(filter);
109 if (m_drawThread) {
110 QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
111 }
112}
113
114void DisplayGL::framePosted(const uint32_t* buffer) {
115 if (m_drawThread && buffer) {
116 QMetaObject::invokeMethod(m_painter, "setBacking", Q_ARG(const uint32_t*, buffer));
117 }
118}
119
120void DisplayGL::resizeEvent(QResizeEvent* event) {
121 Display::resizeEvent(event);
122 resizePainter();
123}
124
125void DisplayGL::resizePainter() {
126 m_gl->resize(size());
127 if (m_drawThread) {
128 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
129 }
130}
131
132PainterGL::PainterGL(QGLWidget* parent)
133 : m_gl(parent)
134 , m_active(false)
135 , m_context(nullptr)
136 , m_messagePainter(nullptr)
137{
138 GBAGLContextCreate(&m_backend);
139 m_backend.d.swap = [](VideoBackend* v) {
140 PainterGL* painter = static_cast<PainterGL*>(v->user);
141 painter->m_gl->swapBuffers();
142 };
143 m_backend.d.user = this;
144 m_backend.d.filter = false;
145 m_backend.d.lockAspectRatio = false;
146}
147
148void PainterGL::setContext(GBAThread* context) {
149 m_context = context;
150}
151
152void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
153 m_messagePainter = messagePainter;
154}
155
156void PainterGL::setBacking(const uint32_t* backing) {
157 m_gl->makeCurrent();
158 m_backend.d.postFrame(&m_backend.d, backing);
159 if (m_active) {
160 draw();
161 }
162 m_gl->doneCurrent();
163}
164
165void PainterGL::resize(const QSize& size) {
166 m_size = size;
167 if (m_active) {
168 forceDraw();
169 }
170}
171
172void PainterGL::lockAspectRatio(bool lock) {
173 m_backend.d.lockAspectRatio = lock;
174 if (m_active) {
175 forceDraw();
176 }
177}
178
179void PainterGL::filter(bool filter) {
180 m_backend.d.filter = filter;
181 if (m_active) {
182 forceDraw();
183 }
184}
185
186void PainterGL::start() {
187 m_gl->makeCurrent();
188 m_backend.d.init(&m_backend.d, reinterpret_cast<WHandle>(m_gl->winId()));
189 m_gl->doneCurrent();
190 m_active = true;
191}
192
193void PainterGL::draw() {
194 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) {
195 m_painter.begin(m_gl->context()->device());
196 performDraw();
197 m_painter.end();
198 GBASyncWaitFrameEnd(&m_context->sync);
199 m_backend.d.swap(&m_backend.d);
200 } else {
201 GBASyncWaitFrameEnd(&m_context->sync);
202 }
203}
204
205void PainterGL::forceDraw() {
206 m_painter.begin(m_gl->context()->device());
207 performDraw();
208 m_painter.end();
209 m_backend.d.swap(&m_backend.d);
210}
211
212void PainterGL::stop() {
213 m_active = false;
214 m_gl->makeCurrent();
215 m_backend.d.clear(&m_backend.d);
216 m_backend.d.swap(&m_backend.d);
217 m_backend.d.deinit(&m_backend.d);
218 m_gl->doneCurrent();
219 m_gl->context()->moveToThread(m_gl->thread());
220 moveToThread(m_gl->thread());
221}
222
223void PainterGL::pause() {
224 m_active = false;
225 // Make sure both buffers are filled
226 forceDraw();
227 forceDraw();
228}
229
230void PainterGL::unpause() {
231 m_active = true;
232}
233
234void PainterGL::performDraw() {
235 m_painter.beginNativePainting();
236 float r = m_gl->devicePixelRatio();
237 m_backend.d.resized(&m_backend.d, m_size.width() * r, m_size.height() * r);
238 m_backend.d.drawFrame(&m_backend.d);
239 m_painter.endNativePainting();
240 if (m_messagePainter) {
241 m_messagePainter->paint(&m_painter);
242 }
243}