all repos — mgba @ f5346383425fdf8f013e1c931e3759783840e328

mGBA Game Boy Advance Emulator

src/gba/gba-video.h (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef GBA_VIDEO_H
  7#define GBA_VIDEO_H
  8
  9#include "util/common.h"
 10
 11#include "gba-memory.h"
 12#include "macros.h"
 13
 14#ifdef COLOR_16_BIT
 15#define BYTES_PER_PIXEL 2
 16#else
 17#define BYTES_PER_PIXEL 4
 18#endif
 19
 20enum {
 21	VIDEO_CYCLES_PER_PIXEL = 4,
 22
 23	VIDEO_HORIZONTAL_PIXELS = 240,
 24	VIDEO_HBLANK_PIXELS = 68,
 25	VIDEO_HDRAW_LENGTH = 1006,
 26	VIDEO_HBLANK_LENGTH = 226,
 27	VIDEO_HORIZONTAL_LENGTH = 1232,
 28
 29	VIDEO_VERTICAL_PIXELS = 160,
 30	VIDEO_VBLANK_PIXELS = 68,
 31	VIDEO_VERTICAL_TOTAL_PIXELS = 228,
 32
 33	VIDEO_TOTAL_LENGTH = 280896,
 34
 35	REG_DISPSTAT_MASK = 0xFF38,
 36
 37	BASE_TILE = 0x00010000
 38};
 39
 40enum ObjMode {
 41	OBJ_MODE_NORMAL = 0,
 42	OBJ_MODE_SEMITRANSPARENT = 1,
 43	OBJ_MODE_OBJWIN = 2
 44};
 45
 46enum ObjShape {
 47	OBJ_SHAPE_SQUARE = 0,
 48	OBJ_SHAPE_HORIZONTAL = 1,
 49	OBJ_SHAPE_VERTICAL = 2
 50};
 51
 52DECL_BITFIELD(GBAObjAttributesA, uint16_t);
 53DECL_BITS(GBAObjAttributesA, Y, 0, 8);
 54DECL_BIT(GBAObjAttributesA, Transformed, 8);
 55DECL_BIT(GBAObjAttributesA, Disable, 9);
 56DECL_BIT(GBAObjAttributesA, DoubleSize, 9);
 57DECL_BITS(GBAObjAttributesA, Mode, 10, 2);
 58DECL_BIT(GBAObjAttributesA, Mosaic, 12);
 59DECL_BIT(GBAObjAttributesA, 256Color, 13);
 60DECL_BITS(GBAObjAttributesA, Shape, 14, 2);
 61
 62
 63DECL_BITFIELD(GBAObjAttributesB, uint16_t);
 64DECL_BITS(GBAObjAttributesB, X, 0, 9);
 65DECL_BITS(GBAObjAttributesB, MatIndex, 9, 5);
 66DECL_BIT(GBAObjAttributesB, HFlip, 12);
 67DECL_BIT(GBAObjAttributesB, VFlip, 13);
 68DECL_BITS(GBAObjAttributesB, Size, 14, 2);
 69
 70DECL_BITFIELD(GBAObjAttributesC, uint16_t);
 71DECL_BITS(GBAObjAttributesC, Tile, 0, 10);
 72DECL_BITS(GBAObjAttributesC, Priority, 10, 2);
 73DECL_BITS(GBAObjAttributesC, Palette, 12, 4);
 74
 75struct GBAObj {
 76	GBAObjAttributesA a;
 77	GBAObjAttributesB b;
 78	GBAObjAttributesC c;
 79	uint16_t d;
 80};
 81
 82union GBAOAM {
 83	struct GBAObj obj[128];
 84
 85	struct GBAOAMMatrix {
 86		int16_t padding0[3];
 87		int16_t a;
 88		int16_t padding1[3];
 89		int16_t b;
 90		int16_t padding2[3];
 91		int16_t c;
 92		int16_t padding3[3];
 93		int16_t d;
 94	} mat[32];
 95
 96	uint16_t raw[512];
 97};
 98
 99#define GBA_TEXT_MAP_TILE(MAP) ((MAP) & 0x03FF)
100#define GBA_TEXT_MAP_HFLIP(MAP) ((MAP) & 0x0400)
101#define GBA_TEXT_MAP_VFLIP(MAP) ((MAP) & 0x0800)
102#define GBA_TEXT_MAP_PALETTE(MAP) (((MAP) & 0xF000) >> 12)
103
104DECL_BITFIELD(GBARegisterDISPCNT, uint16_t);
105DECL_BITS(GBARegisterDISPCNT, Mode, 0, 3);
106DECL_BIT(GBARegisterDISPCNT, Cgb, 3);
107DECL_BIT(GBARegisterDISPCNT, FrameSelect, 4);
108DECL_BIT(GBARegisterDISPCNT, HblankIntervalFree, 5);
109DECL_BIT(GBARegisterDISPCNT, ObjCharacterMapping, 6);
110DECL_BIT(GBARegisterDISPCNT, ForcedBlank, 7);
111DECL_BIT(GBARegisterDISPCNT, Bg0Enable, 8);
112DECL_BIT(GBARegisterDISPCNT, Bg1Enable, 9);
113DECL_BIT(GBARegisterDISPCNT, Bg2Enable, 10);
114DECL_BIT(GBARegisterDISPCNT, Bg3Enable, 11);
115DECL_BIT(GBARegisterDISPCNT, ObjEnable, 12);
116DECL_BIT(GBARegisterDISPCNT, Win0Enable, 13);
117DECL_BIT(GBARegisterDISPCNT, Win1Enable, 14);
118DECL_BIT(GBARegisterDISPCNT, ObjwinEnable, 15);
119
120DECL_BITFIELD(GBARegisterDISPSTAT, uint16_t);
121DECL_BIT(GBARegisterDISPSTAT, InVblank, 0);
122DECL_BIT(GBARegisterDISPSTAT, InHblank, 1);
123DECL_BIT(GBARegisterDISPSTAT, Vcounter, 2);
124DECL_BIT(GBARegisterDISPSTAT, VblankIRQ, 3);
125DECL_BIT(GBARegisterDISPSTAT, HblankIRQ, 4);
126DECL_BIT(GBARegisterDISPSTAT, VcounterIRQ, 5);
127DECL_BITS(GBARegisterDISPSTAT, VcountSetting, 8, 8);
128
129DECL_BITFIELD(GBARegisterBGCNT, uint16_t);
130DECL_BITS(GBARegisterBGCNT, Priority, 0, 2);
131DECL_BITS(GBARegisterBGCNT, CharBase, 2, 2);
132DECL_BIT(GBARegisterBGCNT, Mosaic, 6);
133DECL_BIT(GBARegisterBGCNT, 256Color, 7);
134DECL_BITS(GBARegisterBGCNT, ScreenBase, 8, 5);
135DECL_BIT(GBARegisterBGCNT, Overflow, 13);
136DECL_BITS(GBARegisterBGCNT, Size, 14, 2);
137
138DECL_BITFIELD(GBARegisterBLDCNT, uint16_t);
139DECL_BIT(GBARegisterBLDCNT, Target1Bg0, 0);
140DECL_BIT(GBARegisterBLDCNT, Target1Bg1, 1);
141DECL_BIT(GBARegisterBLDCNT, Target1Bg2, 2);
142DECL_BIT(GBARegisterBLDCNT, Target1Bg3, 3);
143DECL_BIT(GBARegisterBLDCNT, Target1Obj, 4);
144DECL_BIT(GBARegisterBLDCNT, Target1Bd, 5);
145DECL_BITS(GBARegisterBLDCNT, Effect, 6, 2);
146DECL_BIT(GBARegisterBLDCNT, Target2Bg0, 8);
147DECL_BIT(GBARegisterBLDCNT, Target2Bg1, 9);
148DECL_BIT(GBARegisterBLDCNT, Target2Bg2, 10);
149DECL_BIT(GBARegisterBLDCNT, Target2Bg3, 11);
150DECL_BIT(GBARegisterBLDCNT, Target2Obj, 12);
151DECL_BIT(GBARegisterBLDCNT, Target2Bd, 13);
152
153struct GBAVideoRenderer {
154	void (*init)(struct GBAVideoRenderer* renderer);
155	void (*reset)(struct GBAVideoRenderer* renderer);
156	void (*deinit)(struct GBAVideoRenderer* renderer);
157
158	uint16_t (*writeVideoRegister)(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
159	void (*writePalette)(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
160	void (*writeOAM)(struct GBAVideoRenderer* renderer, uint32_t oam);
161	void (*drawScanline)(struct GBAVideoRenderer* renderer, int y);
162	void (*finishFrame)(struct GBAVideoRenderer* renderer);
163
164	void (*getPixels)(struct GBAVideoRenderer* renderer, unsigned* stride, void** pixels);
165	void (*putPixels)(struct GBAVideoRenderer* renderer, unsigned stride, void* pixels);
166
167	uint16_t* palette;
168	uint16_t* vram;
169	union GBAOAM* oam;
170};
171
172struct GBAVideo {
173	struct GBA* p;
174	struct GBAVideoRenderer* renderer;
175
176	GBARegisterDISPSTAT dispstat;
177
178	// VCOUNT
179	int vcount;
180
181	int32_t lastHblank;
182	int32_t nextHblank;
183	int32_t nextEvent;
184	int32_t eventDiff;
185
186	int32_t nextHblankIRQ;
187	int32_t nextVblankIRQ;
188	int32_t nextVcounterIRQ;
189
190	uint16_t palette[SIZE_PALETTE_RAM >> 1];
191	uint16_t* vram;
192	union GBAOAM oam;
193};
194
195void GBAVideoInit(struct GBAVideo* video);
196void GBAVideoReset(struct GBAVideo* video);
197void GBAVideoDeinit(struct GBAVideo* video);
198void GBAVideoAssociateRenderer(struct GBAVideo* video, struct GBAVideoRenderer* renderer);
199int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles);
200
201void GBAVideoWriteDISPSTAT(struct GBAVideo* video, uint16_t value);
202
203struct GBASerializedState;
204void GBAVideoSerialize(struct GBAVideo* video, struct GBASerializedState* state);
205void GBAVideoDeserialize(struct GBAVideo* video, struct GBASerializedState* state);
206
207#endif