all repos — mgba @ f590eb8ccff8f2e702402cd9e9e69580581258f0

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9Bugfixes:
 10 - SDL: Fix axes being mapped wrong
 11 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 12 - Util: Fix realloc semantics in utf16to8
 13 - PSP2: Fix GPU crash while exiting
 14 - PSP2: Fix VSync
 15 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 16 - GBA Serialize: Savestates now properly store prefetch
 17 - PSP2: Fix accelerometer range
 18 - PSP2: Actually load screen mode setting
 19 - Qt: Fix bug in software renderer scaling
 20 - Debugger: Fix GDB breakpoints
 21Misc:
 22 - 3DS: Use blip_add_delta_fast for a small speed improvement
 23 - OpenGL: Log shader compilation failure
 24 - Qt: Remove some C99isms from C++ code
 25 - Windows: Add native VDir support
 26 - All: Add QUIET parameter to silence CMake
 27 - ARM7: Support forcing Thumb mode via MSR
 28 - ARM7: Flush prefetch cache when loading CPSR via MSR
 29 - OpenGL: Add texSize uniform
 30 - ARM7: Clean up instruction decoding for future expandability
 31 - Qt: Make -g flag work in Qt build
 32 - Qt: Simplify OpenGL context creation
 33 - Debugger: Support register and memory writes via GDB stub
 34 - GBA Audio: Force audio DMAs to not increment destination
 35 - Qt: Thread startup improvements
 36 - 3DS: Allow UTF-16 filenames
 37 - 3DS: Port to using citro3D
 38 - 3DS: Use system font for menus
 39 - PSP2: Use system font for menus
 40 - All: Faster memory read/write
 41 - Qt: Make audio channel/video layer options shortcut mappable
 42 - GBA Memory: Optimize stalling behavior
 43 - 3DS: Attempt to use Core 2 for threads
 44 - GUI: Screenshot dimensions are now passed through
 45 - GUI: Add back logging
 46 - PSP2: Add rumble for PS TV
 47
 480.4.1: (2016-07-11)
 49Bugfixes:
 50 - All: Fix several file handle leaks
 51 - All: Fix instruction tables getting zeroed when linking sometimes
 52 - ARM7: Fix flags on SBC/RSC
 53 - ARM7: Fix setting spsr privilege bits when spsr is empty
 54 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 55 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 56 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 57 - GBA Memory: Fix executing code from OBJ region of VRAM
 58 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 59 - GBA Serialize: Fix loading savegames from savestates
 60 - OpenGL: Correct boolean vector strcmp strings for uniforms
 61 - Qt: Fix sending gameStopped twice
 62 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 63 - Qt: Fix initial state of key mapping
 64 - Qt: Initialize m_useBios
 65 - SDL: Fix joystick initialization on BSD
 66 - SDL: Fix potential joystick crash in games with rumble
 67 - SDL: Fix SDL 1.2 build
 68 - SDL: Fix sporadic crash when deinitializing audio
 69 - Shaders: Fix AGS-001 shader with some bad drivers
 70 - Util: Use closesocket on Windows
 71 - Util: Fix socket bind addresses
 72 - VFS: Fix reading 7z archives without rewinding first
 73 - VFS: VFileFromFD should not open directories
 74 - Wii: Fix tilting direction
 75 - Util: Fix realloc semantics in utf16to8
 76Misc:
 77 - All: Allow use of external minizip library
 78 - Debugger: CLI debugger now exits when end-of-stream is reached
 79 - FFmpeg: Update dependencies on Ubuntu
 80 - GBA: Slightly optimize GBAProcessEvents
 81 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 82 - GBA Video: Null renderer should return proper register values
 83 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 84 - Qt: Add preset for DualShock 4
 85 - Qt: Update 360 input profile on OS X to reflect newer drivers
 86 - Qt: Remove use of NaN
 87 - Qt: Canonicalize file paths when loading games
 88 - Qt: Add refresh button to controller editing
 89 - SDL: Remove default gamepad mappings
 90 - Util: Fix intermittent build failure on OS X
 91 - VFS: VFile.sync now updates modified time
 92
 930.4.0: (2016-02-02)
 94Features:
 95 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 96 - I/O viewer
 97 - Booting of multiboot images
 98 - Customization of GIF recording
 99 - Libretro: Cheat code support
100 - Support for GLSL shaders
101 - ROM information view
102 - Support for VBA-style cheat codes
103 - Savestates now store creation timestamps
104 - Key autofire
105 - Libretro: Allow blocking opposing directional input
106 - OpenEmu core for OS X
107 - Libretro: Settings for using BIOS and skipping intro
108 - Libretro: Customizable idle loop removal
109 - Implemented cycle counting for sprite rendering
110 - Cleaner, unified settings window
111 - Added a setting for pausing when the emulator is not in focus
112 - Customizable paths for save games, save states, screenshots and patches
113 - Controller hotplugging
114 - Ability to store save games and active cheats within savestates
115Bugfixes:
116 - ARM7: Fix sign of unaligned LDRSH
117 - ARM7: Fix decoding of some ARM ALU instructions with shifters
118 - Debugger: Fix watchpoints in gdb
119 - GBA: Fix warnings when creating and loading savestates
120 - GBA: Fix Iridion II savetype
121 - GBA BIOS: Fix misaligned CpuSet
122 - GBA Cheats: Fix cheats setting the Action Replay version
123 - GBA Hardware: Fix GPIO on big endian
124 - GBA Memory: Fix DMA register writing behavior
125 - GBA Memory: Fix DMAs triggering two cycles early
126 - Libretro: Fix aspect ratio
127 - Qt: Fix some potential crashes with the gamepad mapping
128 - Qt: Fix keys being mapped incorrectly when loading configuration file
129 - Util: Fix PowerPC PNG read/write pixel order
130 - Util: Fix excessive memory allocation when decoding a PNG
131 - VFS: Fix VFileReadline and remove _vfdReadline
132Misc:
133 - All: Improved PowerPC support
134 - All: Fix some undefined behavior warnings
135 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
136 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
137 - GBA: Implement bad I/O register loading
138 - GBA: Allow jumping to OAM and palette RAM
139 - GBA BIOS: Finish implementing RegisterRamReset
140 - GBA Config: Add "override" layer for better one-time configuration
141 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
142 - GBA Memory: Use a dynamically sized mask for ROM memory
143 - GBA Memory: Implement several unimplemented memory access types
144 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
145 - GBA RR: Starting from savestate now embeds the savegame
146 - GBA RR: Add preliminary SRAM support for VBM loading
147 - GBA RR: Add support for resets in movies
148 - GBA Video: Remove lastHblank, as it is implied
149 - Libretro: Use anonymous memory mappers for large blocks of memory
150 - Libretro: Add install target for libretro core
151 - Qt: Window size command line options are now supported
152 - Qt: Increase usability of key mapper
153 - Qt: Add 'Apply' button to settings window
154 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
155 - Qt: Allow use of modifier keys as input
156 - Qt: Optimize log viewer
157 - Qt: Added button for breaking into the GDB debugger
158 - Qt: Add box for showing duration of rewind
159 - SDL: Support fullscreen in SDL 1.2
160 - SDL: Allow GBASDLAudio to be used without a thread context
161 - Util: Use VFile for configuration
162 - Util: Add MutexTryLock
163
1640.3.2: (2015-12-16)
165Bugfixes:
166 - ARM7: Fix STRT/STRBT
167 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
168 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
169 - Libretro: Fix problems with rumble not turning off
170 - GBA: Fix idle skip state being retained between games
171 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
172 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
173 - GBA BIOS: Fix Sqrt sign
174 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
175 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
176 - GBA Memory: Fix DMA behavior for SRAM accesses
177 - GBA Memory: Fix Store8 to OBJ VRAM
178 - GBA Memory: Fix alignment of LDM/STM on SRAM
179 - GBA Memory: Fix unaligned out-of-bounds ROM loads
180 - GBA Memory: Fix timing of DMAs
181 - GBA Video: Fix _mix for 15-bit color
182 - GBA Video: Fix OAM and palette initialization
183 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
184 - Qt: Use safer isLoaded check in GameController
185 - Qt: Fix a race condition in PainterGL that could lead to a crash
186 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
187 - Qt: Fix font size in memory viewer
188 - Qt: Fix a crash in the memory viewer
189 - Qt: Add additional checks in CheatModel to prevent crashes
190 - Qt: Fix race condition with setting sample rate
191 - Qt: Fix crash when closing multiplayer windows
192 - Qt: Fix resetting while paused
193Misc:
194 - GBA Audio: Implement missing flags on SOUNDCNT_X register
195 - Qt: Add mute option to menu
196
1970.3.1: (2015-10-24)
198Bugfixes:
199 - ARM7: Fix instruction decoding of Thumb shifts
200 - GBA: Deinit savegame when unloading a ROM
201 - GBA: Fix BIOS check on big endian
202 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
203 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
204 - GBA Audio: Fix audio channels being silenced at the wrong time
205 - GBA Memory: Fix bad BIOS Load16 on big endian
206 - GBA Memory: Fix bad Load8 on big endian
207 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
208 - GBA Video: Fix edge case with sprite blend modes and semitransparency
209 - GBA Video: Fix objwin and blending interaction on sprites
210 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
211 - Libretro: Fix a memory leak with the render buffer
212 - Qt: Windows no longer spawn in the top left on first launch
213 - Qt: Fix install path of XDG desktop file with DESTDIR
214 - Qt: Fix drag and drop on Windows
215 - Qt: Reenable double buffering, as disabling it broke some Windows configs
216 - VFS: Fix return values of VFileFILE.read and .write
217Misc:
218 - All: Reset next event to cycles instead of zero to interrupt
219 - All: Add --version flag
220 - ARM7: Force disable LTO on two files to work around a GCC bug
221 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
222 - GBA: Better memory handling with PNG savestates
223 - GBA: Additional savestate sanity checks
224 - GBA: Check for cycle count being too high
225 - GBA Audio: Allow GBAAVStream to have no video callback
226 - GBA BIOS: Implement RegisterRamReset for SIO registers
227 - Qt: Remove useless help icons in dialogs
228 - Qt: Prevent savestate window from opening while in multiplayer
229 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
230 - Qt: Dropping multiplayer windows works more cleanly now
231
2320.3.0: (2015-08-16)
233Features:
234 - Ability to hide individual background layers, or OBJs
235 - Ability to mute individual audio channels
236 - Palette viewer and exporter
237 - Volume control
238 - More shortcuts are editable (e.g. quick save/load)
239 - Rewind now shows the frame after rewinding
240 - Import/Export of GameShark/Action Replay snapshots
241 - Add "Step backwards" item for single increment rewind
242 - Deadzone estimation for game controllers
243 - Analog inputs can be used for shortcuts
244 - Menu items for specific solar sensor brightness levels
245 - Remappable controls for tilt and gyroscope sensors
246 - Status messages for actions taken while a game is running (e.g. save/load state)
247 - Memory inspector
248 - Screensaver can now be suspended while a game is running
249 - Load/save the most recent savestate slot
250 - Support varible speed (PWM) rumble
251 - Ability to cap fast forward speed
252 - Finer control over FPS target
253 - Holdable shortcut for rewinding one frame at a time
254 - Ability to boot directly into the BIOS
255 - Preliminary support for yanking out the game pak while a game is running
256 - Thumb-drive mode by putting a file called portable.ini in the same folder
257 - Configurable display driver, between software and OpenGL
258 - Undo-able savestate loading and saving
259 - Controller profiles now store shortcut settings
260 - Default controller profiles for several common controllers
261 - Libretro now supports BIOS, rumble and solar sensor
262 - Implement BIOS call Stop, for sleep mode
263 - Automatically load patches, if found
264 - Improved video synchronization
265 - Configurable audio output sample rate
266Bugfixes:
267 - ARM7: Fix SWI and IRQ timings
268 - ARM7: Fix Thumb MUL timing
269 - ARM7: Fix timing of multiplies to use N cycles
270 - ARM7: ARMHotplugDetach should call deinit
271 - Debugger: Fix use-after-free in breakpoint clearing code
272 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
273 - GBA: Cap audio FIFO read size during deserialization
274 - GBA: Check for corrupted savestates when loading
275 - GBA: Check for improperly sized savestates when loading
276 - GBA: Check for savestates made from differently sized ROMs
277 - GBA: Fix calls to endian-independent loadstores
278 - GBA: Fix timing of reading from timer registers
279 - GBA: Ensure cycles never go negative
280 - GBA Audio: Force audio FIFOs to 32-bit
281 - GBA Audio: Fix audio pitch changing when adjusting buffer size
282 - GBA Audio: Fix sample order in audio channel 3
283 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
284 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
285 - GBA Memory: Improve Thumb open bus behavior
286 - GBA Memory: Fix potential DMA issue when loading a savestate
287 - GBA Memory: Fix load/store multiple video memory waitstates
288 - GBA SIO: Fix reseting when there are SIO devices attached
289 - GBA Video: Blended sprites should never have other effects applied
290 - GBA Video: Fix out-of-bounds tiles in mosaic
291 - GBA Video: Fix windows not affecting sprites
292 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
293 - GBA Video: Fix timing on first scanline
294 - Qt: Better cleanup when a game crashes
295 - Qt: Fix open ROM dialog filtering for archive formats
296 - Qt: Cap the maximum number of multiplayer windows
297 - Qt: Fix maximum year in sensor override
298 - Qt: Fix window being too tall after exiting fullscreen
299 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
300 - Qt: Fix analog buttons not getting unmapped
301 - Qt: Fix passing command line options
302 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
303 - SDL: Fix SDL build when OpenGL is missing
304 - Util: Allow loading IPS patches that grow the ROM
305 - VFS: Fix resource leaks if some allocations fail
306 - VFS: Fix line-reading to return proper values
307 - Video: Fix an issue with very long filenames
308 - Util: Fix formatting of floats
309Misc:
310 - All: Add --help flag for command line programs
311 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
312 - All: Enable static linking for Windows
313 - All: Enable static linking for OS X
314 - All: Threads are now named
315 - All: Proper handling of Unicode file paths
316 - ARM7: Add emulation for Undefined CPU mode
317 - ARM7: Reduce the size of the Thumb instruction table
318 - GBA: Add status log level
319 - GBA: GBARewind now returns how many states it has rewound
320 - GBA: SIO logging layer
321 - GBA BIOS: Stub out SoundBias
322 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
323 - GBA: Don't include GBACLIDebugger struct unless needed
324 - GBA: Savedata is now synced shortly after data finishes being written
325 - GBA: Process multiple timer events at once, if necessary
326 - GBA Audio: Implement audio reset for channels A/B
327 - GBA Audio: Process multiple audio events at once, if necessary
328 - GBA Hardware: Backport generic RTC source into core
329 - GBA Input: Allow axes and buttons to be mapped to the same key
330 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
331 - GBA SIO: Add a dummy driver for Normal mode
332 - GBA Thread: Add functionality for running callbacks on the GBA thread
333 - GBA Thread: Split GBASync into a separate file
334 - GBA Video: Refactor software renderer into separate files
335 - GBA Video: Slightly optimize mode 0 mosaic rendering
336 - Debugger: Free watchpoints in addition to breakpoints
337 - Qt: Handle saving input settings better
338 - Qt: Move GL frame drawing back onto its own thread
339 - Qt: Fast forward (held) option moved from Other to Emulation menu
340 - Qt: Show version info in window title
341 - Qt: Migrate multiplayer window handling into GBAApp
342 - Qt: Unified file opening and saving with last location
343 - Qt: Fix windows being resizable when they shouldn't have been
344 - Qt: Only hide cursor in full screen
345 - Qt: Replace pause-after-frame mutex with an atomic
346 - Qt: Add application icon and XDG desktop files
347 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
348 - Qt: Don't save window size when entering fullscreen
349 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
350 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
351 - Qt: Increase usability of key mapper
352 - Qt: Show checkmark for window sizes
353 - Qt: Set window path to loaded ROM
354 - Perf: Ability to load savestates immediately on launch
355 - SDL: Properly check for initialization
356 - SDL: Clean up initialization functions
357 - SDL: Clean up GL context
358 - Util: Allow disabling the threading code entirely
359 - VFS: Add sync method to force syncing with backing
360
3610.2.1: (2015-05-13)
362Bugfixes:
363 - All: Fix sanitize-deb script not cleaning up after itself
364 - All: Fix dependencies for libavcodec on Debian-derived platforms
365 - ARM7: Handle writeback for PC in addressing modes 2 and 3
366 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
367 - ARM7: Fix ARM multiply instructions when PC is a destination register
368 - Debugger: Fix use-after-free in breakpoint clearing code
369 - Debugger: Fix boundary conditions in tab completion
370 - GBA: Fix timers not updating timing when writing to only the reload register
371 - GBA: Fix rewind boundary conditions
372 - GBA: Add initial I/O register settings for background matrix registers
373 - GBA: Fix hang when loading a savestate if sync to video is enabled
374 - GBA: Handle out-of-bounds I/O access
375 - GBA: Fix bounds-checking on EEPROM access
376 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
377 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
378 - GBA Memory: Allow SRAM to be 64kB
379 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
380 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
381 - GBA Video: Fix second frame mode 5
382 - Perf: Fix race condition if a game crashes immediately on start
383 - Qt: Fix Display object leak when closing a window
384 - Qt: Fix .deb dependencies
385 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
386 - Qt: Fix window not regaining focus after exiting savestate window
387 - Qt: Fix regression where video would not record if the game had already started
388 - Qt: Fix potential crash if a gamepad causes focus to change
389 - Qt: Fix controller axis querying
390 - Qt: Fix multiplayer windows opening as the wrong size
391 - Qt: Fix controllers sometimes not loading the right profile
392 - SDL: Fix boundary conditions for joystick adjustments
393 - SDL: Allocate properly sized input maps
394 - SDL: Fix potential build issues when Qt and SDL2 are in use
395 - Util: Fix resource leak in UTF-8 handling code
396 - Util: Fix a null-pointer issue when attempting to delete a key
397 - VFS: Fix resource leaks if some allocations fail
398 - Video: Fix an issue with very long filenames
399Misc:
400 - GBA Memory: Soft-crash if jumping past the end of a ROM
401 - Qt: Show multiplayer numbers in window title
402 - Qt: Solar sensor can have shortcuts set
403
4040.2.0: (2015-04-03)
405Features:
406 - Support for gamepad axes, e.g. analog sticks or triggers
407 - Add scale presets for up to 6x
408 - Settings window
409 - Bilinear resampling option
410 - Add option to skip BIOS start screen
411 - List of recently opened games
412 - Support for games using the Solar Sensor
413 - Better audio resampling via blip-buf
414 - Game Pak overrides dialog for setting savetype and sensor values
415 - Support for games using the tilt sensor
416 - Remappable shortcuts for keyboard and gamepad
417 - Rewinding of emulation
418 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
419 - Support IPv6
420 - Save directory of last loaded file
421 - Support BPS patches
422 - Automatically detect and optimize out idle loops
423 - Configurable game overrides
424 - Support loading 7-Zip files
425 - Drag and drop game loading
426 - Cheat code support
427 - Runtime configurable audio driver
428 - Libretro core for use with RetroArch and other front-ends
429 - Controller profiles for setting different bindings for different controllers
430 - Ability to lock aspect ratio
431 - Local link cable support
432 - Ability to switch which game controller is in use per instance
433 - Ability to prevent opposing directional input
434 - Warning dialog if an unimplemented BIOS feature is called
435 - Debugger: Add CLI "frame", frame advance command
436 - Debugger: Add CLI functions for writing to memory
437 - Debugger: Add CLI functions for examining memory regions
438 - Debugger: Add CLI function for writing a register
439Bugfixes:
440 - ARM7: Extend prefetch by one stage
441 - ARM7: Fix cycle counting for loads
442 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
443 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
444 - GBA: Initialize gba.sync to null
445 - GBA: Fix timer initialization
446 - GBA Audio: Support 16-bit writes to FIFO audio
447 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
448 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
449 - GBA BIOS: Fix BIOS prefetch after reset
450 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
451 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
452 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
453 - GBA Memory: Fix I cycles that had been moved to ARM7 core
454 - GBA Memory: Fix cycle counting for 32-bit load/stores
455 - GBA RR: Fix fallthrough error when reading tags from a movie
456 - GBA Thread: Fix possible hang when loading an archive
457 - GBA Thread: Fix possible deadlock in video sync
458 - Perf: Fix crash when the GBA thread fails to start
459 - Qt: Fix crash starting a GDB stub if a game isn't loaded
460 - Qt: Fix crash when adjusting settings after closing a game
461 - Qt: Fix crash when starting GDB stub after closing a game
462 - Qt: Fix patch loading while a game is running
463 - Qt: Fix crash when loading a game after stopping GDB server
464 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
465 - Qt: Fix crash when attempting to pause if a game is not running
466 - SDL: Properly clean up if a game doesn't launch
467 - Util: Fix sockets on Windows
468Misc:
469 - All: Enable link-time optimization
470 - Debugger: Watchpoints now work on STM/LDM instructions
471 - Debugger: Clean up GDB stub network interfacing
472 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
473 - Debugger: Merge Thumb BL instructions when disassembling
474 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
475 - Debugger: Watchpoints now report address watched (fixes #68)
476 - Debugger: Add support for soft breakpoints
477 - Debugger: Make I/O register names be addresses instead of values
478 - Debugger: Rename read/write commands
479 - GBA: Improve accuracy of event timing
480 - GBA: Add API for getting Configuration structs for overrides and input
481 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
482 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
483 - GBA: Move A/V stream interface into core
484 - GBA: Savestates now take into account savedata state machines (fixes #109)
485 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
486 - GBA Memory: Simplify memory API and use fixed bus width
487 - GBA Thread: Make GBASyncWaitFrameStart time out
488 - GBA Video: Start video at the last scanline instead of the first
489 - Qt: Optimize logo drawing
490 - Qt: Move frame upload back onto main thread
491 - Qt: Remember window position
492 - Qt: Double-clicking on the window toggles full screen
493 - Util: Use proper locale for reading and writing float values
494
4950.1.1: (2015-01-24)
496Bugfixes:
497 - ARM7: Fix LDM writeback to a register already written
498 - GBA: Fix timers 2 and 3 updating incorrectly
499 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
500 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
501 - GBA Audio: Properly initialize audio FIFO channels
502 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
503 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
504 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
505 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
506 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
507 - GBA BIOS: Fix HuffUnComp boundary conditions
508 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
509 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
510 - GBA Memory: Filter out top nybble of DMA addresses
511 - GBA Memory: Properly bounds-check VRAM accesses
512 - GBA Memory: Fix initial DMA state
513 - GBA Thread: Allow halted games to exit cleanly
514 - GBA Video: Fix blend issues with obscured middle layers
515 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
516 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
517 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
518 - GBA Video: Fix sprite boundary conditions with mosaic
519 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
520 - Qt: Fix issue with set frame sizes being the wrong height
521 - Qt: Fix emulator crashing when full screen if a game is not running
522 - Qt: Fix window focus issues
523 - Qt: Properly set default video recording settings
524 - Qt: Fix a race condition when a game crashes immediately
525 - Qt: Fix some cases where key mapping can break if focus is adjusted
526 - Qt: Fix crash if a game pauses before any frames are shown
527 - Debugger: Negative PC-relative loads now properly subtract the offset
528 - Debugger: Align PC-relative loads in Thumb
529 - Debugger: Fix watchpoints triggering too late
530 - Debugger: Fix binary print putting spaces between digits
531 - Video: Ensure FFmpeg encoder has audio frames
532 - Video: Fix uncompressed PCM audio recording
533 - Video: Fix FFmpeg crashing when the file extension is wrong
534 - Util: Fix SOCKET_FAILED macro
535Misc:
536 - GBA: Exit cleanly on FATAL if the port supports it
537 - GBA Memory: Implement 16- and 32-bit loads from SRAM
538 - Qt: Disable sync to video by default
539 - Qt: Handle a game crash without crashing
540 - Qt: Set default log level to FATAL, ERROR and WARN
541 - Qt: Clarify some phrasing in the menus
542 - Qt: Clear active buttons when focus is lost
543
5440.1.0: (2014-12-13)
545 - Initial release