all repos — mgba @ f590eb8ccff8f2e702402cd9e9e69580581258f0

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include "core/core.h"
  9#include "core/serialize.h"
 10#include "feature/gui/gui-config.h"
 11#include "gba/gba.h"
 12#include "gba/input.h"
 13#include "gba/interface.h"
 14#include "util/gui/file-select.h"
 15#include "util/gui/font.h"
 16#include "util/gui/menu.h"
 17#include "util/memory.h"
 18#include "util/png-io.h"
 19#include "util/vfs.h"
 20
 21#ifdef _3DS
 22#include <3ds.h>
 23#endif
 24
 25#include <sys/time.h>
 26
 27#define FPS_GRANULARITY 120
 28#define FPS_BUFFER_SIZE 3
 29
 30enum {
 31	RUNNER_CONTINUE = 1,
 32	RUNNER_EXIT,
 33	RUNNER_SAVE_STATE,
 34	RUNNER_LOAD_STATE,
 35	RUNNER_SCREENSHOT,
 36	RUNNER_CONFIG,
 37	RUNNER_RESET,
 38	RUNNER_COMMAND_MASK = 0xFFFF,
 39
 40	RUNNER_STATE_1 = 0x10000,
 41	RUNNER_STATE_2 = 0x20000,
 42	RUNNER_STATE_3 = 0x30000,
 43	RUNNER_STATE_4 = 0x40000,
 44	RUNNER_STATE_5 = 0x50000,
 45	RUNNER_STATE_6 = 0x60000,
 46	RUNNER_STATE_7 = 0x70000,
 47	RUNNER_STATE_8 = 0x80000,
 48	RUNNER_STATE_9 = 0x90000,
 49};
 50
 51static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 52
 53static struct mGUILogger {
 54	struct mLogger d;
 55	struct VFile* vf;
 56	int logLevel;
 57} logger = {
 58	.d = {
 59		.log = _log
 60	},
 61	.vf = NULL,
 62	.logLevel = 0
 63};
 64
 65static void _drawBackground(struct GUIBackground* background, void* context) {
 66	UNUSED(context);
 67	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 68	if (gbaBackground->p->drawFrame) {
 69		gbaBackground->p->drawFrame(gbaBackground->p, true);
 70	}
 71}
 72
 73static void _drawState(struct GUIBackground* background, void* id) {
 74	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 75	int stateId = ((int) id) >> 16;
 76	if (gbaBackground->p->drawScreenshot) {
 77		unsigned w, h;
 78		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
 79		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
 80			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
 81			return;
 82		}
 83		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
 84		uint32_t* pixels = gbaBackground->screenshot;
 85		if (!pixels) {
 86			pixels = anonymousMemoryMap(w * h * 4);
 87			gbaBackground->screenshot = pixels;
 88		}
 89		bool success = false;
 90		if (vf && isPNG(vf) && pixels) {
 91			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
 92			png_infop info = png_create_info_struct(png);
 93			png_infop end = png_create_info_struct(png);
 94			if (png && info && end) {
 95				success = PNGReadHeader(png, info);
 96				success = success && PNGReadPixels(png, info, pixels, w, h, w);
 97				success = success && PNGReadFooter(png, end);
 98			}
 99			PNGReadClose(png, info, end);
100		}
101		if (vf) {
102			vf->close(vf);
103		}
104		if (success) {
105			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
106			gbaBackground->screenshotId = (int) id;
107		} else if (gbaBackground->p->drawFrame) {
108			gbaBackground->p->drawFrame(gbaBackground->p, true);
109		}
110	}
111}
112
113static void _updateLux(struct GBALuminanceSource* lux) {
114	UNUSED(lux);
115}
116
117static uint8_t _readLux(struct GBALuminanceSource* lux) {
118	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
119	int value = 0x16;
120	if (runnerLux->luxLevel > 0) {
121		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
122	}
123	return 0xFF - value;
124}
125
126void mGUIInit(struct mGUIRunner* runner, const char* port) {
127	GUIInit(&runner->params);
128	runner->port = port;
129	runner->core = NULL;
130	runner->luminanceSource.d.readLuminance = _readLux;
131	runner->luminanceSource.d.sample = _updateLux;
132	runner->luminanceSource.luxLevel = 0;
133	runner->background.d.draw = _drawBackground;
134	runner->background.p = runner;
135	runner->fps = 0;
136	runner->lastFpsCheck = 0;
137	runner->totalDelta = 0;
138	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
139
140	char path[PATH_MAX];
141	mCoreConfigDirectory(path, PATH_MAX);
142	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
143	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
144	mLogSetDefaultLogger(&logger.d);
145}
146
147void mGUIDeinit(struct mGUIRunner* runner) {
148	if (runner->teardown) {
149		runner->teardown(runner);
150	}
151	CircleBufferDeinit(&runner->fpsBuffer);
152	if (logger.vf) {
153		logger.vf->close(logger.vf);
154		logger.vf = NULL;
155	}
156}
157
158static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
159	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
160	if (!guiLogger->vf) {
161		return;
162	}
163	if (!(guiLogger->logLevel & level)) {
164		return;
165	}
166
167	char log[256] = {0};
168	vsnprintf(log, sizeof(log) - 1, format, args);
169	char log2[256] = {0};
170	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
171	if (len >= sizeof(log2)) {
172		len = sizeof(log2) - 1;
173	}
174	guiLogger->vf->write(guiLogger->vf, log2, len);
175}
176
177void mGUIRun(struct mGUIRunner* runner, const char* path) {
178	struct mGUIBackground drawState = {
179		.d = {
180			.draw = _drawState
181		},
182		.p = runner,
183		.screenshot = 0,
184		.screenshotId = 0
185	};
186	struct GUIMenu pauseMenu = {
187		.title = "Game Paused",
188		.index = 0,
189		.background = &runner->background.d
190	};
191	struct GUIMenu stateSaveMenu = {
192		.title = "Save state",
193		.index = 0,
194		.background = &drawState.d
195	};
196	struct GUIMenu stateLoadMenu = {
197		.title = "Load state",
198		.index = 0,
199		.background = &drawState.d
200	};
201	GUIMenuItemListInit(&pauseMenu.items, 0);
202	GUIMenuItemListInit(&stateSaveMenu.items, 9);
203	GUIMenuItemListInit(&stateLoadMenu.items, 9);
204	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
205	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
206	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
207
208	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
209	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
210	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
211	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
212	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
213	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
214	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
215	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
216	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
217
218	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
219	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
220	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
221	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
222	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
223	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
224	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
225	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
226	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
227
228	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
229	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
230	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
231	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
232
233	// TODO: Message box API
234	runner->params.drawStart();
235	if (runner->params.guiPrepare) {
236		runner->params.guiPrepare();
237	}
238	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
239	if (runner->params.guiFinish) {
240		runner->params.guiFinish();
241	}
242	runner->params.drawEnd();
243
244	bool found = false;
245	runner->core = mCoreFind(path);
246	if (runner->core) {
247		runner->core->init(runner->core);
248		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
249		mCoreInitConfig(runner->core, runner->port);
250		found = mCoreLoadFile(runner->core, path);
251		if (!found) {
252			runner->core->deinit(runner->core);
253		}
254	}
255
256	if (!found) {
257		int i;
258		for (i = 0; i < 240; ++i) {
259			runner->params.drawStart();
260			if (runner->params.guiPrepare) {
261				runner->params.guiPrepare();
262			}
263			GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Load failed!");
264			if (runner->params.guiFinish) {
265				runner->params.guiFinish();
266			}
267			runner->params.drawEnd();
268		}
269		return;
270	}
271	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
272		((struct GBA*) runner->core->board)->luminanceSource = &runner->luminanceSource.d;
273	}
274	if (runner->core->config.port && runner->keySources) {
275		size_t i;
276		for (i = 0; runner->keySources[i].id; ++i) {
277			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->core->config));
278		}
279	}
280	// TODO: Do we need to load more defaults?
281	mCoreConfigSetDefaultIntValue(&runner->core->config, "volume", 0x100);
282	mCoreConfigSetDefaultValue(&runner->core->config, "idleOptimization", "detect");
283	mCoreLoadConfig(runner->core);
284	logger.logLevel = runner->core->opts.logLevel;
285
286	mCoreAutoloadSave(runner->core);
287	if (runner->setup) {
288		runner->setup(runner);
289	}
290	runner->core->reset(runner->core);
291	bool running = true;
292	if (runner->gameLoaded) {
293		runner->gameLoaded(runner);
294	}
295	while (running) {
296		CircleBufferClear(&runner->fpsBuffer);
297		runner->totalDelta = 0;
298		runner->fps = 0;
299		struct timeval tv;
300		gettimeofday(&tv, 0);
301		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
302
303		while (true) {
304#ifdef _3DS
305			running = aptMainLoop();
306			if (!running) {
307				break;
308			}
309#endif
310			uint32_t guiKeys;
311			GUIPollInput(&runner->params, &guiKeys, 0);
312			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
313				break;
314			}
315			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
316				if (runner->luminanceSource.luxLevel < 10) {
317					++runner->luminanceSource.luxLevel;
318				}
319			}
320			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
321				if (runner->luminanceSource.luxLevel > 0) {
322					--runner->luminanceSource.luxLevel;
323				}
324			}
325			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
326				runner->incrementScreenMode(runner);
327			}
328			uint16_t keys = runner->pollGameInput(runner);
329			if (runner->prepareForFrame) {
330				runner->prepareForFrame(runner);
331			}
332			runner->core->setKeys(runner->core, keys);
333			runner->core->runFrame(runner->core);
334			if (runner->drawFrame) {
335				int drawFps = false;
336				mCoreConfigGetIntValue(&runner->core->config, "fpsCounter", &drawFps);
337
338				runner->params.drawStart();
339				runner->drawFrame(runner, false);
340				if (drawFps) {
341					if (runner->params.guiPrepare) {
342						runner->params.guiPrepare();
343					}
344					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
345					if (runner->params.guiFinish) {
346						runner->params.guiFinish();
347					}
348				}
349				runner->params.drawEnd();
350
351				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
352					if (drawFps) {
353						struct timeval tv;
354						gettimeofday(&tv, 0);
355						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
356						uint64_t delta = t - runner->lastFpsCheck;
357						runner->lastFpsCheck = t;
358						if (delta > 0x7FFFFFFFLL) {
359							CircleBufferClear(&runner->fpsBuffer);
360							runner->fps = 0;
361						}
362						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
363							int32_t last;
364							CircleBufferRead32(&runner->fpsBuffer, &last);
365							runner->totalDelta -= last;
366						}
367						CircleBufferWrite32(&runner->fpsBuffer, delta);
368						runner->totalDelta += delta;
369						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
370					}
371				}
372			}
373		}
374
375		if (runner->paused) {
376			runner->paused(runner);
377		}
378		GUIInvalidateKeys(&runner->params);
379		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
380		struct GUIMenuItem* item;
381		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
382		if (reason == GUI_MENU_EXIT_ACCEPT) {
383			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
384			case RUNNER_EXIT:
385				running = false;
386				keys = 0;
387				break;
388			case RUNNER_RESET:
389				runner->core->reset(runner->core);
390				break;
391			case RUNNER_SAVE_STATE:
392				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT);
393				break;
394			case RUNNER_LOAD_STATE:
395				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT);
396				break;
397			case RUNNER_SCREENSHOT:
398				mCoreTakeScreenshot(runner->core);
399				break;
400			case RUNNER_CONFIG:
401				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
402				mCoreLoadConfig(runner->core);
403				break;
404			case RUNNER_CONTINUE:
405				break;
406			}
407		}
408		int frames = 0;
409		GUIPollInput(&runner->params, 0, &keys);
410		while (keys && frames < 30) {
411			++frames;
412			runner->params.drawStart();
413			runner->drawFrame(runner, true);
414			runner->params.drawEnd();
415			GUIPollInput(&runner->params, 0, &keys);
416		}
417		if (runner->unpaused) {
418			runner->unpaused(runner);
419		}
420	}
421	if (runner->gameUnloaded) {
422		runner->gameUnloaded(runner);
423	}
424	runner->core->unloadROM(runner->core);
425	drawState.screenshotId = 0;
426	if (drawState.screenshot) {
427		unsigned w, h;
428		runner->core->desiredVideoDimensions(runner->core, &w, &h);
429		mappedMemoryFree(drawState.screenshot, w * h * 4);
430	}
431
432	if (runner->core->config.port) {
433		if (runner->keySources) {
434			size_t i;
435			for (i = 0; runner->keySources[i].id; ++i) {
436				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->core->config));
437			}
438		}
439		mCoreConfigSave(&runner->core->config);
440	}
441	runner->core->deinit(runner->core);
442
443	GUIMenuItemListDeinit(&pauseMenu.items);
444	GUIMenuItemListDeinit(&stateSaveMenu.items);
445	GUIMenuItemListDeinit(&stateLoadMenu.items);
446}
447
448void mGUIRunloop(struct mGUIRunner* runner) {
449	while (true) {
450		char path[PATH_MAX];
451		if (!GUISelectFile(&runner->params, path, sizeof(path), 0)) {
452			break;
453		}
454		mGUIRun(runner, path);
455	}
456}