all repos — mgba @ f5bc61b852a9a02355f0866f7f67266aaaf1a9c1

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8Bugfixes:
  9 - Util: Fix PowerPC PNG read/write pixel order
 10 - Qt: Use safer isLoaded check in GameController
 11 - GBA: Fix idle skip state being retained between games
 12 - Qt: Fix a race condition in PainterGL that could lead to a crash
 13 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 14 - GBA Video: Fix _mix for 15-bit color
 15 - VFS: Fix VFileReadline and remove _vfdReadline
 16 - Qt: Fix font size in memory viewer
 17 - GBA Memory: Fix DMA register writing behavior
 18 - Qt: Fix a crash in the memory viewer
 19 - GBA BIOS: Fix misaligned CpuSet
 20 - Libretro: Fix problems with rumble not turning off
 21 - ARM7: Fix sign of unaligned LDRSH
 22 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 23 - GBA Memory: Fix DMA behavior for SRAM accesses
 24 - GBA Memory: Fix Store8 to OBJ VRAM
 25 - GBA Memory: Fix alignment of LDM/STM on SRAM
 26 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 27 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 28 - GBA: Fix warnings when creating and loading savestates
 29 - Qt: Add additional checks in CheatModel to prevent crashes
 30 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 31 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 32 - GBA BIOS: Fix Sqrt sign
 33 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 34 - Qt: Fix race condition with setting sample rate
 35 - GBA Memory: Fix timing of DMAs
 36 - GBA Memory: Fix DMAs triggering two cycles early
 37 - ARM7: Fix STRT/STRBT
 38 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 39 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 40Misc:
 41 - Qt: Window size command line options are now supported
 42 - Qt: Increase usability of key mapper
 43 - GBA Memory: Use a dynamically sized mask for ROM memory
 44 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 45 - SDL: Support fullscreen in SDL 1.2
 46 - Libretro: Use anonymous memory mappers for large blocks of memory
 47 - Qt: Add 'Apply' button to settings window
 48 - GBA Video: Remove lastHblank, as it is implied
 49 - GBA Config: Add "override" layer for better one-time configuration
 50 - SDL: Allow GBASDLAudio to be used without a thread context
 51 - All: Improved PowerPC support
 52 - All: Fix some undefined behavior warnings
 53 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 54 - Util: Use VFile for configuration
 55 - GBA Memory: Implement several unimplemented memory access types
 56 - GBA: Implement bad I/O register loading
 57 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 58 - Util: Add MutexTryLock
 59 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 60
 610.3.1: (2015-10-24)
 62Bugfixes:
 63 - ARM7: Fix instruction decoding of Thumb shifts
 64 - GBA: Deinit savegame when unloading a ROM
 65 - GBA: Fix BIOS check on big endian
 66 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 67 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 68 - GBA Audio: Fix audio channels being silenced at the wrong time
 69 - GBA Memory: Fix bad BIOS Load16 on big endian
 70 - GBA Memory: Fix bad Load8 on big endian
 71 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 72 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 73 - GBA Video: Fix objwin and blending interaction on sprites
 74 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 75 - Libretro: Fix a memory leak with the render buffer
 76 - Qt: Windows no longer spawn in the top left on first launch
 77 - Qt: Fix install path of XDG desktop file with DESTDIR
 78 - Qt: Fix drag and drop on Windows
 79 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 80 - VFS: Fix return values of VFileFILE.read and .write
 81Misc:
 82 - All: Reset next event to cycles instead of zero to interrupt
 83 - All: Add --version flag
 84 - ARM7: Force disable LTO on two files to work around a GCC bug
 85 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 86 - GBA: Better memory handling with PNG savestates
 87 - GBA: Additional savestate sanity checks
 88 - GBA: Check for cycle count being too high
 89 - GBA Audio: Allow GBAAVStream to have no video callback
 90 - GBA BIOS: Implement RegisterRamReset for SIO registers
 91 - Qt: Remove useless help icons in dialogs
 92 - Qt: Prevent savestate window from opening while in multiplayer
 93 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 94 - Qt: Dropping multiplayer windows works more cleanly now
 95
 960.3.0: (2015-08-16)
 97Features:
 98 - Ability to hide individual background layers, or OBJs
 99 - Ability to mute individual audio channels
100 - Palette viewer and exporter
101 - Volume control
102 - More shortcuts are editable (e.g. quick save/load)
103 - Rewind now shows the frame after rewinding
104 - Import/Export of GameShark/Action Replay snapshots
105 - Add "Step backwards" item for single increment rewind
106 - Deadzone estimation for game controllers
107 - Analog inputs can be used for shortcuts
108 - Menu items for specific solar sensor brightness levels
109 - Remappable controls for tilt and gyroscope sensors
110 - Status messages for actions taken while a game is running (e.g. save/load state)
111 - Memory inspector
112 - Screensaver can now be suspended while a game is running
113 - Load/save the most recent savestate slot
114 - Support varible speed (PWM) rumble
115 - Ability to cap fast forward speed
116 - Finer control over FPS target
117 - Holdable shortcut for rewinding one frame at a time
118 - Ability to boot directly into the BIOS
119 - Preliminary support for yanking out the game pak while a game is running
120 - Thumb-drive mode by putting a file called portable.ini in the same folder
121 - Configurable display driver, between software and OpenGL
122 - Undo-able savestate loading and saving
123 - Controller profiles now store shortcut settings
124 - Default controller profiles for several common controllers
125 - Libretro now supports BIOS, rumble and solar sensor
126 - Implement BIOS call Stop, for sleep mode
127 - Automatically load patches, if found
128 - Improved video synchronization
129 - Configurable audio output sample rate
130Bugfixes:
131 - ARM7: Fix SWI and IRQ timings
132 - ARM7: Fix Thumb MUL timing
133 - ARM7: Fix timing of multiplies to use N cycles
134 - ARM7: ARMHotplugDetach should call deinit
135 - Debugger: Fix use-after-free in breakpoint clearing code
136 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
137 - GBA: Cap audio FIFO read size during deserialization
138 - GBA: Check for corrupted savestates when loading
139 - GBA: Check for improperly sized savestates when loading
140 - GBA: Check for savestates made from differently sized ROMs
141 - GBA: Fix calls to endian-independent loadstores
142 - GBA: Fix timing of reading from timer registers
143 - GBA: Ensure cycles never go negative
144 - GBA Audio: Force audio FIFOs to 32-bit
145 - GBA Audio: Fix audio pitch changing when adjusting buffer size
146 - GBA Audio: Fix sample order in audio channel 3
147 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
148 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
149 - GBA Memory: Improve Thumb open bus behavior
150 - GBA Memory: Fix potential DMA issue when loading a savestate
151 - GBA Memory: Fix load/store multiple video memory waitstates
152 - GBA SIO: Fix reseting when there are SIO devices attached
153 - GBA Video: Blended sprites should never have other effects applied
154 - GBA Video: Fix out-of-bounds tiles in mosaic
155 - GBA Video: Fix windows not affecting sprites
156 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
157 - GBA Video: Fix timing on first scanline
158 - Qt: Better cleanup when a game crashes
159 - Qt: Fix open ROM dialog filtering for archive formats
160 - Qt: Cap the maximum number of multiplayer windows
161 - Qt: Fix maximum year in sensor override
162 - Qt: Fix window being too tall after exiting fullscreen
163 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
164 - Qt: Fix analog buttons not getting unmapped
165 - Qt: Fix passing command line options
166 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
167 - SDL: Fix SDL build when OpenGL is missing
168 - Util: Allow loading IPS patches that grow the ROM
169 - VFS: Fix resource leaks if some allocations fail
170 - VFS: Fix line-reading to return proper values
171 - Video: Fix an issue with very long filenames
172 - Util: Fix formatting of floats
173Misc:
174 - All: Add --help flag for command line programs
175 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
176 - All: Enable static linking for Windows
177 - All: Enable static linking for OS X
178 - All: Threads are now named
179 - All: Proper handling of Unicode file paths
180 - ARM7: Add emulation for Undefined CPU mode
181 - ARM7: Reduce the size of the Thumb instruction table
182 - GBA: Add status log level
183 - GBA: GBARewind now returns how many states it has rewound
184 - GBA: SIO logging layer
185 - GBA BIOS: Stub out SoundBias
186 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
187 - GBA: Don't include GBACLIDebugger struct unless needed
188 - GBA: Savedata is now synced shortly after data finishes being written
189 - GBA: Process multiple timer events at once, if necessary
190 - GBA Audio: Implement audio reset for channels A/B
191 - GBA Audio: Process multiple audio events at once, if necessary
192 - GBA Hardware: Backport generic RTC source into core
193 - GBA Input: Allow axes and buttons to be mapped to the same key
194 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
195 - GBA SIO: Add a dummy driver for Normal mode
196 - GBA Thread: Add functionality for running callbacks on the GBA thread
197 - GBA Thread: Split GBASync into a separate file
198 - GBA Video: Refactor software renderer into separate files
199 - GBA Video: Slightly optimize mode 0 mosaic rendering
200 - Debugger: Free watchpoints in addition to breakpoints
201 - Qt: Handle saving input settings better
202 - Qt: Move GL frame drawing back onto its own thread
203 - Qt: Fast forward (held) option moved from Other to Emulation menu
204 - Qt: Show version info in window title
205 - Qt: Migrate multiplayer window handling into GBAApp
206 - Qt: Unified file opening and saving with last location
207 - Qt: Fix windows being resizable when they shouldn't have been
208 - Qt: Only hide cursor in full screen
209 - Qt: Replace pause-after-frame mutex with an atomic
210 - Qt: Add application icon and XDG desktop files
211 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
212 - Qt: Don't save window size when entering fullscreen
213 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
214 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
215 - Qt: Increase usability of key mapper
216 - Qt: Show checkmark for window sizes
217 - Qt: Set window path to loaded ROM
218 - Perf: Ability to load savestates immediately on launch
219 - SDL: Properly check for initialization
220 - SDL: Clean up initialization functions
221 - SDL: Clean up GL context
222 - Util: Allow disabling the threading code entirely
223 - VFS: Add sync method to force syncing with backing
224
2250.2.1: (2015-05-13)
226Bugfixes:
227 - All: Fix sanitize-deb script not cleaning up after itself
228 - All: Fix dependencies for libavcodec on Debian-derived platforms
229 - ARM7: Handle writeback for PC in addressing modes 2 and 3
230 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
231 - ARM7: Fix ARM multiply instructions when PC is a destination register
232 - Debugger: Fix use-after-free in breakpoint clearing code
233 - Debugger: Fix boundary conditions in tab completion
234 - GBA: Fix timers not updating timing when writing to only the reload register
235 - GBA: Fix rewind boundary conditions
236 - GBA: Add initial I/O register settings for background matrix registers
237 - GBA: Fix hang when loading a savestate if sync to video is enabled
238 - GBA: Handle out-of-bounds I/O access
239 - GBA: Fix bounds-checking on EEPROM access
240 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
241 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
242 - GBA Memory: Allow SRAM to be 64kB
243 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
244 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
245 - GBA Video: Fix second frame mode 5
246 - Perf: Fix race condition if a game crashes immediately on start
247 - Qt: Fix Display object leak when closing a window
248 - Qt: Fix .deb dependencies
249 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
250 - Qt: Fix window not regaining focus after exiting savestate window
251 - Qt: Fix regression where video would not record if the game had already started
252 - Qt: Fix potential crash if a gamepad causes focus to change
253 - Qt: Fix controller axis querying
254 - Qt: Fix multiplayer windows opening as the wrong size
255 - Qt: Fix controllers sometimes not loading the right profile
256 - SDL: Fix boundary conditions for joystick adjustments
257 - SDL: Allocate properly sized input maps
258 - SDL: Fix potential build issues when Qt and SDL2 are in use
259 - Util: Fix resource leak in UTF-8 handling code
260 - Util: Fix a null-pointer issue when attempting to delete a key
261 - VFS: Fix resource leaks if some allocations fail
262 - Video: Fix an issue with very long filenames
263Misc:
264 - GBA Memory: Soft-crash if jumping past the end of a ROM
265 - Qt: Show multiplayer numbers in window title
266 - Qt: Solar sensor can have shortcuts set
267
2680.2.0: (2015-04-03)
269Features:
270 - Support for gamepad axes, e.g. analog sticks or triggers
271 - Add scale presets for up to 6x
272 - Settings window
273 - Bilinear resampling option
274 - Add option to skip BIOS start screen
275 - List of recently opened games
276 - Support for games using the Solar Sensor
277 - Better audio resampling via blip-buf
278 - Game Pak overrides dialog for setting savetype and sensor values
279 - Support for games using the tilt sensor
280 - Remappable shortcuts for keyboard and gamepad
281 - Rewinding of emulation
282 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
283 - Support IPv6
284 - Save directory of last loaded file
285 - Support BPS patches
286 - Automatically detect and optimize out idle loops
287 - Configurable game overrides
288 - Support loading 7-Zip files
289 - Drag and drop game loading
290 - Cheat code support
291 - Runtime configurable audio driver
292 - Libretro core for use with RetroArch and other front-ends
293 - Controller profiles for setting different bindings for different controllers
294 - Ability to lock aspect ratio
295 - Local link cable support
296 - Ability to switch which game controller is in use per instance
297 - Ability to prevent opposing directional input
298 - Warning dialog if an unimplemented BIOS feature is called
299 - Debugger: Add CLI "frame", frame advance command
300 - Debugger: Add CLI functions for writing to memory
301 - Debugger: Add CLI functions for examining memory regions
302 - Debugger: Add CLI function for writing a register
303Bugfixes:
304 - ARM7: Extend prefetch by one stage
305 - ARM7: Fix cycle counting for loads
306 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
307 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
308 - GBA: Initialize gba.sync to null
309 - GBA: Fix timer initialization
310 - GBA Audio: Support 16-bit writes to FIFO audio
311 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
312 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
313 - GBA BIOS: Fix BIOS prefetch after reset
314 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
315 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
316 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
317 - GBA Memory: Fix I cycles that had been moved to ARM7 core
318 - GBA Memory: Fix cycle counting for 32-bit load/stores
319 - GBA RR: Fix fallthrough error when reading tags from a movie
320 - GBA Thread: Fix possible hang when loading an archive
321 - GBA Thread: Fix possible deadlock in video sync
322 - Perf: Fix crash when the GBA thread fails to start
323 - Qt: Fix crash starting a GDB stub if a game isn't loaded
324 - Qt: Fix crash when adjusting settings after closing a game
325 - Qt: Fix crash when starting GDB stub after closing a game
326 - Qt: Fix patch loading while a game is running
327 - Qt: Fix crash when loading a game after stopping GDB server
328 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
329 - Qt: Fix crash when attempting to pause if a game is not running
330 - SDL: Properly clean up if a game doesn't launch
331 - Util: Fix sockets on Windows
332Misc:
333 - All: Enable link-time optimization
334 - Debugger: Watchpoints now work on STM/LDM instructions
335 - Debugger: Clean up GDB stub network interfacing
336 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
337 - Debugger: Merge Thumb BL instructions when disassembling
338 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
339 - Debugger: Watchpoints now report address watched (fixes #68)
340 - Debugger: Add support for soft breakpoints
341 - Debugger: Make I/O register names be addresses instead of values
342 - Debugger: Rename read/write commands
343 - GBA: Improve accuracy of event timing
344 - GBA: Add API for getting Configuration structs for overrides and input
345 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
346 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
347 - GBA: Move A/V stream interface into core
348 - GBA: Savestates now take into account savedata state machines (fixes #109)
349 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
350 - GBA Memory: Simplify memory API and use fixed bus width
351 - GBA Thread: Make GBASyncWaitFrameStart time out
352 - GBA Video: Start video at the last scanline instead of the first
353 - Qt: Optimize logo drawing
354 - Qt: Move frame upload back onto main thread
355 - Qt: Remember window position
356 - Qt: Double-clicking on the window toggles full screen
357 - Util: Use proper locale for reading and writing float values
358
3590.1.1: (2015-01-24)
360Bugfixes:
361 - ARM7: Fix LDM writeback to a register already written
362 - GBA: Fix timers 2 and 3 updating incorrectly
363 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
364 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
365 - GBA Audio: Properly initialize audio FIFO channels
366 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
367 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
368 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
369 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
370 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
371 - GBA BIOS: Fix HuffUnComp boundary conditions
372 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
373 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
374 - GBA Memory: Filter out top nybble of DMA addresses
375 - GBA Memory: Properly bounds-check VRAM accesses
376 - GBA Memory: Fix initial DMA state
377 - GBA Thread: Allow halted games to exit cleanly
378 - GBA Video: Fix blend issues with obscured middle layers
379 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
380 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
381 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
382 - GBA Video: Fix sprite boundary conditions with mosaic
383 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
384 - Qt: Fix issue with set frame sizes being the wrong height
385 - Qt: Fix emulator crashing when full screen if a game is not running
386 - Qt: Fix window focus issues
387 - Qt: Properly set default video recording settings
388 - Qt: Fix a race condition when a game crashes immediately
389 - Qt: Fix some cases where key mapping can break if focus is adjusted
390 - Qt: Fix crash if a game pauses before any frames are shown
391 - Debugger: Negative PC-relative loads now properly subtract the offset
392 - Debugger: Align PC-relative loads in Thumb
393 - Debugger: Fix watchpoints triggering too late
394 - Debugger: Fix binary print putting spaces between digits
395 - Video: Ensure FFmpeg encoder has audio frames
396 - Video: Fix uncompressed PCM audio recording
397 - Video: Fix FFmpeg crashing when the file extension is wrong
398 - Util: Fix SOCKET_FAILED macro
399Misc:
400 - GBA: Exit cleanly on FATAL if the port supports it
401 - GBA Memory: Implement 16- and 32-bit loads from SRAM
402 - Qt: Disable sync to video by default
403 - Qt: Handle a game crash without crashing
404 - Qt: Set default log level to FATAL, ERROR and WARN
405 - Qt: Clarify some phrasing in the menus
406 - Qt: Clear active buttons when focus is lost
407
4080.1.0: (2014-12-13)
409 - Initial release