all repos — mgba @ f64629448fc395f248e7d5485ee6a9958eaacfdd

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14#include <functional>
 15
 16extern "C" {
 17#include "core/thread.h"
 18#include "gba/gba.h"
 19}
 20
 21#include "GDBController.h"
 22#include "InputController.h"
 23#include "LoadSaveState.h"
 24#include "LogController.h"
 25struct mArguments;
 26
 27namespace QGBA {
 28
 29class ConfigController;
 30class Display;
 31class GameController;
 32class GIFView;
 33class LogView;
 34class ShaderSelector;
 35class ShortcutController;
 36class VideoView;
 37class WindowBackground;
 38
 39class Window : public QMainWindow {
 40Q_OBJECT
 41
 42public:
 43	Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 44	virtual ~Window();
 45
 46	GameController* controller() { return m_controller; }
 47
 48	void setConfig(ConfigController*);
 49	void argumentsPassed(mArguments*);
 50
 51	void resizeFrame(const QSize& size);
 52
 53signals:
 54	void startDrawing(mCoreThread*);
 55	void shutdown();
 56	void audioBufferSamplesChanged(int samples);
 57	void sampleRateChanged(unsigned samples);
 58	void fpsTargetChanged(float target);
 59
 60public slots:
 61	void selectROM();
 62	void selectSave(bool temporary);
 63	void selectBIOS();
 64	void selectPatch();
 65	void enterFullScreen();
 66	void exitFullScreen();
 67	void toggleFullScreen();
 68	void loadConfig();
 69	void reloadConfig();
 70	void saveConfig();
 71
 72	void replaceROM();
 73
 74	void multiplayerChanged();
 75
 76	void importSharkport();
 77	void exportSharkport();
 78
 79	void openSettingsWindow();
 80	void openOverrideWindow();
 81	void openSensorWindow();
 82	void openCheatsWindow();
 83
 84	void openPaletteWindow();
 85	void openMemoryWindow();
 86	void openIOViewer();
 87
 88	void openAboutScreen();
 89	void openROMInfo();
 90
 91#ifdef USE_FFMPEG
 92	void openVideoWindow();
 93#endif
 94
 95#ifdef USE_MAGICK
 96	void openGIFWindow();
 97#endif
 98
 99#ifdef USE_GDB_STUB
100	void gdbOpen();
101#endif
102
103protected:
104	virtual void keyPressEvent(QKeyEvent* event) override;
105	virtual void keyReleaseEvent(QKeyEvent* event) override;
106	virtual void resizeEvent(QResizeEvent*) override;
107	virtual void showEvent(QShowEvent*) override;
108	virtual void closeEvent(QCloseEvent*) override;
109	virtual void focusInEvent(QFocusEvent*) override;
110	virtual void focusOutEvent(QFocusEvent*) override;
111	virtual void dragEnterEvent(QDragEnterEvent*) override;
112	virtual void dropEvent(QDropEvent*) override;
113	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
114
115private slots:
116	void gameStarted(mCoreThread*, const QString&);
117	void gameStopped();
118	void gameCrashed(const QString&);
119	void gameFailed();
120	void unimplementedBiosCall(int);
121
122	void tryMakePortable();
123	void mustRestart();
124
125	void recordFrame();
126	void showFPS();
127	void focusCheck();
128
129private:
130	static const int FPS_TIMER_INTERVAL = 2000;
131	static const int FRAME_LIST_SIZE = 120;
132
133	void setupMenu(QMenuBar*);
134	void openStateWindow(LoadSave);
135
136	void attachWidget(QWidget* widget);
137	void detachWidget(QWidget* widget);
138
139	void appendMRU(const QString& fname);
140	void updateMRU();
141
142	void openView(QWidget* widget);
143
144	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
145	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
146
147	void updateTitle(float fps = -1);
148
149	QString getFilters() const;
150
151	GameController* m_controller;
152	Display* m_display;
153	// TODO: Move these to a new class
154	QList<QAction*> m_gameActions;
155	QList<QAction*> m_nonMpActions;
156	QList<QAction*> m_gbaActions;
157	QMap<int, QAction*> m_frameSizes;
158	LogController m_log;
159	LogView* m_logView;
160	LoadSaveState* m_stateWindow;
161	WindowBackground* m_screenWidget;
162	QPixmap m_logo;
163	ConfigController* m_config;
164	InputController m_inputController;
165	QList<QDateTime> m_frameList;
166	QTimer m_fpsTimer;
167	QList<QString> m_mruFiles;
168	QMenu* m_mruMenu;
169	ShortcutController* m_shortcutController;
170	ShaderSelector* m_shaderView;
171	int m_playerId;
172	bool m_fullscreenOnStart;
173	QTimer m_focusCheck;
174	bool m_autoresume;
175
176	bool m_hitUnimplementedBiosCall;
177
178#ifdef USE_FFMPEG
179	VideoView* m_videoView;
180#endif
181
182#ifdef USE_MAGICK
183	GIFView* m_gifView;
184#endif
185
186#ifdef USE_GDB_STUB
187	GDBController* m_gdbController;
188#endif
189};
190
191class WindowBackground : public QLabel {
192Q_OBJECT
193
194public:
195	WindowBackground(QWidget* parent = 0);
196
197	void setSizeHint(const QSize& size);
198	virtual QSize sizeHint() const override;
199	void setLockAspectRatio(int width, int height);
200
201protected:
202	virtual void paintEvent(QPaintEvent*) override;
203
204private:
205	QSize m_sizeHint;
206	int m_aspectWidth;
207	int m_aspectHeight;
208};
209
210}
211
212#endif