CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - ARM: Fix LDM^ writeback to user-mode register
9 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
10 - GB: Partially fix timing for skipped BIOS
11 - GB Memory: Fix OAM DMA from top 8 kB
12 - GB MBC: Fix MBC1 mode changing behavior
13 - GB MBC: Fix MBC1 RAM enable bit selection
14 - GB MBC: Fix MBC2 bit selection
15 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
16 - GBA: Fix timing advancing too quickly in rare cases
17 - GBA BIOS: Implement dummy sound driver calls
18 - GBA BIOS: Improve HLE BIOS timing
19 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
20 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
21 - GBA Memory: Improve gamepak prefetch timing
22 - GBA SIO: Fix copying Normal mode transfer values
23 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
24 - GBA Video: Fix Hblank timing
25 - SM83: Emulate HALT bug
26Other fixes:
27 - All: Improve export headers (fixes mgba.io/i/1738)
28 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
29 - Core: Ensure ELF regions can be written before trying
30 - Debugger: Don't skip undefined instructions when debugger attached
31 - GB Core: Fix extracting SRAM when none is present
32 - GBA Savedata: Fix extracting save when not yet configured in-game
33 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
34 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
35 - Qt: Fix file handle leak on opening an invalid ROM
36 - Qt: Fix a race condition in the frame inspector
37 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
38Misc:
39 - Debugger: Keep track of global cycle count
40 - FFmpeg: Add looping option for GIF/APNG
41 - Qt: Renderer can be changed while a game is running
42 - Qt: Add hex index to palette view
43 - Qt: Add transformation matrix info to sprite view
44 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
45 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
46
470.8.2: (2020-06-14)
48Emulation fixes:
49 - ARM: Fix timing on Thumb shift instructions
50 - GB: Fix GBC game registers after skipping BIOS
51 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
52 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
53 - GBA: Add missing RTC overrides for Legendz games
54 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
55 - GBA SIO: Fix Multiplayer busy bit
56 - GBA SIO: Fix double-unloading active driver
57 - GBA Timers: Fix deserializing count-up timers
58 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
59 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
60 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
61 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
62 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
63 - GBA Video: Fix sprite/backdrop blending regression
64Other fixes:
65 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
66 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
67 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
68 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
69 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
70 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
71 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
72 - GBA: Reject incorrectly sized BIOSes
73 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
74 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
75 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
76Misc:
77 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
78 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
79 - Qt: Disable Replace ROM option when no game loaded
80 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
81 - Qt: Set icon for Discord Rich Presence
82 - Qt: Show a warning when save file can't be opened
83
840.8.1: (2020-02-16)
85Emulation fixes:
86 - GB Serialize: Fix timing bug loading channel 4 timing
87 - GBA: Fix multiboot entry point while skipping BIOS
88 - GBA BIOS: Fix undefined instruction HLE behavior
89 - GBA DMA: Fix invalid audio DMA parameters
90 - GBA Memory: Misaligned SRAM writes are ignored
91 - GBA Serialize: Fix serializing DMA transfer register
92 - GBA Serialize: Fix audio DMA timing deserialization
93 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
94 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
95 - GBA Video: Fix OpenGL sprite flag priority
96Other fixes:
97 - Core: Fix race condition initializing thread proxy
98 - Core: Fix integer overflow in ELF loading
99 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
100 - FFmpeg: Disallow recording video with no audio nor video
101 - GBA: Automatically skip BIOS for multiboot ROMs
102 - Qt: Only dynamically reset video scale if a game is running
103 - Qt: Fix race condition with proxied video events
104 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
105 - Qt: Fix missing OSD messages
106 - Qt: Fix crash unloading shaders
107 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
108 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
109 - Qt: Fix window title not updating after shutting down game
110 - Qt: Fix GIF view not allowing manual filename entry
111 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
112 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
113 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
114 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
115 - Util: Fix crash reading invalid ELFs
116 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
117Misc:
118 - FFmpeg: Add more presets
119 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
120 - SDL: Use DirectSound audio driver by default on Windows
121 - Switch: Make OpenGL scale adjustable while running
122
1230.8.0: (2020-01-21)
124Features:
125 - Improved logging configuration
126 - One-Player BattleChip/Progress/Beast Link Gate support
127 - Add Game Boy Color palettes for original Game Boy games
128 - Debugger: Add unary operators and memory dereferencing
129 - GB: Expose platform information to CLI debugger
130 - Support Discord Rich Presence
131 - Debugger: Add tracing to file
132 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
133 - OpenGL renderer with high-resolution upscaling support
134 - Experimental high level "XQ" audio for most GBA games
135 - Interframe blending for games that use flicker effects
136 - Frame inspector for dissecting and debugging rendering
137 - Switch: Option to use built-in brightness sensor for Boktai
138 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
139 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
140 - Cheats: Add support for loading Libretro-style cht files
141 - GBA Cheats: Add support for loading EZ Flash-style cht files
142 - Support for unlicensed Wisdom Tree Game Boy mapper
143 - Qt: Add export button for tile view (closes mgba.io/i/1507)
144 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
145 - GB: Yanking gamepak now supported
146 - Qt: Memory range dumping (closes mgba.io/i/1298)
147Emulation fixes:
148 - GB: Fix using boot ROM with MMM01 games
149 - GB Audio: Only reset channel 3 sample in DMG mode
150 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
151 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
152 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
153 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
154 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
155 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
156 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
157 - GB Video: Fix color scaling in AGB mode
158 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
159 - GBA: Reset now reloads multiboot ROMs
160 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
161Other fixes:
162 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
163 - FFmpeg: Drain recording buffers
164 - GB: Fix reading ROM immediately after unmapping BIOS
165 - GB SIO: Fix lockstep failing games aren't reloaded
166 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
167 - Libretro: Fix crash changing allowing opposing directions (hhromic)
168 - Qt: Fix some Qt display driver race conditions
169 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
170 - Qt: Only show emulator restart warning once per settings saving
171 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
172 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
173 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
174Misc:
175 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
176 - Core: Add keysRead callback
177 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
178 - Core: Add more memory search ops (closes mgba.io/i/1510)
179 - Debugger: Make tracing compatible with breakpoints/watchpoints
180 - Debugger: Print breakpoint/watchpoint number when inserting
181 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
182 - FFmpeg: Support audio-only recording
183 - GB Memory: Support running from blocked memory
184 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
185 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
186 - GBA Savedata: EEPROM performance fixes
187 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
188 - Debugger: Add breakpoint and watchpoint listing
189 - mGUI: Remember name and position of last loaded game
190 - OpenGL: Only resize textures when needed
191 - Qt: Don't unload ROM immediately if it crashes
192 - Qt: Support switching webcams
193 - Qt: Cap window size on start to monitor size
194 - Qt: Open a message box for Qt frontend errors
195 - Qt: Increase maximum magnifications and scaling
196 - Qt: Add native FPS button to settings view
197 - Qt: Improve sync code
198 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
199 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
200 - Qt: Remove What's This icon from dialogs
201 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
202 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
203 - Qt: Show list of all sprites in sprite view
204 - Qt: Add option for disabling OSD messages
205 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
206 - SM83: Support PC-relative opcode decoding
207 - Switch: Dynamic display resizing
208 - Switch: Support file associations
209 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
210Changes from beta 1:
211Emulation fixes:
212 - ARM: Fix STR writeback pipeline stage
213 - ARM: Partially fix LDM/STM writeback with empty register list
214 - ARM: Fix stepping when events are pending
215 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
216 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
217 - GBA Timers: Improve timer startup emulation
218 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
219 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
220 - GBA Video: Fix effects blending improperly in some non-last windows
221 - GBA Video: Copy higher priority target 1 flag
222Other fixes:
223 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
224 - Core: Fix uninitialized memory issues with graphics caches
225 - Core: Return null for out of bounds cached tile VRAM querying
226 - GBA Video: Fix OpenGL fragment data binding
227 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
228 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
229 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
230 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
231 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
232 - Qt: Fix several cases where shader selections don't get saved
233 - Qt: Fix division by zero error in invalid TilePainter state
234 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
235 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
236 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
237 - Qt: Fix inability to clear default keybindings
238 - Qt: Release held actions if they get rebound
239 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
240 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
241 - Vita: Fix analog controls (fixes mgba.io/i/1554)
242 - Wii: Fix game fast-forwarding after slowing down
243 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
244Misc:
245 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
246 - GBA: Trim non-movie ROMs to 32 MiB if applicable
247 - GBA Audio: Redo channel 4 batching for GBA only
248 - GBA I/O: Stop logging several harmless invalid register reads
249 - GBA Video: Changing OpenGL scaling no longer requires restart
250 - Debugger: Separate aliases from main commands
251 - Debugger: Print break-/watchpoint ID when breaking in CLI
252 - Debugger: Minor interface cleanup
253 - SDL: Use controller GUID instead of name
254 - SM83: Rename LR35902 to SM83
255 - Tools: Allow using threaded renderer in perf.py
256 - Tools: Clean up unused argument in mgba-perf
257
2580.8 beta 1: (2019-10-20)
259- Initial beta for 0.8
260
2610.7.3: (2019-09-15)
262Emulation fixes:
263 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
264 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
265 - GB Audio: Improve channel 4 supersampling
266 - GB Printer: Reset printer buffer index after printing
267 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
268 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
269 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
270 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
271 - GBA Memory: Fix STM/LDM to invalid VRAM
272 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
273 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
274Other fixes:
275 - Core: Fix crashes if core directories aren't set
276 - Core: Fix crash when exiting game with cheats loaded
277 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
278 - GBA Cheats: Fix PARv3 Thumb hooks
279 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
280 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
281 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
282 - Qt: Fix race conditions initializing GDB stub
283 - Qt: Improve cheat view UX
284 - Libretro: Fix crash changing allowing opposing directions (hhromic)
285 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
286 - Switch: Fix threading-related crash on second launch
287Misc:
288 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
289 - Qt: Show error message if file failed to load
290
2910.7.2: (2019-05-25)
292Emulation fixes:
293 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
294 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
295 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
296 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
297 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
298 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
299 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
300 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
301 - GBA Video: Fix scanline cache with scale factor change edge cases
302 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
303 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
304Other fixes:
305 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
306 - All: Fix several memory leaks
307 - GB Core: Fix toggling WIN and OBJ being swapped
308 - GBA: Fix skipping BIOS on irregularly sized ROMs
309 - CMake: Fix .deb imagemagick dependencies
310 - FFmpeg: Improve initialization reliability and cleanup
311 - FFmpeg: Fix audio conversion producing gaps
312 - LR35902: Fix disassembly of several CB-prefix instructions
313 - LR35902: Fix trailing whitespace in disassembly
314 - Qt: More app metadata fixes
315 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
316 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
317 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
318 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
319 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
320 - Qt: Fix bounded fast forward with Qt Multimedia
321 - Qt: Fix saving settings with native FPS target
322 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
323Misc:
324 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
325 - Qt: Improve camera initialization
326 - Vita: Improved frame drawing speed
327
3280.7.1: (2019-02-24)
329Bugfixes:
330 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
331 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
332 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
333 - GB, GBA Serialize: Fix loading two states in a row
334 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
335 - GBA DMA: Fix Display Start DMAs
336 - GBA DMA: Fix DMA start/end timing
337 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
338 - GBA Memory: Fix a few AGBPrint crashes
339 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
340 - GBA SIO: Prevent writing read-only multiplayer bits
341 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
342 - Python: Fix crash when deleting files owned by library
343 - Python: Make sure GB link object isn't GC'd before GB object
344 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
345 - Qt: Fix tile and sprite views not always displaying at first
346 - Qt: Fix audio context holding onto closed game controller
347 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
348 - Qt: Fix window icon on X11
349 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
350 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
351 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
352Misc:
353 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
354 - Qt: Updated Italian translation (by Vecna)
355
3560.7.0: (2019-01-26)
357Features:
358 - ELF support
359 - Game Boy Camera support
360 - Qt: Set default Game Boy colors
361 - Game Boy Printer support
362 - Super Game Boy support
363 - Customizable autofire speed
364 - Ability to set default Game Boy model
365 - Map viewer
366 - Automatic cheat loading and saving
367 - GameShark and Action Replay button support
368 - AGBPrint support
369 - Debugger: Conditional breakpoints and watchpoints
370 - Ability to select GB/GBC/SGB BIOS on console ports
371 - Optional automatic state saving/loading
372 - Access to ur0 and uma0 partitions on the Vita
373 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
374 - GBA: ARMIPS/A22i-style and ELF symbol table support
375 - Initial Switch port
376Bugfixes:
377 - ARM: Fix MSR when T bit is set
378 - Core: Fix audio sync breaking when interrupted
379 - Core: Fix ordering events when scheduling during events
380 - FFmpeg: Fix encoding audio/video queue issues
381 - GB: Revamp IRQ handling based on new information
382 - GB: Fix IRQ disabling on the same T-cycle as an assert
383 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
384 - GB Audio: Clock frame events on DIV
385 - GB Audio: Fix channel 3 reset value
386 - GB Audio: Fix channel 4 initial LFSR
387 - GB Audio: Fix channel 1, 2 and 4 reset timing
388 - GB I/O: DMA register is R/W
389 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
390 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
391 - GB, GBA Savedata: Fix unmasking savedata crash
392 - GB Serialize: Fix audio state loading
393 - GB Serialize: Fix game title check
394 - GB Serialize: Fix IRQ pending/EI pending confusion
395 - GB Timer: Minor accuracy improvements
396 - GB Video: Fix dot clock timing being slightly wrong
397 - GB Video: Fix loading states while in mode 3
398 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
399 - GB Video: Fix SCX timing
400 - GB, GBA Video: Don't call finishFrame twice in thread proxy
401 - GBA: Reset WAITCNT properly
402 - GBA BIOS: Fix BitUnPack final byte
403 - GBA BIOS: Fix BitUnPack narrowing
404 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
405 - GBA DMA: Fix temporal sorting of DMAs of different priorities
406 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
407 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
408 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
409 - GBA Savedata: Fix savedata modified time updating when read-only
410 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
411 - GBA Serialize: Fix loading states in Hblank
412 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
413 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
414 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
415 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
416 - GBA Video: Start timing mid-scanline when skipping BIOS
417 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
418 - GBA Video: Make layer disabling work consistently
419 - PSP2: Fix more issues causing poor audio
420 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
421 - Qt: Improve FPS timer stability
422 - Util: Fix wrapping edge cases in RingFIFO
423Misc:
424 - 3DS: Remove deprecated CSND interface
425 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
426 - Core: Remove broken option for whether rewinding restores save games
427 - Feature: Added loading savestates from command line
428 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
429 - FFmpeg: Support lossless h.264 encoding
430 - FFmpeg: Support lossless VP9 encoding
431 - GBA Cheats: Allow multiple ROM patches in the same slot
432 - GB: Skip BIOS option now works
433 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
434 - GB Audio: Improved audio quality
435 - GB, GBA Audio: Increase max audio volume
436 - GB MBC: Remove erroneous bank 0 wrapping
437 - GB Video: Darken colors in GBA mode
438 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
439 - GBA: Implement display start DMAs
440 - GBA: Improve multiboot image detection
441 - GBA Memory: 64 MiB GBA Video cartridge support
442 - GBA Savedata: Remove ability to disable realistic timing
443 - GBA Timer: Use global cycles for timers
444 - Libretro: Add frameskip option
445 - mGUI: Add fast forward toggle
446 - PSP2: Use system enter key by default
447 - Python: Integrate tests from cinema test suite
448 - Qt: Redo GameController into multiple classes
449 - Qt: Prevent window from being created off-screen
450 - Qt: Add option to disable FPS display
451 - Qt: Options to mess around with layer placement
452 - Qt: Add load alternate save option
453 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
454 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
455 - Test: Restructure test suite into multiple executables
456 - Util: Don't build crc32 if the function already exists
457 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
458Changes from beta 1:
459Features:
460 - Libretro: Add Game Boy cheat support
461 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
462 - Switch: Rumble support
463 - Switch: Rotation support
464 - Switch: Screen stretching options
465 - Qt: State file load/save menu options
466 - Windows installer
467 - Tile viewer now has adjustable width
468 - Python: Experimental audio API
469Bugfixes:
470 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
471 - Core: Remember to deinit proxy ring FIFO
472 - Core: Reroot timing list when (de)scheduling
473 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
474 - GB MBC: Fix MBC30 SRAM
475 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
476 - GB Video: Fix SGB border hole size
477 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
478 - GBA: Fix GB Player features
479 - GBA I/O: SOUNDCNT_HI is readable when sound is off
480 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
481 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
482 - Libretro: Fix adding codes with hooks
483 - PSP2: Fix audio crackling after fast forward
484 - PSP2: Fix audio crackling when buffer is full
485 - Qt: Fix jumbled background when paused
486 - Qt: Fix FPS counter on Windows
487 - Qt: Fix focus issues with load/save state overlay
488 - Switch: Fix incorrect mapping for fast forward cap
489 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
490 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
491 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
492 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
493 - Qt: Ensure FATAL logs reach log view
494 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
495Misc:
496 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
497 - Debugger: Minor text fixes
498 - Debugger: Readability improvements (fixes mgba.io/i/1238)
499 - GB: Improved SGB2 support
500 - GB Audio: Skip frame if enabled when clock is high
501 - Libretro: Reduce rumble callbacks
502 - mGUI: Add SGB border configuration option
503 - mGUI: Add support for different settings types
504 - Python: Minor API improvements
505 - Qt: Ensure camera image is valid
506 - Qt: Debugger console history
507 - Qt: Detect presence of GL_ARB_framebuffer_object
508 - Qt: Minor memory view tweaks
509 - Res: Improve modeling of AGB/AGS screen in shaders
510 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
511 - Wii: Expose stretch configuration in settings
512 - Wii: Stretch now sets pixel-accurate mode size cap
513
5140.7 beta 1: (2018-09-24)
515- Initial beta for 0.7
516
5170.6.3: (2018-04-14)
518Bugfixes:
519 - GB Audio: Revert unsigned audio changes
520 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
521 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
522
5230.6.2: (2018-04-03)
524Bugfixes:
525 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
526 - 3DS: Fix opening files in directory names with trailing slashes
527 - LR35902: Fix watchpoints not reporting new value
528 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
529 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
530 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
531 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
532 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
533 - GBA: Fix SharkPort saves for EEPROM games
534 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
535 - GBA BIOS: Fix incorrect exit condition in LZ77
536 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
537 - GBA Cheats: Fix slide codes not initializing properly
538 - GBA DMA: ROM reads are forced to increment
539 - GBA Hardware: RTC accuracy improvements
540 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
541 - GBA Memory: Fix copy-on-write memory leak
542 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
543 - GBA Savedata: Fix crash when resizing flash
544 - GBA Video: Force align 256-color tiles
545 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
546 - PSP2: Fix issues causing poor audio
547 - Python: Fix package directory
548 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
549 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
550 - Wii: Fix screen tear when unpausing
551 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
552Misc:
553 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
554 - GB MBC: Remove erroneous bank 0 wrapping
555 - GBA: Improve multiboot image detection
556 - PSP2: Use system enter key by default
557
5580.6.1: (2017-10-01)
559Bugfixes:
560 - GB, GBA: Fix crashes when attempting to identify null VFiles
561 - GB, GBA: Fix sync to video with frameskip
562 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
563 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
564 - GB Core: Fix palette loading when loading a foreign config
565 - GB MBC: Pocket Cam memory should be accessible without enabling
566 - GB MBC: Fix SRAM sizes 4 and 5
567 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
568 - GB MBC: Fix RTC loading when file size is off
569 - GB Memory: Initialize peripheral pointers
570 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
571 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
572 - GB Memory: Actually load latch time from savestate
573 - GB Serialize: Fix deserializing video STAT
574 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
575 - GB Video: Fix potential hang when ending mode 0
576 - GB Video: Fix read mode when enabling LCD
577 - GBA: Reset active region as needed when loading a ROM
578 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
579 - GBA BIOS: Use core's VRAM variable instead of renderer's
580 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
581 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
582 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
583 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
584 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
585 - Python: Fix importing .gb or .gba before .core
586 - Qt: Fix command line debugger closing second game
587 - Qt: Fix LOG argument order
588 - Qt: Fix timezone issues with time overrides
589 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
590 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
591Misc:
592 - CMake: Fix CPack dependencies for libpng 1.6
593 - GBA: Detect hardware for Pokémon FireRed ROM hacks
594 - GBA Cheats: Improve detection of raw cheats
595 - Qt: Don't rebuild library view if style hasn't changed
596 - Qt: Allow overrides to be saved before a game is loaded
597 - Qt: Hide mouse immediately when loading
598 - SDL: Fix 2.0.5 build on macOS under some circumstances
599 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
600
6010.6.0: (2017-07-16)
602Features:
603 - Library view
604 - Sprite viewer
605 - Debugging console
606 - Improved memory viewer
607 - Memory search
608 - Command line ability to override configuration values
609 - Add option to allow preloading the entire ROM before running
610 - Add option for whether rewinding restores save games
611 - Savestates now contain any RTC override data
612 - Add option to lock video to integer scaling
613 - LR35902: Watchpoints
614 - LR35902/GB-Z80 disassembler
615 - GB: Tile viewer
616 - GB: Video/audio channel enabling/disabling
617 - GB: Symbol table support
618 - GB MBC: Add MBC1 multicart support
619 - GBA: Support printing debug strings from inside a game
620 - GBA: Better cheat type autodetection
621 - Implement keypad interrupts
622 - Configuration of gamepad hats
623 - Video log recording for testing and bug reporting
624 - Debugger: Segment/bank support
625 - Debugger: Execution tracing
626 - Qt: German translation (by Lothar Serra Mari)
627 - Qt: Spanish translation (by Kevin López)
628 - Qt: Italian translation (by theheroGAC)
629Bugfixes:
630 - ARM7: Fix MLA/*MULL/*MLAL timing
631 - Core: Fix crash with rewind if savestates shrink
632 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
633 - Core: Fix directory sets crashing on close if base isn't properly detached
634 - FFmpeg: Fix overflow and general issues with audio encoding
635 - GB: Fix flickering when screen is strobed quickly
636 - GB: Fix STAT blocking
637 - GB MBC: Fix ROM bank overflows getting set to bank 0
638 - GB MBC: Fix swapping carts not detect new MBC
639 - GB Timer: Improve DIV reset behavior
640 - GB Timer: Fix DIV batching if TAC changes
641 - GB Video: Reset renderer when loading state
642 - GBA: Fix multiboot ROM loading
643 - GBA: Fix multiboot loading resulting in too small WRAM
644 - GBA BIOS: Implement BitUnPack
645 - GBA BIOS: Fix ArcTan sign in HLE BIOS
646 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
647 - GBA BIOS: Fix INT_MIN/-1 crash
648 - GBA Hardware: Fix crash if a savestate lies about game hardware
649 - GBA I/O: Handle audio registers specially when deserializing
650 - GBA Memory: Improve initial skipped BIOS state
651 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
652 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
653 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
654 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
655 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
656 - LR35902: Fix core never exiting with certain event patterns
657 - LR35902: Fix pc overflowing current region off-by-one
658 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
659 - OpenGL: Fix some shaders causing offset graphics
660 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
661 - Qt: Fix window icon being stretched
662 - Qt: Fix data directory path
663 - Qt: Fix timing issues on high refresh rate monitors
664 - Qt: Fix linking after some windows have been closed
665 - Qt: Fix crash when changing audio settings after a game is closed
666 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
667 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
668 - Qt: Fix game unpausing after frame advancing and refocusing
669 - SDL: Fix game crash check
670 - SDL: Fix race condition with audio thread when starting
671 - SDL: Fix showing version number
672 - Test: Fix crash when loading invalid file
673 - Test: Fix crash when fuzzing fails to load a file
674 - Test: Don't rely on core for frames elapsed
675 - Test: Fix crash when loading invalid file
676 - Test: Fix crash when fuzzing fails to load a file
677 - Tools: Fix recurring multiple times over the same library
678 - Util: Fix overflow when loading invalid UPS patches
679 - Util: Fix highest-fd socket not being returned by SocketAccept
680 - Windows: Fix VDir.rewind
681Misc:
682 - All: Add C++ header guards
683 - All: Move time.h include to common.h
684 - 3DS, PSP2, Wii: Last directory loaded is saved
685 - CMake: Add ability to just print version string
686 - Core: New, faster event timing subsystem
687 - Core: Clean up some thread state checks
688 - Core: Add generic checksum function
689 - Core: Cores can now have multiple sets of callbacks
690 - Core: Restore sleep callback
691 - Core: Move rewind diffing to its own thread
692 - Core: Ability to enumerate and modify video and audio channels
693 - Core: List memory segments in the core
694 - Core: Move savestate creation time to extdata
695 - Core: Config values can now be hexadecimal
696 - Core: Improved threading interrupted detection
697 - Debugger: Modularize CLI debugger
698 - Debugger: Make building with debugging aspects optional
699 - Debugger: Add functions for read- or write-only watchpoints
700 - Debugger: Make attaching a backend idempotent
701 - Debugger: Add mDebuggerRunFrame convenience function
702 - Feature: Move game database from flatfile to SQLite3
703 - Feature: Support ImageMagick 7
704 - Feature: Make -l option explicit
705 - FFmpeg: Return false if a file fails to open
706 - FFmpeg: Force MP4 files to YUV420P
707 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
708 - GB: Reset with initial state of DIV register
709 - GB MBC: New MBC7 implementation
710 - GB Audio: Simplify envelope code
711 - GB Audio: Improve initial envelope samples
712 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
713 - GB Video: Improved video timings
714 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
715 - GBA, GB: ROM is now unloaded if a patch is applied
716 - GBA DMA: Refactor DMA out of memory.c
717 - GBA DMA: Move DMAs to using absolute timing
718 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
719 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
720 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
721 - GBA Memory: Support reading/writing POSTFLG
722 - GBA Memory: Remove unused prefetch cruft
723 - GBA Timer: Improve accuracy of timers
724 - GBA Video: Clean up unused timers
725 - GBA Video: Allow multiple handles into the same tile cache
726 - GBA Video, GB Video: Colors are now fully scaled
727 - GBA Video: Optimize when BLD* registers are written frequently
728 - OpenGL: Add xBR-lv2 shader
729 - Qt: Move last directory setting from qt.ini to config.ini
730 - Qt: Improved HiDPI support
731 - Qt: Expose configuration directory
732 - Qt: Merge "Save" and "OK" buttons in shader options
733 - Qt: Automatically load controller profile when plugged in
734 - Qt: Rename "Resample video" option to "Bilinear filtering"
735 - Qt: Remove audio thread
736 - Qt: Remove audio buffer sizing in AudioProcessorQt
737 - Qt: Re-enable QtMultimedia on Windows
738 - Qt: Make "Mute" able to be bound to a key
739 - Qt: Add .gb/.gbc files to the extension list in Info.plist
740 - Qt: Relax hard dependency on OpenGL
741 - Qt: Better highlight active key in control binding
742 - SDL: Remove scancode key input
743 - SDL: Automatically map controllers when plugged in
744 - Test: Add a basic test suite
745 - Util: Add size counting to Table
746 - Util: Add 8-bit PNG write support
747 - Util: Tune patch-fast extent sizes
748 - VFS: Call msync when syncing mapped data
749 - VFS: Allow truncating memory chunk VFiles
750 - VFS: Fix some minor VFile issues with FILEs
751 - VFS: Optimize expanding in-memory files
752 - VFS: Add VFileFIFO for operating on circle buffers
753Changes from beta 1:
754Features:
755 - Qt: Italian translation (by theheroGAC)
756 - Qt: Updated German translation
757Bugfixes:
758 - GB Audio: Fix incorrect channel 4 iteration
759 - GB Audio: Fix zombie mode bit masking
760 - GB Serialize: Fix timer serialization
761 - GB Video: Fix LYC regression
762 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
763 - GBA Timer: Fix count-up timing overflowing timer 3
764 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
765 - Qt: Fix memory search close button (fixes mgba.io/i/769)
766 - Qt: Fix window icon being stretched
767 - Qt: Fix initial window size (fixes mgba.io/i/766)
768 - Qt: Fix data directory path
769 - Qt: Fix controls not saving on non-SDL builds
770 - Qt: Fix translation initialization (fixes mgba.io/i/776)
771 - Qt: Fix patch loading while a game is running
772 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
773 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
774 - Qt: Fix GL-less build
775 - Qt: Fix Software renderer not handling alpha bits properly
776 - Qt: Fix screen background improperly stretching
777 - SDL: Fix cheats not loading
778Misc:
779 - GB Serialize: Add MBC state serialization
780 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
781 - GBA Timer: Improve accuracy of timers
782 - PSP2: Update toolchain to use vita.cmake
783 - Qt: Add language selector
784 - Qt: Minor test fixes
785 - Qt: Move shader settings into main settings window
786 - Qt: Dismiss game crashing/failing dialogs when a new game loads
787 - Qt: Properly ship Qt translations
788 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
789
7900.6 beta 1: (2017-06-29)
791 - Initial beta for 0.6
792
7930.5.2: (2016-12-31)
794Bugfixes:
795 - All: Fix fullscreen config option being ignored
796 - ARM7: PSR mode bits should not get sign extended
797 - GB: Fix audio not being deinitialized
798 - GB: Fix crash when masking savedata
799 - GB: Properly initialize sramRealVf variable
800 - GB Audio: Fix serialization of channel 3 and NR52 properties
801 - GB Audio: Reset envelope timer when reseting sound channel
802 - GB MBC: Fix SRAM dangling pointer with RTC games
803 - GB MBC: Fix initializing MBC when no ROM is loaded
804 - GB Memory: Fix patching ROM bank 0
805 - GB Memory: Fix starting HDMAs during mode 0
806 - GB Memory: Fix HDMA5 value after DMA completes
807 - GB Video: Initialize LCDC in renderer
808 - GB Video: Hblank IRQs should mask LYC=LY IRQs
809 - GBA: Fix IRQs firing after already being cleared
810 - GBA: Only unhalt CPU if appropriate bit is set in IE
811 - GBA: Add savegame override for Crash Bandicoot 2
812 - GBA BIOS: Fix MidiKey2Freq BIOS reads
813 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
814 - GBA Cheats: Fix GameShark ROM patches
815 - GBA I/O: Mask off WAITCNT bits that cannot be written
816 - GBA Memory: Fix misaligned BIOS reads
817 - GBA Memory: Fix VCOUNT being writable
818 - GBA Video: Fix out of bounds sprite transforms
819 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
820 - Libretro: Fix disabling BIOS
821 - Libretro: Fix Game Boy savestates and audio
822 - Qt: Fix changing resolution of software renderer
823 - Qt: Fix setting overrides
824 - Qt: Fix cut off tiles and alignment issues in tile viewer
825 - Qt: Only reset window dimensions when first shown
826 - Qt: Fix Qt Multimedia audio driver on big endian
827 - Qt: Fix Apply button for key and controller configurations
828 - VFS: Fix resizing memory chunks when not needed
829 - Windows: Fix Unicode directory handling
830Misc:
831 - GB, GBA: Prevent loading null ROMs
832 - GB Audio: Initialize wave RAM to GBC values
833 - GB Memory: Reset ROM bank when loading a ROM
834 - PSP2: Improved controller rumble
835
8360.5.1: (2016-10-05)
837Bugfixes:
838 - Core: Fix importing save games as read-only
839 - FFmpeg: Fix encoding AAC
840 - GB: Fix invalid STOP behavior on Game Boy Color
841 - GB: Initialize audio properly
842 - GB: Properly clear KEY1 bit 0 when switching speeds
843 - GB: Properly unload save files when unloading a ROM
844 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
845 - GB MBC: Fix MBC7 when size is incorrectly specified
846 - GB MBC: Fix RTC access when no save file is loaded
847 - GB SIO: Don't auto-clock external shift clock
848 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
849 - GB Video: Fix video frames getting missed when LCDC is off
850 - GB Video: Clear screen when LCDC is off
851 - GBA Cheats: Fix holding onto pointers that may get invalidated
852 - GBA Cheats: Fix key-activated CodeBreaker cheats
853 - GBA Cheats: Fix uninitialized memory getting freed when saving
854 - GBA Hardware: Improve Game Boy Player rumble behavior
855 - GBA Memory: Fix several unused I/O register read values
856 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
857 - LR35902: Fix events running with the wrong cycle active
858 - Qt: Fix "close" button on Overrides view
859 - Qt: Fix saving overrides
860 - Qt: Fix directory set unloading when replacing the ROM
861 - Qt: Fix patch loading
862 - Qt: Fix crash when saving an override if a game isn't loaded
863 - Qt: Fix showing default display driver as OpenGL (force 1.x)
864 - SDL: Attach rumble in SDL frontend
865 - Util: Fix PNG identification on files too small to be a PNG
866Misc:
867 - All: Only update version info if needed
868 - All: Split out install locations for Libretro and OpenEmu
869 - FFmpeg: Encoding cleanup
870 - GB: Reset active region when reloading ROM
871 - GB Memory: Initialize RAM pattern for GBC
872 - GB Video: Improved video timings
873 - Qt: Manage window sizes slightly better
874 - Qt: Remember scale option independent of core dimensions
875
8760.5.0: (2016-09-19)
877Features:
878 - Game Boy support
879 - Support for encrypted CodeBreaker GBA cheats
880 - Emulation of Vast Fame protected GBA carts (taizou)
881 - Tile viewer
882 - Threaded rendering mode
883 - Libretro: Memory map and achievement support (leiradel)
884 - GUI: Add UI control remapping
885 - GUI: Add fast-forward
886 - Wii: 240p support
887 - 3DS: Adjustable screen darkening
888 - Ability to temporarily load a savegame
889 - Load specific files out of archives
890 - Automatic BIOS detection
891Bugfixes:
892 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
893 - Debugger: Fix GDB breakpoints
894 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
895 - GBA: Fix filehandle leak with savegames
896 - GBA: Timer 0 cannot be count up
897 - GBA: Count up timers should not count themselves
898 - GBA Memory: Fix mirror on non-overdumped Classic NES games
899 - GBA Memory: Fix ldm {pc}
900 - GBA Savedata: Fix savedata sync timer
901 - GBA Savedata: Only unmap savedata if present
902 - GBA Serialize: Savestates now properly store prefetch
903 - GBA Video: WIN0/1 take priority over OBJWIN
904 - GBA Video: Fix out-of-order OBJWIN
905 - PSP2: Fix GPU crash while exiting
906 - PSP2: Fix VSync
907 - PSP2: Fix accelerometer range
908 - PSP2: Actually load screen mode setting
909 - PSP2: Fix gyroscope direction
910 - PSP2: Delete threads after they return
911 - PSP2: Fix mapping/unmapping from not at 0
912 - Qt: Fix bug in software renderer scaling
913 - Qt: Fix hanging key press after disabling autofire
914 - Qt: Fix being unable to pause manually when using auto-pausing
915 - SDL: Fix axes being mapped wrong
916 - Util: Fix realloc semantics in utf16to8
917 - Util: Fix inserting too many items into a hash table
918 - VFS: Fix uninitialized varaible reading from 7z
919 - VFS: Fix reading multiple files from a 7z archive
920 - Wii: Fix framelimiting after a slowdown
921 - Wii: Fix garbage flash at startup
922Misc:
923 - 3DS: Use blip_add_delta_fast for a small speed improvement
924 - 3DS: Allow UTF-16 filenames
925 - 3DS: Port to using citro3D
926 - 3DS: Use system font for menus
927 - 3DS: Attempt to use Core 2 for threads
928 - 3DS: Adjustable filering
929 - 3DS: 3D banner
930 - All: Add QUIET parameter to silence CMake
931 - All: Faster memory read/write
932 - ARM7: Support forcing Thumb mode via MSR
933 - ARM7: Flush prefetch cache when loading CPSR via MSR
934 - ARM7: Clean up instruction decoding for future expandability
935 - Debugger: Support register and memory writes via GDB stub
936 - Debugger: Add software breakpoint support to gdb
937 - FFmpeg: Full support for libavcodec 56+
938 - GBA: Better debug logging if event processing breaks
939 - GBA Audio: Force audio DMAs to not increment destination
940 - GBA BIOS: Use custom ArcTan, not relying on OS
941 - GBA Hardware: Clean up dead code in GBP
942 - GBA Memory: Optimize stalling behavior
943 - GBA Memory: Optimize Load-/StoreMultiple
944 - GBA Savedata: Add realistic timing for EEPROM
945 - GBA Serialize: Savestates now store if CPU was halted
946 - GBA Video: Remove old slow path fallback
947 - GBA Video: Optimize sprite drawing
948 - GBA Video: Optimize mode 0 rendering
949 - GBA Video: Optimize compositing cases slightly
950 - GUI: Screenshot dimensions are now passed through
951 - GUI: Add back logging
952 - GUI: Only reload config if manually saved
953 - GUI: Increase scrolling speed
954 - OpenGL: Log shader compilation failure
955 - OpenGL: Add texSize uniform
956 - Qt: Make -g flag work in Qt build
957 - Qt: Simplify OpenGL context creation
958 - Qt: Thread startup improvements
959 - Qt: Make audio channel/video layer options shortcut mappable
960 - Qt: Remove some C99isms from C++ code
961 - Qt: Remove default autofire mappings
962 - Qt: Make reseting when pasued frame-accurate
963 - Qt: Rearchitect game closing codepath
964 - PSP2: Use system font for menus
965 - PSP2: Add rumble for PS TV
966 - PSP2: Add fit-to-height screen mode
967 - PSP2: Sync files per descriptor
968 - PSP2: Allow UTF-8 filenames
969 - PSP2: Screenshots are now saved into the Photo Gallery
970 - PSP2: Stop underclocking when menuing
971 - SDL: Increase default audio buffer size to 1024 samples
972 - SDL: More responsive rumble
973 - Util: Add Vector GetConstPointer
974 - Util: Add rtrim
975 - Util: Add endswith
976 - VFS: Improve zip file detection
977 - Wii: Add pixelated resample filter
978 - Windows: Add native VDir support
979 - Util: Add PRIz macro for libc versions that don't support %z
980
9810.4.1: (2016-07-11)
982Bugfixes:
983 - All: Fix several file handle leaks
984 - All: Fix instruction tables getting zeroed when linking sometimes
985 - ARM7: Fix flags on SBC/RSC
986 - ARM7: Fix setting spsr privilege bits when spsr is empty
987 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
988 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
989 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
990 - GBA Memory: Fix executing code from OBJ region of VRAM
991 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
992 - GBA Serialize: Fix loading savegames from savestates
993 - OpenGL: Correct boolean vector strcmp strings for uniforms
994 - Qt: Fix sending gameStopped twice
995 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
996 - Qt: Fix initial state of key mapping
997 - Qt: Initialize m_useBios
998 - SDL: Fix joystick initialization on BSD
999 - SDL: Fix potential joystick crash in games with rumble
1000 - SDL: Fix SDL 1.2 build
1001 - SDL: Fix sporadic crash when deinitializing audio
1002 - Shaders: Fix AGS-001 shader with some bad drivers
1003 - Util: Use closesocket on Windows
1004 - Util: Fix socket bind addresses
1005 - VFS: Fix reading 7z archives without rewinding first
1006 - VFS: VFileFromFD should not open directories
1007 - Wii: Fix tilting direction
1008 - Util: Fix realloc semantics in utf16to8
1009Misc:
1010 - All: Allow use of external minizip library
1011 - Debugger: CLI debugger now exits when end-of-stream is reached
1012 - FFmpeg: Update dependencies on Ubuntu
1013 - GBA: Slightly optimize GBAProcessEvents
1014 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1015 - GBA Video: Null renderer should return proper register values
1016 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1017 - Qt: Add preset for DualShock 4
1018 - Qt: Update 360 input profile on OS X to reflect newer drivers
1019 - Qt: Remove use of NaN
1020 - Qt: Canonicalize file paths when loading games
1021 - Qt: Add refresh button to controller editing
1022 - SDL: Remove default gamepad mappings
1023 - Util: Fix intermittent build failure on OS X
1024 - VFS: VFile.sync now updates modified time
1025
10260.4.0: (2016-02-02)
1027Features:
1028 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1029 - I/O viewer
1030 - Booting of multiboot images
1031 - Customization of GIF recording
1032 - Libretro: Cheat code support
1033 - Support for GLSL shaders
1034 - ROM information view
1035 - Support for VBA-style cheat codes
1036 - Savestates now store creation timestamps
1037 - Key autofire
1038 - Libretro: Allow blocking opposing directional input
1039 - OpenEmu core for OS X
1040 - Libretro: Settings for using BIOS and skipping intro
1041 - Libretro: Customizable idle loop removal
1042 - Implemented cycle counting for sprite rendering
1043 - Cleaner, unified settings window
1044 - Added a setting for pausing when the emulator is not in focus
1045 - Customizable paths for save games, save states, screenshots and patches
1046 - Controller hotplugging
1047 - Ability to store save games and active cheats within savestates
1048Bugfixes:
1049 - ARM7: Fix sign of unaligned LDRSH
1050 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1051 - Debugger: Fix watchpoints in gdb
1052 - GBA: Fix warnings when creating and loading savestates
1053 - GBA: Fix Iridion II savetype
1054 - GBA BIOS: Fix misaligned CpuSet
1055 - GBA Cheats: Fix cheats setting the Action Replay version
1056 - GBA Hardware: Fix GPIO on big endian
1057 - GBA Memory: Fix DMA register writing behavior
1058 - GBA Memory: Fix DMAs triggering two cycles early
1059 - Libretro: Fix aspect ratio
1060 - Qt: Fix some potential crashes with the gamepad mapping
1061 - Qt: Fix keys being mapped incorrectly when loading configuration file
1062 - Util: Fix PowerPC PNG read/write pixel order
1063 - Util: Fix excessive memory allocation when decoding a PNG
1064 - VFS: Fix VFileReadline and remove _vfdReadline
1065Misc:
1066 - All: Improved PowerPC support
1067 - All: Fix some undefined behavior warnings
1068 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1069 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1070 - GBA: Implement bad I/O register loading
1071 - GBA: Allow jumping to OAM and palette RAM
1072 - GBA BIOS: Finish implementing RegisterRamReset
1073 - GBA Config: Add "override" layer for better one-time configuration
1074 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1075 - GBA Memory: Use a dynamically sized mask for ROM memory
1076 - GBA Memory: Implement several unimplemented memory access types
1077 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1078 - GBA RR: Starting from savestate now embeds the savegame
1079 - GBA RR: Add preliminary SRAM support for VBM loading
1080 - GBA RR: Add support for resets in movies
1081 - GBA Video: Remove lastHblank, as it is implied
1082 - Libretro: Use anonymous memory mappers for large blocks of memory
1083 - Libretro: Add install target for libretro core
1084 - Qt: Window size command line options are now supported
1085 - Qt: Increase usability of key mapper
1086 - Qt: Add 'Apply' button to settings window
1087 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1088 - Qt: Allow use of modifier keys as input
1089 - Qt: Optimize log viewer
1090 - Qt: Added button for breaking into the GDB debugger
1091 - Qt: Add box for showing duration of rewind
1092 - SDL: Support fullscreen in SDL 1.2
1093 - SDL: Allow GBASDLAudio to be used without a thread context
1094 - Util: Use VFile for configuration
1095 - Util: Add MutexTryLock
1096
10970.3.2: (2015-12-16)
1098Bugfixes:
1099 - ARM7: Fix STRT/STRBT
1100 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1101 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1102 - Libretro: Fix problems with rumble not turning off
1103 - GBA: Fix idle skip state being retained between games
1104 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1105 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1106 - GBA BIOS: Fix Sqrt sign
1107 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1108 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1109 - GBA Memory: Fix DMA behavior for SRAM accesses
1110 - GBA Memory: Fix Store8 to OBJ VRAM
1111 - GBA Memory: Fix alignment of LDM/STM on SRAM
1112 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1113 - GBA Memory: Fix timing of DMAs
1114 - GBA Video: Fix _mix for 15-bit color
1115 - GBA Video: Fix OAM and palette initialization
1116 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1117 - Qt: Use safer isLoaded check in GameController
1118 - Qt: Fix a race condition in PainterGL that could lead to a crash
1119 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1120 - Qt: Fix font size in memory viewer
1121 - Qt: Fix a crash in the memory viewer
1122 - Qt: Add additional checks in CheatModel to prevent crashes
1123 - Qt: Fix race condition with setting sample rate
1124 - Qt: Fix crash when closing multiplayer windows
1125 - Qt: Fix resetting while paused
1126Misc:
1127 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1128 - Qt: Add mute option to menu
1129
11300.3.1: (2015-10-24)
1131Bugfixes:
1132 - ARM7: Fix instruction decoding of Thumb shifts
1133 - GBA: Deinit savegame when unloading a ROM
1134 - GBA: Fix BIOS check on big endian
1135 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1136 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1137 - GBA Audio: Fix audio channels being silenced at the wrong time
1138 - GBA Memory: Fix bad BIOS Load16 on big endian
1139 - GBA Memory: Fix bad Load8 on big endian
1140 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1141 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1142 - GBA Video: Fix objwin and blending interaction on sprites
1143 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1144 - Libretro: Fix a memory leak with the render buffer
1145 - Qt: Windows no longer spawn in the top left on first launch
1146 - Qt: Fix install path of XDG desktop file with DESTDIR
1147 - Qt: Fix drag and drop on Windows
1148 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1149 - VFS: Fix return values of VFileFILE.read and .write
1150Misc:
1151 - All: Reset next event to cycles instead of zero to interrupt
1152 - All: Add --version flag
1153 - ARM7: Force disable LTO on two files to work around a GCC bug
1154 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1155 - GBA: Better memory handling with PNG savestates
1156 - GBA: Additional savestate sanity checks
1157 - GBA: Check for cycle count being too high
1158 - GBA Audio: Allow GBAAVStream to have no video callback
1159 - GBA BIOS: Implement RegisterRamReset for SIO registers
1160 - Qt: Remove useless help icons in dialogs
1161 - Qt: Prevent savestate window from opening while in multiplayer
1162 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1163 - Qt: Dropping multiplayer windows works more cleanly now
1164
11650.3.0: (2015-08-16)
1166Features:
1167 - Ability to hide individual background layers, or OBJs
1168 - Ability to mute individual audio channels
1169 - Palette viewer and exporter
1170 - Volume control
1171 - More shortcuts are editable (e.g. quick save/load)
1172 - Rewind now shows the frame after rewinding
1173 - Import/Export of GameShark/Action Replay snapshots
1174 - Add "Step backwards" item for single increment rewind
1175 - Deadzone estimation for game controllers
1176 - Analog inputs can be used for shortcuts
1177 - Menu items for specific solar sensor brightness levels
1178 - Remappable controls for tilt and gyroscope sensors
1179 - Status messages for actions taken while a game is running (e.g. save/load state)
1180 - Memory inspector
1181 - Screensaver can now be suspended while a game is running
1182 - Load/save the most recent savestate slot
1183 - Support varible speed (PWM) rumble
1184 - Ability to cap fast forward speed
1185 - Finer control over FPS target
1186 - Holdable shortcut for rewinding one frame at a time
1187 - Ability to boot directly into the BIOS
1188 - Preliminary support for yanking out the game pak while a game is running
1189 - Thumb-drive mode by putting a file called portable.ini in the same folder
1190 - Configurable display driver, between software and OpenGL
1191 - Undo-able savestate loading and saving
1192 - Controller profiles now store shortcut settings
1193 - Default controller profiles for several common controllers
1194 - Libretro now supports BIOS, rumble and solar sensor
1195 - Implement BIOS call Stop, for sleep mode
1196 - Automatically load patches, if found
1197 - Improved video synchronization
1198 - Configurable audio output sample rate
1199Bugfixes:
1200 - ARM7: Fix SWI and IRQ timings
1201 - ARM7: Fix Thumb MUL timing
1202 - ARM7: Fix timing of multiplies to use N cycles
1203 - ARM7: ARMHotplugDetach should call deinit
1204 - Debugger: Fix use-after-free in breakpoint clearing code
1205 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1206 - GBA: Cap audio FIFO read size during deserialization
1207 - GBA: Check for corrupted savestates when loading
1208 - GBA: Check for improperly sized savestates when loading
1209 - GBA: Check for savestates made from differently sized ROMs
1210 - GBA: Fix calls to endian-independent loadstores
1211 - GBA: Fix timing of reading from timer registers
1212 - GBA: Ensure cycles never go negative
1213 - GBA Audio: Force audio FIFOs to 32-bit
1214 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1215 - GBA Audio: Fix sample order in audio channel 3
1216 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1217 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1218 - GBA Memory: Improve Thumb open bus behavior
1219 - GBA Memory: Fix potential DMA issue when loading a savestate
1220 - GBA Memory: Fix load/store multiple video memory waitstates
1221 - GBA SIO: Fix reseting when there are SIO devices attached
1222 - GBA Video: Blended sprites should never have other effects applied
1223 - GBA Video: Fix out-of-bounds tiles in mosaic
1224 - GBA Video: Fix windows not affecting sprites
1225 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1226 - GBA Video: Fix timing on first scanline
1227 - Qt: Better cleanup when a game crashes
1228 - Qt: Fix open ROM dialog filtering for archive formats
1229 - Qt: Cap the maximum number of multiplayer windows
1230 - Qt: Fix maximum year in sensor override
1231 - Qt: Fix window being too tall after exiting fullscreen
1232 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1233 - Qt: Fix analog buttons not getting unmapped
1234 - Qt: Fix passing command line options
1235 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1236 - SDL: Fix SDL build when OpenGL is missing
1237 - Util: Allow loading IPS patches that grow the ROM
1238 - VFS: Fix resource leaks if some allocations fail
1239 - VFS: Fix line-reading to return proper values
1240 - Video: Fix an issue with very long filenames
1241 - Util: Fix formatting of floats
1242Misc:
1243 - All: Add --help flag for command line programs
1244 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1245 - All: Enable static linking for Windows
1246 - All: Enable static linking for OS X
1247 - All: Threads are now named
1248 - All: Proper handling of Unicode file paths
1249 - ARM7: Add emulation for Undefined CPU mode
1250 - ARM7: Reduce the size of the Thumb instruction table
1251 - GBA: Add status log level
1252 - GBA: GBARewind now returns how many states it has rewound
1253 - GBA: SIO logging layer
1254 - GBA BIOS: Stub out SoundBias
1255 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1256 - GBA: Don't include GBACLIDebugger struct unless needed
1257 - GBA: Savedata is now synced shortly after data finishes being written
1258 - GBA: Process multiple timer events at once, if necessary
1259 - GBA Audio: Implement audio reset for channels A/B
1260 - GBA Audio: Process multiple audio events at once, if necessary
1261 - GBA Hardware: Backport generic RTC source into core
1262 - GBA Input: Allow axes and buttons to be mapped to the same key
1263 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1264 - GBA SIO: Add a dummy driver for Normal mode
1265 - GBA Thread: Add functionality for running callbacks on the GBA thread
1266 - GBA Thread: Split GBASync into a separate file
1267 - GBA Video: Refactor software renderer into separate files
1268 - GBA Video: Slightly optimize mode 0 mosaic rendering
1269 - Debugger: Free watchpoints in addition to breakpoints
1270 - Qt: Handle saving input settings better
1271 - Qt: Move GL frame drawing back onto its own thread
1272 - Qt: Fast forward (held) option moved from Other to Emulation menu
1273 - Qt: Show version info in window title
1274 - Qt: Migrate multiplayer window handling into GBAApp
1275 - Qt: Unified file opening and saving with last location
1276 - Qt: Fix windows being resizable when they shouldn't have been
1277 - Qt: Only hide cursor in full screen
1278 - Qt: Replace pause-after-frame mutex with an atomic
1279 - Qt: Add application icon and XDG desktop files
1280 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1281 - Qt: Don't save window size when entering fullscreen
1282 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1283 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1284 - Qt: Increase usability of key mapper
1285 - Qt: Show checkmark for window sizes
1286 - Qt: Set window path to loaded ROM
1287 - Perf: Ability to load savestates immediately on launch
1288 - SDL: Properly check for initialization
1289 - SDL: Clean up initialization functions
1290 - SDL: Clean up GL context
1291 - Util: Allow disabling the threading code entirely
1292 - VFS: Add sync method to force syncing with backing
1293
12940.2.1: (2015-05-13)
1295Bugfixes:
1296 - All: Fix sanitize-deb script not cleaning up after itself
1297 - All: Fix dependencies for libavcodec on Debian-derived platforms
1298 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1299 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1300 - ARM7: Fix ARM multiply instructions when PC is a destination register
1301 - Debugger: Fix use-after-free in breakpoint clearing code
1302 - Debugger: Fix boundary conditions in tab completion
1303 - GBA: Fix timers not updating timing when writing to only the reload register
1304 - GBA: Fix rewind boundary conditions
1305 - GBA: Add initial I/O register settings for background matrix registers
1306 - GBA: Fix hang when loading a savestate if sync to video is enabled
1307 - GBA: Handle out-of-bounds I/O access
1308 - GBA: Fix bounds-checking on EEPROM access
1309 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1310 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1311 - GBA Memory: Allow SRAM to be 64kB
1312 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1313 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1314 - GBA Video: Fix second frame mode 5
1315 - Perf: Fix race condition if a game crashes immediately on start
1316 - Qt: Fix Display object leak when closing a window
1317 - Qt: Fix .deb dependencies
1318 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1319 - Qt: Fix window not regaining focus after exiting savestate window
1320 - Qt: Fix regression where video would not record if the game had already started
1321 - Qt: Fix potential crash if a gamepad causes focus to change
1322 - Qt: Fix controller axis querying
1323 - Qt: Fix multiplayer windows opening as the wrong size
1324 - Qt: Fix controllers sometimes not loading the right profile
1325 - SDL: Fix boundary conditions for joystick adjustments
1326 - SDL: Allocate properly sized input maps
1327 - SDL: Fix potential build issues when Qt and SDL2 are in use
1328 - Util: Fix resource leak in UTF-8 handling code
1329 - Util: Fix a null-pointer issue when attempting to delete a key
1330 - VFS: Fix resource leaks if some allocations fail
1331 - Video: Fix an issue with very long filenames
1332Misc:
1333 - GBA Memory: Soft-crash if jumping past the end of a ROM
1334 - Qt: Show multiplayer numbers in window title
1335 - Qt: Solar sensor can have shortcuts set
1336
13370.2.0: (2015-04-03)
1338Features:
1339 - Support for gamepad axes, e.g. analog sticks or triggers
1340 - Add scale presets for up to 6x
1341 - Settings window
1342 - Bilinear resampling option
1343 - Add option to skip BIOS start screen
1344 - List of recently opened games
1345 - Support for games using the Solar Sensor
1346 - Better audio resampling via blip-buf
1347 - Game Pak overrides dialog for setting savetype and sensor values
1348 - Support for games using the tilt sensor
1349 - Remappable shortcuts for keyboard and gamepad
1350 - Rewinding of emulation
1351 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1352 - Support IPv6
1353 - Save directory of last loaded file
1354 - Support BPS patches
1355 - Automatically detect and optimize out idle loops
1356 - Configurable game overrides
1357 - Support loading 7-Zip files
1358 - Drag and drop game loading
1359 - Cheat code support
1360 - Runtime configurable audio driver
1361 - Libretro core for use with RetroArch and other front-ends
1362 - Controller profiles for setting different bindings for different controllers
1363 - Ability to lock aspect ratio
1364 - Local link cable support
1365 - Ability to switch which game controller is in use per instance
1366 - Ability to prevent opposing directional input
1367 - Warning dialog if an unimplemented BIOS feature is called
1368 - Debugger: Add CLI "frame", frame advance command
1369 - Debugger: Add CLI functions for writing to memory
1370 - Debugger: Add CLI functions for examining memory regions
1371 - Debugger: Add CLI function for writing a register
1372Bugfixes:
1373 - ARM7: Extend prefetch by one stage
1374 - ARM7: Fix cycle counting for loads
1375 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1376 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1377 - GBA: Initialize gba.sync to null
1378 - GBA: Fix timer initialization
1379 - GBA Audio: Support 16-bit writes to FIFO audio
1380 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1381 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1382 - GBA BIOS: Fix BIOS prefetch after reset
1383 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1384 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1385 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1386 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1387 - GBA Memory: Fix cycle counting for 32-bit load/stores
1388 - GBA RR: Fix fallthrough error when reading tags from a movie
1389 - GBA Thread: Fix possible hang when loading an archive
1390 - GBA Thread: Fix possible deadlock in video sync
1391 - Perf: Fix crash when the GBA thread fails to start
1392 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1393 - Qt: Fix crash when adjusting settings after closing a game
1394 - Qt: Fix crash when starting GDB stub after closing a game
1395 - Qt: Fix patch loading while a game is running
1396 - Qt: Fix crash when loading a game after stopping GDB server
1397 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1398 - Qt: Fix crash when attempting to pause if a game is not running
1399 - SDL: Properly clean up if a game doesn't launch
1400 - Util: Fix sockets on Windows
1401Misc:
1402 - All: Enable link-time optimization
1403 - Debugger: Watchpoints now work on STM/LDM instructions
1404 - Debugger: Clean up GDB stub network interfacing
1405 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1406 - Debugger: Merge Thumb BL instructions when disassembling
1407 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1408 - Debugger: Watchpoints now report address watched (fixes #68)
1409 - Debugger: Add support for soft breakpoints
1410 - Debugger: Make I/O register names be addresses instead of values
1411 - Debugger: Rename read/write commands
1412 - GBA: Improve accuracy of event timing
1413 - GBA: Add API for getting Configuration structs for overrides and input
1414 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1415 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1416 - GBA: Move A/V stream interface into core
1417 - GBA: Savestates now take into account savedata state machines (fixes #109)
1418 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1419 - GBA Memory: Simplify memory API and use fixed bus width
1420 - GBA Thread: Make GBASyncWaitFrameStart time out
1421 - GBA Video: Start video at the last scanline instead of the first
1422 - Qt: Optimize logo drawing
1423 - Qt: Move frame upload back onto main thread
1424 - Qt: Remember window position
1425 - Qt: Double-clicking on the window toggles full screen
1426 - Util: Use proper locale for reading and writing float values
1427
14280.1.1: (2015-01-24)
1429Bugfixes:
1430 - ARM7: Fix LDM writeback to a register already written
1431 - GBA: Fix timers 2 and 3 updating incorrectly
1432 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1433 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1434 - GBA Audio: Properly initialize audio FIFO channels
1435 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1436 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1437 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1438 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1439 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1440 - GBA BIOS: Fix HuffUnComp boundary conditions
1441 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1442 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1443 - GBA Memory: Filter out top nybble of DMA addresses
1444 - GBA Memory: Properly bounds-check VRAM accesses
1445 - GBA Memory: Fix initial DMA state
1446 - GBA Thread: Allow halted games to exit cleanly
1447 - GBA Video: Fix blend issues with obscured middle layers
1448 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1449 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1450 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1451 - GBA Video: Fix sprite boundary conditions with mosaic
1452 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1453 - Qt: Fix issue with set frame sizes being the wrong height
1454 - Qt: Fix emulator crashing when full screen if a game is not running
1455 - Qt: Fix window focus issues
1456 - Qt: Properly set default video recording settings
1457 - Qt: Fix a race condition when a game crashes immediately
1458 - Qt: Fix some cases where key mapping can break if focus is adjusted
1459 - Qt: Fix crash if a game pauses before any frames are shown
1460 - Debugger: Negative PC-relative loads now properly subtract the offset
1461 - Debugger: Align PC-relative loads in Thumb
1462 - Debugger: Fix watchpoints triggering too late
1463 - Debugger: Fix binary print putting spaces between digits
1464 - Video: Ensure FFmpeg encoder has audio frames
1465 - Video: Fix uncompressed PCM audio recording
1466 - Video: Fix FFmpeg crashing when the file extension is wrong
1467 - Util: Fix SOCKET_FAILED macro
1468Misc:
1469 - GBA: Exit cleanly on FATAL if the port supports it
1470 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1471 - Qt: Disable sync to video by default
1472 - Qt: Handle a game crash without crashing
1473 - Qt: Set default log level to FATAL, ERROR and WARN
1474 - Qt: Clarify some phrasing in the menus
1475 - Qt: Clear active buttons when focus is lost
1476
14770.1.0: (2014-12-13)
1478 - Initial release