all repos — mgba @ f6590de2cea808bc62a494203c7a8f04ced8aed0

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9 - ROM information view
 10 - Support for VBA-style cheat codes
 11 - Savestates now store creation timestamps
 12 - Key autofire
 13 - Libretro: Allow blocking opposing directional input
 14 - OpenEmu core for OS X
 15 - Libretro: Settings for using BIOS and skipping intro
 16 - Libretro: Customizable idle loop removal
 17 - Implemented cycle counting for sprite rendering
 18 - Cleaner, unified settings window
 19 - Added a setting for pausing when the emulator is not in focus
 20 - Customizable paths for save games, save states, screenshots and patches
 21Bugfixes:
 22 - Util: Fix PowerPC PNG read/write pixel order
 23 - VFS: Fix VFileReadline and remove _vfdReadline
 24 - GBA Memory: Fix DMA register writing behavior
 25 - GBA BIOS: Fix misaligned CpuSet
 26 - ARM7: Fix sign of unaligned LDRSH
 27 - GBA: Fix warnings when creating and loading savestates
 28 - GBA Memory: Fix DMAs triggering two cycles early
 29 - GBA Hardware: Fix GPIO on big endian
 30 - Util: Fix excessive memory allocation when decoding a PNG
 31 - GBA: Fix Iridion II savetype
 32 - Libretro: Fix aspect ratio
 33 - Qt: Fix some potential crashes with the gamepad mapping
 34 - Debugger: Fix watchpoints in gdb
 35 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 36Misc:
 37 - Qt: Window size command line options are now supported
 38 - Qt: Increase usability of key mapper
 39 - GBA Memory: Use a dynamically sized mask for ROM memory
 40 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 41 - SDL: Support fullscreen in SDL 1.2
 42 - Libretro: Use anonymous memory mappers for large blocks of memory
 43 - Qt: Add 'Apply' button to settings window
 44 - GBA Video: Remove lastHblank, as it is implied
 45 - GBA Config: Add "override" layer for better one-time configuration
 46 - SDL: Allow GBASDLAudio to be used without a thread context
 47 - All: Improved PowerPC support
 48 - All: Fix some undefined behavior warnings
 49 - Util: Use VFile for configuration
 50 - GBA Memory: Implement several unimplemented memory access types
 51 - GBA: Implement bad I/O register loading
 52 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 53 - Util: Add MutexTryLock
 54 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 55 - Qt: Allow use of modifier keys as input
 56 - Qt: Optimize log viewer
 57 - GBA RR: Starting from savestate now embeds the savegame
 58 - Libretro: Add install target for libretro core
 59 - 3DS: Update to new ctrulib API
 60 - GBA RR: Add preliminary SRAM support for VBM loading
 61 - GBA RR: Add support for resets in movies
 62 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 63 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 64 - Qt: Added button for breaking into the GDB debugger
 65
 660.3.2: (2015-12-16)
 67Bugfixes:
 68 - ARM7: Fix STRT/STRBT
 69 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 70 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 71 - Libretro: Fix problems with rumble not turning off
 72 - GBA: Fix idle skip state being retained between games
 73 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 74 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 75 - GBA BIOS: Fix Sqrt sign
 76 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 77 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 78 - GBA Memory: Fix DMA behavior for SRAM accesses
 79 - GBA Memory: Fix Store8 to OBJ VRAM
 80 - GBA Memory: Fix alignment of LDM/STM on SRAM
 81 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 82 - GBA Memory: Fix timing of DMAs
 83 - GBA Video: Fix _mix for 15-bit color
 84 - GBA Video: Fix OAM and palette initialization
 85 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 86 - Qt: Use safer isLoaded check in GameController
 87 - Qt: Fix a race condition in PainterGL that could lead to a crash
 88 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 89 - Qt: Fix font size in memory viewer
 90 - Qt: Fix a crash in the memory viewer
 91 - Qt: Add additional checks in CheatModel to prevent crashes
 92 - Qt: Fix race condition with setting sample rate
 93 - Qt: Fix crash when closing multiplayer windows
 94 - Qt: Fix resetting while paused
 95Misc:
 96 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 97 - Qt: Add mute option to menu
 98
 990.3.1: (2015-10-24)
100Bugfixes:
101 - ARM7: Fix instruction decoding of Thumb shifts
102 - GBA: Deinit savegame when unloading a ROM
103 - GBA: Fix BIOS check on big endian
104 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
105 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
106 - GBA Audio: Fix audio channels being silenced at the wrong time
107 - GBA Memory: Fix bad BIOS Load16 on big endian
108 - GBA Memory: Fix bad Load8 on big endian
109 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
110 - GBA Video: Fix edge case with sprite blend modes and semitransparency
111 - GBA Video: Fix objwin and blending interaction on sprites
112 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
113 - Libretro: Fix a memory leak with the render buffer
114 - Qt: Windows no longer spawn in the top left on first launch
115 - Qt: Fix install path of XDG desktop file with DESTDIR
116 - Qt: Fix drag and drop on Windows
117 - Qt: Reenable double buffering, as disabling it broke some Windows configs
118 - VFS: Fix return values of VFileFILE.read and .write
119Misc:
120 - All: Reset next event to cycles instead of zero to interrupt
121 - All: Add --version flag
122 - ARM7: Force disable LTO on two files to work around a GCC bug
123 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
124 - GBA: Better memory handling with PNG savestates
125 - GBA: Additional savestate sanity checks
126 - GBA: Check for cycle count being too high
127 - GBA Audio: Allow GBAAVStream to have no video callback
128 - GBA BIOS: Implement RegisterRamReset for SIO registers
129 - Qt: Remove useless help icons in dialogs
130 - Qt: Prevent savestate window from opening while in multiplayer
131 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
132 - Qt: Dropping multiplayer windows works more cleanly now
133
1340.3.0: (2015-08-16)
135Features:
136 - Ability to hide individual background layers, or OBJs
137 - Ability to mute individual audio channels
138 - Palette viewer and exporter
139 - Volume control
140 - More shortcuts are editable (e.g. quick save/load)
141 - Rewind now shows the frame after rewinding
142 - Import/Export of GameShark/Action Replay snapshots
143 - Add "Step backwards" item for single increment rewind
144 - Deadzone estimation for game controllers
145 - Analog inputs can be used for shortcuts
146 - Menu items for specific solar sensor brightness levels
147 - Remappable controls for tilt and gyroscope sensors
148 - Status messages for actions taken while a game is running (e.g. save/load state)
149 - Memory inspector
150 - Screensaver can now be suspended while a game is running
151 - Load/save the most recent savestate slot
152 - Support varible speed (PWM) rumble
153 - Ability to cap fast forward speed
154 - Finer control over FPS target
155 - Holdable shortcut for rewinding one frame at a time
156 - Ability to boot directly into the BIOS
157 - Preliminary support for yanking out the game pak while a game is running
158 - Thumb-drive mode by putting a file called portable.ini in the same folder
159 - Configurable display driver, between software and OpenGL
160 - Undo-able savestate loading and saving
161 - Controller profiles now store shortcut settings
162 - Default controller profiles for several common controllers
163 - Libretro now supports BIOS, rumble and solar sensor
164 - Implement BIOS call Stop, for sleep mode
165 - Automatically load patches, if found
166 - Improved video synchronization
167 - Configurable audio output sample rate
168Bugfixes:
169 - ARM7: Fix SWI and IRQ timings
170 - ARM7: Fix Thumb MUL timing
171 - ARM7: Fix timing of multiplies to use N cycles
172 - ARM7: ARMHotplugDetach should call deinit
173 - Debugger: Fix use-after-free in breakpoint clearing code
174 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
175 - GBA: Cap audio FIFO read size during deserialization
176 - GBA: Check for corrupted savestates when loading
177 - GBA: Check for improperly sized savestates when loading
178 - GBA: Check for savestates made from differently sized ROMs
179 - GBA: Fix calls to endian-independent loadstores
180 - GBA: Fix timing of reading from timer registers
181 - GBA: Ensure cycles never go negative
182 - GBA Audio: Force audio FIFOs to 32-bit
183 - GBA Audio: Fix audio pitch changing when adjusting buffer size
184 - GBA Audio: Fix sample order in audio channel 3
185 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
186 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
187 - GBA Memory: Improve Thumb open bus behavior
188 - GBA Memory: Fix potential DMA issue when loading a savestate
189 - GBA Memory: Fix load/store multiple video memory waitstates
190 - GBA SIO: Fix reseting when there are SIO devices attached
191 - GBA Video: Blended sprites should never have other effects applied
192 - GBA Video: Fix out-of-bounds tiles in mosaic
193 - GBA Video: Fix windows not affecting sprites
194 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
195 - GBA Video: Fix timing on first scanline
196 - Qt: Better cleanup when a game crashes
197 - Qt: Fix open ROM dialog filtering for archive formats
198 - Qt: Cap the maximum number of multiplayer windows
199 - Qt: Fix maximum year in sensor override
200 - Qt: Fix window being too tall after exiting fullscreen
201 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
202 - Qt: Fix analog buttons not getting unmapped
203 - Qt: Fix passing command line options
204 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
205 - SDL: Fix SDL build when OpenGL is missing
206 - Util: Allow loading IPS patches that grow the ROM
207 - VFS: Fix resource leaks if some allocations fail
208 - VFS: Fix line-reading to return proper values
209 - Video: Fix an issue with very long filenames
210 - Util: Fix formatting of floats
211Misc:
212 - All: Add --help flag for command line programs
213 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
214 - All: Enable static linking for Windows
215 - All: Enable static linking for OS X
216 - All: Threads are now named
217 - All: Proper handling of Unicode file paths
218 - ARM7: Add emulation for Undefined CPU mode
219 - ARM7: Reduce the size of the Thumb instruction table
220 - GBA: Add status log level
221 - GBA: GBARewind now returns how many states it has rewound
222 - GBA: SIO logging layer
223 - GBA BIOS: Stub out SoundBias
224 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
225 - GBA: Don't include GBACLIDebugger struct unless needed
226 - GBA: Savedata is now synced shortly after data finishes being written
227 - GBA: Process multiple timer events at once, if necessary
228 - GBA Audio: Implement audio reset for channels A/B
229 - GBA Audio: Process multiple audio events at once, if necessary
230 - GBA Hardware: Backport generic RTC source into core
231 - GBA Input: Allow axes and buttons to be mapped to the same key
232 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
233 - GBA SIO: Add a dummy driver for Normal mode
234 - GBA Thread: Add functionality for running callbacks on the GBA thread
235 - GBA Thread: Split GBASync into a separate file
236 - GBA Video: Refactor software renderer into separate files
237 - GBA Video: Slightly optimize mode 0 mosaic rendering
238 - Debugger: Free watchpoints in addition to breakpoints
239 - Qt: Handle saving input settings better
240 - Qt: Move GL frame drawing back onto its own thread
241 - Qt: Fast forward (held) option moved from Other to Emulation menu
242 - Qt: Show version info in window title
243 - Qt: Migrate multiplayer window handling into GBAApp
244 - Qt: Unified file opening and saving with last location
245 - Qt: Fix windows being resizable when they shouldn't have been
246 - Qt: Only hide cursor in full screen
247 - Qt: Replace pause-after-frame mutex with an atomic
248 - Qt: Add application icon and XDG desktop files
249 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
250 - Qt: Don't save window size when entering fullscreen
251 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
252 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
253 - Qt: Increase usability of key mapper
254 - Qt: Show checkmark for window sizes
255 - Qt: Set window path to loaded ROM
256 - Perf: Ability to load savestates immediately on launch
257 - SDL: Properly check for initialization
258 - SDL: Clean up initialization functions
259 - SDL: Clean up GL context
260 - Util: Allow disabling the threading code entirely
261 - VFS: Add sync method to force syncing with backing
262
2630.2.1: (2015-05-13)
264Bugfixes:
265 - All: Fix sanitize-deb script not cleaning up after itself
266 - All: Fix dependencies for libavcodec on Debian-derived platforms
267 - ARM7: Handle writeback for PC in addressing modes 2 and 3
268 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
269 - ARM7: Fix ARM multiply instructions when PC is a destination register
270 - Debugger: Fix use-after-free in breakpoint clearing code
271 - Debugger: Fix boundary conditions in tab completion
272 - GBA: Fix timers not updating timing when writing to only the reload register
273 - GBA: Fix rewind boundary conditions
274 - GBA: Add initial I/O register settings for background matrix registers
275 - GBA: Fix hang when loading a savestate if sync to video is enabled
276 - GBA: Handle out-of-bounds I/O access
277 - GBA: Fix bounds-checking on EEPROM access
278 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
279 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
280 - GBA Memory: Allow SRAM to be 64kB
281 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
282 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
283 - GBA Video: Fix second frame mode 5
284 - Perf: Fix race condition if a game crashes immediately on start
285 - Qt: Fix Display object leak when closing a window
286 - Qt: Fix .deb dependencies
287 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
288 - Qt: Fix window not regaining focus after exiting savestate window
289 - Qt: Fix regression where video would not record if the game had already started
290 - Qt: Fix potential crash if a gamepad causes focus to change
291 - Qt: Fix controller axis querying
292 - Qt: Fix multiplayer windows opening as the wrong size
293 - Qt: Fix controllers sometimes not loading the right profile
294 - SDL: Fix boundary conditions for joystick adjustments
295 - SDL: Allocate properly sized input maps
296 - SDL: Fix potential build issues when Qt and SDL2 are in use
297 - Util: Fix resource leak in UTF-8 handling code
298 - Util: Fix a null-pointer issue when attempting to delete a key
299 - VFS: Fix resource leaks if some allocations fail
300 - Video: Fix an issue with very long filenames
301Misc:
302 - GBA Memory: Soft-crash if jumping past the end of a ROM
303 - Qt: Show multiplayer numbers in window title
304 - Qt: Solar sensor can have shortcuts set
305
3060.2.0: (2015-04-03)
307Features:
308 - Support for gamepad axes, e.g. analog sticks or triggers
309 - Add scale presets for up to 6x
310 - Settings window
311 - Bilinear resampling option
312 - Add option to skip BIOS start screen
313 - List of recently opened games
314 - Support for games using the Solar Sensor
315 - Better audio resampling via blip-buf
316 - Game Pak overrides dialog for setting savetype and sensor values
317 - Support for games using the tilt sensor
318 - Remappable shortcuts for keyboard and gamepad
319 - Rewinding of emulation
320 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
321 - Support IPv6
322 - Save directory of last loaded file
323 - Support BPS patches
324 - Automatically detect and optimize out idle loops
325 - Configurable game overrides
326 - Support loading 7-Zip files
327 - Drag and drop game loading
328 - Cheat code support
329 - Runtime configurable audio driver
330 - Libretro core for use with RetroArch and other front-ends
331 - Controller profiles for setting different bindings for different controllers
332 - Ability to lock aspect ratio
333 - Local link cable support
334 - Ability to switch which game controller is in use per instance
335 - Ability to prevent opposing directional input
336 - Warning dialog if an unimplemented BIOS feature is called
337 - Debugger: Add CLI "frame", frame advance command
338 - Debugger: Add CLI functions for writing to memory
339 - Debugger: Add CLI functions for examining memory regions
340 - Debugger: Add CLI function for writing a register
341Bugfixes:
342 - ARM7: Extend prefetch by one stage
343 - ARM7: Fix cycle counting for loads
344 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
345 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
346 - GBA: Initialize gba.sync to null
347 - GBA: Fix timer initialization
348 - GBA Audio: Support 16-bit writes to FIFO audio
349 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
350 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
351 - GBA BIOS: Fix BIOS prefetch after reset
352 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
353 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
354 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
355 - GBA Memory: Fix I cycles that had been moved to ARM7 core
356 - GBA Memory: Fix cycle counting for 32-bit load/stores
357 - GBA RR: Fix fallthrough error when reading tags from a movie
358 - GBA Thread: Fix possible hang when loading an archive
359 - GBA Thread: Fix possible deadlock in video sync
360 - Perf: Fix crash when the GBA thread fails to start
361 - Qt: Fix crash starting a GDB stub if a game isn't loaded
362 - Qt: Fix crash when adjusting settings after closing a game
363 - Qt: Fix crash when starting GDB stub after closing a game
364 - Qt: Fix patch loading while a game is running
365 - Qt: Fix crash when loading a game after stopping GDB server
366 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
367 - Qt: Fix crash when attempting to pause if a game is not running
368 - SDL: Properly clean up if a game doesn't launch
369 - Util: Fix sockets on Windows
370Misc:
371 - All: Enable link-time optimization
372 - Debugger: Watchpoints now work on STM/LDM instructions
373 - Debugger: Clean up GDB stub network interfacing
374 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
375 - Debugger: Merge Thumb BL instructions when disassembling
376 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
377 - Debugger: Watchpoints now report address watched (fixes #68)
378 - Debugger: Add support for soft breakpoints
379 - Debugger: Make I/O register names be addresses instead of values
380 - Debugger: Rename read/write commands
381 - GBA: Improve accuracy of event timing
382 - GBA: Add API for getting Configuration structs for overrides and input
383 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
384 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
385 - GBA: Move A/V stream interface into core
386 - GBA: Savestates now take into account savedata state machines (fixes #109)
387 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
388 - GBA Memory: Simplify memory API and use fixed bus width
389 - GBA Thread: Make GBASyncWaitFrameStart time out
390 - GBA Video: Start video at the last scanline instead of the first
391 - Qt: Optimize logo drawing
392 - Qt: Move frame upload back onto main thread
393 - Qt: Remember window position
394 - Qt: Double-clicking on the window toggles full screen
395 - Util: Use proper locale for reading and writing float values
396
3970.1.1: (2015-01-24)
398Bugfixes:
399 - ARM7: Fix LDM writeback to a register already written
400 - GBA: Fix timers 2 and 3 updating incorrectly
401 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
402 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
403 - GBA Audio: Properly initialize audio FIFO channels
404 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
405 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
406 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
407 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
408 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
409 - GBA BIOS: Fix HuffUnComp boundary conditions
410 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
411 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
412 - GBA Memory: Filter out top nybble of DMA addresses
413 - GBA Memory: Properly bounds-check VRAM accesses
414 - GBA Memory: Fix initial DMA state
415 - GBA Thread: Allow halted games to exit cleanly
416 - GBA Video: Fix blend issues with obscured middle layers
417 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
418 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
419 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
420 - GBA Video: Fix sprite boundary conditions with mosaic
421 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
422 - Qt: Fix issue with set frame sizes being the wrong height
423 - Qt: Fix emulator crashing when full screen if a game is not running
424 - Qt: Fix window focus issues
425 - Qt: Properly set default video recording settings
426 - Qt: Fix a race condition when a game crashes immediately
427 - Qt: Fix some cases where key mapping can break if focus is adjusted
428 - Qt: Fix crash if a game pauses before any frames are shown
429 - Debugger: Negative PC-relative loads now properly subtract the offset
430 - Debugger: Align PC-relative loads in Thumb
431 - Debugger: Fix watchpoints triggering too late
432 - Debugger: Fix binary print putting spaces between digits
433 - Video: Ensure FFmpeg encoder has audio frames
434 - Video: Fix uncompressed PCM audio recording
435 - Video: Fix FFmpeg crashing when the file extension is wrong
436 - Util: Fix SOCKET_FAILED macro
437Misc:
438 - GBA: Exit cleanly on FATAL if the port supports it
439 - GBA Memory: Implement 16- and 32-bit loads from SRAM
440 - Qt: Disable sync to video by default
441 - Qt: Handle a game crash without crashing
442 - Qt: Set default log level to FATAL, ERROR and WARN
443 - Qt: Clarify some phrasing in the menus
444 - Qt: Clear active buttons when focus is lost
445
4460.1.0: (2014-12-13)
447 - Initial release