all repos — mgba @ f6755a6e1b7b0cf2b944cd8ca842746f11d6bf82

mGBA Game Boy Advance Emulator

src/gba/serialize.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/serialize.h>
  7
  8#include <mgba/internal/arm/macros.h>
  9#include <mgba/internal/gba/io.h>
 10#include <mgba/internal/gba/rr/rr.h>
 11
 12#include <mgba-util/memory.h>
 13#include <mgba-util/vfs.h>
 14
 15#include <fcntl.h>
 16
 17const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 18const uint32_t GBA_SAVESTATE_VERSION = 0x00000003;
 19
 20mLOG_DEFINE_CATEGORY(GBA_STATE, "GBA Savestate", "gba.serialize");
 21
 22struct GBABundledState {
 23	struct GBASerializedState* state;
 24	struct mStateExtdata* extdata;
 25};
 26
 27void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 28	STORE_32(GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, 0, &state->versionMagic);
 29	STORE_32(gba->biosChecksum, 0, &state->biosChecksum);
 30	STORE_32(gba->romCrc32, 0, &state->romCrc32);
 31	STORE_32(gba->timing.masterCycles, 0, &state->masterCycles);
 32
 33	if (gba->memory.rom) {
 34		state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 35		memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 36	} else {
 37		state->id = 0;
 38		memset(state->title, 0, sizeof(state->title));
 39	}
 40
 41	int i;
 42	for (i = 0; i < 16; ++i) {
 43		STORE_32(gba->cpu->gprs[i], i * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
 44	}
 45	STORE_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
 46	STORE_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
 47	STORE_32(gba->cpu->cycles, 0, &state->cpu.cycles);
 48	STORE_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
 49	for (i = 0; i < 6; ++i) {
 50		int j;
 51		for (j = 0; j < 7; ++j) {
 52			STORE_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
 53		}
 54		STORE_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
 55	}
 56
 57	STORE_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
 58	STORE_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
 59	STORE_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
 60	STORE_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
 61
 62	GBASerializedMiscFlags miscFlags = 0;
 63	miscFlags = GBASerializedMiscFlagsSetHalted(miscFlags, gba->cpu->halted);
 64	miscFlags = GBASerializedMiscFlagsSetPOSTFLG(miscFlags, gba->memory.io[REG_POSTFLG >> 1] & 1);
 65	if (mTimingIsScheduled(&gba->timing, &gba->irqEvent)) {
 66		miscFlags = GBASerializedMiscFlagsFillIrqPending(miscFlags);
 67		STORE_32(gba->irqEvent.when - mTimingCurrentTime(&gba->timing), 0, &state->nextIrq);
 68	}
 69	STORE_32(miscFlags, 0, &state->miscFlags);
 70
 71	GBAMemorySerialize(&gba->memory, state);
 72	GBAIOSerialize(gba, state);
 73	GBAVideoSerialize(&gba->video, state);
 74	GBAAudioSerialize(&gba->audio, state);
 75	GBASavedataSerialize(&gba->memory.savedata, state);
 76
 77	state->associatedStreamId = 0;
 78	if (gba->rr) {
 79		gba->rr->stateSaved(gba->rr, state);
 80	}
 81}
 82
 83bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
 84	bool error = false;
 85	int32_t check;
 86	uint32_t ucheck;
 87	LOAD_32(ucheck, 0, &state->versionMagic);
 88	if (ucheck > GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
 89		mLOG(GBA_STATE, WARN, "Invalid or too new savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
 90		error = true;
 91	} else if (ucheck < GBA_SAVESTATE_MAGIC) {
 92		mLOG(GBA_STATE, WARN, "Invalid savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
 93		error = true;
 94	} else if (ucheck < GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
 95		mLOG(GBA_STATE, WARN, "Old savestate: expected %08X, got %08X, continuing anyway", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
 96	}
 97	LOAD_32(ucheck, 0, &state->biosChecksum);
 98	if (ucheck != gba->biosChecksum) {
 99		mLOG(GBA_STATE, WARN, "Savestate created using a different version of the BIOS: expected %08X, got %08X", gba->biosChecksum, ucheck);
100		uint32_t pc;
101		LOAD_32(pc, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
102		if (pc < SIZE_BIOS && pc >= 0x20) {
103			error = true;
104		}
105	}
106	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
107		mLOG(GBA_STATE, WARN, "Savestate is for a different game");
108		error = true;
109	} else if (!gba->memory.rom && state->id != 0) {
110		mLOG(GBA_STATE, WARN, "Savestate is for a game, but no game loaded");
111		error = true;
112	}
113	LOAD_32(ucheck, 0, &state->romCrc32);
114	if (ucheck != gba->romCrc32) {
115		mLOG(GBA_STATE, WARN, "Savestate is for a different version of the game");
116	}
117	LOAD_32(check, 0, &state->cpu.cycles);
118	if (check < 0) {
119		mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are negative");
120		error = true;
121	}
122	if (check >= (int32_t) GBA_ARM7TDMI_FREQUENCY) {
123		mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are too high");
124		error = true;
125	}
126	LOAD_32(check, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
127	int region = (check >> BASE_OFFSET);
128	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((check - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
129		mLOG(GBA_STATE, WARN, "Savestate created using a differently sized version of the ROM");
130		error = true;
131	}
132	if (error) {
133		return false;
134	}
135	mTimingClear(&gba->timing);
136	LOAD_32(gba->timing.masterCycles, 0, &state->masterCycles);
137
138	size_t i;
139	for (i = 0; i < 16; ++i) {
140		LOAD_32(gba->cpu->gprs[i], i * sizeof(gba->cpu->gprs[0]), state->cpu.gprs);
141	}
142	LOAD_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
143	LOAD_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
144	LOAD_32(gba->cpu->cycles, 0, &state->cpu.cycles);
145	LOAD_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
146	for (i = 0; i < 6; ++i) {
147		int j;
148		for (j = 0; j < 7; ++j) {
149			LOAD_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
150		}
151		LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
152	}
153	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
154	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
155	if (state->biosPrefetch) {
156		LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
157	}
158	LOAD_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
159	if (gba->cpu->cpsr.t) {
160		gba->cpu->executionMode = MODE_THUMB;
161		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
162			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
163			LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
164			gba->cpu->prefetch[0] &= 0xFFFF;
165			gba->cpu->prefetch[1] &= 0xFFFF;
166		} else {
167			// Maintain backwards compat
168			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
169			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
170		}
171	} else {
172		gba->cpu->executionMode = MODE_ARM;
173		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
174			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
175			LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
176		} else {
177			// Maintain backwards compat
178			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
179			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
180		}
181	}
182	GBASerializedMiscFlags miscFlags = 0;
183	LOAD_32(miscFlags, 0, &state->miscFlags);
184	gba->cpu->halted = GBASerializedMiscFlagsGetHalted(miscFlags);
185	gba->memory.io[REG_POSTFLG >> 1] = GBASerializedMiscFlagsGetPOSTFLG(miscFlags);
186	if (GBASerializedMiscFlagsIsIrqPending(miscFlags)) {
187		int32_t when;
188		LOAD_32(when, 0, &state->nextIrq);
189		mTimingSchedule(&gba->timing, &gba->irqEvent, when);		
190	}
191
192	GBAVideoDeserialize(&gba->video, state);
193	GBAMemoryDeserialize(&gba->memory, state);
194	GBAIODeserialize(gba, state);
195	GBAAudioDeserialize(&gba->audio, state);
196	GBASavedataDeserialize(&gba->memory.savedata, state);
197
198	if (gba->rr) {
199		gba->rr->stateLoaded(gba->rr, state);
200	}
201
202	gba->timing.reroot = gba->timing.root;
203	gba->timing.root = NULL;
204
205	return true;
206}