src/platform/psp2/psp2-context.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "psp2-context.h"
7
8#include <mgba/core/blip_buf.h>
9#include <mgba/core/core.h>
10
11#ifdef M_CORE_GBA
12#include <mgba/internal/gba/gba.h>
13#endif
14#ifdef M_CORE_GB
15#include <mgba/internal/gb/gb.h>
16#endif
17
18#include "feature/gui/gui-runner.h"
19#include <mgba/internal/gba/input.h>
20
21#include <mgba-util/memory.h>
22#include <mgba-util/circle-buffer.h>
23#include <mgba-util/math.h>
24#include <mgba-util/threading.h>
25#include <mgba-util/vfs.h>
26#include <mgba-util/platform/psp2/sce-vfs.h>
27
28#include <psp2/appmgr.h>
29#include <psp2/audioout.h>
30#include <psp2/camera.h>
31#include <psp2/ctrl.h>
32#include <psp2/display.h>
33#include <psp2/gxm.h>
34#include <psp2/kernel/sysmem.h>
35#include <psp2/motion.h>
36
37#include <vita2d.h>
38
39#define RUMBLE_PWM 8
40#define CDRAM_ALIGN 0x40000
41
42mLOG_DECLARE_CATEGORY(GUI_PSP2);
43mLOG_DEFINE_CATEGORY(GUI_PSP2, "Vita", "gui.psp2");
44
45static enum ScreenMode {
46 SM_BACKDROP,
47 SM_PLAIN,
48 SM_FULL,
49 SM_ASPECT,
50 SM_MAX
51} screenMode;
52
53static void* outputBuffer;
54static vita2d_texture* tex;
55static vita2d_texture* oldTex;
56static vita2d_texture* screenshot;
57static Thread audioThread;
58static bool interframeBlending = false;
59static bool sgbCrop = false;
60
61static struct mSceRotationSource {
62 struct mRotationSource d;
63 struct SceMotionSensorState state;
64} rotation;
65
66static struct mSceRumble {
67 struct mRumble d;
68 struct CircleBuffer history;
69 int current;
70} rumble;
71
72static struct mSceImageSource {
73 struct mImageSource d;
74 SceUID memblock;
75 void* buffer;
76 unsigned cam;
77 size_t bufferOffset;
78} camera;
79
80static struct mAVStream stream;
81
82bool frameLimiter = true;
83
84extern const uint8_t _binary_backdrop_png_start[];
85static vita2d_texture* backdrop = 0;
86
87#define PSP2_SAMPLES 512
88#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 16)
89
90static struct mPSP2AudioContext {
91 struct GBAStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE];
92 size_t writeOffset;
93 size_t readOffset;
94 size_t samples;
95 Mutex mutex;
96 Condition cond;
97 bool running;
98} audioContext;
99
100void mPSP2MapKey(struct mInputMap* map, int pspKey, int key) {
101 mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
102}
103
104static THREAD_ENTRY _audioThread(void* context) {
105 struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
106 uint32_t zeroBuffer[PSP2_SAMPLES] = {0};
107 void* buffer = zeroBuffer;
108 int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
109 while (audio->running) {
110 MutexLock(&audio->mutex);
111 if (buffer != zeroBuffer) {
112 // Can only happen in successive iterations
113 audio->samples -= PSP2_SAMPLES;
114 ConditionWake(&audio->cond);
115 }
116 if (audio->samples >= PSP2_SAMPLES) {
117 buffer = &audio->buffer[audio->readOffset];
118 audio->readOffset += PSP2_SAMPLES;
119 if (audio->readOffset >= PSP2_AUDIO_BUFFER_SIZE) {
120 audio->readOffset = 0;
121 }
122 // Don't mark samples as read until the next loop iteration to prevent
123 // writing to the buffer while being read (see above)
124 } else {
125 buffer = zeroBuffer;
126 }
127 MutexUnlock(&audio->mutex);
128
129 sceAudioOutOutput(audioPort, buffer);
130 }
131 sceAudioOutReleasePort(audioPort);
132 return 0;
133}
134
135static void _sampleRotation(struct mRotationSource* source) {
136 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
137 sceMotionGetSensorState(&rotation->state, 1);
138}
139
140static int32_t _readTiltX(struct mRotationSource* source) {
141 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
142 return rotation->state.accelerometer.x * 0x30000000;
143}
144
145static int32_t _readTiltY(struct mRotationSource* source) {
146 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
147 return rotation->state.accelerometer.y * -0x30000000;
148}
149
150static int32_t _readGyroZ(struct mRotationSource* source) {
151 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
152 return rotation->state.gyro.z * -0x10000000;
153}
154
155static void _setRumble(struct mRumble* source, int enable) {
156 struct mSceRumble* rumble = (struct mSceRumble*) source;
157 rumble->current += enable;
158 if (CircleBufferSize(&rumble->history) == RUMBLE_PWM) {
159 int8_t oldLevel;
160 CircleBufferRead8(&rumble->history, &oldLevel);
161 rumble->current -= oldLevel;
162 }
163 CircleBufferWrite8(&rumble->history, enable);
164 int small = (rumble->current << 21) / 65793;
165 int big = ((rumble->current * rumble->current) << 18) / 65793;
166 struct SceCtrlActuator state = {
167 small,
168 big
169 };
170 sceCtrlSetActuator(1, &state);
171}
172
173static void _resetCamera(struct mSceImageSource* imageSource) {
174 if (!imageSource->cam) {
175 return;
176 }
177
178 sceCameraOpen(imageSource->cam - 1, &(SceCameraInfo) {
179 .size = sizeof(SceCameraInfo),
180 .format = 5, // SCE_CAMERA_FORMAT_ABGR
181 .resolution = SCE_CAMERA_RESOLUTION_176_144,
182 .framerate = SCE_CAMERA_FRAMERATE_30_FPS,
183 .sizeIBase = 176 * 144 * 4,
184 .pitch = 0,
185 .pIBase = imageSource->buffer,
186 });
187 sceCameraStart(imageSource->cam - 1);
188}
189
190static void _startRequestImage(struct mImageSource* source, unsigned w, unsigned h, int colorFormats) {
191 UNUSED(colorFormats);
192 struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
193
194 if (!imageSource->buffer) {
195 imageSource->memblock = sceKernelAllocMemBlock("camera", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, CDRAM_ALIGN, NULL);
196 sceKernelGetMemBlockBase(imageSource->memblock, &imageSource->buffer);
197 }
198
199 if (!imageSource->cam) {
200 return;
201 }
202
203 _resetCamera(imageSource);
204 imageSource->bufferOffset = (176 - w) / 2 + (144 - h) * 176 / 2;
205
206 SceCameraRead read = {
207 sizeof(SceCameraRead),
208 1
209 };
210 sceCameraRead(imageSource->cam - 1, &read);
211}
212
213static void _stopRequestImage(struct mImageSource* source) {
214 struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
215 if (imageSource->cam) {
216 sceCameraStop(imageSource->cam - 1);
217 sceCameraClose(imageSource->cam - 1);
218 }
219 sceKernelFreeMemBlock(imageSource->memblock);
220 imageSource->buffer = NULL;
221}
222
223
224static void _requestImage(struct mImageSource* source, const void** buffer, size_t* stride, enum mColorFormat* colorFormat) {
225 struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
226
227 if (!imageSource->cam) {
228 memset(imageSource->buffer, 0, 176 * 144 * 4);
229 *buffer = (uint32_t*) imageSource->buffer;
230 *stride = 176;
231 *colorFormat = mCOLOR_XBGR8;
232 return;
233 }
234
235 *buffer = (uint32_t*) imageSource->buffer + imageSource->bufferOffset;
236 *stride = 176;
237 *colorFormat = mCOLOR_XBGR8;
238
239 SceCameraRead read = {
240 sizeof(SceCameraRead),
241 1
242 };
243 sceCameraRead(imageSource->cam - 1, &read);
244}
245
246static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) {
247 UNUSED(stream);
248 MutexLock(&audioContext.mutex);
249 while (audioContext.samples + PSP2_SAMPLES >= PSP2_AUDIO_BUFFER_SIZE) {
250 if (!frameLimiter) {
251 blip_clear(left);
252 blip_clear(right);
253 MutexUnlock(&audioContext.mutex);
254 return;
255 }
256 ConditionWait(&audioContext.cond, &audioContext.mutex);
257 }
258 struct GBAStereoSample* samples = &audioContext.buffer[audioContext.writeOffset];
259 blip_read_samples(left, &samples[0].left, PSP2_SAMPLES, true);
260 blip_read_samples(right, &samples[0].right, PSP2_SAMPLES, true);
261 audioContext.samples += PSP2_SAMPLES;
262 audioContext.writeOffset += PSP2_SAMPLES;
263 if (audioContext.writeOffset >= PSP2_AUDIO_BUFFER_SIZE) {
264 audioContext.writeOffset = 0;
265 }
266 MutexUnlock(&audioContext.mutex);
267}
268
269uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
270 SceCtrlData pad;
271 sceCtrlPeekBufferPositiveExt2(0, &pad, 1);
272
273 int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
274 int angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
275 if (angles != GBA_KEY_NONE) {
276 activeKeys |= 1 << angles;
277 }
278 angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
279 if (angles != GBA_KEY_NONE) {
280 activeKeys |= 1 << angles;
281 }
282 angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
283 if (angles != GBA_KEY_NONE) {
284 activeKeys |= 1 << angles;
285 }
286 angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
287 if (angles != GBA_KEY_NONE) {
288 activeKeys |= 1 << angles;
289 }
290 return activeKeys;
291}
292
293void mPSP2SetFrameLimiter(struct mGUIRunner* runner, bool limit) {
294 UNUSED(runner);
295 if (!frameLimiter && limit) {
296 MutexLock(&audioContext.mutex);
297 while (audioContext.samples) {
298 ConditionWait(&audioContext.cond, &audioContext.mutex);
299 }
300 MutexUnlock(&audioContext.mutex);
301 }
302 frameLimiter = limit;
303}
304
305void mPSP2Setup(struct mGUIRunner* runner) {
306 mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
307 mCoreLoadForeignConfig(runner->core, &runner->config);
308
309 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
310 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
311 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
312 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
313 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
314 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
315 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
316 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
317 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_L1, GBA_KEY_L);
318 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_R1, GBA_KEY_R);
319
320 struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
321 mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
322 desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
323 mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
324
325 unsigned width, height;
326 runner->core->desiredVideoDimensions(runner->core, &width, &height);
327 tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
328 oldTex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
329 screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
330
331 outputBuffer = anonymousMemoryMap(256 * toPow2(height) * 4);
332 runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
333 runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
334
335 rotation.d.sample = _sampleRotation;
336 rotation.d.readTiltX = _readTiltX;
337 rotation.d.readTiltY = _readTiltY;
338 rotation.d.readGyroZ = _readGyroZ;
339 runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation.d);
340
341 rumble.d.setRumble = _setRumble;
342 CircleBufferInit(&rumble.history, RUMBLE_PWM);
343 runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);
344
345 camera.d.startRequestImage = _startRequestImage;
346 camera.d.stopRequestImage = _stopRequestImage;
347 camera.d.requestImage = _requestImage;
348 camera.buffer = NULL;
349 camera.cam = 1;
350 runner->core->setPeripheral(runner->core, mPERIPH_IMAGE_SOURCE, &camera.d);
351
352
353 stream.videoDimensionsChanged = NULL;
354 stream.postAudioFrame = NULL;
355 stream.postAudioBuffer = _postAudioBuffer;
356 stream.postVideoFrame = NULL;
357 runner->core->setAVStream(runner->core, &stream);
358
359 frameLimiter = true;
360 backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
361
362 unsigned mode;
363 if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) {
364 screenMode = mode;
365 }
366 if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
367 camera.cam = mode;
368 }
369 int fakeBool;
370 if (mCoreConfigGetIntValue(&runner->config, "sgb.borderCrop", &fakeBool)) {
371 sgbCrop = fakeBool;
372 }
373}
374
375void mPSP2LoadROM(struct mGUIRunner* runner) {
376 float rate = 60.0f / 1.001f;
377 sceDisplayGetRefreshRate(&rate);
378 double ratio = GBAAudioCalculateRatio(1, rate, 1);
379 blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
380 blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);
381
382 switch (runner->core->platform(runner->core)) {
383#ifdef M_CORE_GBA
384 case PLATFORM_GBA:
385 if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
386 sceMotionStartSampling();
387 }
388 break;
389#endif
390#ifdef M_CORE_GB
391 case PLATFORM_GB:
392 if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
393 sceMotionStartSampling();
394 }
395 break;
396#endif
397 default:
398 break;
399 }
400
401 int fakeBool;
402 if (mCoreConfigGetIntValue(&runner->config, "interframeBlending", &fakeBool)) {
403 interframeBlending = fakeBool;
404 }
405
406 // Backcompat: Old versions of mGBA use an older binding system that has different mappings for L/R
407 if (!sceKernelIsPSVitaTV()) {
408 int key = mInputMapKey(&runner->core->inputMap, PSP2_INPUT, __builtin_ctz(SCE_CTRL_L2));
409 if (key >= 0) {
410 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_L1, key);
411 }
412 key = mInputMapKey(&runner->core->inputMap, PSP2_INPUT, __builtin_ctz(SCE_CTRL_R2));
413 if (key >= 0) {
414 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_R1, key);
415 }
416 }
417
418 MutexInit(&audioContext.mutex);
419 ConditionInit(&audioContext.cond);
420 memset(audioContext.buffer, 0, sizeof(audioContext.buffer));
421 audioContext.readOffset = 0;
422 audioContext.writeOffset = 0;
423 audioContext.running = true;
424 ThreadCreate(&audioThread, _audioThread, &audioContext);
425}
426
427
428void mPSP2UnloadROM(struct mGUIRunner* runner) {
429 switch (runner->core->platform(runner->core)) {
430#ifdef M_CORE_GBA
431 case PLATFORM_GBA:
432 if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
433 sceMotionStopSampling();
434 }
435 break;
436#endif
437#ifdef M_CORE_GB
438 case PLATFORM_GB:
439 if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
440 sceMotionStopSampling();
441 }
442 break;
443#endif
444 default:
445 break;
446 }
447 audioContext.running = false;
448 ThreadJoin(&audioThread);
449}
450
451void mPSP2Paused(struct mGUIRunner* runner) {
452 UNUSED(runner);
453 struct SceCtrlActuator state = {
454 0,
455 0
456 };
457 sceCtrlSetActuator(1, &state);
458 frameLimiter = true;
459}
460
461void mPSP2Unpaused(struct mGUIRunner* runner) {
462 unsigned mode;
463 if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode != screenMode) {
464 screenMode = mode;
465 }
466
467 if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
468 if (mode != camera.cam) {
469 if (camera.buffer) {
470 sceCameraStop(camera.cam - 1);
471 sceCameraClose(camera.cam - 1);
472 }
473 camera.cam = mode;
474 if (camera.buffer) {
475 _resetCamera(&camera);
476 }
477 }
478 }
479
480 int fakeBool;
481 if (mCoreConfigGetIntValue(&runner->config, "interframeBlending", &fakeBool)) {
482 interframeBlending = fakeBool;
483 }
484
485 if (mCoreConfigGetIntValue(&runner->config, "sgb.borderCrop", &fakeBool)) {
486 sgbCrop = fakeBool;
487 }
488}
489
490void mPSP2Teardown(struct mGUIRunner* runner) {
491 UNUSED(runner);
492 CircleBufferDeinit(&rumble.history);
493 vita2d_free_texture(tex);
494 vita2d_free_texture(oldTex);
495 vita2d_free_texture(screenshot);
496 mappedMemoryFree(outputBuffer, 256 * 256 * 4);
497 frameLimiter = true;
498}
499
500void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded, bool interframe) {
501 unsigned w = width;
502 unsigned h = height;
503 // Get greatest common divisor
504 while (w != 0) {
505 int temp = h % w;
506 h = w;
507 w = temp;
508 }
509 int gcd = h;
510 int aspectw = width / gcd;
511 int aspecth = height / gcd;
512 float scalex;
513 float scaley;
514
515 unsigned tint = 0x1FFFFFFF;
516 if (!faded) {
517 if (interframe) {
518 tint |= 0x60000000;
519 } else {
520 tint |= 0xE0000000;
521 }
522 } else if (!interframe) {
523 tint |= 0x20000000;
524 }
525
526 switch (screenMode) {
527 case SM_BACKDROP:
528 default:
529 vita2d_draw_texture_tint(backdrop, 0, 0, tint);
530 // Fall through
531 case SM_PLAIN:
532 if (sgbCrop && width == 256 && height == 224) {
533 w = 768;
534 h = 672;
535 scalex = 3;
536 scaley = 3;
537 break;
538 }
539 w = 960 / width;
540 h = 544 / height;
541 if (w * height > 544) {
542 scalex = h;
543 w = width * h;
544 h = height * h;
545 } else {
546 scalex = w;
547 w = width * w;
548 h = height * w;
549 }
550 scaley = scalex;
551 break;
552 case SM_ASPECT:
553 if (sgbCrop && width == 256 && height == 224) {
554 w = 967;
555 h = 846;
556 scalex = 34.0f / 9.0f;
557 scaley = scalex;
558 break;
559 }
560 w = 960 / aspectw;
561 h = 544 / aspecth;
562 if (w * aspecth > 544) {
563 w = aspectw * h;
564 h = aspecth * h;
565 } else {
566 w = aspectw * w;
567 h = aspecth * w;
568 }
569 scalex = w / (float) width;
570 scaley = scalex;
571 break;
572 case SM_FULL:
573 w = 960;
574 h = 544;
575 scalex = 960.0f / width;
576 scaley = 544.0f / height;
577 break;
578 }
579 vita2d_draw_texture_tint_part_scale(t,
580 (960.0f - w) / 2.0f, (544.0f - h) / 2.0f,
581 0, 0, width, height,
582 scalex, scaley,
583 tint);
584}
585
586void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
587 unsigned width, height;
588 runner->core->desiredVideoDimensions(runner->core, &width, &height);
589 void* texpixels = vita2d_texture_get_datap(tex);
590 if (interframeBlending) {
591 void* oldTexpixels = vita2d_texture_get_datap(oldTex);
592 memcpy(oldTexpixels, texpixels, 256 * height * 4);
593 _drawTex(oldTex, width, height, faded, false);
594 }
595 memcpy(texpixels, outputBuffer, 256 * height * 4);
596 _drawTex(tex, width, height, faded, interframeBlending);
597}
598
599void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
600 UNUSED(runner);
601 uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
602 unsigned y;
603 for (y = 0; y < height; ++y) {
604 memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
605 }
606 _drawTex(screenshot, width, height, faded, false);
607}
608
609void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
610 screenMode = (screenMode + 1) % SM_MAX;
611 mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode);
612}
613
614bool mPSP2SystemPoll(struct mGUIRunner* runner) {
615 SceAppMgrSystemEvent event;
616 if (sceAppMgrReceiveSystemEvent(&event) < 0) {
617 return true;
618 }
619 if (event.systemEvent == SCE_APPMGR_SYSTEMEVENT_ON_RESUME) {
620 mLOG(GUI_PSP2, INFO, "Suspend detected, reloading save");
621 mCoreAutoloadSave(runner->core);
622 }
623 return true;
624}
625
626__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
627 printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
628 exit(1);
629}