src/platform/sdl/gl-sdl.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#include "gl-common.h"
9
10#include <mgba/core/core.h>
11#include <mgba/core/thread.h>
12#include <mgba-util/math.h>
13
14#include "platform/opengl/gl.h"
15
16static bool mSDLGLInit(struct mSDLRenderer* renderer);
17static void mSDLGLRunloop(struct mSDLRenderer* renderer, void* user);
18static void mSDLGLDeinit(struct mSDLRenderer* renderer);
19
20void mSDLGLCreate(struct mSDLRenderer* renderer) {
21 renderer->init = mSDLGLInit;
22 renderer->deinit = mSDLGLDeinit;
23 renderer->runloop = mSDLGLRunloop;
24}
25
26bool mSDLGLInit(struct mSDLRenderer* renderer) {
27 mSDLGLCommonInit(renderer);
28
29 size_t size = renderer->width * renderer->height * BYTES_PER_PIXEL;
30 renderer->outputBuffer = malloc(size);
31 memset(renderer->outputBuffer, 0, size);
32 renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, renderer->width);
33
34 mGLContextCreate(&renderer->gl);
35 renderer->gl.d.user = renderer;
36 renderer->gl.d.lockAspectRatio = renderer->lockAspectRatio;
37 renderer->gl.d.lockIntegerScaling = renderer->lockIntegerScaling;
38 renderer->gl.d.interframeBlending = renderer->interframeBlending;
39 renderer->gl.d.filter = renderer->filter;
40 renderer->gl.d.swap = mSDLGLCommonSwap;
41 renderer->gl.d.init(&renderer->gl.d, 0);
42 renderer->gl.d.setDimensions(&renderer->gl.d, renderer->width, renderer->height);
43
44 mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl.d);
45 return true;
46}
47
48void mSDLGLRunloop(struct mSDLRenderer* renderer, void* user) {
49 struct mCoreThread* context = user;
50 SDL_Event event;
51 struct VideoBackend* v = &renderer->gl.d;
52
53 while (mCoreThreadIsActive(context)) {
54 while (SDL_PollEvent(&event)) {
55 mSDLHandleEvent(context, &renderer->player, &event);
56 // Event handling can change the size of the screen
57 if (renderer->player.windowUpdated) {
58#if SDL_VERSION_ATLEAST(2, 0, 0)
59 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
60#else
61 renderer->viewportWidth = renderer->player.newWidth;
62 renderer->viewportHeight = renderer->player.newHeight;
63 mSDLGLCommonInit(renderer);
64#endif
65 mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, v);
66 renderer->player.windowUpdated = 0;
67 }
68 }
69 renderer->core->desiredVideoDimensions(renderer->core, &renderer->width, &renderer->height);
70 if (renderer->width != v->width || renderer->height != v->height) {
71 renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, renderer->width);
72 v->setDimensions(v, renderer->width, renderer->height);
73 }
74
75 if (mCoreSyncWaitFrameStart(&context->impl->sync)) {
76 v->postFrame(v, renderer->outputBuffer);
77 }
78 mCoreSyncWaitFrameEnd(&context->impl->sync);
79 v->drawFrame(v);
80 v->swap(v);
81 }
82}
83
84void mSDLGLDeinit(struct mSDLRenderer* renderer) {
85 if (renderer->gl.d.deinit) {
86 renderer->gl.d.deinit(&renderer->gl.d);
87 }
88 free(renderer->outputBuffer);
89#if SDL_VERSION_ATLEAST(2, 0, 0)
90 SDL_GL_DeleteContext(renderer->glCtx);
91#endif
92}