all repos — mgba @ f69b652e272492884472d8993015d189451138b4

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11Bugfixes:
 12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 13 - GB Serialize: Fix audio state loading
 14 - GB Video: Fix dot clock timing being slightly wrong
 15 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 16 - ARM: Fix MSR when T bit is set
 17 - GB Serialize: Fix game title check
 18 - GB: Revamp IRQ handling based on new information
 19 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 20 - GBA Video: Force align 256-color tiles
 21 - GBA DMA: ROM reads are forced to increment
 22Misc:
 23 - GBA Timer: Use global cycles for timers
 24 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 25 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 26 - Qt: Redo GameController into multiple classes
 27 - Test: Restructure test suite into multiple executables
 28 - Python: Integrate tests from cinema test suite
 29 - Util: Don't build crc32 if the function already exists
 30
 310.6.1: (2017-10-01)
 32Bugfixes:
 33 - GB, GBA: Fix crashes when attempting to identify null VFiles
 34 - GB, GBA: Fix sync to video with frameskip
 35 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 36 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 37 - GB Core: Fix palette loading when loading a foreign config
 38 - GB MBC: Pocket Cam memory should be accessible without enabling
 39 - GB MBC: Fix SRAM sizes 4 and 5
 40 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 41 - GB MBC: Fix RTC loading when file size is off
 42 - GB Memory: Initialize peripheral pointers
 43 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 44 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 45 - GB Memory: Actually load latch time from savestate
 46 - GB Serialize: Fix deserializing video STAT
 47 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 48 - GB Video: Fix potential hang when ending mode 0
 49 - GB Video: Fix read mode when enabling LCD
 50 - GBA: Reset active region as needed when loading a ROM
 51 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 52 - GBA BIOS: Use core's VRAM variable instead of renderer's
 53 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 54 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 55 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 56 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 57 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 58 - Python: Fix importing .gb or .gba before .core
 59 - Qt: Fix command line debugger closing second game
 60 - Qt: Fix LOG argument order
 61 - Qt: Fix timezone issues with time overrides
 62 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 63 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 64Misc:
 65 - CMake: Fix CPack dependencies for libpng 1.6
 66 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 67 - GBA Cheats: Improve detection of raw cheats
 68 - Qt: Don't rebuild library view if style hasn't changed
 69 - Qt: Allow overrides to be saved before a game is loaded
 70 - Qt: Hide mouse immediately when loading
 71 - SDL: Fix 2.0.5 build on macOS under some circumstances
 72 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 73
 740.6.0: (2017-07-16)
 75Features:
 76 - Library view
 77 - Sprite viewer
 78 - Debugging console
 79 - Improved memory viewer
 80 - Memory search
 81 - Command line ability to override configuration values
 82 - Add option to allow preloading the entire ROM before running
 83 - Add option for whether rewinding restores save games
 84 - Savestates now contain any RTC override data
 85 - Add option to lock video to integer scaling
 86 - LR35902: Watchpoints
 87 - LR35902/GB-Z80 disassembler
 88 - GB: Tile viewer
 89 - GB: Video/audio channel enabling/disabling
 90 - GB: Symbol table support
 91 - GB MBC: Add MBC1 multicart support
 92 - GBA: Support printing debug strings from inside a game
 93 - GBA: Better cheat type autodetection
 94 - Implement keypad interrupts
 95 - Configuration of gamepad hats
 96 - Video log recording for testing and bug reporting
 97 - Debugger: Segment/bank support
 98 - Debugger: Execution tracing
 99 - Qt: German translation (by Lothar Serra Mari)
100 - Qt: Spanish translation (by Kevin López)
101 - Qt: Italian translation (by theheroGAC)
102Bugfixes:
103 - ARM7: Fix MLA/*MULL/*MLAL timing
104 - Core: Fix crash with rewind if savestates shrink
105 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
106 - Core: Fix directory sets crashing on close if base isn't properly detached
107 - FFmpeg: Fix overflow and general issues with audio encoding
108 - GB: Fix flickering when screen is strobed quickly
109 - GB: Fix STAT blocking
110 - GB MBC: Fix ROM bank overflows getting set to bank 0
111 - GB MBC: Fix swapping carts not detect new MBC
112 - GB Timer: Improve DIV reset behavior
113 - GB Timer: Fix DIV batching if TAC changes
114 - GB Video: Reset renderer when loading state
115 - GBA: Fix multiboot ROM loading
116 - GBA: Fix multiboot loading resulting in too small WRAM
117 - GBA BIOS: Implement BitUnPack
118 - GBA BIOS: Fix ArcTan sign in HLE BIOS
119 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
120 - GBA BIOS: Fix INT_MIN/-1 crash
121 - GBA Hardware: Fix crash if a savestate lies about game hardware
122 - GBA I/O: Handle audio registers specially when deserializing
123 - GBA Memory: Improve initial skipped BIOS state
124 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
125 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
126 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
127 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
128 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
129 - LR35902: Fix core never exiting with certain event patterns
130 - LR35902: Fix pc overflowing current region off-by-one
131 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
132 - OpenGL: Fix some shaders causing offset graphics
133 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
134 - Qt: Fix window icon being stretched
135 - Qt: Fix data directory path
136 - Qt: Fix timing issues on high refresh rate monitors
137 - Qt: Fix linking after some windows have been closed
138 - Qt: Fix crash when changing audio settings after a game is closed
139 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
140 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
141 - Qt: Fix game unpausing after frame advancing and refocusing
142 - SDL: Fix game crash check
143 - SDL: Fix race condition with audio thread when starting
144 - SDL: Fix showing version number
145 - Test: Fix crash when loading invalid file
146 - Test: Fix crash when fuzzing fails to load a file
147 - Test: Don't rely on core for frames elapsed
148 - Test: Fix crash when loading invalid file
149 - Test: Fix crash when fuzzing fails to load a file
150 - Tools: Fix recurring multiple times over the same library
151 - Util: Fix overflow when loading invalid UPS patches
152 - Util: Fix highest-fd socket not being returned by SocketAccept
153 - Windows: Fix VDir.rewind
154Misc:
155 - All: Add C++ header guards
156 - All: Move time.h include to common.h
157 - 3DS, PSP2, Wii: Last directory loaded is saved
158 - CMake: Add ability to just print version string
159 - Core: New, faster event timing subsystem
160 - Core: Clean up some thread state checks
161 - Core: Add generic checksum function
162 - Core: Cores can now have multiple sets of callbacks
163 - Core: Restore sleep callback
164 - Core: Move rewind diffing to its own thread
165 - Core: Ability to enumerate and modify video and audio channels
166 - Core: List memory segments in the core
167 - Core: Move savestate creation time to extdata
168 - Core: Config values can now be hexadecimal
169 - Core: Improved threading interrupted detection
170 - Debugger: Modularize CLI debugger
171 - Debugger: Make building with debugging aspects optional
172 - Debugger: Add functions for read- or write-only watchpoints
173 - Debugger: Make attaching a backend idempotent
174 - Debugger: Add mDebuggerRunFrame convenience function
175 - Feature: Move game database from flatfile to SQLite3
176 - Feature: Support ImageMagick 7
177 - Feature: Make -l option explicit
178 - FFmpeg: Return false if a file fails to open
179 - FFmpeg: Force MP4 files to YUV420P
180 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
181 - GB: Reset with initial state of DIV register
182 - GB MBC: New MBC7 implementation
183 - GB Audio: Simplify envelope code
184 - GB Audio: Improve initial envelope samples
185 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
186 - GB Video: Improved video timings
187 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
188 - GBA, GB: ROM is now unloaded if a patch is applied
189 - GBA DMA: Refactor DMA out of memory.c
190 - GBA DMA: Move DMAs to using absolute timing
191 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
192 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
193 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
194 - GBA Memory: Support reading/writing POSTFLG
195 - GBA Memory: Remove unused prefetch cruft
196 - GBA Timer: Improve accuracy of timers
197 - GBA Video: Clean up unused timers
198 - GBA Video: Allow multiple handles into the same tile cache
199 - GBA Video, GB Video: Colors are now fully scaled
200 - GBA Video: Optimize when BLD* registers are written frequently
201 - OpenGL: Add xBR-lv2 shader
202 - Qt: Move last directory setting from qt.ini to config.ini
203 - Qt: Improved HiDPI support
204 - Qt: Expose configuration directory
205 - Qt: Merge "Save" and "OK" buttons in shader options
206 - Qt: Automatically load controller profile when plugged in
207 - Qt: Rename "Resample video" option to "Bilinear filtering"
208 - Qt: Remove audio thread
209 - Qt: Remove audio buffer sizing in AudioProcessorQt
210 - Qt: Re-enable QtMultimedia on Windows
211 - Qt: Make "Mute" able to be bound to a key
212 - Qt: Add .gb/.gbc files to the extension list in Info.plist
213 - Qt: Relax hard dependency on OpenGL
214 - Qt: Better highlight active key in control binding
215 - SDL: Remove scancode key input
216 - SDL: Automatically map controllers when plugged in
217 - Test: Add a basic test suite
218 - Util: Add size counting to Table
219 - Util: Add 8-bit PNG write support
220 - Util: Tune patch-fast extent sizes
221 - VFS: Call msync when syncing mapped data
222 - VFS: Allow truncating memory chunk VFiles
223 - VFS: Fix some minor VFile issues with FILEs
224 - VFS: Optimize expanding in-memory files
225 - VFS: Add VFileFIFO for operating on circle buffers
226Changes from beta 1:
227Features:
228 - Qt: Italian translation (by theheroGAC)
229 - Qt: Updated German translation
230Bugfixes:
231 - GB Audio: Fix incorrect channel 4 iteration
232 - GB Audio: Fix zombie mode bit masking
233 - GB Serialize: Fix timer serialization
234 - GB Video: Fix LYC regression
235 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
236 - GBA Timer: Fix count-up timing overflowing timer 3
237 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
238 - Qt: Fix memory search close button (fixes mgba.io/i/769)
239 - Qt: Fix window icon being stretched
240 - Qt: Fix initial window size (fixes mgba.io/i/766)
241 - Qt: Fix data directory path
242 - Qt: Fix controls not saving on non-SDL builds
243 - Qt: Fix translation initialization (fixes mgba.io/i/776)
244 - Qt: Fix patch loading while a game is running
245 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
246 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
247 - Qt: Fix GL-less build
248 - Qt: Fix Software renderer not handling alpha bits properly
249 - Qt: Fix screen background improperly stretching
250 - SDL: Fix cheats not loading
251Misc:
252 - GB Serialize: Add MBC state serialization
253 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
254 - GBA Timer: Improve accuracy of timers
255 - PSP2: Update toolchain to use vita.cmake
256 - Qt: Add language selector
257 - Qt: Minor test fixes
258 - Qt: Move shader settings into main settings window
259 - Qt: Dismiss game crashing/failing dialogs when a new game loads
260 - Qt: Properly ship Qt translations
261 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
262
2630.6 beta 1: (2017-06-29)
264 - Initial beta for 0.6
265
2660.5.2: (2016-12-31)
267Bugfixes:
268 - All: Fix fullscreen config option being ignored
269 - ARM7: PSR mode bits should not get sign extended
270 - GB: Fix audio not being deinitialized
271 - GB: Fix crash when masking savedata
272 - GB: Properly initialize sramRealVf variable
273 - GB Audio: Fix serialization of channel 3 and NR52 properties
274 - GB Audio: Reset envelope timer when reseting sound channel
275 - GB MBC: Fix SRAM dangling pointer with RTC games
276 - GB MBC: Fix initializing MBC when no ROM is loaded
277 - GB Memory: Fix patching ROM bank 0
278 - GB Memory: Fix starting HDMAs during mode 0
279 - GB Memory: Fix HDMA5 value after DMA completes
280 - GB Video: Initialize LCDC in renderer
281 - GB Video: Hblank IRQs should mask LYC=LY IRQs
282 - GBA: Fix IRQs firing after already being cleared
283 - GBA: Only unhalt CPU if appropriate bit is set in IE
284 - GBA: Add savegame override for Crash Bandicoot 2
285 - GBA BIOS: Fix MidiKey2Freq BIOS reads
286 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
287 - GBA Cheats: Fix GameShark ROM patches
288 - GBA I/O: Mask off WAITCNT bits that cannot be written
289 - GBA Memory: Fix misaligned BIOS reads
290 - GBA Memory: Fix VCOUNT being writable
291 - GBA Video: Fix out of bounds sprite transforms
292 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
293 - Libretro: Fix disabling BIOS
294 - Libretro: Fix Game Boy savestates and audio
295 - Qt: Fix changing resolution of software renderer
296 - Qt: Fix setting overrides
297 - Qt: Fix cut off tiles and alignment issues in tile viewer
298 - Qt: Only reset window dimensions when first shown
299 - Qt: Fix Qt Multimedia audio driver on big endian
300 - Qt: Fix Apply button for key and controller configurations
301 - VFS: Fix resizing memory chunks when not needed
302 - Windows: Fix Unicode directory handling
303Misc:
304 - GB, GBA: Prevent loading null ROMs
305 - GB Audio: Initialize wave RAM to GBC values
306 - GB Memory: Reset ROM bank when loading a ROM
307 - PSP2: Improved controller rumble
308
3090.5.1: (2016-10-05)
310Bugfixes:
311 - Core: Fix importing save games as read-only
312 - FFmpeg: Fix encoding AAC
313 - GB: Fix invalid STOP behavior on Game Boy Color
314 - GB: Initialize audio properly
315 - GB: Properly clear KEY1 bit 0 when switching speeds
316 - GB: Properly unload save files when unloading a ROM
317 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
318 - GB MBC: Fix MBC7 when size is incorrectly specified
319 - GB MBC: Fix RTC access when no save file is loaded
320 - GB SIO: Don't auto-clock external shift clock
321 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
322 - GB Video: Fix video frames getting missed when LCDC is off
323 - GB Video: Clear screen when LCDC is off
324 - GBA Cheats: Fix holding onto pointers that may get invalidated
325 - GBA Cheats: Fix key-activated CodeBreaker cheats
326 - GBA Cheats: Fix uninitialized memory getting freed when saving
327 - GBA Hardware: Improve Game Boy Player rumble behavior
328 - GBA Memory: Fix several unused I/O register read values
329 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
330 - LR35902: Fix events running with the wrong cycle active
331 - Qt: Fix "close" button on Overrides view
332 - Qt: Fix saving overrides
333 - Qt: Fix directory set unloading when replacing the ROM
334 - Qt: Fix patch loading
335 - Qt: Fix crash when saving an override if a game isn't loaded
336 - Qt: Fix showing default display driver as OpenGL (force 1.x)
337 - SDL: Attach rumble in SDL frontend
338 - Util: Fix PNG identification on files too small to be a PNG
339Misc:
340 - All: Only update version info if needed
341 - All: Split out install locations for Libretro and OpenEmu
342 - FFmpeg: Encoding cleanup
343 - GB: Reset active region when reloading ROM
344 - GB Memory: Initialize RAM pattern for GBC
345 - GB Video: Improved video timings
346 - Qt: Manage window sizes slightly better
347 - Qt: Remember scale option independent of core dimensions
348
3490.5.0: (2016-09-19)
350Features:
351 - Game Boy support
352 - Support for encrypted CodeBreaker GBA cheats
353 - Emulation of Vast Fame protected GBA carts (taizou)
354 - Tile viewer
355 - Threaded rendering mode
356 - Libretro: Memory map and achievement support (leiradel)
357 - GUI: Add UI control remapping
358 - GUI: Add fast-forward
359 - Wii: 240p support
360 - 3DS: Adjustable screen darkening
361 - Ability to temporarily load a savegame
362 - Load specific files out of archives
363 - Automatic BIOS detection
364Bugfixes:
365 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
366 - Debugger: Fix GDB breakpoints
367 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
368 - GBA: Fix filehandle leak with savegames
369 - GBA: Timer 0 cannot be count up
370 - GBA: Count up timers should not count themselves
371 - GBA Memory: Fix mirror on non-overdumped Classic NES games
372 - GBA Memory: Fix ldm {pc}
373 - GBA Savedata: Fix savedata sync timer
374 - GBA Savedata: Only unmap savedata if present
375 - GBA Serialize: Savestates now properly store prefetch
376 - GBA Video: WIN0/1 take priority over OBJWIN
377 - GBA Video: Fix out-of-order OBJWIN
378 - PSP2: Fix GPU crash while exiting
379 - PSP2: Fix VSync
380 - PSP2: Fix accelerometer range
381 - PSP2: Actually load screen mode setting
382 - PSP2: Fix gyroscope direction
383 - PSP2: Delete threads after they return
384 - PSP2: Fix mapping/unmapping from not at 0
385 - Qt: Fix bug in software renderer scaling
386 - Qt: Fix hanging key press after disabling autofire
387 - Qt: Fix being unable to pause manually when using auto-pausing
388 - SDL: Fix axes being mapped wrong
389 - Util: Fix realloc semantics in utf16to8
390 - Util: Fix inserting too many items into a hash table
391 - VFS: Fix uninitialized varaible reading from 7z
392 - VFS: Fix reading multiple files from a 7z archive
393 - Wii: Fix framelimiting after a slowdown
394 - Wii: Fix garbage flash at startup
395Misc:
396 - 3DS: Use blip_add_delta_fast for a small speed improvement
397 - 3DS: Allow UTF-16 filenames
398 - 3DS: Port to using citro3D
399 - 3DS: Use system font for menus
400 - 3DS: Attempt to use Core 2 for threads
401 - 3DS: Adjustable filering
402 - 3DS: 3D banner
403 - All: Add QUIET parameter to silence CMake
404 - All: Faster memory read/write
405 - ARM7: Support forcing Thumb mode via MSR
406 - ARM7: Flush prefetch cache when loading CPSR via MSR
407 - ARM7: Clean up instruction decoding for future expandability
408 - Debugger: Support register and memory writes via GDB stub
409 - Debugger: Add software breakpoint support to gdb
410 - FFmpeg: Full support for libavcodec 56+
411 - GBA: Better debug logging if event processing breaks
412 - GBA Audio: Force audio DMAs to not increment destination
413 - GBA BIOS: Use custom ArcTan, not relying on OS
414 - GBA Hardware: Clean up dead code in GBP
415 - GBA Memory: Optimize stalling behavior
416 - GBA Memory: Optimize Load-/StoreMultiple
417 - GBA Savedata: Add realistic timing for EEPROM
418 - GBA Serialize: Savestates now store if CPU was halted
419 - GBA Video: Remove old slow path fallback
420 - GBA Video: Optimize sprite drawing
421 - GBA Video: Optimize mode 0 rendering
422 - GBA Video: Optimize compositing cases slightly
423 - GUI: Screenshot dimensions are now passed through
424 - GUI: Add back logging
425 - GUI: Only reload config if manually saved
426 - GUI: Increase scrolling speed
427 - OpenGL: Log shader compilation failure
428 - OpenGL: Add texSize uniform
429 - Qt: Make -g flag work in Qt build
430 - Qt: Simplify OpenGL context creation
431 - Qt: Thread startup improvements
432 - Qt: Make audio channel/video layer options shortcut mappable
433 - Qt: Remove some C99isms from C++ code
434 - Qt: Remove default autofire mappings
435 - Qt: Make reseting when pasued frame-accurate
436 - Qt: Rearchitect game closing codepath
437 - PSP2: Use system font for menus
438 - PSP2: Add rumble for PS TV
439 - PSP2: Add fit-to-height screen mode
440 - PSP2: Sync files per descriptor
441 - PSP2: Allow UTF-8 filenames
442 - PSP2: Screenshots are now saved into the Photo Gallery
443 - PSP2: Stop underclocking when menuing
444 - SDL: Increase default audio buffer size to 1024 samples
445 - SDL: More responsive rumble
446 - Util: Add Vector GetConstPointer
447 - Util: Add rtrim
448 - Util: Add endswith
449 - VFS: Improve zip file detection
450 - Wii: Add pixelated resample filter
451 - Windows: Add native VDir support
452 - Util: Add PRIz macro for libc versions that don't support %z
453
4540.4.1: (2016-07-11)
455Bugfixes:
456 - All: Fix several file handle leaks
457 - All: Fix instruction tables getting zeroed when linking sometimes
458 - ARM7: Fix flags on SBC/RSC
459 - ARM7: Fix setting spsr privilege bits when spsr is empty
460 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
461 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
462 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
463 - GBA Memory: Fix executing code from OBJ region of VRAM
464 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
465 - GBA Serialize: Fix loading savegames from savestates
466 - OpenGL: Correct boolean vector strcmp strings for uniforms
467 - Qt: Fix sending gameStopped twice
468 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
469 - Qt: Fix initial state of key mapping
470 - Qt: Initialize m_useBios
471 - SDL: Fix joystick initialization on BSD
472 - SDL: Fix potential joystick crash in games with rumble
473 - SDL: Fix SDL 1.2 build
474 - SDL: Fix sporadic crash when deinitializing audio
475 - Shaders: Fix AGS-001 shader with some bad drivers
476 - Util: Use closesocket on Windows
477 - Util: Fix socket bind addresses
478 - VFS: Fix reading 7z archives without rewinding first
479 - VFS: VFileFromFD should not open directories
480 - Wii: Fix tilting direction
481 - Util: Fix realloc semantics in utf16to8
482Misc:
483 - All: Allow use of external minizip library
484 - Debugger: CLI debugger now exits when end-of-stream is reached
485 - FFmpeg: Update dependencies on Ubuntu
486 - GBA: Slightly optimize GBAProcessEvents
487 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
488 - GBA Video: Null renderer should return proper register values
489 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
490 - Qt: Add preset for DualShock 4
491 - Qt: Update 360 input profile on OS X to reflect newer drivers
492 - Qt: Remove use of NaN
493 - Qt: Canonicalize file paths when loading games
494 - Qt: Add refresh button to controller editing
495 - SDL: Remove default gamepad mappings
496 - Util: Fix intermittent build failure on OS X
497 - VFS: VFile.sync now updates modified time
498
4990.4.0: (2016-02-02)
500Features:
501 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
502 - I/O viewer
503 - Booting of multiboot images
504 - Customization of GIF recording
505 - Libretro: Cheat code support
506 - Support for GLSL shaders
507 - ROM information view
508 - Support for VBA-style cheat codes
509 - Savestates now store creation timestamps
510 - Key autofire
511 - Libretro: Allow blocking opposing directional input
512 - OpenEmu core for OS X
513 - Libretro: Settings for using BIOS and skipping intro
514 - Libretro: Customizable idle loop removal
515 - Implemented cycle counting for sprite rendering
516 - Cleaner, unified settings window
517 - Added a setting for pausing when the emulator is not in focus
518 - Customizable paths for save games, save states, screenshots and patches
519 - Controller hotplugging
520 - Ability to store save games and active cheats within savestates
521Bugfixes:
522 - ARM7: Fix sign of unaligned LDRSH
523 - ARM7: Fix decoding of some ARM ALU instructions with shifters
524 - Debugger: Fix watchpoints in gdb
525 - GBA: Fix warnings when creating and loading savestates
526 - GBA: Fix Iridion II savetype
527 - GBA BIOS: Fix misaligned CpuSet
528 - GBA Cheats: Fix cheats setting the Action Replay version
529 - GBA Hardware: Fix GPIO on big endian
530 - GBA Memory: Fix DMA register writing behavior
531 - GBA Memory: Fix DMAs triggering two cycles early
532 - Libretro: Fix aspect ratio
533 - Qt: Fix some potential crashes with the gamepad mapping
534 - Qt: Fix keys being mapped incorrectly when loading configuration file
535 - Util: Fix PowerPC PNG read/write pixel order
536 - Util: Fix excessive memory allocation when decoding a PNG
537 - VFS: Fix VFileReadline and remove _vfdReadline
538Misc:
539 - All: Improved PowerPC support
540 - All: Fix some undefined behavior warnings
541 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
542 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
543 - GBA: Implement bad I/O register loading
544 - GBA: Allow jumping to OAM and palette RAM
545 - GBA BIOS: Finish implementing RegisterRamReset
546 - GBA Config: Add "override" layer for better one-time configuration
547 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
548 - GBA Memory: Use a dynamically sized mask for ROM memory
549 - GBA Memory: Implement several unimplemented memory access types
550 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
551 - GBA RR: Starting from savestate now embeds the savegame
552 - GBA RR: Add preliminary SRAM support for VBM loading
553 - GBA RR: Add support for resets in movies
554 - GBA Video: Remove lastHblank, as it is implied
555 - Libretro: Use anonymous memory mappers for large blocks of memory
556 - Libretro: Add install target for libretro core
557 - Qt: Window size command line options are now supported
558 - Qt: Increase usability of key mapper
559 - Qt: Add 'Apply' button to settings window
560 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
561 - Qt: Allow use of modifier keys as input
562 - Qt: Optimize log viewer
563 - Qt: Added button for breaking into the GDB debugger
564 - Qt: Add box for showing duration of rewind
565 - SDL: Support fullscreen in SDL 1.2
566 - SDL: Allow GBASDLAudio to be used without a thread context
567 - Util: Use VFile for configuration
568 - Util: Add MutexTryLock
569
5700.3.2: (2015-12-16)
571Bugfixes:
572 - ARM7: Fix STRT/STRBT
573 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
574 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
575 - Libretro: Fix problems with rumble not turning off
576 - GBA: Fix idle skip state being retained between games
577 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
578 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
579 - GBA BIOS: Fix Sqrt sign
580 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
581 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
582 - GBA Memory: Fix DMA behavior for SRAM accesses
583 - GBA Memory: Fix Store8 to OBJ VRAM
584 - GBA Memory: Fix alignment of LDM/STM on SRAM
585 - GBA Memory: Fix unaligned out-of-bounds ROM loads
586 - GBA Memory: Fix timing of DMAs
587 - GBA Video: Fix _mix for 15-bit color
588 - GBA Video: Fix OAM and palette initialization
589 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
590 - Qt: Use safer isLoaded check in GameController
591 - Qt: Fix a race condition in PainterGL that could lead to a crash
592 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
593 - Qt: Fix font size in memory viewer
594 - Qt: Fix a crash in the memory viewer
595 - Qt: Add additional checks in CheatModel to prevent crashes
596 - Qt: Fix race condition with setting sample rate
597 - Qt: Fix crash when closing multiplayer windows
598 - Qt: Fix resetting while paused
599Misc:
600 - GBA Audio: Implement missing flags on SOUNDCNT_X register
601 - Qt: Add mute option to menu
602
6030.3.1: (2015-10-24)
604Bugfixes:
605 - ARM7: Fix instruction decoding of Thumb shifts
606 - GBA: Deinit savegame when unloading a ROM
607 - GBA: Fix BIOS check on big endian
608 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
609 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
610 - GBA Audio: Fix audio channels being silenced at the wrong time
611 - GBA Memory: Fix bad BIOS Load16 on big endian
612 - GBA Memory: Fix bad Load8 on big endian
613 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
614 - GBA Video: Fix edge case with sprite blend modes and semitransparency
615 - GBA Video: Fix objwin and blending interaction on sprites
616 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
617 - Libretro: Fix a memory leak with the render buffer
618 - Qt: Windows no longer spawn in the top left on first launch
619 - Qt: Fix install path of XDG desktop file with DESTDIR
620 - Qt: Fix drag and drop on Windows
621 - Qt: Reenable double buffering, as disabling it broke some Windows configs
622 - VFS: Fix return values of VFileFILE.read and .write
623Misc:
624 - All: Reset next event to cycles instead of zero to interrupt
625 - All: Add --version flag
626 - ARM7: Force disable LTO on two files to work around a GCC bug
627 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
628 - GBA: Better memory handling with PNG savestates
629 - GBA: Additional savestate sanity checks
630 - GBA: Check for cycle count being too high
631 - GBA Audio: Allow GBAAVStream to have no video callback
632 - GBA BIOS: Implement RegisterRamReset for SIO registers
633 - Qt: Remove useless help icons in dialogs
634 - Qt: Prevent savestate window from opening while in multiplayer
635 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
636 - Qt: Dropping multiplayer windows works more cleanly now
637
6380.3.0: (2015-08-16)
639Features:
640 - Ability to hide individual background layers, or OBJs
641 - Ability to mute individual audio channels
642 - Palette viewer and exporter
643 - Volume control
644 - More shortcuts are editable (e.g. quick save/load)
645 - Rewind now shows the frame after rewinding
646 - Import/Export of GameShark/Action Replay snapshots
647 - Add "Step backwards" item for single increment rewind
648 - Deadzone estimation for game controllers
649 - Analog inputs can be used for shortcuts
650 - Menu items for specific solar sensor brightness levels
651 - Remappable controls for tilt and gyroscope sensors
652 - Status messages for actions taken while a game is running (e.g. save/load state)
653 - Memory inspector
654 - Screensaver can now be suspended while a game is running
655 - Load/save the most recent savestate slot
656 - Support varible speed (PWM) rumble
657 - Ability to cap fast forward speed
658 - Finer control over FPS target
659 - Holdable shortcut for rewinding one frame at a time
660 - Ability to boot directly into the BIOS
661 - Preliminary support for yanking out the game pak while a game is running
662 - Thumb-drive mode by putting a file called portable.ini in the same folder
663 - Configurable display driver, between software and OpenGL
664 - Undo-able savestate loading and saving
665 - Controller profiles now store shortcut settings
666 - Default controller profiles for several common controllers
667 - Libretro now supports BIOS, rumble and solar sensor
668 - Implement BIOS call Stop, for sleep mode
669 - Automatically load patches, if found
670 - Improved video synchronization
671 - Configurable audio output sample rate
672Bugfixes:
673 - ARM7: Fix SWI and IRQ timings
674 - ARM7: Fix Thumb MUL timing
675 - ARM7: Fix timing of multiplies to use N cycles
676 - ARM7: ARMHotplugDetach should call deinit
677 - Debugger: Fix use-after-free in breakpoint clearing code
678 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
679 - GBA: Cap audio FIFO read size during deserialization
680 - GBA: Check for corrupted savestates when loading
681 - GBA: Check for improperly sized savestates when loading
682 - GBA: Check for savestates made from differently sized ROMs
683 - GBA: Fix calls to endian-independent loadstores
684 - GBA: Fix timing of reading from timer registers
685 - GBA: Ensure cycles never go negative
686 - GBA Audio: Force audio FIFOs to 32-bit
687 - GBA Audio: Fix audio pitch changing when adjusting buffer size
688 - GBA Audio: Fix sample order in audio channel 3
689 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
690 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
691 - GBA Memory: Improve Thumb open bus behavior
692 - GBA Memory: Fix potential DMA issue when loading a savestate
693 - GBA Memory: Fix load/store multiple video memory waitstates
694 - GBA SIO: Fix reseting when there are SIO devices attached
695 - GBA Video: Blended sprites should never have other effects applied
696 - GBA Video: Fix out-of-bounds tiles in mosaic
697 - GBA Video: Fix windows not affecting sprites
698 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
699 - GBA Video: Fix timing on first scanline
700 - Qt: Better cleanup when a game crashes
701 - Qt: Fix open ROM dialog filtering for archive formats
702 - Qt: Cap the maximum number of multiplayer windows
703 - Qt: Fix maximum year in sensor override
704 - Qt: Fix window being too tall after exiting fullscreen
705 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
706 - Qt: Fix analog buttons not getting unmapped
707 - Qt: Fix passing command line options
708 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
709 - SDL: Fix SDL build when OpenGL is missing
710 - Util: Allow loading IPS patches that grow the ROM
711 - VFS: Fix resource leaks if some allocations fail
712 - VFS: Fix line-reading to return proper values
713 - Video: Fix an issue with very long filenames
714 - Util: Fix formatting of floats
715Misc:
716 - All: Add --help flag for command line programs
717 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
718 - All: Enable static linking for Windows
719 - All: Enable static linking for OS X
720 - All: Threads are now named
721 - All: Proper handling of Unicode file paths
722 - ARM7: Add emulation for Undefined CPU mode
723 - ARM7: Reduce the size of the Thumb instruction table
724 - GBA: Add status log level
725 - GBA: GBARewind now returns how many states it has rewound
726 - GBA: SIO logging layer
727 - GBA BIOS: Stub out SoundBias
728 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
729 - GBA: Don't include GBACLIDebugger struct unless needed
730 - GBA: Savedata is now synced shortly after data finishes being written
731 - GBA: Process multiple timer events at once, if necessary
732 - GBA Audio: Implement audio reset for channels A/B
733 - GBA Audio: Process multiple audio events at once, if necessary
734 - GBA Hardware: Backport generic RTC source into core
735 - GBA Input: Allow axes and buttons to be mapped to the same key
736 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
737 - GBA SIO: Add a dummy driver for Normal mode
738 - GBA Thread: Add functionality for running callbacks on the GBA thread
739 - GBA Thread: Split GBASync into a separate file
740 - GBA Video: Refactor software renderer into separate files
741 - GBA Video: Slightly optimize mode 0 mosaic rendering
742 - Debugger: Free watchpoints in addition to breakpoints
743 - Qt: Handle saving input settings better
744 - Qt: Move GL frame drawing back onto its own thread
745 - Qt: Fast forward (held) option moved from Other to Emulation menu
746 - Qt: Show version info in window title
747 - Qt: Migrate multiplayer window handling into GBAApp
748 - Qt: Unified file opening and saving with last location
749 - Qt: Fix windows being resizable when they shouldn't have been
750 - Qt: Only hide cursor in full screen
751 - Qt: Replace pause-after-frame mutex with an atomic
752 - Qt: Add application icon and XDG desktop files
753 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
754 - Qt: Don't save window size when entering fullscreen
755 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
756 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
757 - Qt: Increase usability of key mapper
758 - Qt: Show checkmark for window sizes
759 - Qt: Set window path to loaded ROM
760 - Perf: Ability to load savestates immediately on launch
761 - SDL: Properly check for initialization
762 - SDL: Clean up initialization functions
763 - SDL: Clean up GL context
764 - Util: Allow disabling the threading code entirely
765 - VFS: Add sync method to force syncing with backing
766
7670.2.1: (2015-05-13)
768Bugfixes:
769 - All: Fix sanitize-deb script not cleaning up after itself
770 - All: Fix dependencies for libavcodec on Debian-derived platforms
771 - ARM7: Handle writeback for PC in addressing modes 2 and 3
772 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
773 - ARM7: Fix ARM multiply instructions when PC is a destination register
774 - Debugger: Fix use-after-free in breakpoint clearing code
775 - Debugger: Fix boundary conditions in tab completion
776 - GBA: Fix timers not updating timing when writing to only the reload register
777 - GBA: Fix rewind boundary conditions
778 - GBA: Add initial I/O register settings for background matrix registers
779 - GBA: Fix hang when loading a savestate if sync to video is enabled
780 - GBA: Handle out-of-bounds I/O access
781 - GBA: Fix bounds-checking on EEPROM access
782 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
783 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
784 - GBA Memory: Allow SRAM to be 64kB
785 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
786 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
787 - GBA Video: Fix second frame mode 5
788 - Perf: Fix race condition if a game crashes immediately on start
789 - Qt: Fix Display object leak when closing a window
790 - Qt: Fix .deb dependencies
791 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
792 - Qt: Fix window not regaining focus after exiting savestate window
793 - Qt: Fix regression where video would not record if the game had already started
794 - Qt: Fix potential crash if a gamepad causes focus to change
795 - Qt: Fix controller axis querying
796 - Qt: Fix multiplayer windows opening as the wrong size
797 - Qt: Fix controllers sometimes not loading the right profile
798 - SDL: Fix boundary conditions for joystick adjustments
799 - SDL: Allocate properly sized input maps
800 - SDL: Fix potential build issues when Qt and SDL2 are in use
801 - Util: Fix resource leak in UTF-8 handling code
802 - Util: Fix a null-pointer issue when attempting to delete a key
803 - VFS: Fix resource leaks if some allocations fail
804 - Video: Fix an issue with very long filenames
805Misc:
806 - GBA Memory: Soft-crash if jumping past the end of a ROM
807 - Qt: Show multiplayer numbers in window title
808 - Qt: Solar sensor can have shortcuts set
809
8100.2.0: (2015-04-03)
811Features:
812 - Support for gamepad axes, e.g. analog sticks or triggers
813 - Add scale presets for up to 6x
814 - Settings window
815 - Bilinear resampling option
816 - Add option to skip BIOS start screen
817 - List of recently opened games
818 - Support for games using the Solar Sensor
819 - Better audio resampling via blip-buf
820 - Game Pak overrides dialog for setting savetype and sensor values
821 - Support for games using the tilt sensor
822 - Remappable shortcuts for keyboard and gamepad
823 - Rewinding of emulation
824 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
825 - Support IPv6
826 - Save directory of last loaded file
827 - Support BPS patches
828 - Automatically detect and optimize out idle loops
829 - Configurable game overrides
830 - Support loading 7-Zip files
831 - Drag and drop game loading
832 - Cheat code support
833 - Runtime configurable audio driver
834 - Libretro core for use with RetroArch and other front-ends
835 - Controller profiles for setting different bindings for different controllers
836 - Ability to lock aspect ratio
837 - Local link cable support
838 - Ability to switch which game controller is in use per instance
839 - Ability to prevent opposing directional input
840 - Warning dialog if an unimplemented BIOS feature is called
841 - Debugger: Add CLI "frame", frame advance command
842 - Debugger: Add CLI functions for writing to memory
843 - Debugger: Add CLI functions for examining memory regions
844 - Debugger: Add CLI function for writing a register
845Bugfixes:
846 - ARM7: Extend prefetch by one stage
847 - ARM7: Fix cycle counting for loads
848 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
849 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
850 - GBA: Initialize gba.sync to null
851 - GBA: Fix timer initialization
852 - GBA Audio: Support 16-bit writes to FIFO audio
853 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
854 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
855 - GBA BIOS: Fix BIOS prefetch after reset
856 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
857 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
858 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
859 - GBA Memory: Fix I cycles that had been moved to ARM7 core
860 - GBA Memory: Fix cycle counting for 32-bit load/stores
861 - GBA RR: Fix fallthrough error when reading tags from a movie
862 - GBA Thread: Fix possible hang when loading an archive
863 - GBA Thread: Fix possible deadlock in video sync
864 - Perf: Fix crash when the GBA thread fails to start
865 - Qt: Fix crash starting a GDB stub if a game isn't loaded
866 - Qt: Fix crash when adjusting settings after closing a game
867 - Qt: Fix crash when starting GDB stub after closing a game
868 - Qt: Fix patch loading while a game is running
869 - Qt: Fix crash when loading a game after stopping GDB server
870 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
871 - Qt: Fix crash when attempting to pause if a game is not running
872 - SDL: Properly clean up if a game doesn't launch
873 - Util: Fix sockets on Windows
874Misc:
875 - All: Enable link-time optimization
876 - Debugger: Watchpoints now work on STM/LDM instructions
877 - Debugger: Clean up GDB stub network interfacing
878 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
879 - Debugger: Merge Thumb BL instructions when disassembling
880 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
881 - Debugger: Watchpoints now report address watched (fixes #68)
882 - Debugger: Add support for soft breakpoints
883 - Debugger: Make I/O register names be addresses instead of values
884 - Debugger: Rename read/write commands
885 - GBA: Improve accuracy of event timing
886 - GBA: Add API for getting Configuration structs for overrides and input
887 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
888 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
889 - GBA: Move A/V stream interface into core
890 - GBA: Savestates now take into account savedata state machines (fixes #109)
891 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
892 - GBA Memory: Simplify memory API and use fixed bus width
893 - GBA Thread: Make GBASyncWaitFrameStart time out
894 - GBA Video: Start video at the last scanline instead of the first
895 - Qt: Optimize logo drawing
896 - Qt: Move frame upload back onto main thread
897 - Qt: Remember window position
898 - Qt: Double-clicking on the window toggles full screen
899 - Util: Use proper locale for reading and writing float values
900
9010.1.1: (2015-01-24)
902Bugfixes:
903 - ARM7: Fix LDM writeback to a register already written
904 - GBA: Fix timers 2 and 3 updating incorrectly
905 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
906 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
907 - GBA Audio: Properly initialize audio FIFO channels
908 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
909 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
910 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
911 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
912 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
913 - GBA BIOS: Fix HuffUnComp boundary conditions
914 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
915 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
916 - GBA Memory: Filter out top nybble of DMA addresses
917 - GBA Memory: Properly bounds-check VRAM accesses
918 - GBA Memory: Fix initial DMA state
919 - GBA Thread: Allow halted games to exit cleanly
920 - GBA Video: Fix blend issues with obscured middle layers
921 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
922 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
923 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
924 - GBA Video: Fix sprite boundary conditions with mosaic
925 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
926 - Qt: Fix issue with set frame sizes being the wrong height
927 - Qt: Fix emulator crashing when full screen if a game is not running
928 - Qt: Fix window focus issues
929 - Qt: Properly set default video recording settings
930 - Qt: Fix a race condition when a game crashes immediately
931 - Qt: Fix some cases where key mapping can break if focus is adjusted
932 - Qt: Fix crash if a game pauses before any frames are shown
933 - Debugger: Negative PC-relative loads now properly subtract the offset
934 - Debugger: Align PC-relative loads in Thumb
935 - Debugger: Fix watchpoints triggering too late
936 - Debugger: Fix binary print putting spaces between digits
937 - Video: Ensure FFmpeg encoder has audio frames
938 - Video: Fix uncompressed PCM audio recording
939 - Video: Fix FFmpeg crashing when the file extension is wrong
940 - Util: Fix SOCKET_FAILED macro
941Misc:
942 - GBA: Exit cleanly on FATAL if the port supports it
943 - GBA Memory: Implement 16- and 32-bit loads from SRAM
944 - Qt: Disable sync to video by default
945 - Qt: Handle a game crash without crashing
946 - Qt: Set default log level to FATAL, ERROR and WARN
947 - Qt: Clarify some phrasing in the menus
948 - Qt: Clear active buttons when focus is lost
949
9500.1.0: (2014-12-13)
951 - Initial release