all repos — mgba @ f6a7fedb2813d070a07cd6da65e8ddd666cd41d1

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QKeyEvent>
 10#include <QKeySequence>
 11#include <QMenuBar>
 12#include <QStackedLayout>
 13
 14#include "ConfigController.h"
 15#include "GameController.h"
 16#include "GBAKeyEditor.h"
 17#include "GDBController.h"
 18#include "GDBWindow.h"
 19#include "GIFView.h"
 20#include "LoadSaveState.h"
 21#include "LogView.h"
 22#include "VideoView.h"
 23
 24extern "C" {
 25#include "platform/commandline.h"
 26}
 27
 28using namespace QGBA;
 29
 30Window::Window(ConfigController* config, QWidget* parent)
 31	: QMainWindow(parent)
 32	, m_logView(new LogView())
 33	, m_stateWindow(nullptr)
 34	, m_screenWidget(new WindowBackground())
 35	, m_logo(":/res/mgba-1024.png")
 36	, m_config(config)
 37#ifdef USE_FFMPEG
 38	, m_videoView(nullptr)
 39#endif
 40#ifdef USE_MAGICK
 41	, m_gifView(nullptr)
 42#endif
 43#ifdef USE_GDB_STUB
 44	, m_gdbController(nullptr)
 45#endif
 46{
 47	setWindowTitle(PROJECT_NAME);
 48	m_controller = new GameController(this);
 49	m_controller->setInputController(&m_inputController);
 50
 51	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 52	format.setSwapInterval(1);
 53	m_display = new Display(format);
 54
 55	m_screenWidget->setMinimumSize(m_display->minimumSize());
 56	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 57	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 58	setCentralWidget(m_screenWidget);
 59
 60	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 61	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 62	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 63	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 64	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 65#ifndef Q_OS_MAC
 66	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 67	connect(m_controller, &GameController::gameUnpaused, [this]() {
 68		if(isFullScreen()) {
 69			menuBar()->hide();
 70		}
 71	});
 72#endif
 73	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 74	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 75	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 76	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 77	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 78	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 79	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 80	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 81	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 82	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 83	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 84	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 85	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 86
 87	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
 88	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 89
 90	setupMenu(menuBar());
 91}
 92
 93Window::~Window() {
 94	delete m_logView;
 95
 96#ifdef USE_FFMPEG
 97	delete m_videoView;
 98#endif
 99
100#ifdef USE_MAGICK
101	delete m_gifView;
102#endif
103}
104
105void Window::argumentsPassed(GBAArguments* args) {
106	loadConfig();
107
108	if (args->patch) {
109		m_controller->loadPatch(args->patch);
110	}
111
112	if (args->fname) {
113		m_controller->loadGame(args->fname, args->dirmode);
114	}
115}
116
117void Window::setConfig(ConfigController* config) {
118	m_config = config;
119}
120
121void Window::loadConfig() {
122	const GBAOptions* opts = m_config->options();
123
124	m_logView->setLevels(opts->logLevel);
125
126	m_controller->setFrameskip(opts->frameskip);
127	m_controller->setAudioSync(opts->audioSync);
128	m_controller->setVideoSync(opts->videoSync);
129
130	if (opts->bios) {
131		m_controller->loadBIOS(opts->bios);
132	}
133
134	if (opts->fpsTarget) {
135		emit fpsTargetChanged(opts->fpsTarget);
136	}
137
138	if (opts->audioBuffers) {
139		emit audioBufferSamplesChanged(opts->audioBuffers);
140	}
141
142	if (opts->width && opts->height) {
143		m_screenWidget->setSizeHint(QSize(opts->width, opts->height));
144	}
145
146	m_inputController.setConfiguration(m_config);
147}
148
149void Window::saveConfig() {
150	m_config->write();
151}
152
153void Window::selectROM() {
154	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
155	if (!filename.isEmpty()) {
156		m_controller->loadGame(filename);
157	}
158}
159
160void Window::selectBIOS() {
161	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
162	if (!filename.isEmpty()) {
163		m_controller->loadBIOS(filename);
164	}
165}
166
167void Window::selectPatch() {
168	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
169	if (!filename.isEmpty()) {
170		m_controller->loadPatch(filename);
171	}
172}
173
174void Window::openKeymapWindow() {
175	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
176	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
177	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
178	keyEditor->show();
179}
180
181#ifdef BUILD_SDL
182void Window::openGamepadWindow() {
183	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
184	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
185	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
186	keyEditor->show();
187}
188#endif
189
190#ifdef USE_FFMPEG
191void Window::openVideoWindow() {
192	if (!m_videoView) {
193		m_videoView = new VideoView();
194		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
195		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
196		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
197		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
198		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
199	}
200	m_videoView->show();
201}
202#endif
203
204#ifdef USE_MAGICK
205void Window::openGIFWindow() {
206	if (!m_gifView) {
207		m_gifView = new GIFView();
208		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
209		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
210		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
211		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
212		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
213	}
214	m_gifView->show();
215}
216#endif
217
218#ifdef USE_GDB_STUB
219void Window::gdbOpen() {
220	if (!m_gdbController) {
221		m_gdbController = new GDBController(m_controller, this);
222	}
223	GDBWindow* window = new GDBWindow(m_gdbController);
224	window->show();
225}
226#endif
227
228void Window::keyPressEvent(QKeyEvent* event) {
229	if (event->isAutoRepeat()) {
230		QWidget::keyPressEvent(event);
231		return;
232	}
233	if (event->key() == Qt::Key_Tab) {
234		m_controller->setTurbo(true, false);
235	}
236	GBAKey key = m_inputController.mapKeyboard(event->key());
237	if (key == GBA_KEY_NONE) {
238		QWidget::keyPressEvent(event);
239		return;
240	}
241	m_controller->keyPressed(key);
242	event->accept();
243}
244
245void Window::keyReleaseEvent(QKeyEvent* event) {
246	if (event->isAutoRepeat()) {
247		QWidget::keyReleaseEvent(event);
248		return;
249	}
250	if (event->key() == Qt::Key_Tab) {
251		m_controller->setTurbo(false, false);
252	}
253	GBAKey key = m_inputController.mapKeyboard(event->key());
254	if (key == GBA_KEY_NONE) {
255		QWidget::keyPressEvent(event);
256		return;
257	}
258	m_controller->keyReleased(key);
259	event->accept();
260}
261
262void Window::resizeEvent(QResizeEvent*) {
263	redoLogo();
264	m_config->setOption("height", m_screenWidget->height());
265	m_config->setOption("width", m_screenWidget->width());
266}
267
268void Window::closeEvent(QCloseEvent* event) {
269	emit shutdown();
270	QMainWindow::closeEvent(event);
271}
272
273void Window::toggleFullScreen() {
274	if (isFullScreen()) {
275		showNormal();
276		menuBar()->show();
277	} else {
278		showFullScreen();
279#ifndef Q_OS_MAC
280		if (!m_controller->isPaused()) {
281			menuBar()->hide();
282		}
283#endif
284	}
285}
286
287void Window::gameStarted(GBAThread* context) {
288	emit startDrawing(m_controller->drawContext(), context);
289	foreach (QAction* action, m_gameActions) {
290		action->setDisabled(false);
291	}
292	char title[13] = { '\0' };
293	GBAGetGameTitle(context->gba, title);
294	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
295	attachWidget(m_display);
296	m_screenWidget->setScaledContents(true);
297
298	m_fpsTimer.start();
299}
300
301void Window::gameStopped() {
302	foreach (QAction* action, m_gameActions) {
303		action->setDisabled(true);
304	}
305	setWindowTitle(tr(PROJECT_NAME));
306	detachWidget(m_display);
307	m_screenWidget->setScaledContents(false);
308	redoLogo();
309
310	m_fpsTimer.stop();
311}
312
313void Window::redoLogo() {
314	if (m_controller->isLoaded()) {
315		return;
316	}
317	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
318	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
319	m_screenWidget->setPixmap(logo);
320}
321
322void Window::recordFrame() {
323	m_frameList.append(QDateTime::currentDateTime());
324	while (m_frameList.count() > FRAME_LIST_SIZE) {
325		m_frameList.removeFirst();
326	}
327}
328
329void Window::showFPS() {
330	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
331	float fps = (m_frameList.count() - 1) * 10000.f / interval;
332	fps = round(fps) / 10.f;
333	char title[13] = { '\0' };
334	GBAGetGameTitle(m_controller->thread()->gba, title);
335	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
336}
337
338void Window::openStateWindow(LoadSave ls) {
339	if (m_stateWindow) {
340		return;
341	}
342	bool wasPaused = m_controller->isPaused();
343	m_stateWindow = new LoadSaveState(m_controller);
344	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
345	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
346	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
347		m_screenWidget->layout()->removeWidget(m_stateWindow);
348		m_stateWindow = nullptr;
349		setFocus();
350	});
351	if (!wasPaused) {
352		m_controller->setPaused(true);
353		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
354	}
355	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
356	m_stateWindow->setMode(ls);
357	attachWidget(m_stateWindow);
358}
359
360void Window::setupMenu(QMenuBar* menubar) {
361	menubar->clear();
362	QMenu* fileMenu = menubar->addMenu(tr("&File"));
363	addAction(fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open));
364	fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
365	fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
366
367	fileMenu->addSeparator();
368
369	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
370	loadState->setShortcut(tr("F10"));
371	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
372	m_gameActions.append(loadState);
373	addAction(loadState);
374	fileMenu->addAction(loadState);
375
376	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
377	saveState->setShortcut(tr("Shift+F10"));
378	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
379	m_gameActions.append(saveState);
380	addAction(saveState);
381	fileMenu->addAction(saveState);
382
383	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
384	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
385	int i;
386	for (i = 1; i < 10; ++i) {
387		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
388		quickLoad->setShortcut(tr("F%1").arg(i));
389		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
390		m_gameActions.append(quickLoad);
391		addAction(quickLoad);
392		quickLoadMenu->addAction(quickLoad);
393
394		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
395		quickSave->setShortcut(tr("Shift+F%1").arg(i));
396		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
397		m_gameActions.append(quickSave);
398		addAction(quickSave);
399		quickSaveMenu->addAction(quickSave);
400	}
401
402#ifndef Q_OS_MAC
403	fileMenu->addSeparator();
404	fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
405#endif
406
407	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
408	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
409	reset->setShortcut(tr("Ctrl+R"));
410	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
411	m_gameActions.append(reset);
412	addAction(reset);
413	emulationMenu->addAction(reset);
414
415	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
416	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
417	m_gameActions.append(shutdown);
418	emulationMenu->addAction(shutdown);
419	emulationMenu->addSeparator();
420
421	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
422	pause->setChecked(false);
423	pause->setCheckable(true);
424	pause->setShortcut(tr("Ctrl+P"));
425	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
426	connect(m_controller, &GameController::gamePaused, [this, pause]() {
427		pause->setChecked(true);
428
429		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
430		QPixmap pixmap;
431		pixmap.convertFromImage(currentImage.rgbSwapped());
432		m_screenWidget->setPixmap(pixmap);
433	});
434	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
435	m_gameActions.append(pause);
436	addAction(pause);
437	emulationMenu->addAction(pause);
438
439	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
440	frameAdvance->setShortcut(tr("Ctrl+N"));
441	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
442	m_gameActions.append(frameAdvance);
443	addAction(frameAdvance);
444	emulationMenu->addAction(frameAdvance);
445
446	emulationMenu->addSeparator();
447
448	QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
449	turbo->setCheckable(true);
450	turbo->setChecked(false);
451	turbo->setShortcut(tr("Shift+Tab"));
452	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
453	addAction(turbo);
454	emulationMenu->addAction(turbo);
455
456	ConfigOption* videoSync = m_config->addOption("videoSync");
457	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
458	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
459	m_config->updateOption("videoSync");
460
461	ConfigOption* audioSync = m_config->addOption("audioSync");
462	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
463	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
464	m_config->updateOption("audioSync");
465
466	emulationMenu->addSeparator();
467	QAction* keymap = new QAction(tr("Remap keyboard..."), emulationMenu);
468	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
469	emulationMenu->addAction(keymap);
470
471#ifdef BUILD_SDL
472	QAction* gamepad = new QAction(tr("Remap gamepad..."), emulationMenu);
473	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
474	emulationMenu->addAction(gamepad);
475#endif
476
477	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
478	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
479	QAction* setSize = new QAction(tr("1x"), avMenu);
480	connect(setSize, &QAction::triggered, [this]() {
481		showNormal();
482		resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
483	});
484	frameMenu->addAction(setSize);
485	setSize = new QAction(tr("2x"), avMenu);
486	connect(setSize, &QAction::triggered, [this]() {
487		showNormal();
488		resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
489	});
490	frameMenu->addAction(setSize);
491	setSize = new QAction(tr("3x"), avMenu);
492	connect(setSize, &QAction::triggered, [this]() {
493		showNormal();
494		resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
495	});
496	frameMenu->addAction(setSize);
497	setSize = new QAction(tr("4x"), avMenu);
498	connect(setSize, &QAction::triggered, [this]() {
499		showNormal();
500		resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
501	});
502	frameMenu->addAction(setSize);
503	addAction(frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")));
504
505	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
506	ConfigOption* skip = m_config->addOption("frameskip");
507	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
508	for (int i = 0; i <= 10; ++i) {
509		skip->addValue(QString::number(i), i, skipMenu);
510	}
511	m_config->updateOption("frameskip");
512
513	avMenu->addSeparator();
514
515	QMenu* buffersMenu = avMenu->addMenu(tr("Buffer &size"));
516	ConfigOption* buffers = m_config->addOption("audioBuffers");
517	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
518	buffers->addValue(tr("512"), 512, buffersMenu);
519	buffers->addValue(tr("768"), 768, buffersMenu);
520	buffers->addValue(tr("1024"), 1024, buffersMenu);
521	buffers->addValue(tr("2048"), 2048, buffersMenu);
522	buffers->addValue(tr("4096"), 4096, buffersMenu);
523	m_config->updateOption("audioBuffers");
524
525	avMenu->addSeparator();
526
527	QMenu* target = avMenu->addMenu("FPS target");
528	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
529	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
530	fpsTargetOption->addValue(tr("15"), 15, target);
531	fpsTargetOption->addValue(tr("30"), 30, target);
532	fpsTargetOption->addValue(tr("45"), 45, target);
533	fpsTargetOption->addValue(tr("60"), 60, target);
534	fpsTargetOption->addValue(tr("90"), 90, target);
535	fpsTargetOption->addValue(tr("120"), 120, target);
536	fpsTargetOption->addValue(tr("240"), 240, target);
537	m_config->updateOption("fpsTarget");
538
539#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
540	avMenu->addSeparator();
541#endif
542
543#ifdef USE_PNG
544	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
545	screenshot->setShortcut(tr("F12"));
546	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
547	m_gameActions.append(screenshot);
548	addAction(screenshot);
549	avMenu->addAction(screenshot);
550#endif
551
552#ifdef USE_FFMPEG
553	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
554	recordOutput->setShortcut(tr("F11"));
555	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
556	addAction(recordOutput);
557	avMenu->addAction(recordOutput);
558#endif
559
560#ifdef USE_MAGICK
561	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
562	recordGIF->setShortcut(tr("Shift+F11"));
563	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
564	addAction(recordGIF);
565	avMenu->addAction(recordGIF);
566#endif
567
568	QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
569	QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
570	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
571	debuggingMenu->addAction(viewLogs);
572#ifdef USE_GDB_STUB
573	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
574	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
575	debuggingMenu->addAction(gdbWindow);
576#endif
577
578	foreach (QAction* action, m_gameActions) {
579		action->setDisabled(true);
580	}
581}
582
583void Window::attachWidget(QWidget* widget) {
584	m_screenWidget->layout()->addWidget(widget);
585	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
586}
587
588void Window::detachWidget(QWidget* widget) {
589	m_screenWidget->layout()->removeWidget(widget);
590}
591
592WindowBackground::WindowBackground(QWidget* parent)
593	: QLabel(parent)
594{
595	setLayout(new QStackedLayout());
596	layout()->setContentsMargins(0, 0, 0, 0);
597	setAlignment(Qt::AlignCenter);
598	QPalette p = palette();
599	p.setColor(backgroundRole(), Qt::black);
600	setPalette(p);
601	setAutoFillBackground(true);
602}
603
604void WindowBackground::setSizeHint(const QSize& hint) {
605	m_sizeHint = hint;
606}
607
608QSize WindowBackground::sizeHint() const {
609	return m_sizeHint;
610}