CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16Bugfixes:
17 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
18 - GB Serialize: Fix audio state loading
19 - GB Video: Fix dot clock timing being slightly wrong
20 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
21 - ARM: Fix MSR when T bit is set
22 - GB Serialize: Fix game title check
23 - GB: Revamp IRQ handling based on new information
24 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
25 - GBA Video: Force align 256-color tiles
26 - GBA DMA: ROM reads are forced to increment
27 - GB Video: Fix loading states while in mode 3
28 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
29 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
30 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Savedata: Fix crash when resizing flash
33 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
34 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
35 - GBA Cheats: Fix slide codes not initializing properly
36 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
37 - LR35902: Fix watchpoints not reporting new value
38 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
39 - 3DS: Fix opening files in directory names with trailing slashes
40 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
41 - GBA Memory: Fix copy-on-write memory leak
42 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
43 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
44 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
45Misc:
46 - GBA Timer: Use global cycles for timers
47 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
48 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
49 - Qt: Redo GameController into multiple classes
50 - Test: Restructure test suite into multiple executables
51 - Python: Integrate tests from cinema test suite
52 - Util: Don't build crc32 if the function already exists
53 - GBA: Implement display start DMAs
54 - Qt: Prevent window from being created off-screen
55 - Qt: Add option to disable FPS display
56 - GBA: Improve multiboot image detection
57 - GB MBC: Remove erroneous bank 0 wrapping
58 - GBA Cheats: Allow multiple ROM patches in the same slot
59 - GB: Skip BIOS option now works
60 - Libretro: Add frameskip option
61 - GBA Memory: 64 MiB GBA Video cartridge support
62 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
63
640.6.1: (2017-10-01)
65Bugfixes:
66 - GB, GBA: Fix crashes when attempting to identify null VFiles
67 - GB, GBA: Fix sync to video with frameskip
68 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
69 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
70 - GB Core: Fix palette loading when loading a foreign config
71 - GB MBC: Pocket Cam memory should be accessible without enabling
72 - GB MBC: Fix SRAM sizes 4 and 5
73 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
74 - GB MBC: Fix RTC loading when file size is off
75 - GB Memory: Initialize peripheral pointers
76 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
77 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
78 - GB Memory: Actually load latch time from savestate
79 - GB Serialize: Fix deserializing video STAT
80 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
81 - GB Video: Fix potential hang when ending mode 0
82 - GB Video: Fix read mode when enabling LCD
83 - GBA: Reset active region as needed when loading a ROM
84 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
85 - GBA BIOS: Use core's VRAM variable instead of renderer's
86 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
87 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
88 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
89 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
90 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
91 - Python: Fix importing .gb or .gba before .core
92 - Qt: Fix command line debugger closing second game
93 - Qt: Fix LOG argument order
94 - Qt: Fix timezone issues with time overrides
95 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
96 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
97Misc:
98 - CMake: Fix CPack dependencies for libpng 1.6
99 - GBA: Detect hardware for Pokémon FireRed ROM hacks
100 - GBA Cheats: Improve detection of raw cheats
101 - Qt: Don't rebuild library view if style hasn't changed
102 - Qt: Allow overrides to be saved before a game is loaded
103 - Qt: Hide mouse immediately when loading
104 - SDL: Fix 2.0.5 build on macOS under some circumstances
105 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
106
1070.6.0: (2017-07-16)
108Features:
109 - Library view
110 - Sprite viewer
111 - Debugging console
112 - Improved memory viewer
113 - Memory search
114 - Command line ability to override configuration values
115 - Add option to allow preloading the entire ROM before running
116 - Add option for whether rewinding restores save games
117 - Savestates now contain any RTC override data
118 - Add option to lock video to integer scaling
119 - LR35902: Watchpoints
120 - LR35902/GB-Z80 disassembler
121 - GB: Tile viewer
122 - GB: Video/audio channel enabling/disabling
123 - GB: Symbol table support
124 - GB MBC: Add MBC1 multicart support
125 - GBA: Support printing debug strings from inside a game
126 - GBA: Better cheat type autodetection
127 - Implement keypad interrupts
128 - Configuration of gamepad hats
129 - Video log recording for testing and bug reporting
130 - Debugger: Segment/bank support
131 - Debugger: Execution tracing
132 - Qt: German translation (by Lothar Serra Mari)
133 - Qt: Spanish translation (by Kevin López)
134 - Qt: Italian translation (by theheroGAC)
135Bugfixes:
136 - ARM7: Fix MLA/*MULL/*MLAL timing
137 - Core: Fix crash with rewind if savestates shrink
138 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
139 - Core: Fix directory sets crashing on close if base isn't properly detached
140 - FFmpeg: Fix overflow and general issues with audio encoding
141 - GB: Fix flickering when screen is strobed quickly
142 - GB: Fix STAT blocking
143 - GB MBC: Fix ROM bank overflows getting set to bank 0
144 - GB MBC: Fix swapping carts not detect new MBC
145 - GB Timer: Improve DIV reset behavior
146 - GB Timer: Fix DIV batching if TAC changes
147 - GB Video: Reset renderer when loading state
148 - GBA: Fix multiboot ROM loading
149 - GBA: Fix multiboot loading resulting in too small WRAM
150 - GBA BIOS: Implement BitUnPack
151 - GBA BIOS: Fix ArcTan sign in HLE BIOS
152 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
153 - GBA BIOS: Fix INT_MIN/-1 crash
154 - GBA Hardware: Fix crash if a savestate lies about game hardware
155 - GBA I/O: Handle audio registers specially when deserializing
156 - GBA Memory: Improve initial skipped BIOS state
157 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
158 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
159 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
160 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
161 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
162 - LR35902: Fix core never exiting with certain event patterns
163 - LR35902: Fix pc overflowing current region off-by-one
164 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
165 - OpenGL: Fix some shaders causing offset graphics
166 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
167 - Qt: Fix window icon being stretched
168 - Qt: Fix data directory path
169 - Qt: Fix timing issues on high refresh rate monitors
170 - Qt: Fix linking after some windows have been closed
171 - Qt: Fix crash when changing audio settings after a game is closed
172 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
173 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
174 - Qt: Fix game unpausing after frame advancing and refocusing
175 - SDL: Fix game crash check
176 - SDL: Fix race condition with audio thread when starting
177 - SDL: Fix showing version number
178 - Test: Fix crash when loading invalid file
179 - Test: Fix crash when fuzzing fails to load a file
180 - Test: Don't rely on core for frames elapsed
181 - Test: Fix crash when loading invalid file
182 - Test: Fix crash when fuzzing fails to load a file
183 - Tools: Fix recurring multiple times over the same library
184 - Util: Fix overflow when loading invalid UPS patches
185 - Util: Fix highest-fd socket not being returned by SocketAccept
186 - Windows: Fix VDir.rewind
187Misc:
188 - All: Add C++ header guards
189 - All: Move time.h include to common.h
190 - 3DS, PSP2, Wii: Last directory loaded is saved
191 - CMake: Add ability to just print version string
192 - Core: New, faster event timing subsystem
193 - Core: Clean up some thread state checks
194 - Core: Add generic checksum function
195 - Core: Cores can now have multiple sets of callbacks
196 - Core: Restore sleep callback
197 - Core: Move rewind diffing to its own thread
198 - Core: Ability to enumerate and modify video and audio channels
199 - Core: List memory segments in the core
200 - Core: Move savestate creation time to extdata
201 - Core: Config values can now be hexadecimal
202 - Core: Improved threading interrupted detection
203 - Debugger: Modularize CLI debugger
204 - Debugger: Make building with debugging aspects optional
205 - Debugger: Add functions for read- or write-only watchpoints
206 - Debugger: Make attaching a backend idempotent
207 - Debugger: Add mDebuggerRunFrame convenience function
208 - Feature: Move game database from flatfile to SQLite3
209 - Feature: Support ImageMagick 7
210 - Feature: Make -l option explicit
211 - FFmpeg: Return false if a file fails to open
212 - FFmpeg: Force MP4 files to YUV420P
213 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
214 - GB: Reset with initial state of DIV register
215 - GB MBC: New MBC7 implementation
216 - GB Audio: Simplify envelope code
217 - GB Audio: Improve initial envelope samples
218 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
219 - GB Video: Improved video timings
220 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
221 - GBA, GB: ROM is now unloaded if a patch is applied
222 - GBA DMA: Refactor DMA out of memory.c
223 - GBA DMA: Move DMAs to using absolute timing
224 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
225 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
226 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
227 - GBA Memory: Support reading/writing POSTFLG
228 - GBA Memory: Remove unused prefetch cruft
229 - GBA Timer: Improve accuracy of timers
230 - GBA Video: Clean up unused timers
231 - GBA Video: Allow multiple handles into the same tile cache
232 - GBA Video, GB Video: Colors are now fully scaled
233 - GBA Video: Optimize when BLD* registers are written frequently
234 - OpenGL: Add xBR-lv2 shader
235 - Qt: Move last directory setting from qt.ini to config.ini
236 - Qt: Improved HiDPI support
237 - Qt: Expose configuration directory
238 - Qt: Merge "Save" and "OK" buttons in shader options
239 - Qt: Automatically load controller profile when plugged in
240 - Qt: Rename "Resample video" option to "Bilinear filtering"
241 - Qt: Remove audio thread
242 - Qt: Remove audio buffer sizing in AudioProcessorQt
243 - Qt: Re-enable QtMultimedia on Windows
244 - Qt: Make "Mute" able to be bound to a key
245 - Qt: Add .gb/.gbc files to the extension list in Info.plist
246 - Qt: Relax hard dependency on OpenGL
247 - Qt: Better highlight active key in control binding
248 - SDL: Remove scancode key input
249 - SDL: Automatically map controllers when plugged in
250 - Test: Add a basic test suite
251 - Util: Add size counting to Table
252 - Util: Add 8-bit PNG write support
253 - Util: Tune patch-fast extent sizes
254 - VFS: Call msync when syncing mapped data
255 - VFS: Allow truncating memory chunk VFiles
256 - VFS: Fix some minor VFile issues with FILEs
257 - VFS: Optimize expanding in-memory files
258 - VFS: Add VFileFIFO for operating on circle buffers
259Changes from beta 1:
260Features:
261 - Qt: Italian translation (by theheroGAC)
262 - Qt: Updated German translation
263Bugfixes:
264 - GB Audio: Fix incorrect channel 4 iteration
265 - GB Audio: Fix zombie mode bit masking
266 - GB Serialize: Fix timer serialization
267 - GB Video: Fix LYC regression
268 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
269 - GBA Timer: Fix count-up timing overflowing timer 3
270 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
271 - Qt: Fix memory search close button (fixes mgba.io/i/769)
272 - Qt: Fix window icon being stretched
273 - Qt: Fix initial window size (fixes mgba.io/i/766)
274 - Qt: Fix data directory path
275 - Qt: Fix controls not saving on non-SDL builds
276 - Qt: Fix translation initialization (fixes mgba.io/i/776)
277 - Qt: Fix patch loading while a game is running
278 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
279 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
280 - Qt: Fix GL-less build
281 - Qt: Fix Software renderer not handling alpha bits properly
282 - Qt: Fix screen background improperly stretching
283 - SDL: Fix cheats not loading
284Misc:
285 - GB Serialize: Add MBC state serialization
286 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
287 - GBA Timer: Improve accuracy of timers
288 - PSP2: Update toolchain to use vita.cmake
289 - Qt: Add language selector
290 - Qt: Minor test fixes
291 - Qt: Move shader settings into main settings window
292 - Qt: Dismiss game crashing/failing dialogs when a new game loads
293 - Qt: Properly ship Qt translations
294 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
295
2960.6 beta 1: (2017-06-29)
297 - Initial beta for 0.6
298
2990.5.2: (2016-12-31)
300Bugfixes:
301 - All: Fix fullscreen config option being ignored
302 - ARM7: PSR mode bits should not get sign extended
303 - GB: Fix audio not being deinitialized
304 - GB: Fix crash when masking savedata
305 - GB: Properly initialize sramRealVf variable
306 - GB Audio: Fix serialization of channel 3 and NR52 properties
307 - GB Audio: Reset envelope timer when reseting sound channel
308 - GB MBC: Fix SRAM dangling pointer with RTC games
309 - GB MBC: Fix initializing MBC when no ROM is loaded
310 - GB Memory: Fix patching ROM bank 0
311 - GB Memory: Fix starting HDMAs during mode 0
312 - GB Memory: Fix HDMA5 value after DMA completes
313 - GB Video: Initialize LCDC in renderer
314 - GB Video: Hblank IRQs should mask LYC=LY IRQs
315 - GBA: Fix IRQs firing after already being cleared
316 - GBA: Only unhalt CPU if appropriate bit is set in IE
317 - GBA: Add savegame override for Crash Bandicoot 2
318 - GBA BIOS: Fix MidiKey2Freq BIOS reads
319 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
320 - GBA Cheats: Fix GameShark ROM patches
321 - GBA I/O: Mask off WAITCNT bits that cannot be written
322 - GBA Memory: Fix misaligned BIOS reads
323 - GBA Memory: Fix VCOUNT being writable
324 - GBA Video: Fix out of bounds sprite transforms
325 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
326 - Libretro: Fix disabling BIOS
327 - Libretro: Fix Game Boy savestates and audio
328 - Qt: Fix changing resolution of software renderer
329 - Qt: Fix setting overrides
330 - Qt: Fix cut off tiles and alignment issues in tile viewer
331 - Qt: Only reset window dimensions when first shown
332 - Qt: Fix Qt Multimedia audio driver on big endian
333 - Qt: Fix Apply button for key and controller configurations
334 - VFS: Fix resizing memory chunks when not needed
335 - Windows: Fix Unicode directory handling
336Misc:
337 - GB, GBA: Prevent loading null ROMs
338 - GB Audio: Initialize wave RAM to GBC values
339 - GB Memory: Reset ROM bank when loading a ROM
340 - PSP2: Improved controller rumble
341
3420.5.1: (2016-10-05)
343Bugfixes:
344 - Core: Fix importing save games as read-only
345 - FFmpeg: Fix encoding AAC
346 - GB: Fix invalid STOP behavior on Game Boy Color
347 - GB: Initialize audio properly
348 - GB: Properly clear KEY1 bit 0 when switching speeds
349 - GB: Properly unload save files when unloading a ROM
350 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
351 - GB MBC: Fix MBC7 when size is incorrectly specified
352 - GB MBC: Fix RTC access when no save file is loaded
353 - GB SIO: Don't auto-clock external shift clock
354 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
355 - GB Video: Fix video frames getting missed when LCDC is off
356 - GB Video: Clear screen when LCDC is off
357 - GBA Cheats: Fix holding onto pointers that may get invalidated
358 - GBA Cheats: Fix key-activated CodeBreaker cheats
359 - GBA Cheats: Fix uninitialized memory getting freed when saving
360 - GBA Hardware: Improve Game Boy Player rumble behavior
361 - GBA Memory: Fix several unused I/O register read values
362 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
363 - LR35902: Fix events running with the wrong cycle active
364 - Qt: Fix "close" button on Overrides view
365 - Qt: Fix saving overrides
366 - Qt: Fix directory set unloading when replacing the ROM
367 - Qt: Fix patch loading
368 - Qt: Fix crash when saving an override if a game isn't loaded
369 - Qt: Fix showing default display driver as OpenGL (force 1.x)
370 - SDL: Attach rumble in SDL frontend
371 - Util: Fix PNG identification on files too small to be a PNG
372Misc:
373 - All: Only update version info if needed
374 - All: Split out install locations for Libretro and OpenEmu
375 - FFmpeg: Encoding cleanup
376 - GB: Reset active region when reloading ROM
377 - GB Memory: Initialize RAM pattern for GBC
378 - GB Video: Improved video timings
379 - Qt: Manage window sizes slightly better
380 - Qt: Remember scale option independent of core dimensions
381
3820.5.0: (2016-09-19)
383Features:
384 - Game Boy support
385 - Support for encrypted CodeBreaker GBA cheats
386 - Emulation of Vast Fame protected GBA carts (taizou)
387 - Tile viewer
388 - Threaded rendering mode
389 - Libretro: Memory map and achievement support (leiradel)
390 - GUI: Add UI control remapping
391 - GUI: Add fast-forward
392 - Wii: 240p support
393 - 3DS: Adjustable screen darkening
394 - Ability to temporarily load a savegame
395 - Load specific files out of archives
396 - Automatic BIOS detection
397Bugfixes:
398 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
399 - Debugger: Fix GDB breakpoints
400 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
401 - GBA: Fix filehandle leak with savegames
402 - GBA: Timer 0 cannot be count up
403 - GBA: Count up timers should not count themselves
404 - GBA Memory: Fix mirror on non-overdumped Classic NES games
405 - GBA Memory: Fix ldm {pc}
406 - GBA Savedata: Fix savedata sync timer
407 - GBA Savedata: Only unmap savedata if present
408 - GBA Serialize: Savestates now properly store prefetch
409 - GBA Video: WIN0/1 take priority over OBJWIN
410 - GBA Video: Fix out-of-order OBJWIN
411 - PSP2: Fix GPU crash while exiting
412 - PSP2: Fix VSync
413 - PSP2: Fix accelerometer range
414 - PSP2: Actually load screen mode setting
415 - PSP2: Fix gyroscope direction
416 - PSP2: Delete threads after they return
417 - PSP2: Fix mapping/unmapping from not at 0
418 - Qt: Fix bug in software renderer scaling
419 - Qt: Fix hanging key press after disabling autofire
420 - Qt: Fix being unable to pause manually when using auto-pausing
421 - SDL: Fix axes being mapped wrong
422 - Util: Fix realloc semantics in utf16to8
423 - Util: Fix inserting too many items into a hash table
424 - VFS: Fix uninitialized varaible reading from 7z
425 - VFS: Fix reading multiple files from a 7z archive
426 - Wii: Fix framelimiting after a slowdown
427 - Wii: Fix garbage flash at startup
428Misc:
429 - 3DS: Use blip_add_delta_fast for a small speed improvement
430 - 3DS: Allow UTF-16 filenames
431 - 3DS: Port to using citro3D
432 - 3DS: Use system font for menus
433 - 3DS: Attempt to use Core 2 for threads
434 - 3DS: Adjustable filering
435 - 3DS: 3D banner
436 - All: Add QUIET parameter to silence CMake
437 - All: Faster memory read/write
438 - ARM7: Support forcing Thumb mode via MSR
439 - ARM7: Flush prefetch cache when loading CPSR via MSR
440 - ARM7: Clean up instruction decoding for future expandability
441 - Debugger: Support register and memory writes via GDB stub
442 - Debugger: Add software breakpoint support to gdb
443 - FFmpeg: Full support for libavcodec 56+
444 - GBA: Better debug logging if event processing breaks
445 - GBA Audio: Force audio DMAs to not increment destination
446 - GBA BIOS: Use custom ArcTan, not relying on OS
447 - GBA Hardware: Clean up dead code in GBP
448 - GBA Memory: Optimize stalling behavior
449 - GBA Memory: Optimize Load-/StoreMultiple
450 - GBA Savedata: Add realistic timing for EEPROM
451 - GBA Serialize: Savestates now store if CPU was halted
452 - GBA Video: Remove old slow path fallback
453 - GBA Video: Optimize sprite drawing
454 - GBA Video: Optimize mode 0 rendering
455 - GBA Video: Optimize compositing cases slightly
456 - GUI: Screenshot dimensions are now passed through
457 - GUI: Add back logging
458 - GUI: Only reload config if manually saved
459 - GUI: Increase scrolling speed
460 - OpenGL: Log shader compilation failure
461 - OpenGL: Add texSize uniform
462 - Qt: Make -g flag work in Qt build
463 - Qt: Simplify OpenGL context creation
464 - Qt: Thread startup improvements
465 - Qt: Make audio channel/video layer options shortcut mappable
466 - Qt: Remove some C99isms from C++ code
467 - Qt: Remove default autofire mappings
468 - Qt: Make reseting when pasued frame-accurate
469 - Qt: Rearchitect game closing codepath
470 - PSP2: Use system font for menus
471 - PSP2: Add rumble for PS TV
472 - PSP2: Add fit-to-height screen mode
473 - PSP2: Sync files per descriptor
474 - PSP2: Allow UTF-8 filenames
475 - PSP2: Screenshots are now saved into the Photo Gallery
476 - PSP2: Stop underclocking when menuing
477 - SDL: Increase default audio buffer size to 1024 samples
478 - SDL: More responsive rumble
479 - Util: Add Vector GetConstPointer
480 - Util: Add rtrim
481 - Util: Add endswith
482 - VFS: Improve zip file detection
483 - Wii: Add pixelated resample filter
484 - Windows: Add native VDir support
485 - Util: Add PRIz macro for libc versions that don't support %z
486
4870.4.1: (2016-07-11)
488Bugfixes:
489 - All: Fix several file handle leaks
490 - All: Fix instruction tables getting zeroed when linking sometimes
491 - ARM7: Fix flags on SBC/RSC
492 - ARM7: Fix setting spsr privilege bits when spsr is empty
493 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
494 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
495 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
496 - GBA Memory: Fix executing code from OBJ region of VRAM
497 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
498 - GBA Serialize: Fix loading savegames from savestates
499 - OpenGL: Correct boolean vector strcmp strings for uniforms
500 - Qt: Fix sending gameStopped twice
501 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
502 - Qt: Fix initial state of key mapping
503 - Qt: Initialize m_useBios
504 - SDL: Fix joystick initialization on BSD
505 - SDL: Fix potential joystick crash in games with rumble
506 - SDL: Fix SDL 1.2 build
507 - SDL: Fix sporadic crash when deinitializing audio
508 - Shaders: Fix AGS-001 shader with some bad drivers
509 - Util: Use closesocket on Windows
510 - Util: Fix socket bind addresses
511 - VFS: Fix reading 7z archives without rewinding first
512 - VFS: VFileFromFD should not open directories
513 - Wii: Fix tilting direction
514 - Util: Fix realloc semantics in utf16to8
515Misc:
516 - All: Allow use of external minizip library
517 - Debugger: CLI debugger now exits when end-of-stream is reached
518 - FFmpeg: Update dependencies on Ubuntu
519 - GBA: Slightly optimize GBAProcessEvents
520 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
521 - GBA Video: Null renderer should return proper register values
522 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
523 - Qt: Add preset for DualShock 4
524 - Qt: Update 360 input profile on OS X to reflect newer drivers
525 - Qt: Remove use of NaN
526 - Qt: Canonicalize file paths when loading games
527 - Qt: Add refresh button to controller editing
528 - SDL: Remove default gamepad mappings
529 - Util: Fix intermittent build failure on OS X
530 - VFS: VFile.sync now updates modified time
531
5320.4.0: (2016-02-02)
533Features:
534 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
535 - I/O viewer
536 - Booting of multiboot images
537 - Customization of GIF recording
538 - Libretro: Cheat code support
539 - Support for GLSL shaders
540 - ROM information view
541 - Support for VBA-style cheat codes
542 - Savestates now store creation timestamps
543 - Key autofire
544 - Libretro: Allow blocking opposing directional input
545 - OpenEmu core for OS X
546 - Libretro: Settings for using BIOS and skipping intro
547 - Libretro: Customizable idle loop removal
548 - Implemented cycle counting for sprite rendering
549 - Cleaner, unified settings window
550 - Added a setting for pausing when the emulator is not in focus
551 - Customizable paths for save games, save states, screenshots and patches
552 - Controller hotplugging
553 - Ability to store save games and active cheats within savestates
554Bugfixes:
555 - ARM7: Fix sign of unaligned LDRSH
556 - ARM7: Fix decoding of some ARM ALU instructions with shifters
557 - Debugger: Fix watchpoints in gdb
558 - GBA: Fix warnings when creating and loading savestates
559 - GBA: Fix Iridion II savetype
560 - GBA BIOS: Fix misaligned CpuSet
561 - GBA Cheats: Fix cheats setting the Action Replay version
562 - GBA Hardware: Fix GPIO on big endian
563 - GBA Memory: Fix DMA register writing behavior
564 - GBA Memory: Fix DMAs triggering two cycles early
565 - Libretro: Fix aspect ratio
566 - Qt: Fix some potential crashes with the gamepad mapping
567 - Qt: Fix keys being mapped incorrectly when loading configuration file
568 - Util: Fix PowerPC PNG read/write pixel order
569 - Util: Fix excessive memory allocation when decoding a PNG
570 - VFS: Fix VFileReadline and remove _vfdReadline
571Misc:
572 - All: Improved PowerPC support
573 - All: Fix some undefined behavior warnings
574 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
575 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
576 - GBA: Implement bad I/O register loading
577 - GBA: Allow jumping to OAM and palette RAM
578 - GBA BIOS: Finish implementing RegisterRamReset
579 - GBA Config: Add "override" layer for better one-time configuration
580 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
581 - GBA Memory: Use a dynamically sized mask for ROM memory
582 - GBA Memory: Implement several unimplemented memory access types
583 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
584 - GBA RR: Starting from savestate now embeds the savegame
585 - GBA RR: Add preliminary SRAM support for VBM loading
586 - GBA RR: Add support for resets in movies
587 - GBA Video: Remove lastHblank, as it is implied
588 - Libretro: Use anonymous memory mappers for large blocks of memory
589 - Libretro: Add install target for libretro core
590 - Qt: Window size command line options are now supported
591 - Qt: Increase usability of key mapper
592 - Qt: Add 'Apply' button to settings window
593 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
594 - Qt: Allow use of modifier keys as input
595 - Qt: Optimize log viewer
596 - Qt: Added button for breaking into the GDB debugger
597 - Qt: Add box for showing duration of rewind
598 - SDL: Support fullscreen in SDL 1.2
599 - SDL: Allow GBASDLAudio to be used without a thread context
600 - Util: Use VFile for configuration
601 - Util: Add MutexTryLock
602
6030.3.2: (2015-12-16)
604Bugfixes:
605 - ARM7: Fix STRT/STRBT
606 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
607 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
608 - Libretro: Fix problems with rumble not turning off
609 - GBA: Fix idle skip state being retained between games
610 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
611 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
612 - GBA BIOS: Fix Sqrt sign
613 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
614 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
615 - GBA Memory: Fix DMA behavior for SRAM accesses
616 - GBA Memory: Fix Store8 to OBJ VRAM
617 - GBA Memory: Fix alignment of LDM/STM on SRAM
618 - GBA Memory: Fix unaligned out-of-bounds ROM loads
619 - GBA Memory: Fix timing of DMAs
620 - GBA Video: Fix _mix for 15-bit color
621 - GBA Video: Fix OAM and palette initialization
622 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
623 - Qt: Use safer isLoaded check in GameController
624 - Qt: Fix a race condition in PainterGL that could lead to a crash
625 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
626 - Qt: Fix font size in memory viewer
627 - Qt: Fix a crash in the memory viewer
628 - Qt: Add additional checks in CheatModel to prevent crashes
629 - Qt: Fix race condition with setting sample rate
630 - Qt: Fix crash when closing multiplayer windows
631 - Qt: Fix resetting while paused
632Misc:
633 - GBA Audio: Implement missing flags on SOUNDCNT_X register
634 - Qt: Add mute option to menu
635
6360.3.1: (2015-10-24)
637Bugfixes:
638 - ARM7: Fix instruction decoding of Thumb shifts
639 - GBA: Deinit savegame when unloading a ROM
640 - GBA: Fix BIOS check on big endian
641 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
642 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
643 - GBA Audio: Fix audio channels being silenced at the wrong time
644 - GBA Memory: Fix bad BIOS Load16 on big endian
645 - GBA Memory: Fix bad Load8 on big endian
646 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
647 - GBA Video: Fix edge case with sprite blend modes and semitransparency
648 - GBA Video: Fix objwin and blending interaction on sprites
649 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
650 - Libretro: Fix a memory leak with the render buffer
651 - Qt: Windows no longer spawn in the top left on first launch
652 - Qt: Fix install path of XDG desktop file with DESTDIR
653 - Qt: Fix drag and drop on Windows
654 - Qt: Reenable double buffering, as disabling it broke some Windows configs
655 - VFS: Fix return values of VFileFILE.read and .write
656Misc:
657 - All: Reset next event to cycles instead of zero to interrupt
658 - All: Add --version flag
659 - ARM7: Force disable LTO on two files to work around a GCC bug
660 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
661 - GBA: Better memory handling with PNG savestates
662 - GBA: Additional savestate sanity checks
663 - GBA: Check for cycle count being too high
664 - GBA Audio: Allow GBAAVStream to have no video callback
665 - GBA BIOS: Implement RegisterRamReset for SIO registers
666 - Qt: Remove useless help icons in dialogs
667 - Qt: Prevent savestate window from opening while in multiplayer
668 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
669 - Qt: Dropping multiplayer windows works more cleanly now
670
6710.3.0: (2015-08-16)
672Features:
673 - Ability to hide individual background layers, or OBJs
674 - Ability to mute individual audio channels
675 - Palette viewer and exporter
676 - Volume control
677 - More shortcuts are editable (e.g. quick save/load)
678 - Rewind now shows the frame after rewinding
679 - Import/Export of GameShark/Action Replay snapshots
680 - Add "Step backwards" item for single increment rewind
681 - Deadzone estimation for game controllers
682 - Analog inputs can be used for shortcuts
683 - Menu items for specific solar sensor brightness levels
684 - Remappable controls for tilt and gyroscope sensors
685 - Status messages for actions taken while a game is running (e.g. save/load state)
686 - Memory inspector
687 - Screensaver can now be suspended while a game is running
688 - Load/save the most recent savestate slot
689 - Support varible speed (PWM) rumble
690 - Ability to cap fast forward speed
691 - Finer control over FPS target
692 - Holdable shortcut for rewinding one frame at a time
693 - Ability to boot directly into the BIOS
694 - Preliminary support for yanking out the game pak while a game is running
695 - Thumb-drive mode by putting a file called portable.ini in the same folder
696 - Configurable display driver, between software and OpenGL
697 - Undo-able savestate loading and saving
698 - Controller profiles now store shortcut settings
699 - Default controller profiles for several common controllers
700 - Libretro now supports BIOS, rumble and solar sensor
701 - Implement BIOS call Stop, for sleep mode
702 - Automatically load patches, if found
703 - Improved video synchronization
704 - Configurable audio output sample rate
705Bugfixes:
706 - ARM7: Fix SWI and IRQ timings
707 - ARM7: Fix Thumb MUL timing
708 - ARM7: Fix timing of multiplies to use N cycles
709 - ARM7: ARMHotplugDetach should call deinit
710 - Debugger: Fix use-after-free in breakpoint clearing code
711 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
712 - GBA: Cap audio FIFO read size during deserialization
713 - GBA: Check for corrupted savestates when loading
714 - GBA: Check for improperly sized savestates when loading
715 - GBA: Check for savestates made from differently sized ROMs
716 - GBA: Fix calls to endian-independent loadstores
717 - GBA: Fix timing of reading from timer registers
718 - GBA: Ensure cycles never go negative
719 - GBA Audio: Force audio FIFOs to 32-bit
720 - GBA Audio: Fix audio pitch changing when adjusting buffer size
721 - GBA Audio: Fix sample order in audio channel 3
722 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
723 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
724 - GBA Memory: Improve Thumb open bus behavior
725 - GBA Memory: Fix potential DMA issue when loading a savestate
726 - GBA Memory: Fix load/store multiple video memory waitstates
727 - GBA SIO: Fix reseting when there are SIO devices attached
728 - GBA Video: Blended sprites should never have other effects applied
729 - GBA Video: Fix out-of-bounds tiles in mosaic
730 - GBA Video: Fix windows not affecting sprites
731 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
732 - GBA Video: Fix timing on first scanline
733 - Qt: Better cleanup when a game crashes
734 - Qt: Fix open ROM dialog filtering for archive formats
735 - Qt: Cap the maximum number of multiplayer windows
736 - Qt: Fix maximum year in sensor override
737 - Qt: Fix window being too tall after exiting fullscreen
738 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
739 - Qt: Fix analog buttons not getting unmapped
740 - Qt: Fix passing command line options
741 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
742 - SDL: Fix SDL build when OpenGL is missing
743 - Util: Allow loading IPS patches that grow the ROM
744 - VFS: Fix resource leaks if some allocations fail
745 - VFS: Fix line-reading to return proper values
746 - Video: Fix an issue with very long filenames
747 - Util: Fix formatting of floats
748Misc:
749 - All: Add --help flag for command line programs
750 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
751 - All: Enable static linking for Windows
752 - All: Enable static linking for OS X
753 - All: Threads are now named
754 - All: Proper handling of Unicode file paths
755 - ARM7: Add emulation for Undefined CPU mode
756 - ARM7: Reduce the size of the Thumb instruction table
757 - GBA: Add status log level
758 - GBA: GBARewind now returns how many states it has rewound
759 - GBA: SIO logging layer
760 - GBA BIOS: Stub out SoundBias
761 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
762 - GBA: Don't include GBACLIDebugger struct unless needed
763 - GBA: Savedata is now synced shortly after data finishes being written
764 - GBA: Process multiple timer events at once, if necessary
765 - GBA Audio: Implement audio reset for channels A/B
766 - GBA Audio: Process multiple audio events at once, if necessary
767 - GBA Hardware: Backport generic RTC source into core
768 - GBA Input: Allow axes and buttons to be mapped to the same key
769 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
770 - GBA SIO: Add a dummy driver for Normal mode
771 - GBA Thread: Add functionality for running callbacks on the GBA thread
772 - GBA Thread: Split GBASync into a separate file
773 - GBA Video: Refactor software renderer into separate files
774 - GBA Video: Slightly optimize mode 0 mosaic rendering
775 - Debugger: Free watchpoints in addition to breakpoints
776 - Qt: Handle saving input settings better
777 - Qt: Move GL frame drawing back onto its own thread
778 - Qt: Fast forward (held) option moved from Other to Emulation menu
779 - Qt: Show version info in window title
780 - Qt: Migrate multiplayer window handling into GBAApp
781 - Qt: Unified file opening and saving with last location
782 - Qt: Fix windows being resizable when they shouldn't have been
783 - Qt: Only hide cursor in full screen
784 - Qt: Replace pause-after-frame mutex with an atomic
785 - Qt: Add application icon and XDG desktop files
786 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
787 - Qt: Don't save window size when entering fullscreen
788 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
789 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
790 - Qt: Increase usability of key mapper
791 - Qt: Show checkmark for window sizes
792 - Qt: Set window path to loaded ROM
793 - Perf: Ability to load savestates immediately on launch
794 - SDL: Properly check for initialization
795 - SDL: Clean up initialization functions
796 - SDL: Clean up GL context
797 - Util: Allow disabling the threading code entirely
798 - VFS: Add sync method to force syncing with backing
799
8000.2.1: (2015-05-13)
801Bugfixes:
802 - All: Fix sanitize-deb script not cleaning up after itself
803 - All: Fix dependencies for libavcodec on Debian-derived platforms
804 - ARM7: Handle writeback for PC in addressing modes 2 and 3
805 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
806 - ARM7: Fix ARM multiply instructions when PC is a destination register
807 - Debugger: Fix use-after-free in breakpoint clearing code
808 - Debugger: Fix boundary conditions in tab completion
809 - GBA: Fix timers not updating timing when writing to only the reload register
810 - GBA: Fix rewind boundary conditions
811 - GBA: Add initial I/O register settings for background matrix registers
812 - GBA: Fix hang when loading a savestate if sync to video is enabled
813 - GBA: Handle out-of-bounds I/O access
814 - GBA: Fix bounds-checking on EEPROM access
815 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
816 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
817 - GBA Memory: Allow SRAM to be 64kB
818 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
819 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
820 - GBA Video: Fix second frame mode 5
821 - Perf: Fix race condition if a game crashes immediately on start
822 - Qt: Fix Display object leak when closing a window
823 - Qt: Fix .deb dependencies
824 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
825 - Qt: Fix window not regaining focus after exiting savestate window
826 - Qt: Fix regression where video would not record if the game had already started
827 - Qt: Fix potential crash if a gamepad causes focus to change
828 - Qt: Fix controller axis querying
829 - Qt: Fix multiplayer windows opening as the wrong size
830 - Qt: Fix controllers sometimes not loading the right profile
831 - SDL: Fix boundary conditions for joystick adjustments
832 - SDL: Allocate properly sized input maps
833 - SDL: Fix potential build issues when Qt and SDL2 are in use
834 - Util: Fix resource leak in UTF-8 handling code
835 - Util: Fix a null-pointer issue when attempting to delete a key
836 - VFS: Fix resource leaks if some allocations fail
837 - Video: Fix an issue with very long filenames
838Misc:
839 - GBA Memory: Soft-crash if jumping past the end of a ROM
840 - Qt: Show multiplayer numbers in window title
841 - Qt: Solar sensor can have shortcuts set
842
8430.2.0: (2015-04-03)
844Features:
845 - Support for gamepad axes, e.g. analog sticks or triggers
846 - Add scale presets for up to 6x
847 - Settings window
848 - Bilinear resampling option
849 - Add option to skip BIOS start screen
850 - List of recently opened games
851 - Support for games using the Solar Sensor
852 - Better audio resampling via blip-buf
853 - Game Pak overrides dialog for setting savetype and sensor values
854 - Support for games using the tilt sensor
855 - Remappable shortcuts for keyboard and gamepad
856 - Rewinding of emulation
857 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
858 - Support IPv6
859 - Save directory of last loaded file
860 - Support BPS patches
861 - Automatically detect and optimize out idle loops
862 - Configurable game overrides
863 - Support loading 7-Zip files
864 - Drag and drop game loading
865 - Cheat code support
866 - Runtime configurable audio driver
867 - Libretro core for use with RetroArch and other front-ends
868 - Controller profiles for setting different bindings for different controllers
869 - Ability to lock aspect ratio
870 - Local link cable support
871 - Ability to switch which game controller is in use per instance
872 - Ability to prevent opposing directional input
873 - Warning dialog if an unimplemented BIOS feature is called
874 - Debugger: Add CLI "frame", frame advance command
875 - Debugger: Add CLI functions for writing to memory
876 - Debugger: Add CLI functions for examining memory regions
877 - Debugger: Add CLI function for writing a register
878Bugfixes:
879 - ARM7: Extend prefetch by one stage
880 - ARM7: Fix cycle counting for loads
881 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
882 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
883 - GBA: Initialize gba.sync to null
884 - GBA: Fix timer initialization
885 - GBA Audio: Support 16-bit writes to FIFO audio
886 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
887 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
888 - GBA BIOS: Fix BIOS prefetch after reset
889 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
890 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
891 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
892 - GBA Memory: Fix I cycles that had been moved to ARM7 core
893 - GBA Memory: Fix cycle counting for 32-bit load/stores
894 - GBA RR: Fix fallthrough error when reading tags from a movie
895 - GBA Thread: Fix possible hang when loading an archive
896 - GBA Thread: Fix possible deadlock in video sync
897 - Perf: Fix crash when the GBA thread fails to start
898 - Qt: Fix crash starting a GDB stub if a game isn't loaded
899 - Qt: Fix crash when adjusting settings after closing a game
900 - Qt: Fix crash when starting GDB stub after closing a game
901 - Qt: Fix patch loading while a game is running
902 - Qt: Fix crash when loading a game after stopping GDB server
903 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
904 - Qt: Fix crash when attempting to pause if a game is not running
905 - SDL: Properly clean up if a game doesn't launch
906 - Util: Fix sockets on Windows
907Misc:
908 - All: Enable link-time optimization
909 - Debugger: Watchpoints now work on STM/LDM instructions
910 - Debugger: Clean up GDB stub network interfacing
911 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
912 - Debugger: Merge Thumb BL instructions when disassembling
913 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
914 - Debugger: Watchpoints now report address watched (fixes #68)
915 - Debugger: Add support for soft breakpoints
916 - Debugger: Make I/O register names be addresses instead of values
917 - Debugger: Rename read/write commands
918 - GBA: Improve accuracy of event timing
919 - GBA: Add API for getting Configuration structs for overrides and input
920 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
921 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
922 - GBA: Move A/V stream interface into core
923 - GBA: Savestates now take into account savedata state machines (fixes #109)
924 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
925 - GBA Memory: Simplify memory API and use fixed bus width
926 - GBA Thread: Make GBASyncWaitFrameStart time out
927 - GBA Video: Start video at the last scanline instead of the first
928 - Qt: Optimize logo drawing
929 - Qt: Move frame upload back onto main thread
930 - Qt: Remember window position
931 - Qt: Double-clicking on the window toggles full screen
932 - Util: Use proper locale for reading and writing float values
933
9340.1.1: (2015-01-24)
935Bugfixes:
936 - ARM7: Fix LDM writeback to a register already written
937 - GBA: Fix timers 2 and 3 updating incorrectly
938 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
939 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
940 - GBA Audio: Properly initialize audio FIFO channels
941 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
942 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
943 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
944 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
945 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
946 - GBA BIOS: Fix HuffUnComp boundary conditions
947 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
948 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
949 - GBA Memory: Filter out top nybble of DMA addresses
950 - GBA Memory: Properly bounds-check VRAM accesses
951 - GBA Memory: Fix initial DMA state
952 - GBA Thread: Allow halted games to exit cleanly
953 - GBA Video: Fix blend issues with obscured middle layers
954 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
955 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
956 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
957 - GBA Video: Fix sprite boundary conditions with mosaic
958 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
959 - Qt: Fix issue with set frame sizes being the wrong height
960 - Qt: Fix emulator crashing when full screen if a game is not running
961 - Qt: Fix window focus issues
962 - Qt: Properly set default video recording settings
963 - Qt: Fix a race condition when a game crashes immediately
964 - Qt: Fix some cases where key mapping can break if focus is adjusted
965 - Qt: Fix crash if a game pauses before any frames are shown
966 - Debugger: Negative PC-relative loads now properly subtract the offset
967 - Debugger: Align PC-relative loads in Thumb
968 - Debugger: Fix watchpoints triggering too late
969 - Debugger: Fix binary print putting spaces between digits
970 - Video: Ensure FFmpeg encoder has audio frames
971 - Video: Fix uncompressed PCM audio recording
972 - Video: Fix FFmpeg crashing when the file extension is wrong
973 - Util: Fix SOCKET_FAILED macro
974Misc:
975 - GBA: Exit cleanly on FATAL if the port supports it
976 - GBA Memory: Implement 16- and 32-bit loads from SRAM
977 - Qt: Disable sync to video by default
978 - Qt: Handle a game crash without crashing
979 - Qt: Set default log level to FATAL, ERROR and WARN
980 - Qt: Clarify some phrasing in the menus
981 - Qt: Clear active buttons when focus is lost
982
9830.1.0: (2014-12-13)
984 - Initial release