all repos — mgba @ f6f3cb5d3d8b91dd603772ea0eebb2513562a0cf

mGBA Game Boy Advance Emulator

src/platform/qt/AssetTile.h (view raw)

 1/* Copyright (c) 2013-2016 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef QGBA_ASSET_TILE
 7#define QGBA_ASSET_TILE
 8
 9#include "GameController.h"
10
11#include "ui_AssetTile.h"
12
13#include <mgba/core/tile-cache.h>
14
15namespace QGBA {
16
17class AssetTile : public QGroupBox {
18Q_OBJECT
19
20public:
21	AssetTile(QWidget* parent = nullptr);
22	void setController(GameController*);
23
24public slots:
25	void setPalette(int);
26	void setPaletteSet(int, int boundary, int max);
27	void selectIndex(int);
28	void selectColor(int);
29
30private:
31	Ui::AssetTile m_ui;
32
33	std::shared_ptr<mTileCache> m_tileCache;
34	int m_paletteId = 0;
35	int m_paletteSet = 0;
36	int m_index = 0;
37
38	int m_addressWidth;
39	int m_addressBase;
40	int m_boundary;
41	int m_boundaryBase;
42};
43
44}
45
46#endif