src/platform/qt/AudioProcessorSDL.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "AudioProcessorSDL.h"
7
8#include "LogController.h"
9
10#include <mgba/core/thread.h>
11
12using namespace QGBA;
13
14AudioProcessorSDL::AudioProcessorSDL(QObject* parent)
15 : AudioProcessor(parent)
16{
17}
18
19AudioProcessorSDL::~AudioProcessorSDL() {
20 mSDLDeinitAudio(&m_audio);
21}
22
23void AudioProcessorSDL::setInput(mCoreThread* input) {
24 AudioProcessor::setInput(input);
25 if (m_audio.core && input->core != m_audio.core) {
26 mSDLDeinitAudio(&m_audio);
27 mSDLInitAudio(&m_audio, input);
28 }
29}
30
31bool AudioProcessorSDL::start() {
32 if (!input()) {
33 LOG(QT, WARN) << tr("Can't start an audio processor without input");
34 return false;
35 }
36
37 if (m_audio.core) {
38 mSDLResumeAudio(&m_audio);
39 return true;
40 } else {
41 if (!m_audio.samples) {
42 m_audio.samples = 2048; // TODO?
43 }
44 return mSDLInitAudio(&m_audio, input());
45 }
46}
47
48void AudioProcessorSDL::pause() {
49 mSDLPauseAudio(&m_audio);
50}
51
52void AudioProcessorSDL::setBufferSamples(int samples) {
53 AudioProcessor::setBufferSamples(samples);
54 m_audio.samples = samples;
55 if (m_audio.core) {
56 mSDLDeinitAudio(&m_audio);
57 mSDLInitAudio(&m_audio, input());
58 }
59}
60
61void AudioProcessorSDL::inputParametersChanged() {
62}
63
64void AudioProcessorSDL::requestSampleRate(unsigned rate) {
65 m_audio.sampleRate = rate;
66 if (m_audio.core) {
67 mSDLDeinitAudio(&m_audio);
68 mSDLInitAudio(&m_audio, input());
69 }
70}
71
72unsigned AudioProcessorSDL::sampleRate() const {
73 if (m_audio.core) {
74 return m_audio.obtainedSpec.freq;
75 } else {
76 return 0;
77 }
78}