all repos — mgba @ f6f3cb5d3d8b91dd603772ea0eebb2513562a0cf

mGBA Game Boy Advance Emulator

src/platform/qt/ObjView.h (view raw)

 1/* Copyright (c) 2013-2016 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef QGBA_OBJ_VIEW
 7#define QGBA_OBJ_VIEW
 8
 9#include "AssetView.h"
10#include "GameController.h"
11
12#include "ui_ObjView.h"
13
14#include <mgba/core/tile-cache.h>
15
16namespace QGBA {
17
18class ObjView : public AssetView {
19Q_OBJECT
20
21public:
22	ObjView(GameController* controller, QWidget* parent = nullptr);
23
24#ifdef USE_PNG
25public slots:
26	void exportObj();
27#endif
28
29private slots:
30	void selectObj(int);
31	void translateIndex(int);
32
33private:
34#ifdef M_CORE_GBA
35	void updateTilesGBA(bool force) override;
36#endif
37#ifdef M_CORE_GB
38	void updateTilesGB(bool force) override;
39#endif
40
41	Ui::ObjView m_ui;
42
43	GameController* m_controller;
44	mTileCacheEntry m_tileStatus[1024 * 32] = {}; // TODO: Correct size
45	int m_objId = 0;
46	struct ObjInfo {
47		unsigned tile;
48		unsigned width;
49		unsigned height;
50		unsigned stride;
51		unsigned paletteId;
52		unsigned paletteSet;
53		unsigned bits;
54
55		bool operator!=(const ObjInfo&);
56	} m_objInfo = {};
57
58	int m_tileOffset;
59};
60
61}
62
63#endif