all repos — mgba @ f7749b31de8611caa04c1fe1f281fc37a9e758b5

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.9.0: (Future)
   2Features:
   3 - e-Reader card scanning
   4 - WebP and APNG recording
   5 - Separate overrides for GBC games that can also run on SGB or regular GB
   6 - Game Boy Player features can be enabled by default for all compatible games
   7 - Frame viewer support for Game Boy
   8 - Mute option in homebrew ports
   9 - Status indicators for fast-forward and mute in homebrew ports
  10 - Read-only support for MBC6 flash memory
  11 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
  12 - Stack tracing tools in ARM debugger (by ahigerd)
  13 - Command scripts for CLI debugger (by ahigerd)
  14 - ARM disassembler now resolves addresses to symbol names
  15 - Add Game Boy Player feature support to ports
  16 - Individual window types can now be toggled in debugging views
  17Emulation fixes:
  18 - ARM: Fix ALU reading PC after shifting
  19 - ARM: Fix STR storing PC after address calculation
  20 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
  21 - GB: Partially fix timing for skipped BIOS
  22 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
  23 - GB Audio: Fix serializing sweep time
  24 - GB MBC: Fix MBC1 mode changing behavior
  25 - GB MBC: Fix some MBC3 bit masking
  26 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
  27 - GBA: Fix timing advancing too quickly in rare cases
  28 - GBA: Clear GBP connection on reset
  29 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
  30 - GBA BIOS: Implement dummy sound driver calls
  31 - GBA BIOS: Improve HLE BIOS timing
  32 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
  33 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
  34 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
  35 - GBA DMA: Fix ordering and timing of overlapping DMAs
  36 - GBA I/O: Green swap register should be readable
  37 - GBA I/O: Ignore high bits on IME
  38 - GBA Memory: Improve gamepak prefetch timing
  39 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
  40 - GBA Memory: Improve robustness of Matrix memory support
  41 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
  42 - GBA Memory: Return correct byte for odd ROM open bus addresses
  43 - GBA SIO: Fix copying Normal mode transfer values
  44 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
  45 - GBA SIO: Fix deseralizing SIO registers
  46 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
  47 - GBA Video: Fix Hblank timing
  48 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
  49 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
  50 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
  51 - SM83: Emulate HALT bug
  52Other fixes:
  53 - 3DS: Fix thread cleanup
  54 - All: Improve export headers (fixes mgba.io/i/1738)
  55 - CMake: Fix build with downstream minizip that exports incompatible symbols
  56 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
  57 - Core: Ensure ELF regions can be written before trying
  58 - Core: Fix threading improperly setting paused state while interrupted
  59 - Core: Fix loading ELF files that have unexpected empty program headers
  60 - Debugger: Don't skip undefined instructions when debugger attached
  61 - Debugger: Close trace log when done tracing
  62 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
  63 - FFmpeg: Fix some small memory leaks
  64 - FFmpeg: Fix encoding of time base
  65 - GB Video: Fix SGB video logs
  66 - mGUI: Don't attempt to preload files larger than can fit in RAM
  67 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
  68 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
  69 - Qt: Fix a race condition in the frame inspector
  70 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
  71 - Qt: Fix running proxied video if it gets pushed to the main thread
  72 - Qt: Fix game display sometimes disappearing after closing load/save state screen
  73 - Qt: Fix cancelling pausing before the frame ends
  74 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
  75 - SM83: Simplify register pair access on big endian
  76 - SM83: Disassemble STOP as one byte
  77 - Wii: Fix crash on unloading irregularly sized GBA ROMs
  78Misc:
  79 - 3DS: Use "wide mode" where applicable for slightly better filtering
  80 - Core: Add savedataUpdated callback
  81 - Core: Add shutdown callback
  82 - Core: Rework thread state synchronization
  83 - GB: Allow pausing event loop while CPU is blocked
  84 - GB: Add support for sleep and shutdown callbacks
  85 - GBA: Allow pausing event loop while CPU is blocked
  86 - GBA BIOS: Division by zero should emit a FATAL error
  87 - GBA Video: Convert OpenGL VRAM texture to integer
  88 - Debugger: Keep track of global cycle count
  89 - FFmpeg: Add looping option for GIF/APNG
  90 - mGUI: Show battery percentage
  91 - Qt: Renderer can be changed while a game is running
  92 - Qt: Add hex index to palette view
  93 - Qt: Add transformation matrix info to sprite view
  94 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
  95 - Qt: Add copy button to GB printer dialog
  96 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
  97 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
  98 - Util: Reset vector size on deinit
  99 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
 100
 1010.8.4: (2020-10-29)
 102Emulation fixes:
 103 - GB Audio: Fix initial sweep state
 104 - GB Audio: Fix deserializing audio channels 2 and 3
 105 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
 106 - GB Video: Fix drawing background when window is force-disabled by frontend
 107 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
 108 - GBA Audio: Fix deserializing SOUNDCNT_L
 109 - GBA Audio: Fix stereo in XQ audio
 110 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
 111 - GBA Hardware: Fix GB Player detection on big endian platforms
 112 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
 113 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
 114 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
 115 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
 116 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
 117 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
 118Other fixes:
 119 - 3DS: Redo video sync to be more precise
 120 - 3DS: Fix crash with libctru 2.0 when exiting
 121 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
 122 - Core: Fix reported ROM size when a fixed buffer size is used
 123 - Core: Fix memory leak loading ELF files
 124 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
 125 - GBA: Fix endianness issues in renderer proxy
 126 - GBA Core: Fix memory leak when loading symbols
 127 - GBA Serialize: Ensure program counter is aligned when loading
 128 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
 129 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
 130 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
 131 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
 132 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
 133 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
 134 - mGUI: Fix closing down a game if an exit is signalled
 135 - mGUI: Fix cycling through config setting states with accept button
 136 - mVL: Fix injecting accidentally draining non-injection buffer
 137 - VFS: Fix directory node listing on some filesystems
 138Misc:
 139 - GBA Video: Improve speed of window texture generation on AMD
 140 - Vita: Clear both buffers when loading a game
 141
 1420.8.3: (2020-08-03)
 143Emulation fixes:
 144 - ARM: Fix LDM^ writeback to user-mode register
 145 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
 146 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
 147 - GB MBC: Fix MBC1 RAM enable bit selection
 148 - GB MBC: Fix MBC2 bit selection
 149 - GB Memory: Fix OAM DMA from top 8 kB
 150 - GB Video: Always initialize palette
 151 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
 152 - GBA Video: Fix invalid read in mode 4 mosaic
 153 - GBA Video: Fix color of disabled screen
 154 - SM83: Fix flags on little endian PowerPC
 155Other fixes:
 156 - 3DS: Fix garbage on borders of scaled screens
 157 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
 158 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
 159 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
 160 - CMake: Fix build with libzip 1.7
 161 - CMake: Add missing dllexports.h file to dev installation
 162 - GB Core: Fix extracting SRAM when none is present
 163 - GBA: Fix leak if attempting to load BIOS multiple times
 164 - GBA Memory: Fix instability on Wii when using AGBPrint
 165 - GBA Savedata: Fix extracting save when not yet configured in-game
 166 - Qt: Fix file handle leak on opening an invalid ROM
 167 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
 168 - Qt: Add missing option for Wisdom Tree in overrides list
 169 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
 170 - Util: Fix crash if PNG header fails to write
 171 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
 172 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
 173Misc:
 174 - FFmpeg: Use range coder for FFV1 to reduce output size
 175 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
 176 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
 177
 1780.8.2: (2020-06-14)
 179Emulation fixes:
 180 - ARM: Fix timing on Thumb shift instructions
 181 - GB: Fix GBC game registers after skipping BIOS
 182 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
 183 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
 184 - GBA: Add missing RTC overrides for Legendz games
 185 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
 186 - GBA SIO: Fix Multiplayer busy bit
 187 - GBA SIO: Fix double-unloading active driver
 188 - GBA Timers: Fix deserializing count-up timers
 189 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
 190 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
 191 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
 192 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
 193 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
 194 - GBA Video: Fix sprite/backdrop blending regression
 195Other fixes:
 196 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
 197 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
 198 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
 199 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
 200 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
 201 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
 202 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
 203 - GBA: Reject incorrectly sized BIOSes
 204 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
 205 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
 206 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
 207Misc:
 208 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
 209 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
 210 - Qt: Disable Replace ROM option when no game loaded
 211 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
 212 - Qt: Set icon for Discord Rich Presence
 213 - Qt: Show a warning when save file can't be opened
 214
 2150.8.1: (2020-02-16)
 216Emulation fixes:
 217 - GB Serialize: Fix timing bug loading channel 4 timing
 218 - GBA: Fix multiboot entry point while skipping BIOS
 219 - GBA BIOS: Fix undefined instruction HLE behavior
 220 - GBA DMA: Fix invalid audio DMA parameters
 221 - GBA Memory: Misaligned SRAM writes are ignored
 222 - GBA Serialize: Fix serializing DMA transfer register
 223 - GBA Serialize: Fix audio DMA timing deserialization
 224 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
 225 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
 226 - GBA Video: Fix OpenGL sprite flag priority
 227Other fixes:
 228 - Core: Fix race condition initializing thread proxy
 229 - Core: Fix integer overflow in ELF loading
 230 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
 231 - FFmpeg: Disallow recording video with no audio nor video
 232 - GBA: Automatically skip BIOS for multiboot ROMs
 233 - Qt: Only dynamically reset video scale if a game is running
 234 - Qt: Fix race condition with proxied video events
 235 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
 236 - Qt: Fix missing OSD messages
 237 - Qt: Fix crash unloading shaders
 238 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
 239 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
 240 - Qt: Fix window title not updating after shutting down game
 241 - Qt: Fix GIF view not allowing manual filename entry
 242 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
 243 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
 244 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
 245 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
 246 - Util: Fix crash reading invalid ELFs
 247 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
 248Misc:
 249 - FFmpeg: Add more presets
 250 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
 251 - SDL: Use DirectSound audio driver by default on Windows
 252 - Switch: Make OpenGL scale adjustable while running
 253
 2540.8.0: (2020-01-21)
 255Features:
 256 - Improved logging configuration
 257 - One-Player BattleChip/Progress/Beast Link Gate support
 258 - Add Game Boy Color palettes for original Game Boy games
 259 - Debugger: Add unary operators and memory dereferencing
 260 - GB: Expose platform information to CLI debugger
 261 - Support Discord Rich Presence
 262 - Debugger: Add tracing to file
 263 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
 264 - OpenGL renderer with high-resolution upscaling support
 265 - Experimental high level "XQ" audio for most GBA games
 266 - Interframe blending for games that use flicker effects
 267 - Frame inspector for dissecting and debugging rendering
 268 - Switch: Option to use built-in brightness sensor for Boktai
 269 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
 270 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
 271 - Cheats: Add support for loading Libretro-style cht files
 272 - GBA Cheats: Add support for loading EZ Flash-style cht files
 273 - Support for unlicensed Wisdom Tree Game Boy mapper
 274 - Qt: Add export button for tile view (closes mgba.io/i/1507)
 275 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
 276 - GB: Yanking gamepak now supported
 277 - Qt: Memory range dumping (closes mgba.io/i/1298)
 278Emulation fixes:
 279 - GB: Fix using boot ROM with MMM01 games
 280 - GB Audio: Only reset channel 3 sample in DMG mode
 281 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
 282 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
 283 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
 284 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
 285 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
 286 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
 287 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
 288 - GB Video: Fix color scaling in AGB mode
 289 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
 290 - GBA: Reset now reloads multiboot ROMs
 291 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
 292Other fixes:
 293 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
 294 - FFmpeg: Drain recording buffers
 295 - GB: Fix reading ROM immediately after unmapping BIOS
 296 - GB SIO: Fix lockstep failing games aren't reloaded
 297 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 298 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 299 - Qt: Fix some Qt display driver race conditions
 300 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
 301 - Qt: Only show emulator restart warning once per settings saving
 302 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
 303 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
 304 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
 305Misc:
 306 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
 307 - Core: Add keysRead callback
 308 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
 309 - Core: Add more memory search ops (closes mgba.io/i/1510)
 310 - Debugger: Make tracing compatible with breakpoints/watchpoints
 311 - Debugger: Print breakpoint/watchpoint number when inserting
 312 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
 313 - FFmpeg: Support audio-only recording
 314 - GB Memory: Support running from blocked memory
 315 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
 316 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
 317 - GBA Savedata: EEPROM performance fixes
 318 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
 319 - Debugger: Add breakpoint and watchpoint listing
 320 - mGUI: Remember name and position of last loaded game
 321 - OpenGL: Only resize textures when needed
 322 - Qt: Don't unload ROM immediately if it crashes
 323 - Qt: Support switching webcams
 324 - Qt: Cap window size on start to monitor size
 325 - Qt: Open a message box for Qt frontend errors
 326 - Qt: Increase maximum magnifications and scaling
 327 - Qt: Add native FPS button to settings view
 328 - Qt: Improve sync code
 329 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
 330 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
 331 - Qt: Remove What's This icon from dialogs
 332 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
 333 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
 334 - Qt: Show list of all sprites in sprite view
 335 - Qt: Add option for disabling OSD messages
 336 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
 337 - SM83: Support PC-relative opcode decoding
 338 - Switch: Dynamic display resizing
 339 - Switch: Support file associations
 340 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
 341Changes from beta 1:
 342Emulation fixes:
 343 - ARM: Fix STR writeback pipeline stage
 344 - ARM: Partially fix LDM/STM writeback with empty register list
 345 - ARM: Fix stepping when events are pending
 346 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
 347 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
 348 - GBA Timers: Improve timer startup emulation
 349 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
 350 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
 351 - GBA Video: Fix effects blending improperly in some non-last windows
 352 - GBA Video: Copy higher priority target 1 flag
 353Other fixes:
 354 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 355 - Core: Fix uninitialized memory issues with graphics caches
 356 - Core: Return null for out of bounds cached tile VRAM querying
 357 - GBA Video: Fix OpenGL fragment data binding
 358 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
 359 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 360 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 361 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 362 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 363 - Qt: Fix several cases where shader selections don't get saved
 364 - Qt: Fix division by zero error in invalid TilePainter state
 365 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 366 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 367 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 368 - Qt: Fix inability to clear default keybindings
 369 - Qt: Release held actions if they get rebound
 370 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
 371 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
 372 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 373 - Wii: Fix game fast-forwarding after slowing down
 374 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
 375Misc:
 376 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 377 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 378 - GBA Audio: Redo channel 4 batching for GBA only
 379 - GBA I/O: Stop logging several harmless invalid register reads
 380 - GBA Video: Changing OpenGL scaling no longer requires restart
 381 - Debugger: Separate aliases from main commands
 382 - Debugger: Print break-/watchpoint ID when breaking in CLI
 383 - Debugger: Minor interface cleanup
 384 - SDL: Use controller GUID instead of name
 385 - SM83: Rename LR35902 to SM83
 386 - Tools: Allow using threaded renderer in perf.py
 387 - Tools: Clean up unused argument in mgba-perf
 388
 3890.8 beta 1: (2019-10-20)
 390- Initial beta for 0.8
 391
 3920.7.3: (2019-09-15)
 393Emulation fixes:
 394 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 395 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 396 - GB Audio: Improve channel 4 supersampling
 397 - GB Printer: Reset printer buffer index after printing
 398 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 399 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 400 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 401 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 402 - GBA Memory: Fix STM/LDM to invalid VRAM
 403 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 404 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
 405Other fixes:
 406 - Core: Fix crashes if core directories aren't set
 407 - Core: Fix crash when exiting game with cheats loaded
 408 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 409 - GBA Cheats: Fix PARv3 Thumb hooks
 410 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 411 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 412 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 413 - Qt: Fix race conditions initializing GDB stub
 414 - Qt: Improve cheat view UX
 415 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 416 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 417 - Switch: Fix threading-related crash on second launch
 418Misc:
 419 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 420 - Qt: Show error message if file failed to load
 421
 4220.7.2: (2019-05-25)
 423Emulation fixes:
 424 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
 425 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
 426 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
 427 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 428 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 429 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 430 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 431 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 432 - GBA Video: Fix scanline cache with scale factor change edge cases
 433 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 434 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 435Other fixes:
 436 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 437 - All: Fix several memory leaks
 438 - GB Core: Fix toggling WIN and OBJ being swapped
 439 - GBA: Fix skipping BIOS on irregularly sized ROMs
 440 - CMake: Fix .deb imagemagick dependencies
 441 - FFmpeg: Improve initialization reliability and cleanup
 442 - FFmpeg: Fix audio conversion producing gaps
 443 - LR35902: Fix disassembly of several CB-prefix instructions
 444 - LR35902: Fix trailing whitespace in disassembly
 445 - Qt: More app metadata fixes
 446 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 447 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 448 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 449 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 450 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 451 - Qt: Fix bounded fast forward with Qt Multimedia
 452 - Qt: Fix saving settings with native FPS target
 453 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 454Misc:
 455 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 456 - Qt: Improve camera initialization
 457 - Vita: Improved frame drawing speed
 458
 4590.7.1: (2019-02-24)
 460Bugfixes:
 461 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 462 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 463 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 464 - GB, GBA Serialize: Fix loading two states in a row
 465 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 466 - GBA DMA: Fix Display Start DMAs
 467 - GBA DMA: Fix DMA start/end timing
 468 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 469 - GBA Memory: Fix a few AGBPrint crashes
 470 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 471 - GBA SIO: Prevent writing read-only multiplayer bits
 472 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 473 - Python: Fix crash when deleting files owned by library
 474 - Python: Make sure GB link object isn't GC'd before GB object
 475 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 476 - Qt: Fix tile and sprite views not always displaying at first
 477 - Qt: Fix audio context holding onto closed game controller
 478 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 479 - Qt: Fix window icon on X11
 480 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 481 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 482 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 483Misc:
 484 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 485 - Qt: Updated Italian translation (by Vecna)
 486
 4870.7.0: (2019-01-26)
 488Features:
 489 - ELF support
 490 - Game Boy Camera support
 491 - Qt: Set default Game Boy colors
 492 - Game Boy Printer support
 493 - Super Game Boy support
 494 - Customizable autofire speed
 495 - Ability to set default Game Boy model
 496 - Map viewer
 497 - Automatic cheat loading and saving
 498 - GameShark and Action Replay button support
 499 - AGBPrint support
 500 - Debugger: Conditional breakpoints and watchpoints
 501 - Ability to select GB/GBC/SGB BIOS on console ports
 502 - Optional automatic state saving/loading
 503 - Access to ur0 and uma0 partitions on the Vita
 504 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 505 - GBA: ARMIPS/A22i-style and ELF symbol table support
 506 - Initial Switch port
 507Bugfixes:
 508 - ARM: Fix MSR when T bit is set
 509 - Core: Fix audio sync breaking when interrupted
 510 - Core: Fix ordering events when scheduling during events
 511 - FFmpeg: Fix encoding audio/video queue issues
 512 - GB: Revamp IRQ handling based on new information
 513 - GB: Fix IRQ disabling on the same T-cycle as an assert
 514 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 515 - GB Audio: Clock frame events on DIV
 516 - GB Audio: Fix channel 3 reset value
 517 - GB Audio: Fix channel 4 initial LFSR
 518 - GB Audio: Fix channel 1, 2 and 4 reset timing
 519 - GB I/O: DMA register is R/W
 520 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 521 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 522 - GB, GBA Savedata: Fix unmasking savedata crash
 523 - GB Serialize: Fix audio state loading
 524 - GB Serialize: Fix game title check
 525 - GB Serialize: Fix IRQ pending/EI pending confusion
 526 - GB Timer: Minor accuracy improvements
 527 - GB Video: Fix dot clock timing being slightly wrong
 528 - GB Video: Fix loading states while in mode 3
 529 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 530 - GB Video: Fix SCX timing
 531 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 532 - GBA: Reset WAITCNT properly
 533 - GBA BIOS: Fix BitUnPack final byte
 534 - GBA BIOS: Fix BitUnPack narrowing
 535 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 536 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 537 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 538 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 539 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 540 - GBA Savedata: Fix savedata modified time updating when read-only
 541 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 542 - GBA Serialize: Fix loading states in Hblank
 543 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 544 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 545 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 546 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 547 - GBA Video: Start timing mid-scanline when skipping BIOS
 548 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 549 - GBA Video: Make layer disabling work consistently
 550 - PSP2: Fix more issues causing poor audio
 551 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 552 - Qt: Improve FPS timer stability
 553 - Util: Fix wrapping edge cases in RingFIFO
 554Misc:
 555 - 3DS: Remove deprecated CSND interface
 556 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 557 - Core: Remove broken option for whether rewinding restores save games
 558 - Feature: Added loading savestates from command line
 559 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 560 - FFmpeg: Support lossless h.264 encoding
 561 - FFmpeg: Support lossless VP9 encoding
 562 - GBA Cheats: Allow multiple ROM patches in the same slot
 563 - GB: Skip BIOS option now works
 564 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 565 - GB Audio: Improved audio quality
 566 - GB, GBA Audio: Increase max audio volume
 567 - GB MBC: Remove erroneous bank 0 wrapping
 568 - GB Video: Darken colors in GBA mode
 569 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 570 - GBA: Implement display start DMAs
 571 - GBA: Improve multiboot image detection
 572 - GBA Memory: 64 MiB GBA Video cartridge support
 573 - GBA Savedata: Remove ability to disable realistic timing
 574 - GBA Timer: Use global cycles for timers
 575 - Libretro: Add frameskip option
 576 - mGUI: Add fast forward toggle
 577 - PSP2: Use system enter key by default
 578 - Python: Integrate tests from cinema test suite
 579 - Qt: Redo GameController into multiple classes
 580 - Qt: Prevent window from being created off-screen
 581 - Qt: Add option to disable FPS display
 582 - Qt: Options to mess around with layer placement
 583 - Qt: Add load alternate save option
 584 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 585 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 586 - Test: Restructure test suite into multiple executables
 587 - Util: Don't build crc32 if the function already exists
 588 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 589Changes from beta 1:
 590Features:
 591 - Libretro: Add Game Boy cheat support
 592 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 593 - Switch: Rumble support
 594 - Switch: Rotation support
 595 - Switch: Screen stretching options
 596 - Qt: State file load/save menu options
 597 - Windows installer
 598 - Tile viewer now has adjustable width
 599 - Python: Experimental audio API
 600Bugfixes:
 601 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 602 - Core: Remember to deinit proxy ring FIFO
 603 - Core: Reroot timing list when (de)scheduling
 604 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 605 - GB MBC: Fix MBC30 SRAM
 606 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 607 - GB Video: Fix SGB border hole size
 608 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 609 - GBA: Fix GB Player features
 610 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 611 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 612 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 613 - Libretro: Fix adding codes with hooks
 614 - PSP2: Fix audio crackling after fast forward
 615 - PSP2: Fix audio crackling when buffer is full
 616 - Qt: Fix jumbled background when paused
 617 - Qt: Fix FPS counter on Windows
 618 - Qt: Fix focus issues with load/save state overlay
 619 - Switch: Fix incorrect mapping for fast forward cap
 620 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 621 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 622 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 623 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 624 - Qt: Ensure FATAL logs reach log view
 625 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 626Misc:
 627 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 628 - Debugger: Minor text fixes
 629 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 630 - GB: Improved SGB2 support
 631 - GB Audio: Skip frame if enabled when clock is high
 632 - Libretro: Reduce rumble callbacks
 633 - mGUI: Add SGB border configuration option
 634 - mGUI: Add support for different settings types
 635 - Python: Minor API improvements
 636 - Qt: Ensure camera image is valid
 637 - Qt: Debugger console history
 638 - Qt: Detect presence of GL_ARB_framebuffer_object
 639 - Qt: Minor memory view tweaks
 640 - Res: Improve modeling of AGB/AGS screen in shaders
 641 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 642 - Wii: Expose stretch configuration in settings
 643 - Wii: Stretch now sets pixel-accurate mode size cap
 644
 6450.7 beta 1: (2018-09-24)
 646- Initial beta for 0.7
 647
 6480.6.3: (2018-04-14)
 649Bugfixes:
 650 - GB Audio: Revert unsigned audio changes
 651 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 652 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 653
 6540.6.2: (2018-04-03)
 655Bugfixes:
 656 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 657 - 3DS: Fix opening files in directory names with trailing slashes
 658 - LR35902: Fix watchpoints not reporting new value
 659 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 660 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 661 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 662 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 663 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 664 - GBA: Fix SharkPort saves for EEPROM games
 665 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 666 - GBA BIOS: Fix incorrect exit condition in LZ77
 667 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 668 - GBA Cheats: Fix slide codes not initializing properly
 669 - GBA DMA: ROM reads are forced to increment
 670 - GBA Hardware: RTC accuracy improvements
 671 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 672 - GBA Memory: Fix copy-on-write memory leak
 673 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 674 - GBA Savedata: Fix crash when resizing flash
 675 - GBA Video: Force align 256-color tiles
 676 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 677 - PSP2: Fix issues causing poor audio
 678 - Python: Fix package directory
 679 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 680 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 681 - Wii: Fix screen tear when unpausing
 682 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 683Misc:
 684 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 685 - GB MBC: Remove erroneous bank 0 wrapping
 686 - GBA: Improve multiboot image detection
 687 - PSP2: Use system enter key by default
 688
 6890.6.1: (2017-10-01)
 690Bugfixes:
 691 - GB, GBA: Fix crashes when attempting to identify null VFiles
 692 - GB, GBA: Fix sync to video with frameskip
 693 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 694 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 695 - GB Core: Fix palette loading when loading a foreign config
 696 - GB MBC: Pocket Cam memory should be accessible without enabling
 697 - GB MBC: Fix SRAM sizes 4 and 5
 698 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 699 - GB MBC: Fix RTC loading when file size is off
 700 - GB Memory: Initialize peripheral pointers
 701 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 702 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 703 - GB Memory: Actually load latch time from savestate
 704 - GB Serialize: Fix deserializing video STAT
 705 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 706 - GB Video: Fix potential hang when ending mode 0
 707 - GB Video: Fix read mode when enabling LCD
 708 - GBA: Reset active region as needed when loading a ROM
 709 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 710 - GBA BIOS: Use core's VRAM variable instead of renderer's
 711 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 712 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 713 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 714 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 715 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 716 - Python: Fix importing .gb or .gba before .core
 717 - Qt: Fix command line debugger closing second game
 718 - Qt: Fix LOG argument order
 719 - Qt: Fix timezone issues with time overrides
 720 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 721 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 722Misc:
 723 - CMake: Fix CPack dependencies for libpng 1.6
 724 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 725 - GBA Cheats: Improve detection of raw cheats
 726 - Qt: Don't rebuild library view if style hasn't changed
 727 - Qt: Allow overrides to be saved before a game is loaded
 728 - Qt: Hide mouse immediately when loading
 729 - SDL: Fix 2.0.5 build on macOS under some circumstances
 730 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 731
 7320.6.0: (2017-07-16)
 733Features:
 734 - Library view
 735 - Sprite viewer
 736 - Debugging console
 737 - Improved memory viewer
 738 - Memory search
 739 - Command line ability to override configuration values
 740 - Add option to allow preloading the entire ROM before running
 741 - Add option for whether rewinding restores save games
 742 - Savestates now contain any RTC override data
 743 - Add option to lock video to integer scaling
 744 - LR35902: Watchpoints
 745 - LR35902/GB-Z80 disassembler
 746 - GB: Tile viewer
 747 - GB: Video/audio channel enabling/disabling
 748 - GB: Symbol table support
 749 - GB MBC: Add MBC1 multicart support
 750 - GBA: Support printing debug strings from inside a game
 751 - GBA: Better cheat type autodetection
 752 - Implement keypad interrupts
 753 - Configuration of gamepad hats
 754 - Video log recording for testing and bug reporting
 755 - Debugger: Segment/bank support
 756 - Debugger: Execution tracing
 757 - Qt: German translation (by Lothar Serra Mari)
 758 - Qt: Spanish translation (by Kevin López)
 759 - Qt: Italian translation (by theheroGAC)
 760Bugfixes:
 761 - ARM7: Fix MLA/*MULL/*MLAL timing
 762 - Core: Fix crash with rewind if savestates shrink
 763 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 764 - Core: Fix directory sets crashing on close if base isn't properly detached
 765 - FFmpeg: Fix overflow and general issues with audio encoding
 766 - GB: Fix flickering when screen is strobed quickly
 767 - GB: Fix STAT blocking
 768 - GB MBC: Fix ROM bank overflows getting set to bank 0
 769 - GB MBC: Fix swapping carts not detect new MBC
 770 - GB Timer: Improve DIV reset behavior
 771 - GB Timer: Fix DIV batching if TAC changes
 772 - GB Video: Reset renderer when loading state
 773 - GBA: Fix multiboot ROM loading
 774 - GBA: Fix multiboot loading resulting in too small WRAM
 775 - GBA BIOS: Implement BitUnPack
 776 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 777 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 778 - GBA BIOS: Fix INT_MIN/-1 crash
 779 - GBA Hardware: Fix crash if a savestate lies about game hardware
 780 - GBA I/O: Handle audio registers specially when deserializing
 781 - GBA Memory: Improve initial skipped BIOS state
 782 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 783 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 784 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 785 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 786 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 787 - LR35902: Fix core never exiting with certain event patterns
 788 - LR35902: Fix pc overflowing current region off-by-one
 789 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 790 - OpenGL: Fix some shaders causing offset graphics
 791 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 792 - Qt: Fix window icon being stretched
 793 - Qt: Fix data directory path
 794 - Qt: Fix timing issues on high refresh rate monitors
 795 - Qt: Fix linking after some windows have been closed
 796 - Qt: Fix crash when changing audio settings after a game is closed
 797 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 798 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 799 - Qt: Fix game unpausing after frame advancing and refocusing
 800 - SDL: Fix game crash check
 801 - SDL: Fix race condition with audio thread when starting
 802 - SDL: Fix showing version number
 803 - Test: Fix crash when loading invalid file
 804 - Test: Fix crash when fuzzing fails to load a file
 805 - Test: Don't rely on core for frames elapsed
 806 - Test: Fix crash when loading invalid file
 807 - Test: Fix crash when fuzzing fails to load a file
 808 - Tools: Fix recurring multiple times over the same library
 809 - Util: Fix overflow when loading invalid UPS patches
 810 - Util: Fix highest-fd socket not being returned by SocketAccept
 811 - Windows: Fix VDir.rewind
 812Misc:
 813 - All: Add C++ header guards
 814 - All: Move time.h include to common.h
 815 - 3DS, PSP2, Wii: Last directory loaded is saved
 816 - CMake: Add ability to just print version string
 817 - Core: New, faster event timing subsystem
 818 - Core: Clean up some thread state checks
 819 - Core: Add generic checksum function
 820 - Core: Cores can now have multiple sets of callbacks
 821 - Core: Restore sleep callback
 822 - Core: Move rewind diffing to its own thread
 823 - Core: Ability to enumerate and modify video and audio channels
 824 - Core: List memory segments in the core
 825 - Core: Move savestate creation time to extdata
 826 - Core: Config values can now be hexadecimal
 827 - Core: Improved threading interrupted detection
 828 - Debugger: Modularize CLI debugger
 829 - Debugger: Make building with debugging aspects optional
 830 - Debugger: Add functions for read- or write-only watchpoints
 831 - Debugger: Make attaching a backend idempotent
 832 - Debugger: Add mDebuggerRunFrame convenience function
 833 - Feature: Move game database from flatfile to SQLite3
 834 - Feature: Support ImageMagick 7
 835 - Feature: Make -l option explicit
 836 - FFmpeg: Return false if a file fails to open
 837 - FFmpeg: Force MP4 files to YUV420P
 838 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 839 - GB: Reset with initial state of DIV register
 840 - GB MBC: New MBC7 implementation
 841 - GB Audio: Simplify envelope code
 842 - GB Audio: Improve initial envelope samples
 843 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 844 - GB Video: Improved video timings
 845 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 846 - GBA, GB: ROM is now unloaded if a patch is applied
 847 - GBA DMA: Refactor DMA out of memory.c
 848 - GBA DMA: Move DMAs to using absolute timing
 849 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 850 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 851 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 852 - GBA Memory: Support reading/writing POSTFLG
 853 - GBA Memory: Remove unused prefetch cruft
 854 - GBA Timer: Improve accuracy of timers
 855 - GBA Video: Clean up unused timers
 856 - GBA Video: Allow multiple handles into the same tile cache
 857 - GBA Video, GB Video: Colors are now fully scaled
 858 - GBA Video: Optimize when BLD* registers are written frequently
 859 - OpenGL: Add xBR-lv2 shader
 860 - Qt: Move last directory setting from qt.ini to config.ini
 861 - Qt: Improved HiDPI support
 862 - Qt: Expose configuration directory
 863 - Qt: Merge "Save" and "OK" buttons in shader options
 864 - Qt: Automatically load controller profile when plugged in
 865 - Qt: Rename "Resample video" option to "Bilinear filtering"
 866 - Qt: Remove audio thread
 867 - Qt: Remove audio buffer sizing in AudioProcessorQt
 868 - Qt: Re-enable QtMultimedia on Windows
 869 - Qt: Make "Mute" able to be bound to a key
 870 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 871 - Qt: Relax hard dependency on OpenGL
 872 - Qt: Better highlight active key in control binding
 873 - SDL: Remove scancode key input
 874 - SDL: Automatically map controllers when plugged in
 875 - Test: Add a basic test suite
 876 - Util: Add size counting to Table
 877 - Util: Add 8-bit PNG write support
 878 - Util: Tune patch-fast extent sizes
 879 - VFS: Call msync when syncing mapped data
 880 - VFS: Allow truncating memory chunk VFiles
 881 - VFS: Fix some minor VFile issues with FILEs
 882 - VFS: Optimize expanding in-memory files
 883 - VFS: Add VFileFIFO for operating on circle buffers
 884Changes from beta 1:
 885Features:
 886 - Qt: Italian translation (by theheroGAC)
 887 - Qt: Updated German translation
 888Bugfixes:
 889 - GB Audio: Fix incorrect channel 4 iteration
 890 - GB Audio: Fix zombie mode bit masking
 891 - GB Serialize: Fix timer serialization
 892 - GB Video: Fix LYC regression
 893 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 894 - GBA Timer: Fix count-up timing overflowing timer 3
 895 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 896 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 897 - Qt: Fix window icon being stretched
 898 - Qt: Fix initial window size (fixes mgba.io/i/766)
 899 - Qt: Fix data directory path
 900 - Qt: Fix controls not saving on non-SDL builds
 901 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 902 - Qt: Fix patch loading while a game is running
 903 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 904 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 905 - Qt: Fix GL-less build
 906 - Qt: Fix Software renderer not handling alpha bits properly
 907 - Qt: Fix screen background improperly stretching
 908 - SDL: Fix cheats not loading
 909Misc:
 910 - GB Serialize: Add MBC state serialization
 911 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 912 - GBA Timer: Improve accuracy of timers
 913 - PSP2: Update toolchain to use vita.cmake
 914 - Qt: Add language selector
 915 - Qt: Minor test fixes
 916 - Qt: Move shader settings into main settings window
 917 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 918 - Qt: Properly ship Qt translations
 919 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 920
 9210.6 beta 1: (2017-06-29)
 922 - Initial beta for 0.6
 923
 9240.5.2: (2016-12-31)
 925Bugfixes:
 926 - All: Fix fullscreen config option being ignored
 927 - ARM7: PSR mode bits should not get sign extended
 928 - GB: Fix audio not being deinitialized
 929 - GB: Fix crash when masking savedata
 930 - GB: Properly initialize sramRealVf variable
 931 - GB Audio: Fix serialization of channel 3 and NR52 properties
 932 - GB Audio: Reset envelope timer when reseting sound channel
 933 - GB MBC: Fix SRAM dangling pointer with RTC games
 934 - GB MBC: Fix initializing MBC when no ROM is loaded
 935 - GB Memory: Fix patching ROM bank 0
 936 - GB Memory: Fix starting HDMAs during mode 0
 937 - GB Memory: Fix HDMA5 value after DMA completes
 938 - GB Video: Initialize LCDC in renderer
 939 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 940 - GBA: Fix IRQs firing after already being cleared
 941 - GBA: Only unhalt CPU if appropriate bit is set in IE
 942 - GBA: Add savegame override for Crash Bandicoot 2
 943 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 944 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 945 - GBA Cheats: Fix GameShark ROM patches
 946 - GBA I/O: Mask off WAITCNT bits that cannot be written
 947 - GBA Memory: Fix misaligned BIOS reads
 948 - GBA Memory: Fix VCOUNT being writable
 949 - GBA Video: Fix out of bounds sprite transforms
 950 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 951 - Libretro: Fix disabling BIOS
 952 - Libretro: Fix Game Boy savestates and audio
 953 - Qt: Fix changing resolution of software renderer
 954 - Qt: Fix setting overrides
 955 - Qt: Fix cut off tiles and alignment issues in tile viewer
 956 - Qt: Only reset window dimensions when first shown
 957 - Qt: Fix Qt Multimedia audio driver on big endian
 958 - Qt: Fix Apply button for key and controller configurations
 959 - VFS: Fix resizing memory chunks when not needed
 960 - Windows: Fix Unicode directory handling
 961Misc:
 962 - GB, GBA: Prevent loading null ROMs
 963 - GB Audio: Initialize wave RAM to GBC values
 964 - GB Memory: Reset ROM bank when loading a ROM
 965 - PSP2: Improved controller rumble
 966
 9670.5.1: (2016-10-05)
 968Bugfixes:
 969 - Core: Fix importing save games as read-only
 970 - FFmpeg: Fix encoding AAC
 971 - GB: Fix invalid STOP behavior on Game Boy Color
 972 - GB: Initialize audio properly
 973 - GB: Properly clear KEY1 bit 0 when switching speeds
 974 - GB: Properly unload save files when unloading a ROM
 975 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 976 - GB MBC: Fix MBC7 when size is incorrectly specified
 977 - GB MBC: Fix RTC access when no save file is loaded
 978 - GB SIO: Don't auto-clock external shift clock
 979 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 980 - GB Video: Fix video frames getting missed when LCDC is off
 981 - GB Video: Clear screen when LCDC is off
 982 - GBA Cheats: Fix holding onto pointers that may get invalidated
 983 - GBA Cheats: Fix key-activated CodeBreaker cheats
 984 - GBA Cheats: Fix uninitialized memory getting freed when saving
 985 - GBA Hardware: Improve Game Boy Player rumble behavior
 986 - GBA Memory: Fix several unused I/O register read values
 987 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 988 - LR35902: Fix events running with the wrong cycle active
 989 - Qt: Fix "close" button on Overrides view
 990 - Qt: Fix saving overrides
 991 - Qt: Fix directory set unloading when replacing the ROM
 992 - Qt: Fix patch loading
 993 - Qt: Fix crash when saving an override if a game isn't loaded
 994 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 995 - SDL: Attach rumble in SDL frontend
 996 - Util: Fix PNG identification on files too small to be a PNG
 997Misc:
 998 - All: Only update version info if needed
 999 - All: Split out install locations for Libretro and OpenEmu
1000 - FFmpeg: Encoding cleanup
1001 - GB: Reset active region when reloading ROM
1002 - GB Memory: Initialize RAM pattern for GBC
1003 - GB Video: Improved video timings
1004 - Qt: Manage window sizes slightly better
1005 - Qt: Remember scale option independent of core dimensions
1006
10070.5.0: (2016-09-19)
1008Features:
1009 - Game Boy support
1010 - Support for encrypted CodeBreaker GBA cheats
1011 - Emulation of Vast Fame protected GBA carts (taizou)
1012 - Tile viewer
1013 - Threaded rendering mode
1014 - Libretro: Memory map and achievement support (leiradel)
1015 - GUI: Add UI control remapping
1016 - GUI: Add fast-forward
1017 - Wii: 240p support
1018 - 3DS: Adjustable screen darkening
1019 - Ability to temporarily load a savegame
1020 - Load specific files out of archives
1021 - Automatic BIOS detection
1022Bugfixes:
1023 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1024 - Debugger: Fix GDB breakpoints
1025 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1026 - GBA: Fix filehandle leak with savegames
1027 - GBA: Timer 0 cannot be count up
1028 - GBA: Count up timers should not count themselves
1029 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1030 - GBA Memory: Fix ldm {pc}
1031 - GBA Savedata: Fix savedata sync timer
1032 - GBA Savedata: Only unmap savedata if present
1033 - GBA Serialize: Savestates now properly store prefetch
1034 - GBA Video: WIN0/1 take priority over OBJWIN
1035 - GBA Video: Fix out-of-order OBJWIN
1036 - PSP2: Fix GPU crash while exiting
1037 - PSP2: Fix VSync
1038 - PSP2: Fix accelerometer range
1039 - PSP2: Actually load screen mode setting
1040 - PSP2: Fix gyroscope direction
1041 - PSP2: Delete threads after they return
1042 - PSP2: Fix mapping/unmapping from not at 0
1043 - Qt: Fix bug in software renderer scaling
1044 - Qt: Fix hanging key press after disabling autofire
1045 - Qt: Fix being unable to pause manually when using auto-pausing
1046 - SDL: Fix axes being mapped wrong
1047 - Util: Fix realloc semantics in utf16to8
1048 - Util: Fix inserting too many items into a hash table
1049 - VFS: Fix uninitialized varaible reading from 7z
1050 - VFS: Fix reading multiple files from a 7z archive
1051 - Wii: Fix framelimiting after a slowdown
1052 - Wii: Fix garbage flash at startup
1053Misc:
1054 - 3DS: Use blip_add_delta_fast for a small speed improvement
1055 - 3DS: Allow UTF-16 filenames
1056 - 3DS: Port to using citro3D
1057 - 3DS: Use system font for menus
1058 - 3DS: Attempt to use Core 2 for threads
1059 - 3DS: Adjustable filering
1060 - 3DS: 3D banner
1061 - All: Add QUIET parameter to silence CMake
1062 - All: Faster memory read/write
1063 - ARM7: Support forcing Thumb mode via MSR
1064 - ARM7: Flush prefetch cache when loading CPSR via MSR
1065 - ARM7: Clean up instruction decoding for future expandability
1066 - Debugger: Support register and memory writes via GDB stub
1067 - Debugger: Add software breakpoint support to gdb
1068 - FFmpeg: Full support for libavcodec 56+
1069 - GBA: Better debug logging if event processing breaks
1070 - GBA Audio: Force audio DMAs to not increment destination
1071 - GBA BIOS: Use custom ArcTan, not relying on OS
1072 - GBA Hardware: Clean up dead code in GBP
1073 - GBA Memory: Optimize stalling behavior
1074 - GBA Memory: Optimize Load-/StoreMultiple
1075 - GBA Savedata: Add realistic timing for EEPROM
1076 - GBA Serialize: Savestates now store if CPU was halted
1077 - GBA Video: Remove old slow path fallback
1078 - GBA Video: Optimize sprite drawing
1079 - GBA Video: Optimize mode 0 rendering
1080 - GBA Video: Optimize compositing cases slightly
1081 - GUI: Screenshot dimensions are now passed through
1082 - GUI: Add back logging
1083 - GUI: Only reload config if manually saved
1084 - GUI: Increase scrolling speed
1085 - OpenGL: Log shader compilation failure
1086 - OpenGL: Add texSize uniform
1087 - Qt: Make -g flag work in Qt build
1088 - Qt: Simplify OpenGL context creation
1089 - Qt: Thread startup improvements
1090 - Qt: Make audio channel/video layer options shortcut mappable
1091 - Qt: Remove some C99isms from C++ code
1092 - Qt: Remove default autofire mappings
1093 - Qt: Make reseting when pasued frame-accurate
1094 - Qt: Rearchitect game closing codepath
1095 - PSP2: Use system font for menus
1096 - PSP2: Add rumble for PS TV
1097 - PSP2: Add fit-to-height screen mode
1098 - PSP2: Sync files per descriptor
1099 - PSP2: Allow UTF-8 filenames
1100 - PSP2: Screenshots are now saved into the Photo Gallery
1101 - PSP2: Stop underclocking when menuing
1102 - SDL: Increase default audio buffer size to 1024 samples
1103 - SDL: More responsive rumble
1104 - Util: Add Vector GetConstPointer
1105 - Util: Add rtrim
1106 - Util: Add endswith
1107 - VFS: Improve zip file detection
1108 - Wii: Add pixelated resample filter
1109 - Windows: Add native VDir support
1110 - Util: Add PRIz macro for libc versions that don't support %z
1111
11120.4.1: (2016-07-11)
1113Bugfixes:
1114 - All: Fix several file handle leaks
1115 - All: Fix instruction tables getting zeroed when linking sometimes
1116 - ARM7: Fix flags on SBC/RSC
1117 - ARM7: Fix setting spsr privilege bits when spsr is empty
1118 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1119 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1120 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1121 - GBA Memory: Fix executing code from OBJ region of VRAM
1122 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1123 - GBA Serialize: Fix loading savegames from savestates
1124 - OpenGL: Correct boolean vector strcmp strings for uniforms
1125 - Qt: Fix sending gameStopped twice
1126 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1127 - Qt: Fix initial state of key mapping
1128 - Qt: Initialize m_useBios
1129 - SDL: Fix joystick initialization on BSD
1130 - SDL: Fix potential joystick crash in games with rumble
1131 - SDL: Fix SDL 1.2 build
1132 - SDL: Fix sporadic crash when deinitializing audio
1133 - Shaders: Fix AGS-001 shader with some bad drivers
1134 - Util: Use closesocket on Windows
1135 - Util: Fix socket bind addresses
1136 - VFS: Fix reading 7z archives without rewinding first
1137 - VFS: VFileFromFD should not open directories
1138 - Wii: Fix tilting direction
1139 - Util: Fix realloc semantics in utf16to8
1140Misc:
1141 - All: Allow use of external minizip library
1142 - Debugger: CLI debugger now exits when end-of-stream is reached
1143 - FFmpeg: Update dependencies on Ubuntu
1144 - GBA: Slightly optimize GBAProcessEvents
1145 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1146 - GBA Video: Null renderer should return proper register values
1147 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1148 - Qt: Add preset for DualShock 4
1149 - Qt: Update 360 input profile on OS X to reflect newer drivers
1150 - Qt: Remove use of NaN
1151 - Qt: Canonicalize file paths when loading games
1152 - Qt: Add refresh button to controller editing
1153 - SDL: Remove default gamepad mappings
1154 - Util: Fix intermittent build failure on OS X
1155 - VFS: VFile.sync now updates modified time
1156
11570.4.0: (2016-02-02)
1158Features:
1159 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1160 - I/O viewer
1161 - Booting of multiboot images
1162 - Customization of GIF recording
1163 - Libretro: Cheat code support
1164 - Support for GLSL shaders
1165 - ROM information view
1166 - Support for VBA-style cheat codes
1167 - Savestates now store creation timestamps
1168 - Key autofire
1169 - Libretro: Allow blocking opposing directional input
1170 - OpenEmu core for OS X
1171 - Libretro: Settings for using BIOS and skipping intro
1172 - Libretro: Customizable idle loop removal
1173 - Implemented cycle counting for sprite rendering
1174 - Cleaner, unified settings window
1175 - Added a setting for pausing when the emulator is not in focus
1176 - Customizable paths for save games, save states, screenshots and patches
1177 - Controller hotplugging
1178 - Ability to store save games and active cheats within savestates
1179Bugfixes:
1180 - ARM7: Fix sign of unaligned LDRSH
1181 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1182 - Debugger: Fix watchpoints in gdb
1183 - GBA: Fix warnings when creating and loading savestates
1184 - GBA: Fix Iridion II savetype
1185 - GBA BIOS: Fix misaligned CpuSet
1186 - GBA Cheats: Fix cheats setting the Action Replay version
1187 - GBA Hardware: Fix GPIO on big endian
1188 - GBA Memory: Fix DMA register writing behavior
1189 - GBA Memory: Fix DMAs triggering two cycles early
1190 - Libretro: Fix aspect ratio
1191 - Qt: Fix some potential crashes with the gamepad mapping
1192 - Qt: Fix keys being mapped incorrectly when loading configuration file
1193 - Util: Fix PowerPC PNG read/write pixel order
1194 - Util: Fix excessive memory allocation when decoding a PNG
1195 - VFS: Fix VFileReadline and remove _vfdReadline
1196Misc:
1197 - All: Improved PowerPC support
1198 - All: Fix some undefined behavior warnings
1199 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1200 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1201 - GBA: Implement bad I/O register loading
1202 - GBA: Allow jumping to OAM and palette RAM
1203 - GBA BIOS: Finish implementing RegisterRamReset
1204 - GBA Config: Add "override" layer for better one-time configuration
1205 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1206 - GBA Memory: Use a dynamically sized mask for ROM memory
1207 - GBA Memory: Implement several unimplemented memory access types
1208 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1209 - GBA RR: Starting from savestate now embeds the savegame
1210 - GBA RR: Add preliminary SRAM support for VBM loading
1211 - GBA RR: Add support for resets in movies
1212 - GBA Video: Remove lastHblank, as it is implied
1213 - Libretro: Use anonymous memory mappers for large blocks of memory
1214 - Libretro: Add install target for libretro core
1215 - Qt: Window size command line options are now supported
1216 - Qt: Increase usability of key mapper
1217 - Qt: Add 'Apply' button to settings window
1218 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1219 - Qt: Allow use of modifier keys as input
1220 - Qt: Optimize log viewer
1221 - Qt: Added button for breaking into the GDB debugger
1222 - Qt: Add box for showing duration of rewind
1223 - SDL: Support fullscreen in SDL 1.2
1224 - SDL: Allow GBASDLAudio to be used without a thread context
1225 - Util: Use VFile for configuration
1226 - Util: Add MutexTryLock
1227
12280.3.2: (2015-12-16)
1229Bugfixes:
1230 - ARM7: Fix STRT/STRBT
1231 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1232 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1233 - Libretro: Fix problems with rumble not turning off
1234 - GBA: Fix idle skip state being retained between games
1235 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1236 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1237 - GBA BIOS: Fix Sqrt sign
1238 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1239 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1240 - GBA Memory: Fix DMA behavior for SRAM accesses
1241 - GBA Memory: Fix Store8 to OBJ VRAM
1242 - GBA Memory: Fix alignment of LDM/STM on SRAM
1243 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1244 - GBA Memory: Fix timing of DMAs
1245 - GBA Video: Fix _mix for 15-bit color
1246 - GBA Video: Fix OAM and palette initialization
1247 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1248 - Qt: Use safer isLoaded check in GameController
1249 - Qt: Fix a race condition in PainterGL that could lead to a crash
1250 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1251 - Qt: Fix font size in memory viewer
1252 - Qt: Fix a crash in the memory viewer
1253 - Qt: Add additional checks in CheatModel to prevent crashes
1254 - Qt: Fix race condition with setting sample rate
1255 - Qt: Fix crash when closing multiplayer windows
1256 - Qt: Fix resetting while paused
1257Misc:
1258 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1259 - Qt: Add mute option to menu
1260
12610.3.1: (2015-10-24)
1262Bugfixes:
1263 - ARM7: Fix instruction decoding of Thumb shifts
1264 - GBA: Deinit savegame when unloading a ROM
1265 - GBA: Fix BIOS check on big endian
1266 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1267 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1268 - GBA Audio: Fix audio channels being silenced at the wrong time
1269 - GBA Memory: Fix bad BIOS Load16 on big endian
1270 - GBA Memory: Fix bad Load8 on big endian
1271 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1272 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1273 - GBA Video: Fix objwin and blending interaction on sprites
1274 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1275 - Libretro: Fix a memory leak with the render buffer
1276 - Qt: Windows no longer spawn in the top left on first launch
1277 - Qt: Fix install path of XDG desktop file with DESTDIR
1278 - Qt: Fix drag and drop on Windows
1279 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1280 - VFS: Fix return values of VFileFILE.read and .write
1281Misc:
1282 - All: Reset next event to cycles instead of zero to interrupt
1283 - All: Add --version flag
1284 - ARM7: Force disable LTO on two files to work around a GCC bug
1285 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1286 - GBA: Better memory handling with PNG savestates
1287 - GBA: Additional savestate sanity checks
1288 - GBA: Check for cycle count being too high
1289 - GBA Audio: Allow GBAAVStream to have no video callback
1290 - GBA BIOS: Implement RegisterRamReset for SIO registers
1291 - Qt: Remove useless help icons in dialogs
1292 - Qt: Prevent savestate window from opening while in multiplayer
1293 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1294 - Qt: Dropping multiplayer windows works more cleanly now
1295
12960.3.0: (2015-08-16)
1297Features:
1298 - Ability to hide individual background layers, or OBJs
1299 - Ability to mute individual audio channels
1300 - Palette viewer and exporter
1301 - Volume control
1302 - More shortcuts are editable (e.g. quick save/load)
1303 - Rewind now shows the frame after rewinding
1304 - Import/Export of GameShark/Action Replay snapshots
1305 - Add "Step backwards" item for single increment rewind
1306 - Deadzone estimation for game controllers
1307 - Analog inputs can be used for shortcuts
1308 - Menu items for specific solar sensor brightness levels
1309 - Remappable controls for tilt and gyroscope sensors
1310 - Status messages for actions taken while a game is running (e.g. save/load state)
1311 - Memory inspector
1312 - Screensaver can now be suspended while a game is running
1313 - Load/save the most recent savestate slot
1314 - Support varible speed (PWM) rumble
1315 - Ability to cap fast forward speed
1316 - Finer control over FPS target
1317 - Holdable shortcut for rewinding one frame at a time
1318 - Ability to boot directly into the BIOS
1319 - Preliminary support for yanking out the game pak while a game is running
1320 - Thumb-drive mode by putting a file called portable.ini in the same folder
1321 - Configurable display driver, between software and OpenGL
1322 - Undo-able savestate loading and saving
1323 - Controller profiles now store shortcut settings
1324 - Default controller profiles for several common controllers
1325 - Libretro now supports BIOS, rumble and solar sensor
1326 - Implement BIOS call Stop, for sleep mode
1327 - Automatically load patches, if found
1328 - Improved video synchronization
1329 - Configurable audio output sample rate
1330Bugfixes:
1331 - ARM7: Fix SWI and IRQ timings
1332 - ARM7: Fix Thumb MUL timing
1333 - ARM7: Fix timing of multiplies to use N cycles
1334 - ARM7: ARMHotplugDetach should call deinit
1335 - Debugger: Fix use-after-free in breakpoint clearing code
1336 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1337 - GBA: Cap audio FIFO read size during deserialization
1338 - GBA: Check for corrupted savestates when loading
1339 - GBA: Check for improperly sized savestates when loading
1340 - GBA: Check for savestates made from differently sized ROMs
1341 - GBA: Fix calls to endian-independent loadstores
1342 - GBA: Fix timing of reading from timer registers
1343 - GBA: Ensure cycles never go negative
1344 - GBA Audio: Force audio FIFOs to 32-bit
1345 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1346 - GBA Audio: Fix sample order in audio channel 3
1347 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1348 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1349 - GBA Memory: Improve Thumb open bus behavior
1350 - GBA Memory: Fix potential DMA issue when loading a savestate
1351 - GBA Memory: Fix load/store multiple video memory waitstates
1352 - GBA SIO: Fix reseting when there are SIO devices attached
1353 - GBA Video: Blended sprites should never have other effects applied
1354 - GBA Video: Fix out-of-bounds tiles in mosaic
1355 - GBA Video: Fix windows not affecting sprites
1356 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1357 - GBA Video: Fix timing on first scanline
1358 - Qt: Better cleanup when a game crashes
1359 - Qt: Fix open ROM dialog filtering for archive formats
1360 - Qt: Cap the maximum number of multiplayer windows
1361 - Qt: Fix maximum year in sensor override
1362 - Qt: Fix window being too tall after exiting fullscreen
1363 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1364 - Qt: Fix analog buttons not getting unmapped
1365 - Qt: Fix passing command line options
1366 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1367 - SDL: Fix SDL build when OpenGL is missing
1368 - Util: Allow loading IPS patches that grow the ROM
1369 - VFS: Fix resource leaks if some allocations fail
1370 - VFS: Fix line-reading to return proper values
1371 - Video: Fix an issue with very long filenames
1372 - Util: Fix formatting of floats
1373Misc:
1374 - All: Add --help flag for command line programs
1375 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1376 - All: Enable static linking for Windows
1377 - All: Enable static linking for OS X
1378 - All: Threads are now named
1379 - All: Proper handling of Unicode file paths
1380 - ARM7: Add emulation for Undefined CPU mode
1381 - ARM7: Reduce the size of the Thumb instruction table
1382 - GBA: Add status log level
1383 - GBA: GBARewind now returns how many states it has rewound
1384 - GBA: SIO logging layer
1385 - GBA BIOS: Stub out SoundBias
1386 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1387 - GBA: Don't include GBACLIDebugger struct unless needed
1388 - GBA: Savedata is now synced shortly after data finishes being written
1389 - GBA: Process multiple timer events at once, if necessary
1390 - GBA Audio: Implement audio reset for channels A/B
1391 - GBA Audio: Process multiple audio events at once, if necessary
1392 - GBA Hardware: Backport generic RTC source into core
1393 - GBA Input: Allow axes and buttons to be mapped to the same key
1394 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1395 - GBA SIO: Add a dummy driver for Normal mode
1396 - GBA Thread: Add functionality for running callbacks on the GBA thread
1397 - GBA Thread: Split GBASync into a separate file
1398 - GBA Video: Refactor software renderer into separate files
1399 - GBA Video: Slightly optimize mode 0 mosaic rendering
1400 - Debugger: Free watchpoints in addition to breakpoints
1401 - Qt: Handle saving input settings better
1402 - Qt: Move GL frame drawing back onto its own thread
1403 - Qt: Fast forward (held) option moved from Other to Emulation menu
1404 - Qt: Show version info in window title
1405 - Qt: Migrate multiplayer window handling into GBAApp
1406 - Qt: Unified file opening and saving with last location
1407 - Qt: Fix windows being resizable when they shouldn't have been
1408 - Qt: Only hide cursor in full screen
1409 - Qt: Replace pause-after-frame mutex with an atomic
1410 - Qt: Add application icon and XDG desktop files
1411 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1412 - Qt: Don't save window size when entering fullscreen
1413 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1414 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1415 - Qt: Increase usability of key mapper
1416 - Qt: Show checkmark for window sizes
1417 - Qt: Set window path to loaded ROM
1418 - Perf: Ability to load savestates immediately on launch
1419 - SDL: Properly check for initialization
1420 - SDL: Clean up initialization functions
1421 - SDL: Clean up GL context
1422 - Util: Allow disabling the threading code entirely
1423 - VFS: Add sync method to force syncing with backing
1424
14250.2.1: (2015-05-13)
1426Bugfixes:
1427 - All: Fix sanitize-deb script not cleaning up after itself
1428 - All: Fix dependencies for libavcodec on Debian-derived platforms
1429 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1430 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1431 - ARM7: Fix ARM multiply instructions when PC is a destination register
1432 - Debugger: Fix use-after-free in breakpoint clearing code
1433 - Debugger: Fix boundary conditions in tab completion
1434 - GBA: Fix timers not updating timing when writing to only the reload register
1435 - GBA: Fix rewind boundary conditions
1436 - GBA: Add initial I/O register settings for background matrix registers
1437 - GBA: Fix hang when loading a savestate if sync to video is enabled
1438 - GBA: Handle out-of-bounds I/O access
1439 - GBA: Fix bounds-checking on EEPROM access
1440 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1441 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1442 - GBA Memory: Allow SRAM to be 64kB
1443 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1444 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1445 - GBA Video: Fix second frame mode 5
1446 - Perf: Fix race condition if a game crashes immediately on start
1447 - Qt: Fix Display object leak when closing a window
1448 - Qt: Fix .deb dependencies
1449 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1450 - Qt: Fix window not regaining focus after exiting savestate window
1451 - Qt: Fix regression where video would not record if the game had already started
1452 - Qt: Fix potential crash if a gamepad causes focus to change
1453 - Qt: Fix controller axis querying
1454 - Qt: Fix multiplayer windows opening as the wrong size
1455 - Qt: Fix controllers sometimes not loading the right profile
1456 - SDL: Fix boundary conditions for joystick adjustments
1457 - SDL: Allocate properly sized input maps
1458 - SDL: Fix potential build issues when Qt and SDL2 are in use
1459 - Util: Fix resource leak in UTF-8 handling code
1460 - Util: Fix a null-pointer issue when attempting to delete a key
1461 - VFS: Fix resource leaks if some allocations fail
1462 - Video: Fix an issue with very long filenames
1463Misc:
1464 - GBA Memory: Soft-crash if jumping past the end of a ROM
1465 - Qt: Show multiplayer numbers in window title
1466 - Qt: Solar sensor can have shortcuts set
1467
14680.2.0: (2015-04-03)
1469Features:
1470 - Support for gamepad axes, e.g. analog sticks or triggers
1471 - Add scale presets for up to 6x
1472 - Settings window
1473 - Bilinear resampling option
1474 - Add option to skip BIOS start screen
1475 - List of recently opened games
1476 - Support for games using the Solar Sensor
1477 - Better audio resampling via blip-buf
1478 - Game Pak overrides dialog for setting savetype and sensor values
1479 - Support for games using the tilt sensor
1480 - Remappable shortcuts for keyboard and gamepad
1481 - Rewinding of emulation
1482 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1483 - Support IPv6
1484 - Save directory of last loaded file
1485 - Support BPS patches
1486 - Automatically detect and optimize out idle loops
1487 - Configurable game overrides
1488 - Support loading 7-Zip files
1489 - Drag and drop game loading
1490 - Cheat code support
1491 - Runtime configurable audio driver
1492 - Libretro core for use with RetroArch and other front-ends
1493 - Controller profiles for setting different bindings for different controllers
1494 - Ability to lock aspect ratio
1495 - Local link cable support
1496 - Ability to switch which game controller is in use per instance
1497 - Ability to prevent opposing directional input
1498 - Warning dialog if an unimplemented BIOS feature is called
1499 - Debugger: Add CLI "frame", frame advance command
1500 - Debugger: Add CLI functions for writing to memory
1501 - Debugger: Add CLI functions for examining memory regions
1502 - Debugger: Add CLI function for writing a register
1503Bugfixes:
1504 - ARM7: Extend prefetch by one stage
1505 - ARM7: Fix cycle counting for loads
1506 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1507 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1508 - GBA: Initialize gba.sync to null
1509 - GBA: Fix timer initialization
1510 - GBA Audio: Support 16-bit writes to FIFO audio
1511 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1512 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1513 - GBA BIOS: Fix BIOS prefetch after reset
1514 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1515 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1516 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1517 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1518 - GBA Memory: Fix cycle counting for 32-bit load/stores
1519 - GBA RR: Fix fallthrough error when reading tags from a movie
1520 - GBA Thread: Fix possible hang when loading an archive
1521 - GBA Thread: Fix possible deadlock in video sync
1522 - Perf: Fix crash when the GBA thread fails to start
1523 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1524 - Qt: Fix crash when adjusting settings after closing a game
1525 - Qt: Fix crash when starting GDB stub after closing a game
1526 - Qt: Fix patch loading while a game is running
1527 - Qt: Fix crash when loading a game after stopping GDB server
1528 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1529 - Qt: Fix crash when attempting to pause if a game is not running
1530 - SDL: Properly clean up if a game doesn't launch
1531 - Util: Fix sockets on Windows
1532Misc:
1533 - All: Enable link-time optimization
1534 - Debugger: Watchpoints now work on STM/LDM instructions
1535 - Debugger: Clean up GDB stub network interfacing
1536 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1537 - Debugger: Merge Thumb BL instructions when disassembling
1538 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1539 - Debugger: Watchpoints now report address watched (fixes #68)
1540 - Debugger: Add support for soft breakpoints
1541 - Debugger: Make I/O register names be addresses instead of values
1542 - Debugger: Rename read/write commands
1543 - GBA: Improve accuracy of event timing
1544 - GBA: Add API for getting Configuration structs for overrides and input
1545 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1546 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1547 - GBA: Move A/V stream interface into core
1548 - GBA: Savestates now take into account savedata state machines (fixes #109)
1549 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1550 - GBA Memory: Simplify memory API and use fixed bus width
1551 - GBA Thread: Make GBASyncWaitFrameStart time out
1552 - GBA Video: Start video at the last scanline instead of the first
1553 - Qt: Optimize logo drawing
1554 - Qt: Move frame upload back onto main thread
1555 - Qt: Remember window position
1556 - Qt: Double-clicking on the window toggles full screen
1557 - Util: Use proper locale for reading and writing float values
1558
15590.1.1: (2015-01-24)
1560Bugfixes:
1561 - ARM7: Fix LDM writeback to a register already written
1562 - GBA: Fix timers 2 and 3 updating incorrectly
1563 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1564 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1565 - GBA Audio: Properly initialize audio FIFO channels
1566 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1567 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1568 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1569 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1570 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1571 - GBA BIOS: Fix HuffUnComp boundary conditions
1572 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1573 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1574 - GBA Memory: Filter out top nybble of DMA addresses
1575 - GBA Memory: Properly bounds-check VRAM accesses
1576 - GBA Memory: Fix initial DMA state
1577 - GBA Thread: Allow halted games to exit cleanly
1578 - GBA Video: Fix blend issues with obscured middle layers
1579 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1580 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1581 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1582 - GBA Video: Fix sprite boundary conditions with mosaic
1583 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1584 - Qt: Fix issue with set frame sizes being the wrong height
1585 - Qt: Fix emulator crashing when full screen if a game is not running
1586 - Qt: Fix window focus issues
1587 - Qt: Properly set default video recording settings
1588 - Qt: Fix a race condition when a game crashes immediately
1589 - Qt: Fix some cases where key mapping can break if focus is adjusted
1590 - Qt: Fix crash if a game pauses before any frames are shown
1591 - Debugger: Negative PC-relative loads now properly subtract the offset
1592 - Debugger: Align PC-relative loads in Thumb
1593 - Debugger: Fix watchpoints triggering too late
1594 - Debugger: Fix binary print putting spaces between digits
1595 - Video: Ensure FFmpeg encoder has audio frames
1596 - Video: Fix uncompressed PCM audio recording
1597 - Video: Fix FFmpeg crashing when the file extension is wrong
1598 - Util: Fix SOCKET_FAILED macro
1599Misc:
1600 - GBA: Exit cleanly on FATAL if the port supports it
1601 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1602 - Qt: Disable sync to video by default
1603 - Qt: Handle a game crash without crashing
1604 - Qt: Set default log level to FATAL, ERROR and WARN
1605 - Qt: Clarify some phrasing in the menus
1606 - Qt: Clear active buttons when focus is lost
1607
16080.1.0: (2014-12-13)
1609 - Initial release