src/platform/3ds/uishader.vsh (view raw)
1; Copyright (c) 2015 Yuri Kunde Schlesner
2;
3; This Source Code Form is subject to the terms of the Mozilla Public
4; License, v. 2.0. If a copy of the MPL was not distributed with this
5; file, You can obtain one at http://mozilla.org/MPL/2.0/.
6
7; uishader.vsh - Simply multiplies input position and texcoords with
8; corresponding matrices before outputting
9
10; Uniforms
11.fvec projectionMtx[4]
12.fvec textureMtx[2]
13
14; Constants
15.constf consts1(0.0, 1.0, 0.0039215686, 0.0)
16
17; Outputs : here only position and color
18.out out_pos position
19.out out_tc0 texcoord0
20.out out_col color
21
22; Inputs : here we have only vertices
23.alias in_pos v0
24.alias in_tc0 v1
25.alias in_col v2
26
27.proc main
28 dp4 out_pos.x, projectionMtx[0], in_pos
29 dp4 out_pos.y, projectionMtx[1], in_pos
30 dp4 out_pos.z, projectionMtx[2], in_pos
31 dp4 out_pos.w, projectionMtx[3], in_pos
32
33 dp4 out_tc0.x, textureMtx[0], in_tc0
34 dp4 out_tc0.y, textureMtx[1], in_tc0
35 mov out_tc0.zw, consts1.xxxy
36
37 ; Normalize color by multiplying by 1 / 255
38 mul out_col, consts1.z, in_col
39
40 end
41.end