src/platform/qt/GameController.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_GAME_CONTROLLER
7#define QGBA_GAME_CONTROLLER
8
9#include <QAtomicInt>
10#include <QFile>
11#include <QImage>
12#include <QObject>
13#include <QString>
14#include <QTimer>
15
16#include <memory>
17
18extern "C" {
19#include "gba/cheats.h"
20#include "gba/hardware.h"
21#include "gba/supervisor/thread.h"
22#ifdef BUILD_SDL
23#include "sdl-events.h"
24#endif
25}
26
27struct GBAAudio;
28struct GBAOptions;
29struct GBAVideoSoftwareRenderer;
30struct Configuration;
31
32class QThread;
33
34namespace QGBA {
35
36class AudioProcessor;
37class InputController;
38class MultiplayerController;
39
40class GameController : public QObject {
41Q_OBJECT
42
43public:
44 static const bool VIDEO_SYNC = false;
45 static const bool AUDIO_SYNC = true;
46
47 GameController(QObject* parent = nullptr);
48 ~GameController();
49
50 const uint32_t* drawContext() const { return m_drawContext; }
51 GBAThread* thread() { return &m_threadContext; }
52 GBACheatDevice* cheatDevice() { return &m_cheatDevice; }
53
54 void threadInterrupt();
55 void threadContinue();
56
57 bool isPaused();
58 bool isLoaded() { return m_gameOpen && GBAThreadIsActive(&m_threadContext); }
59
60 bool audioSync() const { return m_audioSync; }
61 bool videoSync() const { return m_videoSync; }
62
63 void setInputController(InputController* controller) { m_inputController = controller; }
64 void setOverrides(Configuration* overrides) { m_threadContext.overrides = overrides; }
65
66 void setMultiplayerController(MultiplayerController* controller);
67 MultiplayerController* multiplayerController() { return m_multiplayer; }
68 void clearMultiplayerController();
69
70 void setOverride(const GBACartridgeOverride& override);
71 void clearOverride() { m_threadContext.hasOverride = false; }
72
73 void setOptions(const GBAOptions*);
74
75 int stateSlot() const { return m_stateSlot; }
76
77#ifdef USE_GDB_STUB
78 ARMDebugger* debugger();
79 void setDebugger(ARMDebugger*);
80#endif
81
82signals:
83 void frameAvailable(const uint32_t*);
84 void gameStarted(GBAThread*);
85 void gameStopped(GBAThread*);
86 void gamePaused(GBAThread*);
87 void gameUnpaused(GBAThread*);
88 void gameCrashed(const QString& errorMessage);
89 void gameFailed();
90 void stateLoaded(GBAThread*);
91 void rewound(GBAThread*);
92 void unimplementedBiosCall(int);
93
94 void luminanceValueChanged(int);
95
96 void statusPosted(const QString& message);
97 void postLog(int level, const QString& log);
98
99public slots:
100 void loadGame(const QString& path, bool dirmode = false);
101 void loadBIOS(const QString& path);
102 void yankPak();
103 void replaceGame(const QString& path);
104 void setSkipBIOS(bool);
105 void setUseBIOS(bool);
106 void loadPatch(const QString& path);
107 void importSharkport(const QString& path);
108 void exportSharkport(const QString& path);
109 void bootBIOS();
110 void closeGame();
111 void setPaused(bool paused);
112 void reset();
113 void frameAdvance();
114 void setRewind(bool enable, int capacity, int interval);
115 void rewind(int states = 0);
116 void startRewinding();
117 void stopRewinding();
118 void keyPressed(int key);
119 void keyReleased(int key);
120 void clearKeys();
121 void setAudioBufferSamples(int samples);
122 void setAudioSampleRate(unsigned rate);
123 void setAudioChannelEnabled(int channel, bool enable = true);
124 void setVideoLayerEnabled(int layer, bool enable = true);
125 void setFPSTarget(float fps);
126 void loadState(int slot = 0);
127 void saveState(int slot = 0);
128 void loadBackupState();
129 void saveBackupState();
130 void setVideoSync(bool);
131 void setAudioSync(bool);
132 void setFrameskip(int);
133 void setVolume(int);
134 void setMute(bool);
135 void setTurbo(bool, bool forced = true);
136 void setTurboSpeed(float ratio = -1);
137 void setAVStream(GBAAVStream*);
138 void clearAVStream();
139 void reloadAudioDriver();
140
141#ifdef USE_PNG
142 void screenshot();
143#endif
144
145 void setLuminanceValue(uint8_t value);
146 uint8_t luminanceValue() const { return m_luxValue; }
147 void setLuminanceLevel(int level);
148 void increaseLuminanceLevel() { setLuminanceLevel(m_luxLevel + 1); }
149 void decreaseLuminanceLevel() { setLuminanceLevel(m_luxLevel - 1); }
150
151 void setRealTime();
152 void setFixedTime(const QDateTime& time);
153 void setFakeEpoch(const QDateTime& time);
154
155 void setLogLevel(int);
156 void enableLogLevel(int);
157 void disableLogLevel(int);
158
159private slots:
160 void openGame(bool bios = false);
161 void crashGame(const QString& crashMessage);
162
163 void pollEvents();
164
165private:
166 void updateKeys();
167 void redoSamples(int samples);
168 void enableTurbo();
169
170 uint32_t* m_drawContext;
171 uint32_t* m_frontBuffer;
172 GBAThread m_threadContext;
173 GBAVideoSoftwareRenderer* m_renderer;
174 GBACheatDevice m_cheatDevice;
175 int m_activeKeys;
176 int m_activeButtons;
177 int m_inactiveKeys;
178 int m_logLevels;
179
180 bool m_gameOpen;
181 bool m_dirmode;
182
183 QString m_fname;
184 QString m_bios;
185 bool m_useBios;
186 QString m_patch;
187
188 QThread* m_audioThread;
189 AudioProcessor* m_audioProcessor;
190
191 QAtomicInt m_pauseAfterFrame;
192
193 bool m_videoSync;
194 bool m_audioSync;
195 float m_fpsTarget;
196 bool m_turbo;
197 bool m_turboForced;
198 float m_turboSpeed;
199 QTimer m_rewindTimer;
200 bool m_wasPaused;
201
202 bool m_audioChannels[6];
203 bool m_videoLayers[5];
204
205 int m_stateSlot;
206 GBASerializedState* m_backupLoadState;
207 QByteArray m_backupSaveState;
208
209 InputController* m_inputController;
210 MultiplayerController* m_multiplayer;
211
212 struct GameControllerLux : GBALuminanceSource {
213 GameController* p;
214 uint8_t value;
215 } m_lux;
216 uint8_t m_luxValue;
217 int m_luxLevel;
218
219 GBARTCGenericSource m_rtc;
220};
221
222}
223
224#endif