src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GBAKeyEditor.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "IOViewer.h"
28#include "LoadSaveState.h"
29#include "LogView.h"
30#include "MultiplayerController.h"
31#include "MemoryView.h"
32#include "OverrideView.h"
33#include "PaletteView.h"
34#include "SensorView.h"
35#include "SettingsView.h"
36#include "ShortcutController.h"
37#include "ShortcutView.h"
38#include "VideoView.h"
39
40extern "C" {
41#include "platform/commandline.h"
42}
43
44using namespace QGBA;
45
46#if defined(__WIN32) || defined(__OpenBSD__)
47// This is a macro everywhere except MinGW and OpenBSD, it seems
48using std::isnan;
49#endif
50
51Window::Window(ConfigController* config, int playerId, QWidget* parent)
52 : QMainWindow(parent)
53 , m_log(0)
54 , m_logView(new LogView(&m_log))
55 , m_stateWindow(nullptr)
56 , m_screenWidget(new WindowBackground())
57 , m_logo(":/res/mgba-1024.png")
58 , m_config(config)
59 , m_inputController(playerId, this)
60#ifdef USE_FFMPEG
61 , m_videoView(nullptr)
62#endif
63#ifdef USE_MAGICK
64 , m_gifView(nullptr)
65#endif
66#ifdef USE_GDB_STUB
67 , m_gdbController(nullptr)
68#endif
69 , m_mruMenu(nullptr)
70 , m_shortcutController(new ShortcutController(this))
71 , m_playerId(playerId)
72 , m_fullscreenOnStart(false)
73{
74 setFocusPolicy(Qt::StrongFocus);
75 setAcceptDrops(true);
76 setAttribute(Qt::WA_DeleteOnClose);
77 m_controller = new GameController(this);
78 m_controller->setInputController(&m_inputController);
79 m_controller->setOverrides(m_config->overrides());
80 updateTitle();
81
82 m_display = Display::create(this);
83
84 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
85 m_logo = m_logo; // Free memory left over in old pixmap
86
87 m_screenWidget->setMinimumSize(m_display->minimumSize());
88 m_screenWidget->setSizePolicy(m_display->sizePolicy());
89 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
90 m_screenWidget->setPixmap(m_logo);
91 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
92 setCentralWidget(m_screenWidget);
93
94 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
95 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
96 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
99 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
100 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
101 connect(m_controller, &GameController::gamePaused, [this]() {
102 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
103 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
104 QPixmap pixmap;
105 pixmap.convertFromImage(currentImage);
106 m_screenWidget->setPixmap(pixmap);
107 m_screenWidget->setLockAspectRatio(3, 2);
108 });
109 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
110#ifndef Q_OS_MAC
111 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
112 connect(m_controller, &GameController::gameUnpaused, [this]() {
113 if(isFullScreen()) {
114 menuBar()->hide();
115 }
116 });
117#endif
118 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
119 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
120 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
121 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
122 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
123 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
124 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
125 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
126 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
127 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
128 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
129 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
130 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
131 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
132 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
133 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
134 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
135 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
136 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
137 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
138 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
139 connect(m_display, &Display::hideCursor, [this]() {
140 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
141 m_screenWidget->setCursor(Qt::BlankCursor);
142 }
143 });
144 connect(m_display, &Display::showCursor, [this]() {
145 m_screenWidget->unsetCursor();
146 });
147 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
148
149 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
150 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
151
152 m_shortcutController->setConfigController(m_config);
153 setupMenu(menuBar());
154}
155
156Window::~Window() {
157 delete m_logView;
158
159#ifdef USE_FFMPEG
160 delete m_videoView;
161#endif
162
163#ifdef USE_MAGICK
164 delete m_gifView;
165#endif
166}
167
168void Window::argumentsPassed(GBAArguments* args) {
169 loadConfig();
170
171 if (args->patch) {
172 m_controller->loadPatch(args->patch);
173 }
174
175 if (args->fname) {
176 m_controller->loadGame(args->fname, args->dirmode);
177 }
178}
179
180void Window::resizeFrame(int width, int height) {
181 QSize newSize(width, height);
182 m_screenWidget->setSizeHint(newSize);
183 newSize -= m_screenWidget->size();
184 newSize += size();
185 resize(newSize);
186}
187
188void Window::setConfig(ConfigController* config) {
189 m_config = config;
190}
191
192void Window::loadConfig() {
193 const GBAOptions* opts = m_config->options();
194
195 m_log.setLevels(opts->logLevel);
196
197 m_controller->setOptions(opts);
198 m_display->lockAspectRatio(opts->lockAspectRatio);
199 m_display->filter(opts->resampleVideo);
200
201 if (opts->bios) {
202 m_controller->loadBIOS(opts->bios);
203 }
204
205 // TODO: Move these to ConfigController
206 if (opts->fpsTarget) {
207 emit fpsTargetChanged(opts->fpsTarget);
208 }
209
210 if (opts->audioBuffers) {
211 emit audioBufferSamplesChanged(opts->audioBuffers);
212 }
213
214 if (opts->sampleRate) {
215 emit sampleRateChanged(opts->sampleRate);
216 }
217
218 if (opts->width && opts->height) {
219 resizeFrame(opts->width, opts->height);
220 }
221
222 if (opts->fullscreen) {
223 enterFullScreen();
224 }
225
226 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
227
228 m_mruFiles = m_config->getMRU();
229 updateMRU();
230
231 m_inputController.setConfiguration(m_config);
232}
233
234void Window::saveConfig() {
235 m_inputController.saveConfiguration();
236 m_config->write();
237}
238
239void Window::selectROM() {
240 QStringList formats{
241 "*.gba",
242#ifdef USE_LIBZIP
243 "*.zip",
244#endif
245#ifdef USE_LZMA
246 "*.7z",
247#endif
248 "*.rom",
249 "*.bin"};
250 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
251 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
252 if (!filename.isEmpty()) {
253 m_controller->loadGame(filename);
254 }
255}
256
257void Window::replaceROM() {
258 QStringList formats{
259 "*.gba",
260#ifdef USE_LIBZIP
261 "*.zip",
262#endif
263#ifdef USE_LZMA
264 "*.7z",
265#endif
266 "*.rom",
267 "*.bin"};
268 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
269 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
270 if (!filename.isEmpty()) {
271 m_controller->replaceGame(filename);
272 }
273}
274
275void Window::multiplayerChanged() {
276 disconnect(nullptr, this, SLOT(multiplayerChanged()));
277 int attached = 1;
278 MultiplayerController* multiplayer = m_controller->multiplayerController();
279 if (multiplayer) {
280 attached = multiplayer->attached();
281 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
282 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
283 m_playerId = multiplayer->playerId(m_controller);
284 }
285 if (m_controller->isLoaded()) {
286 for (QAction* action : m_nonMpActions) {
287 action->setDisabled(attached > 1);
288 }
289 }
290}
291
292void Window::selectBIOS() {
293 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
294 if (!filename.isEmpty()) {
295 m_config->setOption("bios", filename);
296 m_config->updateOption("bios");
297 m_config->setOption("useBios", true);
298 m_config->updateOption("useBios");
299 m_controller->loadBIOS(filename);
300 }
301}
302
303void Window::selectPatch() {
304 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
305 if (!filename.isEmpty()) {
306 m_controller->loadPatch(filename);
307 }
308}
309
310void Window::openView(QWidget* widget) {
311 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
312 widget->setAttribute(Qt::WA_DeleteOnClose);
313 widget->show();
314}
315
316void Window::importSharkport() {
317 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
318 if (!filename.isEmpty()) {
319 m_controller->importSharkport(filename);
320 }
321}
322
323void Window::exportSharkport() {
324 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
325 if (!filename.isEmpty()) {
326 m_controller->exportSharkport(filename);
327 }
328}
329
330void Window::openKeymapWindow() {
331 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
332 openView(keyEditor);
333}
334
335void Window::openSettingsWindow() {
336 SettingsView* settingsWindow = new SettingsView(m_config);
337 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
338 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
339 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
340 openView(settingsWindow);
341}
342
343void Window::openShortcutWindow() {
344#ifdef BUILD_SDL
345 m_inputController.recalibrateAxes();
346#endif
347 ShortcutView* shortcutView = new ShortcutView();
348 shortcutView->setController(m_shortcutController);
349 shortcutView->setInputController(&m_inputController);
350 openView(shortcutView);
351}
352
353void Window::openOverrideWindow() {
354 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
355 openView(overrideWindow);
356}
357
358void Window::openSensorWindow() {
359 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
360 openView(sensorWindow);
361}
362
363void Window::openCheatsWindow() {
364 CheatsView* cheatsWindow = new CheatsView(m_controller);
365 openView(cheatsWindow);
366}
367
368void Window::openPaletteWindow() {
369 PaletteView* paletteWindow = new PaletteView(m_controller);
370 openView(paletteWindow);
371}
372
373void Window::openMemoryWindow() {
374 MemoryView* memoryWindow = new MemoryView(m_controller);
375 openView(memoryWindow);
376}
377
378void Window::openIOViewer() {
379 IOViewer* ioViewer = new IOViewer(m_controller);
380 openView(ioViewer);
381}
382
383void Window::openAboutScreen() {
384 AboutScreen* about = new AboutScreen();
385 openView(about);
386}
387
388#ifdef BUILD_SDL
389void Window::openGamepadWindow() {
390 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
391 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
392 openView(keyEditor);
393}
394#endif
395
396#ifdef USE_FFMPEG
397void Window::openVideoWindow() {
398 if (!m_videoView) {
399 m_videoView = new VideoView();
400 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
401 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
402 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
403 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
404 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
405 }
406 m_videoView->show();
407}
408#endif
409
410#ifdef USE_MAGICK
411void Window::openGIFWindow() {
412 if (!m_gifView) {
413 m_gifView = new GIFView();
414 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
415 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
416 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
417 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
418 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
419 }
420 m_gifView->show();
421}
422#endif
423
424#ifdef USE_GDB_STUB
425void Window::gdbOpen() {
426 if (!m_gdbController) {
427 m_gdbController = new GDBController(m_controller, this);
428 }
429 GDBWindow* window = new GDBWindow(m_gdbController);
430 openView(window);
431}
432#endif
433
434void Window::keyPressEvent(QKeyEvent* event) {
435 if (event->isAutoRepeat()) {
436 QWidget::keyPressEvent(event);
437 return;
438 }
439 GBAKey key = m_inputController.mapKeyboard(event->key());
440 if (key == GBA_KEY_NONE) {
441 QWidget::keyPressEvent(event);
442 return;
443 }
444 m_controller->keyPressed(key);
445 event->accept();
446}
447
448void Window::keyReleaseEvent(QKeyEvent* event) {
449 if (event->isAutoRepeat()) {
450 QWidget::keyReleaseEvent(event);
451 return;
452 }
453 GBAKey key = m_inputController.mapKeyboard(event->key());
454 if (key == GBA_KEY_NONE) {
455 QWidget::keyPressEvent(event);
456 return;
457 }
458 m_controller->keyReleased(key);
459 event->accept();
460}
461
462void Window::resizeEvent(QResizeEvent* event) {
463 if (!isFullScreen()) {
464 m_config->setOption("height", m_screenWidget->height());
465 m_config->setOption("width", m_screenWidget->width());
466 }
467
468 int factor = 0;
469 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
470 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
471 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
472 }
473 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
474 bool enableSignals = iter.value()->blockSignals(true);
475 if (iter.key() == factor) {
476 iter.value()->setChecked(true);
477 } else {
478 iter.value()->setChecked(false);
479 }
480 iter.value()->blockSignals(enableSignals);
481 }
482
483 m_config->setOption("fullscreen", isFullScreen());
484}
485
486void Window::showEvent(QShowEvent* event) {
487 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
488 QVariant windowPos = m_config->getQtOption("windowPos");
489 if (!windowPos.isNull()) {
490 move(windowPos.toPoint());
491 } else {
492 QRect rect = frameGeometry();
493 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
494 move(rect.topLeft());
495 }
496 if (m_fullscreenOnStart) {
497 enterFullScreen();
498 m_fullscreenOnStart = false;
499 }
500}
501
502void Window::closeEvent(QCloseEvent* event) {
503 emit shutdown();
504 m_config->setQtOption("windowPos", pos());
505 saveConfig();
506 QMainWindow::closeEvent(event);
507}
508
509void Window::focusInEvent(QFocusEvent*) {
510 m_display->forceDraw();
511}
512
513void Window::focusOutEvent(QFocusEvent*) {
514 m_controller->setTurbo(false, false);
515 m_controller->stopRewinding();
516 m_controller->clearKeys();
517}
518
519void Window::dragEnterEvent(QDragEnterEvent* event) {
520 if (event->mimeData()->hasFormat("text/uri-list")) {
521 event->acceptProposedAction();
522 }
523}
524
525void Window::dropEvent(QDropEvent* event) {
526 QString uris = event->mimeData()->data("text/uri-list");
527 uris = uris.trimmed();
528 if (uris.contains("\n")) {
529 // Only one file please
530 return;
531 }
532 QUrl url(uris);
533 if (!url.isLocalFile()) {
534 // No remote loading
535 return;
536 }
537 event->accept();
538 m_controller->loadGame(url.toLocalFile());
539}
540
541void Window::mouseDoubleClickEvent(QMouseEvent* event) {
542 if (event->button() != Qt::LeftButton) {
543 return;
544 }
545 toggleFullScreen();
546}
547
548void Window::enterFullScreen() {
549 if (!isVisible()) {
550 m_fullscreenOnStart = true;
551 return;
552 }
553 if (isFullScreen()) {
554 return;
555 }
556 showFullScreen();
557#ifndef Q_OS_MAC
558 if (m_controller->isLoaded() && !m_controller->isPaused()) {
559 menuBar()->hide();
560 }
561#endif
562}
563
564void Window::exitFullScreen() {
565 if (!isFullScreen()) {
566 return;
567 }
568 m_screenWidget->unsetCursor();
569 menuBar()->show();
570 showNormal();
571}
572
573void Window::toggleFullScreen() {
574 if (isFullScreen()) {
575 exitFullScreen();
576 } else {
577 enterFullScreen();
578 }
579}
580
581void Window::gameStarted(GBAThread* context) {
582 char title[13] = { '\0' };
583 MutexLock(&context->stateMutex);
584 if (context->state < THREAD_EXITING) {
585 emit startDrawing(context);
586 GBAGetGameTitle(context->gba, title);
587 } else {
588 MutexUnlock(&context->stateMutex);
589 return;
590 }
591 MutexUnlock(&context->stateMutex);
592 foreach (QAction* action, m_gameActions) {
593 action->setDisabled(false);
594 }
595 multiplayerChanged();
596 if (context->fname) {
597 setWindowFilePath(context->fname);
598 appendMRU(context->fname);
599 }
600 updateTitle();
601 attachWidget(m_display);
602
603#ifndef Q_OS_MAC
604 if (isFullScreen()) {
605 menuBar()->hide();
606 }
607#endif
608
609 m_hitUnimplementedBiosCall = false;
610 m_fpsTimer.start();
611}
612
613void Window::gameStopped() {
614 foreach (QAction* action, m_gameActions) {
615 action->setDisabled(true);
616 }
617 setWindowFilePath(QString());
618 updateTitle();
619 detachWidget(m_display);
620 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
621 m_screenWidget->setPixmap(m_logo);
622 m_screenWidget->unsetCursor();
623
624 m_fpsTimer.stop();
625}
626
627void Window::gameCrashed(const QString& errorMessage) {
628 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
629 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
630 QMessageBox::Ok, this, Qt::Sheet);
631 crash->setAttribute(Qt::WA_DeleteOnClose);
632 crash->show();
633}
634
635void Window::gameFailed() {
636 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
637 tr("Could not load game. Are you sure it's in the correct format?"),
638 QMessageBox::Ok, this, Qt::Sheet);
639 fail->setAttribute(Qt::WA_DeleteOnClose);
640 fail->show();
641}
642
643void Window::unimplementedBiosCall(int call) {
644 if (m_hitUnimplementedBiosCall) {
645 return;
646 }
647 m_hitUnimplementedBiosCall = true;
648
649 QMessageBox* fail = new QMessageBox(
650 QMessageBox::Warning, tr("Unimplemented BIOS call"),
651 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
652 QMessageBox::Ok, this, Qt::Sheet);
653 fail->setAttribute(Qt::WA_DeleteOnClose);
654 fail->show();
655}
656
657void Window::tryMakePortable() {
658 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
659 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
660 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
661 confirm->setAttribute(Qt::WA_DeleteOnClose);
662 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
663 confirm->show();
664}
665
666void Window::mustRestart() {
667 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
668 tr("Some changes will not take effect until the emulator is restarted."),
669 QMessageBox::Ok, this, Qt::Sheet);
670 dialog->setAttribute(Qt::WA_DeleteOnClose);
671 dialog->show();
672}
673
674void Window::recordFrame() {
675 m_frameList.append(QDateTime::currentDateTime());
676 while (m_frameList.count() > FRAME_LIST_SIZE) {
677 m_frameList.removeFirst();
678 }
679}
680
681void Window::showFPS() {
682 if (m_frameList.isEmpty()) {
683 updateTitle();
684 return;
685 }
686 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
687 float fps = (m_frameList.count() - 1) * 10000.f / interval;
688 fps = round(fps) / 10.f;
689 updateTitle(fps);
690}
691
692void Window::updateTitle(float fps) {
693 QString title;
694
695 m_controller->threadInterrupt();
696 if (m_controller->isLoaded()) {
697 char gameTitle[13] = { '\0' };
698 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
699
700 title = (gameTitle);
701 }
702 MultiplayerController* multiplayer = m_controller->multiplayerController();
703 if (multiplayer && multiplayer->attached() > 1) {
704 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
705 }
706 m_controller->threadContinue();
707 if (title.isNull()) {
708 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
709 } else if (isnan(fps)) {
710 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
711 } else {
712 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
713 }
714}
715
716void Window::openStateWindow(LoadSave ls) {
717 if (m_stateWindow) {
718 return;
719 }
720 MultiplayerController* multiplayer = m_controller->multiplayerController();
721 if (multiplayer && multiplayer->attached() > 1) {
722 return;
723 }
724 bool wasPaused = m_controller->isPaused();
725 m_stateWindow = new LoadSaveState(m_controller);
726 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
727 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
728 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
729 detachWidget(m_stateWindow);
730 m_stateWindow = nullptr;
731 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
732 });
733 if (!wasPaused) {
734 m_controller->setPaused(true);
735 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
736 }
737 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
738 m_stateWindow->setMode(ls);
739 attachWidget(m_stateWindow);
740}
741
742void Window::setupMenu(QMenuBar* menubar) {
743 menubar->clear();
744 QMenu* fileMenu = menubar->addMenu(tr("&File"));
745 m_shortcutController->addMenu(fileMenu);
746 installEventFilter(m_shortcutController);
747 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
748 "loadROM");
749 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
750 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
751 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
752
753 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
754
755 m_mruMenu = fileMenu->addMenu(tr("Recent"));
756
757 fileMenu->addSeparator();
758
759 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
760
761 fileMenu->addSeparator();
762
763 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
764 loadState->setShortcut(tr("F10"));
765 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
766 m_gameActions.append(loadState);
767 m_nonMpActions.append(loadState);
768 addControlledAction(fileMenu, loadState, "loadState");
769
770 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
771 saveState->setShortcut(tr("Shift+F10"));
772 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
773 m_gameActions.append(saveState);
774 m_nonMpActions.append(saveState);
775 addControlledAction(fileMenu, saveState, "saveState");
776
777 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
778 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
779 m_shortcutController->addMenu(quickLoadMenu);
780 m_shortcutController->addMenu(quickSaveMenu);
781
782 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
783 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
784 m_gameActions.append(quickLoad);
785 m_nonMpActions.append(quickLoad);
786 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
787
788 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
789 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
790 m_gameActions.append(quickSave);
791 m_nonMpActions.append(quickSave);
792 addControlledAction(quickSaveMenu, quickSave, "quickSave");
793
794 quickLoadMenu->addSeparator();
795 quickSaveMenu->addSeparator();
796
797 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
798 undoLoadState->setShortcut(tr("F11"));
799 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
800 m_gameActions.append(undoLoadState);
801 m_nonMpActions.append(undoLoadState);
802 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
803
804 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
805 undoSaveState->setShortcut(tr("Shift+F11"));
806 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
807 m_gameActions.append(undoSaveState);
808 m_nonMpActions.append(undoSaveState);
809 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
810
811 quickLoadMenu->addSeparator();
812 quickSaveMenu->addSeparator();
813
814 int i;
815 for (i = 1; i < 10; ++i) {
816 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
817 quickLoad->setShortcut(tr("F%1").arg(i));
818 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
819 m_gameActions.append(quickLoad);
820 m_nonMpActions.append(quickLoad);
821 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
822
823 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
824 quickSave->setShortcut(tr("Shift+F%1").arg(i));
825 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
826 m_gameActions.append(quickSave);
827 m_nonMpActions.append(quickSave);
828 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
829 }
830
831 fileMenu->addSeparator();
832 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
833 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
834 m_gameActions.append(importShark);
835 addControlledAction(fileMenu, importShark, "importShark");
836
837 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
838 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
839 m_gameActions.append(exportShark);
840 addControlledAction(fileMenu, exportShark, "exportShark");
841
842 fileMenu->addSeparator();
843 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
844 connect(multiWindow, &QAction::triggered, [this]() {
845 GBAApp::app()->newWindow();
846 });
847 addControlledAction(fileMenu, multiWindow, "multiWindow");
848
849#ifndef Q_OS_MAC
850 fileMenu->addSeparator();
851#endif
852
853 QAction* about = new QAction(tr("About"), fileMenu);
854 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
855 fileMenu->addAction(about);
856
857#ifndef Q_OS_MAC
858 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
859#endif
860
861 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
862 m_shortcutController->addMenu(emulationMenu);
863 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
864 reset->setShortcut(tr("Ctrl+R"));
865 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
866 m_gameActions.append(reset);
867 addControlledAction(emulationMenu, reset, "reset");
868
869 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
870 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
871 m_gameActions.append(shutdown);
872 addControlledAction(emulationMenu, shutdown, "shutdown");
873
874 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
875 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
876 m_gameActions.append(yank);
877 addControlledAction(emulationMenu, yank, "yank");
878 emulationMenu->addSeparator();
879
880 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
881 pause->setChecked(false);
882 pause->setCheckable(true);
883 pause->setShortcut(tr("Ctrl+P"));
884 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
885 connect(m_controller, &GameController::gamePaused, [this, pause]() {
886 pause->setChecked(true);
887 });
888 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
889 m_gameActions.append(pause);
890 addControlledAction(emulationMenu, pause, "pause");
891
892 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
893 frameAdvance->setShortcut(tr("Ctrl+N"));
894 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
895 m_gameActions.append(frameAdvance);
896 m_nonMpActions.append(frameAdvance);
897 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
898
899 emulationMenu->addSeparator();
900
901 m_shortcutController->addFunctions(emulationMenu, [this]() {
902 m_controller->setTurbo(true, false);
903 }, [this]() {
904 m_controller->setTurbo(false, false);
905 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
906
907 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
908 turbo->setCheckable(true);
909 turbo->setChecked(false);
910 turbo->setShortcut(tr("Shift+Tab"));
911 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
912 addControlledAction(emulationMenu, turbo, "fastForward");
913
914 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
915 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
916 ffspeed->connect([this](const QVariant& value) {
917 m_controller->setTurboSpeed(value.toFloat());
918 }, this);
919 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
920 ffspeed->setValue(QVariant(-1.0f));
921 ffspeedMenu->addSeparator();
922 for (i = 2; i < 11; ++i) {
923 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
924 }
925 m_config->updateOption("fastForwardRatio");
926
927 m_shortcutController->addFunctions(emulationMenu, [this]() {
928 m_controller->startRewinding();
929 }, [this]() {
930 m_controller->stopRewinding();
931 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
932
933 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
934 rewind->setShortcut(tr("`"));
935 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
936 m_gameActions.append(rewind);
937 m_nonMpActions.append(rewind);
938 addControlledAction(emulationMenu, rewind, "rewind");
939
940 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
941 frameRewind->setShortcut(tr("Ctrl+B"));
942 connect(frameRewind, &QAction::triggered, [this] () {
943 m_controller->rewind(1);
944 });
945 m_gameActions.append(frameRewind);
946 m_nonMpActions.append(frameRewind);
947 addControlledAction(emulationMenu, frameRewind, "frameRewind");
948
949 ConfigOption* videoSync = m_config->addOption("videoSync");
950 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
951 videoSync->connect([this](const QVariant& value) {
952 m_controller->setVideoSync(value.toBool());
953 }, this);
954 m_config->updateOption("videoSync");
955
956 ConfigOption* audioSync = m_config->addOption("audioSync");
957 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
958 audioSync->connect([this](const QVariant& value) {
959 m_controller->setAudioSync(value.toBool());
960 }, this);
961 m_config->updateOption("audioSync");
962
963 emulationMenu->addSeparator();
964
965 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
966 m_shortcutController->addMenu(solarMenu);
967 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
968 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
969 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
970
971 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
972 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
973 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
974
975 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
976 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
977 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
978
979 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
980 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
981 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
982
983 solarMenu->addSeparator();
984 for (int i = 0; i <= 10; ++i) {
985 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
986 connect(setSolar, &QAction::triggered, [this, i]() {
987 m_controller->setLuminanceLevel(i);
988 });
989 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
990 }
991
992 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
993 m_shortcutController->addMenu(avMenu);
994 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
995 m_shortcutController->addMenu(frameMenu, avMenu);
996 for (int i = 1; i <= 6; ++i) {
997 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
998 setSize->setCheckable(true);
999 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1000 showNormal();
1001 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
1002 bool enableSignals = setSize->blockSignals(true);
1003 setSize->setChecked(true);
1004 setSize->blockSignals(enableSignals);
1005 });
1006 m_frameSizes[i] = setSize;
1007 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1008 }
1009 QKeySequence fullscreenKeys;
1010#ifdef Q_OS_WIN
1011 fullscreenKeys = QKeySequence("Alt+Return");
1012#else
1013 fullscreenKeys = QKeySequence("Ctrl+F");
1014#endif
1015 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1016
1017 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1018 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1019 lockAspectRatio->connect([this](const QVariant& value) {
1020 m_display->lockAspectRatio(value.toBool());
1021 }, this);
1022 m_config->updateOption("lockAspectRatio");
1023
1024 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1025 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1026 resampleVideo->connect([this](const QVariant& value) {
1027 m_display->filter(value.toBool());
1028 }, this);
1029 m_config->updateOption("resampleVideo");
1030
1031 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1032 ConfigOption* skip = m_config->addOption("frameskip");
1033 skip->connect([this](const QVariant& value) {
1034 m_controller->setFrameskip(value.toInt());
1035 }, this);
1036 for (int i = 0; i <= 10; ++i) {
1037 skip->addValue(QString::number(i), i, skipMenu);
1038 }
1039 m_config->updateOption("frameskip");
1040
1041 avMenu->addSeparator();
1042
1043 QMenu* target = avMenu->addMenu(tr("FPS target"));
1044 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1045 fpsTargetOption->connect([this](const QVariant& value) {
1046 emit fpsTargetChanged(value.toFloat());
1047 }, this);
1048 fpsTargetOption->addValue(tr("15"), 15, target);
1049 fpsTargetOption->addValue(tr("30"), 30, target);
1050 fpsTargetOption->addValue(tr("45"), 45, target);
1051 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1052 fpsTargetOption->addValue(tr("60"), 60, target);
1053 fpsTargetOption->addValue(tr("90"), 90, target);
1054 fpsTargetOption->addValue(tr("120"), 120, target);
1055 fpsTargetOption->addValue(tr("240"), 240, target);
1056 m_config->updateOption("fpsTarget");
1057
1058#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1059 avMenu->addSeparator();
1060#endif
1061
1062#ifdef USE_PNG
1063 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1064 screenshot->setShortcut(tr("F12"));
1065 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1066 m_gameActions.append(screenshot);
1067 addControlledAction(avMenu, screenshot, "screenshot");
1068#endif
1069
1070#ifdef USE_FFMPEG
1071 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1072 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1073 addControlledAction(avMenu, recordOutput, "recordOutput");
1074#endif
1075
1076#ifdef USE_MAGICK
1077 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1078 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1079 addControlledAction(avMenu, recordGIF, "recordGIF");
1080#endif
1081
1082 avMenu->addSeparator();
1083 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1084
1085 for (int i = 0; i < 4; ++i) {
1086 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1087 enableBg->setCheckable(true);
1088 enableBg->setChecked(true);
1089 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1090 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1091 }
1092
1093 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1094 enableObj->setCheckable(true);
1095 enableObj->setChecked(true);
1096 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1097 addControlledAction(videoLayers, enableObj, "enableOBJ");
1098
1099 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1100
1101 for (int i = 0; i < 4; ++i) {
1102 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1103 enableCh->setCheckable(true);
1104 enableCh->setChecked(true);
1105 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1106 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1107 }
1108
1109 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1110 enableChA->setCheckable(true);
1111 enableChA->setChecked(true);
1112 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1113 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1114
1115 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1116 enableChB->setCheckable(true);
1117 enableChB->setChecked(true);
1118 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1119 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1120
1121 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1122 m_shortcutController->addMenu(toolsMenu);
1123 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1124 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1125 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1126
1127 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1128 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1129 addControlledAction(toolsMenu, overrides, "overrideWindow");
1130
1131 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1132 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1133 addControlledAction(toolsMenu, sensors, "sensorWindow");
1134
1135 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1136 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1137 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1138
1139#ifdef USE_GDB_STUB
1140 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1141 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1142 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1143#endif
1144
1145 toolsMenu->addSeparator();
1146 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1147 "settings");
1148 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1149 "shortcuts");
1150
1151 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1152 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1153 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1154
1155#ifdef BUILD_SDL
1156 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1157 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1158 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1159#endif
1160
1161 toolsMenu->addSeparator();
1162
1163 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1164 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1165 m_gameActions.append(paletteView);
1166 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1167
1168 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1169 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1170 m_gameActions.append(memoryView);
1171 addControlledAction(toolsMenu, memoryView, "memoryView");
1172
1173 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1174 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1175 m_gameActions.append(ioViewer);
1176 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1177
1178 ConfigOption* skipBios = m_config->addOption("skipBios");
1179 skipBios->connect([this](const QVariant& value) {
1180 m_controller->setSkipBIOS(value.toBool());
1181 }, this);
1182
1183 ConfigOption* useBios = m_config->addOption("useBios");
1184 useBios->connect([this](const QVariant& value) {
1185 m_controller->setUseBIOS(value.toBool());
1186 }, this);
1187
1188 ConfigOption* buffers = m_config->addOption("audioBuffers");
1189 buffers->connect([this](const QVariant& value) {
1190 emit audioBufferSamplesChanged(value.toInt());
1191 }, this);
1192
1193 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1194 sampleRate->connect([this](const QVariant& value) {
1195 emit sampleRateChanged(value.toUInt());
1196 }, this);
1197
1198 ConfigOption* volume = m_config->addOption("volume");
1199 volume->connect([this](const QVariant& value) {
1200 m_controller->setVolume(value.toInt());
1201 }, this);
1202
1203 ConfigOption* mute = m_config->addOption("mute");
1204 mute->connect([this](const QVariant& value) {
1205 m_controller->setMute(value.toBool());
1206 }, this);
1207
1208 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1209 rewindEnable->connect([this](const QVariant& value) {
1210 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1211 }, this);
1212
1213 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1214 rewindBufferCapacity->connect([this](const QVariant& value) {
1215 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1216 }, this);
1217
1218 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1219 rewindBufferInterval->connect([this](const QVariant& value) {
1220 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1221 }, this);
1222
1223 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1224 allowOpposingDirections->connect([this](const QVariant& value) {
1225 m_inputController.setAllowOpposing(value.toBool());
1226 }, this);
1227
1228 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1229 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1230 exitFullScreen->setShortcut(QKeySequence("Esc"));
1231 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1232
1233 foreach (QAction* action, m_gameActions) {
1234 action->setDisabled(true);
1235 }
1236}
1237
1238void Window::attachWidget(QWidget* widget) {
1239 m_screenWidget->layout()->addWidget(widget);
1240 m_screenWidget->unsetCursor();
1241 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1242}
1243
1244void Window::detachWidget(QWidget* widget) {
1245 m_screenWidget->layout()->removeWidget(widget);
1246}
1247
1248void Window::appendMRU(const QString& fname) {
1249 int index = m_mruFiles.indexOf(fname);
1250 if (index >= 0) {
1251 m_mruFiles.removeAt(index);
1252 }
1253 m_mruFiles.prepend(fname);
1254 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1255 m_mruFiles.removeLast();
1256 }
1257 updateMRU();
1258}
1259
1260void Window::updateMRU() {
1261 if (!m_mruMenu) {
1262 return;
1263 }
1264 m_mruMenu->clear();
1265 int i = 0;
1266 for (const QString& file : m_mruFiles) {
1267 QAction* item = new QAction(file, m_mruMenu);
1268 item->setShortcut(QString("Ctrl+%1").arg(i));
1269 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1270 m_mruMenu->addAction(item);
1271 ++i;
1272 }
1273 m_config->setMRU(m_mruFiles);
1274 m_config->write();
1275 m_mruMenu->setEnabled(i > 0);
1276}
1277
1278QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1279 addHiddenAction(menu, action, name);
1280 menu->addAction(action);
1281 return action;
1282}
1283
1284QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1285 m_shortcutController->addAction(menu, action, name);
1286 action->setShortcutContext(Qt::WidgetShortcut);
1287 addAction(action);
1288 return action;
1289}
1290
1291WindowBackground::WindowBackground(QWidget* parent)
1292 : QLabel(parent)
1293{
1294 setLayout(new QStackedLayout());
1295 layout()->setContentsMargins(0, 0, 0, 0);
1296 setAlignment(Qt::AlignCenter);
1297}
1298
1299void WindowBackground::setSizeHint(const QSize& hint) {
1300 m_sizeHint = hint;
1301}
1302
1303QSize WindowBackground::sizeHint() const {
1304 return m_sizeHint;
1305}
1306
1307void WindowBackground::setLockAspectRatio(int width, int height) {
1308 m_aspectWidth = width;
1309 m_aspectHeight = height;
1310}
1311
1312void WindowBackground::paintEvent(QPaintEvent*) {
1313 const QPixmap* logo = pixmap();
1314 if (!logo) {
1315 return;
1316 }
1317 QPainter painter(this);
1318 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1319 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1320 QSize s = size();
1321 QSize ds = s;
1322 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1323 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1324 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1325 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1326 }
1327 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1328 QRect full(origin, ds);
1329 painter.drawPixmap(full, *logo);
1330}