all repos — mgba @ f84aadffd2d02827f095c58bce224172875393f1

mGBA Game Boy Advance Emulator

src/platform/qt/GameController.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "GameController.h"
  7
  8#include "AudioProcessor.h"
  9#include "InputController.h"
 10#include "LogController.h"
 11#include "MultiplayerController.h"
 12#include "VFileDevice.h"
 13
 14#include <QDateTime>
 15#include <QThread>
 16
 17#include <ctime>
 18
 19extern "C" {
 20#include "gba/audio.h"
 21#include "gba/context/config.h"
 22#include "gba/gba.h"
 23#include "gba/serialize.h"
 24#include "gba/sharkport.h"
 25#include "gba/renderers/video-software.h"
 26#include "util/vfs.h"
 27}
 28
 29using namespace QGBA;
 30using namespace std;
 31
 32GameController::GameController(QObject* parent)
 33	: QObject(parent)
 34	, m_drawContext(new uint32_t[256 * VIDEO_HORIZONTAL_PIXELS])
 35	, m_frontBuffer(new uint32_t[256 * 256])
 36	, m_threadContext()
 37	, m_activeKeys(0)
 38	, m_inactiveKeys(0)
 39	, m_logLevels(0)
 40	, m_gameOpen(false)
 41	, m_audioThread(new QThread(this))
 42	, m_audioProcessor(AudioProcessor::create())
 43	, m_pauseAfterFrame(false)
 44	, m_videoSync(VIDEO_SYNC)
 45	, m_audioSync(AUDIO_SYNC)
 46	, m_fpsTarget(-1)
 47	, m_turbo(false)
 48	, m_turboForced(false)
 49	, m_turboSpeed(-1)
 50	, m_wasPaused(false)
 51	, m_audioChannels{ true, true, true, true, true, true }
 52	, m_videoLayers{ true, true, true, true, true }
 53	, m_inputController(nullptr)
 54	, m_multiplayer(nullptr)
 55	, m_stateSlot(1)
 56	, m_backupLoadState(nullptr)
 57	, m_backupSaveState(nullptr)
 58{
 59	m_renderer = new GBAVideoSoftwareRenderer;
 60	GBAVideoSoftwareRendererCreate(m_renderer);
 61	m_renderer->outputBuffer = (color_t*) m_drawContext;
 62	m_renderer->outputBufferStride = 256;
 63
 64	GBACheatDeviceCreate(&m_cheatDevice);
 65
 66	m_threadContext.state = THREAD_INITIALIZED;
 67	m_threadContext.debugger = 0;
 68	m_threadContext.frameskip = 0;
 69	m_threadContext.bios = 0;
 70	m_threadContext.renderer = &m_renderer->d;
 71	m_threadContext.userData = this;
 72	m_threadContext.rewindBufferCapacity = 0;
 73	m_threadContext.cheats = &m_cheatDevice;
 74	m_threadContext.logLevel = GBA_LOG_ALL;
 75
 76	m_lux.p = this;
 77	m_lux.sample = [](GBALuminanceSource* context) {
 78		GameControllerLux* lux = static_cast<GameControllerLux*>(context);
 79		lux->value = 0xFF - lux->p->m_luxValue;
 80	};
 81
 82	m_lux.readLuminance = [](GBALuminanceSource* context) {
 83		GameControllerLux* lux = static_cast<GameControllerLux*>(context);
 84		return lux->value;
 85	};
 86	setLuminanceLevel(0);
 87
 88	m_threadContext.startCallback = [](GBAThread* context) {
 89		GameController* controller = static_cast<GameController*>(context->userData);
 90		if (controller->m_audioProcessor) {
 91			controller->m_audioProcessor->setInput(context);
 92		}
 93		context->gba->luminanceSource = &controller->m_lux;
 94		GBARTCGenericSourceInit(&controller->m_rtc, context->gba);
 95		context->gba->rtcSource = &controller->m_rtc.d;
 96		context->gba->rumble = controller->m_inputController->rumble();
 97		context->gba->rotationSource = controller->m_inputController->rotationSource();
 98		context->gba->audio.forceDisableCh[0] = !controller->m_audioChannels[0];
 99		context->gba->audio.forceDisableCh[1] = !controller->m_audioChannels[1];
100		context->gba->audio.forceDisableCh[2] = !controller->m_audioChannels[2];
101		context->gba->audio.forceDisableCh[3] = !controller->m_audioChannels[3];
102		context->gba->audio.forceDisableChA = !controller->m_audioChannels[4];
103		context->gba->audio.forceDisableChB = !controller->m_audioChannels[5];
104		context->gba->video.renderer->disableBG[0] = !controller->m_videoLayers[0];
105		context->gba->video.renderer->disableBG[1] = !controller->m_videoLayers[1];
106		context->gba->video.renderer->disableBG[2] = !controller->m_videoLayers[2];
107		context->gba->video.renderer->disableBG[3] = !controller->m_videoLayers[3];
108		context->gba->video.renderer->disableOBJ = !controller->m_videoLayers[4];
109		controller->m_fpsTarget = context->fpsTarget;
110
111		if (GBALoadState(context, context->stateDir, 0)) {
112			VFile* vf = GBAGetState(context->gba, context->stateDir, 0, true);
113			if (vf) {
114				vf->truncate(vf, 0);
115			}
116		}
117		QMetaObject::invokeMethod(controller, "gameStarted", Q_ARG(GBAThread*, context));
118	};
119
120	m_threadContext.cleanCallback = [](GBAThread* context) {
121		GameController* controller = static_cast<GameController*>(context->userData);
122		QMetaObject::invokeMethod(controller, "gameStopped", Q_ARG(GBAThread*, context));
123	};
124
125	m_threadContext.frameCallback = [](GBAThread* context) {
126		GameController* controller = static_cast<GameController*>(context->userData);
127		memcpy(controller->m_frontBuffer, controller->m_drawContext, 256 * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
128		QMetaObject::invokeMethod(controller, "frameAvailable", Q_ARG(const uint32_t*, controller->m_frontBuffer));
129		if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
130			GBAThreadPauseFromThread(context);
131			QMetaObject::invokeMethod(controller, "gamePaused", Q_ARG(GBAThread*, context));
132		}
133	};
134
135	m_threadContext.stopCallback = [](GBAThread* context) {
136		if (!context) {
137			return false;
138		}
139		GameController* controller = static_cast<GameController*>(context->userData);
140		if (!GBASaveState(context, context->stateDir, 0, true)) {
141			return false;
142		}
143		QMetaObject::invokeMethod(controller, "closeGame");
144		return true;
145	};
146
147	m_threadContext.logHandler = [](GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
148		static const char* stubMessage = "Stub software interrupt: %02X";
149		static const char* savestateMessage = "State %i loaded";
150		static const char* savestateFailedMessage = "State %i failed to load";
151		if (!context) {
152			return;
153		}
154		GameController* controller = static_cast<GameController*>(context->userData);
155		if (level == GBA_LOG_STUB && strncmp(stubMessage, format, strlen(stubMessage)) == 0) {
156			va_list argc;
157			va_copy(argc, args);
158			int immediate = va_arg(argc, int);
159			va_end(argc);
160			QMetaObject::invokeMethod(controller, "unimplementedBiosCall", Q_ARG(int, immediate));
161		} else if (level == GBA_LOG_STATUS) {
162			// Slot 0 is reserved for suspend points
163			if (strncmp(savestateMessage, format, strlen(savestateMessage)) == 0) {
164				va_list argc;
165				va_copy(argc, args);
166				int slot = va_arg(argc, int);
167				va_end(argc);
168				if (slot == 0) {
169					format = "Loaded suspend state";
170				}
171			} else if (strncmp(savestateFailedMessage, format, strlen(savestateFailedMessage)) == 0) {
172				va_list argc;
173				va_copy(argc, args);
174				int slot = va_arg(argc, int);
175				va_end(argc);
176				if (slot == 0) {
177					return;
178				}
179			}
180		}
181		if (level == GBA_LOG_FATAL) {
182			QMetaObject::invokeMethod(controller, "crashGame", Q_ARG(const QString&, QString().vsprintf(format, args)));
183		} else if (!(controller->m_logLevels & level)) {
184			return;
185		}
186		QString message(QString().vsprintf(format, args));
187		if (level == GBA_LOG_STATUS) {
188			QMetaObject::invokeMethod(controller, "statusPosted", Q_ARG(const QString&, message));
189		}
190		QMetaObject::invokeMethod(controller, "postLog", Q_ARG(int, level), Q_ARG(const QString&, message));
191	};
192
193	connect(&m_rewindTimer, &QTimer::timeout, [this]() {
194		GBARewind(&m_threadContext, 1);
195		emit frameAvailable(m_drawContext);
196		emit rewound(&m_threadContext);
197	});
198	m_rewindTimer.setInterval(100);
199
200	m_audioThread->setObjectName("Audio Thread");
201	m_audioThread->start(QThread::TimeCriticalPriority);
202	m_audioProcessor->moveToThread(m_audioThread);
203	connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
204	connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
205	connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
206	connect(this, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(pollEvents()));
207}
208
209GameController::~GameController() {
210	m_audioThread->quit();
211	m_audioThread->wait();
212	disconnect();
213	clearMultiplayerController();
214	closeGame();
215	GBACheatDeviceDestroy(&m_cheatDevice);
216	delete m_renderer;
217	delete[] m_drawContext;
218	delete[] m_frontBuffer;
219	delete m_backupLoadState;
220}
221
222void GameController::setMultiplayerController(MultiplayerController* controller) {
223	if (controller == m_multiplayer) {
224		return;
225	}
226	clearMultiplayerController();
227	m_multiplayer = controller;
228	controller->attachGame(this);
229}
230
231void GameController::clearMultiplayerController() {
232	if (!m_multiplayer) {
233		return;
234	}
235	m_multiplayer->detachGame(this);
236	m_multiplayer = nullptr;
237}
238
239void GameController::setOverride(const GBACartridgeOverride& override) {
240	m_threadContext.override = override;
241	m_threadContext.hasOverride = true;
242}
243
244void GameController::setOptions(const GBAOptions* opts) {
245	setFrameskip(opts->frameskip);
246	setAudioSync(opts->audioSync);
247	setVideoSync(opts->videoSync);
248	setSkipBIOS(opts->skipBios);
249	setUseBIOS(opts->useBios);
250	setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
251	setVolume(opts->volume);
252	setMute(opts->mute);
253
254	threadInterrupt();
255	m_threadContext.idleOptimization = opts->idleOptimization;
256	threadContinue();
257}
258
259#ifdef USE_GDB_STUB
260ARMDebugger* GameController::debugger() {
261	return m_threadContext.debugger;
262}
263
264void GameController::setDebugger(ARMDebugger* debugger) {
265	threadInterrupt();
266	if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
267		GBADetachDebugger(m_threadContext.gba);
268	}
269	m_threadContext.debugger = debugger;
270	if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
271		GBAAttachDebugger(m_threadContext.gba, m_threadContext.debugger);
272	}
273	threadContinue();
274}
275#endif
276
277void GameController::loadGame(const QString& path, bool dirmode) {
278	closeGame();
279	if (!dirmode) {
280		QFile file(path);
281		if (!file.open(QIODevice::ReadOnly)) {
282			postLog(GBA_LOG_ERROR, tr("Failed to open game file: %1").arg(path));
283			return;
284		}
285		file.close();
286	}
287
288	m_fname = path;
289	m_dirmode = dirmode;
290	openGame();
291}
292
293void GameController::bootBIOS() {
294	closeGame();
295	m_fname = QString();
296	m_dirmode = false;
297	openGame(true);
298}
299
300void GameController::openGame(bool biosOnly) {
301	if (biosOnly && (!m_useBios || m_bios.isNull())) {
302		return;
303	}
304
305	m_gameOpen = true;
306
307	m_pauseAfterFrame = false;
308
309	if (m_turbo) {
310		m_threadContext.sync.videoFrameWait = false;
311		m_threadContext.sync.audioWait = false;
312	} else {
313		m_threadContext.sync.videoFrameWait = m_videoSync;
314		m_threadContext.sync.audioWait = m_audioSync;
315	}
316
317	m_threadContext.gameDir = 0;
318	m_threadContext.bootBios = biosOnly;
319	if (biosOnly) {
320		m_threadContext.fname = nullptr;
321	} else {
322		m_threadContext.fname = strdup(m_fname.toUtf8().constData());
323		if (m_dirmode) {
324			m_threadContext.gameDir = VDirOpen(m_threadContext.fname);
325			m_threadContext.stateDir = m_threadContext.gameDir;
326		} else {
327			GBAThreadLoadROM(&m_threadContext, m_threadContext.fname);
328		}
329	}
330
331	if (!m_bios.isNull() && m_useBios) {
332		m_threadContext.bios = VFileDevice::open(m_bios, O_RDONLY);
333	} else {
334		m_threadContext.bios = nullptr;
335	}
336
337	if (!m_patch.isNull()) {
338		m_threadContext.patch = VFileDevice::open(m_patch, O_RDONLY);
339	}
340
341	m_inputController->recalibrateAxes();
342	memset(m_drawContext, 0xF8, 1024 * VIDEO_HORIZONTAL_PIXELS);
343
344	if (!GBAThreadStart(&m_threadContext)) {
345		m_gameOpen = false;
346		emit gameFailed();
347	}
348}
349
350void GameController::loadBIOS(const QString& path) {
351	if (m_bios == path) {
352		return;
353	}
354	m_bios = path;
355	if (m_gameOpen) {
356		closeGame();
357		openGame();
358	}
359}
360
361void GameController::yankPak() {
362	if (!m_gameOpen) {
363		return;
364	}
365	threadInterrupt();
366	GBAYankROM(m_threadContext.gba);
367	threadContinue();
368}
369
370void GameController::replaceGame(const QString& path) {
371	if (!m_gameOpen) {
372		return;
373	}
374
375	m_fname = path;
376	threadInterrupt();
377	m_threadContext.fname = strdup(m_fname.toLocal8Bit().constData());
378	GBAThreadReplaceROM(&m_threadContext, m_threadContext.fname);
379	threadContinue();
380}
381
382void GameController::loadPatch(const QString& path) {
383	if (m_gameOpen) {
384		closeGame();
385		m_patch = path;
386		openGame();
387	} else {
388		m_patch = path;
389	}
390}
391
392void GameController::importSharkport(const QString& path) {
393	if (!isLoaded()) {
394		return;
395	}
396	VFile* vf = VFileDevice::open(path, O_RDONLY);
397	if (!vf) {
398		postLog(GBA_LOG_ERROR, tr("Failed to open snapshot file for reading: %1").arg(path));
399		return;
400	}
401	threadInterrupt();
402	GBASavedataImportSharkPort(m_threadContext.gba, vf, false);
403	threadContinue();
404	vf->close(vf);
405}
406
407void GameController::exportSharkport(const QString& path) {
408	if (!isLoaded()) {
409		return;
410	}
411	VFile* vf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
412	if (!vf) {
413		postLog(GBA_LOG_ERROR, tr("Failed to open snapshot file for writing: %1").arg(path));
414		return;
415	}
416	threadInterrupt();
417	GBASavedataExportSharkPort(m_threadContext.gba, vf);
418	threadContinue();
419	vf->close(vf);
420}
421
422void GameController::closeGame() {
423	if (!m_gameOpen) {
424		return;
425	}
426	m_rewindTimer.stop();
427	if (GBAThreadIsPaused(&m_threadContext)) {
428		GBAThreadUnpause(&m_threadContext);
429	}
430	m_audioProcessor->pause();
431	GBAThreadEnd(&m_threadContext);
432	GBAThreadJoin(&m_threadContext);
433	if (m_threadContext.fname) {
434		free(const_cast<char*>(m_threadContext.fname));
435		m_threadContext.fname = nullptr;
436	}
437
438	m_patch = QString();
439
440	for (size_t i = 0; i < GBACheatSetsSize(&m_cheatDevice.cheats); ++i) {
441		GBACheatSet* set = *GBACheatSetsGetPointer(&m_cheatDevice.cheats, i);
442		GBACheatSetDeinit(set);
443		delete set;
444	}
445	GBACheatSetsClear(&m_cheatDevice.cheats);
446
447	m_gameOpen = false;
448	emit gameStopped(&m_threadContext);
449}
450
451void GameController::crashGame(const QString& crashMessage) {
452	closeGame();
453	emit gameCrashed(crashMessage);
454	emit gameStopped(&m_threadContext);
455}
456
457bool GameController::isPaused() {
458	if (!m_gameOpen) {
459		return false;
460	}
461	return GBAThreadIsPaused(&m_threadContext);
462}
463
464void GameController::setPaused(bool paused) {
465	if (!isLoaded() || m_rewindTimer.isActive() || paused == GBAThreadIsPaused(&m_threadContext)) {
466		return;
467	}
468	if (paused) {
469		m_pauseAfterFrame.testAndSetRelaxed(false, true);
470	} else {
471		GBAThreadUnpause(&m_threadContext);
472		emit gameUnpaused(&m_threadContext);
473	}
474}
475
476void GameController::reset() {
477	if (!m_gameOpen) {
478		return;
479	}
480	bool wasPaused = isPaused();
481	setPaused(false);
482	GBAThreadReset(&m_threadContext);
483	if (wasPaused) {
484		setPaused(true);
485	}
486}
487
488void GameController::threadInterrupt() {
489	if (m_gameOpen) {
490		GBAThreadInterrupt(&m_threadContext);
491	}
492}
493
494void GameController::threadContinue() {
495	if (m_gameOpen) {
496		GBAThreadContinue(&m_threadContext);
497	}
498}
499
500void GameController::frameAdvance() {
501	if (m_rewindTimer.isActive()) {
502		return;
503	}
504	if (m_pauseAfterFrame.testAndSetRelaxed(false, true)) {
505		setPaused(false);
506	}
507}
508
509void GameController::setRewind(bool enable, int capacity, int interval) {
510	if (m_gameOpen) {
511		threadInterrupt();
512		GBARewindSettingsChanged(&m_threadContext, enable ? capacity : 0, enable ? interval : 0);
513		threadContinue();
514	} else {
515		if (enable) {
516			m_threadContext.rewindBufferInterval = interval;
517			m_threadContext.rewindBufferCapacity = capacity;
518		} else {
519			m_threadContext.rewindBufferInterval = 0;
520			m_threadContext.rewindBufferCapacity = 0;
521		}
522	}
523}
524
525void GameController::rewind(int states) {
526	threadInterrupt();
527	if (!states) {
528		GBARewindAll(&m_threadContext);
529	} else {
530		GBARewind(&m_threadContext, states);
531	}
532	threadContinue();
533	emit frameAvailable(m_drawContext);
534	emit rewound(&m_threadContext);
535}
536
537void GameController::startRewinding() {
538	if (!m_gameOpen || m_rewindTimer.isActive()) {
539		return;
540	}
541	if (m_multiplayer && m_multiplayer->attached() > 1) {
542		return;
543	}
544	m_wasPaused = isPaused();
545	if (!GBAThreadIsPaused(&m_threadContext)) {
546		GBAThreadPause(&m_threadContext);
547	}
548	m_rewindTimer.start();
549}
550
551void GameController::stopRewinding() {
552	if (!m_rewindTimer.isActive()) {
553		return;
554	}
555	m_rewindTimer.stop();
556	bool signalsBlocked = blockSignals(true);
557	setPaused(m_wasPaused);
558	blockSignals(signalsBlocked);
559}
560
561void GameController::keyPressed(int key) {
562	int mappedKey = 1 << key;
563	m_activeKeys |= mappedKey;
564	if (!m_inputController->allowOpposing()) {
565		if ((m_activeKeys & 0x30) == 0x30) {
566			m_inactiveKeys |= mappedKey ^ 0x30;
567			m_activeKeys ^= mappedKey ^ 0x30;
568		}
569		if ((m_activeKeys & 0xC0) == 0xC0) {
570			m_inactiveKeys |= mappedKey ^ 0xC0;
571			m_activeKeys ^= mappedKey ^ 0xC0;
572		}
573	}
574	updateKeys();
575}
576
577void GameController::keyReleased(int key) {
578	int mappedKey = 1 << key;
579	m_activeKeys &= ~mappedKey;
580	if (!m_inputController->allowOpposing()) {
581		if (mappedKey & 0x30) {
582			m_activeKeys |= m_inactiveKeys & (0x30 ^ mappedKey);
583			m_inactiveKeys &= ~0x30;
584		}
585		if (mappedKey & 0xC0) {
586			m_activeKeys |= m_inactiveKeys & (0xC0 ^ mappedKey);
587			m_inactiveKeys &= ~0xC0;
588		}
589	}
590	updateKeys();
591}
592
593void GameController::clearKeys() {
594	m_activeKeys = 0;
595	m_inactiveKeys = 0;
596	updateKeys();
597}
598
599void GameController::setAudioBufferSamples(int samples) {
600	if (m_audioProcessor) {
601		threadInterrupt();
602		redoSamples(samples);
603		threadContinue();
604		QMetaObject::invokeMethod(m_audioProcessor, "setBufferSamples", Qt::BlockingQueuedConnection, Q_ARG(int, samples));
605	}
606}
607
608void GameController::setAudioSampleRate(unsigned rate) {
609	if (!rate) {
610		return;
611	}
612	if (m_audioProcessor) {
613		threadInterrupt();
614		redoSamples(m_audioProcessor->getBufferSamples());
615		threadContinue();
616		QMetaObject::invokeMethod(m_audioProcessor, "requestSampleRate", Q_ARG(unsigned, rate));
617	}
618}
619
620void GameController::setAudioChannelEnabled(int channel, bool enable) {
621	if (channel > 5 || channel < 0) {
622		return;
623	}
624	m_audioChannels[channel] = enable;
625	if (isLoaded()) {
626		switch (channel) {
627		case 0:
628		case 1:
629		case 2:
630		case 3:
631			m_threadContext.gba->audio.forceDisableCh[channel] = !enable;
632			break;
633		case 4:
634			m_threadContext.gba->audio.forceDisableChA = !enable;
635			break;
636		case 5:
637			m_threadContext.gba->audio.forceDisableChB = !enable;
638			break;
639		}
640	}
641}
642
643void GameController::setVideoLayerEnabled(int layer, bool enable) {
644	if (layer > 4 || layer < 0) {
645		return;
646	}
647	m_videoLayers[layer] = enable;
648	if (isLoaded()) {
649		switch (layer) {
650		case 0:
651		case 1:
652		case 2:
653		case 3:
654			m_threadContext.gba->video.renderer->disableBG[layer] = !enable;
655			break;
656		case 4:
657			m_threadContext.gba->video.renderer->disableOBJ = !enable;
658			break;
659		}
660	}
661}
662
663void GameController::setFPSTarget(float fps) {
664	threadInterrupt();
665	m_fpsTarget = fps;
666	m_threadContext.fpsTarget = fps;
667	if (m_turbo && m_turboSpeed > 0) {
668		m_threadContext.fpsTarget *= m_turboSpeed;
669	}
670	if (m_audioProcessor) {
671		redoSamples(m_audioProcessor->getBufferSamples());
672	}
673	threadContinue();
674}
675
676void GameController::setSkipBIOS(bool set) {
677	threadInterrupt();
678	m_threadContext.skipBios = set;
679	threadContinue();
680}
681
682void GameController::setUseBIOS(bool use) {
683	if (use == m_useBios) {
684		return;
685	}
686	m_useBios = use;
687	if (m_gameOpen) {
688		closeGame();
689		openGame();
690	}
691}
692
693void GameController::loadState(int slot) {
694	if (slot > 0 && slot != m_stateSlot) {
695		m_stateSlot = slot;
696		m_backupSaveState.clear();
697	}
698	GBARunOnThread(&m_threadContext, [](GBAThread* context) {
699		GameController* controller = static_cast<GameController*>(context->userData);
700		if (!controller->m_backupLoadState) {
701			controller->m_backupLoadState = new GBASerializedState;
702		}
703		GBASerialize(context->gba, controller->m_backupLoadState);
704		if (GBALoadState(context, context->stateDir, controller->m_stateSlot)) {
705			controller->frameAvailable(controller->m_drawContext);
706			controller->stateLoaded(context);
707		}
708	});
709}
710
711void GameController::saveState(int slot) {
712	if (slot > 0) {
713		m_stateSlot = slot;
714	}
715	GBARunOnThread(&m_threadContext, [](GBAThread* context) {
716		GameController* controller = static_cast<GameController*>(context->userData);
717		VFile* vf = GBAGetState(context->gba, context->stateDir, controller->m_stateSlot, false);
718		if (vf) {
719			controller->m_backupSaveState.resize(vf->size(vf));
720			vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
721			vf->close(vf);
722		}
723		GBASaveState(context, context->stateDir, controller->m_stateSlot, true);
724	});
725}
726
727void GameController::loadBackupState() {
728	if (!m_backupLoadState) {
729		return;
730	}
731
732	GBARunOnThread(&m_threadContext, [](GBAThread* context) {
733		GameController* controller = static_cast<GameController*>(context->userData);
734		if (GBADeserialize(context->gba, controller->m_backupLoadState)) {
735			GBALog(context->gba, GBA_LOG_STATUS, "Undid state load");
736			controller->frameAvailable(controller->m_drawContext);
737			controller->stateLoaded(context);
738		}
739		delete controller->m_backupLoadState;
740		controller->m_backupLoadState = nullptr;
741	});
742}
743
744void GameController::saveBackupState() {
745	if (m_backupSaveState.isEmpty()) {
746		return;
747	}
748
749	GBARunOnThread(&m_threadContext, [](GBAThread* context) {
750		GameController* controller = static_cast<GameController*>(context->userData);
751		VFile* vf = GBAGetState(context->gba, context->stateDir, controller->m_stateSlot, true);
752		if (vf) {
753			vf->write(vf, controller->m_backupSaveState.constData(), controller->m_backupSaveState.size());
754			vf->close(vf);
755			GBALog(context->gba, GBA_LOG_STATUS, "Undid state save");
756		}
757		controller->m_backupSaveState.clear();
758	});
759}
760
761void GameController::setVideoSync(bool set) {
762	m_videoSync = set;
763	if (!m_turbo) {
764		threadInterrupt();
765		m_threadContext.sync.videoFrameWait = set;
766		threadContinue();
767	}
768}
769
770void GameController::setAudioSync(bool set) {
771	m_audioSync = set;
772	if (!m_turbo) {
773		threadInterrupt();
774		m_threadContext.sync.audioWait = set;
775		threadContinue();
776	}
777}
778
779void GameController::setFrameskip(int skip) {
780	threadInterrupt();
781	m_threadContext.frameskip = skip;
782	if (isLoaded()) {
783		m_threadContext.gba->video.frameskip = skip;
784	}
785	threadContinue();
786}
787
788void GameController::setVolume(int volume) {
789	threadInterrupt();
790	m_threadContext.volume = volume;
791	if (isLoaded()) {
792		m_threadContext.gba->audio.masterVolume = volume;
793	}
794	threadContinue();
795}
796
797void GameController::setMute(bool mute) {
798	threadInterrupt();
799	m_threadContext.mute = mute;
800	if (isLoaded()) {
801		m_threadContext.gba->audio.masterVolume = mute ? 0 : m_threadContext.volume;
802	}
803	threadContinue();
804}
805
806void GameController::setTurbo(bool set, bool forced) {
807	if (m_turboForced && !forced) {
808		return;
809	}
810	if (m_turbo == set && m_turboForced == forced) {
811		// Don't interrupt the thread if we don't need to
812		return;
813	}
814	m_turbo = set;
815	m_turboForced = set && forced;
816	enableTurbo();
817}
818
819void GameController::setTurboSpeed(float ratio) {
820	m_turboSpeed = ratio;
821	enableTurbo();
822}
823
824void GameController::enableTurbo() {
825	threadInterrupt();
826	if (!m_turbo) {
827		m_threadContext.fpsTarget = m_fpsTarget;
828		m_threadContext.sync.audioWait = m_audioSync;
829		m_threadContext.sync.videoFrameWait = m_videoSync;
830	} else if (m_turboSpeed <= 0) {
831		m_threadContext.fpsTarget = m_fpsTarget;
832		m_threadContext.sync.audioWait = false;
833		m_threadContext.sync.videoFrameWait = false;
834	} else {
835		m_threadContext.fpsTarget = m_fpsTarget * m_turboSpeed;
836		m_threadContext.sync.audioWait = true;
837		m_threadContext.sync.videoFrameWait = false;
838	}
839	if (m_audioProcessor) {
840		redoSamples(m_audioProcessor->getBufferSamples());
841	}
842	threadContinue();
843}
844
845void GameController::setAVStream(GBAAVStream* stream) {
846	threadInterrupt();
847	m_threadContext.stream = stream;
848	if (isLoaded()) {
849		m_threadContext.gba->stream = stream;
850	}
851	threadContinue();
852}
853
854void GameController::clearAVStream() {
855	threadInterrupt();
856	m_threadContext.stream = nullptr;
857	if (isLoaded()) {
858		m_threadContext.gba->stream = nullptr;
859	}
860	threadContinue();
861}
862
863#ifdef USE_PNG
864void GameController::screenshot() {
865	GBARunOnThread(&m_threadContext, GBAThreadTakeScreenshot);
866}
867#endif
868
869void GameController::reloadAudioDriver() {
870	int samples = 0;
871	unsigned sampleRate = 0;
872	if (m_audioProcessor) {
873		QMetaObject::invokeMethod(m_audioProcessor, "pause", Qt::BlockingQueuedConnection);
874		samples = m_audioProcessor->getBufferSamples();
875		sampleRate = m_audioProcessor->sampleRate();
876		delete m_audioProcessor;
877	}
878	m_audioProcessor = AudioProcessor::create();
879	if (samples) {
880		m_audioProcessor->setBufferSamples(samples);
881	}
882	if (sampleRate) {
883		m_audioProcessor->requestSampleRate(sampleRate);
884	}
885	m_audioProcessor->moveToThread(m_audioThread);
886	connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
887	connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
888	connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
889	if (isLoaded()) {
890		m_audioProcessor->setInput(&m_threadContext);
891		QMetaObject::invokeMethod(m_audioProcessor, "start");
892	}
893}
894
895void GameController::setLuminanceValue(uint8_t value) {
896	m_luxValue = value;
897	value = std::max<int>(value - 0x16, 0);
898	m_luxLevel = 10;
899	for (int i = 0; i < 10; ++i) {
900		if (value < GBA_LUX_LEVELS[i]) {
901			m_luxLevel = i;
902			break;
903		}
904	}
905	emit luminanceValueChanged(m_luxValue);
906}
907
908void GameController::setLuminanceLevel(int level) {
909	int value = 0x16;
910	level = std::max(0, std::min(10, level));
911	if (level > 0) {
912		value += GBA_LUX_LEVELS[level - 1];
913	}
914	setLuminanceValue(value);
915}
916
917void GameController::setRealTime() {
918	m_rtc.override = GBARTCGenericSource::RTC_NO_OVERRIDE;
919}
920
921void GameController::setFixedTime(const QDateTime& time) {
922	m_rtc.override = GBARTCGenericSource::RTC_FIXED;
923	m_rtc.value = time.toMSecsSinceEpoch() / 1000;
924}
925
926void GameController::setFakeEpoch(const QDateTime& time) {
927	m_rtc.override = GBARTCGenericSource::RTC_FAKE_EPOCH;
928	m_rtc.value = time.toMSecsSinceEpoch() / 1000;
929}
930
931void GameController::updateKeys() {
932	int activeKeys = m_activeKeys;
933	activeKeys |= m_activeButtons;
934	activeKeys &= ~m_inactiveKeys;
935	m_threadContext.activeKeys = activeKeys;
936}
937
938void GameController::redoSamples(int samples) {
939#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
940	float sampleRate = 0x8000;
941	float ratio;
942	if (m_threadContext.gba) {
943		sampleRate = m_threadContext.gba->audio.sampleRate;
944	}
945	ratio = GBAAudioCalculateRatio(sampleRate, m_threadContext.fpsTarget, m_audioProcess->sampleRate());
946	m_threadContext.audioBuffers = ceil(samples / ratio);
947#else
948	m_threadContext.audioBuffers = samples;
949#endif
950	if (m_threadContext.gba) {
951		GBAAudioResizeBuffer(&m_threadContext.gba->audio, m_threadContext.audioBuffers);
952	}
953	QMetaObject::invokeMethod(m_audioProcessor, "inputParametersChanged");
954}
955
956void GameController::setLogLevel(int levels) {
957	threadInterrupt();
958	m_logLevels = levels;
959	threadContinue();
960}
961
962void GameController::enableLogLevel(int levels) {
963	threadInterrupt();
964	m_logLevels |= levels;
965	threadContinue();
966}
967
968void GameController::disableLogLevel(int levels) {
969	threadInterrupt();
970	m_logLevels &= ~levels;
971	threadContinue();
972}
973
974void GameController::pollEvents() {
975	if (!m_inputController) {
976		return;
977	}
978
979	m_activeButtons = m_inputController->pollEvents();
980	updateKeys();
981}