CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - New tool for converting between different save game formats
5 - WebP and APNG recording
6 - Separate overrides for GBC games that can also run on SGB or regular GB
7 - Game Boy Player features can be enabled by default for all compatible games
8 - Frame and I/O viewer support for Game Boy
9 - Bug report tool for gathering information helpful for reporting bugs
10 - Mute option in homebrew ports
11 - Status indicators for fast-forward and mute in homebrew ports
12 - VBA bug compatibility mode for ROM hacks that don't work on real hardware
13 - Read-only support for MBC6 flash memory
14 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
15 - Stack tracing tools in ARM debugger (by ahigerd)
16 - Command scripts for CLI debugger (by ahigerd)
17 - Scheduled event dumping in CLI debugger
18 - ARM disassembler now resolves addresses to symbol names
19 - Add Game Boy Player feature support to ports
20 - Individual window types can now be toggled in debugging views
21 - Support for the Wii U GamePad when running as an injected VC title
22Emulation fixes:
23 - ARM: Fix ALU reading PC after shifting
24 - ARM: Fix STR storing PC after address calculation
25 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
26 - ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
27 - ARM: Fix long and accumulate multiply timing
28 - GB: Partially fix timing for skipped BIOS
29 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
30 - GB: Fix marking BIOS as unmapped when skipping BIOS (fixes mgba.io/i/2061)
31 - GB Audio: Fix serializing sweep time
32 - GB Audio: Fix some channel 4 timing edge cases
33 - GB MBC: Fix MBC1 mode changing behavior
34 - GB MBC: Fix some MBC3 bit masking
35 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
36 - GBA: Fix timing advancing too quickly in rare cases
37 - GBA: Clear GBP connection on reset
38 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
39 - GBA BIOS: Implement dummy sound driver calls
40 - GBA BIOS: Improve HLE BIOS timing
41 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
42 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
43 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
44 - GBA DMA: Fix ordering and timing of overlapping DMAs
45 - GBA I/O: Green swap register should be readable
46 - GBA I/O: Ignore high bits on IME
47 - GBA Memory: Improve gamepak prefetch timing
48 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
49 - GBA Memory: Improve robustness of Matrix memory support
50 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
51 - GBA Memory: Return correct byte for odd ROM open bus addresses
52 - GBA Memory: Improved AGBPrint emulation of edge cases (fixes mgba.io/i/1867)
53 - GBA Memory: Fix masking of misaligned jumps
54 - GBA Serialize: Fix alignment check when loading states
55 - GBA SIO: Fix copying Normal mode transfer values
56 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
57 - GBA SIO: Fix deseralizing SIO registers
58 - GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
59 - GBA SIO: Fix Normal mode transfer start timing (fixes mgba.io/i/425)
60 - GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043)
61 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
62 - GBA Video: Fix Hblank timing
63 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
64 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
65 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
66 - SM83: Emulate HALT bug
67Other fixes:
68 - 3DS: Fix thread cleanup
69 - All: Improve export headers (fixes mgba.io/i/1738)
70 - Cheats: Fix indirect write cheats (fixes mgba.io/i/2026)
71 - CMake: Fix build with downstream minizip that exports incompatible symbols
72 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
73 - Core: Ensure ELF regions can be written before trying
74 - Core: Fix threading improperly setting paused state while interrupted
75 - Core: Fix loading ELF files that have unexpected empty program headers
76 - Debugger: Don't skip undefined instructions when debugger attached
77 - Debugger: Close trace log when done tracing
78 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
79 - Debugger: Call CLI debugger system init
80 - FFmpeg: Fix some small memory leaks
81 - FFmpeg: Fix encoding of time base
82 - GB: Fix crash when changing ROM while in banked address space
83 - GB Video: Fix SGB video logs
84 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
85 - mGUI: Don't attempt to preload files larger than can fit in RAM
86 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
87 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
88 - Qt: Fix a race condition in the frame inspector
89 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
90 - Qt: Fix running proxied video if it gets pushed to the main thread
91 - Qt: Fix game display sometimes disappearing after closing load/save state screen
92 - Qt: Fix cancelling pausing before the frame ends
93 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
94 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
95 - Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
96 - Qt: Fix crashing when no OpenGL context can be obtained
97 - Qt: Fix issues with I/O viewer not properly synchronizing state
98 - Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992)
99 - Qt: Fix inability to clear hat bindings
100 - SM83: Simplify register pair access on big endian
101 - SM83: Disassemble STOP as one byte
102 - Wii: Fix crash on unloading irregularly sized GBA ROMs
103Misc:
104 - 3DS: Use "wide mode" where applicable for slightly better filtering
105 - 3DS: Batch directory reads
106 - Core: Add savedataUpdated callback
107 - Core: Add shutdown callback
108 - Core: Rework thread state synchronization
109 - Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
110 - Core: Adding to library is now recursive
111 - GB: Allow pausing event loop while CPU is blocked
112 - GB: Add support for sleep and shutdown callbacks
113 - GB: Redo double speed emulation (closes mgba.io/i/1515)
114 - GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
115 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
116 - GBA: Allow pausing event loop while CPU is blocked
117 - GBA BIOS: Division by zero should emit a FATAL error
118 - GBA Cheats: Allow unlimited ROM patch-type codes per set
119 - GBA Video: Convert OpenGL VRAM texture to integer
120 - GBA Video: Skip attempting to render offscreen sprites in OpenGL
121 - GBA Video: New GL palette approach, no more batch splitting on palette edits
122 - GBA Video: Avoid integer division using reciprocal tricks
123 - Debugger: Keep track of global cycle count
124 - FFmpeg: Add looping option for GIF/APNG
125 - FFmpeg: Add CRF support for applicable codecs
126 - mGUI: Show battery percentage
127 - mGUI: Skip second scan loop when possible
128 - mGUI: Improve loading speed (fixes mgba.io/i/1957)
129 - Qt: Renderer can be changed while a game is running
130 - Qt: Add hex index to palette view
131 - Qt: Add transformation matrix info to sprite view
132 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
133 - Qt: Add copy button to GB printer dialog
134 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
135 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
136 - Qt: Discard additional frame draws if waiting fails
137 - Qt: Unify monospace font usage
138 - Qt: Add button to jump to log settings
139 - Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
140 - Qt: Better initial shortcut editor column sizes
141 - SDL: Fall back to sw blit if OpenGL init fails
142 - Util: Reset vector size on deinit
143 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
144
1450.8.4: (2020-10-29)
146Emulation fixes:
147 - GB Audio: Fix initial sweep state
148 - GB Audio: Fix deserializing audio channels 2 and 3
149 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
150 - GB Video: Fix drawing background when window is force-disabled by frontend
151 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
152 - GBA Audio: Fix deserializing SOUNDCNT_L
153 - GBA Audio: Fix stereo in XQ audio
154 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
155 - GBA Hardware: Fix GB Player detection on big endian platforms
156 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
157 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
158 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
159 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
160 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
161 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
162Other fixes:
163 - 3DS: Redo video sync to be more precise
164 - 3DS: Fix crash with libctru 2.0 when exiting
165 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
166 - Core: Fix reported ROM size when a fixed buffer size is used
167 - Core: Fix memory leak loading ELF files
168 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
169 - GBA: Fix endianness issues in renderer proxy
170 - GBA Core: Fix memory leak when loading symbols
171 - GBA Serialize: Ensure program counter is aligned when loading
172 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
173 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
174 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
175 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
176 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
177 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
178 - mGUI: Fix closing down a game if an exit is signalled
179 - mGUI: Fix cycling through config setting states with accept button
180 - mVL: Fix injecting accidentally draining non-injection buffer
181 - VFS: Fix directory node listing on some filesystems
182Misc:
183 - GBA Video: Improve speed of window texture generation on AMD
184 - Vita: Clear both buffers when loading a game
185
1860.8.3: (2020-08-03)
187Emulation fixes:
188 - ARM: Fix LDM^ writeback to user-mode register
189 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
190 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
191 - GB MBC: Fix MBC1 RAM enable bit selection
192 - GB MBC: Fix MBC2 bit selection
193 - GB Memory: Fix OAM DMA from top 8 kB
194 - GB Video: Always initialize palette
195 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
196 - GBA Video: Fix invalid read in mode 4 mosaic
197 - GBA Video: Fix color of disabled screen
198 - SM83: Fix flags on little endian PowerPC
199Other fixes:
200 - 3DS: Fix garbage on borders of scaled screens
201 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
202 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
203 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
204 - CMake: Fix build with libzip 1.7
205 - CMake: Add missing dllexports.h file to dev installation
206 - GB Core: Fix extracting SRAM when none is present
207 - GBA: Fix leak if attempting to load BIOS multiple times
208 - GBA Memory: Fix instability on Wii when using AGBPrint
209 - GBA Savedata: Fix extracting save when not yet configured in-game
210 - Qt: Fix file handle leak on opening an invalid ROM
211 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
212 - Qt: Add missing option for Wisdom Tree in overrides list
213 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
214 - Util: Fix crash if PNG header fails to write
215 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
216 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
217Misc:
218 - FFmpeg: Use range coder for FFV1 to reduce output size
219 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
220 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
221
2220.8.2: (2020-06-14)
223Emulation fixes:
224 - ARM: Fix timing on Thumb shift instructions
225 - GB: Fix GBC game registers after skipping BIOS
226 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
227 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
228 - GBA: Add missing RTC overrides for Legendz games
229 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
230 - GBA SIO: Fix Multiplayer busy bit
231 - GBA SIO: Fix double-unloading active driver
232 - GBA Timers: Fix deserializing count-up timers
233 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
234 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
235 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
236 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
237 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
238 - GBA Video: Fix sprite/backdrop blending regression
239Other fixes:
240 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
241 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
242 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
243 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
244 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
245 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
246 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
247 - GBA: Reject incorrectly sized BIOSes
248 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
249 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
250 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
251Misc:
252 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
253 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
254 - Qt: Disable Replace ROM option when no game loaded
255 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
256 - Qt: Set icon for Discord Rich Presence
257 - Qt: Show a warning when save file can't be opened
258
2590.8.1: (2020-02-16)
260Emulation fixes:
261 - GB Serialize: Fix timing bug loading channel 4 timing
262 - GBA: Fix multiboot entry point while skipping BIOS
263 - GBA BIOS: Fix undefined instruction HLE behavior
264 - GBA DMA: Fix invalid audio DMA parameters
265 - GBA Memory: Misaligned SRAM writes are ignored
266 - GBA Serialize: Fix serializing DMA transfer register
267 - GBA Serialize: Fix audio DMA timing deserialization
268 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
269 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
270 - GBA Video: Fix OpenGL sprite flag priority
271Other fixes:
272 - Core: Fix race condition initializing thread proxy
273 - Core: Fix integer overflow in ELF loading
274 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
275 - FFmpeg: Disallow recording video with no audio nor video
276 - GBA: Automatically skip BIOS for multiboot ROMs
277 - Qt: Only dynamically reset video scale if a game is running
278 - Qt: Fix race condition with proxied video events
279 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
280 - Qt: Fix missing OSD messages
281 - Qt: Fix crash unloading shaders
282 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
283 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
284 - Qt: Fix window title not updating after shutting down game
285 - Qt: Fix GIF view not allowing manual filename entry
286 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
287 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
288 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
289 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
290 - Util: Fix crash reading invalid ELFs
291 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
292Misc:
293 - FFmpeg: Add more presets
294 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
295 - SDL: Use DirectSound audio driver by default on Windows
296 - Switch: Make OpenGL scale adjustable while running
297
2980.8.0: (2020-01-21)
299Features:
300 - Improved logging configuration
301 - One-Player BattleChip/Progress/Beast Link Gate support
302 - Add Game Boy Color palettes for original Game Boy games
303 - Debugger: Add unary operators and memory dereferencing
304 - GB: Expose platform information to CLI debugger
305 - Support Discord Rich Presence
306 - Debugger: Add tracing to file
307 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
308 - OpenGL renderer with high-resolution upscaling support
309 - Experimental high level "XQ" audio for most GBA games
310 - Interframe blending for games that use flicker effects
311 - Frame inspector for dissecting and debugging rendering
312 - Switch: Option to use built-in brightness sensor for Boktai
313 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
314 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
315 - Cheats: Add support for loading Libretro-style cht files
316 - GBA Cheats: Add support for loading EZ Flash-style cht files
317 - Support for unlicensed Wisdom Tree Game Boy mapper
318 - Qt: Add export button for tile view (closes mgba.io/i/1507)
319 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
320 - GB: Yanking gamepak now supported
321 - Qt: Memory range dumping (closes mgba.io/i/1298)
322Emulation fixes:
323 - GB: Fix using boot ROM with MMM01 games
324 - GB Audio: Only reset channel 3 sample in DMG mode
325 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
326 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
327 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
328 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
329 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
330 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
331 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
332 - GB Video: Fix color scaling in AGB mode
333 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
334 - GBA: Reset now reloads multiboot ROMs
335 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
336Other fixes:
337 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
338 - FFmpeg: Drain recording buffers
339 - GB: Fix reading ROM immediately after unmapping BIOS
340 - GB SIO: Fix lockstep failing games aren't reloaded
341 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
342 - Libretro: Fix crash changing allowing opposing directions (hhromic)
343 - Qt: Fix some Qt display driver race conditions
344 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
345 - Qt: Only show emulator restart warning once per settings saving
346 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
347 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
348 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
349Misc:
350 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
351 - Core: Add keysRead callback
352 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
353 - Core: Add more memory search ops (closes mgba.io/i/1510)
354 - Debugger: Make tracing compatible with breakpoints/watchpoints
355 - Debugger: Print breakpoint/watchpoint number when inserting
356 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
357 - FFmpeg: Support audio-only recording
358 - GB Memory: Support running from blocked memory
359 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
360 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
361 - GBA Savedata: EEPROM performance fixes
362 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
363 - Debugger: Add breakpoint and watchpoint listing
364 - mGUI: Remember name and position of last loaded game
365 - OpenGL: Only resize textures when needed
366 - Qt: Don't unload ROM immediately if it crashes
367 - Qt: Support switching webcams
368 - Qt: Cap window size on start to monitor size
369 - Qt: Open a message box for Qt frontend errors
370 - Qt: Increase maximum magnifications and scaling
371 - Qt: Add native FPS button to settings view
372 - Qt: Improve sync code
373 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
374 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
375 - Qt: Remove What's This icon from dialogs
376 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
377 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
378 - Qt: Show list of all sprites in sprite view
379 - Qt: Add option for disabling OSD messages
380 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
381 - SM83: Support PC-relative opcode decoding
382 - Switch: Dynamic display resizing
383 - Switch: Support file associations
384 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
385Changes from beta 1:
386Emulation fixes:
387 - ARM: Fix STR writeback pipeline stage
388 - ARM: Partially fix LDM/STM writeback with empty register list
389 - ARM: Fix stepping when events are pending
390 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
391 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
392 - GBA Timers: Improve timer startup emulation
393 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
394 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
395 - GBA Video: Fix effects blending improperly in some non-last windows
396 - GBA Video: Copy higher priority target 1 flag
397Other fixes:
398 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
399 - Core: Fix uninitialized memory issues with graphics caches
400 - Core: Return null for out of bounds cached tile VRAM querying
401 - GBA Video: Fix OpenGL fragment data binding
402 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
403 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
404 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
405 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
406 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
407 - Qt: Fix several cases where shader selections don't get saved
408 - Qt: Fix division by zero error in invalid TilePainter state
409 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
410 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
411 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
412 - Qt: Fix inability to clear default keybindings
413 - Qt: Release held actions if they get rebound
414 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
415 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
416 - Vita: Fix analog controls (fixes mgba.io/i/1554)
417 - Wii: Fix game fast-forwarding after slowing down
418 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
419Misc:
420 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
421 - GBA: Trim non-movie ROMs to 32 MiB if applicable
422 - GBA Audio: Redo channel 4 batching for GBA only
423 - GBA I/O: Stop logging several harmless invalid register reads
424 - GBA Video: Changing OpenGL scaling no longer requires restart
425 - Debugger: Separate aliases from main commands
426 - Debugger: Print break-/watchpoint ID when breaking in CLI
427 - Debugger: Minor interface cleanup
428 - SDL: Use controller GUID instead of name
429 - SM83: Rename LR35902 to SM83
430 - Tools: Allow using threaded renderer in perf.py
431 - Tools: Clean up unused argument in mgba-perf
432
4330.8 beta 1: (2019-10-20)
434- Initial beta for 0.8
435
4360.7.3: (2019-09-15)
437Emulation fixes:
438 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
439 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
440 - GB Audio: Improve channel 4 supersampling
441 - GB Printer: Reset printer buffer index after printing
442 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
443 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
444 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
445 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
446 - GBA Memory: Fix STM/LDM to invalid VRAM
447 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
448 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
449Other fixes:
450 - Core: Fix crashes if core directories aren't set
451 - Core: Fix crash when exiting game with cheats loaded
452 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
453 - GBA Cheats: Fix PARv3 Thumb hooks
454 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
455 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
456 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
457 - Qt: Fix race conditions initializing GDB stub
458 - Qt: Improve cheat view UX
459 - Libretro: Fix crash changing allowing opposing directions (hhromic)
460 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
461 - Switch: Fix threading-related crash on second launch
462Misc:
463 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
464 - Qt: Show error message if file failed to load
465
4660.7.2: (2019-05-25)
467Emulation fixes:
468 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
469 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
470 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
471 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
472 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
473 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
474 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
475 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
476 - GBA Video: Fix scanline cache with scale factor change edge cases
477 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
478 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
479Other fixes:
480 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
481 - All: Fix several memory leaks
482 - GB Core: Fix toggling WIN and OBJ being swapped
483 - GBA: Fix skipping BIOS on irregularly sized ROMs
484 - CMake: Fix .deb imagemagick dependencies
485 - FFmpeg: Improve initialization reliability and cleanup
486 - FFmpeg: Fix audio conversion producing gaps
487 - LR35902: Fix disassembly of several CB-prefix instructions
488 - LR35902: Fix trailing whitespace in disassembly
489 - Qt: More app metadata fixes
490 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
491 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
492 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
493 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
494 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
495 - Qt: Fix bounded fast forward with Qt Multimedia
496 - Qt: Fix saving settings with native FPS target
497 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
498Misc:
499 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
500 - Qt: Improve camera initialization
501 - Vita: Improved frame drawing speed
502
5030.7.1: (2019-02-24)
504Bugfixes:
505 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
506 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
507 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
508 - GB, GBA Serialize: Fix loading two states in a row
509 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
510 - GBA DMA: Fix Display Start DMAs
511 - GBA DMA: Fix DMA start/end timing
512 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
513 - GBA Memory: Fix a few AGBPrint crashes
514 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
515 - GBA SIO: Prevent writing read-only multiplayer bits
516 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
517 - Python: Fix crash when deleting files owned by library
518 - Python: Make sure GB link object isn't GC'd before GB object
519 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
520 - Qt: Fix tile and sprite views not always displaying at first
521 - Qt: Fix audio context holding onto closed game controller
522 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
523 - Qt: Fix window icon on X11
524 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
525 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
526 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
527Misc:
528 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
529 - Qt: Updated Italian translation (by Vecna)
530
5310.7.0: (2019-01-26)
532Features:
533 - ELF support
534 - Game Boy Camera support
535 - Qt: Set default Game Boy colors
536 - Game Boy Printer support
537 - Super Game Boy support
538 - Customizable autofire speed
539 - Ability to set default Game Boy model
540 - Map viewer
541 - Automatic cheat loading and saving
542 - GameShark and Action Replay button support
543 - AGBPrint support
544 - Debugger: Conditional breakpoints and watchpoints
545 - Ability to select GB/GBC/SGB BIOS on console ports
546 - Optional automatic state saving/loading
547 - Access to ur0 and uma0 partitions on the Vita
548 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
549 - GBA: ARMIPS/A22i-style and ELF symbol table support
550 - Initial Switch port
551Bugfixes:
552 - ARM: Fix MSR when T bit is set
553 - Core: Fix audio sync breaking when interrupted
554 - Core: Fix ordering events when scheduling during events
555 - FFmpeg: Fix encoding audio/video queue issues
556 - GB: Revamp IRQ handling based on new information
557 - GB: Fix IRQ disabling on the same T-cycle as an assert
558 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
559 - GB Audio: Clock frame events on DIV
560 - GB Audio: Fix channel 3 reset value
561 - GB Audio: Fix channel 4 initial LFSR
562 - GB Audio: Fix channel 1, 2 and 4 reset timing
563 - GB I/O: DMA register is R/W
564 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
565 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
566 - GB, GBA Savedata: Fix unmasking savedata crash
567 - GB Serialize: Fix audio state loading
568 - GB Serialize: Fix game title check
569 - GB Serialize: Fix IRQ pending/EI pending confusion
570 - GB Timer: Minor accuracy improvements
571 - GB Video: Fix dot clock timing being slightly wrong
572 - GB Video: Fix loading states while in mode 3
573 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
574 - GB Video: Fix SCX timing
575 - GB, GBA Video: Don't call finishFrame twice in thread proxy
576 - GBA: Reset WAITCNT properly
577 - GBA BIOS: Fix BitUnPack final byte
578 - GBA BIOS: Fix BitUnPack narrowing
579 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
580 - GBA DMA: Fix temporal sorting of DMAs of different priorities
581 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
582 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
583 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
584 - GBA Savedata: Fix savedata modified time updating when read-only
585 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
586 - GBA Serialize: Fix loading states in Hblank
587 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
588 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
589 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
590 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
591 - GBA Video: Start timing mid-scanline when skipping BIOS
592 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
593 - GBA Video: Make layer disabling work consistently
594 - PSP2: Fix more issues causing poor audio
595 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
596 - Qt: Improve FPS timer stability
597 - Util: Fix wrapping edge cases in RingFIFO
598Misc:
599 - 3DS: Remove deprecated CSND interface
600 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
601 - Core: Remove broken option for whether rewinding restores save games
602 - Feature: Added loading savestates from command line
603 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
604 - FFmpeg: Support lossless h.264 encoding
605 - FFmpeg: Support lossless VP9 encoding
606 - GBA Cheats: Allow multiple ROM patches in the same slot
607 - GB: Skip BIOS option now works
608 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
609 - GB Audio: Improved audio quality
610 - GB, GBA Audio: Increase max audio volume
611 - GB MBC: Remove erroneous bank 0 wrapping
612 - GB Video: Darken colors in GBA mode
613 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
614 - GBA: Implement display start DMAs
615 - GBA: Improve multiboot image detection
616 - GBA Memory: 64 MiB GBA Video cartridge support
617 - GBA Savedata: Remove ability to disable realistic timing
618 - GBA Timer: Use global cycles for timers
619 - Libretro: Add frameskip option
620 - mGUI: Add fast forward toggle
621 - PSP2: Use system enter key by default
622 - Python: Integrate tests from cinema test suite
623 - Qt: Redo GameController into multiple classes
624 - Qt: Prevent window from being created off-screen
625 - Qt: Add option to disable FPS display
626 - Qt: Options to mess around with layer placement
627 - Qt: Add load alternate save option
628 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
629 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
630 - Test: Restructure test suite into multiple executables
631 - Util: Don't build crc32 if the function already exists
632 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
633Changes from beta 1:
634Features:
635 - Libretro: Add Game Boy cheat support
636 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
637 - Switch: Rumble support
638 - Switch: Rotation support
639 - Switch: Screen stretching options
640 - Qt: State file load/save menu options
641 - Windows installer
642 - Tile viewer now has adjustable width
643 - Python: Experimental audio API
644Bugfixes:
645 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
646 - Core: Remember to deinit proxy ring FIFO
647 - Core: Reroot timing list when (de)scheduling
648 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
649 - GB MBC: Fix MBC30 SRAM
650 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
651 - GB Video: Fix SGB border hole size
652 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
653 - GBA: Fix GB Player features
654 - GBA I/O: SOUNDCNT_HI is readable when sound is off
655 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
656 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
657 - Libretro: Fix adding codes with hooks
658 - PSP2: Fix audio crackling after fast forward
659 - PSP2: Fix audio crackling when buffer is full
660 - Qt: Fix jumbled background when paused
661 - Qt: Fix FPS counter on Windows
662 - Qt: Fix focus issues with load/save state overlay
663 - Switch: Fix incorrect mapping for fast forward cap
664 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
665 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
666 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
667 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
668 - Qt: Ensure FATAL logs reach log view
669 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
670Misc:
671 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
672 - Debugger: Minor text fixes
673 - Debugger: Readability improvements (fixes mgba.io/i/1238)
674 - GB: Improved SGB2 support
675 - GB Audio: Skip frame if enabled when clock is high
676 - Libretro: Reduce rumble callbacks
677 - mGUI: Add SGB border configuration option
678 - mGUI: Add support for different settings types
679 - Python: Minor API improvements
680 - Qt: Ensure camera image is valid
681 - Qt: Debugger console history
682 - Qt: Detect presence of GL_ARB_framebuffer_object
683 - Qt: Minor memory view tweaks
684 - Res: Improve modeling of AGB/AGS screen in shaders
685 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
686 - Wii: Expose stretch configuration in settings
687 - Wii: Stretch now sets pixel-accurate mode size cap
688
6890.7 beta 1: (2018-09-24)
690- Initial beta for 0.7
691
6920.6.3: (2018-04-14)
693Bugfixes:
694 - GB Audio: Revert unsigned audio changes
695 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
696 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
697
6980.6.2: (2018-04-03)
699Bugfixes:
700 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
701 - 3DS: Fix opening files in directory names with trailing slashes
702 - LR35902: Fix watchpoints not reporting new value
703 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
704 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
705 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
706 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
707 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
708 - GBA: Fix SharkPort saves for EEPROM games
709 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
710 - GBA BIOS: Fix incorrect exit condition in LZ77
711 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
712 - GBA Cheats: Fix slide codes not initializing properly
713 - GBA DMA: ROM reads are forced to increment
714 - GBA Hardware: RTC accuracy improvements
715 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
716 - GBA Memory: Fix copy-on-write memory leak
717 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
718 - GBA Savedata: Fix crash when resizing flash
719 - GBA Video: Force align 256-color tiles
720 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
721 - PSP2: Fix issues causing poor audio
722 - Python: Fix package directory
723 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
724 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
725 - Wii: Fix screen tear when unpausing
726 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
727Misc:
728 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
729 - GB MBC: Remove erroneous bank 0 wrapping
730 - GBA: Improve multiboot image detection
731 - PSP2: Use system enter key by default
732
7330.6.1: (2017-10-01)
734Bugfixes:
735 - GB, GBA: Fix crashes when attempting to identify null VFiles
736 - GB, GBA: Fix sync to video with frameskip
737 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
738 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
739 - GB Core: Fix palette loading when loading a foreign config
740 - GB MBC: Pocket Cam memory should be accessible without enabling
741 - GB MBC: Fix SRAM sizes 4 and 5
742 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
743 - GB MBC: Fix RTC loading when file size is off
744 - GB Memory: Initialize peripheral pointers
745 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
746 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
747 - GB Memory: Actually load latch time from savestate
748 - GB Serialize: Fix deserializing video STAT
749 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
750 - GB Video: Fix potential hang when ending mode 0
751 - GB Video: Fix read mode when enabling LCD
752 - GBA: Reset active region as needed when loading a ROM
753 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
754 - GBA BIOS: Use core's VRAM variable instead of renderer's
755 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
756 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
757 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
758 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
759 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
760 - Python: Fix importing .gb or .gba before .core
761 - Qt: Fix command line debugger closing second game
762 - Qt: Fix LOG argument order
763 - Qt: Fix timezone issues with time overrides
764 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
765 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
766Misc:
767 - CMake: Fix CPack dependencies for libpng 1.6
768 - GBA: Detect hardware for Pokémon FireRed ROM hacks
769 - GBA Cheats: Improve detection of raw cheats
770 - Qt: Don't rebuild library view if style hasn't changed
771 - Qt: Allow overrides to be saved before a game is loaded
772 - Qt: Hide mouse immediately when loading
773 - SDL: Fix 2.0.5 build on macOS under some circumstances
774 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
775
7760.6.0: (2017-07-16)
777Features:
778 - Library view
779 - Sprite viewer
780 - Debugging console
781 - Improved memory viewer
782 - Memory search
783 - Command line ability to override configuration values
784 - Add option to allow preloading the entire ROM before running
785 - Add option for whether rewinding restores save games
786 - Savestates now contain any RTC override data
787 - Add option to lock video to integer scaling
788 - LR35902: Watchpoints
789 - LR35902/GB-Z80 disassembler
790 - GB: Tile viewer
791 - GB: Video/audio channel enabling/disabling
792 - GB: Symbol table support
793 - GB MBC: Add MBC1 multicart support
794 - GBA: Support printing debug strings from inside a game
795 - GBA: Better cheat type autodetection
796 - Implement keypad interrupts
797 - Configuration of gamepad hats
798 - Video log recording for testing and bug reporting
799 - Debugger: Segment/bank support
800 - Debugger: Execution tracing
801 - Qt: German translation (by Lothar Serra Mari)
802 - Qt: Spanish translation (by Kevin López)
803 - Qt: Italian translation (by theheroGAC)
804Bugfixes:
805 - ARM7: Fix MLA/*MULL/*MLAL timing
806 - Core: Fix crash with rewind if savestates shrink
807 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
808 - Core: Fix directory sets crashing on close if base isn't properly detached
809 - FFmpeg: Fix overflow and general issues with audio encoding
810 - GB: Fix flickering when screen is strobed quickly
811 - GB: Fix STAT blocking
812 - GB MBC: Fix ROM bank overflows getting set to bank 0
813 - GB MBC: Fix swapping carts not detect new MBC
814 - GB Timer: Improve DIV reset behavior
815 - GB Timer: Fix DIV batching if TAC changes
816 - GB Video: Reset renderer when loading state
817 - GBA: Fix multiboot ROM loading
818 - GBA: Fix multiboot loading resulting in too small WRAM
819 - GBA BIOS: Implement BitUnPack
820 - GBA BIOS: Fix ArcTan sign in HLE BIOS
821 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
822 - GBA BIOS: Fix INT_MIN/-1 crash
823 - GBA Hardware: Fix crash if a savestate lies about game hardware
824 - GBA I/O: Handle audio registers specially when deserializing
825 - GBA Memory: Improve initial skipped BIOS state
826 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
827 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
828 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
829 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
830 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
831 - LR35902: Fix core never exiting with certain event patterns
832 - LR35902: Fix pc overflowing current region off-by-one
833 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
834 - OpenGL: Fix some shaders causing offset graphics
835 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
836 - Qt: Fix window icon being stretched
837 - Qt: Fix data directory path
838 - Qt: Fix timing issues on high refresh rate monitors
839 - Qt: Fix linking after some windows have been closed
840 - Qt: Fix crash when changing audio settings after a game is closed
841 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
842 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
843 - Qt: Fix game unpausing after frame advancing and refocusing
844 - SDL: Fix game crash check
845 - SDL: Fix race condition with audio thread when starting
846 - SDL: Fix showing version number
847 - Test: Fix crash when loading invalid file
848 - Test: Fix crash when fuzzing fails to load a file
849 - Test: Don't rely on core for frames elapsed
850 - Test: Fix crash when loading invalid file
851 - Test: Fix crash when fuzzing fails to load a file
852 - Tools: Fix recurring multiple times over the same library
853 - Util: Fix overflow when loading invalid UPS patches
854 - Util: Fix highest-fd socket not being returned by SocketAccept
855 - Windows: Fix VDir.rewind
856Misc:
857 - All: Add C++ header guards
858 - All: Move time.h include to common.h
859 - 3DS, PSP2, Wii: Last directory loaded is saved
860 - CMake: Add ability to just print version string
861 - Core: New, faster event timing subsystem
862 - Core: Clean up some thread state checks
863 - Core: Add generic checksum function
864 - Core: Cores can now have multiple sets of callbacks
865 - Core: Restore sleep callback
866 - Core: Move rewind diffing to its own thread
867 - Core: Ability to enumerate and modify video and audio channels
868 - Core: List memory segments in the core
869 - Core: Move savestate creation time to extdata
870 - Core: Config values can now be hexadecimal
871 - Core: Improved threading interrupted detection
872 - Debugger: Modularize CLI debugger
873 - Debugger: Make building with debugging aspects optional
874 - Debugger: Add functions for read- or write-only watchpoints
875 - Debugger: Make attaching a backend idempotent
876 - Debugger: Add mDebuggerRunFrame convenience function
877 - Feature: Move game database from flatfile to SQLite3
878 - Feature: Support ImageMagick 7
879 - Feature: Make -l option explicit
880 - FFmpeg: Return false if a file fails to open
881 - FFmpeg: Force MP4 files to YUV420P
882 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
883 - GB: Reset with initial state of DIV register
884 - GB MBC: New MBC7 implementation
885 - GB Audio: Simplify envelope code
886 - GB Audio: Improve initial envelope samples
887 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
888 - GB Video: Improved video timings
889 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
890 - GBA, GB: ROM is now unloaded if a patch is applied
891 - GBA DMA: Refactor DMA out of memory.c
892 - GBA DMA: Move DMAs to using absolute timing
893 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
894 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
895 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
896 - GBA Memory: Support reading/writing POSTFLG
897 - GBA Memory: Remove unused prefetch cruft
898 - GBA Timer: Improve accuracy of timers
899 - GBA Video: Clean up unused timers
900 - GBA Video: Allow multiple handles into the same tile cache
901 - GBA Video, GB Video: Colors are now fully scaled
902 - GBA Video: Optimize when BLD* registers are written frequently
903 - OpenGL: Add xBR-lv2 shader
904 - Qt: Move last directory setting from qt.ini to config.ini
905 - Qt: Improved HiDPI support
906 - Qt: Expose configuration directory
907 - Qt: Merge "Save" and "OK" buttons in shader options
908 - Qt: Automatically load controller profile when plugged in
909 - Qt: Rename "Resample video" option to "Bilinear filtering"
910 - Qt: Remove audio thread
911 - Qt: Remove audio buffer sizing in AudioProcessorQt
912 - Qt: Re-enable QtMultimedia on Windows
913 - Qt: Make "Mute" able to be bound to a key
914 - Qt: Add .gb/.gbc files to the extension list in Info.plist
915 - Qt: Relax hard dependency on OpenGL
916 - Qt: Better highlight active key in control binding
917 - SDL: Remove scancode key input
918 - SDL: Automatically map controllers when plugged in
919 - Test: Add a basic test suite
920 - Util: Add size counting to Table
921 - Util: Add 8-bit PNG write support
922 - Util: Tune patch-fast extent sizes
923 - VFS: Call msync when syncing mapped data
924 - VFS: Allow truncating memory chunk VFiles
925 - VFS: Fix some minor VFile issues with FILEs
926 - VFS: Optimize expanding in-memory files
927 - VFS: Add VFileFIFO for operating on circle buffers
928Changes from beta 1:
929Features:
930 - Qt: Italian translation (by theheroGAC)
931 - Qt: Updated German translation
932Bugfixes:
933 - GB Audio: Fix incorrect channel 4 iteration
934 - GB Audio: Fix zombie mode bit masking
935 - GB Serialize: Fix timer serialization
936 - GB Video: Fix LYC regression
937 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
938 - GBA Timer: Fix count-up timing overflowing timer 3
939 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
940 - Qt: Fix memory search close button (fixes mgba.io/i/769)
941 - Qt: Fix window icon being stretched
942 - Qt: Fix initial window size (fixes mgba.io/i/766)
943 - Qt: Fix data directory path
944 - Qt: Fix controls not saving on non-SDL builds
945 - Qt: Fix translation initialization (fixes mgba.io/i/776)
946 - Qt: Fix patch loading while a game is running
947 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
948 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
949 - Qt: Fix GL-less build
950 - Qt: Fix Software renderer not handling alpha bits properly
951 - Qt: Fix screen background improperly stretching
952 - SDL: Fix cheats not loading
953Misc:
954 - GB Serialize: Add MBC state serialization
955 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
956 - GBA Timer: Improve accuracy of timers
957 - PSP2: Update toolchain to use vita.cmake
958 - Qt: Add language selector
959 - Qt: Minor test fixes
960 - Qt: Move shader settings into main settings window
961 - Qt: Dismiss game crashing/failing dialogs when a new game loads
962 - Qt: Properly ship Qt translations
963 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
964
9650.6 beta 1: (2017-06-29)
966 - Initial beta for 0.6
967
9680.5.2: (2016-12-31)
969Bugfixes:
970 - All: Fix fullscreen config option being ignored
971 - ARM7: PSR mode bits should not get sign extended
972 - GB: Fix audio not being deinitialized
973 - GB: Fix crash when masking savedata
974 - GB: Properly initialize sramRealVf variable
975 - GB Audio: Fix serialization of channel 3 and NR52 properties
976 - GB Audio: Reset envelope timer when reseting sound channel
977 - GB MBC: Fix SRAM dangling pointer with RTC games
978 - GB MBC: Fix initializing MBC when no ROM is loaded
979 - GB Memory: Fix patching ROM bank 0
980 - GB Memory: Fix starting HDMAs during mode 0
981 - GB Memory: Fix HDMA5 value after DMA completes
982 - GB Video: Initialize LCDC in renderer
983 - GB Video: Hblank IRQs should mask LYC=LY IRQs
984 - GBA: Fix IRQs firing after already being cleared
985 - GBA: Only unhalt CPU if appropriate bit is set in IE
986 - GBA: Add savegame override for Crash Bandicoot 2
987 - GBA BIOS: Fix MidiKey2Freq BIOS reads
988 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
989 - GBA Cheats: Fix GameShark ROM patches
990 - GBA I/O: Mask off WAITCNT bits that cannot be written
991 - GBA Memory: Fix misaligned BIOS reads
992 - GBA Memory: Fix VCOUNT being writable
993 - GBA Video: Fix out of bounds sprite transforms
994 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
995 - Libretro: Fix disabling BIOS
996 - Libretro: Fix Game Boy savestates and audio
997 - Qt: Fix changing resolution of software renderer
998 - Qt: Fix setting overrides
999 - Qt: Fix cut off tiles and alignment issues in tile viewer
1000 - Qt: Only reset window dimensions when first shown
1001 - Qt: Fix Qt Multimedia audio driver on big endian
1002 - Qt: Fix Apply button for key and controller configurations
1003 - VFS: Fix resizing memory chunks when not needed
1004 - Windows: Fix Unicode directory handling
1005Misc:
1006 - GB, GBA: Prevent loading null ROMs
1007 - GB Audio: Initialize wave RAM to GBC values
1008 - GB Memory: Reset ROM bank when loading a ROM
1009 - PSP2: Improved controller rumble
1010
10110.5.1: (2016-10-05)
1012Bugfixes:
1013 - Core: Fix importing save games as read-only
1014 - FFmpeg: Fix encoding AAC
1015 - GB: Fix invalid STOP behavior on Game Boy Color
1016 - GB: Initialize audio properly
1017 - GB: Properly clear KEY1 bit 0 when switching speeds
1018 - GB: Properly unload save files when unloading a ROM
1019 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
1020 - GB MBC: Fix MBC7 when size is incorrectly specified
1021 - GB MBC: Fix RTC access when no save file is loaded
1022 - GB SIO: Don't auto-clock external shift clock
1023 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
1024 - GB Video: Fix video frames getting missed when LCDC is off
1025 - GB Video: Clear screen when LCDC is off
1026 - GBA Cheats: Fix holding onto pointers that may get invalidated
1027 - GBA Cheats: Fix key-activated CodeBreaker cheats
1028 - GBA Cheats: Fix uninitialized memory getting freed when saving
1029 - GBA Hardware: Improve Game Boy Player rumble behavior
1030 - GBA Memory: Fix several unused I/O register read values
1031 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
1032 - LR35902: Fix events running with the wrong cycle active
1033 - Qt: Fix "close" button on Overrides view
1034 - Qt: Fix saving overrides
1035 - Qt: Fix directory set unloading when replacing the ROM
1036 - Qt: Fix patch loading
1037 - Qt: Fix crash when saving an override if a game isn't loaded
1038 - Qt: Fix showing default display driver as OpenGL (force 1.x)
1039 - SDL: Attach rumble in SDL frontend
1040 - Util: Fix PNG identification on files too small to be a PNG
1041Misc:
1042 - All: Only update version info if needed
1043 - All: Split out install locations for Libretro and OpenEmu
1044 - FFmpeg: Encoding cleanup
1045 - GB: Reset active region when reloading ROM
1046 - GB Memory: Initialize RAM pattern for GBC
1047 - GB Video: Improved video timings
1048 - Qt: Manage window sizes slightly better
1049 - Qt: Remember scale option independent of core dimensions
1050
10510.5.0: (2016-09-19)
1052Features:
1053 - Game Boy support
1054 - Support for encrypted CodeBreaker GBA cheats
1055 - Emulation of Vast Fame protected GBA carts (taizou)
1056 - Tile viewer
1057 - Threaded rendering mode
1058 - Libretro: Memory map and achievement support (leiradel)
1059 - GUI: Add UI control remapping
1060 - GUI: Add fast-forward
1061 - Wii: 240p support
1062 - 3DS: Adjustable screen darkening
1063 - Ability to temporarily load a savegame
1064 - Load specific files out of archives
1065 - Automatic BIOS detection
1066Bugfixes:
1067 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1068 - Debugger: Fix GDB breakpoints
1069 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1070 - GBA: Fix filehandle leak with savegames
1071 - GBA: Timer 0 cannot be count up
1072 - GBA: Count up timers should not count themselves
1073 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1074 - GBA Memory: Fix ldm {pc}
1075 - GBA Savedata: Fix savedata sync timer
1076 - GBA Savedata: Only unmap savedata if present
1077 - GBA Serialize: Savestates now properly store prefetch
1078 - GBA Video: WIN0/1 take priority over OBJWIN
1079 - GBA Video: Fix out-of-order OBJWIN
1080 - PSP2: Fix GPU crash while exiting
1081 - PSP2: Fix VSync
1082 - PSP2: Fix accelerometer range
1083 - PSP2: Actually load screen mode setting
1084 - PSP2: Fix gyroscope direction
1085 - PSP2: Delete threads after they return
1086 - PSP2: Fix mapping/unmapping from not at 0
1087 - Qt: Fix bug in software renderer scaling
1088 - Qt: Fix hanging key press after disabling autofire
1089 - Qt: Fix being unable to pause manually when using auto-pausing
1090 - SDL: Fix axes being mapped wrong
1091 - Util: Fix realloc semantics in utf16to8
1092 - Util: Fix inserting too many items into a hash table
1093 - VFS: Fix uninitialized varaible reading from 7z
1094 - VFS: Fix reading multiple files from a 7z archive
1095 - Wii: Fix framelimiting after a slowdown
1096 - Wii: Fix garbage flash at startup
1097Misc:
1098 - 3DS: Use blip_add_delta_fast for a small speed improvement
1099 - 3DS: Allow UTF-16 filenames
1100 - 3DS: Port to using citro3D
1101 - 3DS: Use system font for menus
1102 - 3DS: Attempt to use Core 2 for threads
1103 - 3DS: Adjustable filering
1104 - 3DS: 3D banner
1105 - All: Add QUIET parameter to silence CMake
1106 - All: Faster memory read/write
1107 - ARM7: Support forcing Thumb mode via MSR
1108 - ARM7: Flush prefetch cache when loading CPSR via MSR
1109 - ARM7: Clean up instruction decoding for future expandability
1110 - Debugger: Support register and memory writes via GDB stub
1111 - Debugger: Add software breakpoint support to gdb
1112 - FFmpeg: Full support for libavcodec 56+
1113 - GBA: Better debug logging if event processing breaks
1114 - GBA Audio: Force audio DMAs to not increment destination
1115 - GBA BIOS: Use custom ArcTan, not relying on OS
1116 - GBA Hardware: Clean up dead code in GBP
1117 - GBA Memory: Optimize stalling behavior
1118 - GBA Memory: Optimize Load-/StoreMultiple
1119 - GBA Savedata: Add realistic timing for EEPROM
1120 - GBA Serialize: Savestates now store if CPU was halted
1121 - GBA Video: Remove old slow path fallback
1122 - GBA Video: Optimize sprite drawing
1123 - GBA Video: Optimize mode 0 rendering
1124 - GBA Video: Optimize compositing cases slightly
1125 - GUI: Screenshot dimensions are now passed through
1126 - GUI: Add back logging
1127 - GUI: Only reload config if manually saved
1128 - GUI: Increase scrolling speed
1129 - OpenGL: Log shader compilation failure
1130 - OpenGL: Add texSize uniform
1131 - Qt: Make -g flag work in Qt build
1132 - Qt: Simplify OpenGL context creation
1133 - Qt: Thread startup improvements
1134 - Qt: Make audio channel/video layer options shortcut mappable
1135 - Qt: Remove some C99isms from C++ code
1136 - Qt: Remove default autofire mappings
1137 - Qt: Make reseting when pasued frame-accurate
1138 - Qt: Rearchitect game closing codepath
1139 - PSP2: Use system font for menus
1140 - PSP2: Add rumble for PS TV
1141 - PSP2: Add fit-to-height screen mode
1142 - PSP2: Sync files per descriptor
1143 - PSP2: Allow UTF-8 filenames
1144 - PSP2: Screenshots are now saved into the Photo Gallery
1145 - PSP2: Stop underclocking when menuing
1146 - SDL: Increase default audio buffer size to 1024 samples
1147 - SDL: More responsive rumble
1148 - Util: Add Vector GetConstPointer
1149 - Util: Add rtrim
1150 - Util: Add endswith
1151 - VFS: Improve zip file detection
1152 - Wii: Add pixelated resample filter
1153 - Windows: Add native VDir support
1154 - Util: Add PRIz macro for libc versions that don't support %z
1155
11560.4.1: (2016-07-11)
1157Bugfixes:
1158 - All: Fix several file handle leaks
1159 - All: Fix instruction tables getting zeroed when linking sometimes
1160 - ARM7: Fix flags on SBC/RSC
1161 - ARM7: Fix setting spsr privilege bits when spsr is empty
1162 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1163 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1164 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1165 - GBA Memory: Fix executing code from OBJ region of VRAM
1166 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1167 - GBA Serialize: Fix loading savegames from savestates
1168 - OpenGL: Correct boolean vector strcmp strings for uniforms
1169 - Qt: Fix sending gameStopped twice
1170 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1171 - Qt: Fix initial state of key mapping
1172 - Qt: Initialize m_useBios
1173 - SDL: Fix joystick initialization on BSD
1174 - SDL: Fix potential joystick crash in games with rumble
1175 - SDL: Fix SDL 1.2 build
1176 - SDL: Fix sporadic crash when deinitializing audio
1177 - Shaders: Fix AGS-001 shader with some bad drivers
1178 - Util: Use closesocket on Windows
1179 - Util: Fix socket bind addresses
1180 - VFS: Fix reading 7z archives without rewinding first
1181 - VFS: VFileFromFD should not open directories
1182 - Wii: Fix tilting direction
1183 - Util: Fix realloc semantics in utf16to8
1184Misc:
1185 - All: Allow use of external minizip library
1186 - Debugger: CLI debugger now exits when end-of-stream is reached
1187 - FFmpeg: Update dependencies on Ubuntu
1188 - GBA: Slightly optimize GBAProcessEvents
1189 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1190 - GBA Video: Null renderer should return proper register values
1191 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1192 - Qt: Add preset for DualShock 4
1193 - Qt: Update 360 input profile on OS X to reflect newer drivers
1194 - Qt: Remove use of NaN
1195 - Qt: Canonicalize file paths when loading games
1196 - Qt: Add refresh button to controller editing
1197 - SDL: Remove default gamepad mappings
1198 - Util: Fix intermittent build failure on OS X
1199 - VFS: VFile.sync now updates modified time
1200
12010.4.0: (2016-02-02)
1202Features:
1203 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1204 - I/O viewer
1205 - Booting of multiboot images
1206 - Customization of GIF recording
1207 - Libretro: Cheat code support
1208 - Support for GLSL shaders
1209 - ROM information view
1210 - Support for VBA-style cheat codes
1211 - Savestates now store creation timestamps
1212 - Key autofire
1213 - Libretro: Allow blocking opposing directional input
1214 - OpenEmu core for OS X
1215 - Libretro: Settings for using BIOS and skipping intro
1216 - Libretro: Customizable idle loop removal
1217 - Implemented cycle counting for sprite rendering
1218 - Cleaner, unified settings window
1219 - Added a setting for pausing when the emulator is not in focus
1220 - Customizable paths for save games, save states, screenshots and patches
1221 - Controller hotplugging
1222 - Ability to store save games and active cheats within savestates
1223Bugfixes:
1224 - ARM7: Fix sign of unaligned LDRSH
1225 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1226 - Debugger: Fix watchpoints in gdb
1227 - GBA: Fix warnings when creating and loading savestates
1228 - GBA: Fix Iridion II savetype
1229 - GBA BIOS: Fix misaligned CpuSet
1230 - GBA Cheats: Fix cheats setting the Action Replay version
1231 - GBA Hardware: Fix GPIO on big endian
1232 - GBA Memory: Fix DMA register writing behavior
1233 - GBA Memory: Fix DMAs triggering two cycles early
1234 - Libretro: Fix aspect ratio
1235 - Qt: Fix some potential crashes with the gamepad mapping
1236 - Qt: Fix keys being mapped incorrectly when loading configuration file
1237 - Util: Fix PowerPC PNG read/write pixel order
1238 - Util: Fix excessive memory allocation when decoding a PNG
1239 - VFS: Fix VFileReadline and remove _vfdReadline
1240Misc:
1241 - All: Improved PowerPC support
1242 - All: Fix some undefined behavior warnings
1243 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1244 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1245 - GBA: Implement bad I/O register loading
1246 - GBA: Allow jumping to OAM and palette RAM
1247 - GBA BIOS: Finish implementing RegisterRamReset
1248 - GBA Config: Add "override" layer for better one-time configuration
1249 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1250 - GBA Memory: Use a dynamically sized mask for ROM memory
1251 - GBA Memory: Implement several unimplemented memory access types
1252 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1253 - GBA RR: Starting from savestate now embeds the savegame
1254 - GBA RR: Add preliminary SRAM support for VBM loading
1255 - GBA RR: Add support for resets in movies
1256 - GBA Video: Remove lastHblank, as it is implied
1257 - Libretro: Use anonymous memory mappers for large blocks of memory
1258 - Libretro: Add install target for libretro core
1259 - Qt: Window size command line options are now supported
1260 - Qt: Increase usability of key mapper
1261 - Qt: Add 'Apply' button to settings window
1262 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1263 - Qt: Allow use of modifier keys as input
1264 - Qt: Optimize log viewer
1265 - Qt: Added button for breaking into the GDB debugger
1266 - Qt: Add box for showing duration of rewind
1267 - SDL: Support fullscreen in SDL 1.2
1268 - SDL: Allow GBASDLAudio to be used without a thread context
1269 - Util: Use VFile for configuration
1270 - Util: Add MutexTryLock
1271
12720.3.2: (2015-12-16)
1273Bugfixes:
1274 - ARM7: Fix STRT/STRBT
1275 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1276 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1277 - Libretro: Fix problems with rumble not turning off
1278 - GBA: Fix idle skip state being retained between games
1279 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1280 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1281 - GBA BIOS: Fix Sqrt sign
1282 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1283 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1284 - GBA Memory: Fix DMA behavior for SRAM accesses
1285 - GBA Memory: Fix Store8 to OBJ VRAM
1286 - GBA Memory: Fix alignment of LDM/STM on SRAM
1287 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1288 - GBA Memory: Fix timing of DMAs
1289 - GBA Video: Fix _mix for 15-bit color
1290 - GBA Video: Fix OAM and palette initialization
1291 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1292 - Qt: Use safer isLoaded check in GameController
1293 - Qt: Fix a race condition in PainterGL that could lead to a crash
1294 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1295 - Qt: Fix font size in memory viewer
1296 - Qt: Fix a crash in the memory viewer
1297 - Qt: Add additional checks in CheatModel to prevent crashes
1298 - Qt: Fix race condition with setting sample rate
1299 - Qt: Fix crash when closing multiplayer windows
1300 - Qt: Fix resetting while paused
1301Misc:
1302 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1303 - Qt: Add mute option to menu
1304
13050.3.1: (2015-10-24)
1306Bugfixes:
1307 - ARM7: Fix instruction decoding of Thumb shifts
1308 - GBA: Deinit savegame when unloading a ROM
1309 - GBA: Fix BIOS check on big endian
1310 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1311 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1312 - GBA Audio: Fix audio channels being silenced at the wrong time
1313 - GBA Memory: Fix bad BIOS Load16 on big endian
1314 - GBA Memory: Fix bad Load8 on big endian
1315 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1316 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1317 - GBA Video: Fix objwin and blending interaction on sprites
1318 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1319 - Libretro: Fix a memory leak with the render buffer
1320 - Qt: Windows no longer spawn in the top left on first launch
1321 - Qt: Fix install path of XDG desktop file with DESTDIR
1322 - Qt: Fix drag and drop on Windows
1323 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1324 - VFS: Fix return values of VFileFILE.read and .write
1325Misc:
1326 - All: Reset next event to cycles instead of zero to interrupt
1327 - All: Add --version flag
1328 - ARM7: Force disable LTO on two files to work around a GCC bug
1329 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1330 - GBA: Better memory handling with PNG savestates
1331 - GBA: Additional savestate sanity checks
1332 - GBA: Check for cycle count being too high
1333 - GBA Audio: Allow GBAAVStream to have no video callback
1334 - GBA BIOS: Implement RegisterRamReset for SIO registers
1335 - Qt: Remove useless help icons in dialogs
1336 - Qt: Prevent savestate window from opening while in multiplayer
1337 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1338 - Qt: Dropping multiplayer windows works more cleanly now
1339
13400.3.0: (2015-08-16)
1341Features:
1342 - Ability to hide individual background layers, or OBJs
1343 - Ability to mute individual audio channels
1344 - Palette viewer and exporter
1345 - Volume control
1346 - More shortcuts are editable (e.g. quick save/load)
1347 - Rewind now shows the frame after rewinding
1348 - Import/Export of GameShark/Action Replay snapshots
1349 - Add "Step backwards" item for single increment rewind
1350 - Deadzone estimation for game controllers
1351 - Analog inputs can be used for shortcuts
1352 - Menu items for specific solar sensor brightness levels
1353 - Remappable controls for tilt and gyroscope sensors
1354 - Status messages for actions taken while a game is running (e.g. save/load state)
1355 - Memory inspector
1356 - Screensaver can now be suspended while a game is running
1357 - Load/save the most recent savestate slot
1358 - Support varible speed (PWM) rumble
1359 - Ability to cap fast forward speed
1360 - Finer control over FPS target
1361 - Holdable shortcut for rewinding one frame at a time
1362 - Ability to boot directly into the BIOS
1363 - Preliminary support for yanking out the game pak while a game is running
1364 - Thumb-drive mode by putting a file called portable.ini in the same folder
1365 - Configurable display driver, between software and OpenGL
1366 - Undo-able savestate loading and saving
1367 - Controller profiles now store shortcut settings
1368 - Default controller profiles for several common controllers
1369 - Libretro now supports BIOS, rumble and solar sensor
1370 - Implement BIOS call Stop, for sleep mode
1371 - Automatically load patches, if found
1372 - Improved video synchronization
1373 - Configurable audio output sample rate
1374Bugfixes:
1375 - ARM7: Fix SWI and IRQ timings
1376 - ARM7: Fix Thumb MUL timing
1377 - ARM7: Fix timing of multiplies to use N cycles
1378 - ARM7: ARMHotplugDetach should call deinit
1379 - Debugger: Fix use-after-free in breakpoint clearing code
1380 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1381 - GBA: Cap audio FIFO read size during deserialization
1382 - GBA: Check for corrupted savestates when loading
1383 - GBA: Check for improperly sized savestates when loading
1384 - GBA: Check for savestates made from differently sized ROMs
1385 - GBA: Fix calls to endian-independent loadstores
1386 - GBA: Fix timing of reading from timer registers
1387 - GBA: Ensure cycles never go negative
1388 - GBA Audio: Force audio FIFOs to 32-bit
1389 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1390 - GBA Audio: Fix sample order in audio channel 3
1391 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1392 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1393 - GBA Memory: Improve Thumb open bus behavior
1394 - GBA Memory: Fix potential DMA issue when loading a savestate
1395 - GBA Memory: Fix load/store multiple video memory waitstates
1396 - GBA SIO: Fix reseting when there are SIO devices attached
1397 - GBA Video: Blended sprites should never have other effects applied
1398 - GBA Video: Fix out-of-bounds tiles in mosaic
1399 - GBA Video: Fix windows not affecting sprites
1400 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1401 - GBA Video: Fix timing on first scanline
1402 - Qt: Better cleanup when a game crashes
1403 - Qt: Fix open ROM dialog filtering for archive formats
1404 - Qt: Cap the maximum number of multiplayer windows
1405 - Qt: Fix maximum year in sensor override
1406 - Qt: Fix window being too tall after exiting fullscreen
1407 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1408 - Qt: Fix analog buttons not getting unmapped
1409 - Qt: Fix passing command line options
1410 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1411 - SDL: Fix SDL build when OpenGL is missing
1412 - Util: Allow loading IPS patches that grow the ROM
1413 - VFS: Fix resource leaks if some allocations fail
1414 - VFS: Fix line-reading to return proper values
1415 - Video: Fix an issue with very long filenames
1416 - Util: Fix formatting of floats
1417Misc:
1418 - All: Add --help flag for command line programs
1419 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1420 - All: Enable static linking for Windows
1421 - All: Enable static linking for OS X
1422 - All: Threads are now named
1423 - All: Proper handling of Unicode file paths
1424 - ARM7: Add emulation for Undefined CPU mode
1425 - ARM7: Reduce the size of the Thumb instruction table
1426 - GBA: Add status log level
1427 - GBA: GBARewind now returns how many states it has rewound
1428 - GBA: SIO logging layer
1429 - GBA BIOS: Stub out SoundBias
1430 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1431 - GBA: Don't include GBACLIDebugger struct unless needed
1432 - GBA: Savedata is now synced shortly after data finishes being written
1433 - GBA: Process multiple timer events at once, if necessary
1434 - GBA Audio: Implement audio reset for channels A/B
1435 - GBA Audio: Process multiple audio events at once, if necessary
1436 - GBA Hardware: Backport generic RTC source into core
1437 - GBA Input: Allow axes and buttons to be mapped to the same key
1438 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1439 - GBA SIO: Add a dummy driver for Normal mode
1440 - GBA Thread: Add functionality for running callbacks on the GBA thread
1441 - GBA Thread: Split GBASync into a separate file
1442 - GBA Video: Refactor software renderer into separate files
1443 - GBA Video: Slightly optimize mode 0 mosaic rendering
1444 - Debugger: Free watchpoints in addition to breakpoints
1445 - Qt: Handle saving input settings better
1446 - Qt: Move GL frame drawing back onto its own thread
1447 - Qt: Fast forward (held) option moved from Other to Emulation menu
1448 - Qt: Show version info in window title
1449 - Qt: Migrate multiplayer window handling into GBAApp
1450 - Qt: Unified file opening and saving with last location
1451 - Qt: Fix windows being resizable when they shouldn't have been
1452 - Qt: Only hide cursor in full screen
1453 - Qt: Replace pause-after-frame mutex with an atomic
1454 - Qt: Add application icon and XDG desktop files
1455 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1456 - Qt: Don't save window size when entering fullscreen
1457 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1458 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1459 - Qt: Increase usability of key mapper
1460 - Qt: Show checkmark for window sizes
1461 - Qt: Set window path to loaded ROM
1462 - Perf: Ability to load savestates immediately on launch
1463 - SDL: Properly check for initialization
1464 - SDL: Clean up initialization functions
1465 - SDL: Clean up GL context
1466 - Util: Allow disabling the threading code entirely
1467 - VFS: Add sync method to force syncing with backing
1468
14690.2.1: (2015-05-13)
1470Bugfixes:
1471 - All: Fix sanitize-deb script not cleaning up after itself
1472 - All: Fix dependencies for libavcodec on Debian-derived platforms
1473 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1474 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1475 - ARM7: Fix ARM multiply instructions when PC is a destination register
1476 - Debugger: Fix use-after-free in breakpoint clearing code
1477 - Debugger: Fix boundary conditions in tab completion
1478 - GBA: Fix timers not updating timing when writing to only the reload register
1479 - GBA: Fix rewind boundary conditions
1480 - GBA: Add initial I/O register settings for background matrix registers
1481 - GBA: Fix hang when loading a savestate if sync to video is enabled
1482 - GBA: Handle out-of-bounds I/O access
1483 - GBA: Fix bounds-checking on EEPROM access
1484 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1485 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1486 - GBA Memory: Allow SRAM to be 64kB
1487 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1488 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1489 - GBA Video: Fix second frame mode 5
1490 - Perf: Fix race condition if a game crashes immediately on start
1491 - Qt: Fix Display object leak when closing a window
1492 - Qt: Fix .deb dependencies
1493 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1494 - Qt: Fix window not regaining focus after exiting savestate window
1495 - Qt: Fix regression where video would not record if the game had already started
1496 - Qt: Fix potential crash if a gamepad causes focus to change
1497 - Qt: Fix controller axis querying
1498 - Qt: Fix multiplayer windows opening as the wrong size
1499 - Qt: Fix controllers sometimes not loading the right profile
1500 - SDL: Fix boundary conditions for joystick adjustments
1501 - SDL: Allocate properly sized input maps
1502 - SDL: Fix potential build issues when Qt and SDL2 are in use
1503 - Util: Fix resource leak in UTF-8 handling code
1504 - Util: Fix a null-pointer issue when attempting to delete a key
1505 - VFS: Fix resource leaks if some allocations fail
1506 - Video: Fix an issue with very long filenames
1507Misc:
1508 - GBA Memory: Soft-crash if jumping past the end of a ROM
1509 - Qt: Show multiplayer numbers in window title
1510 - Qt: Solar sensor can have shortcuts set
1511
15120.2.0: (2015-04-03)
1513Features:
1514 - Support for gamepad axes, e.g. analog sticks or triggers
1515 - Add scale presets for up to 6x
1516 - Settings window
1517 - Bilinear resampling option
1518 - Add option to skip BIOS start screen
1519 - List of recently opened games
1520 - Support for games using the Solar Sensor
1521 - Better audio resampling via blip-buf
1522 - Game Pak overrides dialog for setting savetype and sensor values
1523 - Support for games using the tilt sensor
1524 - Remappable shortcuts for keyboard and gamepad
1525 - Rewinding of emulation
1526 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1527 - Support IPv6
1528 - Save directory of last loaded file
1529 - Support BPS patches
1530 - Automatically detect and optimize out idle loops
1531 - Configurable game overrides
1532 - Support loading 7-Zip files
1533 - Drag and drop game loading
1534 - Cheat code support
1535 - Runtime configurable audio driver
1536 - Libretro core for use with RetroArch and other front-ends
1537 - Controller profiles for setting different bindings for different controllers
1538 - Ability to lock aspect ratio
1539 - Local link cable support
1540 - Ability to switch which game controller is in use per instance
1541 - Ability to prevent opposing directional input
1542 - Warning dialog if an unimplemented BIOS feature is called
1543 - Debugger: Add CLI "frame", frame advance command
1544 - Debugger: Add CLI functions for writing to memory
1545 - Debugger: Add CLI functions for examining memory regions
1546 - Debugger: Add CLI function for writing a register
1547Bugfixes:
1548 - ARM7: Extend prefetch by one stage
1549 - ARM7: Fix cycle counting for loads
1550 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1551 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1552 - GBA: Initialize gba.sync to null
1553 - GBA: Fix timer initialization
1554 - GBA Audio: Support 16-bit writes to FIFO audio
1555 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1556 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1557 - GBA BIOS: Fix BIOS prefetch after reset
1558 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1559 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1560 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1561 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1562 - GBA Memory: Fix cycle counting for 32-bit load/stores
1563 - GBA RR: Fix fallthrough error when reading tags from a movie
1564 - GBA Thread: Fix possible hang when loading an archive
1565 - GBA Thread: Fix possible deadlock in video sync
1566 - Perf: Fix crash when the GBA thread fails to start
1567 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1568 - Qt: Fix crash when adjusting settings after closing a game
1569 - Qt: Fix crash when starting GDB stub after closing a game
1570 - Qt: Fix patch loading while a game is running
1571 - Qt: Fix crash when loading a game after stopping GDB server
1572 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1573 - Qt: Fix crash when attempting to pause if a game is not running
1574 - SDL: Properly clean up if a game doesn't launch
1575 - Util: Fix sockets on Windows
1576Misc:
1577 - All: Enable link-time optimization
1578 - Debugger: Watchpoints now work on STM/LDM instructions
1579 - Debugger: Clean up GDB stub network interfacing
1580 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1581 - Debugger: Merge Thumb BL instructions when disassembling
1582 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1583 - Debugger: Watchpoints now report address watched (fixes #68)
1584 - Debugger: Add support for soft breakpoints
1585 - Debugger: Make I/O register names be addresses instead of values
1586 - Debugger: Rename read/write commands
1587 - GBA: Improve accuracy of event timing
1588 - GBA: Add API for getting Configuration structs for overrides and input
1589 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1590 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1591 - GBA: Move A/V stream interface into core
1592 - GBA: Savestates now take into account savedata state machines (fixes #109)
1593 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1594 - GBA Memory: Simplify memory API and use fixed bus width
1595 - GBA Thread: Make GBASyncWaitFrameStart time out
1596 - GBA Video: Start video at the last scanline instead of the first
1597 - Qt: Optimize logo drawing
1598 - Qt: Move frame upload back onto main thread
1599 - Qt: Remember window position
1600 - Qt: Double-clicking on the window toggles full screen
1601 - Util: Use proper locale for reading and writing float values
1602
16030.1.1: (2015-01-24)
1604Bugfixes:
1605 - ARM7: Fix LDM writeback to a register already written
1606 - GBA: Fix timers 2 and 3 updating incorrectly
1607 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1608 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1609 - GBA Audio: Properly initialize audio FIFO channels
1610 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1611 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1612 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1613 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1614 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1615 - GBA BIOS: Fix HuffUnComp boundary conditions
1616 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1617 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1618 - GBA Memory: Filter out top nybble of DMA addresses
1619 - GBA Memory: Properly bounds-check VRAM accesses
1620 - GBA Memory: Fix initial DMA state
1621 - GBA Thread: Allow halted games to exit cleanly
1622 - GBA Video: Fix blend issues with obscured middle layers
1623 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1624 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1625 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1626 - GBA Video: Fix sprite boundary conditions with mosaic
1627 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1628 - Qt: Fix issue with set frame sizes being the wrong height
1629 - Qt: Fix emulator crashing when full screen if a game is not running
1630 - Qt: Fix window focus issues
1631 - Qt: Properly set default video recording settings
1632 - Qt: Fix a race condition when a game crashes immediately
1633 - Qt: Fix some cases where key mapping can break if focus is adjusted
1634 - Qt: Fix crash if a game pauses before any frames are shown
1635 - Debugger: Negative PC-relative loads now properly subtract the offset
1636 - Debugger: Align PC-relative loads in Thumb
1637 - Debugger: Fix watchpoints triggering too late
1638 - Debugger: Fix binary print putting spaces between digits
1639 - Video: Ensure FFmpeg encoder has audio frames
1640 - Video: Fix uncompressed PCM audio recording
1641 - Video: Fix FFmpeg crashing when the file extension is wrong
1642 - Util: Fix SOCKET_FAILED macro
1643Misc:
1644 - GBA: Exit cleanly on FATAL if the port supports it
1645 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1646 - Qt: Disable sync to video by default
1647 - Qt: Handle a game crash without crashing
1648 - Qt: Set default log level to FATAL, ERROR and WARN
1649 - Qt: Clarify some phrasing in the menus
1650 - Qt: Clear active buttons when focus is lost
1651
16520.1.0: (2014-12-13)
1653 - Initial release