src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "InputModel.h"
32#include "IOViewer.h"
33#include "LoadSaveState.h"
34#include "LogView.h"
35#include "MultiplayerController.h"
36#include "MemoryView.h"
37#include "OverrideView.h"
38#include "ObjView.h"
39#include "PaletteView.h"
40#include "ROMInfo.h"
41#include "SensorView.h"
42#include "SettingsView.h"
43#include "ShaderSelector.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/input.h>
51#include <mgba/internal/gb/video.h>
52#endif
53#ifdef M_CORE_GBA
54#include <mgba/internal/gba/gba.h>
55#include <mgba/internal/gba/input.h>
56#include <mgba/internal/gba/video.h>
57#endif
58#ifdef M_CORE_DS
59#include <mgba/internal/ds/input.h>
60#endif
61#include "feature/commandline.h"
62#include "feature/sqlite3/no-intro.h"
63#include <mgba-util/vfs.h>
64
65#ifdef M_CORE_GB
66#define SUPPORT_GB (1 << PLATFORM_GB)
67#else
68#define SUPPORT_GB 0
69#endif
70
71#ifdef M_CORE_GBA
72#define SUPPORT_GBA (1 << PLATFORM_GBA)
73#else
74#define SUPPORT_GBA 0
75#endif
76
77#ifdef M_CORE_DS
78#define SUPPORT_DS (1 << PLATFORM_DS)
79#else
80#define SUPPORT_DS 0
81#endif
82
83using namespace QGBA;
84
85Window::Window(ConfigController* config, int playerId, QWidget* parent)
86 : QMainWindow(parent)
87 , m_log(0)
88 , m_logView(new LogView(&m_log))
89 , m_stateWindow(nullptr)
90 , m_screenWidget(new WindowBackground())
91 , m_logo(":/res/medusa-bg.jpg")
92 , m_config(config)
93 , m_inputModel(new InputModel(this))
94 , m_inputController(m_inputModel, playerId, this)
95#ifdef USE_FFMPEG
96 , m_videoView(nullptr)
97#endif
98#ifdef USE_MAGICK
99 , m_gifView(nullptr)
100#endif
101#ifdef USE_GDB_STUB
102 , m_gdbController(nullptr)
103#endif
104#ifdef USE_DEBUGGERS
105 , m_console(nullptr)
106#endif
107 , m_mruMenu(nullptr)
108 , m_fullscreenOnStart(false)
109 , m_autoresume(false)
110 , m_wasOpened(false)
111{
112 setFocusPolicy(Qt::StrongFocus);
113 setAcceptDrops(true);
114 setAttribute(Qt::WA_DeleteOnClose);
115 m_controller = new GameController(this);
116 m_controller->setInputController(&m_inputController);
117 updateTitle();
118
119 m_display = Display::create(this);
120 m_shaderView = new ShaderSelector(m_display, m_config);
121
122 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
123 m_logo = m_logo; // Free memory left over in old pixmap
124
125 m_screenWidget->setMinimumSize(m_display->minimumSize());
126 m_screenWidget->setSizePolicy(m_display->sizePolicy());
127 int i = 2;
128 QVariant multiplier = m_config->getOption("scaleMultiplier");
129 if (!multiplier.isNull()) {
130 m_savedScale = multiplier.toInt();
131 i = m_savedScale;
132 }
133#ifdef USE_SQLITE3
134 m_libraryView = new LibraryView();
135 ConfigOption* showLibrary = m_config->addOption("showLibrary");
136 showLibrary->connect([this](const QVariant& value) {
137 if (value.toBool()) {
138 if (m_controller->isLoaded()) {
139 m_screenWidget->layout()->addWidget(m_libraryView);
140 } else {
141 attachWidget(m_libraryView);
142 }
143 } else {
144 detachWidget(m_libraryView);
145 }
146 }, this);
147 m_config->updateOption("showLibrary");
148
149 connect(m_libraryView, &LibraryView::accepted, [this]() {
150 VFile* output = m_libraryView->selectedVFile();
151 QPair<QString, QString> path = m_libraryView->selectedPath();
152 if (output) {
153 m_controller->loadGame(output, path.first, path.second);
154 }
155 });
156#elif defined(M_CORE_GBA)
157 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
158#endif
159 m_screenWidget->setPixmap(m_logo);
160 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
161 setCentralWidget(m_screenWidget);
162
163 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
164 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
165 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
166 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
167 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
168 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
169 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
170 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
171 unsigned width, height;
172 context->core->desiredVideoDimensions(context->core, &width, &height);
173 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
174 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
175 QPixmap pixmap;
176 pixmap.convertFromImage(currentImage);
177 m_screenWidget->setPixmap(pixmap);
178 m_screenWidget->setLockAspectRatio(width, height);
179 });
180 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
181#ifndef Q_OS_MAC
182 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
183 connect(m_controller, &GameController::gameUnpaused, [this]() {
184 if(isFullScreen()) {
185 menuBar()->hide();
186 }
187 });
188#endif
189 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
190 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
191 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
192 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
193 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
194 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
195 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
196 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
197 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
198 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
199 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
200 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
201 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
202 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
203 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
204 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
205 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
206 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
207 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
208 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
209 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
210 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
211 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
212 connect(m_display, &Display::hideCursor, [this]() {
213 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
214 m_screenWidget->setCursor(Qt::BlankCursor);
215 }
216 });
217 connect(m_display, &Display::showCursor, [this]() {
218 m_screenWidget->unsetCursor();
219 });
220
221 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
222 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
223 m_focusCheck.setInterval(200);
224
225 m_inputModel->setConfigController(m_config);
226 setupMenu(menuBar());
227
228#ifdef M_CORE_GBA
229 m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
230#endif
231#ifdef M_CORE_GB
232 m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
233#endif
234#ifdef M_CORE_DS
235 m_inputController.addPlatform(PLATFORM_DS, tr("DS"), &DSInputInfo);
236#endif
237 m_inputController.setupCallback(m_controller);
238}
239
240Window::~Window() {
241 delete m_logView;
242
243#ifdef USE_FFMPEG
244 delete m_videoView;
245#endif
246
247#ifdef USE_MAGICK
248 delete m_gifView;
249#endif
250
251#ifdef USE_SQLITE3
252 delete m_libraryView;
253#endif
254}
255
256void Window::argumentsPassed(mArguments* args) {
257 loadConfig();
258
259 if (args->patch) {
260 m_controller->loadPatch(args->patch);
261 }
262
263 if (args->fname) {
264 m_controller->loadGame(args->fname);
265 }
266
267#ifdef USE_GDB_STUB
268 if (args->debuggerType == DEBUGGER_GDB) {
269 if (!m_gdbController) {
270 m_gdbController = new GDBController(m_controller, this);
271 m_gdbController->listen();
272 }
273 }
274#endif
275}
276
277void Window::resizeFrame(const QSize& size) {
278 QSize newSize(size);
279#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
280 newSize /= m_screenWidget->devicePixelRatioF();
281#endif
282 m_screenWidget->setSizeHint(newSize);
283 newSize -= m_screenWidget->size();
284 newSize += this->size();
285 resize(newSize);
286}
287
288void Window::setConfig(ConfigController* config) {
289 m_config = config;
290}
291
292void Window::loadConfig() {
293 const mCoreOptions* opts = m_config->options();
294 reloadConfig();
295
296 // TODO: Move these to ConfigController
297 if (opts->fpsTarget) {
298 emit fpsTargetChanged(opts->fpsTarget);
299 }
300
301 if (opts->audioBuffers) {
302 emit audioBufferSamplesChanged(opts->audioBuffers);
303 }
304
305 if (opts->sampleRate) {
306 emit sampleRateChanged(opts->sampleRate);
307 }
308
309 if (opts->width && opts->height) {
310 resizeFrame(QSize(opts->width, opts->height));
311 }
312
313 if (opts->fullscreen) {
314 enterFullScreen();
315 }
316
317 if (opts->shader) {
318 struct VDir* shader = VDirOpen(opts->shader);
319 if (shader) {
320 m_display->setShaders(shader);
321 m_shaderView->refreshShaders();
322 shader->close(shader);
323 }
324 }
325
326 m_mruFiles = m_config->getMRU();
327 updateMRU();
328
329 m_inputController.setConfiguration(m_config);
330 m_controller->setUseBIOS(opts->useBios);
331}
332
333void Window::reloadConfig() {
334 const mCoreOptions* opts = m_config->options();
335
336 m_log.setLevels(opts->logLevel);
337
338 m_controller->setConfig(m_config->config());
339 m_display->lockAspectRatio(opts->lockAspectRatio);
340 m_display->filter(opts->resampleVideo);
341
342 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
343}
344
345void Window::saveConfig() {
346 m_inputController.saveConfiguration();
347 m_config->write();
348}
349
350QString Window::getFilters() const {
351 QStringList filters;
352 QStringList formats;
353
354#ifdef M_CORE_GBA
355 QStringList gbaFormats{
356 "*.gba",
357#if defined(USE_LIBZIP) || defined(USE_ZLIB)
358 "*.zip",
359#endif
360#ifdef USE_LZMA
361 "*.7z",
362#endif
363 "*.agb",
364 "*.mb",
365 "*.rom",
366 "*.bin"};
367 formats.append(gbaFormats);
368 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
369#endif
370
371#ifdef M_CORE_DS
372 QStringList dsFormats{
373 "*.nds",
374 "*.srl",
375#if defined(USE_LIBZIP) || defined(USE_ZLIB)
376 "*.zip",
377#endif
378#ifdef USE_LZMA
379 "*.7z",
380#endif
381 "*.rom",
382 "*.bin"};
383 formats.append(dsFormats);
384 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
385#endif
386
387#ifdef M_CORE_GB
388 QStringList gbFormats{
389 "*.gb",
390 "*.gbc",
391#if defined(USE_LIBZIP) || defined(USE_ZLIB)
392 "*.zip",
393#endif
394#ifdef USE_LZMA
395 "*.7z",
396#endif
397 "*.rom",
398 "*.bin"};
399 formats.append(gbFormats);
400 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
401#endif
402
403 formats.removeDuplicates();
404 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
405 return filters.join(";;");
406}
407
408QString Window::getFiltersArchive() const {
409 QStringList filters;
410
411 QStringList formats{
412#if defined(USE_LIBZIP) || defined(USE_ZLIB)
413 "*.zip",
414#endif
415#ifdef USE_LZMA
416 "*.7z",
417#endif
418 };
419 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
420 return filters.join(";;");
421}
422
423void Window::selectROM() {
424 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
425 if (!filename.isEmpty()) {
426 m_controller->loadGame(filename);
427 }
428}
429
430#ifdef USE_SQLITE3
431void Window::selectROMInArchive() {
432 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
433 if (filename.isEmpty()) {
434 return;
435 }
436 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
437 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
438 VFile* output = archiveInspector->selectedVFile();
439 QPair<QString, QString> path = archiveInspector->selectedPath();
440 if (output) {
441 m_controller->loadGame(output, path.second, path.first);
442 }
443 archiveInspector->close();
444 });
445 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
446 archiveInspector->show();
447}
448
449void Window::addDirToLibrary() {
450 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
451 if (filename.isEmpty()) {
452 return;
453 }
454 m_libraryView->addDirectory(filename);
455}
456#endif
457
458void Window::replaceROM() {
459 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
460 if (!filename.isEmpty()) {
461 m_controller->replaceGame(filename);
462 }
463}
464
465void Window::selectSave(bool temporary) {
466 QStringList formats{"*.sav"};
467 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
468 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
469 if (!filename.isEmpty()) {
470 m_controller->loadSave(filename, temporary);
471 }
472}
473
474void Window::multiplayerChanged() {
475 int attached = 1;
476 MultiplayerController* multiplayer = m_controller->multiplayerController();
477 if (multiplayer) {
478 attached = multiplayer->attached();
479 }
480 if (m_controller->isLoaded()) {
481 for (QAction* action : m_nonMpActions) {
482 action->setDisabled(attached > 1);
483 }
484 }
485}
486
487void Window::selectPatch() {
488 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
489 if (!filename.isEmpty()) {
490 m_controller->loadPatch(filename);
491 }
492}
493
494void Window::openView(QWidget* widget) {
495 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
496 widget->setAttribute(Qt::WA_DeleteOnClose);
497 widget->show();
498}
499
500void Window::importSharkport() {
501 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
502 if (!filename.isEmpty()) {
503 m_controller->importSharkport(filename);
504 }
505}
506
507void Window::exportSharkport() {
508 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
509 if (!filename.isEmpty()) {
510 m_controller->exportSharkport(filename);
511 }
512}
513
514void Window::openSettingsWindow() {
515 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
516 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
517 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
518 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
519 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
520 openView(settingsWindow);
521}
522
523void Window::openAboutScreen() {
524 AboutScreen* about = new AboutScreen();
525 openView(about);
526}
527
528template <typename T, typename A>
529std::function<void()> Window::openTView(A arg) {
530 return [=]() {
531 T* view = new T(m_controller, arg);
532 openView(view);
533 };
534}
535
536template <typename T>
537std::function<void()> Window::openTView() {
538 return [=]() {
539 T* view = new T(m_controller);
540 openView(view);
541 };
542}
543
544#ifdef USE_FFMPEG
545void Window::openVideoWindow() {
546 if (!m_videoView) {
547 m_videoView = new VideoView();
548 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
549 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
550 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
551 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
552 connect(m_controller, &GameController::gameStarted, [this]() {
553 m_videoView->setNativeResolution(m_controller->screenDimensions());
554 });
555 if (m_controller->isLoaded()) {
556 m_videoView->setNativeResolution(m_controller->screenDimensions());
557 }
558 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
559 }
560 m_videoView->show();
561}
562#endif
563
564#ifdef USE_MAGICK
565void Window::openGIFWindow() {
566 if (!m_gifView) {
567 m_gifView = new GIFView();
568 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
569 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
570 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
571 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
572 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
573 }
574 m_gifView->show();
575}
576#endif
577
578#ifdef USE_GDB_STUB
579void Window::gdbOpen() {
580 if (!m_gdbController) {
581 m_gdbController = new GDBController(m_controller, this);
582 }
583 GDBWindow* window = new GDBWindow(m_gdbController);
584 openView(window);
585}
586#endif
587
588#ifdef USE_DEBUGGERS
589void Window::consoleOpen() {
590 if (!m_console) {
591 m_console = new DebuggerConsoleController(m_controller, this);
592 }
593 DebuggerConsole* window = new DebuggerConsole(m_console);
594 openView(window);
595}
596#endif
597
598void Window::resizeEvent(QResizeEvent* event) {
599 if (!isFullScreen()) {
600 m_config->setOption("height", m_screenWidget->height());
601 m_config->setOption("width", m_screenWidget->width());
602 }
603
604 int factor = 0;
605 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
606 if (m_controller->isLoaded()) {
607 size = m_controller->screenDimensions();
608 }
609 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
610 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
611 factor = m_screenWidget->width() / size.width();
612 } else {
613 m_savedScale = 0;
614 }
615 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
616 bool enableSignals = iter.value()->blockSignals(true);
617 iter.value()->setChecked(iter.key() == factor);
618 iter.value()->blockSignals(enableSignals);
619 }
620
621 m_config->setOption("fullscreen", isFullScreen());
622}
623
624void Window::showEvent(QShowEvent* event) {
625 if (m_wasOpened) {
626 return;
627 }
628 m_wasOpened = true;
629 resizeFrame(m_screenWidget->sizeHint());
630 QVariant windowPos = m_config->getQtOption("windowPos");
631 if (!windowPos.isNull()) {
632 move(windowPos.toPoint());
633 } else {
634 QRect rect = frameGeometry();
635 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
636 move(rect.topLeft());
637 }
638 if (m_fullscreenOnStart) {
639 enterFullScreen();
640 m_fullscreenOnStart = false;
641 }
642}
643
644void Window::closeEvent(QCloseEvent* event) {
645 emit shutdown();
646 m_config->setQtOption("windowPos", pos());
647
648 if (m_savedScale > 0) {
649 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
650 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
651 }
652 saveConfig();
653 QMainWindow::closeEvent(event);
654}
655
656void Window::focusInEvent(QFocusEvent*) {
657 m_display->forceDraw();
658}
659
660void Window::focusOutEvent(QFocusEvent*) {
661 m_controller->setTurbo(false, false);
662 m_controller->stopRewinding();
663 m_controller->clearKeys();
664}
665
666void Window::dragEnterEvent(QDragEnterEvent* event) {
667 if (event->mimeData()->hasFormat("text/uri-list")) {
668 event->acceptProposedAction();
669 }
670}
671
672void Window::dropEvent(QDropEvent* event) {
673 QString uris = event->mimeData()->data("text/uri-list");
674 uris = uris.trimmed();
675 if (uris.contains("\n")) {
676 // Only one file please
677 return;
678 }
679 QUrl url(uris);
680 if (!url.isLocalFile()) {
681 // No remote loading
682 return;
683 }
684 event->accept();
685 m_controller->loadGame(url.toLocalFile());
686}
687
688void Window::mouseMoveEvent(QMouseEvent* event) {
689 if (!m_controller->isLoaded()) {
690 return;
691 }
692 QPoint pos = event->pos();
693 pos = m_screenWidget->mapFrom(this, pos);
694 QSize dimensions = m_controller->screenDimensions();
695 QSize viewportDimensions = m_display->viewportSize();
696 QSize screenDimensions = m_screenWidget->size();
697 int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
698 int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
699 m_controller->cursorLocation(x, y);
700 event->accept();
701}
702
703void Window::mousePressEvent(QMouseEvent* event) {
704 if (event->button() != Qt::LeftButton) {
705 return;
706 }
707 if (!m_controller->isLoaded()) {
708 return;
709 }
710 mouseMoveEvent(event);
711 m_controller->cursorDown(true);
712}
713
714void Window::mouseReleaseEvent(QMouseEvent* event) {
715 if (event->button() != Qt::LeftButton) {
716 return;
717 }
718 if (!m_controller->isLoaded()) {
719 return;
720 }
721 mouseMoveEvent(event);
722 m_controller->cursorDown(false);
723}
724
725void Window::enterFullScreen() {
726 if (!isVisible()) {
727 m_fullscreenOnStart = true;
728 return;
729 }
730 if (isFullScreen()) {
731 return;
732 }
733 showFullScreen();
734#ifndef Q_OS_MAC
735 if (m_controller->isLoaded() && !m_controller->isPaused()) {
736 menuBar()->hide();
737 }
738#endif
739}
740
741void Window::exitFullScreen() {
742 if (!isFullScreen()) {
743 return;
744 }
745 m_screenWidget->unsetCursor();
746 menuBar()->show();
747 showNormal();
748}
749
750void Window::toggleFullScreen() {
751 if (isFullScreen()) {
752 exitFullScreen();
753 } else {
754 enterFullScreen();
755 }
756}
757
758void Window::gameStarted(mCoreThread* context, const QString& fname) {
759 MutexLock(&context->stateMutex);
760 if (context->state < THREAD_EXITING) {
761 emit startDrawing(context);
762 } else {
763 MutexUnlock(&context->stateMutex);
764 return;
765 }
766 MutexUnlock(&context->stateMutex);
767 int platform = 1 << context->core->platform(context->core);
768#ifdef M_CORE_DS
769 if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
770 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
771 tr("DS support requires dumps of the BIOS and firmware."),
772 QMessageBox::Ok, this, Qt::Sheet);
773 fail->setAttribute(Qt::WA_DeleteOnClose);
774 fail->show();
775 m_controller->closeGame();
776 return;
777 }
778#endif
779 foreach (QAction* action, m_gameActions) {
780 action->setDisabled(false);
781 }
782 for (QPair<QAction*, int> action : m_platformActions) {
783 action.first->setEnabled(action.second & platform);
784 }
785 multiplayerChanged();
786 if (!fname.isEmpty()) {
787 setWindowFilePath(fname);
788 appendMRU(fname);
789 }
790 updateTitle();
791 unsigned width, height;
792 context->core->desiredVideoDimensions(context->core, &width, &height);
793 m_display->setMinimumSize(width, height);
794 m_screenWidget->setMinimumSize(m_display->minimumSize());
795 if (m_savedScale > 0) {
796 resizeFrame(QSize(width, height) * m_savedScale);
797 }
798 attachWidget(m_display);
799 setMouseTracking(true);
800
801#ifndef Q_OS_MAC
802 if (isFullScreen()) {
803 menuBar()->hide();
804 }
805#endif
806
807 m_inputController.setPlatform(m_controller->platform());
808
809 m_hitUnimplementedBiosCall = false;
810 m_fpsTimer.start();
811 m_focusCheck.start();
812}
813
814void Window::gameStopped() {
815 for (QPair<QAction*, int> action : m_platformActions) {
816 action.first->setDisabled(false);
817 }
818 foreach (QAction* action, m_gameActions) {
819 action->setDisabled(true);
820 }
821 setWindowFilePath(QString());
822 updateTitle();
823 detachWidget(m_display);
824 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
825 m_screenWidget->setPixmap(m_logo);
826 m_screenWidget->unsetCursor();
827#ifdef M_CORE_GB
828 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
829#elif defined(M_CORE_GBA)
830 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
831#endif
832 m_screenWidget->setMinimumSize(m_display->minimumSize());
833
834 setMouseTracking(false);
835 m_fpsTimer.stop();
836 m_focusCheck.stop();
837}
838
839void Window::gameCrashed(const QString& errorMessage) {
840 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
841 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
842 QMessageBox::Ok, this, Qt::Sheet);
843 crash->setAttribute(Qt::WA_DeleteOnClose);
844 crash->show();
845}
846
847void Window::gameFailed() {
848 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
849 tr("Could not load game. Are you sure it's in the correct format?"),
850 QMessageBox::Ok, this, Qt::Sheet);
851 fail->setAttribute(Qt::WA_DeleteOnClose);
852 fail->show();
853}
854
855void Window::unimplementedBiosCall(int call) {
856 if (m_hitUnimplementedBiosCall) {
857 return;
858 }
859 m_hitUnimplementedBiosCall = true;
860
861 QMessageBox* fail = new QMessageBox(
862 QMessageBox::Warning, tr("Unimplemented BIOS call"),
863 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
864 QMessageBox::Ok, this, Qt::Sheet);
865 fail->setAttribute(Qt::WA_DeleteOnClose);
866 fail->show();
867}
868
869void Window::tryMakePortable() {
870 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
871 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
872 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
873 confirm->setAttribute(Qt::WA_DeleteOnClose);
874 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
875 confirm->show();
876}
877
878void Window::mustRestart() {
879 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
880 tr("Some changes will not take effect until the emulator is restarted."),
881 QMessageBox::Ok, this, Qt::Sheet);
882 dialog->setAttribute(Qt::WA_DeleteOnClose);
883 dialog->show();
884}
885
886void Window::recordFrame() {
887 m_frameList.append(QDateTime::currentDateTime());
888 while (m_frameList.count() > FRAME_LIST_SIZE) {
889 m_frameList.removeFirst();
890 }
891}
892
893void Window::showFPS() {
894 if (m_frameList.isEmpty()) {
895 updateTitle();
896 return;
897 }
898 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
899 float fps = (m_frameList.count() - 1) * 10000.f / interval;
900 fps = round(fps) / 10.f;
901 updateTitle(fps);
902}
903
904void Window::updateTitle(float fps) {
905 QString title;
906
907 m_controller->threadInterrupt();
908 if (m_controller->isLoaded()) {
909 const NoIntroDB* db = GBAApp::app()->gameDB();
910 NoIntroGame game{};
911 uint32_t crc32 = 0;
912 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
913
914 char gameTitle[17] = { '\0' };
915 mCore* core = m_controller->thread()->core;
916 core->getGameTitle(core, gameTitle);
917 title = gameTitle;
918
919#ifdef USE_SQLITE3
920 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
921 title = QLatin1String(game.name);
922 }
923#endif
924 }
925 MultiplayerController* multiplayer = m_controller->multiplayerController();
926 if (multiplayer && multiplayer->attached() > 1) {
927 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
928 for (QAction* action : m_nonMpActions) {
929 action->setDisabled(true);
930 }
931 } else if (m_controller->isLoaded()) {
932 for (QAction* action : m_nonMpActions) {
933 action->setDisabled(false);
934 }
935 }
936 m_controller->threadContinue();
937 if (title.isNull()) {
938 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
939 } else if (fps < 0) {
940 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
941 } else {
942 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
943 }
944}
945
946void Window::openStateWindow(LoadSave ls) {
947 if (m_stateWindow) {
948 return;
949 }
950 MultiplayerController* multiplayer = m_controller->multiplayerController();
951 if (multiplayer && multiplayer->attached() > 1) {
952 return;
953 }
954 bool wasPaused = m_controller->isPaused();
955 m_stateWindow = new LoadSaveState(m_controller);
956 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
957 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
958 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
959 detachWidget(m_stateWindow);
960 m_stateWindow = nullptr;
961 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
962 });
963 if (!wasPaused) {
964 m_controller->setPaused(true);
965 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
966 }
967 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
968 m_stateWindow->setMode(ls);
969 attachWidget(m_stateWindow);
970}
971
972void Window::setupMenu(QMenuBar* menubar) {
973 menubar->clear();
974 QMenu* fileMenu = menubar->addMenu(tr("&File"));
975 m_inputModel->addMenu(fileMenu);
976 installEventFilter(&m_inputController);
977 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
978 "loadROM");
979#ifdef USE_SQLITE3
980 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
981 "loadROMInArchive");
982 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
983 "addDirToLibrary");
984#endif
985
986 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
987 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
988 m_gameActions.append(loadTemporarySave);
989 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
990
991 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
992
993 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
994 connect(bootBIOS, &QAction::triggered, [this]() {
995 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
996 m_controller->bootBIOS();
997 });
998 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
999
1000 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1001
1002 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1003 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1004 m_gameActions.append(romInfo);
1005 addControlledAction(fileMenu, romInfo, "romInfo");
1006
1007 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1008
1009 fileMenu->addSeparator();
1010
1011 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1012
1013 fileMenu->addSeparator();
1014
1015 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1016 loadState->setShortcut(tr("F10"));
1017 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1018 m_gameActions.append(loadState);
1019 m_nonMpActions.append(loadState);
1020 m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1021 addControlledAction(fileMenu, loadState, "loadState");
1022
1023 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1024 saveState->setShortcut(tr("Shift+F10"));
1025 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1026 m_gameActions.append(saveState);
1027 m_nonMpActions.append(saveState);
1028 m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1029 addControlledAction(fileMenu, saveState, "saveState");
1030
1031 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1032 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1033 m_inputModel->addMenu(quickLoadMenu);
1034 m_inputModel->addMenu(quickSaveMenu);
1035
1036 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1037 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1038 m_gameActions.append(quickLoad);
1039 m_nonMpActions.append(quickLoad);
1040 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1041 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1042
1043 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1044 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1045 m_gameActions.append(quickSave);
1046 m_nonMpActions.append(quickSave);
1047 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1048 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1049
1050 quickLoadMenu->addSeparator();
1051 quickSaveMenu->addSeparator();
1052
1053 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1054 undoLoadState->setShortcut(tr("F11"));
1055 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1056 m_gameActions.append(undoLoadState);
1057 m_nonMpActions.append(undoLoadState);
1058 m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1059 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1060
1061 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1062 undoSaveState->setShortcut(tr("Shift+F11"));
1063 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1064 m_gameActions.append(undoSaveState);
1065 m_nonMpActions.append(undoSaveState);
1066 m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1067 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1068
1069 quickLoadMenu->addSeparator();
1070 quickSaveMenu->addSeparator();
1071
1072 int i;
1073 for (i = 1; i < 10; ++i) {
1074 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1075 quickLoad->setShortcut(tr("F%1").arg(i));
1076 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1077 m_gameActions.append(quickLoad);
1078 m_nonMpActions.append(quickLoad);
1079 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1080 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1081
1082 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1083 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1084 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1085 m_gameActions.append(quickSave);
1086 m_nonMpActions.append(quickSave);
1087 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1088 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1089 }
1090
1091#ifdef M_CORE_GBA
1092 fileMenu->addSeparator();
1093 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1094 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1095 m_gameActions.append(importShark);
1096 m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1097 addControlledAction(fileMenu, importShark, "importShark");
1098
1099 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1100 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1101 m_gameActions.append(exportShark);
1102 m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1103 addControlledAction(fileMenu, exportShark, "exportShark");
1104#endif
1105
1106 fileMenu->addSeparator();
1107 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1108 connect(multiWindow, &QAction::triggered, [this]() {
1109 GBAApp::app()->newWindow();
1110 });
1111 addControlledAction(fileMenu, multiWindow, "multiWindow");
1112
1113#ifndef Q_OS_MAC
1114 fileMenu->addSeparator();
1115#endif
1116
1117 QAction* about = new QAction(tr("About"), fileMenu);
1118 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1119 fileMenu->addAction(about);
1120
1121#ifndef Q_OS_MAC
1122 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1123#endif
1124
1125 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1126 m_inputModel->addMenu(emulationMenu);
1127 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1128 reset->setShortcut(tr("Ctrl+R"));
1129 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1130 m_gameActions.append(reset);
1131 addControlledAction(emulationMenu, reset, "reset");
1132
1133 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1134 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1135 m_gameActions.append(shutdown);
1136 addControlledAction(emulationMenu, shutdown, "shutdown");
1137
1138#ifdef M_CORE_GBA
1139 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1140 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1141 m_gameActions.append(yank);
1142 m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1143 addControlledAction(emulationMenu, yank, "yank");
1144#endif
1145 emulationMenu->addSeparator();
1146
1147 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1148 pause->setChecked(false);
1149 pause->setCheckable(true);
1150 pause->setShortcut(tr("Ctrl+P"));
1151 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1152 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1153 pause->setChecked(true);
1154 });
1155 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1156 m_gameActions.append(pause);
1157 addControlledAction(emulationMenu, pause, "pause");
1158
1159 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1160 frameAdvance->setShortcut(tr("Ctrl+N"));
1161 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1162 m_gameActions.append(frameAdvance);
1163 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1164
1165 emulationMenu->addSeparator();
1166
1167 m_inputModel->addFunctions(emulationMenu, [this]() {
1168 m_controller->setTurbo(true, false);
1169 }, [this]() {
1170 m_controller->setTurbo(false, false);
1171 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1172
1173 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1174 turbo->setCheckable(true);
1175 turbo->setChecked(false);
1176 turbo->setShortcut(tr("Shift+Tab"));
1177 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1178 addControlledAction(emulationMenu, turbo, "fastForward");
1179
1180 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1181 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1182 ffspeed->connect([this](const QVariant& value) {
1183 m_controller->setTurboSpeed(value.toFloat());
1184 }, this);
1185 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1186 ffspeed->setValue(QVariant(-1.0f));
1187 ffspeedMenu->addSeparator();
1188 for (i = 2; i < 11; ++i) {
1189 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1190 }
1191 m_config->updateOption("fastForwardRatio");
1192
1193 m_inputModel->addFunctions(emulationMenu, [this]() {
1194 m_controller->startRewinding();
1195 }, [this]() {
1196 m_controller->stopRewinding();
1197 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1198
1199 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1200 rewind->setShortcut(tr("~"));
1201 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1202 m_gameActions.append(rewind);
1203 m_nonMpActions.append(rewind);
1204 m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1205 addControlledAction(emulationMenu, rewind, "rewind");
1206
1207 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1208 frameRewind->setShortcut(tr("Ctrl+B"));
1209 connect(frameRewind, &QAction::triggered, [this] () {
1210 m_controller->rewind(1);
1211 });
1212 m_gameActions.append(frameRewind);
1213 m_nonMpActions.append(frameRewind);
1214 m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1215 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1216
1217 ConfigOption* videoSync = m_config->addOption("videoSync");
1218 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1219 videoSync->connect([this](const QVariant& value) {
1220 m_controller->setVideoSync(value.toBool());
1221 }, this);
1222 m_config->updateOption("videoSync");
1223
1224 ConfigOption* audioSync = m_config->addOption("audioSync");
1225 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1226 audioSync->connect([this](const QVariant& value) {
1227 m_controller->setAudioSync(value.toBool());
1228 }, this);
1229 m_config->updateOption("audioSync");
1230
1231 emulationMenu->addSeparator();
1232
1233 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1234 m_inputModel->addMenu(solarMenu);
1235 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1236 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1237 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1238
1239 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1240 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1241 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1242
1243 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1244 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1245 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1246
1247 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1248 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1249 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1250
1251 solarMenu->addSeparator();
1252 for (int i = 0; i <= 10; ++i) {
1253 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1254 connect(setSolar, &QAction::triggered, [this, i]() {
1255 m_controller->setLuminanceLevel(i);
1256 });
1257 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1258 }
1259
1260 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1261 m_inputModel->addMenu(avMenu);
1262 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1263 m_inputModel->addMenu(frameMenu, avMenu);
1264 for (int i = 1; i <= 6; ++i) {
1265 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1266 setSize->setCheckable(true);
1267 if (m_savedScale == i) {
1268 setSize->setChecked(true);
1269 }
1270 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1271 showNormal();
1272 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1273 if (m_controller->isLoaded()) {
1274 size = m_controller->screenDimensions();
1275 }
1276 size *= i;
1277 m_savedScale = i;
1278 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1279 resizeFrame(size);
1280 bool enableSignals = setSize->blockSignals(true);
1281 setSize->setChecked(true);
1282 setSize->blockSignals(enableSignals);
1283 });
1284 m_frameSizes[i] = setSize;
1285 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1286 }
1287 QKeySequence fullscreenKeys;
1288#ifdef Q_OS_WIN
1289 fullscreenKeys = QKeySequence("Alt+Return");
1290#else
1291 fullscreenKeys = QKeySequence("Ctrl+F");
1292#endif
1293 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1294
1295 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1296 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1297 lockAspectRatio->connect([this](const QVariant& value) {
1298 m_display->lockAspectRatio(value.toBool());
1299 }, this);
1300 m_config->updateOption("lockAspectRatio");
1301
1302 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1303 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1304 resampleVideo->connect([this](const QVariant& value) {
1305 m_display->filter(value.toBool());
1306 }, this);
1307 m_config->updateOption("resampleVideo");
1308
1309 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1310 ConfigOption* skip = m_config->addOption("frameskip");
1311 skip->connect([this](const QVariant& value) {
1312 reloadConfig();
1313 }, this);
1314 for (int i = 0; i <= 10; ++i) {
1315 skip->addValue(QString::number(i), i, skipMenu);
1316 }
1317 m_config->updateOption("frameskip");
1318
1319 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1320 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1321 if (!m_display->supportsShaders()) {
1322 shaderView->setEnabled(false);
1323 }
1324 addControlledAction(avMenu, shaderView, "shaderSelector");
1325
1326 avMenu->addSeparator();
1327
1328 ConfigOption* mute = m_config->addOption("mute");
1329 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1330 mute->connect([this](const QVariant& value) {
1331 reloadConfig();
1332 }, this);
1333 m_config->updateOption("mute");
1334 addControlledAction(avMenu, muteAction, "mute");
1335
1336 QMenu* target = avMenu->addMenu(tr("FPS target"));
1337 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1338 fpsTargetOption->connect([this](const QVariant& value) {
1339 emit fpsTargetChanged(value.toFloat());
1340 }, this);
1341 fpsTargetOption->addValue(tr("15"), 15, target);
1342 fpsTargetOption->addValue(tr("30"), 30, target);
1343 fpsTargetOption->addValue(tr("45"), 45, target);
1344 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1345 fpsTargetOption->addValue(tr("60"), 60, target);
1346 fpsTargetOption->addValue(tr("90"), 90, target);
1347 fpsTargetOption->addValue(tr("120"), 120, target);
1348 fpsTargetOption->addValue(tr("240"), 240, target);
1349 m_config->updateOption("fpsTarget");
1350
1351#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1352 avMenu->addSeparator();
1353#endif
1354
1355#ifdef USE_PNG
1356 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1357 screenshot->setShortcut(tr("F12"));
1358 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1359 m_gameActions.append(screenshot);
1360 addControlledAction(avMenu, screenshot, "screenshot");
1361#endif
1362
1363#ifdef USE_FFMPEG
1364 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1365 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1366 addControlledAction(avMenu, recordOutput, "recordOutput");
1367 m_gameActions.append(recordOutput);
1368#endif
1369
1370#ifdef USE_MAGICK
1371 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1372 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1373 addControlledAction(avMenu, recordGIF, "recordGIF");
1374#endif
1375
1376 avMenu->addSeparator();
1377 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1378 m_inputModel->addMenu(videoLayers, avMenu);
1379
1380 for (int i = 0; i < 4; ++i) {
1381 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1382 enableBg->setCheckable(true);
1383 enableBg->setChecked(true);
1384 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1385 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1386 }
1387
1388 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1389 enableObj->setCheckable(true);
1390 enableObj->setChecked(true);
1391 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1392 addControlledAction(videoLayers, enableObj, "enableOBJ");
1393
1394 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1395 m_inputModel->addMenu(audioChannels, avMenu);
1396
1397 for (int i = 0; i < 4; ++i) {
1398 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1399 enableCh->setCheckable(true);
1400 enableCh->setChecked(true);
1401 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1402 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1403 }
1404
1405 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1406 enableChA->setCheckable(true);
1407 enableChA->setChecked(true);
1408 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1409 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1410
1411 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1412 enableChB->setCheckable(true);
1413 enableChB->setChecked(true);
1414 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1415 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1416
1417 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1418 m_inputModel->addMenu(toolsMenu);
1419 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1420 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1421 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1422
1423 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1424 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1425 addControlledAction(toolsMenu, overrides, "overrideWindow");
1426
1427 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1428 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1429 addControlledAction(toolsMenu, sensors, "sensorWindow");
1430
1431 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1432 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1433 m_gameActions.append(cheats);
1434 m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1435 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1436
1437 toolsMenu->addSeparator();
1438 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1439 "settings");
1440
1441 toolsMenu->addSeparator();
1442
1443#ifdef USE_DEBUGGERS
1444 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1445 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1446 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1447#endif
1448
1449#ifdef USE_GDB_STUB
1450 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1451 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1452 m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1453 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1454#endif
1455 toolsMenu->addSeparator();
1456
1457 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1458 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1459 m_gameActions.append(paletteView);
1460 m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1461 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1462
1463 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1464 connect(objView, &QAction::triggered, openTView<ObjView>());
1465 m_gameActions.append(objView);
1466 m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1467 addControlledAction(toolsMenu, objView, "spriteWindow");
1468
1469 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1470 connect(tileView, &QAction::triggered, openTView<TileView>());
1471 m_gameActions.append(tileView);
1472 m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1473 addControlledAction(toolsMenu, tileView, "tileWindow");
1474
1475 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1476 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1477 m_gameActions.append(memoryView);
1478 addControlledAction(toolsMenu, memoryView, "memoryView");
1479
1480#ifdef M_CORE_GBA
1481 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1482 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1483 m_gameActions.append(ioViewer);
1484 m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1485 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1486#endif
1487
1488 ConfigOption* skipBios = m_config->addOption("skipBios");
1489 skipBios->connect([this](const QVariant& value) {
1490 reloadConfig();
1491 }, this);
1492
1493 ConfigOption* useBios = m_config->addOption("useBios");
1494 useBios->connect([this](const QVariant& value) {
1495 m_controller->setUseBIOS(value.toBool());
1496 }, this);
1497
1498 ConfigOption* buffers = m_config->addOption("audioBuffers");
1499 buffers->connect([this](const QVariant& value) {
1500 emit audioBufferSamplesChanged(value.toInt());
1501 }, this);
1502
1503 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1504 sampleRate->connect([this](const QVariant& value) {
1505 emit sampleRateChanged(value.toUInt());
1506 }, this);
1507
1508 ConfigOption* volume = m_config->addOption("volume");
1509 volume->connect([this](const QVariant& value) {
1510 reloadConfig();
1511 }, this);
1512
1513 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1514 rewindEnable->connect([this](const QVariant& value) {
1515 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1516 }, this);
1517
1518 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1519 rewindBufferCapacity->connect([this](const QVariant& value) {
1520 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1521 }, this);
1522
1523 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1524 rewindBufferCapacity->connect([this](const QVariant& value) {
1525 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1526 }, this);
1527
1528 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1529 allowOpposingDirections->connect([this](const QVariant& value) {
1530 m_inputController.setAllowOpposing(value.toBool());
1531 }, this);
1532
1533 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1534 saveStateExtdata->connect([this](const QVariant& value) {
1535 m_controller->setSaveStateExtdata(value.toInt());
1536 }, this);
1537 m_config->updateOption("saveStateExtdata");
1538
1539 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1540 loadStateExtdata->connect([this](const QVariant& value) {
1541 m_controller->setLoadStateExtdata(value.toInt());
1542 }, this);
1543 m_config->updateOption("loadStateExtdata");
1544
1545 ConfigOption* preload = m_config->addOption("preload");
1546 preload->connect([this](const QVariant& value) {
1547 m_controller->setPreload(value.toBool());
1548 }, this);
1549 m_config->updateOption("preload");
1550
1551 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1552 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1553 exitFullScreen->setShortcut(QKeySequence("Esc"));
1554 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1555
1556 foreach (QAction* action, m_gameActions) {
1557 action->setDisabled(true);
1558 }
1559}
1560
1561void Window::attachWidget(QWidget* widget) {
1562 m_screenWidget->layout()->addWidget(widget);
1563 m_screenWidget->unsetCursor();
1564 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1565}
1566
1567void Window::detachWidget(QWidget* widget) {
1568 m_screenWidget->layout()->removeWidget(widget);
1569}
1570
1571void Window::appendMRU(const QString& fname) {
1572 int index = m_mruFiles.indexOf(fname);
1573 if (index >= 0) {
1574 m_mruFiles.removeAt(index);
1575 }
1576 m_mruFiles.prepend(fname);
1577 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1578 m_mruFiles.removeLast();
1579 }
1580 updateMRU();
1581}
1582
1583void Window::updateMRU() {
1584 if (!m_mruMenu) {
1585 return;
1586 }
1587 for (QAction* action : m_mruMenu->actions()) {
1588 delete action;
1589 }
1590 m_mruMenu->clear();
1591 int i = 0;
1592 for (const QString& file : m_mruFiles) {
1593 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1594 item->setShortcut(QString("Ctrl+%1").arg(i));
1595 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1596 m_mruMenu->addAction(item);
1597 ++i;
1598 }
1599 m_config->setMRU(m_mruFiles);
1600 m_config->write();
1601 m_mruMenu->setEnabled(i > 0);
1602}
1603
1604QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1605 addHiddenAction(menu, action, name);
1606 menu->addAction(action);
1607 return action;
1608}
1609
1610QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1611 m_inputModel->addAction(menu, action, name);
1612 action->setShortcutContext(Qt::WidgetShortcut);
1613 addAction(action);
1614 return action;
1615}
1616
1617void Window::focusCheck() {
1618 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1619 return;
1620 }
1621 if (QGuiApplication::focusWindow() && m_autoresume) {
1622 m_controller->setPaused(false);
1623 m_autoresume = false;
1624 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1625 m_autoresume = true;
1626 m_controller->setPaused(true);
1627 }
1628}
1629
1630WindowBackground::WindowBackground(QWidget* parent)
1631 : QLabel(parent)
1632{
1633 setLayout(new QStackedLayout());
1634 layout()->setContentsMargins(0, 0, 0, 0);
1635 setAlignment(Qt::AlignCenter);
1636}
1637
1638void WindowBackground::setSizeHint(const QSize& hint) {
1639 m_sizeHint = hint;
1640}
1641
1642QSize WindowBackground::sizeHint() const {
1643 return m_sizeHint;
1644}
1645
1646void WindowBackground::setLockAspectRatio(int width, int height) {
1647 m_centered = false;
1648 m_aspectWidth = width;
1649 m_aspectHeight = height;
1650}
1651
1652void WindowBackground::setCenteredAspectRatio(int width, int height) {
1653 m_centered = true;
1654 m_aspectWidth = width;
1655 m_aspectHeight = height;
1656}
1657
1658void WindowBackground::paintEvent(QPaintEvent*) {
1659 const QPixmap* logo = pixmap();
1660 if (!logo) {
1661 return;
1662 }
1663 QPainter painter(this);
1664 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1665 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1666 QSize s = size();
1667 QSize ds = s;
1668 if (m_centered) {
1669 if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1670 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1671 } else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1672 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1673 }
1674 } else {
1675 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1676 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1677 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1678 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1679 }
1680 }
1681 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1682 QRect full(origin, ds);
1683 painter.drawPixmap(full, *logo);
1684}