all repos — mgba @ f85a18737e5b4b1edbd411a389b26a747da53fcb

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#endif
  21#include "CheatsView.h"
  22#include "ConfigController.h"
  23#include "DebuggerConsole.h"
  24#include "DebuggerConsoleController.h"
  25#include "Display.h"
  26#include "GameController.h"
  27#include "GBAApp.h"
  28#include "GDBController.h"
  29#include "GDBWindow.h"
  30#include "GIFView.h"
  31#include "InputModel.h"
  32#include "IOViewer.h"
  33#include "LoadSaveState.h"
  34#include "LogView.h"
  35#include "MultiplayerController.h"
  36#include "MemoryView.h"
  37#include "OverrideView.h"
  38#include "ObjView.h"
  39#include "PaletteView.h"
  40#include "ROMInfo.h"
  41#include "SensorView.h"
  42#include "SettingsView.h"
  43#include "ShaderSelector.h"
  44#include "TileView.h"
  45#include "VideoView.h"
  46
  47#include <mgba/core/version.h>
  48#ifdef M_CORE_GB
  49#include <mgba/internal/gb/gb.h>
  50#include <mgba/internal/gb/input.h>
  51#include <mgba/internal/gb/video.h>
  52#endif
  53#ifdef M_CORE_GBA
  54#include <mgba/internal/gba/gba.h>
  55#include <mgba/internal/gba/input.h>
  56#include <mgba/internal/gba/video.h>
  57#endif
  58#ifdef M_CORE_DS
  59#include <mgba/internal/ds/input.h>
  60#endif
  61#include "feature/commandline.h"
  62#include "feature/sqlite3/no-intro.h"
  63#include <mgba-util/vfs.h>
  64
  65#ifdef M_CORE_GB
  66#define SUPPORT_GB (1 << PLATFORM_GB)
  67#else
  68#define SUPPORT_GB 0
  69#endif
  70
  71#ifdef M_CORE_GBA
  72#define SUPPORT_GBA (1 << PLATFORM_GBA)
  73#else
  74#define SUPPORT_GBA 0
  75#endif
  76
  77#ifdef M_CORE_DS
  78#define SUPPORT_DS (1 << PLATFORM_DS)
  79#else
  80#define SUPPORT_DS 0
  81#endif
  82
  83using namespace QGBA;
  84
  85Window::Window(ConfigController* config, int playerId, QWidget* parent)
  86	: QMainWindow(parent)
  87	, m_log(0)
  88	, m_logView(new LogView(&m_log))
  89	, m_stateWindow(nullptr)
  90	, m_screenWidget(new WindowBackground())
  91	, m_logo(":/res/medusa-bg.jpg")
  92	, m_config(config)
  93	, m_inputModel(new InputModel(this))
  94	, m_inputController(m_inputModel, playerId, this)
  95#ifdef USE_FFMPEG
  96	, m_videoView(nullptr)
  97#endif
  98#ifdef USE_MAGICK
  99	, m_gifView(nullptr)
 100#endif
 101#ifdef USE_GDB_STUB
 102	, m_gdbController(nullptr)
 103#endif
 104#ifdef USE_DEBUGGERS
 105	, m_console(nullptr)
 106#endif
 107	, m_mruMenu(nullptr)
 108	, m_fullscreenOnStart(false)
 109	, m_autoresume(false)
 110	, m_wasOpened(false)
 111{
 112	setFocusPolicy(Qt::StrongFocus);
 113	setAcceptDrops(true);
 114	setAttribute(Qt::WA_DeleteOnClose);
 115	m_controller = new GameController(this);
 116	m_controller->setInputController(&m_inputController);
 117	updateTitle();
 118
 119	m_display = Display::create(this);
 120	m_shaderView = new ShaderSelector(m_display, m_config);
 121
 122	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 123	m_logo = m_logo; // Free memory left over in old pixmap
 124
 125	m_screenWidget->setMinimumSize(m_display->minimumSize());
 126	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 127	int i = 2;
 128	QVariant multiplier = m_config->getOption("scaleMultiplier");
 129	if (!multiplier.isNull()) {
 130		m_savedScale = multiplier.toInt();
 131		i = m_savedScale;
 132	}
 133#ifdef USE_SQLITE3
 134	m_libraryView = new LibraryView();
 135	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 136	showLibrary->connect([this](const QVariant& value) {
 137		if (value.toBool()) {
 138			if (m_controller->isLoaded()) {
 139				m_screenWidget->layout()->addWidget(m_libraryView);
 140			} else {
 141				attachWidget(m_libraryView);
 142			}
 143		} else {
 144			detachWidget(m_libraryView);
 145		}
 146	}, this);
 147	m_config->updateOption("showLibrary");
 148
 149	connect(m_libraryView, &LibraryView::accepted, [this]() {
 150		VFile* output = m_libraryView->selectedVFile();
 151		QPair<QString, QString> path = m_libraryView->selectedPath();
 152		if (output) {
 153			m_controller->loadGame(output, path.first, path.second);
 154		}
 155	});
 156#elif defined(M_CORE_GBA)
 157	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 158#endif
 159	m_screenWidget->setPixmap(m_logo);
 160	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 161	setCentralWidget(m_screenWidget);
 162
 163	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 164	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 165	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 166	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 167	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 168	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 169	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 170	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 171		unsigned width, height;
 172		context->core->desiredVideoDimensions(context->core, &width, &height);
 173		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 174		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 175		QPixmap pixmap;
 176		pixmap.convertFromImage(currentImage);
 177		m_screenWidget->setPixmap(pixmap);
 178		m_screenWidget->setLockAspectRatio(width, height);
 179	});
 180	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 181#ifndef Q_OS_MAC
 182	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 183	connect(m_controller, &GameController::gameUnpaused, [this]() {
 184		if(isFullScreen()) {
 185			menuBar()->hide();
 186		}
 187	});
 188#endif
 189	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 190	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 191	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 192	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 193	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 194	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 195	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 196	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 197	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 198	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 199	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 200	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 201	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 202	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 203	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 204	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 205	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 206	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 207	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 208	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 209	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 210	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 211	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 212	connect(m_display, &Display::hideCursor, [this]() {
 213		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 214			m_screenWidget->setCursor(Qt::BlankCursor);
 215		}
 216	});
 217	connect(m_display, &Display::showCursor, [this]() {
 218		m_screenWidget->unsetCursor();
 219	});
 220
 221	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 222	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 223	m_focusCheck.setInterval(200);
 224
 225	m_inputModel->setConfigController(m_config);
 226	setupMenu(menuBar());
 227
 228#ifdef M_CORE_GBA
 229	m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
 230#endif
 231#ifdef M_CORE_GB
 232	m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
 233#endif
 234#ifdef M_CORE_DS
 235	m_inputController.addPlatform(PLATFORM_DS, tr("DS"), &DSInputInfo);
 236#endif
 237	m_inputController.setupCallback(m_controller);
 238}
 239
 240Window::~Window() {
 241	delete m_logView;
 242
 243#ifdef USE_FFMPEG
 244	delete m_videoView;
 245#endif
 246
 247#ifdef USE_MAGICK
 248	delete m_gifView;
 249#endif
 250
 251#ifdef USE_SQLITE3
 252	delete m_libraryView;
 253#endif
 254}
 255
 256void Window::argumentsPassed(mArguments* args) {
 257	loadConfig();
 258
 259	if (args->patch) {
 260		m_controller->loadPatch(args->patch);
 261	}
 262
 263	if (args->fname) {
 264		m_controller->loadGame(args->fname);
 265	}
 266
 267#ifdef USE_GDB_STUB
 268	if (args->debuggerType == DEBUGGER_GDB) {
 269		if (!m_gdbController) {
 270			m_gdbController = new GDBController(m_controller, this);
 271			m_gdbController->listen();
 272		}
 273	}
 274#endif
 275}
 276
 277void Window::resizeFrame(const QSize& size) {
 278	QSize newSize(size);
 279#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 280	newSize /= m_screenWidget->devicePixelRatioF();
 281#endif
 282	m_screenWidget->setSizeHint(newSize);
 283	newSize -= m_screenWidget->size();
 284	newSize += this->size();
 285	resize(newSize);
 286}
 287
 288void Window::setConfig(ConfigController* config) {
 289	m_config = config;
 290}
 291
 292void Window::loadConfig() {
 293	const mCoreOptions* opts = m_config->options();
 294	reloadConfig();
 295
 296	// TODO: Move these to ConfigController
 297	if (opts->fpsTarget) {
 298		emit fpsTargetChanged(opts->fpsTarget);
 299	}
 300
 301	if (opts->audioBuffers) {
 302		emit audioBufferSamplesChanged(opts->audioBuffers);
 303	}
 304
 305	if (opts->sampleRate) {
 306		emit sampleRateChanged(opts->sampleRate);
 307	}
 308
 309	if (opts->width && opts->height) {
 310		resizeFrame(QSize(opts->width, opts->height));
 311	}
 312
 313	if (opts->fullscreen) {
 314		enterFullScreen();
 315	}
 316
 317	if (opts->shader) {
 318		struct VDir* shader = VDirOpen(opts->shader);
 319		if (shader) {
 320			m_display->setShaders(shader);
 321			m_shaderView->refreshShaders();
 322			shader->close(shader);
 323		}
 324	}
 325
 326	m_mruFiles = m_config->getMRU();
 327	updateMRU();
 328
 329	m_inputController.setConfiguration(m_config);
 330	m_controller->setUseBIOS(opts->useBios);
 331}
 332
 333void Window::reloadConfig() {
 334	const mCoreOptions* opts = m_config->options();
 335
 336	m_log.setLevels(opts->logLevel);
 337
 338	m_controller->setConfig(m_config->config());
 339	m_display->lockAspectRatio(opts->lockAspectRatio);
 340	m_display->filter(opts->resampleVideo);
 341
 342	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 343}
 344
 345void Window::saveConfig() {
 346	m_inputController.saveConfiguration();
 347	m_config->write();
 348}
 349
 350QString Window::getFilters() const {
 351	QStringList filters;
 352	QStringList formats;
 353
 354#ifdef M_CORE_GBA
 355	QStringList gbaFormats{
 356		"*.gba",
 357#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 358		"*.zip",
 359#endif
 360#ifdef USE_LZMA
 361		"*.7z",
 362#endif
 363		"*.agb",
 364		"*.mb",
 365		"*.rom",
 366		"*.bin"};
 367	formats.append(gbaFormats);
 368	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 369#endif
 370
 371#ifdef M_CORE_DS
 372	QStringList dsFormats{
 373		"*.nds",
 374		"*.srl",
 375#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 376		"*.zip",
 377#endif
 378#ifdef USE_LZMA
 379		"*.7z",
 380#endif
 381		"*.rom",
 382		"*.bin"};
 383	formats.append(dsFormats);
 384	filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
 385#endif
 386
 387#ifdef M_CORE_GB
 388	QStringList gbFormats{
 389		"*.gb",
 390		"*.gbc",
 391#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 392		"*.zip",
 393#endif
 394#ifdef USE_LZMA
 395		"*.7z",
 396#endif
 397		"*.rom",
 398		"*.bin"};
 399	formats.append(gbFormats);
 400	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 401#endif
 402
 403	formats.removeDuplicates();
 404	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 405	return filters.join(";;");
 406}
 407
 408QString Window::getFiltersArchive() const {
 409	QStringList filters;
 410
 411	QStringList formats{
 412#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 413		"*.zip",
 414#endif
 415#ifdef USE_LZMA
 416		"*.7z",
 417#endif
 418	};
 419	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 420	return filters.join(";;");
 421}
 422
 423void Window::selectROM() {
 424	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 425	if (!filename.isEmpty()) {
 426		m_controller->loadGame(filename);
 427	}
 428}
 429
 430#ifdef USE_SQLITE3
 431void Window::selectROMInArchive() {
 432	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 433	if (filename.isEmpty()) {
 434		return;
 435	}
 436	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 437	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 438		VFile* output = archiveInspector->selectedVFile();
 439		QPair<QString, QString> path = archiveInspector->selectedPath();
 440		if (output) {
 441			m_controller->loadGame(output, path.second, path.first);
 442		}
 443		archiveInspector->close();
 444	});
 445	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 446	archiveInspector->show();
 447}
 448
 449void Window::addDirToLibrary() {
 450	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 451	if (filename.isEmpty()) {
 452		return;
 453	}
 454	m_libraryView->addDirectory(filename);
 455}
 456#endif
 457
 458void Window::replaceROM() {
 459	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 460	if (!filename.isEmpty()) {
 461		m_controller->replaceGame(filename);
 462	}
 463}
 464
 465void Window::selectSave(bool temporary) {
 466	QStringList formats{"*.sav"};
 467	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 468	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 469	if (!filename.isEmpty()) {
 470		m_controller->loadSave(filename, temporary);
 471	}
 472}
 473
 474void Window::multiplayerChanged() {
 475	int attached = 1;
 476	MultiplayerController* multiplayer = m_controller->multiplayerController();
 477	if (multiplayer) {
 478		attached = multiplayer->attached();
 479	}
 480	if (m_controller->isLoaded()) {
 481		for (QAction* action : m_nonMpActions) {
 482			action->setDisabled(attached > 1);
 483		}
 484	}
 485}
 486
 487void Window::selectPatch() {
 488	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 489	if (!filename.isEmpty()) {
 490		m_controller->loadPatch(filename);
 491	}
 492}
 493
 494void Window::openView(QWidget* widget) {
 495	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 496	widget->setAttribute(Qt::WA_DeleteOnClose);
 497	widget->show();
 498}
 499
 500void Window::importSharkport() {
 501	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 502	if (!filename.isEmpty()) {
 503		m_controller->importSharkport(filename);
 504	}
 505}
 506
 507void Window::exportSharkport() {
 508	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 509	if (!filename.isEmpty()) {
 510		m_controller->exportSharkport(filename);
 511	}
 512}
 513
 514void Window::openSettingsWindow() {
 515	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
 516	connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
 517	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 518	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 519	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 520	openView(settingsWindow);
 521}
 522
 523void Window::openAboutScreen() {
 524	AboutScreen* about = new AboutScreen();
 525	openView(about);
 526}
 527
 528template <typename T, typename A>
 529std::function<void()> Window::openTView(A arg) {
 530	return [=]() {
 531		T* view = new T(m_controller, arg);
 532		openView(view);
 533	};
 534}
 535
 536template <typename T>
 537std::function<void()> Window::openTView() {
 538	return [=]() {
 539		T* view = new T(m_controller);
 540		openView(view);
 541	};
 542}
 543
 544#ifdef USE_FFMPEG
 545void Window::openVideoWindow() {
 546	if (!m_videoView) {
 547		m_videoView = new VideoView();
 548		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 549		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 550		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 551		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 552		connect(m_controller, &GameController::gameStarted, [this]() {
 553			m_videoView->setNativeResolution(m_controller->screenDimensions());
 554		});
 555		if (m_controller->isLoaded()) {
 556			m_videoView->setNativeResolution(m_controller->screenDimensions());
 557		}
 558		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 559	}
 560	m_videoView->show();
 561}
 562#endif
 563
 564#ifdef USE_MAGICK
 565void Window::openGIFWindow() {
 566	if (!m_gifView) {
 567		m_gifView = new GIFView();
 568		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 569		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 570		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 571		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 572		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 573	}
 574	m_gifView->show();
 575}
 576#endif
 577
 578#ifdef USE_GDB_STUB
 579void Window::gdbOpen() {
 580	if (!m_gdbController) {
 581		m_gdbController = new GDBController(m_controller, this);
 582	}
 583	GDBWindow* window = new GDBWindow(m_gdbController);
 584	openView(window);
 585}
 586#endif
 587
 588#ifdef USE_DEBUGGERS
 589void Window::consoleOpen() {
 590	if (!m_console) {
 591		m_console = new DebuggerConsoleController(m_controller, this);
 592	}
 593	DebuggerConsole* window = new DebuggerConsole(m_console);
 594	openView(window);
 595}
 596#endif
 597
 598void Window::resizeEvent(QResizeEvent* event) {
 599	if (!isFullScreen()) {
 600		m_config->setOption("height", m_screenWidget->height());
 601		m_config->setOption("width", m_screenWidget->width());
 602	}
 603
 604	int factor = 0;
 605	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 606	if (m_controller->isLoaded()) {
 607		size = m_controller->screenDimensions();
 608	}
 609	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 610	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 611		factor = m_screenWidget->width() / size.width();
 612	} else {
 613		m_savedScale = 0;
 614	}
 615	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 616		bool enableSignals = iter.value()->blockSignals(true);
 617		iter.value()->setChecked(iter.key() == factor);
 618		iter.value()->blockSignals(enableSignals);
 619	}
 620
 621	m_config->setOption("fullscreen", isFullScreen());
 622}
 623
 624void Window::showEvent(QShowEvent* event) {
 625	if (m_wasOpened) {
 626		return;
 627	}
 628	m_wasOpened = true;
 629	resizeFrame(m_screenWidget->sizeHint());
 630	QVariant windowPos = m_config->getQtOption("windowPos");
 631	if (!windowPos.isNull()) {
 632		move(windowPos.toPoint());
 633	} else {
 634		QRect rect = frameGeometry();
 635		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 636		move(rect.topLeft());
 637	}
 638	if (m_fullscreenOnStart) {
 639		enterFullScreen();
 640		m_fullscreenOnStart = false;
 641	}
 642}
 643
 644void Window::closeEvent(QCloseEvent* event) {
 645	emit shutdown();
 646	m_config->setQtOption("windowPos", pos());
 647
 648	if (m_savedScale > 0) {
 649		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 650		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 651	}
 652	saveConfig();
 653	QMainWindow::closeEvent(event);
 654}
 655
 656void Window::focusInEvent(QFocusEvent*) {
 657	m_display->forceDraw();
 658}
 659
 660void Window::focusOutEvent(QFocusEvent*) {
 661	m_controller->setTurbo(false, false);
 662	m_controller->stopRewinding();
 663	m_controller->clearKeys();
 664}
 665
 666void Window::dragEnterEvent(QDragEnterEvent* event) {
 667	if (event->mimeData()->hasFormat("text/uri-list")) {
 668		event->acceptProposedAction();
 669	}
 670}
 671
 672void Window::dropEvent(QDropEvent* event) {
 673	QString uris = event->mimeData()->data("text/uri-list");
 674	uris = uris.trimmed();
 675	if (uris.contains("\n")) {
 676		// Only one file please
 677		return;
 678	}
 679	QUrl url(uris);
 680	if (!url.isLocalFile()) {
 681		// No remote loading
 682		return;
 683	}
 684	event->accept();
 685	m_controller->loadGame(url.toLocalFile());
 686}
 687
 688void Window::mouseMoveEvent(QMouseEvent* event) {
 689	if (!m_controller->isLoaded()) {
 690		return;
 691	}
 692	QPoint pos = event->pos();
 693	pos = m_screenWidget->mapFrom(this, pos);
 694	QSize dimensions = m_controller->screenDimensions();
 695	QSize viewportDimensions = m_display->viewportSize();
 696	QSize screenDimensions = m_screenWidget->size();
 697	int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 698	int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 699	m_controller->cursorLocation(x, y);
 700	event->accept();
 701}
 702
 703void Window::mousePressEvent(QMouseEvent* event) {
 704	if (event->button() != Qt::LeftButton) {
 705		return;
 706	}
 707	if (!m_controller->isLoaded()) {
 708		return;
 709	}
 710	mouseMoveEvent(event);
 711	m_controller->cursorDown(true);
 712}
 713
 714void Window::mouseReleaseEvent(QMouseEvent* event) {
 715	if (event->button() != Qt::LeftButton) {
 716		return;
 717	}
 718	if (!m_controller->isLoaded()) {
 719		return;
 720	}
 721	mouseMoveEvent(event);
 722	m_controller->cursorDown(false);
 723}
 724
 725void Window::enterFullScreen() {
 726	if (!isVisible()) {
 727		m_fullscreenOnStart = true;
 728		return;
 729	}
 730	if (isFullScreen()) {
 731		return;
 732	}
 733	showFullScreen();
 734#ifndef Q_OS_MAC
 735	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 736		menuBar()->hide();
 737	}
 738#endif
 739}
 740
 741void Window::exitFullScreen() {
 742	if (!isFullScreen()) {
 743		return;
 744	}
 745	m_screenWidget->unsetCursor();
 746	menuBar()->show();
 747	showNormal();
 748}
 749
 750void Window::toggleFullScreen() {
 751	if (isFullScreen()) {
 752		exitFullScreen();
 753	} else {
 754		enterFullScreen();
 755	}
 756}
 757
 758void Window::gameStarted(mCoreThread* context, const QString& fname) {
 759	MutexLock(&context->stateMutex);
 760	if (context->state < THREAD_EXITING) {
 761		emit startDrawing(context);
 762	} else {
 763		MutexUnlock(&context->stateMutex);
 764		return;
 765	}
 766	MutexUnlock(&context->stateMutex);
 767	int platform = 1 << context->core->platform(context->core);
 768#ifdef M_CORE_DS
 769	if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
 770		QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
 771		                                    tr("DS support requires dumps of the BIOS and firmware."),
 772		                                    QMessageBox::Ok, this, Qt::Sheet);
 773		fail->setAttribute(Qt::WA_DeleteOnClose);
 774		fail->show();
 775		m_controller->closeGame();
 776		return;
 777	}
 778#endif
 779	foreach (QAction* action, m_gameActions) {
 780		action->setDisabled(false);
 781	}
 782	for (QPair<QAction*, int> action : m_platformActions) {
 783		action.first->setEnabled(action.second & platform);
 784	}
 785	multiplayerChanged();
 786	if (!fname.isEmpty()) {
 787		setWindowFilePath(fname);
 788		appendMRU(fname);
 789	}
 790	updateTitle();
 791	unsigned width, height;
 792	context->core->desiredVideoDimensions(context->core, &width, &height);
 793	m_display->setMinimumSize(width, height);
 794	m_screenWidget->setMinimumSize(m_display->minimumSize());
 795	if (m_savedScale > 0) {
 796		resizeFrame(QSize(width, height) * m_savedScale);
 797	}
 798	attachWidget(m_display);
 799	setMouseTracking(true);
 800
 801#ifndef Q_OS_MAC
 802	if (isFullScreen()) {
 803		menuBar()->hide();
 804	}
 805#endif
 806
 807	m_inputController.setPlatform(m_controller->platform());
 808
 809	m_hitUnimplementedBiosCall = false;
 810	m_fpsTimer.start();
 811	m_focusCheck.start();
 812}
 813
 814void Window::gameStopped() {
 815	for (QPair<QAction*, int> action : m_platformActions) {
 816		action.first->setDisabled(false);
 817	}
 818	foreach (QAction* action, m_gameActions) {
 819		action->setDisabled(true);
 820	}
 821	setWindowFilePath(QString());
 822	updateTitle();
 823	detachWidget(m_display);
 824	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 825	m_screenWidget->setPixmap(m_logo);
 826	m_screenWidget->unsetCursor();
 827#ifdef M_CORE_GB
 828	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 829#elif defined(M_CORE_GBA)
 830	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 831#endif
 832	m_screenWidget->setMinimumSize(m_display->minimumSize());
 833
 834	setMouseTracking(false);
 835	m_fpsTimer.stop();
 836	m_focusCheck.stop();
 837}
 838
 839void Window::gameCrashed(const QString& errorMessage) {
 840	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 841	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 842	                                     QMessageBox::Ok, this, Qt::Sheet);
 843	crash->setAttribute(Qt::WA_DeleteOnClose);
 844	crash->show();
 845}
 846
 847void Window::gameFailed() {
 848	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 849	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 850	                                    QMessageBox::Ok, this, Qt::Sheet);
 851	fail->setAttribute(Qt::WA_DeleteOnClose);
 852	fail->show();
 853}
 854
 855void Window::unimplementedBiosCall(int call) {
 856	if (m_hitUnimplementedBiosCall) {
 857		return;
 858	}
 859	m_hitUnimplementedBiosCall = true;
 860
 861	QMessageBox* fail = new QMessageBox(
 862	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 863	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 864	    QMessageBox::Ok, this, Qt::Sheet);
 865	fail->setAttribute(Qt::WA_DeleteOnClose);
 866	fail->show();
 867}
 868
 869void Window::tryMakePortable() {
 870	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 871	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 872	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 873	confirm->setAttribute(Qt::WA_DeleteOnClose);
 874	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 875	confirm->show();
 876}
 877
 878void Window::mustRestart() {
 879	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 880	                                      tr("Some changes will not take effect until the emulator is restarted."),
 881	                                      QMessageBox::Ok, this, Qt::Sheet);
 882	dialog->setAttribute(Qt::WA_DeleteOnClose);
 883	dialog->show();
 884}
 885
 886void Window::recordFrame() {
 887	m_frameList.append(QDateTime::currentDateTime());
 888	while (m_frameList.count() > FRAME_LIST_SIZE) {
 889		m_frameList.removeFirst();
 890	}
 891}
 892
 893void Window::showFPS() {
 894	if (m_frameList.isEmpty()) {
 895		updateTitle();
 896		return;
 897	}
 898	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 899	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 900	fps = round(fps) / 10.f;
 901	updateTitle(fps);
 902}
 903
 904void Window::updateTitle(float fps) {
 905	QString title;
 906
 907	m_controller->threadInterrupt();
 908	if (m_controller->isLoaded()) {
 909		const NoIntroDB* db = GBAApp::app()->gameDB();
 910		NoIntroGame game{};
 911		uint32_t crc32 = 0;
 912		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 913
 914		char gameTitle[17] = { '\0' };
 915		mCore* core = m_controller->thread()->core;
 916		core->getGameTitle(core, gameTitle);
 917		title = gameTitle;
 918
 919#ifdef USE_SQLITE3
 920		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 921			title = QLatin1String(game.name);
 922		}
 923#endif
 924	}
 925	MultiplayerController* multiplayer = m_controller->multiplayerController();
 926	if (multiplayer && multiplayer->attached() > 1) {
 927		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 928		for (QAction* action : m_nonMpActions) {
 929			action->setDisabled(true);
 930		}
 931	} else if (m_controller->isLoaded()) {
 932		for (QAction* action : m_nonMpActions) {
 933			action->setDisabled(false);
 934		}
 935	}
 936	m_controller->threadContinue();
 937	if (title.isNull()) {
 938		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 939	} else if (fps < 0) {
 940		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 941	} else {
 942		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 943	}
 944}
 945
 946void Window::openStateWindow(LoadSave ls) {
 947	if (m_stateWindow) {
 948		return;
 949	}
 950	MultiplayerController* multiplayer = m_controller->multiplayerController();
 951	if (multiplayer && multiplayer->attached() > 1) {
 952		return;
 953	}
 954	bool wasPaused = m_controller->isPaused();
 955	m_stateWindow = new LoadSaveState(m_controller);
 956	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 957	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 958	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 959		detachWidget(m_stateWindow);
 960		m_stateWindow = nullptr;
 961		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 962	});
 963	if (!wasPaused) {
 964		m_controller->setPaused(true);
 965		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 966	}
 967	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 968	m_stateWindow->setMode(ls);
 969	attachWidget(m_stateWindow);
 970}
 971
 972void Window::setupMenu(QMenuBar* menubar) {
 973	menubar->clear();
 974	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 975	m_inputModel->addMenu(fileMenu);
 976	installEventFilter(&m_inputController);
 977	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 978	                    "loadROM");
 979#ifdef USE_SQLITE3
 980	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 981	                    "loadROMInArchive");
 982	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
 983	                    "addDirToLibrary");
 984#endif
 985
 986	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 987	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 988	m_gameActions.append(loadTemporarySave);
 989	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 990
 991	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 992
 993	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
 994	connect(bootBIOS, &QAction::triggered, [this]() {
 995		m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
 996		m_controller->bootBIOS();
 997	});
 998	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
 999
1000	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1001
1002	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1003	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1004	m_gameActions.append(romInfo);
1005	addControlledAction(fileMenu, romInfo, "romInfo");
1006
1007	m_mruMenu = fileMenu->addMenu(tr("Recent"));
1008
1009	fileMenu->addSeparator();
1010
1011	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1012
1013	fileMenu->addSeparator();
1014
1015	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1016	loadState->setShortcut(tr("F10"));
1017	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1018	m_gameActions.append(loadState);
1019	m_nonMpActions.append(loadState);
1020	m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1021	addControlledAction(fileMenu, loadState, "loadState");
1022
1023	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1024	saveState->setShortcut(tr("Shift+F10"));
1025	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1026	m_gameActions.append(saveState);
1027	m_nonMpActions.append(saveState);
1028	m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1029	addControlledAction(fileMenu, saveState, "saveState");
1030
1031	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1032	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1033	m_inputModel->addMenu(quickLoadMenu);
1034	m_inputModel->addMenu(quickSaveMenu);
1035
1036	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1037	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1038	m_gameActions.append(quickLoad);
1039	m_nonMpActions.append(quickLoad);
1040	m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1041	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1042
1043	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1044	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1045	m_gameActions.append(quickSave);
1046	m_nonMpActions.append(quickSave);
1047	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1048	m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1049
1050	quickLoadMenu->addSeparator();
1051	quickSaveMenu->addSeparator();
1052
1053	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1054	undoLoadState->setShortcut(tr("F11"));
1055	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1056	m_gameActions.append(undoLoadState);
1057	m_nonMpActions.append(undoLoadState);
1058	m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1059	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1060
1061	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1062	undoSaveState->setShortcut(tr("Shift+F11"));
1063	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1064	m_gameActions.append(undoSaveState);
1065	m_nonMpActions.append(undoSaveState);
1066	m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1067	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1068
1069	quickLoadMenu->addSeparator();
1070	quickSaveMenu->addSeparator();
1071
1072	int i;
1073	for (i = 1; i < 10; ++i) {
1074		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1075		quickLoad->setShortcut(tr("F%1").arg(i));
1076		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1077		m_gameActions.append(quickLoad);
1078		m_nonMpActions.append(quickLoad);
1079		m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1080		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1081
1082		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1083		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1084		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1085		m_gameActions.append(quickSave);
1086		m_nonMpActions.append(quickSave);
1087		m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1088		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1089	}
1090
1091#ifdef M_CORE_GBA
1092	fileMenu->addSeparator();
1093	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1094	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1095	m_gameActions.append(importShark);
1096	m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1097	addControlledAction(fileMenu, importShark, "importShark");
1098
1099	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1100	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1101	m_gameActions.append(exportShark);
1102	m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1103	addControlledAction(fileMenu, exportShark, "exportShark");
1104#endif
1105
1106	fileMenu->addSeparator();
1107	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1108	connect(multiWindow, &QAction::triggered, [this]() {
1109		GBAApp::app()->newWindow();
1110	});
1111	addControlledAction(fileMenu, multiWindow, "multiWindow");
1112
1113#ifndef Q_OS_MAC
1114	fileMenu->addSeparator();
1115#endif
1116
1117	QAction* about = new QAction(tr("About"), fileMenu);
1118	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1119	fileMenu->addAction(about);
1120
1121#ifndef Q_OS_MAC
1122	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1123#endif
1124
1125	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1126	m_inputModel->addMenu(emulationMenu);
1127	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1128	reset->setShortcut(tr("Ctrl+R"));
1129	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1130	m_gameActions.append(reset);
1131	addControlledAction(emulationMenu, reset, "reset");
1132
1133	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1134	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1135	m_gameActions.append(shutdown);
1136	addControlledAction(emulationMenu, shutdown, "shutdown");
1137
1138#ifdef M_CORE_GBA
1139	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1140	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1141	m_gameActions.append(yank);
1142	m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1143	addControlledAction(emulationMenu, yank, "yank");
1144#endif
1145	emulationMenu->addSeparator();
1146
1147	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1148	pause->setChecked(false);
1149	pause->setCheckable(true);
1150	pause->setShortcut(tr("Ctrl+P"));
1151	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1152	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1153		pause->setChecked(true);
1154	});
1155	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1156	m_gameActions.append(pause);
1157	addControlledAction(emulationMenu, pause, "pause");
1158
1159	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1160	frameAdvance->setShortcut(tr("Ctrl+N"));
1161	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1162	m_gameActions.append(frameAdvance);
1163	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1164
1165	emulationMenu->addSeparator();
1166
1167	m_inputModel->addFunctions(emulationMenu, [this]() {
1168		m_controller->setTurbo(true, false);
1169	}, [this]() {
1170		m_controller->setTurbo(false, false);
1171	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1172
1173	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1174	turbo->setCheckable(true);
1175	turbo->setChecked(false);
1176	turbo->setShortcut(tr("Shift+Tab"));
1177	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1178	addControlledAction(emulationMenu, turbo, "fastForward");
1179
1180	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1181	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1182	ffspeed->connect([this](const QVariant& value) {
1183		m_controller->setTurboSpeed(value.toFloat());
1184	}, this);
1185	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1186	ffspeed->setValue(QVariant(-1.0f));
1187	ffspeedMenu->addSeparator();
1188	for (i = 2; i < 11; ++i) {
1189		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1190	}
1191	m_config->updateOption("fastForwardRatio");
1192
1193	m_inputModel->addFunctions(emulationMenu, [this]() {
1194		m_controller->startRewinding();
1195	}, [this]() {
1196		m_controller->stopRewinding();
1197	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1198
1199	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1200	rewind->setShortcut(tr("~"));
1201	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1202	m_gameActions.append(rewind);
1203	m_nonMpActions.append(rewind);
1204	m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1205	addControlledAction(emulationMenu, rewind, "rewind");
1206
1207	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1208	frameRewind->setShortcut(tr("Ctrl+B"));
1209	connect(frameRewind, &QAction::triggered, [this] () {
1210		m_controller->rewind(1);
1211	});
1212	m_gameActions.append(frameRewind);
1213	m_nonMpActions.append(frameRewind);
1214	m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1215	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1216
1217	ConfigOption* videoSync = m_config->addOption("videoSync");
1218	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1219	videoSync->connect([this](const QVariant& value) {
1220		m_controller->setVideoSync(value.toBool());
1221	}, this);
1222	m_config->updateOption("videoSync");
1223
1224	ConfigOption* audioSync = m_config->addOption("audioSync");
1225	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1226	audioSync->connect([this](const QVariant& value) {
1227		m_controller->setAudioSync(value.toBool());
1228	}, this);
1229	m_config->updateOption("audioSync");
1230
1231	emulationMenu->addSeparator();
1232
1233	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1234	m_inputModel->addMenu(solarMenu);
1235	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1236	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1237	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1238
1239	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1240	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1241	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1242
1243	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1244	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1245	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1246
1247	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1248	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1249	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1250
1251	solarMenu->addSeparator();
1252	for (int i = 0; i <= 10; ++i) {
1253		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1254		connect(setSolar, &QAction::triggered, [this, i]() {
1255			m_controller->setLuminanceLevel(i);
1256		});
1257		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1258	}
1259
1260	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1261	m_inputModel->addMenu(avMenu);
1262	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1263	m_inputModel->addMenu(frameMenu, avMenu);
1264	for (int i = 1; i <= 6; ++i) {
1265		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1266		setSize->setCheckable(true);
1267		if (m_savedScale == i) {
1268			setSize->setChecked(true);
1269		}
1270		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1271			showNormal();
1272			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1273			if (m_controller->isLoaded()) {
1274				size = m_controller->screenDimensions();
1275			}
1276			size *= i;
1277			m_savedScale = i;
1278			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1279			resizeFrame(size);
1280			bool enableSignals = setSize->blockSignals(true);
1281			setSize->setChecked(true);
1282			setSize->blockSignals(enableSignals);
1283		});
1284		m_frameSizes[i] = setSize;
1285		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1286	}
1287	QKeySequence fullscreenKeys;
1288#ifdef Q_OS_WIN
1289	fullscreenKeys = QKeySequence("Alt+Return");
1290#else
1291	fullscreenKeys = QKeySequence("Ctrl+F");
1292#endif
1293	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1294
1295	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1296	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1297	lockAspectRatio->connect([this](const QVariant& value) {
1298		m_display->lockAspectRatio(value.toBool());
1299	}, this);
1300	m_config->updateOption("lockAspectRatio");
1301
1302	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1303	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1304	resampleVideo->connect([this](const QVariant& value) {
1305		m_display->filter(value.toBool());
1306	}, this);
1307	m_config->updateOption("resampleVideo");
1308
1309	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1310	ConfigOption* skip = m_config->addOption("frameskip");
1311	skip->connect([this](const QVariant& value) {
1312		reloadConfig();
1313	}, this);
1314	for (int i = 0; i <= 10; ++i) {
1315		skip->addValue(QString::number(i), i, skipMenu);
1316	}
1317	m_config->updateOption("frameskip");
1318
1319	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1320	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1321	if (!m_display->supportsShaders()) {
1322		shaderView->setEnabled(false);
1323	}
1324	addControlledAction(avMenu, shaderView, "shaderSelector");
1325
1326	avMenu->addSeparator();
1327
1328	ConfigOption* mute = m_config->addOption("mute");
1329	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1330	mute->connect([this](const QVariant& value) {
1331		reloadConfig();
1332	}, this);
1333	m_config->updateOption("mute");
1334	addControlledAction(avMenu, muteAction, "mute");
1335
1336	QMenu* target = avMenu->addMenu(tr("FPS target"));
1337	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1338	fpsTargetOption->connect([this](const QVariant& value) {
1339		emit fpsTargetChanged(value.toFloat());
1340	}, this);
1341	fpsTargetOption->addValue(tr("15"), 15, target);
1342	fpsTargetOption->addValue(tr("30"), 30, target);
1343	fpsTargetOption->addValue(tr("45"), 45, target);
1344	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1345	fpsTargetOption->addValue(tr("60"), 60, target);
1346	fpsTargetOption->addValue(tr("90"), 90, target);
1347	fpsTargetOption->addValue(tr("120"), 120, target);
1348	fpsTargetOption->addValue(tr("240"), 240, target);
1349	m_config->updateOption("fpsTarget");
1350
1351#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1352	avMenu->addSeparator();
1353#endif
1354
1355#ifdef USE_PNG
1356	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1357	screenshot->setShortcut(tr("F12"));
1358	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1359	m_gameActions.append(screenshot);
1360	addControlledAction(avMenu, screenshot, "screenshot");
1361#endif
1362
1363#ifdef USE_FFMPEG
1364	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1365	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1366	addControlledAction(avMenu, recordOutput, "recordOutput");
1367	m_gameActions.append(recordOutput);
1368#endif
1369
1370#ifdef USE_MAGICK
1371	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1372	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1373	addControlledAction(avMenu, recordGIF, "recordGIF");
1374#endif
1375
1376	avMenu->addSeparator();
1377	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1378	m_inputModel->addMenu(videoLayers, avMenu);
1379
1380	for (int i = 0; i < 4; ++i) {
1381		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1382		enableBg->setCheckable(true);
1383		enableBg->setChecked(true);
1384		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1385		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1386	}
1387
1388	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1389	enableObj->setCheckable(true);
1390	enableObj->setChecked(true);
1391	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1392	addControlledAction(videoLayers, enableObj, "enableOBJ");
1393
1394	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1395	m_inputModel->addMenu(audioChannels, avMenu);
1396
1397	for (int i = 0; i < 4; ++i) {
1398		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1399		enableCh->setCheckable(true);
1400		enableCh->setChecked(true);
1401		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1402		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1403	}
1404
1405	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1406	enableChA->setCheckable(true);
1407	enableChA->setChecked(true);
1408	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1409	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1410
1411	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1412	enableChB->setCheckable(true);
1413	enableChB->setChecked(true);
1414	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1415	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1416
1417	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1418	m_inputModel->addMenu(toolsMenu);
1419	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1420	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1421	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1422
1423	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1424	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1425	addControlledAction(toolsMenu, overrides, "overrideWindow");
1426
1427	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1428	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1429	addControlledAction(toolsMenu, sensors, "sensorWindow");
1430
1431	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1432	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1433	m_gameActions.append(cheats);
1434	m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1435	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1436
1437	toolsMenu->addSeparator();
1438	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1439	                    "settings");
1440
1441	toolsMenu->addSeparator();
1442
1443#ifdef USE_DEBUGGERS
1444	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1445	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1446	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1447#endif
1448
1449#ifdef USE_GDB_STUB
1450	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1451	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1452	m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1453	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1454#endif
1455	toolsMenu->addSeparator();
1456
1457	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1458	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1459	m_gameActions.append(paletteView);
1460	m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1461	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1462
1463	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1464	connect(objView, &QAction::triggered, openTView<ObjView>());
1465	m_gameActions.append(objView);
1466	m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1467	addControlledAction(toolsMenu, objView, "spriteWindow");
1468
1469	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1470	connect(tileView, &QAction::triggered, openTView<TileView>());
1471	m_gameActions.append(tileView);
1472	m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1473	addControlledAction(toolsMenu, tileView, "tileWindow");
1474
1475	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1476	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1477	m_gameActions.append(memoryView);
1478	addControlledAction(toolsMenu, memoryView, "memoryView");
1479
1480#ifdef M_CORE_GBA
1481	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1482	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1483	m_gameActions.append(ioViewer);
1484	m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1485	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1486#endif
1487
1488	ConfigOption* skipBios = m_config->addOption("skipBios");
1489	skipBios->connect([this](const QVariant& value) {
1490		reloadConfig();
1491	}, this);
1492
1493	ConfigOption* useBios = m_config->addOption("useBios");
1494	useBios->connect([this](const QVariant& value) {
1495		m_controller->setUseBIOS(value.toBool());
1496	}, this);
1497
1498	ConfigOption* buffers = m_config->addOption("audioBuffers");
1499	buffers->connect([this](const QVariant& value) {
1500		emit audioBufferSamplesChanged(value.toInt());
1501	}, this);
1502
1503	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1504	sampleRate->connect([this](const QVariant& value) {
1505		emit sampleRateChanged(value.toUInt());
1506	}, this);
1507
1508	ConfigOption* volume = m_config->addOption("volume");
1509	volume->connect([this](const QVariant& value) {
1510		reloadConfig();
1511	}, this);
1512
1513	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1514	rewindEnable->connect([this](const QVariant& value) {
1515		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1516	}, this);
1517
1518	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1519	rewindBufferCapacity->connect([this](const QVariant& value) {
1520		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1521	}, this);
1522
1523	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1524	rewindBufferCapacity->connect([this](const QVariant& value) {
1525		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1526	}, this);
1527
1528	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1529	allowOpposingDirections->connect([this](const QVariant& value) {
1530		m_inputController.setAllowOpposing(value.toBool());
1531	}, this);
1532
1533	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1534	saveStateExtdata->connect([this](const QVariant& value) {
1535		m_controller->setSaveStateExtdata(value.toInt());
1536	}, this);
1537	m_config->updateOption("saveStateExtdata");
1538
1539	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1540	loadStateExtdata->connect([this](const QVariant& value) {
1541		m_controller->setLoadStateExtdata(value.toInt());
1542	}, this);
1543	m_config->updateOption("loadStateExtdata");
1544
1545	ConfigOption* preload = m_config->addOption("preload");
1546	preload->connect([this](const QVariant& value) {
1547		m_controller->setPreload(value.toBool());
1548	}, this);
1549	m_config->updateOption("preload");
1550
1551	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1552	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1553	exitFullScreen->setShortcut(QKeySequence("Esc"));
1554	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1555
1556	foreach (QAction* action, m_gameActions) {
1557		action->setDisabled(true);
1558	}
1559}
1560
1561void Window::attachWidget(QWidget* widget) {
1562	m_screenWidget->layout()->addWidget(widget);
1563	m_screenWidget->unsetCursor();
1564	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1565}
1566
1567void Window::detachWidget(QWidget* widget) {
1568	m_screenWidget->layout()->removeWidget(widget);
1569}
1570
1571void Window::appendMRU(const QString& fname) {
1572	int index = m_mruFiles.indexOf(fname);
1573	if (index >= 0) {
1574		m_mruFiles.removeAt(index);
1575	}
1576	m_mruFiles.prepend(fname);
1577	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1578		m_mruFiles.removeLast();
1579	}
1580	updateMRU();
1581}
1582
1583void Window::updateMRU() {
1584	if (!m_mruMenu) {
1585		return;
1586	}
1587	for (QAction* action : m_mruMenu->actions()) {
1588		delete action;
1589	}
1590	m_mruMenu->clear();
1591	int i = 0;
1592	for (const QString& file : m_mruFiles) {
1593		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1594		item->setShortcut(QString("Ctrl+%1").arg(i));
1595		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1596		m_mruMenu->addAction(item);
1597		++i;
1598	}
1599	m_config->setMRU(m_mruFiles);
1600	m_config->write();
1601	m_mruMenu->setEnabled(i > 0);
1602}
1603
1604QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1605	addHiddenAction(menu, action, name);
1606	menu->addAction(action);
1607	return action;
1608}
1609
1610QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1611	m_inputModel->addAction(menu, action, name);
1612	action->setShortcutContext(Qt::WidgetShortcut);
1613	addAction(action);
1614	return action;
1615}
1616
1617void Window::focusCheck() {
1618	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1619		return;
1620	}
1621	if (QGuiApplication::focusWindow() && m_autoresume) {
1622		m_controller->setPaused(false);
1623		m_autoresume = false;
1624	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1625		m_autoresume = true;
1626		m_controller->setPaused(true);
1627	}
1628}
1629
1630WindowBackground::WindowBackground(QWidget* parent)
1631	: QLabel(parent)
1632{
1633	setLayout(new QStackedLayout());
1634	layout()->setContentsMargins(0, 0, 0, 0);
1635	setAlignment(Qt::AlignCenter);
1636}
1637
1638void WindowBackground::setSizeHint(const QSize& hint) {
1639	m_sizeHint = hint;
1640}
1641
1642QSize WindowBackground::sizeHint() const {
1643	return m_sizeHint;
1644}
1645
1646void WindowBackground::setLockAspectRatio(int width, int height) {
1647	m_centered = false;
1648	m_aspectWidth = width;
1649	m_aspectHeight = height;
1650}
1651
1652void WindowBackground::setCenteredAspectRatio(int width, int height) {
1653	m_centered = true;
1654	m_aspectWidth = width;
1655	m_aspectHeight = height;
1656}
1657
1658void WindowBackground::paintEvent(QPaintEvent*) {
1659	const QPixmap* logo = pixmap();
1660	if (!logo) {
1661		return;
1662	}
1663	QPainter painter(this);
1664	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1665	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1666	QSize s = size();
1667	QSize ds = s;
1668	if (m_centered) {
1669		if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1670			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1671		} else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1672			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1673		}
1674	} else {
1675		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1676			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1677		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1678			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1679		}
1680	}
1681	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1682	QRect full(origin, ds);
1683	painter.drawPixmap(full, *logo);
1684}