CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, TAMA and HuC-1 GB mappers
19Bugfixes:
20 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
21 - GB Serialize: Fix audio state loading
22 - GB Video: Fix dot clock timing being slightly wrong
23 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
24 - ARM: Fix MSR when T bit is set
25 - GB Serialize: Fix game title check
26 - GB: Revamp IRQ handling based on new information
27 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
28 - GB Video: Fix loading states while in mode 3
29 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
30 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
31 - GB Timer: Minor accuracy improvements
32 - GB Audio: Clock frame events on DIV
33 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
34 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
35 - GBA Savedata: Fix savedata modified time updating when read-only
36 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
37 - GBA Video: Start timing mid-scanline when skipping BIOS
38 - Core: Fix audio sync breaking when interrupted
39 - Qt: Improve FPS timer stability
40 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
41 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
42 - GBA BIOS: Fix BitUnPack final byte
43 - GB I/O: DMA register is R/W
44 - GB Video: Fix SCX timing
45 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
46Misc:
47 - GBA Timer: Use global cycles for timers
48 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
49 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
50 - Qt: Redo GameController into multiple classes
51 - Test: Restructure test suite into multiple executables
52 - Python: Integrate tests from cinema test suite
53 - Util: Don't build crc32 if the function already exists
54 - GBA: Implement display start DMAs
55 - Qt: Prevent window from being created off-screen
56 - Qt: Add option to disable FPS display
57 - GBA: Improve multiboot image detection
58 - GB MBC: Remove erroneous bank 0 wrapping
59 - GBA Cheats: Allow multiple ROM patches in the same slot
60 - GB: Skip BIOS option now works
61 - Libretro: Add frameskip option
62 - GBA Memory: 64 MiB GBA Video cartridge support
63 - PSP2: Use system enter key by default
64 - 3DS: Remove deprecated CSND interface
65 - Qt: Options to mess around with layer placement
66 - GBA Savedata: Remove ability to disable realistic timing
67 - Qt: Add load alternate save option
68 - GB Audio: Improved audio quality
69 - GB, GBA Audio: Increase max audio volume
70 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
71 - GB Video: Darken colors in GBA mode
72 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
73 - FFmpeg: Support lossless h.264 encoding
74 - Feature: Added loading savestates from command line
75 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
76
770.6.3: (2017-04-14)
78Bugfixes:
79 - GB Audio: Revert unsigned audio changes
80 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
81 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
82
830.6.2: (2017-04-03)
84Bugfixes:
85 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
86 - 3DS: Fix opening files in directory names with trailing slashes
87 - LR35902: Fix watchpoints not reporting new value
88 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
89 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
90 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
91 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
92 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
93 - GBA: Fix SharkPort saves for EEPROM games
94 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
95 - GBA BIOS: Fix incorrect exit condition in LZ77
96 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
97 - GBA Cheats: Fix slide codes not initializing properly
98 - GBA DMA: ROM reads are forced to increment
99 - GBA Hardware: RTC accuracy improvements
100 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
101 - GBA Memory: Fix copy-on-write memory leak
102 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
103 - GBA Savedata: Fix crash when resizing flash
104 - GBA Video: Force align 256-color tiles
105 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
106 - PSP2: Fix issues causing poor audio
107 - Python: Fix package directory
108 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
109 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
110 - Wii: Fix screen tear when unpausing
111 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
112Misc:
113 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
114 - GB MBC: Remove erroneous bank 0 wrapping
115 - GBA: Improve multiboot image detection
116 - PSP2: Use system enter key by default
117
1180.6.1: (2017-10-01)
119Bugfixes:
120 - GB, GBA: Fix crashes when attempting to identify null VFiles
121 - GB, GBA: Fix sync to video with frameskip
122 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
123 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
124 - GB Core: Fix palette loading when loading a foreign config
125 - GB MBC: Pocket Cam memory should be accessible without enabling
126 - GB MBC: Fix SRAM sizes 4 and 5
127 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
128 - GB MBC: Fix RTC loading when file size is off
129 - GB Memory: Initialize peripheral pointers
130 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
131 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
132 - GB Memory: Actually load latch time from savestate
133 - GB Serialize: Fix deserializing video STAT
134 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
135 - GB Video: Fix potential hang when ending mode 0
136 - GB Video: Fix read mode when enabling LCD
137 - GBA: Reset active region as needed when loading a ROM
138 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
139 - GBA BIOS: Use core's VRAM variable instead of renderer's
140 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
141 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
142 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
143 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
144 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
145 - Python: Fix importing .gb or .gba before .core
146 - Qt: Fix command line debugger closing second game
147 - Qt: Fix LOG argument order
148 - Qt: Fix timezone issues with time overrides
149 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
150 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
151Misc:
152 - CMake: Fix CPack dependencies for libpng 1.6
153 - GBA: Detect hardware for Pokémon FireRed ROM hacks
154 - GBA Cheats: Improve detection of raw cheats
155 - Qt: Don't rebuild library view if style hasn't changed
156 - Qt: Allow overrides to be saved before a game is loaded
157 - Qt: Hide mouse immediately when loading
158 - SDL: Fix 2.0.5 build on macOS under some circumstances
159 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
160
1610.6.0: (2017-07-16)
162Features:
163 - Library view
164 - Sprite viewer
165 - Debugging console
166 - Improved memory viewer
167 - Memory search
168 - Command line ability to override configuration values
169 - Add option to allow preloading the entire ROM before running
170 - Add option for whether rewinding restores save games
171 - Savestates now contain any RTC override data
172 - Add option to lock video to integer scaling
173 - LR35902: Watchpoints
174 - LR35902/GB-Z80 disassembler
175 - GB: Tile viewer
176 - GB: Video/audio channel enabling/disabling
177 - GB: Symbol table support
178 - GB MBC: Add MBC1 multicart support
179 - GBA: Support printing debug strings from inside a game
180 - GBA: Better cheat type autodetection
181 - Implement keypad interrupts
182 - Configuration of gamepad hats
183 - Video log recording for testing and bug reporting
184 - Debugger: Segment/bank support
185 - Debugger: Execution tracing
186 - Qt: German translation (by Lothar Serra Mari)
187 - Qt: Spanish translation (by Kevin López)
188 - Qt: Italian translation (by theheroGAC)
189Bugfixes:
190 - ARM7: Fix MLA/*MULL/*MLAL timing
191 - Core: Fix crash with rewind if savestates shrink
192 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
193 - Core: Fix directory sets crashing on close if base isn't properly detached
194 - FFmpeg: Fix overflow and general issues with audio encoding
195 - GB: Fix flickering when screen is strobed quickly
196 - GB: Fix STAT blocking
197 - GB MBC: Fix ROM bank overflows getting set to bank 0
198 - GB MBC: Fix swapping carts not detect new MBC
199 - GB Timer: Improve DIV reset behavior
200 - GB Timer: Fix DIV batching if TAC changes
201 - GB Video: Reset renderer when loading state
202 - GBA: Fix multiboot ROM loading
203 - GBA: Fix multiboot loading resulting in too small WRAM
204 - GBA BIOS: Implement BitUnPack
205 - GBA BIOS: Fix ArcTan sign in HLE BIOS
206 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
207 - GBA BIOS: Fix INT_MIN/-1 crash
208 - GBA Hardware: Fix crash if a savestate lies about game hardware
209 - GBA I/O: Handle audio registers specially when deserializing
210 - GBA Memory: Improve initial skipped BIOS state
211 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
212 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
213 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
214 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
215 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
216 - LR35902: Fix core never exiting with certain event patterns
217 - LR35902: Fix pc overflowing current region off-by-one
218 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
219 - OpenGL: Fix some shaders causing offset graphics
220 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
221 - Qt: Fix window icon being stretched
222 - Qt: Fix data directory path
223 - Qt: Fix timing issues on high refresh rate monitors
224 - Qt: Fix linking after some windows have been closed
225 - Qt: Fix crash when changing audio settings after a game is closed
226 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
227 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
228 - Qt: Fix game unpausing after frame advancing and refocusing
229 - SDL: Fix game crash check
230 - SDL: Fix race condition with audio thread when starting
231 - SDL: Fix showing version number
232 - Test: Fix crash when loading invalid file
233 - Test: Fix crash when fuzzing fails to load a file
234 - Test: Don't rely on core for frames elapsed
235 - Test: Fix crash when loading invalid file
236 - Test: Fix crash when fuzzing fails to load a file
237 - Tools: Fix recurring multiple times over the same library
238 - Util: Fix overflow when loading invalid UPS patches
239 - Util: Fix highest-fd socket not being returned by SocketAccept
240 - Windows: Fix VDir.rewind
241Misc:
242 - All: Add C++ header guards
243 - All: Move time.h include to common.h
244 - 3DS, PSP2, Wii: Last directory loaded is saved
245 - CMake: Add ability to just print version string
246 - Core: New, faster event timing subsystem
247 - Core: Clean up some thread state checks
248 - Core: Add generic checksum function
249 - Core: Cores can now have multiple sets of callbacks
250 - Core: Restore sleep callback
251 - Core: Move rewind diffing to its own thread
252 - Core: Ability to enumerate and modify video and audio channels
253 - Core: List memory segments in the core
254 - Core: Move savestate creation time to extdata
255 - Core: Config values can now be hexadecimal
256 - Core: Improved threading interrupted detection
257 - Debugger: Modularize CLI debugger
258 - Debugger: Make building with debugging aspects optional
259 - Debugger: Add functions for read- or write-only watchpoints
260 - Debugger: Make attaching a backend idempotent
261 - Debugger: Add mDebuggerRunFrame convenience function
262 - Feature: Move game database from flatfile to SQLite3
263 - Feature: Support ImageMagick 7
264 - Feature: Make -l option explicit
265 - FFmpeg: Return false if a file fails to open
266 - FFmpeg: Force MP4 files to YUV420P
267 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
268 - GB: Reset with initial state of DIV register
269 - GB MBC: New MBC7 implementation
270 - GB Audio: Simplify envelope code
271 - GB Audio: Improve initial envelope samples
272 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
273 - GB Video: Improved video timings
274 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
275 - GBA, GB: ROM is now unloaded if a patch is applied
276 - GBA DMA: Refactor DMA out of memory.c
277 - GBA DMA: Move DMAs to using absolute timing
278 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
279 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
280 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
281 - GBA Memory: Support reading/writing POSTFLG
282 - GBA Memory: Remove unused prefetch cruft
283 - GBA Timer: Improve accuracy of timers
284 - GBA Video: Clean up unused timers
285 - GBA Video: Allow multiple handles into the same tile cache
286 - GBA Video, GB Video: Colors are now fully scaled
287 - GBA Video: Optimize when BLD* registers are written frequently
288 - OpenGL: Add xBR-lv2 shader
289 - Qt: Move last directory setting from qt.ini to config.ini
290 - Qt: Improved HiDPI support
291 - Qt: Expose configuration directory
292 - Qt: Merge "Save" and "OK" buttons in shader options
293 - Qt: Automatically load controller profile when plugged in
294 - Qt: Rename "Resample video" option to "Bilinear filtering"
295 - Qt: Remove audio thread
296 - Qt: Remove audio buffer sizing in AudioProcessorQt
297 - Qt: Re-enable QtMultimedia on Windows
298 - Qt: Make "Mute" able to be bound to a key
299 - Qt: Add .gb/.gbc files to the extension list in Info.plist
300 - Qt: Relax hard dependency on OpenGL
301 - Qt: Better highlight active key in control binding
302 - SDL: Remove scancode key input
303 - SDL: Automatically map controllers when plugged in
304 - Test: Add a basic test suite
305 - Util: Add size counting to Table
306 - Util: Add 8-bit PNG write support
307 - Util: Tune patch-fast extent sizes
308 - VFS: Call msync when syncing mapped data
309 - VFS: Allow truncating memory chunk VFiles
310 - VFS: Fix some minor VFile issues with FILEs
311 - VFS: Optimize expanding in-memory files
312 - VFS: Add VFileFIFO for operating on circle buffers
313Changes from beta 1:
314Features:
315 - Qt: Italian translation (by theheroGAC)
316 - Qt: Updated German translation
317Bugfixes:
318 - GB Audio: Fix incorrect channel 4 iteration
319 - GB Audio: Fix zombie mode bit masking
320 - GB Serialize: Fix timer serialization
321 - GB Video: Fix LYC regression
322 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
323 - GBA Timer: Fix count-up timing overflowing timer 3
324 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
325 - Qt: Fix memory search close button (fixes mgba.io/i/769)
326 - Qt: Fix window icon being stretched
327 - Qt: Fix initial window size (fixes mgba.io/i/766)
328 - Qt: Fix data directory path
329 - Qt: Fix controls not saving on non-SDL builds
330 - Qt: Fix translation initialization (fixes mgba.io/i/776)
331 - Qt: Fix patch loading while a game is running
332 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
333 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
334 - Qt: Fix GL-less build
335 - Qt: Fix Software renderer not handling alpha bits properly
336 - Qt: Fix screen background improperly stretching
337 - SDL: Fix cheats not loading
338Misc:
339 - GB Serialize: Add MBC state serialization
340 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
341 - GBA Timer: Improve accuracy of timers
342 - PSP2: Update toolchain to use vita.cmake
343 - Qt: Add language selector
344 - Qt: Minor test fixes
345 - Qt: Move shader settings into main settings window
346 - Qt: Dismiss game crashing/failing dialogs when a new game loads
347 - Qt: Properly ship Qt translations
348 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
349
3500.6 beta 1: (2017-06-29)
351 - Initial beta for 0.6
352
3530.5.2: (2016-12-31)
354Bugfixes:
355 - All: Fix fullscreen config option being ignored
356 - ARM7: PSR mode bits should not get sign extended
357 - GB: Fix audio not being deinitialized
358 - GB: Fix crash when masking savedata
359 - GB: Properly initialize sramRealVf variable
360 - GB Audio: Fix serialization of channel 3 and NR52 properties
361 - GB Audio: Reset envelope timer when reseting sound channel
362 - GB MBC: Fix SRAM dangling pointer with RTC games
363 - GB MBC: Fix initializing MBC when no ROM is loaded
364 - GB Memory: Fix patching ROM bank 0
365 - GB Memory: Fix starting HDMAs during mode 0
366 - GB Memory: Fix HDMA5 value after DMA completes
367 - GB Video: Initialize LCDC in renderer
368 - GB Video: Hblank IRQs should mask LYC=LY IRQs
369 - GBA: Fix IRQs firing after already being cleared
370 - GBA: Only unhalt CPU if appropriate bit is set in IE
371 - GBA: Add savegame override for Crash Bandicoot 2
372 - GBA BIOS: Fix MidiKey2Freq BIOS reads
373 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
374 - GBA Cheats: Fix GameShark ROM patches
375 - GBA I/O: Mask off WAITCNT bits that cannot be written
376 - GBA Memory: Fix misaligned BIOS reads
377 - GBA Memory: Fix VCOUNT being writable
378 - GBA Video: Fix out of bounds sprite transforms
379 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
380 - Libretro: Fix disabling BIOS
381 - Libretro: Fix Game Boy savestates and audio
382 - Qt: Fix changing resolution of software renderer
383 - Qt: Fix setting overrides
384 - Qt: Fix cut off tiles and alignment issues in tile viewer
385 - Qt: Only reset window dimensions when first shown
386 - Qt: Fix Qt Multimedia audio driver on big endian
387 - Qt: Fix Apply button for key and controller configurations
388 - VFS: Fix resizing memory chunks when not needed
389 - Windows: Fix Unicode directory handling
390Misc:
391 - GB, GBA: Prevent loading null ROMs
392 - GB Audio: Initialize wave RAM to GBC values
393 - GB Memory: Reset ROM bank when loading a ROM
394 - PSP2: Improved controller rumble
395
3960.5.1: (2016-10-05)
397Bugfixes:
398 - Core: Fix importing save games as read-only
399 - FFmpeg: Fix encoding AAC
400 - GB: Fix invalid STOP behavior on Game Boy Color
401 - GB: Initialize audio properly
402 - GB: Properly clear KEY1 bit 0 when switching speeds
403 - GB: Properly unload save files when unloading a ROM
404 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
405 - GB MBC: Fix MBC7 when size is incorrectly specified
406 - GB MBC: Fix RTC access when no save file is loaded
407 - GB SIO: Don't auto-clock external shift clock
408 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
409 - GB Video: Fix video frames getting missed when LCDC is off
410 - GB Video: Clear screen when LCDC is off
411 - GBA Cheats: Fix holding onto pointers that may get invalidated
412 - GBA Cheats: Fix key-activated CodeBreaker cheats
413 - GBA Cheats: Fix uninitialized memory getting freed when saving
414 - GBA Hardware: Improve Game Boy Player rumble behavior
415 - GBA Memory: Fix several unused I/O register read values
416 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
417 - LR35902: Fix events running with the wrong cycle active
418 - Qt: Fix "close" button on Overrides view
419 - Qt: Fix saving overrides
420 - Qt: Fix directory set unloading when replacing the ROM
421 - Qt: Fix patch loading
422 - Qt: Fix crash when saving an override if a game isn't loaded
423 - Qt: Fix showing default display driver as OpenGL (force 1.x)
424 - SDL: Attach rumble in SDL frontend
425 - Util: Fix PNG identification on files too small to be a PNG
426Misc:
427 - All: Only update version info if needed
428 - All: Split out install locations for Libretro and OpenEmu
429 - FFmpeg: Encoding cleanup
430 - GB: Reset active region when reloading ROM
431 - GB Memory: Initialize RAM pattern for GBC
432 - GB Video: Improved video timings
433 - Qt: Manage window sizes slightly better
434 - Qt: Remember scale option independent of core dimensions
435
4360.5.0: (2016-09-19)
437Features:
438 - Game Boy support
439 - Support for encrypted CodeBreaker GBA cheats
440 - Emulation of Vast Fame protected GBA carts (taizou)
441 - Tile viewer
442 - Threaded rendering mode
443 - Libretro: Memory map and achievement support (leiradel)
444 - GUI: Add UI control remapping
445 - GUI: Add fast-forward
446 - Wii: 240p support
447 - 3DS: Adjustable screen darkening
448 - Ability to temporarily load a savegame
449 - Load specific files out of archives
450 - Automatic BIOS detection
451Bugfixes:
452 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
453 - Debugger: Fix GDB breakpoints
454 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
455 - GBA: Fix filehandle leak with savegames
456 - GBA: Timer 0 cannot be count up
457 - GBA: Count up timers should not count themselves
458 - GBA Memory: Fix mirror on non-overdumped Classic NES games
459 - GBA Memory: Fix ldm {pc}
460 - GBA Savedata: Fix savedata sync timer
461 - GBA Savedata: Only unmap savedata if present
462 - GBA Serialize: Savestates now properly store prefetch
463 - GBA Video: WIN0/1 take priority over OBJWIN
464 - GBA Video: Fix out-of-order OBJWIN
465 - PSP2: Fix GPU crash while exiting
466 - PSP2: Fix VSync
467 - PSP2: Fix accelerometer range
468 - PSP2: Actually load screen mode setting
469 - PSP2: Fix gyroscope direction
470 - PSP2: Delete threads after they return
471 - PSP2: Fix mapping/unmapping from not at 0
472 - Qt: Fix bug in software renderer scaling
473 - Qt: Fix hanging key press after disabling autofire
474 - Qt: Fix being unable to pause manually when using auto-pausing
475 - SDL: Fix axes being mapped wrong
476 - Util: Fix realloc semantics in utf16to8
477 - Util: Fix inserting too many items into a hash table
478 - VFS: Fix uninitialized varaible reading from 7z
479 - VFS: Fix reading multiple files from a 7z archive
480 - Wii: Fix framelimiting after a slowdown
481 - Wii: Fix garbage flash at startup
482Misc:
483 - 3DS: Use blip_add_delta_fast for a small speed improvement
484 - 3DS: Allow UTF-16 filenames
485 - 3DS: Port to using citro3D
486 - 3DS: Use system font for menus
487 - 3DS: Attempt to use Core 2 for threads
488 - 3DS: Adjustable filering
489 - 3DS: 3D banner
490 - All: Add QUIET parameter to silence CMake
491 - All: Faster memory read/write
492 - ARM7: Support forcing Thumb mode via MSR
493 - ARM7: Flush prefetch cache when loading CPSR via MSR
494 - ARM7: Clean up instruction decoding for future expandability
495 - Debugger: Support register and memory writes via GDB stub
496 - Debugger: Add software breakpoint support to gdb
497 - FFmpeg: Full support for libavcodec 56+
498 - GBA: Better debug logging if event processing breaks
499 - GBA Audio: Force audio DMAs to not increment destination
500 - GBA BIOS: Use custom ArcTan, not relying on OS
501 - GBA Hardware: Clean up dead code in GBP
502 - GBA Memory: Optimize stalling behavior
503 - GBA Memory: Optimize Load-/StoreMultiple
504 - GBA Savedata: Add realistic timing for EEPROM
505 - GBA Serialize: Savestates now store if CPU was halted
506 - GBA Video: Remove old slow path fallback
507 - GBA Video: Optimize sprite drawing
508 - GBA Video: Optimize mode 0 rendering
509 - GBA Video: Optimize compositing cases slightly
510 - GUI: Screenshot dimensions are now passed through
511 - GUI: Add back logging
512 - GUI: Only reload config if manually saved
513 - GUI: Increase scrolling speed
514 - OpenGL: Log shader compilation failure
515 - OpenGL: Add texSize uniform
516 - Qt: Make -g flag work in Qt build
517 - Qt: Simplify OpenGL context creation
518 - Qt: Thread startup improvements
519 - Qt: Make audio channel/video layer options shortcut mappable
520 - Qt: Remove some C99isms from C++ code
521 - Qt: Remove default autofire mappings
522 - Qt: Make reseting when pasued frame-accurate
523 - Qt: Rearchitect game closing codepath
524 - PSP2: Use system font for menus
525 - PSP2: Add rumble for PS TV
526 - PSP2: Add fit-to-height screen mode
527 - PSP2: Sync files per descriptor
528 - PSP2: Allow UTF-8 filenames
529 - PSP2: Screenshots are now saved into the Photo Gallery
530 - PSP2: Stop underclocking when menuing
531 - SDL: Increase default audio buffer size to 1024 samples
532 - SDL: More responsive rumble
533 - Util: Add Vector GetConstPointer
534 - Util: Add rtrim
535 - Util: Add endswith
536 - VFS: Improve zip file detection
537 - Wii: Add pixelated resample filter
538 - Windows: Add native VDir support
539 - Util: Add PRIz macro for libc versions that don't support %z
540
5410.4.1: (2016-07-11)
542Bugfixes:
543 - All: Fix several file handle leaks
544 - All: Fix instruction tables getting zeroed when linking sometimes
545 - ARM7: Fix flags on SBC/RSC
546 - ARM7: Fix setting spsr privilege bits when spsr is empty
547 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
548 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
549 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
550 - GBA Memory: Fix executing code from OBJ region of VRAM
551 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
552 - GBA Serialize: Fix loading savegames from savestates
553 - OpenGL: Correct boolean vector strcmp strings for uniforms
554 - Qt: Fix sending gameStopped twice
555 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
556 - Qt: Fix initial state of key mapping
557 - Qt: Initialize m_useBios
558 - SDL: Fix joystick initialization on BSD
559 - SDL: Fix potential joystick crash in games with rumble
560 - SDL: Fix SDL 1.2 build
561 - SDL: Fix sporadic crash when deinitializing audio
562 - Shaders: Fix AGS-001 shader with some bad drivers
563 - Util: Use closesocket on Windows
564 - Util: Fix socket bind addresses
565 - VFS: Fix reading 7z archives without rewinding first
566 - VFS: VFileFromFD should not open directories
567 - Wii: Fix tilting direction
568 - Util: Fix realloc semantics in utf16to8
569Misc:
570 - All: Allow use of external minizip library
571 - Debugger: CLI debugger now exits when end-of-stream is reached
572 - FFmpeg: Update dependencies on Ubuntu
573 - GBA: Slightly optimize GBAProcessEvents
574 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
575 - GBA Video: Null renderer should return proper register values
576 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
577 - Qt: Add preset for DualShock 4
578 - Qt: Update 360 input profile on OS X to reflect newer drivers
579 - Qt: Remove use of NaN
580 - Qt: Canonicalize file paths when loading games
581 - Qt: Add refresh button to controller editing
582 - SDL: Remove default gamepad mappings
583 - Util: Fix intermittent build failure on OS X
584 - VFS: VFile.sync now updates modified time
585
5860.4.0: (2016-02-02)
587Features:
588 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
589 - I/O viewer
590 - Booting of multiboot images
591 - Customization of GIF recording
592 - Libretro: Cheat code support
593 - Support for GLSL shaders
594 - ROM information view
595 - Support for VBA-style cheat codes
596 - Savestates now store creation timestamps
597 - Key autofire
598 - Libretro: Allow blocking opposing directional input
599 - OpenEmu core for OS X
600 - Libretro: Settings for using BIOS and skipping intro
601 - Libretro: Customizable idle loop removal
602 - Implemented cycle counting for sprite rendering
603 - Cleaner, unified settings window
604 - Added a setting for pausing when the emulator is not in focus
605 - Customizable paths for save games, save states, screenshots and patches
606 - Controller hotplugging
607 - Ability to store save games and active cheats within savestates
608Bugfixes:
609 - ARM7: Fix sign of unaligned LDRSH
610 - ARM7: Fix decoding of some ARM ALU instructions with shifters
611 - Debugger: Fix watchpoints in gdb
612 - GBA: Fix warnings when creating and loading savestates
613 - GBA: Fix Iridion II savetype
614 - GBA BIOS: Fix misaligned CpuSet
615 - GBA Cheats: Fix cheats setting the Action Replay version
616 - GBA Hardware: Fix GPIO on big endian
617 - GBA Memory: Fix DMA register writing behavior
618 - GBA Memory: Fix DMAs triggering two cycles early
619 - Libretro: Fix aspect ratio
620 - Qt: Fix some potential crashes with the gamepad mapping
621 - Qt: Fix keys being mapped incorrectly when loading configuration file
622 - Util: Fix PowerPC PNG read/write pixel order
623 - Util: Fix excessive memory allocation when decoding a PNG
624 - VFS: Fix VFileReadline and remove _vfdReadline
625Misc:
626 - All: Improved PowerPC support
627 - All: Fix some undefined behavior warnings
628 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
629 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
630 - GBA: Implement bad I/O register loading
631 - GBA: Allow jumping to OAM and palette RAM
632 - GBA BIOS: Finish implementing RegisterRamReset
633 - GBA Config: Add "override" layer for better one-time configuration
634 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
635 - GBA Memory: Use a dynamically sized mask for ROM memory
636 - GBA Memory: Implement several unimplemented memory access types
637 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
638 - GBA RR: Starting from savestate now embeds the savegame
639 - GBA RR: Add preliminary SRAM support for VBM loading
640 - GBA RR: Add support for resets in movies
641 - GBA Video: Remove lastHblank, as it is implied
642 - Libretro: Use anonymous memory mappers for large blocks of memory
643 - Libretro: Add install target for libretro core
644 - Qt: Window size command line options are now supported
645 - Qt: Increase usability of key mapper
646 - Qt: Add 'Apply' button to settings window
647 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
648 - Qt: Allow use of modifier keys as input
649 - Qt: Optimize log viewer
650 - Qt: Added button for breaking into the GDB debugger
651 - Qt: Add box for showing duration of rewind
652 - SDL: Support fullscreen in SDL 1.2
653 - SDL: Allow GBASDLAudio to be used without a thread context
654 - Util: Use VFile for configuration
655 - Util: Add MutexTryLock
656
6570.3.2: (2015-12-16)
658Bugfixes:
659 - ARM7: Fix STRT/STRBT
660 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
661 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
662 - Libretro: Fix problems with rumble not turning off
663 - GBA: Fix idle skip state being retained between games
664 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
665 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
666 - GBA BIOS: Fix Sqrt sign
667 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
668 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
669 - GBA Memory: Fix DMA behavior for SRAM accesses
670 - GBA Memory: Fix Store8 to OBJ VRAM
671 - GBA Memory: Fix alignment of LDM/STM on SRAM
672 - GBA Memory: Fix unaligned out-of-bounds ROM loads
673 - GBA Memory: Fix timing of DMAs
674 - GBA Video: Fix _mix for 15-bit color
675 - GBA Video: Fix OAM and palette initialization
676 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
677 - Qt: Use safer isLoaded check in GameController
678 - Qt: Fix a race condition in PainterGL that could lead to a crash
679 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
680 - Qt: Fix font size in memory viewer
681 - Qt: Fix a crash in the memory viewer
682 - Qt: Add additional checks in CheatModel to prevent crashes
683 - Qt: Fix race condition with setting sample rate
684 - Qt: Fix crash when closing multiplayer windows
685 - Qt: Fix resetting while paused
686Misc:
687 - GBA Audio: Implement missing flags on SOUNDCNT_X register
688 - Qt: Add mute option to menu
689
6900.3.1: (2015-10-24)
691Bugfixes:
692 - ARM7: Fix instruction decoding of Thumb shifts
693 - GBA: Deinit savegame when unloading a ROM
694 - GBA: Fix BIOS check on big endian
695 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
696 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
697 - GBA Audio: Fix audio channels being silenced at the wrong time
698 - GBA Memory: Fix bad BIOS Load16 on big endian
699 - GBA Memory: Fix bad Load8 on big endian
700 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
701 - GBA Video: Fix edge case with sprite blend modes and semitransparency
702 - GBA Video: Fix objwin and blending interaction on sprites
703 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
704 - Libretro: Fix a memory leak with the render buffer
705 - Qt: Windows no longer spawn in the top left on first launch
706 - Qt: Fix install path of XDG desktop file with DESTDIR
707 - Qt: Fix drag and drop on Windows
708 - Qt: Reenable double buffering, as disabling it broke some Windows configs
709 - VFS: Fix return values of VFileFILE.read and .write
710Misc:
711 - All: Reset next event to cycles instead of zero to interrupt
712 - All: Add --version flag
713 - ARM7: Force disable LTO on two files to work around a GCC bug
714 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
715 - GBA: Better memory handling with PNG savestates
716 - GBA: Additional savestate sanity checks
717 - GBA: Check for cycle count being too high
718 - GBA Audio: Allow GBAAVStream to have no video callback
719 - GBA BIOS: Implement RegisterRamReset for SIO registers
720 - Qt: Remove useless help icons in dialogs
721 - Qt: Prevent savestate window from opening while in multiplayer
722 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
723 - Qt: Dropping multiplayer windows works more cleanly now
724
7250.3.0: (2015-08-16)
726Features:
727 - Ability to hide individual background layers, or OBJs
728 - Ability to mute individual audio channels
729 - Palette viewer and exporter
730 - Volume control
731 - More shortcuts are editable (e.g. quick save/load)
732 - Rewind now shows the frame after rewinding
733 - Import/Export of GameShark/Action Replay snapshots
734 - Add "Step backwards" item for single increment rewind
735 - Deadzone estimation for game controllers
736 - Analog inputs can be used for shortcuts
737 - Menu items for specific solar sensor brightness levels
738 - Remappable controls for tilt and gyroscope sensors
739 - Status messages for actions taken while a game is running (e.g. save/load state)
740 - Memory inspector
741 - Screensaver can now be suspended while a game is running
742 - Load/save the most recent savestate slot
743 - Support varible speed (PWM) rumble
744 - Ability to cap fast forward speed
745 - Finer control over FPS target
746 - Holdable shortcut for rewinding one frame at a time
747 - Ability to boot directly into the BIOS
748 - Preliminary support for yanking out the game pak while a game is running
749 - Thumb-drive mode by putting a file called portable.ini in the same folder
750 - Configurable display driver, between software and OpenGL
751 - Undo-able savestate loading and saving
752 - Controller profiles now store shortcut settings
753 - Default controller profiles for several common controllers
754 - Libretro now supports BIOS, rumble and solar sensor
755 - Implement BIOS call Stop, for sleep mode
756 - Automatically load patches, if found
757 - Improved video synchronization
758 - Configurable audio output sample rate
759Bugfixes:
760 - ARM7: Fix SWI and IRQ timings
761 - ARM7: Fix Thumb MUL timing
762 - ARM7: Fix timing of multiplies to use N cycles
763 - ARM7: ARMHotplugDetach should call deinit
764 - Debugger: Fix use-after-free in breakpoint clearing code
765 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
766 - GBA: Cap audio FIFO read size during deserialization
767 - GBA: Check for corrupted savestates when loading
768 - GBA: Check for improperly sized savestates when loading
769 - GBA: Check for savestates made from differently sized ROMs
770 - GBA: Fix calls to endian-independent loadstores
771 - GBA: Fix timing of reading from timer registers
772 - GBA: Ensure cycles never go negative
773 - GBA Audio: Force audio FIFOs to 32-bit
774 - GBA Audio: Fix audio pitch changing when adjusting buffer size
775 - GBA Audio: Fix sample order in audio channel 3
776 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
777 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
778 - GBA Memory: Improve Thumb open bus behavior
779 - GBA Memory: Fix potential DMA issue when loading a savestate
780 - GBA Memory: Fix load/store multiple video memory waitstates
781 - GBA SIO: Fix reseting when there are SIO devices attached
782 - GBA Video: Blended sprites should never have other effects applied
783 - GBA Video: Fix out-of-bounds tiles in mosaic
784 - GBA Video: Fix windows not affecting sprites
785 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
786 - GBA Video: Fix timing on first scanline
787 - Qt: Better cleanup when a game crashes
788 - Qt: Fix open ROM dialog filtering for archive formats
789 - Qt: Cap the maximum number of multiplayer windows
790 - Qt: Fix maximum year in sensor override
791 - Qt: Fix window being too tall after exiting fullscreen
792 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
793 - Qt: Fix analog buttons not getting unmapped
794 - Qt: Fix passing command line options
795 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
796 - SDL: Fix SDL build when OpenGL is missing
797 - Util: Allow loading IPS patches that grow the ROM
798 - VFS: Fix resource leaks if some allocations fail
799 - VFS: Fix line-reading to return proper values
800 - Video: Fix an issue with very long filenames
801 - Util: Fix formatting of floats
802Misc:
803 - All: Add --help flag for command line programs
804 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
805 - All: Enable static linking for Windows
806 - All: Enable static linking for OS X
807 - All: Threads are now named
808 - All: Proper handling of Unicode file paths
809 - ARM7: Add emulation for Undefined CPU mode
810 - ARM7: Reduce the size of the Thumb instruction table
811 - GBA: Add status log level
812 - GBA: GBARewind now returns how many states it has rewound
813 - GBA: SIO logging layer
814 - GBA BIOS: Stub out SoundBias
815 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
816 - GBA: Don't include GBACLIDebugger struct unless needed
817 - GBA: Savedata is now synced shortly after data finishes being written
818 - GBA: Process multiple timer events at once, if necessary
819 - GBA Audio: Implement audio reset for channels A/B
820 - GBA Audio: Process multiple audio events at once, if necessary
821 - GBA Hardware: Backport generic RTC source into core
822 - GBA Input: Allow axes and buttons to be mapped to the same key
823 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
824 - GBA SIO: Add a dummy driver for Normal mode
825 - GBA Thread: Add functionality for running callbacks on the GBA thread
826 - GBA Thread: Split GBASync into a separate file
827 - GBA Video: Refactor software renderer into separate files
828 - GBA Video: Slightly optimize mode 0 mosaic rendering
829 - Debugger: Free watchpoints in addition to breakpoints
830 - Qt: Handle saving input settings better
831 - Qt: Move GL frame drawing back onto its own thread
832 - Qt: Fast forward (held) option moved from Other to Emulation menu
833 - Qt: Show version info in window title
834 - Qt: Migrate multiplayer window handling into GBAApp
835 - Qt: Unified file opening and saving with last location
836 - Qt: Fix windows being resizable when they shouldn't have been
837 - Qt: Only hide cursor in full screen
838 - Qt: Replace pause-after-frame mutex with an atomic
839 - Qt: Add application icon and XDG desktop files
840 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
841 - Qt: Don't save window size when entering fullscreen
842 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
843 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
844 - Qt: Increase usability of key mapper
845 - Qt: Show checkmark for window sizes
846 - Qt: Set window path to loaded ROM
847 - Perf: Ability to load savestates immediately on launch
848 - SDL: Properly check for initialization
849 - SDL: Clean up initialization functions
850 - SDL: Clean up GL context
851 - Util: Allow disabling the threading code entirely
852 - VFS: Add sync method to force syncing with backing
853
8540.2.1: (2015-05-13)
855Bugfixes:
856 - All: Fix sanitize-deb script not cleaning up after itself
857 - All: Fix dependencies for libavcodec on Debian-derived platforms
858 - ARM7: Handle writeback for PC in addressing modes 2 and 3
859 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
860 - ARM7: Fix ARM multiply instructions when PC is a destination register
861 - Debugger: Fix use-after-free in breakpoint clearing code
862 - Debugger: Fix boundary conditions in tab completion
863 - GBA: Fix timers not updating timing when writing to only the reload register
864 - GBA: Fix rewind boundary conditions
865 - GBA: Add initial I/O register settings for background matrix registers
866 - GBA: Fix hang when loading a savestate if sync to video is enabled
867 - GBA: Handle out-of-bounds I/O access
868 - GBA: Fix bounds-checking on EEPROM access
869 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
870 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
871 - GBA Memory: Allow SRAM to be 64kB
872 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
873 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
874 - GBA Video: Fix second frame mode 5
875 - Perf: Fix race condition if a game crashes immediately on start
876 - Qt: Fix Display object leak when closing a window
877 - Qt: Fix .deb dependencies
878 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
879 - Qt: Fix window not regaining focus after exiting savestate window
880 - Qt: Fix regression where video would not record if the game had already started
881 - Qt: Fix potential crash if a gamepad causes focus to change
882 - Qt: Fix controller axis querying
883 - Qt: Fix multiplayer windows opening as the wrong size
884 - Qt: Fix controllers sometimes not loading the right profile
885 - SDL: Fix boundary conditions for joystick adjustments
886 - SDL: Allocate properly sized input maps
887 - SDL: Fix potential build issues when Qt and SDL2 are in use
888 - Util: Fix resource leak in UTF-8 handling code
889 - Util: Fix a null-pointer issue when attempting to delete a key
890 - VFS: Fix resource leaks if some allocations fail
891 - Video: Fix an issue with very long filenames
892Misc:
893 - GBA Memory: Soft-crash if jumping past the end of a ROM
894 - Qt: Show multiplayer numbers in window title
895 - Qt: Solar sensor can have shortcuts set
896
8970.2.0: (2015-04-03)
898Features:
899 - Support for gamepad axes, e.g. analog sticks or triggers
900 - Add scale presets for up to 6x
901 - Settings window
902 - Bilinear resampling option
903 - Add option to skip BIOS start screen
904 - List of recently opened games
905 - Support for games using the Solar Sensor
906 - Better audio resampling via blip-buf
907 - Game Pak overrides dialog for setting savetype and sensor values
908 - Support for games using the tilt sensor
909 - Remappable shortcuts for keyboard and gamepad
910 - Rewinding of emulation
911 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
912 - Support IPv6
913 - Save directory of last loaded file
914 - Support BPS patches
915 - Automatically detect and optimize out idle loops
916 - Configurable game overrides
917 - Support loading 7-Zip files
918 - Drag and drop game loading
919 - Cheat code support
920 - Runtime configurable audio driver
921 - Libretro core for use with RetroArch and other front-ends
922 - Controller profiles for setting different bindings for different controllers
923 - Ability to lock aspect ratio
924 - Local link cable support
925 - Ability to switch which game controller is in use per instance
926 - Ability to prevent opposing directional input
927 - Warning dialog if an unimplemented BIOS feature is called
928 - Debugger: Add CLI "frame", frame advance command
929 - Debugger: Add CLI functions for writing to memory
930 - Debugger: Add CLI functions for examining memory regions
931 - Debugger: Add CLI function for writing a register
932Bugfixes:
933 - ARM7: Extend prefetch by one stage
934 - ARM7: Fix cycle counting for loads
935 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
936 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
937 - GBA: Initialize gba.sync to null
938 - GBA: Fix timer initialization
939 - GBA Audio: Support 16-bit writes to FIFO audio
940 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
941 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
942 - GBA BIOS: Fix BIOS prefetch after reset
943 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
944 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
945 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
946 - GBA Memory: Fix I cycles that had been moved to ARM7 core
947 - GBA Memory: Fix cycle counting for 32-bit load/stores
948 - GBA RR: Fix fallthrough error when reading tags from a movie
949 - GBA Thread: Fix possible hang when loading an archive
950 - GBA Thread: Fix possible deadlock in video sync
951 - Perf: Fix crash when the GBA thread fails to start
952 - Qt: Fix crash starting a GDB stub if a game isn't loaded
953 - Qt: Fix crash when adjusting settings after closing a game
954 - Qt: Fix crash when starting GDB stub after closing a game
955 - Qt: Fix patch loading while a game is running
956 - Qt: Fix crash when loading a game after stopping GDB server
957 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
958 - Qt: Fix crash when attempting to pause if a game is not running
959 - SDL: Properly clean up if a game doesn't launch
960 - Util: Fix sockets on Windows
961Misc:
962 - All: Enable link-time optimization
963 - Debugger: Watchpoints now work on STM/LDM instructions
964 - Debugger: Clean up GDB stub network interfacing
965 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
966 - Debugger: Merge Thumb BL instructions when disassembling
967 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
968 - Debugger: Watchpoints now report address watched (fixes #68)
969 - Debugger: Add support for soft breakpoints
970 - Debugger: Make I/O register names be addresses instead of values
971 - Debugger: Rename read/write commands
972 - GBA: Improve accuracy of event timing
973 - GBA: Add API for getting Configuration structs for overrides and input
974 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
975 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
976 - GBA: Move A/V stream interface into core
977 - GBA: Savestates now take into account savedata state machines (fixes #109)
978 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
979 - GBA Memory: Simplify memory API and use fixed bus width
980 - GBA Thread: Make GBASyncWaitFrameStart time out
981 - GBA Video: Start video at the last scanline instead of the first
982 - Qt: Optimize logo drawing
983 - Qt: Move frame upload back onto main thread
984 - Qt: Remember window position
985 - Qt: Double-clicking on the window toggles full screen
986 - Util: Use proper locale for reading and writing float values
987
9880.1.1: (2015-01-24)
989Bugfixes:
990 - ARM7: Fix LDM writeback to a register already written
991 - GBA: Fix timers 2 and 3 updating incorrectly
992 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
993 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
994 - GBA Audio: Properly initialize audio FIFO channels
995 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
996 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
997 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
998 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
999 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1000 - GBA BIOS: Fix HuffUnComp boundary conditions
1001 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1002 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1003 - GBA Memory: Filter out top nybble of DMA addresses
1004 - GBA Memory: Properly bounds-check VRAM accesses
1005 - GBA Memory: Fix initial DMA state
1006 - GBA Thread: Allow halted games to exit cleanly
1007 - GBA Video: Fix blend issues with obscured middle layers
1008 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1009 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1010 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1011 - GBA Video: Fix sprite boundary conditions with mosaic
1012 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1013 - Qt: Fix issue with set frame sizes being the wrong height
1014 - Qt: Fix emulator crashing when full screen if a game is not running
1015 - Qt: Fix window focus issues
1016 - Qt: Properly set default video recording settings
1017 - Qt: Fix a race condition when a game crashes immediately
1018 - Qt: Fix some cases where key mapping can break if focus is adjusted
1019 - Qt: Fix crash if a game pauses before any frames are shown
1020 - Debugger: Negative PC-relative loads now properly subtract the offset
1021 - Debugger: Align PC-relative loads in Thumb
1022 - Debugger: Fix watchpoints triggering too late
1023 - Debugger: Fix binary print putting spaces between digits
1024 - Video: Ensure FFmpeg encoder has audio frames
1025 - Video: Fix uncompressed PCM audio recording
1026 - Video: Fix FFmpeg crashing when the file extension is wrong
1027 - Util: Fix SOCKET_FAILED macro
1028Misc:
1029 - GBA: Exit cleanly on FATAL if the port supports it
1030 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1031 - Qt: Disable sync to video by default
1032 - Qt: Handle a game crash without crashing
1033 - Qt: Set default log level to FATAL, ERROR and WARN
1034 - Qt: Clarify some phrasing in the menus
1035 - Qt: Clear active buttons when focus is lost
1036
10370.1.0: (2014-12-13)
1038 - Initial release