all repos — mgba @ f8fb86ef7986d6935234589972a792349c3c1d71

mGBA Game Boy Advance Emulator

src/platform/sdl/main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "main.h"
  7
  8#include <mgba/internal/debugger/cli-debugger.h>
  9
 10#ifdef USE_GDB_STUB
 11#include <mgba/internal/debugger/gdb-stub.h>
 12#endif
 13#ifdef USE_EDITLINE
 14#include "feature/editline/cli-el-backend.h"
 15#endif
 16#ifdef ENABLE_SCRIPTING
 17#include <mgba/core/scripting.h>
 18
 19#ifdef ENABLE_PYTHON
 20#include "platform/python/engine.h"
 21#endif
 22#endif
 23
 24#include <mgba/core/cheats.h>
 25#include <mgba/core/core.h>
 26#include <mgba/core/config.h>
 27#include <mgba/core/input.h>
 28#include <mgba/core/serialize.h>
 29#include <mgba/core/thread.h>
 30#include <mgba/internal/gba/input.h>
 31
 32#include <mgba/feature/commandline.h>
 33#include <mgba-util/vfs.h>
 34
 35#include <SDL.h>
 36
 37#include <errno.h>
 38#include <signal.h>
 39
 40#define PORT "sdl"
 41
 42static bool mSDLInit(struct mSDLRenderer* renderer);
 43static void mSDLDeinit(struct mSDLRenderer* renderer);
 44
 45static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
 46
 47static struct VFile* _state = NULL;
 48
 49static void _loadState(struct mCoreThread* thread) {
 50	mCoreLoadStateNamed(thread->core, _state, SAVESTATE_RTC);
 51}
 52
 53int main(int argc, char** argv) {
 54	struct mSDLRenderer renderer = {0};
 55
 56	struct mCoreOptions opts = {
 57		.useBios = true,
 58		.rewindEnable = true,
 59		.rewindBufferCapacity = 600,
 60		.rewindSave = true,
 61		.audioBuffers = 1024,
 62		.videoSync = false,
 63		.audioSync = true,
 64		.volume = 0x100,
 65	};
 66
 67	struct mArguments args;
 68	struct mGraphicsOpts graphicsOpts;
 69
 70	struct mSubParser subparser;
 71
 72	initParserForGraphics(&subparser, &graphicsOpts);
 73	bool parsed = parseArguments(&args, argc, argv, &subparser);
 74	if (!args.fname && !args.showVersion) {
 75		parsed = false;
 76	}
 77	if (!parsed || args.showHelp) {
 78		usage(argv[0], subparser.usage);
 79		freeArguments(&args);
 80		return !parsed;
 81	}
 82	if (args.showVersion) {
 83		version(argv[0]);
 84		freeArguments(&args);
 85		return 0;
 86	}
 87
 88	renderer.core = mCoreFind(args.fname);
 89	if (!renderer.core) {
 90		printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
 91		freeArguments(&args);
 92		return 1;
 93	}
 94	renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
 95#ifdef BUILD_GL
 96	mSDLGLCreate(&renderer);
 97#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
 98	mSDLGLES2Create(&renderer);
 99#else
100	mSDLSWCreate(&renderer);
101#endif
102
103	renderer.ratio = graphicsOpts.multiplier;
104	if (renderer.ratio == 0) {
105		renderer.ratio = 1;
106	}
107	opts.width = renderer.width * renderer.ratio;
108	opts.height = renderer.height * renderer.ratio;
109
110	if (!renderer.core->init(renderer.core)) {
111		freeArguments(&args);
112		return 1;
113	}
114
115	struct mCheatDevice* device = NULL;
116	if (args.cheatsFile && (device = renderer.core->cheatDevice(renderer.core))) {
117		struct VFile* vf = VFileOpen(args.cheatsFile, O_RDONLY);
118		if (vf) {
119			mCheatDeviceClear(device);
120			mCheatParseFile(device, vf);
121			vf->close(vf);
122		}
123	}
124
125	mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
126	mCoreInitConfig(renderer.core, PORT);
127	applyArguments(&args, &subparser, &renderer.core->config);
128
129	mCoreConfigLoadDefaults(&renderer.core->config, &opts);
130	mCoreLoadConfig(renderer.core);
131
132	renderer.viewportWidth = renderer.core->opts.width;
133	renderer.viewportHeight = renderer.core->opts.height;
134#if SDL_VERSION_ATLEAST(2, 0, 0)
135	renderer.player.fullscreen = renderer.core->opts.fullscreen;
136	renderer.player.windowUpdated = 0;
137#else
138	renderer.fullscreen = renderer.core->opts.fullscreen;
139#endif
140
141	renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
142	renderer.lockIntegerScaling = renderer.core->opts.lockIntegerScaling;
143	renderer.filter = renderer.core->opts.resampleVideo;
144
145	if (!mSDLInit(&renderer)) {
146		freeArguments(&args);
147		renderer.core->deinit(renderer.core);
148		return 1;
149	}
150
151	renderer.player.bindings = &renderer.core->inputMap;
152	mSDLInitBindingsGBA(&renderer.core->inputMap);
153	mSDLInitEvents(&renderer.events);
154	mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
155	mSDLAttachPlayer(&renderer.events, &renderer.player);
156	mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
157
158#if SDL_VERSION_ATLEAST(2, 0, 0)
159	renderer.core->setPeripheral(renderer.core, mPERIPH_RUMBLE, &renderer.player.rumble.d);
160#endif
161
162	int ret;
163
164	// TODO: Use opts and config
165	ret = mSDLRun(&renderer, &args);
166	mSDLDetachPlayer(&renderer.events, &renderer.player);
167	mInputMapDeinit(&renderer.core->inputMap);
168
169	if (device) {
170		mCheatDeviceDestroy(device);
171	}
172
173	mSDLDeinit(&renderer);
174
175	freeArguments(&args);
176	mCoreConfigFreeOpts(&opts);
177	mCoreConfigDeinit(&renderer.core->config);
178	renderer.core->deinit(renderer.core);
179
180	return ret;
181}
182
183int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
184	struct mCoreThread thread = {
185		.core = renderer->core
186	};
187	if (!mCoreLoadFile(renderer->core, args->fname)) {
188		return 1;
189	}
190	mCoreAutoloadSave(renderer->core);
191	mCoreAutoloadCheats(renderer->core);
192#ifdef ENABLE_SCRIPTING
193	struct mScriptBridge* bridge = mScriptBridgeCreate();
194#ifdef ENABLE_PYTHON
195	mPythonSetup(bridge);
196#endif
197#endif
198
199#ifdef USE_DEBUGGERS
200	struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
201	if (debugger) {
202#ifdef USE_EDITLINE
203		if (args->debuggerType == DEBUGGER_CLI) {
204			struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
205			CLIDebuggerAttachBackend(cliDebugger, CLIDebuggerEditLineBackendCreate());
206		}
207#endif
208		mDebuggerAttach(debugger, renderer->core);
209		mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
210 #ifdef ENABLE_SCRIPTING
211		mScriptBridgeSetDebugger(bridge, debugger);
212#endif
213	}
214#endif
215
216	if (args->patch) {
217		struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
218		if (patch) {
219			renderer->core->loadPatch(renderer->core, patch);
220		}
221	} else {
222		mCoreAutoloadPatch(renderer->core);
223	}
224
225	renderer->audio.samples = renderer->core->opts.audioBuffers;
226	renderer->audio.sampleRate = 44100;
227
228	bool didFail = !mCoreThreadStart(&thread);
229	if (!didFail) {
230#if SDL_VERSION_ATLEAST(2, 0, 0)
231		renderer->core->desiredVideoDimensions(renderer->core, &renderer->width, &renderer->height);
232		unsigned width = renderer->width * renderer->ratio;
233		unsigned height = renderer->height * renderer->ratio;
234		if (width != (unsigned) renderer->viewportWidth && height != (unsigned) renderer->viewportHeight) {
235			SDL_SetWindowSize(renderer->window, width, height);
236			renderer->player.windowUpdated = 1;
237		}
238		mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
239		mSDLSuspendScreensaver(&renderer->events);
240#endif
241		if (mSDLInitAudio(&renderer->audio, &thread)) {
242			if (args->savestate) {
243				struct VFile* state = VFileOpen(args->savestate, O_RDONLY);
244				if (state) {
245					_state = state;
246					mCoreThreadRunFunction(&thread, _loadState);
247					_state = NULL;
248					state->close(state);
249				}
250			}
251			renderer->runloop(renderer, &thread);
252			mSDLPauseAudio(&renderer->audio);
253			if (mCoreThreadHasCrashed(&thread)) {
254				didFail = true;
255				printf("The game crashed!\n");
256			}
257		} else {
258			didFail = true;
259			printf("Could not initialize audio.\n");
260		}
261#if SDL_VERSION_ATLEAST(2, 0, 0)
262		mSDLResumeScreensaver(&renderer->events);
263		mSDLSetScreensaverSuspendable(&renderer->events, false);
264#endif
265
266		mCoreThreadJoin(&thread);
267	} else {
268		printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
269	}
270	renderer->core->unloadROM(renderer->core);
271
272#ifdef ENABLE_SCRIPTING
273	mScriptBridgeDestroy(bridge);
274#endif
275
276	return didFail;
277}
278
279static bool mSDLInit(struct mSDLRenderer* renderer) {
280	if (SDL_Init(SDL_INIT_VIDEO) < 0) {
281		printf("Could not initialize video: %s\n", SDL_GetError());
282		return false;
283	}
284
285	return renderer->init(renderer);
286}
287
288static void mSDLDeinit(struct mSDLRenderer* renderer) {
289	mSDLDeinitEvents(&renderer->events);
290	mSDLDeinitAudio(&renderer->audio);
291#if SDL_VERSION_ATLEAST(2, 0, 0)
292	SDL_DestroyWindow(renderer->window);
293#endif
294
295	renderer->deinit(renderer);
296
297	SDL_Quit();
298}