all repos — mgba @ f91a4195b60fdd7943ace1444031ea7043fc172d

mGBA Game Boy Advance Emulator

src/core/thread.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/core/thread.h>
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/serialize.h>
 10#include <mgba-util/patch.h>
 11#include <mgba-util/vfs.h>
 12
 13#include <signal.h>
 14
 15#ifndef DISABLE_THREADING
 16
 17static const float _defaultFPSTarget = 60.f;
 18
 19#ifdef USE_PTHREADS
 20static pthread_key_t _contextKey;
 21static pthread_once_t _contextOnce = PTHREAD_ONCE_INIT;
 22
 23static void _createTLS(void) {
 24	pthread_key_create(&_contextKey, 0);
 25}
 26#elif _WIN32
 27static DWORD _contextKey;
 28static INIT_ONCE _contextOnce = INIT_ONCE_STATIC_INIT;
 29
 30static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
 31	UNUSED(once);
 32	UNUSED(param);
 33	UNUSED(context);
 34	_contextKey = TlsAlloc();
 35	return TRUE;
 36}
 37#endif
 38
 39static void _mCoreLog(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args);
 40
 41static void _changeState(struct mCoreThread* threadContext, enum mCoreThreadState newState, bool broadcast) {
 42	MutexLock(&threadContext->stateMutex);
 43	threadContext->state = newState;
 44	if (broadcast) {
 45		ConditionWake(&threadContext->stateCond);
 46	}
 47	MutexUnlock(&threadContext->stateMutex);
 48}
 49
 50static void _waitOnInterrupt(struct mCoreThread* threadContext) {
 51	while (threadContext->state == THREAD_INTERRUPTED || threadContext->state == THREAD_INTERRUPTING) {
 52		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
 53	}
 54}
 55
 56static void _waitUntilNotState(struct mCoreThread* threadContext, enum mCoreThreadState oldState) {
 57	MutexLock(&threadContext->sync.videoFrameMutex);
 58	bool videoFrameWait = threadContext->sync.videoFrameWait;
 59	threadContext->sync.videoFrameWait = false;
 60	MutexUnlock(&threadContext->sync.videoFrameMutex);
 61
 62	while (threadContext->state == oldState) {
 63		MutexUnlock(&threadContext->stateMutex);
 64
 65		if (!MutexTryLock(&threadContext->sync.videoFrameMutex)) {
 66			ConditionWake(&threadContext->sync.videoFrameRequiredCond);
 67			MutexUnlock(&threadContext->sync.videoFrameMutex);
 68		}
 69
 70		if (!MutexTryLock(&threadContext->sync.audioBufferMutex)) {
 71			ConditionWake(&threadContext->sync.audioRequiredCond);
 72			MutexUnlock(&threadContext->sync.audioBufferMutex);
 73		}
 74
 75		MutexLock(&threadContext->stateMutex);
 76		ConditionWake(&threadContext->stateCond);
 77	}
 78
 79	MutexLock(&threadContext->sync.videoFrameMutex);
 80	threadContext->sync.videoFrameWait = videoFrameWait;
 81	MutexUnlock(&threadContext->sync.videoFrameMutex);
 82}
 83
 84static void _pauseThread(struct mCoreThread* threadContext) {
 85	threadContext->state = THREAD_PAUSING;
 86	_waitUntilNotState(threadContext, THREAD_PAUSING);
 87}
 88
 89void _frameStarted(void* context) {
 90	struct mCoreThread* thread = context;
 91	if (!thread) {
 92		return;
 93	}
 94	if (thread->core->opts.rewindEnable && thread->core->opts.rewindBufferCapacity > 0) {
 95		if (thread->state != THREAD_REWINDING) {
 96			mCoreRewindAppend(&thread->rewind, thread->core);
 97		} else if (thread->state == THREAD_REWINDING) {
 98			if (!mCoreRewindRestore(&thread->rewind, thread->core)) {
 99				mCoreRewindAppend(&thread->rewind, thread->core);
100			}
101		}
102	}
103}
104
105void _frameEnded(void* context) {
106	struct mCoreThread* thread = context;
107	if (!thread) {
108		return;
109	}
110	if (thread->frameCallback) {
111		thread->frameCallback(thread);
112	}
113}
114
115void _crashed(void* context) {
116	struct mCoreThread* thread = context;
117	if (!thread) {
118		return;
119	}
120	_changeState(thread, THREAD_CRASHED, true);
121}
122
123void _coreSleep(void* context) {
124	struct mCoreThread* thread = context;
125	if (!thread) {
126		return;
127	}
128	if (thread->sleepCallback) {
129		thread->sleepCallback(thread);
130	}
131}
132
133static THREAD_ENTRY _mCoreThreadRun(void* context) {
134	struct mCoreThread* threadContext = context;
135#ifdef USE_PTHREADS
136	pthread_once(&_contextOnce, _createTLS);
137	pthread_setspecific(_contextKey, threadContext);
138#elif _WIN32
139	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
140	TlsSetValue(_contextKey, threadContext);
141#endif
142
143	ThreadSetName("CPU Thread");
144
145#if !defined(_WIN32) && defined(USE_PTHREADS)
146	sigset_t signals;
147	sigemptyset(&signals);
148	pthread_sigmask(SIG_SETMASK, &signals, 0);
149#endif
150
151	struct mCore* core = threadContext->core;
152	struct mCoreCallbacks callbacks = {
153		.videoFrameStarted = _frameStarted,
154		.videoFrameEnded = _frameEnded,
155		.coreCrashed = _crashed,
156		.sleep = _coreSleep,
157		.context = threadContext
158	};
159	core->addCoreCallbacks(core, &callbacks);
160	core->setSync(core, &threadContext->sync);
161	core->reset(core);
162
163	struct mLogFilter filter;
164	if (!threadContext->logger.d.filter) {
165		threadContext->logger.d.filter = &filter;
166		mLogFilterInit(threadContext->logger.d.filter);
167		mLogFilterLoad(threadContext->logger.d.filter, &core->config);
168	}
169
170	if (core->opts.rewindEnable && core->opts.rewindBufferCapacity > 0) {
171		 mCoreRewindContextInit(&threadContext->rewind, core->opts.rewindBufferCapacity, true);
172		 threadContext->rewind.stateFlags = core->opts.rewindSave ? SAVESTATE_SAVEDATA : 0;
173	}
174
175	_changeState(threadContext, THREAD_RUNNING, true);
176
177	if (threadContext->startCallback) {
178		threadContext->startCallback(threadContext);
179	}
180	if (threadContext->resetCallback) {
181		threadContext->resetCallback(threadContext);
182	}
183
184	while (threadContext->state < THREAD_EXITING) {
185#ifdef USE_DEBUGGERS
186		struct mDebugger* debugger = core->debugger;
187		if (debugger) {
188			mDebuggerRun(debugger);
189			if (debugger->state == DEBUGGER_SHUTDOWN) {
190				_changeState(threadContext, THREAD_EXITING, false);
191			}
192		} else
193#endif
194		{
195			while (threadContext->state <= THREAD_MAX_RUNNING) {
196				core->runLoop(core);
197			}
198		}
199
200		int resetScheduled = 0;
201		MutexLock(&threadContext->stateMutex);
202		while (threadContext->state > THREAD_MAX_RUNNING && threadContext->state < THREAD_EXITING) {
203			if (threadContext->state == THREAD_PAUSING) {
204				threadContext->state = THREAD_PAUSED;
205				ConditionWake(&threadContext->stateCond);
206			}
207			if (threadContext->state == THREAD_INTERRUPTING) {
208				threadContext->state = THREAD_INTERRUPTED;
209				ConditionWake(&threadContext->stateCond);
210			}
211			if (threadContext->state == THREAD_RUN_ON) {
212				if (threadContext->run) {
213					threadContext->run(threadContext);
214				}
215				threadContext->state = threadContext->savedState;
216				ConditionWake(&threadContext->stateCond);
217			}
218			if (threadContext->state == THREAD_RESETING) {
219				threadContext->state = THREAD_RUNNING;
220				resetScheduled = 1;
221			}
222			while (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_INTERRUPTED || threadContext->state == THREAD_WAITING) {
223				ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
224			}
225		}
226		MutexUnlock(&threadContext->stateMutex);
227		if (resetScheduled) {
228			core->reset(core);
229			if (threadContext->resetCallback) {
230				threadContext->resetCallback(threadContext);
231			}
232		}
233	}
234
235	while (threadContext->state < THREAD_SHUTDOWN) {
236		_changeState(threadContext, THREAD_SHUTDOWN, false);
237	}
238
239	if (core->opts.rewindEnable) {
240		 mCoreRewindContextDeinit(&threadContext->rewind);
241	}
242
243	if (threadContext->cleanCallback) {
244		threadContext->cleanCallback(threadContext);
245	}
246	core->clearCoreCallbacks(core);
247
248	threadContext->logger.d.filter = NULL;
249
250	return 0;
251}
252
253bool mCoreThreadStart(struct mCoreThread* threadContext) {
254	threadContext->state = THREAD_INITIALIZED;
255	threadContext->logger.p = threadContext;
256	if (!threadContext->logger.d.log) {
257		threadContext->logger.d.log = _mCoreLog;
258		threadContext->logger.d.filter = NULL;
259	}
260
261	if (!threadContext->sync.fpsTarget) {
262		threadContext->sync.fpsTarget = _defaultFPSTarget;
263	}
264
265	MutexInit(&threadContext->stateMutex);
266	ConditionInit(&threadContext->stateCond);
267
268	MutexInit(&threadContext->sync.videoFrameMutex);
269	ConditionInit(&threadContext->sync.videoFrameAvailableCond);
270	ConditionInit(&threadContext->sync.videoFrameRequiredCond);
271	MutexInit(&threadContext->sync.audioBufferMutex);
272	ConditionInit(&threadContext->sync.audioRequiredCond);
273
274	threadContext->interruptDepth = 0;
275
276#ifdef USE_PTHREADS
277	sigset_t signals;
278	sigemptyset(&signals);
279	sigaddset(&signals, SIGINT);
280	sigaddset(&signals, SIGTRAP);
281	pthread_sigmask(SIG_BLOCK, &signals, 0);
282#endif
283
284	threadContext->sync.audioWait = threadContext->core->opts.audioSync;
285	threadContext->sync.videoFrameWait = threadContext->core->opts.videoSync;
286	threadContext->sync.fpsTarget = threadContext->core->opts.fpsTarget;
287
288	MutexLock(&threadContext->stateMutex);
289	ThreadCreate(&threadContext->thread, _mCoreThreadRun, threadContext);
290	while (threadContext->state < THREAD_RUNNING) {
291		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
292	}
293	MutexUnlock(&threadContext->stateMutex);
294
295	return true;
296}
297
298bool mCoreThreadHasStarted(struct mCoreThread* threadContext) {
299	bool hasStarted;
300	MutexLock(&threadContext->stateMutex);
301	hasStarted = threadContext->state > THREAD_INITIALIZED;
302	MutexUnlock(&threadContext->stateMutex);
303	return hasStarted;
304}
305
306bool mCoreThreadHasExited(struct mCoreThread* threadContext) {
307	bool hasExited;
308	MutexLock(&threadContext->stateMutex);
309	hasExited = threadContext->state > THREAD_EXITING;
310	MutexUnlock(&threadContext->stateMutex);
311	return hasExited;
312}
313
314bool mCoreThreadHasCrashed(struct mCoreThread* threadContext) {
315	bool hasExited;
316	MutexLock(&threadContext->stateMutex);
317	hasExited = threadContext->state == THREAD_CRASHED;
318	MutexUnlock(&threadContext->stateMutex);
319	return hasExited;
320}
321
322void mCoreThreadMarkCrashed(struct mCoreThread* threadContext) {
323	MutexLock(&threadContext->stateMutex);
324	threadContext->state = THREAD_CRASHED;
325	MutexUnlock(&threadContext->stateMutex);
326}
327
328void mCoreThreadEnd(struct mCoreThread* threadContext) {
329	MutexLock(&threadContext->stateMutex);
330	_waitOnInterrupt(threadContext);
331	threadContext->state = THREAD_EXITING;
332	ConditionWake(&threadContext->stateCond);
333	MutexUnlock(&threadContext->stateMutex);
334	MutexLock(&threadContext->sync.audioBufferMutex);
335	threadContext->sync.audioWait = 0;
336	ConditionWake(&threadContext->sync.audioRequiredCond);
337	MutexUnlock(&threadContext->sync.audioBufferMutex);
338
339	MutexLock(&threadContext->sync.videoFrameMutex);
340	threadContext->sync.videoFrameWait = false;
341	threadContext->sync.videoFrameOn = false;
342	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
343	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
344	MutexUnlock(&threadContext->sync.videoFrameMutex);
345}
346
347void mCoreThreadReset(struct mCoreThread* threadContext) {
348	MutexLock(&threadContext->stateMutex);
349	if (threadContext->state == THREAD_INTERRUPTED || threadContext->state == THREAD_INTERRUPTING) {
350		threadContext->savedState = THREAD_RESETING;
351	} else {
352		threadContext->state = THREAD_RESETING;
353	}
354	ConditionWake(&threadContext->stateCond);
355	MutexUnlock(&threadContext->stateMutex);
356}
357
358void mCoreThreadJoin(struct mCoreThread* threadContext) {
359	ThreadJoin(threadContext->thread);
360
361	MutexDeinit(&threadContext->stateMutex);
362	ConditionDeinit(&threadContext->stateCond);
363
364	MutexDeinit(&threadContext->sync.videoFrameMutex);
365	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
366	ConditionDeinit(&threadContext->sync.videoFrameAvailableCond);
367	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
368	ConditionDeinit(&threadContext->sync.videoFrameRequiredCond);
369
370	ConditionWake(&threadContext->sync.audioRequiredCond);
371	ConditionDeinit(&threadContext->sync.audioRequiredCond);
372	MutexDeinit(&threadContext->sync.audioBufferMutex);
373}
374
375bool mCoreThreadIsActive(struct mCoreThread* threadContext) {
376	return threadContext->state >= THREAD_RUNNING && threadContext->state < THREAD_EXITING;
377}
378
379void mCoreThreadInterrupt(struct mCoreThread* threadContext) {
380	if (!threadContext) {
381		return;
382	}
383	MutexLock(&threadContext->stateMutex);
384	++threadContext->interruptDepth;
385	if (threadContext->interruptDepth > 1 || !mCoreThreadIsActive(threadContext)) {
386		MutexUnlock(&threadContext->stateMutex);
387		return;
388	}
389	threadContext->savedState = threadContext->state;
390	_waitOnInterrupt(threadContext);
391	threadContext->state = THREAD_INTERRUPTING;
392	ConditionWake(&threadContext->stateCond);
393	_waitUntilNotState(threadContext, THREAD_INTERRUPTING);
394	MutexUnlock(&threadContext->stateMutex);
395}
396
397void mCoreThreadInterruptFromThread(struct mCoreThread* threadContext) {
398	if (!threadContext) {
399		return;
400	}
401	MutexLock(&threadContext->stateMutex);
402	++threadContext->interruptDepth;
403	if (threadContext->interruptDepth > 1 || !mCoreThreadIsActive(threadContext)) {
404		if (threadContext->state == THREAD_INTERRUPTING) {
405			threadContext->state = THREAD_INTERRUPTED;
406		}
407		MutexUnlock(&threadContext->stateMutex);
408		return;
409	}
410	threadContext->savedState = threadContext->state;
411	threadContext->state = THREAD_INTERRUPTED;
412	ConditionWake(&threadContext->stateCond);
413	MutexUnlock(&threadContext->stateMutex);
414}
415
416void mCoreThreadContinue(struct mCoreThread* threadContext) {
417	if (!threadContext) {
418		return;
419	}
420	MutexLock(&threadContext->stateMutex);
421	--threadContext->interruptDepth;
422	if (threadContext->interruptDepth < 1 && mCoreThreadIsActive(threadContext)) {
423		threadContext->state = threadContext->savedState;
424		ConditionWake(&threadContext->stateCond);
425	}
426	MutexUnlock(&threadContext->stateMutex);
427}
428
429void mCoreThreadRunFunction(struct mCoreThread* threadContext, void (*run)(struct mCoreThread*)) {
430	MutexLock(&threadContext->stateMutex);
431	threadContext->run = run;
432	_waitOnInterrupt(threadContext);
433	threadContext->savedState = threadContext->state;
434	threadContext->state = THREAD_RUN_ON;
435	ConditionWake(&threadContext->stateCond);
436	_waitUntilNotState(threadContext, THREAD_RUN_ON);
437	MutexUnlock(&threadContext->stateMutex);
438}
439
440void mCoreThreadPause(struct mCoreThread* threadContext) {
441	bool frameOn = threadContext->sync.videoFrameOn;
442	MutexLock(&threadContext->stateMutex);
443	_waitOnInterrupt(threadContext);
444	if (threadContext->state == THREAD_RUNNING) {
445		_pauseThread(threadContext);
446		threadContext->frameWasOn = frameOn;
447		frameOn = false;
448	}
449	MutexUnlock(&threadContext->stateMutex);
450
451	mCoreSyncSetVideoSync(&threadContext->sync, frameOn);
452}
453
454void mCoreThreadUnpause(struct mCoreThread* threadContext) {
455	bool frameOn = threadContext->sync.videoFrameOn;
456	MutexLock(&threadContext->stateMutex);
457	_waitOnInterrupt(threadContext);
458	if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
459		threadContext->state = THREAD_RUNNING;
460		ConditionWake(&threadContext->stateCond);
461		frameOn = threadContext->frameWasOn;
462	}
463	MutexUnlock(&threadContext->stateMutex);
464
465	mCoreSyncSetVideoSync(&threadContext->sync, frameOn);
466}
467
468bool mCoreThreadIsPaused(struct mCoreThread* threadContext) {
469	bool isPaused;
470	MutexLock(&threadContext->stateMutex);
471	if (threadContext->interruptDepth) {
472		isPaused = threadContext->savedState == THREAD_PAUSED;
473	} else {
474		isPaused = threadContext->state == THREAD_PAUSED;
475	}
476	MutexUnlock(&threadContext->stateMutex);
477	return isPaused;
478}
479
480void mCoreThreadTogglePause(struct mCoreThread* threadContext) {
481	bool frameOn = threadContext->sync.videoFrameOn;
482	MutexLock(&threadContext->stateMutex);
483	_waitOnInterrupt(threadContext);
484	if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
485		threadContext->state = THREAD_RUNNING;
486		ConditionWake(&threadContext->stateCond);
487		frameOn = threadContext->frameWasOn;
488	} else if (threadContext->state == THREAD_RUNNING) {
489		_pauseThread(threadContext);
490		threadContext->frameWasOn = frameOn;
491		frameOn = false;
492	}
493	MutexUnlock(&threadContext->stateMutex);
494
495	mCoreSyncSetVideoSync(&threadContext->sync, frameOn);
496}
497
498void mCoreThreadPauseFromThread(struct mCoreThread* threadContext) {
499	bool frameOn = true;
500	MutexLock(&threadContext->stateMutex);
501	if (threadContext->state == THREAD_RUNNING || (threadContext->interruptDepth && threadContext->savedState == THREAD_RUNNING)) {
502		threadContext->state = THREAD_PAUSING;
503		frameOn = false;
504	}
505	MutexUnlock(&threadContext->stateMutex);
506
507	mCoreSyncSetVideoSync(&threadContext->sync, frameOn);
508}
509
510void mCoreThreadSetRewinding(struct mCoreThread* threadContext, bool rewinding) {
511	MutexLock(&threadContext->stateMutex);
512	if (rewinding && (threadContext->state == THREAD_REWINDING || (threadContext->interruptDepth && threadContext->savedState == THREAD_REWINDING))) {
513		MutexUnlock(&threadContext->stateMutex);
514		return;
515	}
516	if (!rewinding && ((!threadContext->interruptDepth && threadContext->state != THREAD_REWINDING) || (threadContext->interruptDepth && threadContext->savedState != THREAD_REWINDING))) {
517		MutexUnlock(&threadContext->stateMutex);
518		return;
519	}
520	_waitOnInterrupt(threadContext);
521	if (rewinding && threadContext->state == THREAD_RUNNING) {
522		threadContext->state = THREAD_REWINDING;
523	}
524	if (!rewinding && threadContext->state == THREAD_REWINDING) {
525		threadContext->state = THREAD_RUNNING;
526	}
527	MutexUnlock(&threadContext->stateMutex);
528}
529
530void mCoreThreadWaitFromThread(struct mCoreThread* threadContext) {
531	MutexLock(&threadContext->stateMutex);
532	if (threadContext->interruptDepth && threadContext->savedState == THREAD_RUNNING) {
533		threadContext->savedState = THREAD_WAITING;
534	} else if (threadContext->state == THREAD_RUNNING) {
535		threadContext->state = THREAD_WAITING;
536	}
537	MutexUnlock(&threadContext->stateMutex);
538}
539
540void mCoreThreadStopWaiting(struct mCoreThread* threadContext) {
541	MutexLock(&threadContext->stateMutex);
542	if (threadContext->interruptDepth && threadContext->savedState == THREAD_WAITING) {
543		threadContext->savedState = THREAD_RUNNING;
544	} else if (threadContext->state == THREAD_WAITING) {
545		threadContext->state = THREAD_RUNNING;
546		ConditionWake(&threadContext->stateCond);
547	}
548	MutexUnlock(&threadContext->stateMutex);
549}
550
551#ifdef USE_PTHREADS
552struct mCoreThread* mCoreThreadGet(void) {
553	pthread_once(&_contextOnce, _createTLS);
554	return pthread_getspecific(_contextKey);
555}
556#elif _WIN32
557struct mCoreThread* mCoreThreadGet(void) {
558	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
559	return TlsGetValue(_contextKey);
560}
561#else
562struct mCoreThread* mCoreThreadGet(void) {
563	return NULL;
564}
565#endif
566
567#else
568struct mCoreThread* mCoreThreadGet(void) {
569	return NULL;
570}
571#endif
572
573static void _mCoreLog(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
574	UNUSED(logger);
575	UNUSED(level);
576	printf("%s: ", mLogCategoryName(category));
577	vprintf(format, args);
578	printf("\n");
579}
580
581struct mLogger* mCoreThreadLogger(void) {
582	struct mCoreThread* thread = mCoreThreadGet();
583	if (thread) {
584		return &thread->logger.d;
585	}
586	return NULL;
587}
588