src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "CheatsView.h"
24#include "ConfigController.h"
25#include "DebuggerConsole.h"
26#include "DebuggerConsoleController.h"
27#include "Display.h"
28#include "GameController.h"
29#include "GBAApp.h"
30#include "GDBController.h"
31#include "GDBWindow.h"
32#include "GIFView.h"
33#include "IOViewer.h"
34#include "LoadSaveState.h"
35#include "LogView.h"
36#include "MultiplayerController.h"
37#include "MemorySearch.h"
38#include "MemoryView.h"
39#include "OverrideView.h"
40#include "ObjView.h"
41#include "PaletteView.h"
42#include "ROMInfo.h"
43#include "SensorView.h"
44#include "SettingsView.h"
45#include "ShaderSelector.h"
46#include "ShortcutController.h"
47#include "TileView.h"
48#include "VideoView.h"
49
50#include <mgba/core/version.h>
51#ifdef M_CORE_GB
52#include <mgba/internal/gb/gb.h>
53#include <mgba/internal/gb/video.h>
54#endif
55#ifdef M_CORE_GBA
56#include <mgba/internal/gba/gba.h>
57#include <mgba/internal/gba/video.h>
58#endif
59#include <mgba/feature/commandline.h>
60#include "feature/sqlite3/no-intro.h"
61#include <mgba-util/vfs.h>
62
63using namespace QGBA;
64
65Window::Window(ConfigController* config, int playerId, QWidget* parent)
66 : QMainWindow(parent)
67 , m_logView(new LogView(&m_log))
68 , m_screenWidget(new WindowBackground())
69 , m_config(config)
70 , m_inputController(playerId, this)
71 , m_shortcutController(new ShortcutController(this))
72{
73 setFocusPolicy(Qt::StrongFocus);
74 setAcceptDrops(true);
75 setAttribute(Qt::WA_DeleteOnClose);
76 m_controller = new GameController(this);
77 m_controller->setInputController(&m_inputController);
78 updateTitle();
79
80 m_display = Display::create(this);
81 m_shaderView = new ShaderSelector(m_display, m_config);
82
83 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
84 m_logo = m_logo; // Free memory left over in old pixmap
85
86 m_screenWidget->setMinimumSize(m_display->minimumSize());
87 m_screenWidget->setSizePolicy(m_display->sizePolicy());
88 int i = 2;
89 QVariant multiplier = m_config->getOption("scaleMultiplier");
90 if (!multiplier.isNull()) {
91 m_savedScale = multiplier.toInt();
92 i = m_savedScale;
93 }
94#ifdef USE_SQLITE3
95 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
96 ConfigOption* showLibrary = m_config->addOption("showLibrary");
97 showLibrary->connect([this](const QVariant& value) {
98 if (value.toBool()) {
99 if (m_controller->isLoaded()) {
100 m_screenWidget->layout()->addWidget(m_libraryView);
101 } else {
102 attachWidget(m_libraryView);
103 }
104 } else {
105 detachWidget(m_libraryView);
106 }
107 }, this);
108 m_config->updateOption("showLibrary");
109 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
110 libraryStyle->connect([this](const QVariant& value) {
111 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
112 }, this);
113 m_config->updateOption("libraryStyle");
114
115 connect(m_libraryView, &LibraryController::startGame, [this]() {
116 VFile* output = m_libraryView->selectedVFile();
117 if (output) {
118 QPair<QString, QString> path = m_libraryView->selectedPath();
119 m_controller->loadGame(output, path.second, path.first);
120 }
121 });
122#elif defined(M_CORE_GBA)
123 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
124#endif
125 m_screenWidget->setPixmap(m_logo);
126 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
127 m_screenWidget->setLockIntegerScaling(false);
128 setCentralWidget(m_screenWidget);
129
130 connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
131 connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
132 connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
133 connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
134 connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
135 connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
136 connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
137 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
138 unsigned width, height;
139 context->core->desiredVideoDimensions(context->core, &width, &height);
140 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
141 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
142 QPixmap pixmap;
143 pixmap.convertFromImage(currentImage);
144 m_screenWidget->setPixmap(pixmap);
145 m_screenWidget->setLockAspectRatio(width, height);
146 });
147 connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
148#ifndef Q_OS_MAC
149 connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
150 connect(m_controller, &GameController::gameUnpaused, [this]() {
151 if(isFullScreen()) {
152 menuBar()->hide();
153 }
154 });
155#endif
156 connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
157 connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
158 connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
159 connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
160 connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
161 connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
162 connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
163 connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
164 connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
165 connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
166 connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
167 connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
168 connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
169 connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
170 connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
171 connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
172 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
173 connect(this, &Window::shutdown, m_shaderView, &QWidget::hide);
174 connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
175 connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
176 connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
177 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
178 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
179 connect(m_display, &Display::hideCursor, [this]() {
180 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
181 m_screenWidget->setCursor(Qt::BlankCursor);
182 }
183 });
184 connect(m_display, &Display::showCursor, [this]() {
185 m_screenWidget->unsetCursor();
186 });
187 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
188
189 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
190 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
191 m_focusCheck.setInterval(200);
192
193 m_shortcutController->setConfigController(m_config);
194 setupMenu(menuBar());
195}
196
197Window::~Window() {
198 delete m_logView;
199
200#ifdef USE_FFMPEG
201 delete m_videoView;
202#endif
203
204#ifdef USE_MAGICK
205 delete m_gifView;
206#endif
207
208#ifdef USE_SQLITE3
209 delete m_libraryView;
210#endif
211}
212
213void Window::argumentsPassed(mArguments* args) {
214 loadConfig();
215
216 if (args->patch) {
217 m_controller->loadPatch(args->patch);
218 }
219
220 if (args->fname) {
221 m_controller->loadGame(args->fname);
222 }
223
224#ifdef USE_GDB_STUB
225 if (args->debuggerType == DEBUGGER_GDB) {
226 if (!m_gdbController) {
227 m_gdbController = new GDBController(m_controller, this);
228 m_gdbController->listen();
229 }
230 }
231#endif
232}
233
234void Window::resizeFrame(const QSize& size) {
235 QSize newSize(size);
236#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
237 newSize /= m_screenWidget->devicePixelRatioF();
238#endif
239 m_screenWidget->setSizeHint(newSize);
240 newSize -= m_screenWidget->size();
241 newSize += this->size();
242 resize(newSize);
243}
244
245void Window::setConfig(ConfigController* config) {
246 m_config = config;
247}
248
249void Window::loadConfig() {
250 const mCoreOptions* opts = m_config->options();
251 reloadConfig();
252
253 // TODO: Move these to ConfigController
254 if (opts->fpsTarget) {
255 emit fpsTargetChanged(opts->fpsTarget);
256 }
257
258 if (opts->audioBuffers) {
259 emit audioBufferSamplesChanged(opts->audioBuffers);
260 }
261
262 if (opts->sampleRate) {
263 emit sampleRateChanged(opts->sampleRate);
264 }
265
266 if (opts->width && opts->height) {
267 resizeFrame(QSize(opts->width, opts->height));
268 }
269
270 if (opts->fullscreen) {
271 enterFullScreen();
272 }
273
274 if (opts->shader) {
275 struct VDir* shader = VDirOpen(opts->shader);
276 if (shader) {
277 m_display->setShaders(shader);
278 m_shaderView->refreshShaders();
279 shader->close(shader);
280 }
281 }
282
283 m_mruFiles = m_config->getMRU();
284 updateMRU();
285
286 m_inputController.setConfiguration(m_config);
287 m_controller->setUseBIOS(opts->useBios);
288}
289
290void Window::reloadConfig() {
291 const mCoreOptions* opts = m_config->options();
292
293 m_log.setLevels(opts->logLevel);
294
295 m_controller->setConfig(m_config->config());
296 m_display->lockAspectRatio(opts->lockAspectRatio);
297 m_display->filter(opts->resampleVideo);
298
299 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
300}
301
302void Window::saveConfig() {
303 m_inputController.saveConfiguration();
304 m_config->write();
305}
306
307QString Window::getFilters() const {
308 QStringList filters;
309 QStringList formats;
310
311#ifdef M_CORE_GBA
312 QStringList gbaFormats{
313 "*.gba",
314#if defined(USE_LIBZIP) || defined(USE_ZLIB)
315 "*.zip",
316#endif
317#ifdef USE_LZMA
318 "*.7z",
319#endif
320 "*.agb",
321 "*.mb",
322 "*.rom",
323 "*.bin"};
324 formats.append(gbaFormats);
325 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
326#endif
327
328#ifdef M_CORE_GB
329 QStringList gbFormats{
330 "*.gb",
331 "*.gbc",
332#if defined(USE_LIBZIP) || defined(USE_ZLIB)
333 "*.zip",
334#endif
335#ifdef USE_LZMA
336 "*.7z",
337#endif
338 "*.rom",
339 "*.bin"};
340 formats.append(gbFormats);
341 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
342#endif
343
344 formats.removeDuplicates();
345 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
346 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
347 return filters.join(";;");
348}
349
350QString Window::getFiltersArchive() const {
351 QStringList filters;
352
353 QStringList formats{
354#if defined(USE_LIBZIP) || defined(USE_ZLIB)
355 "*.zip",
356#endif
357#ifdef USE_LZMA
358 "*.7z",
359#endif
360 };
361 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
362 return filters.join(";;");
363}
364
365void Window::selectROM() {
366 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
367 if (!filename.isEmpty()) {
368 m_controller->loadGame(filename);
369 }
370}
371
372#ifdef USE_SQLITE3
373void Window::selectROMInArchive() {
374 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
375 if (filename.isEmpty()) {
376 return;
377 }
378 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
379 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
380 VFile* output = archiveInspector->selectedVFile();
381 QPair<QString, QString> path = archiveInspector->selectedPath();
382 if (output) {
383 m_controller->loadGame(output, path.second, path.first);
384 }
385 archiveInspector->close();
386 });
387 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
388 archiveInspector->show();
389}
390
391void Window::addDirToLibrary() {
392 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
393 if (filename.isEmpty()) {
394 return;
395 }
396 m_libraryView->addDirectory(filename);
397}
398#endif
399
400void Window::replaceROM() {
401 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
402 if (!filename.isEmpty()) {
403 m_controller->replaceGame(filename);
404 }
405}
406
407void Window::selectSave(bool temporary) {
408 QStringList formats{"*.sav"};
409 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
410 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
411 if (!filename.isEmpty()) {
412 m_controller->loadSave(filename, temporary);
413 }
414}
415
416void Window::multiplayerChanged() {
417 int attached = 1;
418 MultiplayerController* multiplayer = m_controller->multiplayerController();
419 if (multiplayer) {
420 attached = multiplayer->attached();
421 }
422 if (m_controller->isLoaded()) {
423 for (QAction* action : m_nonMpActions) {
424 action->setDisabled(attached > 1);
425 }
426 }
427}
428
429void Window::selectPatch() {
430 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
431 if (!filename.isEmpty()) {
432 m_controller->loadPatch(filename);
433 }
434}
435
436void Window::openView(QWidget* widget) {
437 connect(this, &Window::shutdown, widget, &QWidget::close);
438 connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
439 widget->setAttribute(Qt::WA_DeleteOnClose);
440 widget->show();
441}
442
443void Window::importSharkport() {
444 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
445 if (!filename.isEmpty()) {
446 m_controller->importSharkport(filename);
447 }
448}
449
450void Window::exportSharkport() {
451 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
452 if (!filename.isEmpty()) {
453 m_controller->exportSharkport(filename);
454 }
455}
456
457void Window::openSettingsWindow() {
458 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
459 connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
460 connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
461 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
462 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
463 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
464 openView(settingsWindow);
465}
466
467void Window::openAboutScreen() {
468 AboutScreen* about = new AboutScreen();
469 openView(about);
470}
471
472void Window::startVideoLog() {
473 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
474 if (!filename.isEmpty()) {
475 m_controller->startVideoLog(filename);
476 }
477}
478
479template <typename T, typename A>
480std::function<void()> Window::openTView(A arg) {
481 return [=]() {
482 T* view = new T(m_controller, arg);
483 openView(view);
484 };
485}
486
487template <typename T>
488std::function<void()> Window::openTView() {
489 return [=]() {
490 T* view = new T(m_controller);
491 openView(view);
492 };
493}
494
495#ifdef USE_FFMPEG
496void Window::openVideoWindow() {
497 if (!m_videoView) {
498 m_videoView = new VideoView();
499 connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream);
500 connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
501 connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
502 connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
503 connect(m_controller, &GameController::gameStarted, [this]() {
504 m_videoView->setNativeResolution(m_controller->screenDimensions());
505 });
506 if (m_controller->isLoaded()) {
507 m_videoView->setNativeResolution(m_controller->screenDimensions());
508 }
509 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
510 }
511 m_videoView->show();
512}
513#endif
514
515#ifdef USE_MAGICK
516void Window::openGIFWindow() {
517 if (!m_gifView) {
518 m_gifView = new GIFView();
519 connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
520 connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
521 connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
522 connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
523 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
524 }
525 m_gifView->show();
526}
527#endif
528
529#ifdef USE_GDB_STUB
530void Window::gdbOpen() {
531 if (!m_gdbController) {
532 m_gdbController = new GDBController(m_controller, this);
533 }
534 GDBWindow* window = new GDBWindow(m_gdbController);
535 openView(window);
536}
537#endif
538
539#ifdef USE_DEBUGGERS
540void Window::consoleOpen() {
541 if (!m_console) {
542 m_console = new DebuggerConsoleController(m_controller, this);
543 }
544 DebuggerConsole* window = new DebuggerConsole(m_console);
545 openView(window);
546}
547#endif
548
549void Window::keyPressEvent(QKeyEvent* event) {
550 if (event->isAutoRepeat()) {
551 QWidget::keyPressEvent(event);
552 return;
553 }
554 GBAKey key = m_inputController.mapKeyboard(event->key());
555 if (key == GBA_KEY_NONE) {
556 QWidget::keyPressEvent(event);
557 return;
558 }
559 m_controller->keyPressed(key);
560 event->accept();
561}
562
563void Window::keyReleaseEvent(QKeyEvent* event) {
564 if (event->isAutoRepeat()) {
565 QWidget::keyReleaseEvent(event);
566 return;
567 }
568 GBAKey key = m_inputController.mapKeyboard(event->key());
569 if (key == GBA_KEY_NONE) {
570 QWidget::keyPressEvent(event);
571 return;
572 }
573 m_controller->keyReleased(key);
574 event->accept();
575}
576
577void Window::resizeEvent(QResizeEvent* event) {
578 if (!isFullScreen()) {
579 m_config->setOption("height", m_screenWidget->height());
580 m_config->setOption("width", m_screenWidget->width());
581 }
582
583 int factor = 0;
584 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
585 if (m_controller->isLoaded()) {
586 size = m_controller->screenDimensions();
587 }
588 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
589 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
590 factor = m_screenWidget->width() / size.width();
591 } else {
592 m_savedScale = 0;
593 }
594 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
595 bool enableSignals = iter.value()->blockSignals(true);
596 iter.value()->setChecked(iter.key() == factor);
597 iter.value()->blockSignals(enableSignals);
598 }
599
600 m_config->setOption("fullscreen", isFullScreen());
601}
602
603void Window::showEvent(QShowEvent* event) {
604 if (m_wasOpened) {
605 return;
606 }
607 m_wasOpened = true;
608 resizeFrame(m_screenWidget->sizeHint());
609 QVariant windowPos = m_config->getQtOption("windowPos");
610 if (!windowPos.isNull()) {
611 move(windowPos.toPoint());
612 } else {
613 QRect rect = frameGeometry();
614 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
615 move(rect.topLeft());
616 }
617 if (m_fullscreenOnStart) {
618 enterFullScreen();
619 m_fullscreenOnStart = false;
620 }
621}
622
623void Window::closeEvent(QCloseEvent* event) {
624 emit shutdown();
625 m_config->setQtOption("windowPos", pos());
626
627 if (m_savedScale > 0) {
628 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
629 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
630 }
631 saveConfig();
632 QMainWindow::closeEvent(event);
633}
634
635void Window::focusInEvent(QFocusEvent*) {
636 m_display->forceDraw();
637}
638
639void Window::focusOutEvent(QFocusEvent*) {
640 m_controller->setTurbo(false, false);
641 m_controller->stopRewinding();
642 m_controller->clearKeys();
643}
644
645void Window::dragEnterEvent(QDragEnterEvent* event) {
646 if (event->mimeData()->hasFormat("text/uri-list")) {
647 event->acceptProposedAction();
648 }
649}
650
651void Window::dropEvent(QDropEvent* event) {
652 QString uris = event->mimeData()->data("text/uri-list");
653 uris = uris.trimmed();
654 if (uris.contains("\n")) {
655 // Only one file please
656 return;
657 }
658 QUrl url(uris);
659 if (!url.isLocalFile()) {
660 // No remote loading
661 return;
662 }
663 event->accept();
664 m_controller->loadGame(url.toLocalFile());
665}
666
667void Window::mouseDoubleClickEvent(QMouseEvent* event) {
668 if (event->button() != Qt::LeftButton) {
669 return;
670 }
671 toggleFullScreen();
672}
673
674void Window::enterFullScreen() {
675 if (!isVisible()) {
676 m_fullscreenOnStart = true;
677 return;
678 }
679 if (isFullScreen()) {
680 return;
681 }
682 showFullScreen();
683#ifndef Q_OS_MAC
684 if (m_controller->isLoaded() && !m_controller->isPaused()) {
685 menuBar()->hide();
686 }
687#endif
688}
689
690void Window::exitFullScreen() {
691 if (!isFullScreen()) {
692 return;
693 }
694 m_screenWidget->unsetCursor();
695 menuBar()->show();
696 showNormal();
697}
698
699void Window::toggleFullScreen() {
700 if (isFullScreen()) {
701 exitFullScreen();
702 } else {
703 enterFullScreen();
704 }
705}
706
707void Window::gameStarted(mCoreThread* context, const QString& fname) {
708 MutexLock(&context->stateMutex);
709 if (context->state < THREAD_EXITING) {
710 emit startDrawing(context);
711 } else {
712 MutexUnlock(&context->stateMutex);
713 return;
714 }
715 MutexUnlock(&context->stateMutex);
716 for (QAction* action : m_gameActions) {
717 action->setDisabled(false);
718 }
719#ifdef M_CORE_GBA
720 for (QAction* action : m_gbaActions) {
721 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
722 }
723#endif
724 multiplayerChanged();
725 if (!fname.isEmpty()) {
726 setWindowFilePath(fname);
727 appendMRU(fname);
728 }
729 updateTitle();
730 unsigned width, height;
731 context->core->desiredVideoDimensions(context->core, &width, &height);
732 m_display->setMinimumSize(width, height);
733 m_screenWidget->setMinimumSize(m_display->minimumSize());
734 m_config->updateOption("lockIntegerScaling");
735 if (m_savedScale > 0) {
736 resizeFrame(QSize(width, height) * m_savedScale);
737 }
738 attachWidget(m_display);
739
740#ifndef Q_OS_MAC
741 if (isFullScreen()) {
742 menuBar()->hide();
743 }
744#endif
745
746 m_hitUnimplementedBiosCall = false;
747 m_fpsTimer.start();
748 m_focusCheck.start();
749
750 m_controller->threadInterrupt();
751 if (m_controller->isLoaded()) {
752 mCore* core = m_controller->thread()->core;
753 const mCoreChannelInfo* videoLayers;
754 const mCoreChannelInfo* audioChannels;
755 size_t nVideo = core->listVideoLayers(core, &videoLayers);
756 size_t nAudio = core->listAudioChannels(core, &audioChannels);
757
758 if (nVideo) {
759 for (size_t i = 0; i < nVideo; ++i) {
760 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
761 action->setCheckable(true);
762 action->setChecked(true);
763 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
764 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
765 });
766 m_videoLayers->addAction(action);
767 }
768 }
769 if (nAudio) {
770 for (size_t i = 0; i < nAudio; ++i) {
771 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
772 action->setCheckable(true);
773 action->setChecked(true);
774 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
775 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
776 });
777 m_audioChannels->addAction(action);
778 }
779 }
780 }
781 m_controller->threadContinue();
782}
783
784void Window::gameStopped() {
785#ifdef M_CORE_GBA
786 for (QAction* action : m_gbaActions) {
787 action->setDisabled(false);
788 }
789#endif
790 for (QAction* action : m_gameActions) {
791 action->setDisabled(true);
792 }
793 setWindowFilePath(QString());
794 updateTitle();
795 detachWidget(m_display);
796 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
797 m_screenWidget->setLockIntegerScaling(false);
798 m_screenWidget->setPixmap(m_logo);
799 m_screenWidget->unsetCursor();
800#ifdef M_CORE_GB
801 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
802#elif defined(M_CORE_GBA)
803 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
804#endif
805 m_screenWidget->setMinimumSize(m_display->minimumSize());
806
807 m_videoLayers->clear();
808 m_audioChannels->clear();
809
810 m_fpsTimer.stop();
811 m_focusCheck.stop();
812}
813
814void Window::gameCrashed(const QString& errorMessage) {
815 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
816 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
817 QMessageBox::Ok, this, Qt::Sheet);
818 crash->setAttribute(Qt::WA_DeleteOnClose);
819 crash->show();
820}
821
822void Window::gameFailed() {
823 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
824 tr("Could not load game. Are you sure it's in the correct format?"),
825 QMessageBox::Ok, this, Qt::Sheet);
826 fail->setAttribute(Qt::WA_DeleteOnClose);
827 fail->show();
828}
829
830void Window::unimplementedBiosCall(int call) {
831 if (m_hitUnimplementedBiosCall) {
832 return;
833 }
834 m_hitUnimplementedBiosCall = true;
835
836 QMessageBox* fail = new QMessageBox(
837 QMessageBox::Warning, tr("Unimplemented BIOS call"),
838 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
839 QMessageBox::Ok, this, Qt::Sheet);
840 fail->setAttribute(Qt::WA_DeleteOnClose);
841 fail->show();
842}
843
844void Window::tryMakePortable() {
845 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
846 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
847 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
848 confirm->setAttribute(Qt::WA_DeleteOnClose);
849 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
850 confirm->show();
851}
852
853void Window::mustRestart() {
854 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
855 tr("Some changes will not take effect until the emulator is restarted."),
856 QMessageBox::Ok, this, Qt::Sheet);
857 dialog->setAttribute(Qt::WA_DeleteOnClose);
858 dialog->show();
859}
860
861void Window::recordFrame() {
862 m_frameList.append(QDateTime::currentDateTime());
863 while (m_frameList.count() > FRAME_LIST_SIZE) {
864 m_frameList.removeFirst();
865 }
866}
867
868void Window::showFPS() {
869 if (m_frameList.isEmpty()) {
870 updateTitle();
871 return;
872 }
873 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
874 float fps = (m_frameList.count() - 1) * 10000.f / interval;
875 fps = round(fps) / 10.f;
876 updateTitle(fps);
877}
878
879void Window::updateTitle(float fps) {
880 QString title;
881
882 m_controller->threadInterrupt();
883 if (m_controller->isLoaded()) {
884 const NoIntroDB* db = GBAApp::app()->gameDB();
885 NoIntroGame game{};
886 uint32_t crc32 = 0;
887 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
888
889 char gameTitle[17] = { '\0' };
890 mCore* core = m_controller->thread()->core;
891 core->getGameTitle(core, gameTitle);
892 title = gameTitle;
893
894#ifdef USE_SQLITE3
895 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
896 title = QLatin1String(game.name);
897 }
898#endif
899 }
900 MultiplayerController* multiplayer = m_controller->multiplayerController();
901 if (multiplayer && multiplayer->attached() > 1) {
902 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
903 for (QAction* action : m_nonMpActions) {
904 action->setDisabled(true);
905 }
906 } else if (m_controller->isLoaded()) {
907 for (QAction* action : m_nonMpActions) {
908 action->setDisabled(false);
909 }
910 }
911 m_controller->threadContinue();
912 if (title.isNull()) {
913 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
914 } else if (fps < 0) {
915 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
916 } else {
917 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
918 }
919}
920
921void Window::openStateWindow(LoadSave ls) {
922 if (m_stateWindow) {
923 return;
924 }
925 MultiplayerController* multiplayer = m_controller->multiplayerController();
926 if (multiplayer && multiplayer->attached() > 1) {
927 return;
928 }
929 bool wasPaused = m_controller->isPaused();
930 m_stateWindow = new LoadSaveState(m_controller);
931 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
932 connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
933 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
934 detachWidget(m_stateWindow);
935 m_stateWindow = nullptr;
936 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
937 });
938 if (!wasPaused) {
939 m_controller->setPaused(true);
940 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
941 }
942 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
943 m_stateWindow->setMode(ls);
944 attachWidget(m_stateWindow);
945}
946
947void Window::setupMenu(QMenuBar* menubar) {
948 menubar->clear();
949 QMenu* fileMenu = menubar->addMenu(tr("&File"));
950 m_shortcutController->addMenu(fileMenu);
951 installEventFilter(m_shortcutController);
952 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
953 "loadROM");
954#ifdef USE_SQLITE3
955 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
956 "loadROMInArchive");
957 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
958 "addDirToLibrary");
959#endif
960
961 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
962 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
963 m_gameActions.append(loadTemporarySave);
964 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
965
966 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
967
968 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
969 connect(bootBIOS, &QAction::triggered, [this]() {
970 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
971 m_controller->bootBIOS();
972 });
973 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
974
975 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
976
977 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
978 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
979 m_gameActions.append(romInfo);
980 addControlledAction(fileMenu, romInfo, "romInfo");
981
982 m_mruMenu = fileMenu->addMenu(tr("Recent"));
983
984 fileMenu->addSeparator();
985
986 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
987
988 fileMenu->addSeparator();
989
990 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
991 loadState->setShortcut(tr("F10"));
992 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
993 m_gameActions.append(loadState);
994 m_nonMpActions.append(loadState);
995 addControlledAction(fileMenu, loadState, "loadState");
996
997 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
998 saveState->setShortcut(tr("Shift+F10"));
999 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1000 m_gameActions.append(saveState);
1001 m_nonMpActions.append(saveState);
1002 addControlledAction(fileMenu, saveState, "saveState");
1003
1004 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1005 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1006 m_shortcutController->addMenu(quickLoadMenu);
1007 m_shortcutController->addMenu(quickSaveMenu);
1008
1009 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1010 connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
1011 m_gameActions.append(quickLoad);
1012 m_nonMpActions.append(quickLoad);
1013 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1014
1015 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1016 connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
1017 m_gameActions.append(quickSave);
1018 m_nonMpActions.append(quickSave);
1019 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1020
1021 quickLoadMenu->addSeparator();
1022 quickSaveMenu->addSeparator();
1023
1024 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1025 undoLoadState->setShortcut(tr("F11"));
1026 connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1027 m_gameActions.append(undoLoadState);
1028 m_nonMpActions.append(undoLoadState);
1029 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1030
1031 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1032 undoSaveState->setShortcut(tr("Shift+F11"));
1033 connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1034 m_gameActions.append(undoSaveState);
1035 m_nonMpActions.append(undoSaveState);
1036 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1037
1038 quickLoadMenu->addSeparator();
1039 quickSaveMenu->addSeparator();
1040
1041 int i;
1042 for (i = 1; i < 10; ++i) {
1043 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1044 quickLoad->setShortcut(tr("F%1").arg(i));
1045 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1046 m_gameActions.append(quickLoad);
1047 m_nonMpActions.append(quickLoad);
1048 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1049
1050 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1051 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1052 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1053 m_gameActions.append(quickSave);
1054 m_nonMpActions.append(quickSave);
1055 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1056 }
1057
1058#ifdef M_CORE_GBA
1059 fileMenu->addSeparator();
1060 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1061 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1062 m_gameActions.append(importShark);
1063 m_gbaActions.append(importShark);
1064 addControlledAction(fileMenu, importShark, "importShark");
1065
1066 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1067 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1068 m_gameActions.append(exportShark);
1069 m_gbaActions.append(exportShark);
1070 addControlledAction(fileMenu, exportShark, "exportShark");
1071#endif
1072
1073 fileMenu->addSeparator();
1074 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1075 connect(m_multiWindow, &QAction::triggered, [this]() {
1076 GBAApp::app()->newWindow();
1077 });
1078 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1079
1080#ifndef Q_OS_MAC
1081 fileMenu->addSeparator();
1082#endif
1083
1084 QAction* about = new QAction(tr("About"), fileMenu);
1085 connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1086 fileMenu->addAction(about);
1087
1088#ifndef Q_OS_MAC
1089 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1090#endif
1091
1092 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1093 m_shortcutController->addMenu(emulationMenu);
1094 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1095 reset->setShortcut(tr("Ctrl+R"));
1096 connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1097 m_gameActions.append(reset);
1098 addControlledAction(emulationMenu, reset, "reset");
1099
1100 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1101 connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1102 m_gameActions.append(shutdown);
1103 addControlledAction(emulationMenu, shutdown, "shutdown");
1104
1105#ifdef M_CORE_GBA
1106 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1107 connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1108 m_gameActions.append(yank);
1109 m_gbaActions.append(yank);
1110 addControlledAction(emulationMenu, yank, "yank");
1111#endif
1112 emulationMenu->addSeparator();
1113
1114 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1115 pause->setChecked(false);
1116 pause->setCheckable(true);
1117 pause->setShortcut(tr("Ctrl+P"));
1118 connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1119 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1120 pause->setChecked(true);
1121 });
1122 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1123 m_gameActions.append(pause);
1124 addControlledAction(emulationMenu, pause, "pause");
1125
1126 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1127 frameAdvance->setShortcut(tr("Ctrl+N"));
1128 connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1129 m_gameActions.append(frameAdvance);
1130 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1131
1132 emulationMenu->addSeparator();
1133
1134 m_shortcutController->addFunctions(emulationMenu, [this]() {
1135 m_controller->setTurbo(true, false);
1136 }, [this]() {
1137 m_controller->setTurbo(false, false);
1138 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1139
1140 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1141 turbo->setCheckable(true);
1142 turbo->setChecked(false);
1143 turbo->setShortcut(tr("Shift+Tab"));
1144 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1145 addControlledAction(emulationMenu, turbo, "fastForward");
1146
1147 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1148 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1149 ffspeed->connect([this](const QVariant& value) {
1150 m_controller->setTurboSpeed(value.toFloat());
1151 }, this);
1152 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1153 ffspeed->setValue(QVariant(-1.0f));
1154 ffspeedMenu->addSeparator();
1155 for (i = 2; i < 11; ++i) {
1156 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1157 }
1158 m_config->updateOption("fastForwardRatio");
1159
1160 m_shortcutController->addFunctions(emulationMenu, [this]() {
1161 m_controller->startRewinding();
1162 }, [this]() {
1163 m_controller->stopRewinding();
1164 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1165
1166 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1167 rewind->setShortcut(tr("~"));
1168 connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1169 m_gameActions.append(rewind);
1170 m_nonMpActions.append(rewind);
1171 addControlledAction(emulationMenu, rewind, "rewind");
1172
1173 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1174 frameRewind->setShortcut(tr("Ctrl+B"));
1175 connect(frameRewind, &QAction::triggered, [this] () {
1176 m_controller->rewind(1);
1177 });
1178 m_gameActions.append(frameRewind);
1179 m_nonMpActions.append(frameRewind);
1180 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1181
1182 ConfigOption* videoSync = m_config->addOption("videoSync");
1183 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1184 videoSync->connect([this](const QVariant& value) {
1185 m_controller->setVideoSync(value.toBool());
1186 }, this);
1187 m_config->updateOption("videoSync");
1188
1189 ConfigOption* audioSync = m_config->addOption("audioSync");
1190 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1191 audioSync->connect([this](const QVariant& value) {
1192 m_controller->setAudioSync(value.toBool());
1193 }, this);
1194 m_config->updateOption("audioSync");
1195
1196 emulationMenu->addSeparator();
1197
1198 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1199 m_shortcutController->addMenu(solarMenu);
1200 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1201 connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1202 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1203
1204 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1205 connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1206 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1207
1208 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1209 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1210 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1211
1212 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1213 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1214 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1215
1216 solarMenu->addSeparator();
1217 for (int i = 0; i <= 10; ++i) {
1218 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1219 connect(setSolar, &QAction::triggered, [this, i]() {
1220 m_controller->setLuminanceLevel(i);
1221 });
1222 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1223 }
1224
1225 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1226 m_shortcutController->addMenu(avMenu);
1227 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1228 m_shortcutController->addMenu(frameMenu, avMenu);
1229 for (int i = 1; i <= 6; ++i) {
1230 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1231 setSize->setCheckable(true);
1232 if (m_savedScale == i) {
1233 setSize->setChecked(true);
1234 }
1235 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1236 showNormal();
1237 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1238 if (m_controller->isLoaded()) {
1239 size = m_controller->screenDimensions();
1240 }
1241 size *= i;
1242 m_savedScale = i;
1243 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1244 resizeFrame(size);
1245 bool enableSignals = setSize->blockSignals(true);
1246 setSize->setChecked(true);
1247 setSize->blockSignals(enableSignals);
1248 });
1249 m_frameSizes[i] = setSize;
1250 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1251 }
1252 QKeySequence fullscreenKeys;
1253#ifdef Q_OS_WIN
1254 fullscreenKeys = QKeySequence("Alt+Return");
1255#else
1256 fullscreenKeys = QKeySequence("Ctrl+F");
1257#endif
1258 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1259
1260 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1261 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1262 lockAspectRatio->connect([this](const QVariant& value) {
1263 m_display->lockAspectRatio(value.toBool());
1264 }, this);
1265 m_config->updateOption("lockAspectRatio");
1266
1267 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1268 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1269 lockIntegerScaling->connect([this](const QVariant& value) {
1270 m_display->lockIntegerScaling(value.toBool());
1271 if (m_controller->isLoaded()) {
1272 m_screenWidget->setLockIntegerScaling(value.toBool());
1273 }
1274 }, this);
1275 m_config->updateOption("lockIntegerScaling");
1276
1277 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1278 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1279 resampleVideo->connect([this](const QVariant& value) {
1280 m_display->filter(value.toBool());
1281 }, this);
1282 m_config->updateOption("resampleVideo");
1283
1284 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1285 ConfigOption* skip = m_config->addOption("frameskip");
1286 skip->connect([this](const QVariant& value) {
1287 reloadConfig();
1288 }, this);
1289 for (int i = 0; i <= 10; ++i) {
1290 skip->addValue(QString::number(i), i, skipMenu);
1291 }
1292 m_config->updateOption("frameskip");
1293
1294 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1295 connect(shaderView, &QAction::triggered, m_shaderView, &QWidget::show);
1296 if (!m_display->supportsShaders()) {
1297 shaderView->setEnabled(false);
1298 }
1299 addControlledAction(avMenu, shaderView, "shaderSelector");
1300
1301 avMenu->addSeparator();
1302
1303 ConfigOption* mute = m_config->addOption("mute");
1304 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1305 mute->connect([this](const QVariant& value) {
1306 reloadConfig();
1307 }, this);
1308 m_config->updateOption("mute");
1309 addControlledAction(avMenu, muteAction, "mute");
1310
1311 QMenu* target = avMenu->addMenu(tr("FPS target"));
1312 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1313 fpsTargetOption->connect([this](const QVariant& value) {
1314 emit fpsTargetChanged(value.toFloat());
1315 }, this);
1316 fpsTargetOption->addValue(tr("15"), 15, target);
1317 fpsTargetOption->addValue(tr("30"), 30, target);
1318 fpsTargetOption->addValue(tr("45"), 45, target);
1319 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1320 fpsTargetOption->addValue(tr("60"), 60, target);
1321 fpsTargetOption->addValue(tr("90"), 90, target);
1322 fpsTargetOption->addValue(tr("120"), 120, target);
1323 fpsTargetOption->addValue(tr("240"), 240, target);
1324 m_config->updateOption("fpsTarget");
1325
1326#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1327 avMenu->addSeparator();
1328#endif
1329
1330#ifdef USE_PNG
1331 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1332 screenshot->setShortcut(tr("F12"));
1333 connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1334 m_gameActions.append(screenshot);
1335 addControlledAction(avMenu, screenshot, "screenshot");
1336#endif
1337
1338#ifdef USE_FFMPEG
1339 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1340 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1341 addControlledAction(avMenu, recordOutput, "recordOutput");
1342 m_gameActions.append(recordOutput);
1343#endif
1344
1345#ifdef USE_MAGICK
1346 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1347 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1348 addControlledAction(avMenu, recordGIF, "recordGIF");
1349#endif
1350
1351 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1352 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1353 addControlledAction(avMenu, recordVL, "recordVL");
1354 m_gameActions.append(recordVL);
1355
1356 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1357 connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1358 addControlledAction(avMenu, stopVL, "stopVL");
1359 m_gameActions.append(stopVL);
1360
1361 avMenu->addSeparator();
1362 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1363 m_shortcutController->addMenu(m_videoLayers, avMenu);
1364
1365 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1366 m_shortcutController->addMenu(m_audioChannels, avMenu);
1367
1368 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1369 m_shortcutController->addMenu(toolsMenu);
1370 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1371 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1372 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1373
1374 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1375 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1376 addControlledAction(toolsMenu, overrides, "overrideWindow");
1377
1378 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1379 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1380 addControlledAction(toolsMenu, sensors, "sensorWindow");
1381
1382 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1383 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1384 m_gameActions.append(cheats);
1385 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1386
1387 toolsMenu->addSeparator();
1388 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1389 "settings");
1390
1391 toolsMenu->addSeparator();
1392
1393#ifdef USE_DEBUGGERS
1394 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1395 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1396 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1397#endif
1398
1399#ifdef USE_GDB_STUB
1400 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1401 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1402 m_gbaActions.append(gdbWindow);
1403 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1404#endif
1405 toolsMenu->addSeparator();
1406
1407 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1408 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1409 m_gameActions.append(paletteView);
1410 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1411
1412 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1413 connect(objView, &QAction::triggered, openTView<ObjView>());
1414 m_gameActions.append(objView);
1415 addControlledAction(toolsMenu, objView, "spriteWindow");
1416
1417 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1418 connect(tileView, &QAction::triggered, openTView<TileView>());
1419 m_gameActions.append(tileView);
1420 addControlledAction(toolsMenu, tileView, "tileWindow");
1421
1422 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1423 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1424 m_gameActions.append(memoryView);
1425 addControlledAction(toolsMenu, memoryView, "memoryView");
1426
1427 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1428 connect(memorySearch, &QAction::triggered, openTView<MemorySearch>());
1429 m_gameActions.append(memorySearch);
1430 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1431
1432#ifdef M_CORE_GBA
1433 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1434 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1435 m_gameActions.append(ioViewer);
1436 m_gbaActions.append(ioViewer);
1437 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1438#endif
1439
1440 ConfigOption* skipBios = m_config->addOption("skipBios");
1441 skipBios->connect([this](const QVariant& value) {
1442 reloadConfig();
1443 }, this);
1444
1445 ConfigOption* useBios = m_config->addOption("useBios");
1446 useBios->connect([this](const QVariant& value) {
1447 m_controller->setUseBIOS(value.toBool());
1448 }, this);
1449
1450 ConfigOption* buffers = m_config->addOption("audioBuffers");
1451 buffers->connect([this](const QVariant& value) {
1452 emit audioBufferSamplesChanged(value.toInt());
1453 }, this);
1454
1455 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1456 sampleRate->connect([this](const QVariant& value) {
1457 emit sampleRateChanged(value.toUInt());
1458 }, this);
1459
1460 ConfigOption* volume = m_config->addOption("volume");
1461 volume->connect([this](const QVariant& value) {
1462 reloadConfig();
1463 }, this);
1464
1465 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1466 rewindEnable->connect([this](const QVariant& value) {
1467 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1468 }, this);
1469
1470 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1471 rewindBufferCapacity->connect([this](const QVariant& value) {
1472 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1473 }, this);
1474
1475 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1476 rewindBufferCapacity->connect([this](const QVariant& value) {
1477 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1478 }, this);
1479
1480 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1481 allowOpposingDirections->connect([this](const QVariant& value) {
1482 m_inputController.setAllowOpposing(value.toBool());
1483 }, this);
1484
1485 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1486 saveStateExtdata->connect([this](const QVariant& value) {
1487 m_controller->setSaveStateExtdata(value.toInt());
1488 }, this);
1489 m_config->updateOption("saveStateExtdata");
1490
1491 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1492 loadStateExtdata->connect([this](const QVariant& value) {
1493 m_controller->setLoadStateExtdata(value.toInt());
1494 }, this);
1495 m_config->updateOption("loadStateExtdata");
1496
1497 ConfigOption* preload = m_config->addOption("preload");
1498 preload->connect([this](const QVariant& value) {
1499 m_controller->setPreload(value.toBool());
1500 }, this);
1501 m_config->updateOption("preload");
1502
1503 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1504 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1505 exitFullScreen->setShortcut(QKeySequence("Esc"));
1506 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1507
1508 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1509 m_shortcutController->addMenu(autofireMenu);
1510
1511 m_shortcutController->addFunctions(autofireMenu, [this]() {
1512 m_controller->setAutofire(GBA_KEY_A, true);
1513 }, [this]() {
1514 m_controller->setAutofire(GBA_KEY_A, false);
1515 }, QKeySequence(), tr("Autofire A"), "autofireA");
1516
1517 m_shortcutController->addFunctions(autofireMenu, [this]() {
1518 m_controller->setAutofire(GBA_KEY_B, true);
1519 }, [this]() {
1520 m_controller->setAutofire(GBA_KEY_B, false);
1521 }, QKeySequence(), tr("Autofire B"), "autofireB");
1522
1523 m_shortcutController->addFunctions(autofireMenu, [this]() {
1524 m_controller->setAutofire(GBA_KEY_L, true);
1525 }, [this]() {
1526 m_controller->setAutofire(GBA_KEY_L, false);
1527 }, QKeySequence(), tr("Autofire L"), "autofireL");
1528
1529 m_shortcutController->addFunctions(autofireMenu, [this]() {
1530 m_controller->setAutofire(GBA_KEY_R, true);
1531 }, [this]() {
1532 m_controller->setAutofire(GBA_KEY_R, false);
1533 }, QKeySequence(), tr("Autofire R"), "autofireR");
1534
1535 m_shortcutController->addFunctions(autofireMenu, [this]() {
1536 m_controller->setAutofire(GBA_KEY_START, true);
1537 }, [this]() {
1538 m_controller->setAutofire(GBA_KEY_START, false);
1539 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1540
1541 m_shortcutController->addFunctions(autofireMenu, [this]() {
1542 m_controller->setAutofire(GBA_KEY_SELECT, true);
1543 }, [this]() {
1544 m_controller->setAutofire(GBA_KEY_SELECT, false);
1545 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1546
1547 m_shortcutController->addFunctions(autofireMenu, [this]() {
1548 m_controller->setAutofire(GBA_KEY_UP, true);
1549 }, [this]() {
1550 m_controller->setAutofire(GBA_KEY_UP, false);
1551 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1552
1553 m_shortcutController->addFunctions(autofireMenu, [this]() {
1554 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1555 }, [this]() {
1556 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1557 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1558
1559 m_shortcutController->addFunctions(autofireMenu, [this]() {
1560 m_controller->setAutofire(GBA_KEY_DOWN, true);
1561 }, [this]() {
1562 m_controller->setAutofire(GBA_KEY_DOWN, false);
1563 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1564
1565 m_shortcutController->addFunctions(autofireMenu, [this]() {
1566 m_controller->setAutofire(GBA_KEY_LEFT, true);
1567 }, [this]() {
1568 m_controller->setAutofire(GBA_KEY_LEFT, false);
1569 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1570
1571 for (QAction* action : m_gameActions) {
1572 action->setDisabled(true);
1573 }
1574}
1575
1576void Window::attachWidget(QWidget* widget) {
1577 m_screenWidget->layout()->addWidget(widget);
1578 m_screenWidget->unsetCursor();
1579 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1580}
1581
1582void Window::detachWidget(QWidget* widget) {
1583 m_screenWidget->layout()->removeWidget(widget);
1584}
1585
1586void Window::appendMRU(const QString& fname) {
1587 int index = m_mruFiles.indexOf(fname);
1588 if (index >= 0) {
1589 m_mruFiles.removeAt(index);
1590 }
1591 m_mruFiles.prepend(fname);
1592 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1593 m_mruFiles.removeLast();
1594 }
1595 updateMRU();
1596}
1597
1598void Window::updateMRU() {
1599 if (!m_mruMenu) {
1600 return;
1601 }
1602 for (QAction* action : m_mruMenu->actions()) {
1603 delete action;
1604 }
1605 m_mruMenu->clear();
1606 int i = 0;
1607 for (const QString& file : m_mruFiles) {
1608 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1609 item->setShortcut(QString("Ctrl+%1").arg(i));
1610 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1611 m_mruMenu->addAction(item);
1612 ++i;
1613 }
1614 m_config->setMRU(m_mruFiles);
1615 m_config->write();
1616 m_mruMenu->setEnabled(i > 0);
1617}
1618
1619QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1620 addHiddenAction(menu, action, name);
1621 menu->addAction(action);
1622 return action;
1623}
1624
1625QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1626 m_shortcutController->addAction(menu, action, name);
1627 action->setShortcutContext(Qt::WidgetShortcut);
1628 addAction(action);
1629 return action;
1630}
1631
1632void Window::focusCheck() {
1633 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1634 return;
1635 }
1636 if (QGuiApplication::focusWindow() && m_autoresume) {
1637 m_controller->setPaused(false);
1638 m_autoresume = false;
1639 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1640 m_autoresume = true;
1641 m_controller->setPaused(true);
1642 }
1643}
1644
1645WindowBackground::WindowBackground(QWidget* parent)
1646 : QLabel(parent)
1647{
1648 setLayout(new QStackedLayout());
1649 layout()->setContentsMargins(0, 0, 0, 0);
1650 setAlignment(Qt::AlignCenter);
1651}
1652
1653void WindowBackground::setSizeHint(const QSize& hint) {
1654 m_sizeHint = hint;
1655}
1656
1657QSize WindowBackground::sizeHint() const {
1658 return m_sizeHint;
1659}
1660
1661void WindowBackground::setLockAspectRatio(int width, int height) {
1662 m_aspectWidth = width;
1663 m_aspectHeight = height;
1664}
1665
1666void WindowBackground::setLockIntegerScaling(bool lock) {
1667 m_lockIntegerScaling = lock;
1668}
1669
1670void WindowBackground::paintEvent(QPaintEvent*) {
1671 const QPixmap* logo = pixmap();
1672 if (!logo) {
1673 return;
1674 }
1675 QPainter painter(this);
1676 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1677 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1678 QSize s = size();
1679 QSize ds = s;
1680 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1681 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1682 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1683 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1684 }
1685 if (m_lockIntegerScaling) {
1686 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1687 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1688 }
1689 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1690 QRect full(origin, ds);
1691 painter.drawPixmap(full, *logo);
1692}