all repos — mgba @ f920afdfe2119d2471d69d2ccc51444f6d58de85

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21 - Debugger: Segment/bank support
 22 - GB: Symbol table support
 23 - GB MBC: Add MBC1 multicart support
 24 - Implement keypad interrupts
 25 - LR35902: Watchpoints
 26 - Memory search
 27 - Debugger: Execution tracing
 28 - Qt: Italian translation (by theheroGAC)
 29Bugfixes:
 30 - LR35902: Fix core never exiting with certain event patterns
 31 - GB Timer: Improve DIV reset behavior
 32 - GBA Memory: Improve initial skipped BIOS state
 33 - GBA BIOS: Implement BitUnPack
 34 - ARM7: Fix MLA/*MULL/*MLAL timing
 35 - GBA: Fix multiboot ROM loading
 36 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 37 - LR35902: Fix pc overflowing current region off-by-one
 38 - GB MBC: Fix ROM bank overflows getting set to bank 0
 39 - Qt: Fix timing issues on high refresh rate monitors
 40 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 41 - Util: Fix overflow when loading invalid UPS patches
 42 - Tools: Fix recurring multiple times over the same library
 43 - GBA I/O: Handle audio registers specially when deserializing
 44 - Util: Fix highest-fd socket not being returned by SocketAccept
 45 - Qt: Fix linking after some windows have been closed
 46 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 47 - Windows: Fix VDir.rewind
 48 - SDL: Fix game crash check
 49 - SDL: Fix race condition with audio thread when starting
 50 - GB: Fix flickering when screen is strobed quickly
 51 - FFmpeg: Fix overflow and general issues with audio encoding
 52 - Qt: Fix crash when changing audio settings after a game is closed
 53 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 54 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 55 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 56 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 57 - Core: Fix crash with rewind if savestates shrink
 58 - Test: Fix crash when loading invalid file
 59 - GBA Hardware: Fix crash if a savestate lies about game hardware
 60 - Test: Fix crash when fuzzing fails to load a file
 61 - GBA: Fix multiboot loading resulting in too small WRAM
 62 - Test: Don't rely on core for frames elapsed
 63 - Test: Fix crash when loading invalid file
 64 - GBA Hardware: Fix crash if a savestate lies about game hardware
 65 - Test: Fix crash when fuzzing fails to load a file
 66 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 67 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 68 - GB: Fix STAT blocking
 69 - GB MBC: Fix swapping carts not detect new MBC
 70 - GB Timer: Fix DIV batching if TAC changes
 71 - GB Video: Reset renderer when loading state
 72 - GBA BIOS: Fix INT_MIN/-1 crash
 73 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 74 - OpenGL: Fix some shaders causing offset graphics
 75 - Qt: Fix game unpausing after frame advancing and refocusing
 76 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 77 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 78 - Core: Fix directory sets crashing on close if base isn't properly detached
 79 - Qt: Fix window icon being stretched
 80 - Qt: Fix data directory path
 81Misc:
 82 - SDL: Remove scancode key input
 83 - GBA Video: Clean up unused timers
 84 - Test: Add a basic test suite
 85 - GBA Video: Allow multiple handles into the same tile cache
 86 - VFS: Call msync when syncing mapped data
 87 - GBA Video, GB Video: Colors are now fully scaled
 88 - VFS: Allow truncating memory chunk VFiles
 89 - Debugger: Modularize CLI debugger
 90 - Core: Clean up some thread state checks
 91 - Debugger: Make building with debugging aspects optional
 92 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 93 - GBA Memory: Support reading/writing POSTFLG
 94 - Util: Add size counting to Table
 95 - Qt: Move last directory setting from qt.ini to config.ini
 96 - 3DS, PSP2, Wii: Last directory loaded is saved
 97 - GB Audio: Simplify envelope code
 98 - GB Audio: Improve initial envelope samples
 99 - Debugger: Add functions for read- or write-only watchpoints
100 - GBA DMA: Refactor DMA out of memory.c
101 - GBA DMA: Move DMAs to using absolute timing
102 - All: Add C++ header guards
103 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
104 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
105 - Qt: Improved HiDPI support
106 - Qt: Expose configuration directory
107 - Feature: Move game database from flatfile to SQLite3
108 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
109 - VFS: Fix some minor VFile issues with FILEs
110 - Core: Add generic checksum function
111 - Feature: Support ImageMagick 7
112 - All: Move time.h include to common.h
113 - CMake: Add ability to just print version string
114 - Qt: Merge "Save" and "OK" buttons in shader options
115 - SDL: Automatically map controllers when plugged in
116 - Qt: Automatically load controller profile when plugged in
117 - OpenGL: Add xBR-lv2 shader
118 - GBA, GB: ROM is now unloaded if a patch is applied
119 - Util: Add 8-bit PNG write support
120 - Qt: Rename "Resample video" option to "Bilinear filtering"
121 - GBA Video: Optimize when BLD* registers are written frequently
122 - Core: Cores can now have multiple sets of callbacks
123 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
124 - Qt: Remove audio thread
125 - Qt: Remove audio buffer sizing in AudioProcessorQt
126 - Qt: Re-enable QtMultimedia on Windows
127 - FFmpeg: Return false if a file fails to open
128 - FFmpeg: Force MP4 files to YUV420P
129 - Qt: Make "Mute" able to be bound to a key
130 - Core: Restore sleep callback
131 - Qt: Add .gb/.gbc files to the extension list in Info.plist
132 - Feature: Make -l option explicit
133 - Core: Ability to enumerate and modify video and audio channels
134 - Debugger: Make attaching a backend idempotent
135 - VFS: Optimize expanding in-memory files
136 - VFS: Add VFileFIFO for operating on circle buffers
137 - Core: Move rewind diffing to its own thread
138 - Util: Tune patch-fast extent sizes
139 - Qt: Relax hard dependency on OpenGL
140 - GB Video: Improved video timings
141 - Core: List memory segments in the core
142 - Core: Move savestate creation time to extdata
143 - Debugger: Add mDebuggerRunFrame convenience function
144 - GBA Memory: Remove unused prefetch cruft
145 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
146 - Core: Config values can now be hexadecimal
147 - GB: Reset with initial state of DIV register
148 - GB MBC: New MBC7 implementation
149 - Qt: Better highlight active key in control binding
150 - Core: Improved threading interrupted detection
151 - GBA Timer: Improve accuracy of timers
152
1530.6 beta 2: (Future)
154Features:
155 - Qt: Italian translation (by theheroGAC)
156 - Qt: Updated German translation
157Bugfixes:
158 - Qt: Fix memory search close button (fixes mgba.io/i/769)
159 - Qt: Fix window icon being stretched
160 - Qt: Fix initial window size (fixes mgba.io/i/766)
161 - Qt: Fix data directory path
162 - Qt: Fix controls not saving on non-SDL builds
163 - GB Video: Fix LYC regression
164 - Qt: Fix translation initialization (fixes mgba.io/i/776)
165 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
166Misc:
167 - Qt: Add language selector
168 - GBA Timer: Improve accuracy of timers
169 - Qt: Minor test fixes
170 - PSP2: Update toolchain to use vita.cmake
171 - Qt: Move shader settings into main settings window
172
1730.6 beta 1: (2017-06-29)
174 - Initial beta for 0.6
175
1760.5.2: (2016-12-31)
177Bugfixes:
178 - All: Fix fullscreen config option being ignored
179 - ARM7: PSR mode bits should not get sign extended
180 - GB: Fix audio not being deinitialized
181 - GB: Fix crash when masking savedata
182 - GB: Properly initialize sramRealVf variable
183 - GB Audio: Fix serialization of channel 3 and NR52 properties
184 - GB Audio: Reset envelope timer when reseting sound channel
185 - GB MBC: Fix SRAM dangling pointer with RTC games
186 - GB MBC: Fix initializing MBC when no ROM is loaded
187 - GB Memory: Fix patching ROM bank 0
188 - GB Memory: Fix starting HDMAs during mode 0
189 - GB Memory: Fix HDMA5 value after DMA completes
190 - GB Video: Initialize LCDC in renderer
191 - GB Video: Hblank IRQs should mask LYC=LY IRQs
192 - GBA: Fix IRQs firing after already being cleared
193 - GBA: Only unhalt CPU if appropriate bit is set in IE
194 - GBA: Add savegame override for Crash Bandicoot 2
195 - GBA BIOS: Fix MidiKey2Freq BIOS reads
196 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
197 - GBA Cheats: Fix GameShark ROM patches
198 - GBA I/O: Mask off WAITCNT bits that cannot be written
199 - GBA Memory: Fix misaligned BIOS reads
200 - GBA Memory: Fix VCOUNT being writable
201 - GBA Video: Fix out of bounds sprite transforms
202 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
203 - Libretro: Fix disabling BIOS
204 - Libretro: Fix Game Boy savestates and audio
205 - Qt: Fix changing resolution of software renderer
206 - Qt: Fix setting overrides
207 - Qt: Fix cut off tiles and alignment issues in tile viewer
208 - Qt: Only reset window dimensions when first shown
209 - Qt: Fix Qt Multimedia audio driver on big endian
210 - Qt: Fix Apply button for key and controller configurations
211 - VFS: Fix resizing memory chunks when not needed
212 - Windows: Fix Unicode directory handling
213Misc:
214 - GB, GBA: Prevent loading null ROMs
215 - GB Audio: Initialize wave RAM to GBC values
216 - GB Memory: Reset ROM bank when loading a ROM
217 - PSP2: Improved controller rumble
218
2190.5.1: (2016-10-05)
220Bugfixes:
221 - Core: Fix importing save games as read-only
222 - FFmpeg: Fix encoding AAC
223 - GB: Fix invalid STOP behavior on Game Boy Color
224 - GB: Initialize audio properly
225 - GB: Properly clear KEY1 bit 0 when switching speeds
226 - GB: Properly unload save files when unloading a ROM
227 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
228 - GB MBC: Fix MBC7 when size is incorrectly specified
229 - GB MBC: Fix RTC access when no save file is loaded
230 - GB SIO: Don't auto-clock external shift clock
231 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
232 - GB Video: Fix video frames getting missed when LCDC is off
233 - GB Video: Clear screen when LCDC is off
234 - GBA Cheats: Fix holding onto pointers that may get invalidated
235 - GBA Cheats: Fix key-activated CodeBreaker cheats
236 - GBA Cheats: Fix uninitialized memory getting freed when saving
237 - GBA Hardware: Improve Game Boy Player rumble behavior
238 - GBA Memory: Fix several unused I/O register read values
239 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
240 - LR35902: Fix events running with the wrong cycle active
241 - Qt: Fix "close" button on Overrides view
242 - Qt: Fix saving overrides
243 - Qt: Fix directory set unloading when replacing the ROM
244 - Qt: Fix patch loading
245 - Qt: Fix crash when saving an override if a game isn't loaded
246 - Qt: Fix showing default display driver as OpenGL (force 1.x)
247 - SDL: Attach rumble in SDL frontend
248 - Util: Fix PNG identification on files too small to be a PNG
249Misc:
250 - All: Only update version info if needed
251 - All: Split out install locations for Libretro and OpenEmu
252 - FFmpeg: Encoding cleanup
253 - GB: Reset active region when reloading ROM
254 - GB Memory: Initialize RAM pattern for GBC
255 - GB Video: Improved video timings
256 - Qt: Manage window sizes slightly better
257 - Qt: Remember scale option independent of core dimensions
258
2590.5.0: (2016-09-19)
260Features:
261 - Game Boy support
262 - Support for encrypted CodeBreaker GBA cheats
263 - Emulation of Vast Fame protected GBA carts (taizou)
264 - Tile viewer
265 - Threaded rendering mode
266 - Libretro: Memory map and achievement support (leiradel)
267 - GUI: Add UI control remapping
268 - GUI: Add fast-forward
269 - Wii: 240p support
270 - 3DS: Adjustable screen darkening
271 - Ability to temporarily load a savegame
272 - Load specific files out of archives
273 - Automatic BIOS detection
274Bugfixes:
275 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
276 - Debugger: Fix GDB breakpoints
277 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
278 - GBA: Fix filehandle leak with savegames
279 - GBA: Timer 0 cannot be count up
280 - GBA: Count up timers should not count themselves
281 - GBA Memory: Fix mirror on non-overdumped Classic NES games
282 - GBA Memory: Fix ldm {pc}
283 - GBA Savedata: Fix savedata sync timer
284 - GBA Savedata: Only unmap savedata if present
285 - GBA Serialize: Savestates now properly store prefetch
286 - GBA Video: WIN0/1 take priority over OBJWIN
287 - GBA Video: Fix out-of-order OBJWIN
288 - PSP2: Fix GPU crash while exiting
289 - PSP2: Fix VSync
290 - PSP2: Fix accelerometer range
291 - PSP2: Actually load screen mode setting
292 - PSP2: Fix gyroscope direction
293 - PSP2: Delete threads after they return
294 - PSP2: Fix mapping/unmapping from not at 0
295 - Qt: Fix bug in software renderer scaling
296 - Qt: Fix hanging key press after disabling autofire
297 - Qt: Fix being unable to pause manually when using auto-pausing
298 - SDL: Fix axes being mapped wrong
299 - Util: Fix realloc semantics in utf16to8
300 - Util: Fix inserting too many items into a hash table
301 - VFS: Fix uninitialized varaible reading from 7z
302 - VFS: Fix reading multiple files from a 7z archive
303 - Wii: Fix framelimiting after a slowdown
304 - Wii: Fix garbage flash at startup
305Misc:
306 - 3DS: Use blip_add_delta_fast for a small speed improvement
307 - 3DS: Allow UTF-16 filenames
308 - 3DS: Port to using citro3D
309 - 3DS: Use system font for menus
310 - 3DS: Attempt to use Core 2 for threads
311 - 3DS: Adjustable filering
312 - 3DS: 3D banner
313 - All: Add QUIET parameter to silence CMake
314 - All: Faster memory read/write
315 - ARM7: Support forcing Thumb mode via MSR
316 - ARM7: Flush prefetch cache when loading CPSR via MSR
317 - ARM7: Clean up instruction decoding for future expandability
318 - Debugger: Support register and memory writes via GDB stub
319 - Debugger: Add software breakpoint support to gdb
320 - FFmpeg: Full support for libavcodec 56+
321 - GBA: Better debug logging if event processing breaks
322 - GBA Audio: Force audio DMAs to not increment destination
323 - GBA BIOS: Use custom ArcTan, not relying on OS
324 - GBA Hardware: Clean up dead code in GBP
325 - GBA Memory: Optimize stalling behavior
326 - GBA Memory: Optimize Load-/StoreMultiple
327 - GBA Savedata: Add realistic timing for EEPROM
328 - GBA Serialize: Savestates now store if CPU was halted
329 - GBA Video: Remove old slow path fallback
330 - GBA Video: Optimize sprite drawing
331 - GBA Video: Optimize mode 0 rendering
332 - GBA Video: Optimize compositing cases slightly
333 - GUI: Screenshot dimensions are now passed through
334 - GUI: Add back logging
335 - GUI: Only reload config if manually saved
336 - GUI: Increase scrolling speed
337 - OpenGL: Log shader compilation failure
338 - OpenGL: Add texSize uniform
339 - Qt: Make -g flag work in Qt build
340 - Qt: Simplify OpenGL context creation
341 - Qt: Thread startup improvements
342 - Qt: Make audio channel/video layer options shortcut mappable
343 - Qt: Remove some C99isms from C++ code
344 - Qt: Remove default autofire mappings
345 - Qt: Make reseting when pasued frame-accurate
346 - Qt: Rearchitect game closing codepath
347 - PSP2: Use system font for menus
348 - PSP2: Add rumble for PS TV
349 - PSP2: Add fit-to-height screen mode
350 - PSP2: Sync files per descriptor
351 - PSP2: Allow UTF-8 filenames
352 - PSP2: Screenshots are now saved into the Photo Gallery
353 - PSP2: Stop underclocking when menuing
354 - SDL: Increase default audio buffer size to 1024 samples
355 - SDL: More responsive rumble
356 - Util: Add Vector GetConstPointer
357 - Util: Add rtrim
358 - Util: Add endswith
359 - VFS: Improve zip file detection
360 - Wii: Add pixelated resample filter
361 - Windows: Add native VDir support
362 - Util: Add PRIz macro for libc versions that don't support %z
363
3640.4.1: (2016-07-11)
365Bugfixes:
366 - All: Fix several file handle leaks
367 - All: Fix instruction tables getting zeroed when linking sometimes
368 - ARM7: Fix flags on SBC/RSC
369 - ARM7: Fix setting spsr privilege bits when spsr is empty
370 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
371 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
372 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
373 - GBA Memory: Fix executing code from OBJ region of VRAM
374 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
375 - GBA Serialize: Fix loading savegames from savestates
376 - OpenGL: Correct boolean vector strcmp strings for uniforms
377 - Qt: Fix sending gameStopped twice
378 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
379 - Qt: Fix initial state of key mapping
380 - Qt: Initialize m_useBios
381 - SDL: Fix joystick initialization on BSD
382 - SDL: Fix potential joystick crash in games with rumble
383 - SDL: Fix SDL 1.2 build
384 - SDL: Fix sporadic crash when deinitializing audio
385 - Shaders: Fix AGS-001 shader with some bad drivers
386 - Util: Use closesocket on Windows
387 - Util: Fix socket bind addresses
388 - VFS: Fix reading 7z archives without rewinding first
389 - VFS: VFileFromFD should not open directories
390 - Wii: Fix tilting direction
391 - Util: Fix realloc semantics in utf16to8
392Misc:
393 - All: Allow use of external minizip library
394 - Debugger: CLI debugger now exits when end-of-stream is reached
395 - FFmpeg: Update dependencies on Ubuntu
396 - GBA: Slightly optimize GBAProcessEvents
397 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
398 - GBA Video: Null renderer should return proper register values
399 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
400 - Qt: Add preset for DualShock 4
401 - Qt: Update 360 input profile on OS X to reflect newer drivers
402 - Qt: Remove use of NaN
403 - Qt: Canonicalize file paths when loading games
404 - Qt: Add refresh button to controller editing
405 - SDL: Remove default gamepad mappings
406 - Util: Fix intermittent build failure on OS X
407 - VFS: VFile.sync now updates modified time
408
4090.4.0: (2016-02-02)
410Features:
411 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
412 - I/O viewer
413 - Booting of multiboot images
414 - Customization of GIF recording
415 - Libretro: Cheat code support
416 - Support for GLSL shaders
417 - ROM information view
418 - Support for VBA-style cheat codes
419 - Savestates now store creation timestamps
420 - Key autofire
421 - Libretro: Allow blocking opposing directional input
422 - OpenEmu core for OS X
423 - Libretro: Settings for using BIOS and skipping intro
424 - Libretro: Customizable idle loop removal
425 - Implemented cycle counting for sprite rendering
426 - Cleaner, unified settings window
427 - Added a setting for pausing when the emulator is not in focus
428 - Customizable paths for save games, save states, screenshots and patches
429 - Controller hotplugging
430 - Ability to store save games and active cheats within savestates
431Bugfixes:
432 - ARM7: Fix sign of unaligned LDRSH
433 - ARM7: Fix decoding of some ARM ALU instructions with shifters
434 - Debugger: Fix watchpoints in gdb
435 - GBA: Fix warnings when creating and loading savestates
436 - GBA: Fix Iridion II savetype
437 - GBA BIOS: Fix misaligned CpuSet
438 - GBA Cheats: Fix cheats setting the Action Replay version
439 - GBA Hardware: Fix GPIO on big endian
440 - GBA Memory: Fix DMA register writing behavior
441 - GBA Memory: Fix DMAs triggering two cycles early
442 - Libretro: Fix aspect ratio
443 - Qt: Fix some potential crashes with the gamepad mapping
444 - Qt: Fix keys being mapped incorrectly when loading configuration file
445 - Util: Fix PowerPC PNG read/write pixel order
446 - Util: Fix excessive memory allocation when decoding a PNG
447 - VFS: Fix VFileReadline and remove _vfdReadline
448Misc:
449 - All: Improved PowerPC support
450 - All: Fix some undefined behavior warnings
451 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
452 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
453 - GBA: Implement bad I/O register loading
454 - GBA: Allow jumping to OAM and palette RAM
455 - GBA BIOS: Finish implementing RegisterRamReset
456 - GBA Config: Add "override" layer for better one-time configuration
457 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
458 - GBA Memory: Use a dynamically sized mask for ROM memory
459 - GBA Memory: Implement several unimplemented memory access types
460 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
461 - GBA RR: Starting from savestate now embeds the savegame
462 - GBA RR: Add preliminary SRAM support for VBM loading
463 - GBA RR: Add support for resets in movies
464 - GBA Video: Remove lastHblank, as it is implied
465 - Libretro: Use anonymous memory mappers for large blocks of memory
466 - Libretro: Add install target for libretro core
467 - Qt: Window size command line options are now supported
468 - Qt: Increase usability of key mapper
469 - Qt: Add 'Apply' button to settings window
470 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
471 - Qt: Allow use of modifier keys as input
472 - Qt: Optimize log viewer
473 - Qt: Added button for breaking into the GDB debugger
474 - Qt: Add box for showing duration of rewind
475 - SDL: Support fullscreen in SDL 1.2
476 - SDL: Allow GBASDLAudio to be used without a thread context
477 - Util: Use VFile for configuration
478 - Util: Add MutexTryLock
479
4800.3.2: (2015-12-16)
481Bugfixes:
482 - ARM7: Fix STRT/STRBT
483 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
484 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
485 - Libretro: Fix problems with rumble not turning off
486 - GBA: Fix idle skip state being retained between games
487 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
488 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
489 - GBA BIOS: Fix Sqrt sign
490 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
491 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
492 - GBA Memory: Fix DMA behavior for SRAM accesses
493 - GBA Memory: Fix Store8 to OBJ VRAM
494 - GBA Memory: Fix alignment of LDM/STM on SRAM
495 - GBA Memory: Fix unaligned out-of-bounds ROM loads
496 - GBA Memory: Fix timing of DMAs
497 - GBA Video: Fix _mix for 15-bit color
498 - GBA Video: Fix OAM and palette initialization
499 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
500 - Qt: Use safer isLoaded check in GameController
501 - Qt: Fix a race condition in PainterGL that could lead to a crash
502 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
503 - Qt: Fix font size in memory viewer
504 - Qt: Fix a crash in the memory viewer
505 - Qt: Add additional checks in CheatModel to prevent crashes
506 - Qt: Fix race condition with setting sample rate
507 - Qt: Fix crash when closing multiplayer windows
508 - Qt: Fix resetting while paused
509Misc:
510 - GBA Audio: Implement missing flags on SOUNDCNT_X register
511 - Qt: Add mute option to menu
512
5130.3.1: (2015-10-24)
514Bugfixes:
515 - ARM7: Fix instruction decoding of Thumb shifts
516 - GBA: Deinit savegame when unloading a ROM
517 - GBA: Fix BIOS check on big endian
518 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
519 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
520 - GBA Audio: Fix audio channels being silenced at the wrong time
521 - GBA Memory: Fix bad BIOS Load16 on big endian
522 - GBA Memory: Fix bad Load8 on big endian
523 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
524 - GBA Video: Fix edge case with sprite blend modes and semitransparency
525 - GBA Video: Fix objwin and blending interaction on sprites
526 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
527 - Libretro: Fix a memory leak with the render buffer
528 - Qt: Windows no longer spawn in the top left on first launch
529 - Qt: Fix install path of XDG desktop file with DESTDIR
530 - Qt: Fix drag and drop on Windows
531 - Qt: Reenable double buffering, as disabling it broke some Windows configs
532 - VFS: Fix return values of VFileFILE.read and .write
533Misc:
534 - All: Reset next event to cycles instead of zero to interrupt
535 - All: Add --version flag
536 - ARM7: Force disable LTO on two files to work around a GCC bug
537 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
538 - GBA: Better memory handling with PNG savestates
539 - GBA: Additional savestate sanity checks
540 - GBA: Check for cycle count being too high
541 - GBA Audio: Allow GBAAVStream to have no video callback
542 - GBA BIOS: Implement RegisterRamReset for SIO registers
543 - Qt: Remove useless help icons in dialogs
544 - Qt: Prevent savestate window from opening while in multiplayer
545 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
546 - Qt: Dropping multiplayer windows works more cleanly now
547
5480.3.0: (2015-08-16)
549Features:
550 - Ability to hide individual background layers, or OBJs
551 - Ability to mute individual audio channels
552 - Palette viewer and exporter
553 - Volume control
554 - More shortcuts are editable (e.g. quick save/load)
555 - Rewind now shows the frame after rewinding
556 - Import/Export of GameShark/Action Replay snapshots
557 - Add "Step backwards" item for single increment rewind
558 - Deadzone estimation for game controllers
559 - Analog inputs can be used for shortcuts
560 - Menu items for specific solar sensor brightness levels
561 - Remappable controls for tilt and gyroscope sensors
562 - Status messages for actions taken while a game is running (e.g. save/load state)
563 - Memory inspector
564 - Screensaver can now be suspended while a game is running
565 - Load/save the most recent savestate slot
566 - Support varible speed (PWM) rumble
567 - Ability to cap fast forward speed
568 - Finer control over FPS target
569 - Holdable shortcut for rewinding one frame at a time
570 - Ability to boot directly into the BIOS
571 - Preliminary support for yanking out the game pak while a game is running
572 - Thumb-drive mode by putting a file called portable.ini in the same folder
573 - Configurable display driver, between software and OpenGL
574 - Undo-able savestate loading and saving
575 - Controller profiles now store shortcut settings
576 - Default controller profiles for several common controllers
577 - Libretro now supports BIOS, rumble and solar sensor
578 - Implement BIOS call Stop, for sleep mode
579 - Automatically load patches, if found
580 - Improved video synchronization
581 - Configurable audio output sample rate
582Bugfixes:
583 - ARM7: Fix SWI and IRQ timings
584 - ARM7: Fix Thumb MUL timing
585 - ARM7: Fix timing of multiplies to use N cycles
586 - ARM7: ARMHotplugDetach should call deinit
587 - Debugger: Fix use-after-free in breakpoint clearing code
588 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
589 - GBA: Cap audio FIFO read size during deserialization
590 - GBA: Check for corrupted savestates when loading
591 - GBA: Check for improperly sized savestates when loading
592 - GBA: Check for savestates made from differently sized ROMs
593 - GBA: Fix calls to endian-independent loadstores
594 - GBA: Fix timing of reading from timer registers
595 - GBA: Ensure cycles never go negative
596 - GBA Audio: Force audio FIFOs to 32-bit
597 - GBA Audio: Fix audio pitch changing when adjusting buffer size
598 - GBA Audio: Fix sample order in audio channel 3
599 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
600 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
601 - GBA Memory: Improve Thumb open bus behavior
602 - GBA Memory: Fix potential DMA issue when loading a savestate
603 - GBA Memory: Fix load/store multiple video memory waitstates
604 - GBA SIO: Fix reseting when there are SIO devices attached
605 - GBA Video: Blended sprites should never have other effects applied
606 - GBA Video: Fix out-of-bounds tiles in mosaic
607 - GBA Video: Fix windows not affecting sprites
608 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
609 - GBA Video: Fix timing on first scanline
610 - Qt: Better cleanup when a game crashes
611 - Qt: Fix open ROM dialog filtering for archive formats
612 - Qt: Cap the maximum number of multiplayer windows
613 - Qt: Fix maximum year in sensor override
614 - Qt: Fix window being too tall after exiting fullscreen
615 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
616 - Qt: Fix analog buttons not getting unmapped
617 - Qt: Fix passing command line options
618 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
619 - SDL: Fix SDL build when OpenGL is missing
620 - Util: Allow loading IPS patches that grow the ROM
621 - VFS: Fix resource leaks if some allocations fail
622 - VFS: Fix line-reading to return proper values
623 - Video: Fix an issue with very long filenames
624 - Util: Fix formatting of floats
625Misc:
626 - All: Add --help flag for command line programs
627 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
628 - All: Enable static linking for Windows
629 - All: Enable static linking for OS X
630 - All: Threads are now named
631 - All: Proper handling of Unicode file paths
632 - ARM7: Add emulation for Undefined CPU mode
633 - ARM7: Reduce the size of the Thumb instruction table
634 - GBA: Add status log level
635 - GBA: GBARewind now returns how many states it has rewound
636 - GBA: SIO logging layer
637 - GBA BIOS: Stub out SoundBias
638 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
639 - GBA: Don't include GBACLIDebugger struct unless needed
640 - GBA: Savedata is now synced shortly after data finishes being written
641 - GBA: Process multiple timer events at once, if necessary
642 - GBA Audio: Implement audio reset for channels A/B
643 - GBA Audio: Process multiple audio events at once, if necessary
644 - GBA Hardware: Backport generic RTC source into core
645 - GBA Input: Allow axes and buttons to be mapped to the same key
646 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
647 - GBA SIO: Add a dummy driver for Normal mode
648 - GBA Thread: Add functionality for running callbacks on the GBA thread
649 - GBA Thread: Split GBASync into a separate file
650 - GBA Video: Refactor software renderer into separate files
651 - GBA Video: Slightly optimize mode 0 mosaic rendering
652 - Debugger: Free watchpoints in addition to breakpoints
653 - Qt: Handle saving input settings better
654 - Qt: Move GL frame drawing back onto its own thread
655 - Qt: Fast forward (held) option moved from Other to Emulation menu
656 - Qt: Show version info in window title
657 - Qt: Migrate multiplayer window handling into GBAApp
658 - Qt: Unified file opening and saving with last location
659 - Qt: Fix windows being resizable when they shouldn't have been
660 - Qt: Only hide cursor in full screen
661 - Qt: Replace pause-after-frame mutex with an atomic
662 - Qt: Add application icon and XDG desktop files
663 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
664 - Qt: Don't save window size when entering fullscreen
665 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
666 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
667 - Qt: Increase usability of key mapper
668 - Qt: Show checkmark for window sizes
669 - Qt: Set window path to loaded ROM
670 - Perf: Ability to load savestates immediately on launch
671 - SDL: Properly check for initialization
672 - SDL: Clean up initialization functions
673 - SDL: Clean up GL context
674 - Util: Allow disabling the threading code entirely
675 - VFS: Add sync method to force syncing with backing
676
6770.2.1: (2015-05-13)
678Bugfixes:
679 - All: Fix sanitize-deb script not cleaning up after itself
680 - All: Fix dependencies for libavcodec on Debian-derived platforms
681 - ARM7: Handle writeback for PC in addressing modes 2 and 3
682 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
683 - ARM7: Fix ARM multiply instructions when PC is a destination register
684 - Debugger: Fix use-after-free in breakpoint clearing code
685 - Debugger: Fix boundary conditions in tab completion
686 - GBA: Fix timers not updating timing when writing to only the reload register
687 - GBA: Fix rewind boundary conditions
688 - GBA: Add initial I/O register settings for background matrix registers
689 - GBA: Fix hang when loading a savestate if sync to video is enabled
690 - GBA: Handle out-of-bounds I/O access
691 - GBA: Fix bounds-checking on EEPROM access
692 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
693 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
694 - GBA Memory: Allow SRAM to be 64kB
695 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
696 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
697 - GBA Video: Fix second frame mode 5
698 - Perf: Fix race condition if a game crashes immediately on start
699 - Qt: Fix Display object leak when closing a window
700 - Qt: Fix .deb dependencies
701 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
702 - Qt: Fix window not regaining focus after exiting savestate window
703 - Qt: Fix regression where video would not record if the game had already started
704 - Qt: Fix potential crash if a gamepad causes focus to change
705 - Qt: Fix controller axis querying
706 - Qt: Fix multiplayer windows opening as the wrong size
707 - Qt: Fix controllers sometimes not loading the right profile
708 - SDL: Fix boundary conditions for joystick adjustments
709 - SDL: Allocate properly sized input maps
710 - SDL: Fix potential build issues when Qt and SDL2 are in use
711 - Util: Fix resource leak in UTF-8 handling code
712 - Util: Fix a null-pointer issue when attempting to delete a key
713 - VFS: Fix resource leaks if some allocations fail
714 - Video: Fix an issue with very long filenames
715Misc:
716 - GBA Memory: Soft-crash if jumping past the end of a ROM
717 - Qt: Show multiplayer numbers in window title
718 - Qt: Solar sensor can have shortcuts set
719
7200.2.0: (2015-04-03)
721Features:
722 - Support for gamepad axes, e.g. analog sticks or triggers
723 - Add scale presets for up to 6x
724 - Settings window
725 - Bilinear resampling option
726 - Add option to skip BIOS start screen
727 - List of recently opened games
728 - Support for games using the Solar Sensor
729 - Better audio resampling via blip-buf
730 - Game Pak overrides dialog for setting savetype and sensor values
731 - Support for games using the tilt sensor
732 - Remappable shortcuts for keyboard and gamepad
733 - Rewinding of emulation
734 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
735 - Support IPv6
736 - Save directory of last loaded file
737 - Support BPS patches
738 - Automatically detect and optimize out idle loops
739 - Configurable game overrides
740 - Support loading 7-Zip files
741 - Drag and drop game loading
742 - Cheat code support
743 - Runtime configurable audio driver
744 - Libretro core for use with RetroArch and other front-ends
745 - Controller profiles for setting different bindings for different controllers
746 - Ability to lock aspect ratio
747 - Local link cable support
748 - Ability to switch which game controller is in use per instance
749 - Ability to prevent opposing directional input
750 - Warning dialog if an unimplemented BIOS feature is called
751 - Debugger: Add CLI "frame", frame advance command
752 - Debugger: Add CLI functions for writing to memory
753 - Debugger: Add CLI functions for examining memory regions
754 - Debugger: Add CLI function for writing a register
755Bugfixes:
756 - ARM7: Extend prefetch by one stage
757 - ARM7: Fix cycle counting for loads
758 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
759 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
760 - GBA: Initialize gba.sync to null
761 - GBA: Fix timer initialization
762 - GBA Audio: Support 16-bit writes to FIFO audio
763 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
764 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
765 - GBA BIOS: Fix BIOS prefetch after reset
766 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
767 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
768 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
769 - GBA Memory: Fix I cycles that had been moved to ARM7 core
770 - GBA Memory: Fix cycle counting for 32-bit load/stores
771 - GBA RR: Fix fallthrough error when reading tags from a movie
772 - GBA Thread: Fix possible hang when loading an archive
773 - GBA Thread: Fix possible deadlock in video sync
774 - Perf: Fix crash when the GBA thread fails to start
775 - Qt: Fix crash starting a GDB stub if a game isn't loaded
776 - Qt: Fix crash when adjusting settings after closing a game
777 - Qt: Fix crash when starting GDB stub after closing a game
778 - Qt: Fix patch loading while a game is running
779 - Qt: Fix crash when loading a game after stopping GDB server
780 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
781 - Qt: Fix crash when attempting to pause if a game is not running
782 - SDL: Properly clean up if a game doesn't launch
783 - Util: Fix sockets on Windows
784Misc:
785 - All: Enable link-time optimization
786 - Debugger: Watchpoints now work on STM/LDM instructions
787 - Debugger: Clean up GDB stub network interfacing
788 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
789 - Debugger: Merge Thumb BL instructions when disassembling
790 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
791 - Debugger: Watchpoints now report address watched (fixes #68)
792 - Debugger: Add support for soft breakpoints
793 - Debugger: Make I/O register names be addresses instead of values
794 - Debugger: Rename read/write commands
795 - GBA: Improve accuracy of event timing
796 - GBA: Add API for getting Configuration structs for overrides and input
797 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
798 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
799 - GBA: Move A/V stream interface into core
800 - GBA: Savestates now take into account savedata state machines (fixes #109)
801 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
802 - GBA Memory: Simplify memory API and use fixed bus width
803 - GBA Thread: Make GBASyncWaitFrameStart time out
804 - GBA Video: Start video at the last scanline instead of the first
805 - Qt: Optimize logo drawing
806 - Qt: Move frame upload back onto main thread
807 - Qt: Remember window position
808 - Qt: Double-clicking on the window toggles full screen
809 - Util: Use proper locale for reading and writing float values
810
8110.1.1: (2015-01-24)
812Bugfixes:
813 - ARM7: Fix LDM writeback to a register already written
814 - GBA: Fix timers 2 and 3 updating incorrectly
815 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
816 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
817 - GBA Audio: Properly initialize audio FIFO channels
818 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
819 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
820 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
821 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
822 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
823 - GBA BIOS: Fix HuffUnComp boundary conditions
824 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
825 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
826 - GBA Memory: Filter out top nybble of DMA addresses
827 - GBA Memory: Properly bounds-check VRAM accesses
828 - GBA Memory: Fix initial DMA state
829 - GBA Thread: Allow halted games to exit cleanly
830 - GBA Video: Fix blend issues with obscured middle layers
831 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
832 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
833 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
834 - GBA Video: Fix sprite boundary conditions with mosaic
835 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
836 - Qt: Fix issue with set frame sizes being the wrong height
837 - Qt: Fix emulator crashing when full screen if a game is not running
838 - Qt: Fix window focus issues
839 - Qt: Properly set default video recording settings
840 - Qt: Fix a race condition when a game crashes immediately
841 - Qt: Fix some cases where key mapping can break if focus is adjusted
842 - Qt: Fix crash if a game pauses before any frames are shown
843 - Debugger: Negative PC-relative loads now properly subtract the offset
844 - Debugger: Align PC-relative loads in Thumb
845 - Debugger: Fix watchpoints triggering too late
846 - Debugger: Fix binary print putting spaces between digits
847 - Video: Ensure FFmpeg encoder has audio frames
848 - Video: Fix uncompressed PCM audio recording
849 - Video: Fix FFmpeg crashing when the file extension is wrong
850 - Util: Fix SOCKET_FAILED macro
851Misc:
852 - GBA: Exit cleanly on FATAL if the port supports it
853 - GBA Memory: Implement 16- and 32-bit loads from SRAM
854 - Qt: Disable sync to video by default
855 - Qt: Handle a game crash without crashing
856 - Qt: Set default log level to FATAL, ERROR and WARN
857 - Qt: Clarify some phrasing in the menus
858 - Qt: Clear active buttons when focus is lost
859
8600.1.0: (2014-12-13)
861 - Initial release