CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9Bugfixes:
10 - Util: Fix PowerPC PNG read/write pixel order
11 - Qt: Use safer isLoaded check in GameController
12 - GBA: Fix idle skip state being retained between games
13 - Qt: Fix a race condition in PainterGL that could lead to a crash
14 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
15 - GBA Video: Fix _mix for 15-bit color
16 - VFS: Fix VFileReadline and remove _vfdReadline
17 - Qt: Fix font size in memory viewer
18 - GBA Memory: Fix DMA register writing behavior
19 - Qt: Fix a crash in the memory viewer
20 - GBA BIOS: Fix misaligned CpuSet
21 - Libretro: Fix problems with rumble not turning off
22 - ARM7: Fix sign of unaligned LDRSH
23 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
24 - GBA Memory: Fix DMA behavior for SRAM accesses
25 - GBA Memory: Fix Store8 to OBJ VRAM
26 - GBA Memory: Fix alignment of LDM/STM on SRAM
27 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
28 - GBA Memory: Fix unaligned out-of-bounds ROM loads
29 - GBA: Fix warnings when creating and loading savestates
30 - Qt: Add additional checks in CheatModel to prevent crashes
31 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
32 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
33 - GBA BIOS: Fix Sqrt sign
34 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
35 - Qt: Fix race condition with setting sample rate
36 - GBA Memory: Fix timing of DMAs
37 - GBA Memory: Fix DMAs triggering two cycles early
38 - ARM7: Fix STRT/STRBT
39 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
40 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
41Misc:
42 - Qt: Window size command line options are now supported
43 - Qt: Increase usability of key mapper
44 - GBA Memory: Use a dynamically sized mask for ROM memory
45 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
46 - SDL: Support fullscreen in SDL 1.2
47 - Libretro: Use anonymous memory mappers for large blocks of memory
48 - Qt: Add 'Apply' button to settings window
49 - GBA Video: Remove lastHblank, as it is implied
50 - GBA Config: Add "override" layer for better one-time configuration
51 - SDL: Allow GBASDLAudio to be used without a thread context
52 - All: Improved PowerPC support
53 - All: Fix some undefined behavior warnings
54 - GBA Audio: Implement missing flags on SOUNDCNT_X register
55 - Util: Use VFile for configuration
56 - GBA Memory: Implement several unimplemented memory access types
57 - GBA: Implement bad I/O register loading
58 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
59 - Util: Add MutexTryLock
60 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
61
620.3.1: (2015-10-24)
63Bugfixes:
64 - ARM7: Fix instruction decoding of Thumb shifts
65 - GBA: Deinit savegame when unloading a ROM
66 - GBA: Fix BIOS check on big endian
67 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
68 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
69 - GBA Audio: Fix audio channels being silenced at the wrong time
70 - GBA Memory: Fix bad BIOS Load16 on big endian
71 - GBA Memory: Fix bad Load8 on big endian
72 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
73 - GBA Video: Fix edge case with sprite blend modes and semitransparency
74 - GBA Video: Fix objwin and blending interaction on sprites
75 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
76 - Libretro: Fix a memory leak with the render buffer
77 - Qt: Windows no longer spawn in the top left on first launch
78 - Qt: Fix install path of XDG desktop file with DESTDIR
79 - Qt: Fix drag and drop on Windows
80 - Qt: Reenable double buffering, as disabling it broke some Windows configs
81 - VFS: Fix return values of VFileFILE.read and .write
82Misc:
83 - All: Reset next event to cycles instead of zero to interrupt
84 - All: Add --version flag
85 - ARM7: Force disable LTO on two files to work around a GCC bug
86 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
87 - GBA: Better memory handling with PNG savestates
88 - GBA: Additional savestate sanity checks
89 - GBA: Check for cycle count being too high
90 - GBA Audio: Allow GBAAVStream to have no video callback
91 - GBA BIOS: Implement RegisterRamReset for SIO registers
92 - Qt: Remove useless help icons in dialogs
93 - Qt: Prevent savestate window from opening while in multiplayer
94 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
95 - Qt: Dropping multiplayer windows works more cleanly now
96
970.3.0: (2015-08-16)
98Features:
99 - Ability to hide individual background layers, or OBJs
100 - Ability to mute individual audio channels
101 - Palette viewer and exporter
102 - Volume control
103 - More shortcuts are editable (e.g. quick save/load)
104 - Rewind now shows the frame after rewinding
105 - Import/Export of GameShark/Action Replay snapshots
106 - Add "Step backwards" item for single increment rewind
107 - Deadzone estimation for game controllers
108 - Analog inputs can be used for shortcuts
109 - Menu items for specific solar sensor brightness levels
110 - Remappable controls for tilt and gyroscope sensors
111 - Status messages for actions taken while a game is running (e.g. save/load state)
112 - Memory inspector
113 - Screensaver can now be suspended while a game is running
114 - Load/save the most recent savestate slot
115 - Support varible speed (PWM) rumble
116 - Ability to cap fast forward speed
117 - Finer control over FPS target
118 - Holdable shortcut for rewinding one frame at a time
119 - Ability to boot directly into the BIOS
120 - Preliminary support for yanking out the game pak while a game is running
121 - Thumb-drive mode by putting a file called portable.ini in the same folder
122 - Configurable display driver, between software and OpenGL
123 - Undo-able savestate loading and saving
124 - Controller profiles now store shortcut settings
125 - Default controller profiles for several common controllers
126 - Libretro now supports BIOS, rumble and solar sensor
127 - Implement BIOS call Stop, for sleep mode
128 - Automatically load patches, if found
129 - Improved video synchronization
130 - Configurable audio output sample rate
131Bugfixes:
132 - ARM7: Fix SWI and IRQ timings
133 - ARM7: Fix Thumb MUL timing
134 - ARM7: Fix timing of multiplies to use N cycles
135 - ARM7: ARMHotplugDetach should call deinit
136 - Debugger: Fix use-after-free in breakpoint clearing code
137 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
138 - GBA: Cap audio FIFO read size during deserialization
139 - GBA: Check for corrupted savestates when loading
140 - GBA: Check for improperly sized savestates when loading
141 - GBA: Check for savestates made from differently sized ROMs
142 - GBA: Fix calls to endian-independent loadstores
143 - GBA: Fix timing of reading from timer registers
144 - GBA: Ensure cycles never go negative
145 - GBA Audio: Force audio FIFOs to 32-bit
146 - GBA Audio: Fix audio pitch changing when adjusting buffer size
147 - GBA Audio: Fix sample order in audio channel 3
148 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
149 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
150 - GBA Memory: Improve Thumb open bus behavior
151 - GBA Memory: Fix potential DMA issue when loading a savestate
152 - GBA Memory: Fix load/store multiple video memory waitstates
153 - GBA SIO: Fix reseting when there are SIO devices attached
154 - GBA Video: Blended sprites should never have other effects applied
155 - GBA Video: Fix out-of-bounds tiles in mosaic
156 - GBA Video: Fix windows not affecting sprites
157 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
158 - GBA Video: Fix timing on first scanline
159 - Qt: Better cleanup when a game crashes
160 - Qt: Fix open ROM dialog filtering for archive formats
161 - Qt: Cap the maximum number of multiplayer windows
162 - Qt: Fix maximum year in sensor override
163 - Qt: Fix window being too tall after exiting fullscreen
164 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
165 - Qt: Fix analog buttons not getting unmapped
166 - Qt: Fix passing command line options
167 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
168 - SDL: Fix SDL build when OpenGL is missing
169 - Util: Allow loading IPS patches that grow the ROM
170 - VFS: Fix resource leaks if some allocations fail
171 - VFS: Fix line-reading to return proper values
172 - Video: Fix an issue with very long filenames
173 - Util: Fix formatting of floats
174Misc:
175 - All: Add --help flag for command line programs
176 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
177 - All: Enable static linking for Windows
178 - All: Enable static linking for OS X
179 - All: Threads are now named
180 - All: Proper handling of Unicode file paths
181 - ARM7: Add emulation for Undefined CPU mode
182 - ARM7: Reduce the size of the Thumb instruction table
183 - GBA: Add status log level
184 - GBA: GBARewind now returns how many states it has rewound
185 - GBA: SIO logging layer
186 - GBA BIOS: Stub out SoundBias
187 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
188 - GBA: Don't include GBACLIDebugger struct unless needed
189 - GBA: Savedata is now synced shortly after data finishes being written
190 - GBA: Process multiple timer events at once, if necessary
191 - GBA Audio: Implement audio reset for channels A/B
192 - GBA Audio: Process multiple audio events at once, if necessary
193 - GBA Hardware: Backport generic RTC source into core
194 - GBA Input: Allow axes and buttons to be mapped to the same key
195 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
196 - GBA SIO: Add a dummy driver for Normal mode
197 - GBA Thread: Add functionality for running callbacks on the GBA thread
198 - GBA Thread: Split GBASync into a separate file
199 - GBA Video: Refactor software renderer into separate files
200 - GBA Video: Slightly optimize mode 0 mosaic rendering
201 - Debugger: Free watchpoints in addition to breakpoints
202 - Qt: Handle saving input settings better
203 - Qt: Move GL frame drawing back onto its own thread
204 - Qt: Fast forward (held) option moved from Other to Emulation menu
205 - Qt: Show version info in window title
206 - Qt: Migrate multiplayer window handling into GBAApp
207 - Qt: Unified file opening and saving with last location
208 - Qt: Fix windows being resizable when they shouldn't have been
209 - Qt: Only hide cursor in full screen
210 - Qt: Replace pause-after-frame mutex with an atomic
211 - Qt: Add application icon and XDG desktop files
212 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
213 - Qt: Don't save window size when entering fullscreen
214 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
215 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
216 - Qt: Increase usability of key mapper
217 - Qt: Show checkmark for window sizes
218 - Qt: Set window path to loaded ROM
219 - Perf: Ability to load savestates immediately on launch
220 - SDL: Properly check for initialization
221 - SDL: Clean up initialization functions
222 - SDL: Clean up GL context
223 - Util: Allow disabling the threading code entirely
224 - VFS: Add sync method to force syncing with backing
225
2260.2.1: (2015-05-13)
227Bugfixes:
228 - All: Fix sanitize-deb script not cleaning up after itself
229 - All: Fix dependencies for libavcodec on Debian-derived platforms
230 - ARM7: Handle writeback for PC in addressing modes 2 and 3
231 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
232 - ARM7: Fix ARM multiply instructions when PC is a destination register
233 - Debugger: Fix use-after-free in breakpoint clearing code
234 - Debugger: Fix boundary conditions in tab completion
235 - GBA: Fix timers not updating timing when writing to only the reload register
236 - GBA: Fix rewind boundary conditions
237 - GBA: Add initial I/O register settings for background matrix registers
238 - GBA: Fix hang when loading a savestate if sync to video is enabled
239 - GBA: Handle out-of-bounds I/O access
240 - GBA: Fix bounds-checking on EEPROM access
241 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
242 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
243 - GBA Memory: Allow SRAM to be 64kB
244 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
245 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
246 - GBA Video: Fix second frame mode 5
247 - Perf: Fix race condition if a game crashes immediately on start
248 - Qt: Fix Display object leak when closing a window
249 - Qt: Fix .deb dependencies
250 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
251 - Qt: Fix window not regaining focus after exiting savestate window
252 - Qt: Fix regression where video would not record if the game had already started
253 - Qt: Fix potential crash if a gamepad causes focus to change
254 - Qt: Fix controller axis querying
255 - Qt: Fix multiplayer windows opening as the wrong size
256 - Qt: Fix controllers sometimes not loading the right profile
257 - SDL: Fix boundary conditions for joystick adjustments
258 - SDL: Allocate properly sized input maps
259 - SDL: Fix potential build issues when Qt and SDL2 are in use
260 - Util: Fix resource leak in UTF-8 handling code
261 - Util: Fix a null-pointer issue when attempting to delete a key
262 - VFS: Fix resource leaks if some allocations fail
263 - Video: Fix an issue with very long filenames
264Misc:
265 - GBA Memory: Soft-crash if jumping past the end of a ROM
266 - Qt: Show multiplayer numbers in window title
267 - Qt: Solar sensor can have shortcuts set
268
2690.2.0: (2015-04-03)
270Features:
271 - Support for gamepad axes, e.g. analog sticks or triggers
272 - Add scale presets for up to 6x
273 - Settings window
274 - Bilinear resampling option
275 - Add option to skip BIOS start screen
276 - List of recently opened games
277 - Support for games using the Solar Sensor
278 - Better audio resampling via blip-buf
279 - Game Pak overrides dialog for setting savetype and sensor values
280 - Support for games using the tilt sensor
281 - Remappable shortcuts for keyboard and gamepad
282 - Rewinding of emulation
283 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
284 - Support IPv6
285 - Save directory of last loaded file
286 - Support BPS patches
287 - Automatically detect and optimize out idle loops
288 - Configurable game overrides
289 - Support loading 7-Zip files
290 - Drag and drop game loading
291 - Cheat code support
292 - Runtime configurable audio driver
293 - Libretro core for use with RetroArch and other front-ends
294 - Controller profiles for setting different bindings for different controllers
295 - Ability to lock aspect ratio
296 - Local link cable support
297 - Ability to switch which game controller is in use per instance
298 - Ability to prevent opposing directional input
299 - Warning dialog if an unimplemented BIOS feature is called
300 - Debugger: Add CLI "frame", frame advance command
301 - Debugger: Add CLI functions for writing to memory
302 - Debugger: Add CLI functions for examining memory regions
303 - Debugger: Add CLI function for writing a register
304Bugfixes:
305 - ARM7: Extend prefetch by one stage
306 - ARM7: Fix cycle counting for loads
307 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
308 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
309 - GBA: Initialize gba.sync to null
310 - GBA: Fix timer initialization
311 - GBA Audio: Support 16-bit writes to FIFO audio
312 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
313 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
314 - GBA BIOS: Fix BIOS prefetch after reset
315 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
316 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
317 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
318 - GBA Memory: Fix I cycles that had been moved to ARM7 core
319 - GBA Memory: Fix cycle counting for 32-bit load/stores
320 - GBA RR: Fix fallthrough error when reading tags from a movie
321 - GBA Thread: Fix possible hang when loading an archive
322 - GBA Thread: Fix possible deadlock in video sync
323 - Perf: Fix crash when the GBA thread fails to start
324 - Qt: Fix crash starting a GDB stub if a game isn't loaded
325 - Qt: Fix crash when adjusting settings after closing a game
326 - Qt: Fix crash when starting GDB stub after closing a game
327 - Qt: Fix patch loading while a game is running
328 - Qt: Fix crash when loading a game after stopping GDB server
329 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
330 - Qt: Fix crash when attempting to pause if a game is not running
331 - SDL: Properly clean up if a game doesn't launch
332 - Util: Fix sockets on Windows
333Misc:
334 - All: Enable link-time optimization
335 - Debugger: Watchpoints now work on STM/LDM instructions
336 - Debugger: Clean up GDB stub network interfacing
337 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
338 - Debugger: Merge Thumb BL instructions when disassembling
339 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
340 - Debugger: Watchpoints now report address watched (fixes #68)
341 - Debugger: Add support for soft breakpoints
342 - Debugger: Make I/O register names be addresses instead of values
343 - Debugger: Rename read/write commands
344 - GBA: Improve accuracy of event timing
345 - GBA: Add API for getting Configuration structs for overrides and input
346 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
347 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
348 - GBA: Move A/V stream interface into core
349 - GBA: Savestates now take into account savedata state machines (fixes #109)
350 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
351 - GBA Memory: Simplify memory API and use fixed bus width
352 - GBA Thread: Make GBASyncWaitFrameStart time out
353 - GBA Video: Start video at the last scanline instead of the first
354 - Qt: Optimize logo drawing
355 - Qt: Move frame upload back onto main thread
356 - Qt: Remember window position
357 - Qt: Double-clicking on the window toggles full screen
358 - Util: Use proper locale for reading and writing float values
359
3600.1.1: (2015-01-24)
361Bugfixes:
362 - ARM7: Fix LDM writeback to a register already written
363 - GBA: Fix timers 2 and 3 updating incorrectly
364 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
365 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
366 - GBA Audio: Properly initialize audio FIFO channels
367 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
368 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
369 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
370 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
371 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
372 - GBA BIOS: Fix HuffUnComp boundary conditions
373 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
374 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
375 - GBA Memory: Filter out top nybble of DMA addresses
376 - GBA Memory: Properly bounds-check VRAM accesses
377 - GBA Memory: Fix initial DMA state
378 - GBA Thread: Allow halted games to exit cleanly
379 - GBA Video: Fix blend issues with obscured middle layers
380 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
381 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
382 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
383 - GBA Video: Fix sprite boundary conditions with mosaic
384 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
385 - Qt: Fix issue with set frame sizes being the wrong height
386 - Qt: Fix emulator crashing when full screen if a game is not running
387 - Qt: Fix window focus issues
388 - Qt: Properly set default video recording settings
389 - Qt: Fix a race condition when a game crashes immediately
390 - Qt: Fix some cases where key mapping can break if focus is adjusted
391 - Qt: Fix crash if a game pauses before any frames are shown
392 - Debugger: Negative PC-relative loads now properly subtract the offset
393 - Debugger: Align PC-relative loads in Thumb
394 - Debugger: Fix watchpoints triggering too late
395 - Debugger: Fix binary print putting spaces between digits
396 - Video: Ensure FFmpeg encoder has audio frames
397 - Video: Fix uncompressed PCM audio recording
398 - Video: Fix FFmpeg crashing when the file extension is wrong
399 - Util: Fix SOCKET_FAILED macro
400Misc:
401 - GBA: Exit cleanly on FATAL if the port supports it
402 - GBA Memory: Implement 16- and 32-bit loads from SRAM
403 - Qt: Disable sync to video by default
404 - Qt: Handle a game crash without crashing
405 - Qt: Set default log level to FATAL, ERROR and WARN
406 - Qt: Clarify some phrasing in the menus
407 - Qt: Clear active buttons when focus is lost
408
4090.1.0: (2014-12-13)
410 - Initial release