all repos — mgba @ f9f105a8520813a5d6300bc082e5bf98d6c01d95

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.8.0: (Future)
   2Features:
   3 - Improved logging configuration
   4 - One-Player BattleChip/Progress/Beast Link Gate support
   5 - Add Game Boy Color palettes for original Game Boy games
   6Bugfixes:
   7 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
   8 - GBA: Reset now reloads multiboot ROMs
   9 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
  10 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
  11 - Qt: Fix tile and sprite views not always displaying at first
  12 - GBA Memory: Fix a few AGBPrint crashes
  13 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
  14 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
  15 - Qt: Fix audio context holding onto closed game controller
  16 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
  17 - GBA SIO: Prevent writing read-only multiplayer bits
  18 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
  19 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
  20 - Python: Fix crash when deleting files owned by library
  21 - Python: Make sure GB link object isn't GC'd before GB object
  22 - GBA DMA: Fix Display Start DMAs
  23 - GBA DMA: Fix DMA start/end timing
  24 - Qt: Fix window icon on X11
  25 - GB, GBA Serialize: Fix loading two states in a row
  26 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
  27 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
  28 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
  29 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
  30Misc:
  31 - GBA Savedata: EEPROM performance fixes
  32 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
  33 - GB Memory: Support running from blocked memory
  34 - Qt: Don't unload ROM immediately if it crashes
  35 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
  36 - Debugger: Add breakpoint and watchpoint listing
  37 - Qt: Updated Italian translation (by Vecna)
  38 - GBA: Improve delayed IRQ timing
  39
  400.7.0: (2019-01-26)
  41Features:
  42 - ELF support
  43 - Game Boy Camera support
  44 - Qt: Set default Game Boy colors
  45 - Game Boy Printer support
  46 - Super Game Boy support
  47 - Customizable autofire speed
  48 - Ability to set default Game Boy model
  49 - Map viewer
  50 - Automatic cheat loading and saving
  51 - GameShark and Action Replay button support
  52 - AGBPrint support
  53 - Debugger: Conditional breakpoints and watchpoints
  54 - Ability to select GB/GBC/SGB BIOS on console ports
  55 - Optional automatic state saving/loading
  56 - Access to ur0 and uma0 partitions on the Vita
  57 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
  58 - GBA: ARMIPS/A22i-style and ELF symbol table support
  59 - Initial Switch port
  60Bugfixes:
  61 - ARM: Fix MSR when T bit is set
  62 - Core: Fix audio sync breaking when interrupted
  63 - Core: Fix ordering events when scheduling during events
  64 - FFmpeg: Fix encoding audio/video queue issues
  65 - GB: Revamp IRQ handling based on new information
  66 - GB: Fix IRQ disabling on the same T-cycle as an assert
  67 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  68 - GB Audio: Clock frame events on DIV
  69 - GB Audio: Fix channel 3 reset value
  70 - GB Audio: Fix channel 4 initial LFSR
  71 - GB Audio: Fix channel 1, 2 and 4 reset timing
  72 - GB I/O: DMA register is R/W
  73 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
  74 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
  75 - GB, GBA Savedata: Fix unmasking savedata crash
  76 - GB Serialize: Fix audio state loading
  77 - GB Serialize: Fix game title check
  78 - GB Serialize: Fix IRQ pending/EI pending confusion
  79 - GB Timer: Minor accuracy improvements
  80 - GB Video: Fix dot clock timing being slightly wrong
  81 - GB Video: Fix loading states while in mode 3
  82 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
  83 - GB Video: Fix SCX timing
  84 - GB, GBA Video: Don't call finishFrame twice in thread proxy
  85 - GBA: Reset WAITCNT properly
  86 - GBA BIOS: Fix BitUnPack final byte
  87 - GBA BIOS: Fix BitUnPack narrowing
  88 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
  89 - GBA DMA: Fix temporal sorting of DMAs of different priorities
  90 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
  91 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
  92 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
  93 - GBA Savedata: Fix savedata modified time updating when read-only
  94 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
  95 - GBA Serialize: Fix loading states in Hblank
  96 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
  97 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
  98 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
  99 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 100 - GBA Video: Start timing mid-scanline when skipping BIOS
 101 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 102 - GBA Video: Make layer disabling work consistently
 103 - PSP2: Fix more issues causing poor audio
 104 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 105 - Qt: Improve FPS timer stability
 106 - Util: Fix wrapping edge cases in RingFIFO
 107Misc:
 108 - 3DS: Remove deprecated CSND interface
 109 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 110 - Core: Remove broken option for whether rewinding restores save games
 111 - Feature: Added loading savestates from command line
 112 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 113 - FFmpeg: Support lossless h.264 encoding
 114 - FFmpeg: Support lossless VP9 encoding
 115 - GBA Cheats: Allow multiple ROM patches in the same slot
 116 - GB: Skip BIOS option now works
 117 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 118 - GB Audio: Improved audio quality
 119 - GB, GBA Audio: Increase max audio volume
 120 - GB MBC: Remove erroneous bank 0 wrapping
 121 - GB Video: Darken colors in GBA mode
 122 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 123 - GBA: Implement display start DMAs
 124 - GBA: Improve multiboot image detection
 125 - GBA Memory: 64 MiB GBA Video cartridge support
 126 - GBA Savedata: Remove ability to disable realistic timing
 127 - GBA Timer: Use global cycles for timers
 128 - Libretro: Add frameskip option
 129 - mGUI: Add fast forward toggle
 130 - PSP2: Use system enter key by default
 131 - Python: Integrate tests from cinema test suite
 132 - Qt: Redo GameController into multiple classes
 133 - Qt: Prevent window from being created off-screen
 134 - Qt: Add option to disable FPS display
 135 - Qt: Options to mess around with layer placement
 136 - Qt: Add load alternate save option
 137 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 138 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 139 - Test: Restructure test suite into multiple executables
 140 - Util: Don't build crc32 if the function already exists
 141 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 142Changes from beta 1:
 143Features:
 144 - Libretro: Add Game Boy cheat support
 145 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 146 - Switch: Rumble support
 147 - Switch: Rotation support
 148 - Switch: Screen stretching options
 149 - Qt: State file load/save menu options
 150 - Windows installer
 151 - Tile viewer now has adjustable width
 152 - Python: Experimental audio API
 153Bugfixes:
 154 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 155 - Core: Remember to deinit proxy ring FIFO
 156 - Core: Reroot timing list when (de)scheduling
 157 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 158 - GB MBC: Fix MBC30 SRAM
 159 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 160 - GB Video: Fix SGB border hole size
 161 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 162 - GBA: Fix GB Player features
 163 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 164 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 165 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 166 - Libretro: Fix adding codes with hooks
 167 - PSP2: Fix audio crackling after fast forward
 168 - PSP2: Fix audio crackling when buffer is full
 169 - Qt: Fix jumbled background when paused
 170 - Qt: Fix FPS counter on Windows
 171 - Qt: Fix focus issues with load/save state overlay
 172 - Switch: Fix incorrect mapping for fast forward cap
 173 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 174 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 175 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 176 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 177 - Qt: Ensure FATAL logs reach log view
 178 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 179Misc:
 180 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 181 - Debugger: Minor text fixes
 182 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 183 - GB: Improved SGB2 support
 184 - GB Audio: Skip frame if enabled when clock is high
 185 - Libretro: Reduce rumble callbacks
 186 - mGUI: Add SGB border configuration option
 187 - mGUI: Add support for different settings types
 188 - Python: Minor API improvements
 189 - Qt: Ensure camera image is valid
 190 - Qt: Debugger console history
 191 - Qt: Detect presence of GL_ARB_framebuffer_object
 192 - Qt: Minor memory view tweaks
 193 - Res: Improve modeling of AGB/AGS screen in shaders
 194 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 195 - Wii: Expose stretch configuration in settings
 196 - Wii: Stretch now sets pixel-accurate mode size cap
 197
 1980.7 beta 1: (2018-09-24)
 199- Initial beta for 0.7
 200
 2010.6.3: (2018-04-14)
 202Bugfixes:
 203 - GB Audio: Revert unsigned audio changes
 204 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 205 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 206
 2070.6.2: (2018-04-03)
 208Bugfixes:
 209 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 210 - 3DS: Fix opening files in directory names with trailing slashes
 211 - LR35902: Fix watchpoints not reporting new value
 212 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 213 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 214 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 215 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 216 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 217 - GBA: Fix SharkPort saves for EEPROM games
 218 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 219 - GBA BIOS: Fix incorrect exit condition in LZ77
 220 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 221 - GBA Cheats: Fix slide codes not initializing properly
 222 - GBA DMA: ROM reads are forced to increment
 223 - GBA Hardware: RTC accuracy improvements
 224 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 225 - GBA Memory: Fix copy-on-write memory leak
 226 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 227 - GBA Savedata: Fix crash when resizing flash
 228 - GBA Video: Force align 256-color tiles
 229 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 230 - PSP2: Fix issues causing poor audio
 231 - Python: Fix package directory
 232 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 233 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 234 - Wii: Fix screen tear when unpausing
 235 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 236Misc:
 237 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 238 - GB MBC: Remove erroneous bank 0 wrapping
 239 - GBA: Improve multiboot image detection
 240 - PSP2: Use system enter key by default
 241
 2420.6.1: (2017-10-01)
 243Bugfixes:
 244 - GB, GBA: Fix crashes when attempting to identify null VFiles
 245 - GB, GBA: Fix sync to video with frameskip
 246 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 247 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 248 - GB Core: Fix palette loading when loading a foreign config
 249 - GB MBC: Pocket Cam memory should be accessible without enabling
 250 - GB MBC: Fix SRAM sizes 4 and 5
 251 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 252 - GB MBC: Fix RTC loading when file size is off
 253 - GB Memory: Initialize peripheral pointers
 254 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 255 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 256 - GB Memory: Actually load latch time from savestate
 257 - GB Serialize: Fix deserializing video STAT
 258 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 259 - GB Video: Fix potential hang when ending mode 0
 260 - GB Video: Fix read mode when enabling LCD
 261 - GBA: Reset active region as needed when loading a ROM
 262 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 263 - GBA BIOS: Use core's VRAM variable instead of renderer's
 264 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 265 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 266 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 267 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 268 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 269 - Python: Fix importing .gb or .gba before .core
 270 - Qt: Fix command line debugger closing second game
 271 - Qt: Fix LOG argument order
 272 - Qt: Fix timezone issues with time overrides
 273 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 274 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 275Misc:
 276 - CMake: Fix CPack dependencies for libpng 1.6
 277 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 278 - GBA Cheats: Improve detection of raw cheats
 279 - Qt: Don't rebuild library view if style hasn't changed
 280 - Qt: Allow overrides to be saved before a game is loaded
 281 - Qt: Hide mouse immediately when loading
 282 - SDL: Fix 2.0.5 build on macOS under some circumstances
 283 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 284
 2850.6.0: (2017-07-16)
 286Features:
 287 - Library view
 288 - Sprite viewer
 289 - Debugging console
 290 - Improved memory viewer
 291 - Memory search
 292 - Command line ability to override configuration values
 293 - Add option to allow preloading the entire ROM before running
 294 - Add option for whether rewinding restores save games
 295 - Savestates now contain any RTC override data
 296 - Add option to lock video to integer scaling
 297 - LR35902: Watchpoints
 298 - LR35902/GB-Z80 disassembler
 299 - GB: Tile viewer
 300 - GB: Video/audio channel enabling/disabling
 301 - GB: Symbol table support
 302 - GB MBC: Add MBC1 multicart support
 303 - GBA: Support printing debug strings from inside a game
 304 - GBA: Better cheat type autodetection
 305 - Implement keypad interrupts
 306 - Configuration of gamepad hats
 307 - Video log recording for testing and bug reporting
 308 - Debugger: Segment/bank support
 309 - Debugger: Execution tracing
 310 - Qt: German translation (by Lothar Serra Mari)
 311 - Qt: Spanish translation (by Kevin López)
 312 - Qt: Italian translation (by theheroGAC)
 313Bugfixes:
 314 - ARM7: Fix MLA/*MULL/*MLAL timing
 315 - Core: Fix crash with rewind if savestates shrink
 316 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 317 - Core: Fix directory sets crashing on close if base isn't properly detached
 318 - FFmpeg: Fix overflow and general issues with audio encoding
 319 - GB: Fix flickering when screen is strobed quickly
 320 - GB: Fix STAT blocking
 321 - GB MBC: Fix ROM bank overflows getting set to bank 0
 322 - GB MBC: Fix swapping carts not detect new MBC
 323 - GB Timer: Improve DIV reset behavior
 324 - GB Timer: Fix DIV batching if TAC changes
 325 - GB Video: Reset renderer when loading state
 326 - GBA: Fix multiboot ROM loading
 327 - GBA: Fix multiboot loading resulting in too small WRAM
 328 - GBA BIOS: Implement BitUnPack
 329 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 330 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 331 - GBA BIOS: Fix INT_MIN/-1 crash
 332 - GBA Hardware: Fix crash if a savestate lies about game hardware
 333 - GBA I/O: Handle audio registers specially when deserializing
 334 - GBA Memory: Improve initial skipped BIOS state
 335 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 336 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 337 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 338 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 339 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 340 - LR35902: Fix core never exiting with certain event patterns
 341 - LR35902: Fix pc overflowing current region off-by-one
 342 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 343 - OpenGL: Fix some shaders causing offset graphics
 344 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 345 - Qt: Fix window icon being stretched
 346 - Qt: Fix data directory path
 347 - Qt: Fix timing issues on high refresh rate monitors
 348 - Qt: Fix linking after some windows have been closed
 349 - Qt: Fix crash when changing audio settings after a game is closed
 350 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 351 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 352 - Qt: Fix game unpausing after frame advancing and refocusing
 353 - SDL: Fix game crash check
 354 - SDL: Fix race condition with audio thread when starting
 355 - SDL: Fix showing version number
 356 - Test: Fix crash when loading invalid file
 357 - Test: Fix crash when fuzzing fails to load a file
 358 - Test: Don't rely on core for frames elapsed
 359 - Test: Fix crash when loading invalid file
 360 - Test: Fix crash when fuzzing fails to load a file
 361 - Tools: Fix recurring multiple times over the same library
 362 - Util: Fix overflow when loading invalid UPS patches
 363 - Util: Fix highest-fd socket not being returned by SocketAccept
 364 - Windows: Fix VDir.rewind
 365Misc:
 366 - All: Add C++ header guards
 367 - All: Move time.h include to common.h
 368 - 3DS, PSP2, Wii: Last directory loaded is saved
 369 - CMake: Add ability to just print version string
 370 - Core: New, faster event timing subsystem
 371 - Core: Clean up some thread state checks
 372 - Core: Add generic checksum function
 373 - Core: Cores can now have multiple sets of callbacks
 374 - Core: Restore sleep callback
 375 - Core: Move rewind diffing to its own thread
 376 - Core: Ability to enumerate and modify video and audio channels
 377 - Core: List memory segments in the core
 378 - Core: Move savestate creation time to extdata
 379 - Core: Config values can now be hexadecimal
 380 - Core: Improved threading interrupted detection
 381 - Debugger: Modularize CLI debugger
 382 - Debugger: Make building with debugging aspects optional
 383 - Debugger: Add functions for read- or write-only watchpoints
 384 - Debugger: Make attaching a backend idempotent
 385 - Debugger: Add mDebuggerRunFrame convenience function
 386 - Feature: Move game database from flatfile to SQLite3
 387 - Feature: Support ImageMagick 7
 388 - Feature: Make -l option explicit
 389 - FFmpeg: Return false if a file fails to open
 390 - FFmpeg: Force MP4 files to YUV420P
 391 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 392 - GB: Reset with initial state of DIV register
 393 - GB MBC: New MBC7 implementation
 394 - GB Audio: Simplify envelope code
 395 - GB Audio: Improve initial envelope samples
 396 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 397 - GB Video: Improved video timings
 398 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 399 - GBA, GB: ROM is now unloaded if a patch is applied
 400 - GBA DMA: Refactor DMA out of memory.c
 401 - GBA DMA: Move DMAs to using absolute timing
 402 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 403 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 404 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 405 - GBA Memory: Support reading/writing POSTFLG
 406 - GBA Memory: Remove unused prefetch cruft
 407 - GBA Timer: Improve accuracy of timers
 408 - GBA Video: Clean up unused timers
 409 - GBA Video: Allow multiple handles into the same tile cache
 410 - GBA Video, GB Video: Colors are now fully scaled
 411 - GBA Video: Optimize when BLD* registers are written frequently
 412 - OpenGL: Add xBR-lv2 shader
 413 - Qt: Move last directory setting from qt.ini to config.ini
 414 - Qt: Improved HiDPI support
 415 - Qt: Expose configuration directory
 416 - Qt: Merge "Save" and "OK" buttons in shader options
 417 - Qt: Automatically load controller profile when plugged in
 418 - Qt: Rename "Resample video" option to "Bilinear filtering"
 419 - Qt: Remove audio thread
 420 - Qt: Remove audio buffer sizing in AudioProcessorQt
 421 - Qt: Re-enable QtMultimedia on Windows
 422 - Qt: Make "Mute" able to be bound to a key
 423 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 424 - Qt: Relax hard dependency on OpenGL
 425 - Qt: Better highlight active key in control binding
 426 - SDL: Remove scancode key input
 427 - SDL: Automatically map controllers when plugged in
 428 - Test: Add a basic test suite
 429 - Util: Add size counting to Table
 430 - Util: Add 8-bit PNG write support
 431 - Util: Tune patch-fast extent sizes
 432 - VFS: Call msync when syncing mapped data
 433 - VFS: Allow truncating memory chunk VFiles
 434 - VFS: Fix some minor VFile issues with FILEs
 435 - VFS: Optimize expanding in-memory files
 436 - VFS: Add VFileFIFO for operating on circle buffers
 437Changes from beta 1:
 438Features:
 439 - Qt: Italian translation (by theheroGAC)
 440 - Qt: Updated German translation
 441Bugfixes:
 442 - GB Audio: Fix incorrect channel 4 iteration
 443 - GB Audio: Fix zombie mode bit masking
 444 - GB Serialize: Fix timer serialization
 445 - GB Video: Fix LYC regression
 446 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 447 - GBA Timer: Fix count-up timing overflowing timer 3
 448 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 449 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 450 - Qt: Fix window icon being stretched
 451 - Qt: Fix initial window size (fixes mgba.io/i/766)
 452 - Qt: Fix data directory path
 453 - Qt: Fix controls not saving on non-SDL builds
 454 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 455 - Qt: Fix patch loading while a game is running
 456 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 457 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 458 - Qt: Fix GL-less build
 459 - Qt: Fix Software renderer not handling alpha bits properly
 460 - Qt: Fix screen background improperly stretching
 461 - SDL: Fix cheats not loading
 462Misc:
 463 - GB Serialize: Add MBC state serialization
 464 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 465 - GBA Timer: Improve accuracy of timers
 466 - PSP2: Update toolchain to use vita.cmake
 467 - Qt: Add language selector
 468 - Qt: Minor test fixes
 469 - Qt: Move shader settings into main settings window
 470 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 471 - Qt: Properly ship Qt translations
 472 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 473
 4740.6 beta 1: (2017-06-29)
 475 - Initial beta for 0.6
 476
 4770.5.2: (2016-12-31)
 478Bugfixes:
 479 - All: Fix fullscreen config option being ignored
 480 - ARM7: PSR mode bits should not get sign extended
 481 - GB: Fix audio not being deinitialized
 482 - GB: Fix crash when masking savedata
 483 - GB: Properly initialize sramRealVf variable
 484 - GB Audio: Fix serialization of channel 3 and NR52 properties
 485 - GB Audio: Reset envelope timer when reseting sound channel
 486 - GB MBC: Fix SRAM dangling pointer with RTC games
 487 - GB MBC: Fix initializing MBC when no ROM is loaded
 488 - GB Memory: Fix patching ROM bank 0
 489 - GB Memory: Fix starting HDMAs during mode 0
 490 - GB Memory: Fix HDMA5 value after DMA completes
 491 - GB Video: Initialize LCDC in renderer
 492 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 493 - GBA: Fix IRQs firing after already being cleared
 494 - GBA: Only unhalt CPU if appropriate bit is set in IE
 495 - GBA: Add savegame override for Crash Bandicoot 2
 496 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 497 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 498 - GBA Cheats: Fix GameShark ROM patches
 499 - GBA I/O: Mask off WAITCNT bits that cannot be written
 500 - GBA Memory: Fix misaligned BIOS reads
 501 - GBA Memory: Fix VCOUNT being writable
 502 - GBA Video: Fix out of bounds sprite transforms
 503 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 504 - Libretro: Fix disabling BIOS
 505 - Libretro: Fix Game Boy savestates and audio
 506 - Qt: Fix changing resolution of software renderer
 507 - Qt: Fix setting overrides
 508 - Qt: Fix cut off tiles and alignment issues in tile viewer
 509 - Qt: Only reset window dimensions when first shown
 510 - Qt: Fix Qt Multimedia audio driver on big endian
 511 - Qt: Fix Apply button for key and controller configurations
 512 - VFS: Fix resizing memory chunks when not needed
 513 - Windows: Fix Unicode directory handling
 514Misc:
 515 - GB, GBA: Prevent loading null ROMs
 516 - GB Audio: Initialize wave RAM to GBC values
 517 - GB Memory: Reset ROM bank when loading a ROM
 518 - PSP2: Improved controller rumble
 519
 5200.5.1: (2016-10-05)
 521Bugfixes:
 522 - Core: Fix importing save games as read-only
 523 - FFmpeg: Fix encoding AAC
 524 - GB: Fix invalid STOP behavior on Game Boy Color
 525 - GB: Initialize audio properly
 526 - GB: Properly clear KEY1 bit 0 when switching speeds
 527 - GB: Properly unload save files when unloading a ROM
 528 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 529 - GB MBC: Fix MBC7 when size is incorrectly specified
 530 - GB MBC: Fix RTC access when no save file is loaded
 531 - GB SIO: Don't auto-clock external shift clock
 532 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 533 - GB Video: Fix video frames getting missed when LCDC is off
 534 - GB Video: Clear screen when LCDC is off
 535 - GBA Cheats: Fix holding onto pointers that may get invalidated
 536 - GBA Cheats: Fix key-activated CodeBreaker cheats
 537 - GBA Cheats: Fix uninitialized memory getting freed when saving
 538 - GBA Hardware: Improve Game Boy Player rumble behavior
 539 - GBA Memory: Fix several unused I/O register read values
 540 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 541 - LR35902: Fix events running with the wrong cycle active
 542 - Qt: Fix "close" button on Overrides view
 543 - Qt: Fix saving overrides
 544 - Qt: Fix directory set unloading when replacing the ROM
 545 - Qt: Fix patch loading
 546 - Qt: Fix crash when saving an override if a game isn't loaded
 547 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 548 - SDL: Attach rumble in SDL frontend
 549 - Util: Fix PNG identification on files too small to be a PNG
 550Misc:
 551 - All: Only update version info if needed
 552 - All: Split out install locations for Libretro and OpenEmu
 553 - FFmpeg: Encoding cleanup
 554 - GB: Reset active region when reloading ROM
 555 - GB Memory: Initialize RAM pattern for GBC
 556 - GB Video: Improved video timings
 557 - Qt: Manage window sizes slightly better
 558 - Qt: Remember scale option independent of core dimensions
 559
 5600.5.0: (2016-09-19)
 561Features:
 562 - Game Boy support
 563 - Support for encrypted CodeBreaker GBA cheats
 564 - Emulation of Vast Fame protected GBA carts (taizou)
 565 - Tile viewer
 566 - Threaded rendering mode
 567 - Libretro: Memory map and achievement support (leiradel)
 568 - GUI: Add UI control remapping
 569 - GUI: Add fast-forward
 570 - Wii: 240p support
 571 - 3DS: Adjustable screen darkening
 572 - Ability to temporarily load a savegame
 573 - Load specific files out of archives
 574 - Automatic BIOS detection
 575Bugfixes:
 576 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 577 - Debugger: Fix GDB breakpoints
 578 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 579 - GBA: Fix filehandle leak with savegames
 580 - GBA: Timer 0 cannot be count up
 581 - GBA: Count up timers should not count themselves
 582 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 583 - GBA Memory: Fix ldm {pc}
 584 - GBA Savedata: Fix savedata sync timer
 585 - GBA Savedata: Only unmap savedata if present
 586 - GBA Serialize: Savestates now properly store prefetch
 587 - GBA Video: WIN0/1 take priority over OBJWIN
 588 - GBA Video: Fix out-of-order OBJWIN
 589 - PSP2: Fix GPU crash while exiting
 590 - PSP2: Fix VSync
 591 - PSP2: Fix accelerometer range
 592 - PSP2: Actually load screen mode setting
 593 - PSP2: Fix gyroscope direction
 594 - PSP2: Delete threads after they return
 595 - PSP2: Fix mapping/unmapping from not at 0
 596 - Qt: Fix bug in software renderer scaling
 597 - Qt: Fix hanging key press after disabling autofire
 598 - Qt: Fix being unable to pause manually when using auto-pausing
 599 - SDL: Fix axes being mapped wrong
 600 - Util: Fix realloc semantics in utf16to8
 601 - Util: Fix inserting too many items into a hash table
 602 - VFS: Fix uninitialized varaible reading from 7z
 603 - VFS: Fix reading multiple files from a 7z archive
 604 - Wii: Fix framelimiting after a slowdown
 605 - Wii: Fix garbage flash at startup
 606Misc:
 607 - 3DS: Use blip_add_delta_fast for a small speed improvement
 608 - 3DS: Allow UTF-16 filenames
 609 - 3DS: Port to using citro3D
 610 - 3DS: Use system font for menus
 611 - 3DS: Attempt to use Core 2 for threads
 612 - 3DS: Adjustable filering
 613 - 3DS: 3D banner
 614 - All: Add QUIET parameter to silence CMake
 615 - All: Faster memory read/write
 616 - ARM7: Support forcing Thumb mode via MSR
 617 - ARM7: Flush prefetch cache when loading CPSR via MSR
 618 - ARM7: Clean up instruction decoding for future expandability
 619 - Debugger: Support register and memory writes via GDB stub
 620 - Debugger: Add software breakpoint support to gdb
 621 - FFmpeg: Full support for libavcodec 56+
 622 - GBA: Better debug logging if event processing breaks
 623 - GBA Audio: Force audio DMAs to not increment destination
 624 - GBA BIOS: Use custom ArcTan, not relying on OS
 625 - GBA Hardware: Clean up dead code in GBP
 626 - GBA Memory: Optimize stalling behavior
 627 - GBA Memory: Optimize Load-/StoreMultiple
 628 - GBA Savedata: Add realistic timing for EEPROM
 629 - GBA Serialize: Savestates now store if CPU was halted
 630 - GBA Video: Remove old slow path fallback
 631 - GBA Video: Optimize sprite drawing
 632 - GBA Video: Optimize mode 0 rendering
 633 - GBA Video: Optimize compositing cases slightly
 634 - GUI: Screenshot dimensions are now passed through
 635 - GUI: Add back logging
 636 - GUI: Only reload config if manually saved
 637 - GUI: Increase scrolling speed
 638 - OpenGL: Log shader compilation failure
 639 - OpenGL: Add texSize uniform
 640 - Qt: Make -g flag work in Qt build
 641 - Qt: Simplify OpenGL context creation
 642 - Qt: Thread startup improvements
 643 - Qt: Make audio channel/video layer options shortcut mappable
 644 - Qt: Remove some C99isms from C++ code
 645 - Qt: Remove default autofire mappings
 646 - Qt: Make reseting when pasued frame-accurate
 647 - Qt: Rearchitect game closing codepath
 648 - PSP2: Use system font for menus
 649 - PSP2: Add rumble for PS TV
 650 - PSP2: Add fit-to-height screen mode
 651 - PSP2: Sync files per descriptor
 652 - PSP2: Allow UTF-8 filenames
 653 - PSP2: Screenshots are now saved into the Photo Gallery
 654 - PSP2: Stop underclocking when menuing
 655 - SDL: Increase default audio buffer size to 1024 samples
 656 - SDL: More responsive rumble
 657 - Util: Add Vector GetConstPointer
 658 - Util: Add rtrim
 659 - Util: Add endswith
 660 - VFS: Improve zip file detection
 661 - Wii: Add pixelated resample filter
 662 - Windows: Add native VDir support
 663 - Util: Add PRIz macro for libc versions that don't support %z
 664
 6650.4.1: (2016-07-11)
 666Bugfixes:
 667 - All: Fix several file handle leaks
 668 - All: Fix instruction tables getting zeroed when linking sometimes
 669 - ARM7: Fix flags on SBC/RSC
 670 - ARM7: Fix setting spsr privilege bits when spsr is empty
 671 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 672 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 673 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 674 - GBA Memory: Fix executing code from OBJ region of VRAM
 675 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 676 - GBA Serialize: Fix loading savegames from savestates
 677 - OpenGL: Correct boolean vector strcmp strings for uniforms
 678 - Qt: Fix sending gameStopped twice
 679 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 680 - Qt: Fix initial state of key mapping
 681 - Qt: Initialize m_useBios
 682 - SDL: Fix joystick initialization on BSD
 683 - SDL: Fix potential joystick crash in games with rumble
 684 - SDL: Fix SDL 1.2 build
 685 - SDL: Fix sporadic crash when deinitializing audio
 686 - Shaders: Fix AGS-001 shader with some bad drivers
 687 - Util: Use closesocket on Windows
 688 - Util: Fix socket bind addresses
 689 - VFS: Fix reading 7z archives without rewinding first
 690 - VFS: VFileFromFD should not open directories
 691 - Wii: Fix tilting direction
 692 - Util: Fix realloc semantics in utf16to8
 693Misc:
 694 - All: Allow use of external minizip library
 695 - Debugger: CLI debugger now exits when end-of-stream is reached
 696 - FFmpeg: Update dependencies on Ubuntu
 697 - GBA: Slightly optimize GBAProcessEvents
 698 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 699 - GBA Video: Null renderer should return proper register values
 700 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 701 - Qt: Add preset for DualShock 4
 702 - Qt: Update 360 input profile on OS X to reflect newer drivers
 703 - Qt: Remove use of NaN
 704 - Qt: Canonicalize file paths when loading games
 705 - Qt: Add refresh button to controller editing
 706 - SDL: Remove default gamepad mappings
 707 - Util: Fix intermittent build failure on OS X
 708 - VFS: VFile.sync now updates modified time
 709
 7100.4.0: (2016-02-02)
 711Features:
 712 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 713 - I/O viewer
 714 - Booting of multiboot images
 715 - Customization of GIF recording
 716 - Libretro: Cheat code support
 717 - Support for GLSL shaders
 718 - ROM information view
 719 - Support for VBA-style cheat codes
 720 - Savestates now store creation timestamps
 721 - Key autofire
 722 - Libretro: Allow blocking opposing directional input
 723 - OpenEmu core for OS X
 724 - Libretro: Settings for using BIOS and skipping intro
 725 - Libretro: Customizable idle loop removal
 726 - Implemented cycle counting for sprite rendering
 727 - Cleaner, unified settings window
 728 - Added a setting for pausing when the emulator is not in focus
 729 - Customizable paths for save games, save states, screenshots and patches
 730 - Controller hotplugging
 731 - Ability to store save games and active cheats within savestates
 732Bugfixes:
 733 - ARM7: Fix sign of unaligned LDRSH
 734 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 735 - Debugger: Fix watchpoints in gdb
 736 - GBA: Fix warnings when creating and loading savestates
 737 - GBA: Fix Iridion II savetype
 738 - GBA BIOS: Fix misaligned CpuSet
 739 - GBA Cheats: Fix cheats setting the Action Replay version
 740 - GBA Hardware: Fix GPIO on big endian
 741 - GBA Memory: Fix DMA register writing behavior
 742 - GBA Memory: Fix DMAs triggering two cycles early
 743 - Libretro: Fix aspect ratio
 744 - Qt: Fix some potential crashes with the gamepad mapping
 745 - Qt: Fix keys being mapped incorrectly when loading configuration file
 746 - Util: Fix PowerPC PNG read/write pixel order
 747 - Util: Fix excessive memory allocation when decoding a PNG
 748 - VFS: Fix VFileReadline and remove _vfdReadline
 749Misc:
 750 - All: Improved PowerPC support
 751 - All: Fix some undefined behavior warnings
 752 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 753 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 754 - GBA: Implement bad I/O register loading
 755 - GBA: Allow jumping to OAM and palette RAM
 756 - GBA BIOS: Finish implementing RegisterRamReset
 757 - GBA Config: Add "override" layer for better one-time configuration
 758 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 759 - GBA Memory: Use a dynamically sized mask for ROM memory
 760 - GBA Memory: Implement several unimplemented memory access types
 761 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 762 - GBA RR: Starting from savestate now embeds the savegame
 763 - GBA RR: Add preliminary SRAM support for VBM loading
 764 - GBA RR: Add support for resets in movies
 765 - GBA Video: Remove lastHblank, as it is implied
 766 - Libretro: Use anonymous memory mappers for large blocks of memory
 767 - Libretro: Add install target for libretro core
 768 - Qt: Window size command line options are now supported
 769 - Qt: Increase usability of key mapper
 770 - Qt: Add 'Apply' button to settings window
 771 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 772 - Qt: Allow use of modifier keys as input
 773 - Qt: Optimize log viewer
 774 - Qt: Added button for breaking into the GDB debugger
 775 - Qt: Add box for showing duration of rewind
 776 - SDL: Support fullscreen in SDL 1.2
 777 - SDL: Allow GBASDLAudio to be used without a thread context
 778 - Util: Use VFile for configuration
 779 - Util: Add MutexTryLock
 780
 7810.3.2: (2015-12-16)
 782Bugfixes:
 783 - ARM7: Fix STRT/STRBT
 784 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 785 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 786 - Libretro: Fix problems with rumble not turning off
 787 - GBA: Fix idle skip state being retained between games
 788 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 789 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 790 - GBA BIOS: Fix Sqrt sign
 791 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 792 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 793 - GBA Memory: Fix DMA behavior for SRAM accesses
 794 - GBA Memory: Fix Store8 to OBJ VRAM
 795 - GBA Memory: Fix alignment of LDM/STM on SRAM
 796 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 797 - GBA Memory: Fix timing of DMAs
 798 - GBA Video: Fix _mix for 15-bit color
 799 - GBA Video: Fix OAM and palette initialization
 800 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 801 - Qt: Use safer isLoaded check in GameController
 802 - Qt: Fix a race condition in PainterGL that could lead to a crash
 803 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 804 - Qt: Fix font size in memory viewer
 805 - Qt: Fix a crash in the memory viewer
 806 - Qt: Add additional checks in CheatModel to prevent crashes
 807 - Qt: Fix race condition with setting sample rate
 808 - Qt: Fix crash when closing multiplayer windows
 809 - Qt: Fix resetting while paused
 810Misc:
 811 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 812 - Qt: Add mute option to menu
 813
 8140.3.1: (2015-10-24)
 815Bugfixes:
 816 - ARM7: Fix instruction decoding of Thumb shifts
 817 - GBA: Deinit savegame when unloading a ROM
 818 - GBA: Fix BIOS check on big endian
 819 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 820 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 821 - GBA Audio: Fix audio channels being silenced at the wrong time
 822 - GBA Memory: Fix bad BIOS Load16 on big endian
 823 - GBA Memory: Fix bad Load8 on big endian
 824 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 825 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 826 - GBA Video: Fix objwin and blending interaction on sprites
 827 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 828 - Libretro: Fix a memory leak with the render buffer
 829 - Qt: Windows no longer spawn in the top left on first launch
 830 - Qt: Fix install path of XDG desktop file with DESTDIR
 831 - Qt: Fix drag and drop on Windows
 832 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 833 - VFS: Fix return values of VFileFILE.read and .write
 834Misc:
 835 - All: Reset next event to cycles instead of zero to interrupt
 836 - All: Add --version flag
 837 - ARM7: Force disable LTO on two files to work around a GCC bug
 838 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 839 - GBA: Better memory handling with PNG savestates
 840 - GBA: Additional savestate sanity checks
 841 - GBA: Check for cycle count being too high
 842 - GBA Audio: Allow GBAAVStream to have no video callback
 843 - GBA BIOS: Implement RegisterRamReset for SIO registers
 844 - Qt: Remove useless help icons in dialogs
 845 - Qt: Prevent savestate window from opening while in multiplayer
 846 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 847 - Qt: Dropping multiplayer windows works more cleanly now
 848
 8490.3.0: (2015-08-16)
 850Features:
 851 - Ability to hide individual background layers, or OBJs
 852 - Ability to mute individual audio channels
 853 - Palette viewer and exporter
 854 - Volume control
 855 - More shortcuts are editable (e.g. quick save/load)
 856 - Rewind now shows the frame after rewinding
 857 - Import/Export of GameShark/Action Replay snapshots
 858 - Add "Step backwards" item for single increment rewind
 859 - Deadzone estimation for game controllers
 860 - Analog inputs can be used for shortcuts
 861 - Menu items for specific solar sensor brightness levels
 862 - Remappable controls for tilt and gyroscope sensors
 863 - Status messages for actions taken while a game is running (e.g. save/load state)
 864 - Memory inspector
 865 - Screensaver can now be suspended while a game is running
 866 - Load/save the most recent savestate slot
 867 - Support varible speed (PWM) rumble
 868 - Ability to cap fast forward speed
 869 - Finer control over FPS target
 870 - Holdable shortcut for rewinding one frame at a time
 871 - Ability to boot directly into the BIOS
 872 - Preliminary support for yanking out the game pak while a game is running
 873 - Thumb-drive mode by putting a file called portable.ini in the same folder
 874 - Configurable display driver, between software and OpenGL
 875 - Undo-able savestate loading and saving
 876 - Controller profiles now store shortcut settings
 877 - Default controller profiles for several common controllers
 878 - Libretro now supports BIOS, rumble and solar sensor
 879 - Implement BIOS call Stop, for sleep mode
 880 - Automatically load patches, if found
 881 - Improved video synchronization
 882 - Configurable audio output sample rate
 883Bugfixes:
 884 - ARM7: Fix SWI and IRQ timings
 885 - ARM7: Fix Thumb MUL timing
 886 - ARM7: Fix timing of multiplies to use N cycles
 887 - ARM7: ARMHotplugDetach should call deinit
 888 - Debugger: Fix use-after-free in breakpoint clearing code
 889 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 890 - GBA: Cap audio FIFO read size during deserialization
 891 - GBA: Check for corrupted savestates when loading
 892 - GBA: Check for improperly sized savestates when loading
 893 - GBA: Check for savestates made from differently sized ROMs
 894 - GBA: Fix calls to endian-independent loadstores
 895 - GBA: Fix timing of reading from timer registers
 896 - GBA: Ensure cycles never go negative
 897 - GBA Audio: Force audio FIFOs to 32-bit
 898 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 899 - GBA Audio: Fix sample order in audio channel 3
 900 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 901 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 902 - GBA Memory: Improve Thumb open bus behavior
 903 - GBA Memory: Fix potential DMA issue when loading a savestate
 904 - GBA Memory: Fix load/store multiple video memory waitstates
 905 - GBA SIO: Fix reseting when there are SIO devices attached
 906 - GBA Video: Blended sprites should never have other effects applied
 907 - GBA Video: Fix out-of-bounds tiles in mosaic
 908 - GBA Video: Fix windows not affecting sprites
 909 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 910 - GBA Video: Fix timing on first scanline
 911 - Qt: Better cleanup when a game crashes
 912 - Qt: Fix open ROM dialog filtering for archive formats
 913 - Qt: Cap the maximum number of multiplayer windows
 914 - Qt: Fix maximum year in sensor override
 915 - Qt: Fix window being too tall after exiting fullscreen
 916 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 917 - Qt: Fix analog buttons not getting unmapped
 918 - Qt: Fix passing command line options
 919 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 920 - SDL: Fix SDL build when OpenGL is missing
 921 - Util: Allow loading IPS patches that grow the ROM
 922 - VFS: Fix resource leaks if some allocations fail
 923 - VFS: Fix line-reading to return proper values
 924 - Video: Fix an issue with very long filenames
 925 - Util: Fix formatting of floats
 926Misc:
 927 - All: Add --help flag for command line programs
 928 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 929 - All: Enable static linking for Windows
 930 - All: Enable static linking for OS X
 931 - All: Threads are now named
 932 - All: Proper handling of Unicode file paths
 933 - ARM7: Add emulation for Undefined CPU mode
 934 - ARM7: Reduce the size of the Thumb instruction table
 935 - GBA: Add status log level
 936 - GBA: GBARewind now returns how many states it has rewound
 937 - GBA: SIO logging layer
 938 - GBA BIOS: Stub out SoundBias
 939 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 940 - GBA: Don't include GBACLIDebugger struct unless needed
 941 - GBA: Savedata is now synced shortly after data finishes being written
 942 - GBA: Process multiple timer events at once, if necessary
 943 - GBA Audio: Implement audio reset for channels A/B
 944 - GBA Audio: Process multiple audio events at once, if necessary
 945 - GBA Hardware: Backport generic RTC source into core
 946 - GBA Input: Allow axes and buttons to be mapped to the same key
 947 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
 948 - GBA SIO: Add a dummy driver for Normal mode
 949 - GBA Thread: Add functionality for running callbacks on the GBA thread
 950 - GBA Thread: Split GBASync into a separate file
 951 - GBA Video: Refactor software renderer into separate files
 952 - GBA Video: Slightly optimize mode 0 mosaic rendering
 953 - Debugger: Free watchpoints in addition to breakpoints
 954 - Qt: Handle saving input settings better
 955 - Qt: Move GL frame drawing back onto its own thread
 956 - Qt: Fast forward (held) option moved from Other to Emulation menu
 957 - Qt: Show version info in window title
 958 - Qt: Migrate multiplayer window handling into GBAApp
 959 - Qt: Unified file opening and saving with last location
 960 - Qt: Fix windows being resizable when they shouldn't have been
 961 - Qt: Only hide cursor in full screen
 962 - Qt: Replace pause-after-frame mutex with an atomic
 963 - Qt: Add application icon and XDG desktop files
 964 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 965 - Qt: Don't save window size when entering fullscreen
 966 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 967 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
 968 - Qt: Increase usability of key mapper
 969 - Qt: Show checkmark for window sizes
 970 - Qt: Set window path to loaded ROM
 971 - Perf: Ability to load savestates immediately on launch
 972 - SDL: Properly check for initialization
 973 - SDL: Clean up initialization functions
 974 - SDL: Clean up GL context
 975 - Util: Allow disabling the threading code entirely
 976 - VFS: Add sync method to force syncing with backing
 977
 9780.2.1: (2015-05-13)
 979Bugfixes:
 980 - All: Fix sanitize-deb script not cleaning up after itself
 981 - All: Fix dependencies for libavcodec on Debian-derived platforms
 982 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 983 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 984 - ARM7: Fix ARM multiply instructions when PC is a destination register
 985 - Debugger: Fix use-after-free in breakpoint clearing code
 986 - Debugger: Fix boundary conditions in tab completion
 987 - GBA: Fix timers not updating timing when writing to only the reload register
 988 - GBA: Fix rewind boundary conditions
 989 - GBA: Add initial I/O register settings for background matrix registers
 990 - GBA: Fix hang when loading a savestate if sync to video is enabled
 991 - GBA: Handle out-of-bounds I/O access
 992 - GBA: Fix bounds-checking on EEPROM access
 993 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 994 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 995 - GBA Memory: Allow SRAM to be 64kB
 996 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 997 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 998 - GBA Video: Fix second frame mode 5
 999 - Perf: Fix race condition if a game crashes immediately on start
1000 - Qt: Fix Display object leak when closing a window
1001 - Qt: Fix .deb dependencies
1002 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1003 - Qt: Fix window not regaining focus after exiting savestate window
1004 - Qt: Fix regression where video would not record if the game had already started
1005 - Qt: Fix potential crash if a gamepad causes focus to change
1006 - Qt: Fix controller axis querying
1007 - Qt: Fix multiplayer windows opening as the wrong size
1008 - Qt: Fix controllers sometimes not loading the right profile
1009 - SDL: Fix boundary conditions for joystick adjustments
1010 - SDL: Allocate properly sized input maps
1011 - SDL: Fix potential build issues when Qt and SDL2 are in use
1012 - Util: Fix resource leak in UTF-8 handling code
1013 - Util: Fix a null-pointer issue when attempting to delete a key
1014 - VFS: Fix resource leaks if some allocations fail
1015 - Video: Fix an issue with very long filenames
1016Misc:
1017 - GBA Memory: Soft-crash if jumping past the end of a ROM
1018 - Qt: Show multiplayer numbers in window title
1019 - Qt: Solar sensor can have shortcuts set
1020
10210.2.0: (2015-04-03)
1022Features:
1023 - Support for gamepad axes, e.g. analog sticks or triggers
1024 - Add scale presets for up to 6x
1025 - Settings window
1026 - Bilinear resampling option
1027 - Add option to skip BIOS start screen
1028 - List of recently opened games
1029 - Support for games using the Solar Sensor
1030 - Better audio resampling via blip-buf
1031 - Game Pak overrides dialog for setting savetype and sensor values
1032 - Support for games using the tilt sensor
1033 - Remappable shortcuts for keyboard and gamepad
1034 - Rewinding of emulation
1035 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1036 - Support IPv6
1037 - Save directory of last loaded file
1038 - Support BPS patches
1039 - Automatically detect and optimize out idle loops
1040 - Configurable game overrides
1041 - Support loading 7-Zip files
1042 - Drag and drop game loading
1043 - Cheat code support
1044 - Runtime configurable audio driver
1045 - Libretro core for use with RetroArch and other front-ends
1046 - Controller profiles for setting different bindings for different controllers
1047 - Ability to lock aspect ratio
1048 - Local link cable support
1049 - Ability to switch which game controller is in use per instance
1050 - Ability to prevent opposing directional input
1051 - Warning dialog if an unimplemented BIOS feature is called
1052 - Debugger: Add CLI "frame", frame advance command
1053 - Debugger: Add CLI functions for writing to memory
1054 - Debugger: Add CLI functions for examining memory regions
1055 - Debugger: Add CLI function for writing a register
1056Bugfixes:
1057 - ARM7: Extend prefetch by one stage
1058 - ARM7: Fix cycle counting for loads
1059 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1060 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1061 - GBA: Initialize gba.sync to null
1062 - GBA: Fix timer initialization
1063 - GBA Audio: Support 16-bit writes to FIFO audio
1064 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1065 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1066 - GBA BIOS: Fix BIOS prefetch after reset
1067 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1068 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1069 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1070 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1071 - GBA Memory: Fix cycle counting for 32-bit load/stores
1072 - GBA RR: Fix fallthrough error when reading tags from a movie
1073 - GBA Thread: Fix possible hang when loading an archive
1074 - GBA Thread: Fix possible deadlock in video sync
1075 - Perf: Fix crash when the GBA thread fails to start
1076 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1077 - Qt: Fix crash when adjusting settings after closing a game
1078 - Qt: Fix crash when starting GDB stub after closing a game
1079 - Qt: Fix patch loading while a game is running
1080 - Qt: Fix crash when loading a game after stopping GDB server
1081 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1082 - Qt: Fix crash when attempting to pause if a game is not running
1083 - SDL: Properly clean up if a game doesn't launch
1084 - Util: Fix sockets on Windows
1085Misc:
1086 - All: Enable link-time optimization
1087 - Debugger: Watchpoints now work on STM/LDM instructions
1088 - Debugger: Clean up GDB stub network interfacing
1089 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1090 - Debugger: Merge Thumb BL instructions when disassembling
1091 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1092 - Debugger: Watchpoints now report address watched (fixes #68)
1093 - Debugger: Add support for soft breakpoints
1094 - Debugger: Make I/O register names be addresses instead of values
1095 - Debugger: Rename read/write commands
1096 - GBA: Improve accuracy of event timing
1097 - GBA: Add API for getting Configuration structs for overrides and input
1098 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1099 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1100 - GBA: Move A/V stream interface into core
1101 - GBA: Savestates now take into account savedata state machines (fixes #109)
1102 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1103 - GBA Memory: Simplify memory API and use fixed bus width
1104 - GBA Thread: Make GBASyncWaitFrameStart time out
1105 - GBA Video: Start video at the last scanline instead of the first
1106 - Qt: Optimize logo drawing
1107 - Qt: Move frame upload back onto main thread
1108 - Qt: Remember window position
1109 - Qt: Double-clicking on the window toggles full screen
1110 - Util: Use proper locale for reading and writing float values
1111
11120.1.1: (2015-01-24)
1113Bugfixes:
1114 - ARM7: Fix LDM writeback to a register already written
1115 - GBA: Fix timers 2 and 3 updating incorrectly
1116 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1117 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1118 - GBA Audio: Properly initialize audio FIFO channels
1119 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1120 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1121 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1122 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1123 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1124 - GBA BIOS: Fix HuffUnComp boundary conditions
1125 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1126 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1127 - GBA Memory: Filter out top nybble of DMA addresses
1128 - GBA Memory: Properly bounds-check VRAM accesses
1129 - GBA Memory: Fix initial DMA state
1130 - GBA Thread: Allow halted games to exit cleanly
1131 - GBA Video: Fix blend issues with obscured middle layers
1132 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1133 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1134 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1135 - GBA Video: Fix sprite boundary conditions with mosaic
1136 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1137 - Qt: Fix issue with set frame sizes being the wrong height
1138 - Qt: Fix emulator crashing when full screen if a game is not running
1139 - Qt: Fix window focus issues
1140 - Qt: Properly set default video recording settings
1141 - Qt: Fix a race condition when a game crashes immediately
1142 - Qt: Fix some cases where key mapping can break if focus is adjusted
1143 - Qt: Fix crash if a game pauses before any frames are shown
1144 - Debugger: Negative PC-relative loads now properly subtract the offset
1145 - Debugger: Align PC-relative loads in Thumb
1146 - Debugger: Fix watchpoints triggering too late
1147 - Debugger: Fix binary print putting spaces between digits
1148 - Video: Ensure FFmpeg encoder has audio frames
1149 - Video: Fix uncompressed PCM audio recording
1150 - Video: Fix FFmpeg crashing when the file extension is wrong
1151 - Util: Fix SOCKET_FAILED macro
1152Misc:
1153 - GBA: Exit cleanly on FATAL if the port supports it
1154 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1155 - Qt: Disable sync to video by default
1156 - Qt: Handle a game crash without crashing
1157 - Qt: Set default log level to FATAL, ERROR and WARN
1158 - Qt: Clarify some phrasing in the menus
1159 - Qt: Clear active buttons when focus is lost
1160
11610.1.0: (2014-12-13)
1162 - Initial release