all repos — mgba @ fa0944c530b293de226c06a7ba933eaec58be0da

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4Bugfixes:
  5 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  6 - Python: Fix importing .gb or .gba before .core
  7Misc:
  8 - GBA Timer: Use global cycles for timers
  9 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 10 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 11 - Qt: Don't rebuild library view if style hasn't changed
 12
 130.6.0: (2017-07-16)
 14Features:
 15 - Library view
 16 - Sprite viewer
 17 - Debugging console
 18 - Improved memory viewer
 19 - Memory search
 20 - Command line ability to override configuration values
 21 - Add option to allow preloading the entire ROM before running
 22 - Add option for whether rewinding restores save games
 23 - Savestates now contain any RTC override data
 24 - Add option to lock video to integer scaling
 25 - LR35902: Watchpoints
 26 - LR35902/GB-Z80 disassembler
 27 - GB: Tile viewer
 28 - GB: Video/audio channel enabling/disabling
 29 - GB: Symbol table support
 30 - GB MBC: Add MBC1 multicart support
 31 - GBA: Support printing debug strings from inside a game
 32 - GBA: Better cheat type autodetection
 33 - Implement keypad interrupts
 34 - Configuration of gamepad hats
 35 - Video log recording for testing and bug reporting
 36 - Debugger: Segment/bank support
 37 - Debugger: Execution tracing
 38 - Qt: German translation (by Lothar Serra Mari)
 39 - Qt: Spanish translation (by Kevin López)
 40 - Qt: Italian translation (by theheroGAC)
 41Bugfixes:
 42 - ARM7: Fix MLA/*MULL/*MLAL timing
 43 - Core: Fix crash with rewind if savestates shrink
 44 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 45 - Core: Fix directory sets crashing on close if base isn't properly detached
 46 - FFmpeg: Fix overflow and general issues with audio encoding
 47 - GB: Fix flickering when screen is strobed quickly
 48 - GB: Fix STAT blocking
 49 - GB MBC: Fix ROM bank overflows getting set to bank 0
 50 - GB MBC: Fix swapping carts not detect new MBC
 51 - GB Timer: Improve DIV reset behavior
 52 - GB Timer: Fix DIV batching if TAC changes
 53 - GB Video: Reset renderer when loading state
 54 - GBA: Fix multiboot ROM loading
 55 - GBA: Fix multiboot loading resulting in too small WRAM
 56 - GBA BIOS: Implement BitUnPack
 57 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 58 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 59 - GBA BIOS: Fix INT_MIN/-1 crash
 60 - GBA Hardware: Fix crash if a savestate lies about game hardware
 61 - GBA I/O: Handle audio registers specially when deserializing
 62 - GBA Memory: Improve initial skipped BIOS state
 63 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 64 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 65 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 66 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 67 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 68 - LR35902: Fix core never exiting with certain event patterns
 69 - LR35902: Fix pc overflowing current region off-by-one
 70 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 71 - OpenGL: Fix some shaders causing offset graphics
 72 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 73 - Qt: Fix window icon being stretched
 74 - Qt: Fix data directory path
 75 - Qt: Fix timing issues on high refresh rate monitors
 76 - Qt: Fix linking after some windows have been closed
 77 - Qt: Fix crash when changing audio settings after a game is closed
 78 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 79 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 80 - Qt: Fix game unpausing after frame advancing and refocusing
 81 - SDL: Fix game crash check
 82 - SDL: Fix race condition with audio thread when starting
 83 - SDL: Fix showing version number
 84 - Test: Fix crash when loading invalid file
 85 - Test: Fix crash when fuzzing fails to load a file
 86 - Test: Don't rely on core for frames elapsed
 87 - Test: Fix crash when loading invalid file
 88 - Test: Fix crash when fuzzing fails to load a file
 89 - Tools: Fix recurring multiple times over the same library
 90 - Util: Fix overflow when loading invalid UPS patches
 91 - Util: Fix highest-fd socket not being returned by SocketAccept
 92 - Windows: Fix VDir.rewind
 93Misc:
 94 - All: Add C++ header guards
 95 - All: Move time.h include to common.h
 96 - 3DS, PSP2, Wii: Last directory loaded is saved
 97 - CMake: Add ability to just print version string
 98 - Core: New, faster event timing subsystem
 99 - Core: Clean up some thread state checks
100 - Core: Add generic checksum function
101 - Core: Cores can now have multiple sets of callbacks
102 - Core: Restore sleep callback
103 - Core: Move rewind diffing to its own thread
104 - Core: Ability to enumerate and modify video and audio channels
105 - Core: List memory segments in the core
106 - Core: Move savestate creation time to extdata
107 - Core: Config values can now be hexadecimal
108 - Core: Improved threading interrupted detection
109 - Debugger: Modularize CLI debugger
110 - Debugger: Make building with debugging aspects optional
111 - Debugger: Add functions for read- or write-only watchpoints
112 - Debugger: Make attaching a backend idempotent
113 - Debugger: Add mDebuggerRunFrame convenience function
114 - Feature: Move game database from flatfile to SQLite3
115 - Feature: Support ImageMagick 7
116 - Feature: Make -l option explicit
117 - FFmpeg: Return false if a file fails to open
118 - FFmpeg: Force MP4 files to YUV420P
119 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
120 - GB: Reset with initial state of DIV register
121 - GB MBC: New MBC7 implementation
122 - GB Audio: Simplify envelope code
123 - GB Audio: Improve initial envelope samples
124 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
125 - GB Video: Improved video timings
126 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
127 - GBA, GB: ROM is now unloaded if a patch is applied
128 - GBA DMA: Refactor DMA out of memory.c
129 - GBA DMA: Move DMAs to using absolute timing
130 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
131 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
132 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
133 - GBA Memory: Support reading/writing POSTFLG
134 - GBA Memory: Remove unused prefetch cruft
135 - GBA Timer: Improve accuracy of timers
136 - GBA Video: Clean up unused timers
137 - GBA Video: Allow multiple handles into the same tile cache
138 - GBA Video, GB Video: Colors are now fully scaled
139 - GBA Video: Optimize when BLD* registers are written frequently
140 - OpenGL: Add xBR-lv2 shader
141 - Qt: Move last directory setting from qt.ini to config.ini
142 - Qt: Improved HiDPI support
143 - Qt: Expose configuration directory
144 - Qt: Merge "Save" and "OK" buttons in shader options
145 - Qt: Automatically load controller profile when plugged in
146 - Qt: Rename "Resample video" option to "Bilinear filtering"
147 - Qt: Remove audio thread
148 - Qt: Remove audio buffer sizing in AudioProcessorQt
149 - Qt: Re-enable QtMultimedia on Windows
150 - Qt: Make "Mute" able to be bound to a key
151 - Qt: Add .gb/.gbc files to the extension list in Info.plist
152 - Qt: Relax hard dependency on OpenGL
153 - Qt: Better highlight active key in control binding
154 - SDL: Remove scancode key input
155 - SDL: Automatically map controllers when plugged in
156 - Test: Add a basic test suite
157 - Util: Add size counting to Table
158 - Util: Add 8-bit PNG write support
159 - Util: Tune patch-fast extent sizes
160 - VFS: Call msync when syncing mapped data
161 - VFS: Allow truncating memory chunk VFiles
162 - VFS: Fix some minor VFile issues with FILEs
163 - VFS: Optimize expanding in-memory files
164 - VFS: Add VFileFIFO for operating on circle buffers
165Changes from beta 1:
166Features:
167 - Qt: Italian translation (by theheroGAC)
168 - Qt: Updated German translation
169Bugfixes:
170 - GB Audio: Fix incorrect channel 4 iteration
171 - GB Audio: Fix zombie mode bit masking
172 - GB Serialize: Fix timer serialization
173 - GB Video: Fix LYC regression
174 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
175 - GBA Timer: Fix count-up timing overflowing timer 3
176 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
177 - Qt: Fix memory search close button (fixes mgba.io/i/769)
178 - Qt: Fix window icon being stretched
179 - Qt: Fix initial window size (fixes mgba.io/i/766)
180 - Qt: Fix data directory path
181 - Qt: Fix controls not saving on non-SDL builds
182 - Qt: Fix translation initialization (fixes mgba.io/i/776)
183 - Qt: Fix patch loading while a game is running
184 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
185 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
186 - Qt: Fix GL-less build
187 - Qt: Fix Software renderer not handling alpha bits properly
188 - Qt: Fix screen background improperly stretching
189 - SDL: Fix cheats not loading
190Misc:
191 - GB Serialize: Add MBC state serialization
192 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
193 - GBA Timer: Improve accuracy of timers
194 - PSP2: Update toolchain to use vita.cmake
195 - Qt: Add language selector
196 - Qt: Minor test fixes
197 - Qt: Move shader settings into main settings window
198 - Qt: Dismiss game crashing/failing dialogs when a new game loads
199 - Qt: Properly ship Qt translations
200 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
201
2020.6 beta 1: (2017-06-29)
203 - Initial beta for 0.6
204
2050.5.2: (2016-12-31)
206Bugfixes:
207 - All: Fix fullscreen config option being ignored
208 - ARM7: PSR mode bits should not get sign extended
209 - GB: Fix audio not being deinitialized
210 - GB: Fix crash when masking savedata
211 - GB: Properly initialize sramRealVf variable
212 - GB Audio: Fix serialization of channel 3 and NR52 properties
213 - GB Audio: Reset envelope timer when reseting sound channel
214 - GB MBC: Fix SRAM dangling pointer with RTC games
215 - GB MBC: Fix initializing MBC when no ROM is loaded
216 - GB Memory: Fix patching ROM bank 0
217 - GB Memory: Fix starting HDMAs during mode 0
218 - GB Memory: Fix HDMA5 value after DMA completes
219 - GB Video: Initialize LCDC in renderer
220 - GB Video: Hblank IRQs should mask LYC=LY IRQs
221 - GBA: Fix IRQs firing after already being cleared
222 - GBA: Only unhalt CPU if appropriate bit is set in IE
223 - GBA: Add savegame override for Crash Bandicoot 2
224 - GBA BIOS: Fix MidiKey2Freq BIOS reads
225 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
226 - GBA Cheats: Fix GameShark ROM patches
227 - GBA I/O: Mask off WAITCNT bits that cannot be written
228 - GBA Memory: Fix misaligned BIOS reads
229 - GBA Memory: Fix VCOUNT being writable
230 - GBA Video: Fix out of bounds sprite transforms
231 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
232 - Libretro: Fix disabling BIOS
233 - Libretro: Fix Game Boy savestates and audio
234 - Qt: Fix changing resolution of software renderer
235 - Qt: Fix setting overrides
236 - Qt: Fix cut off tiles and alignment issues in tile viewer
237 - Qt: Only reset window dimensions when first shown
238 - Qt: Fix Qt Multimedia audio driver on big endian
239 - Qt: Fix Apply button for key and controller configurations
240 - VFS: Fix resizing memory chunks when not needed
241 - Windows: Fix Unicode directory handling
242Misc:
243 - GB, GBA: Prevent loading null ROMs
244 - GB Audio: Initialize wave RAM to GBC values
245 - GB Memory: Reset ROM bank when loading a ROM
246 - PSP2: Improved controller rumble
247
2480.5.1: (2016-10-05)
249Bugfixes:
250 - Core: Fix importing save games as read-only
251 - FFmpeg: Fix encoding AAC
252 - GB: Fix invalid STOP behavior on Game Boy Color
253 - GB: Initialize audio properly
254 - GB: Properly clear KEY1 bit 0 when switching speeds
255 - GB: Properly unload save files when unloading a ROM
256 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
257 - GB MBC: Fix MBC7 when size is incorrectly specified
258 - GB MBC: Fix RTC access when no save file is loaded
259 - GB SIO: Don't auto-clock external shift clock
260 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
261 - GB Video: Fix video frames getting missed when LCDC is off
262 - GB Video: Clear screen when LCDC is off
263 - GBA Cheats: Fix holding onto pointers that may get invalidated
264 - GBA Cheats: Fix key-activated CodeBreaker cheats
265 - GBA Cheats: Fix uninitialized memory getting freed when saving
266 - GBA Hardware: Improve Game Boy Player rumble behavior
267 - GBA Memory: Fix several unused I/O register read values
268 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
269 - LR35902: Fix events running with the wrong cycle active
270 - Qt: Fix "close" button on Overrides view
271 - Qt: Fix saving overrides
272 - Qt: Fix directory set unloading when replacing the ROM
273 - Qt: Fix patch loading
274 - Qt: Fix crash when saving an override if a game isn't loaded
275 - Qt: Fix showing default display driver as OpenGL (force 1.x)
276 - SDL: Attach rumble in SDL frontend
277 - Util: Fix PNG identification on files too small to be a PNG
278Misc:
279 - All: Only update version info if needed
280 - All: Split out install locations for Libretro and OpenEmu
281 - FFmpeg: Encoding cleanup
282 - GB: Reset active region when reloading ROM
283 - GB Memory: Initialize RAM pattern for GBC
284 - GB Video: Improved video timings
285 - Qt: Manage window sizes slightly better
286 - Qt: Remember scale option independent of core dimensions
287
2880.5.0: (2016-09-19)
289Features:
290 - Game Boy support
291 - Support for encrypted CodeBreaker GBA cheats
292 - Emulation of Vast Fame protected GBA carts (taizou)
293 - Tile viewer
294 - Threaded rendering mode
295 - Libretro: Memory map and achievement support (leiradel)
296 - GUI: Add UI control remapping
297 - GUI: Add fast-forward
298 - Wii: 240p support
299 - 3DS: Adjustable screen darkening
300 - Ability to temporarily load a savegame
301 - Load specific files out of archives
302 - Automatic BIOS detection
303Bugfixes:
304 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
305 - Debugger: Fix GDB breakpoints
306 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
307 - GBA: Fix filehandle leak with savegames
308 - GBA: Timer 0 cannot be count up
309 - GBA: Count up timers should not count themselves
310 - GBA Memory: Fix mirror on non-overdumped Classic NES games
311 - GBA Memory: Fix ldm {pc}
312 - GBA Savedata: Fix savedata sync timer
313 - GBA Savedata: Only unmap savedata if present
314 - GBA Serialize: Savestates now properly store prefetch
315 - GBA Video: WIN0/1 take priority over OBJWIN
316 - GBA Video: Fix out-of-order OBJWIN
317 - PSP2: Fix GPU crash while exiting
318 - PSP2: Fix VSync
319 - PSP2: Fix accelerometer range
320 - PSP2: Actually load screen mode setting
321 - PSP2: Fix gyroscope direction
322 - PSP2: Delete threads after they return
323 - PSP2: Fix mapping/unmapping from not at 0
324 - Qt: Fix bug in software renderer scaling
325 - Qt: Fix hanging key press after disabling autofire
326 - Qt: Fix being unable to pause manually when using auto-pausing
327 - SDL: Fix axes being mapped wrong
328 - Util: Fix realloc semantics in utf16to8
329 - Util: Fix inserting too many items into a hash table
330 - VFS: Fix uninitialized varaible reading from 7z
331 - VFS: Fix reading multiple files from a 7z archive
332 - Wii: Fix framelimiting after a slowdown
333 - Wii: Fix garbage flash at startup
334Misc:
335 - 3DS: Use blip_add_delta_fast for a small speed improvement
336 - 3DS: Allow UTF-16 filenames
337 - 3DS: Port to using citro3D
338 - 3DS: Use system font for menus
339 - 3DS: Attempt to use Core 2 for threads
340 - 3DS: Adjustable filering
341 - 3DS: 3D banner
342 - All: Add QUIET parameter to silence CMake
343 - All: Faster memory read/write
344 - ARM7: Support forcing Thumb mode via MSR
345 - ARM7: Flush prefetch cache when loading CPSR via MSR
346 - ARM7: Clean up instruction decoding for future expandability
347 - Debugger: Support register and memory writes via GDB stub
348 - Debugger: Add software breakpoint support to gdb
349 - FFmpeg: Full support for libavcodec 56+
350 - GBA: Better debug logging if event processing breaks
351 - GBA Audio: Force audio DMAs to not increment destination
352 - GBA BIOS: Use custom ArcTan, not relying on OS
353 - GBA Hardware: Clean up dead code in GBP
354 - GBA Memory: Optimize stalling behavior
355 - GBA Memory: Optimize Load-/StoreMultiple
356 - GBA Savedata: Add realistic timing for EEPROM
357 - GBA Serialize: Savestates now store if CPU was halted
358 - GBA Video: Remove old slow path fallback
359 - GBA Video: Optimize sprite drawing
360 - GBA Video: Optimize mode 0 rendering
361 - GBA Video: Optimize compositing cases slightly
362 - GUI: Screenshot dimensions are now passed through
363 - GUI: Add back logging
364 - GUI: Only reload config if manually saved
365 - GUI: Increase scrolling speed
366 - OpenGL: Log shader compilation failure
367 - OpenGL: Add texSize uniform
368 - Qt: Make -g flag work in Qt build
369 - Qt: Simplify OpenGL context creation
370 - Qt: Thread startup improvements
371 - Qt: Make audio channel/video layer options shortcut mappable
372 - Qt: Remove some C99isms from C++ code
373 - Qt: Remove default autofire mappings
374 - Qt: Make reseting when pasued frame-accurate
375 - Qt: Rearchitect game closing codepath
376 - PSP2: Use system font for menus
377 - PSP2: Add rumble for PS TV
378 - PSP2: Add fit-to-height screen mode
379 - PSP2: Sync files per descriptor
380 - PSP2: Allow UTF-8 filenames
381 - PSP2: Screenshots are now saved into the Photo Gallery
382 - PSP2: Stop underclocking when menuing
383 - SDL: Increase default audio buffer size to 1024 samples
384 - SDL: More responsive rumble
385 - Util: Add Vector GetConstPointer
386 - Util: Add rtrim
387 - Util: Add endswith
388 - VFS: Improve zip file detection
389 - Wii: Add pixelated resample filter
390 - Windows: Add native VDir support
391 - Util: Add PRIz macro for libc versions that don't support %z
392
3930.4.1: (2016-07-11)
394Bugfixes:
395 - All: Fix several file handle leaks
396 - All: Fix instruction tables getting zeroed when linking sometimes
397 - ARM7: Fix flags on SBC/RSC
398 - ARM7: Fix setting spsr privilege bits when spsr is empty
399 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
400 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
401 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
402 - GBA Memory: Fix executing code from OBJ region of VRAM
403 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
404 - GBA Serialize: Fix loading savegames from savestates
405 - OpenGL: Correct boolean vector strcmp strings for uniforms
406 - Qt: Fix sending gameStopped twice
407 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
408 - Qt: Fix initial state of key mapping
409 - Qt: Initialize m_useBios
410 - SDL: Fix joystick initialization on BSD
411 - SDL: Fix potential joystick crash in games with rumble
412 - SDL: Fix SDL 1.2 build
413 - SDL: Fix sporadic crash when deinitializing audio
414 - Shaders: Fix AGS-001 shader with some bad drivers
415 - Util: Use closesocket on Windows
416 - Util: Fix socket bind addresses
417 - VFS: Fix reading 7z archives without rewinding first
418 - VFS: VFileFromFD should not open directories
419 - Wii: Fix tilting direction
420 - Util: Fix realloc semantics in utf16to8
421Misc:
422 - All: Allow use of external minizip library
423 - Debugger: CLI debugger now exits when end-of-stream is reached
424 - FFmpeg: Update dependencies on Ubuntu
425 - GBA: Slightly optimize GBAProcessEvents
426 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
427 - GBA Video: Null renderer should return proper register values
428 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
429 - Qt: Add preset for DualShock 4
430 - Qt: Update 360 input profile on OS X to reflect newer drivers
431 - Qt: Remove use of NaN
432 - Qt: Canonicalize file paths when loading games
433 - Qt: Add refresh button to controller editing
434 - SDL: Remove default gamepad mappings
435 - Util: Fix intermittent build failure on OS X
436 - VFS: VFile.sync now updates modified time
437
4380.4.0: (2016-02-02)
439Features:
440 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
441 - I/O viewer
442 - Booting of multiboot images
443 - Customization of GIF recording
444 - Libretro: Cheat code support
445 - Support for GLSL shaders
446 - ROM information view
447 - Support for VBA-style cheat codes
448 - Savestates now store creation timestamps
449 - Key autofire
450 - Libretro: Allow blocking opposing directional input
451 - OpenEmu core for OS X
452 - Libretro: Settings for using BIOS and skipping intro
453 - Libretro: Customizable idle loop removal
454 - Implemented cycle counting for sprite rendering
455 - Cleaner, unified settings window
456 - Added a setting for pausing when the emulator is not in focus
457 - Customizable paths for save games, save states, screenshots and patches
458 - Controller hotplugging
459 - Ability to store save games and active cheats within savestates
460Bugfixes:
461 - ARM7: Fix sign of unaligned LDRSH
462 - ARM7: Fix decoding of some ARM ALU instructions with shifters
463 - Debugger: Fix watchpoints in gdb
464 - GBA: Fix warnings when creating and loading savestates
465 - GBA: Fix Iridion II savetype
466 - GBA BIOS: Fix misaligned CpuSet
467 - GBA Cheats: Fix cheats setting the Action Replay version
468 - GBA Hardware: Fix GPIO on big endian
469 - GBA Memory: Fix DMA register writing behavior
470 - GBA Memory: Fix DMAs triggering two cycles early
471 - Libretro: Fix aspect ratio
472 - Qt: Fix some potential crashes with the gamepad mapping
473 - Qt: Fix keys being mapped incorrectly when loading configuration file
474 - Util: Fix PowerPC PNG read/write pixel order
475 - Util: Fix excessive memory allocation when decoding a PNG
476 - VFS: Fix VFileReadline and remove _vfdReadline
477Misc:
478 - All: Improved PowerPC support
479 - All: Fix some undefined behavior warnings
480 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
481 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
482 - GBA: Implement bad I/O register loading
483 - GBA: Allow jumping to OAM and palette RAM
484 - GBA BIOS: Finish implementing RegisterRamReset
485 - GBA Config: Add "override" layer for better one-time configuration
486 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
487 - GBA Memory: Use a dynamically sized mask for ROM memory
488 - GBA Memory: Implement several unimplemented memory access types
489 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
490 - GBA RR: Starting from savestate now embeds the savegame
491 - GBA RR: Add preliminary SRAM support for VBM loading
492 - GBA RR: Add support for resets in movies
493 - GBA Video: Remove lastHblank, as it is implied
494 - Libretro: Use anonymous memory mappers for large blocks of memory
495 - Libretro: Add install target for libretro core
496 - Qt: Window size command line options are now supported
497 - Qt: Increase usability of key mapper
498 - Qt: Add 'Apply' button to settings window
499 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
500 - Qt: Allow use of modifier keys as input
501 - Qt: Optimize log viewer
502 - Qt: Added button for breaking into the GDB debugger
503 - Qt: Add box for showing duration of rewind
504 - SDL: Support fullscreen in SDL 1.2
505 - SDL: Allow GBASDLAudio to be used without a thread context
506 - Util: Use VFile for configuration
507 - Util: Add MutexTryLock
508
5090.3.2: (2015-12-16)
510Bugfixes:
511 - ARM7: Fix STRT/STRBT
512 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
513 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
514 - Libretro: Fix problems with rumble not turning off
515 - GBA: Fix idle skip state being retained between games
516 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
517 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
518 - GBA BIOS: Fix Sqrt sign
519 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
520 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
521 - GBA Memory: Fix DMA behavior for SRAM accesses
522 - GBA Memory: Fix Store8 to OBJ VRAM
523 - GBA Memory: Fix alignment of LDM/STM on SRAM
524 - GBA Memory: Fix unaligned out-of-bounds ROM loads
525 - GBA Memory: Fix timing of DMAs
526 - GBA Video: Fix _mix for 15-bit color
527 - GBA Video: Fix OAM and palette initialization
528 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
529 - Qt: Use safer isLoaded check in GameController
530 - Qt: Fix a race condition in PainterGL that could lead to a crash
531 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
532 - Qt: Fix font size in memory viewer
533 - Qt: Fix a crash in the memory viewer
534 - Qt: Add additional checks in CheatModel to prevent crashes
535 - Qt: Fix race condition with setting sample rate
536 - Qt: Fix crash when closing multiplayer windows
537 - Qt: Fix resetting while paused
538Misc:
539 - GBA Audio: Implement missing flags on SOUNDCNT_X register
540 - Qt: Add mute option to menu
541
5420.3.1: (2015-10-24)
543Bugfixes:
544 - ARM7: Fix instruction decoding of Thumb shifts
545 - GBA: Deinit savegame when unloading a ROM
546 - GBA: Fix BIOS check on big endian
547 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
548 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
549 - GBA Audio: Fix audio channels being silenced at the wrong time
550 - GBA Memory: Fix bad BIOS Load16 on big endian
551 - GBA Memory: Fix bad Load8 on big endian
552 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
553 - GBA Video: Fix edge case with sprite blend modes and semitransparency
554 - GBA Video: Fix objwin and blending interaction on sprites
555 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
556 - Libretro: Fix a memory leak with the render buffer
557 - Qt: Windows no longer spawn in the top left on first launch
558 - Qt: Fix install path of XDG desktop file with DESTDIR
559 - Qt: Fix drag and drop on Windows
560 - Qt: Reenable double buffering, as disabling it broke some Windows configs
561 - VFS: Fix return values of VFileFILE.read and .write
562Misc:
563 - All: Reset next event to cycles instead of zero to interrupt
564 - All: Add --version flag
565 - ARM7: Force disable LTO on two files to work around a GCC bug
566 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
567 - GBA: Better memory handling with PNG savestates
568 - GBA: Additional savestate sanity checks
569 - GBA: Check for cycle count being too high
570 - GBA Audio: Allow GBAAVStream to have no video callback
571 - GBA BIOS: Implement RegisterRamReset for SIO registers
572 - Qt: Remove useless help icons in dialogs
573 - Qt: Prevent savestate window from opening while in multiplayer
574 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
575 - Qt: Dropping multiplayer windows works more cleanly now
576
5770.3.0: (2015-08-16)
578Features:
579 - Ability to hide individual background layers, or OBJs
580 - Ability to mute individual audio channels
581 - Palette viewer and exporter
582 - Volume control
583 - More shortcuts are editable (e.g. quick save/load)
584 - Rewind now shows the frame after rewinding
585 - Import/Export of GameShark/Action Replay snapshots
586 - Add "Step backwards" item for single increment rewind
587 - Deadzone estimation for game controllers
588 - Analog inputs can be used for shortcuts
589 - Menu items for specific solar sensor brightness levels
590 - Remappable controls for tilt and gyroscope sensors
591 - Status messages for actions taken while a game is running (e.g. save/load state)
592 - Memory inspector
593 - Screensaver can now be suspended while a game is running
594 - Load/save the most recent savestate slot
595 - Support varible speed (PWM) rumble
596 - Ability to cap fast forward speed
597 - Finer control over FPS target
598 - Holdable shortcut for rewinding one frame at a time
599 - Ability to boot directly into the BIOS
600 - Preliminary support for yanking out the game pak while a game is running
601 - Thumb-drive mode by putting a file called portable.ini in the same folder
602 - Configurable display driver, between software and OpenGL
603 - Undo-able savestate loading and saving
604 - Controller profiles now store shortcut settings
605 - Default controller profiles for several common controllers
606 - Libretro now supports BIOS, rumble and solar sensor
607 - Implement BIOS call Stop, for sleep mode
608 - Automatically load patches, if found
609 - Improved video synchronization
610 - Configurable audio output sample rate
611Bugfixes:
612 - ARM7: Fix SWI and IRQ timings
613 - ARM7: Fix Thumb MUL timing
614 - ARM7: Fix timing of multiplies to use N cycles
615 - ARM7: ARMHotplugDetach should call deinit
616 - Debugger: Fix use-after-free in breakpoint clearing code
617 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
618 - GBA: Cap audio FIFO read size during deserialization
619 - GBA: Check for corrupted savestates when loading
620 - GBA: Check for improperly sized savestates when loading
621 - GBA: Check for savestates made from differently sized ROMs
622 - GBA: Fix calls to endian-independent loadstores
623 - GBA: Fix timing of reading from timer registers
624 - GBA: Ensure cycles never go negative
625 - GBA Audio: Force audio FIFOs to 32-bit
626 - GBA Audio: Fix audio pitch changing when adjusting buffer size
627 - GBA Audio: Fix sample order in audio channel 3
628 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
629 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
630 - GBA Memory: Improve Thumb open bus behavior
631 - GBA Memory: Fix potential DMA issue when loading a savestate
632 - GBA Memory: Fix load/store multiple video memory waitstates
633 - GBA SIO: Fix reseting when there are SIO devices attached
634 - GBA Video: Blended sprites should never have other effects applied
635 - GBA Video: Fix out-of-bounds tiles in mosaic
636 - GBA Video: Fix windows not affecting sprites
637 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
638 - GBA Video: Fix timing on first scanline
639 - Qt: Better cleanup when a game crashes
640 - Qt: Fix open ROM dialog filtering for archive formats
641 - Qt: Cap the maximum number of multiplayer windows
642 - Qt: Fix maximum year in sensor override
643 - Qt: Fix window being too tall after exiting fullscreen
644 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
645 - Qt: Fix analog buttons not getting unmapped
646 - Qt: Fix passing command line options
647 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
648 - SDL: Fix SDL build when OpenGL is missing
649 - Util: Allow loading IPS patches that grow the ROM
650 - VFS: Fix resource leaks if some allocations fail
651 - VFS: Fix line-reading to return proper values
652 - Video: Fix an issue with very long filenames
653 - Util: Fix formatting of floats
654Misc:
655 - All: Add --help flag for command line programs
656 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
657 - All: Enable static linking for Windows
658 - All: Enable static linking for OS X
659 - All: Threads are now named
660 - All: Proper handling of Unicode file paths
661 - ARM7: Add emulation for Undefined CPU mode
662 - ARM7: Reduce the size of the Thumb instruction table
663 - GBA: Add status log level
664 - GBA: GBARewind now returns how many states it has rewound
665 - GBA: SIO logging layer
666 - GBA BIOS: Stub out SoundBias
667 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
668 - GBA: Don't include GBACLIDebugger struct unless needed
669 - GBA: Savedata is now synced shortly after data finishes being written
670 - GBA: Process multiple timer events at once, if necessary
671 - GBA Audio: Implement audio reset for channels A/B
672 - GBA Audio: Process multiple audio events at once, if necessary
673 - GBA Hardware: Backport generic RTC source into core
674 - GBA Input: Allow axes and buttons to be mapped to the same key
675 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
676 - GBA SIO: Add a dummy driver for Normal mode
677 - GBA Thread: Add functionality for running callbacks on the GBA thread
678 - GBA Thread: Split GBASync into a separate file
679 - GBA Video: Refactor software renderer into separate files
680 - GBA Video: Slightly optimize mode 0 mosaic rendering
681 - Debugger: Free watchpoints in addition to breakpoints
682 - Qt: Handle saving input settings better
683 - Qt: Move GL frame drawing back onto its own thread
684 - Qt: Fast forward (held) option moved from Other to Emulation menu
685 - Qt: Show version info in window title
686 - Qt: Migrate multiplayer window handling into GBAApp
687 - Qt: Unified file opening and saving with last location
688 - Qt: Fix windows being resizable when they shouldn't have been
689 - Qt: Only hide cursor in full screen
690 - Qt: Replace pause-after-frame mutex with an atomic
691 - Qt: Add application icon and XDG desktop files
692 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
693 - Qt: Don't save window size when entering fullscreen
694 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
695 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
696 - Qt: Increase usability of key mapper
697 - Qt: Show checkmark for window sizes
698 - Qt: Set window path to loaded ROM
699 - Perf: Ability to load savestates immediately on launch
700 - SDL: Properly check for initialization
701 - SDL: Clean up initialization functions
702 - SDL: Clean up GL context
703 - Util: Allow disabling the threading code entirely
704 - VFS: Add sync method to force syncing with backing
705
7060.2.1: (2015-05-13)
707Bugfixes:
708 - All: Fix sanitize-deb script not cleaning up after itself
709 - All: Fix dependencies for libavcodec on Debian-derived platforms
710 - ARM7: Handle writeback for PC in addressing modes 2 and 3
711 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
712 - ARM7: Fix ARM multiply instructions when PC is a destination register
713 - Debugger: Fix use-after-free in breakpoint clearing code
714 - Debugger: Fix boundary conditions in tab completion
715 - GBA: Fix timers not updating timing when writing to only the reload register
716 - GBA: Fix rewind boundary conditions
717 - GBA: Add initial I/O register settings for background matrix registers
718 - GBA: Fix hang when loading a savestate if sync to video is enabled
719 - GBA: Handle out-of-bounds I/O access
720 - GBA: Fix bounds-checking on EEPROM access
721 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
722 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
723 - GBA Memory: Allow SRAM to be 64kB
724 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
725 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
726 - GBA Video: Fix second frame mode 5
727 - Perf: Fix race condition if a game crashes immediately on start
728 - Qt: Fix Display object leak when closing a window
729 - Qt: Fix .deb dependencies
730 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
731 - Qt: Fix window not regaining focus after exiting savestate window
732 - Qt: Fix regression where video would not record if the game had already started
733 - Qt: Fix potential crash if a gamepad causes focus to change
734 - Qt: Fix controller axis querying
735 - Qt: Fix multiplayer windows opening as the wrong size
736 - Qt: Fix controllers sometimes not loading the right profile
737 - SDL: Fix boundary conditions for joystick adjustments
738 - SDL: Allocate properly sized input maps
739 - SDL: Fix potential build issues when Qt and SDL2 are in use
740 - Util: Fix resource leak in UTF-8 handling code
741 - Util: Fix a null-pointer issue when attempting to delete a key
742 - VFS: Fix resource leaks if some allocations fail
743 - Video: Fix an issue with very long filenames
744Misc:
745 - GBA Memory: Soft-crash if jumping past the end of a ROM
746 - Qt: Show multiplayer numbers in window title
747 - Qt: Solar sensor can have shortcuts set
748
7490.2.0: (2015-04-03)
750Features:
751 - Support for gamepad axes, e.g. analog sticks or triggers
752 - Add scale presets for up to 6x
753 - Settings window
754 - Bilinear resampling option
755 - Add option to skip BIOS start screen
756 - List of recently opened games
757 - Support for games using the Solar Sensor
758 - Better audio resampling via blip-buf
759 - Game Pak overrides dialog for setting savetype and sensor values
760 - Support for games using the tilt sensor
761 - Remappable shortcuts for keyboard and gamepad
762 - Rewinding of emulation
763 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
764 - Support IPv6
765 - Save directory of last loaded file
766 - Support BPS patches
767 - Automatically detect and optimize out idle loops
768 - Configurable game overrides
769 - Support loading 7-Zip files
770 - Drag and drop game loading
771 - Cheat code support
772 - Runtime configurable audio driver
773 - Libretro core for use with RetroArch and other front-ends
774 - Controller profiles for setting different bindings for different controllers
775 - Ability to lock aspect ratio
776 - Local link cable support
777 - Ability to switch which game controller is in use per instance
778 - Ability to prevent opposing directional input
779 - Warning dialog if an unimplemented BIOS feature is called
780 - Debugger: Add CLI "frame", frame advance command
781 - Debugger: Add CLI functions for writing to memory
782 - Debugger: Add CLI functions for examining memory regions
783 - Debugger: Add CLI function for writing a register
784Bugfixes:
785 - ARM7: Extend prefetch by one stage
786 - ARM7: Fix cycle counting for loads
787 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
788 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
789 - GBA: Initialize gba.sync to null
790 - GBA: Fix timer initialization
791 - GBA Audio: Support 16-bit writes to FIFO audio
792 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
793 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
794 - GBA BIOS: Fix BIOS prefetch after reset
795 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
796 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
797 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
798 - GBA Memory: Fix I cycles that had been moved to ARM7 core
799 - GBA Memory: Fix cycle counting for 32-bit load/stores
800 - GBA RR: Fix fallthrough error when reading tags from a movie
801 - GBA Thread: Fix possible hang when loading an archive
802 - GBA Thread: Fix possible deadlock in video sync
803 - Perf: Fix crash when the GBA thread fails to start
804 - Qt: Fix crash starting a GDB stub if a game isn't loaded
805 - Qt: Fix crash when adjusting settings after closing a game
806 - Qt: Fix crash when starting GDB stub after closing a game
807 - Qt: Fix patch loading while a game is running
808 - Qt: Fix crash when loading a game after stopping GDB server
809 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
810 - Qt: Fix crash when attempting to pause if a game is not running
811 - SDL: Properly clean up if a game doesn't launch
812 - Util: Fix sockets on Windows
813Misc:
814 - All: Enable link-time optimization
815 - Debugger: Watchpoints now work on STM/LDM instructions
816 - Debugger: Clean up GDB stub network interfacing
817 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
818 - Debugger: Merge Thumb BL instructions when disassembling
819 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
820 - Debugger: Watchpoints now report address watched (fixes #68)
821 - Debugger: Add support for soft breakpoints
822 - Debugger: Make I/O register names be addresses instead of values
823 - Debugger: Rename read/write commands
824 - GBA: Improve accuracy of event timing
825 - GBA: Add API for getting Configuration structs for overrides and input
826 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
827 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
828 - GBA: Move A/V stream interface into core
829 - GBA: Savestates now take into account savedata state machines (fixes #109)
830 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
831 - GBA Memory: Simplify memory API and use fixed bus width
832 - GBA Thread: Make GBASyncWaitFrameStart time out
833 - GBA Video: Start video at the last scanline instead of the first
834 - Qt: Optimize logo drawing
835 - Qt: Move frame upload back onto main thread
836 - Qt: Remember window position
837 - Qt: Double-clicking on the window toggles full screen
838 - Util: Use proper locale for reading and writing float values
839
8400.1.1: (2015-01-24)
841Bugfixes:
842 - ARM7: Fix LDM writeback to a register already written
843 - GBA: Fix timers 2 and 3 updating incorrectly
844 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
845 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
846 - GBA Audio: Properly initialize audio FIFO channels
847 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
848 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
849 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
850 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
851 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
852 - GBA BIOS: Fix HuffUnComp boundary conditions
853 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
854 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
855 - GBA Memory: Filter out top nybble of DMA addresses
856 - GBA Memory: Properly bounds-check VRAM accesses
857 - GBA Memory: Fix initial DMA state
858 - GBA Thread: Allow halted games to exit cleanly
859 - GBA Video: Fix blend issues with obscured middle layers
860 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
861 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
862 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
863 - GBA Video: Fix sprite boundary conditions with mosaic
864 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
865 - Qt: Fix issue with set frame sizes being the wrong height
866 - Qt: Fix emulator crashing when full screen if a game is not running
867 - Qt: Fix window focus issues
868 - Qt: Properly set default video recording settings
869 - Qt: Fix a race condition when a game crashes immediately
870 - Qt: Fix some cases where key mapping can break if focus is adjusted
871 - Qt: Fix crash if a game pauses before any frames are shown
872 - Debugger: Negative PC-relative loads now properly subtract the offset
873 - Debugger: Align PC-relative loads in Thumb
874 - Debugger: Fix watchpoints triggering too late
875 - Debugger: Fix binary print putting spaces between digits
876 - Video: Ensure FFmpeg encoder has audio frames
877 - Video: Fix uncompressed PCM audio recording
878 - Video: Fix FFmpeg crashing when the file extension is wrong
879 - Util: Fix SOCKET_FAILED macro
880Misc:
881 - GBA: Exit cleanly on FATAL if the port supports it
882 - GBA Memory: Implement 16- and 32-bit loads from SRAM
883 - Qt: Disable sync to video by default
884 - Qt: Handle a game crash without crashing
885 - Qt: Set default log level to FATAL, ERROR and WARN
886 - Qt: Clarify some phrasing in the menus
887 - Qt: Clear active buttons when focus is lost
888
8890.1.0: (2014-12-13)
890 - Initial release