src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "core/thread.h"
18#include "gba/gba.h"
19}
20
21#include "GDBController.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24#include "LogController.h"
25struct mArguments;
26
27namespace QGBA {
28
29class ConfigController;
30class Display;
31class GameController;
32class GIFView;
33class LogView;
34class ShaderSelector;
35class ShortcutController;
36class VideoView;
37class WindowBackground;
38
39class Window : public QMainWindow {
40Q_OBJECT
41
42public:
43 Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
44 virtual ~Window();
45
46 GameController* controller() { return m_controller; }
47
48 void setConfig(ConfigController*);
49 void argumentsPassed(mArguments*);
50
51 void resizeFrame(const QSize& size);
52
53signals:
54 void startDrawing(mCoreThread*);
55 void shutdown();
56 void audioBufferSamplesChanged(int samples);
57 void sampleRateChanged(unsigned samples);
58 void fpsTargetChanged(float target);
59
60public slots:
61 void selectROM();
62 void selectROMInArchive();
63 void selectSave(bool temporary);
64 void selectBIOS();
65 void selectPatch();
66 void enterFullScreen();
67 void exitFullScreen();
68 void toggleFullScreen();
69 void loadConfig();
70 void reloadConfig();
71 void saveConfig();
72
73 void replaceROM();
74
75 void multiplayerChanged();
76
77 void importSharkport();
78 void exportSharkport();
79
80 void openSettingsWindow();
81 void openOverrideWindow();
82 void openSensorWindow();
83 void openCheatsWindow();
84
85 void openPaletteWindow();
86 void openTileWindow();
87 void openMemoryWindow();
88 void openIOViewer();
89
90 void openAboutScreen();
91 void openROMInfo();
92
93#ifdef USE_FFMPEG
94 void openVideoWindow();
95#endif
96
97#ifdef USE_MAGICK
98 void openGIFWindow();
99#endif
100
101#ifdef USE_GDB_STUB
102 void gdbOpen();
103#endif
104
105protected:
106 virtual void keyPressEvent(QKeyEvent* event) override;
107 virtual void keyReleaseEvent(QKeyEvent* event) override;
108 virtual void resizeEvent(QResizeEvent*) override;
109 virtual void showEvent(QShowEvent*) override;
110 virtual void closeEvent(QCloseEvent*) override;
111 virtual void focusInEvent(QFocusEvent*) override;
112 virtual void focusOutEvent(QFocusEvent*) override;
113 virtual void dragEnterEvent(QDragEnterEvent*) override;
114 virtual void dropEvent(QDropEvent*) override;
115 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
116
117private slots:
118 void gameStarted(mCoreThread*, const QString&);
119 void gameStopped();
120 void gameCrashed(const QString&);
121 void gameFailed();
122 void unimplementedBiosCall(int);
123
124 void tryMakePortable();
125 void mustRestart();
126
127 void recordFrame();
128 void showFPS();
129 void focusCheck();
130
131private:
132 static const int FPS_TIMER_INTERVAL = 2000;
133 static const int FRAME_LIST_SIZE = 120;
134
135 void setupMenu(QMenuBar*);
136 void openStateWindow(LoadSave);
137
138 void attachWidget(QWidget* widget);
139 void detachWidget(QWidget* widget);
140
141 void appendMRU(const QString& fname);
142 void updateMRU();
143
144 void openView(QWidget* widget);
145
146 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
147 QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
148
149 void updateTitle(float fps = -1);
150
151 QString getFilters() const;
152 QString getFiltersArchive() const;
153
154 GameController* m_controller;
155 Display* m_display;
156 // TODO: Move these to a new class
157 QList<QAction*> m_gameActions;
158 QList<QAction*> m_nonMpActions;
159 QList<QAction*> m_gbaActions;
160 QMap<int, QAction*> m_frameSizes;
161 LogController m_log;
162 LogView* m_logView;
163 LoadSaveState* m_stateWindow;
164 WindowBackground* m_screenWidget;
165 QPixmap m_logo;
166 ConfigController* m_config;
167 InputController m_inputController;
168 QList<QDateTime> m_frameList;
169 QTimer m_fpsTimer;
170 QList<QString> m_mruFiles;
171 QMenu* m_mruMenu;
172 ShortcutController* m_shortcutController;
173 ShaderSelector* m_shaderView;
174 int m_playerId;
175 bool m_fullscreenOnStart;
176 QTimer m_focusCheck;
177 bool m_autoresume;
178
179 bool m_hitUnimplementedBiosCall;
180
181#ifdef USE_FFMPEG
182 VideoView* m_videoView;
183#endif
184
185#ifdef USE_MAGICK
186 GIFView* m_gifView;
187#endif
188
189#ifdef USE_GDB_STUB
190 GDBController* m_gdbController;
191#endif
192};
193
194class WindowBackground : public QLabel {
195Q_OBJECT
196
197public:
198 WindowBackground(QWidget* parent = 0);
199
200 void setSizeHint(const QSize& size);
201 virtual QSize sizeHint() const override;
202 void setLockAspectRatio(int width, int height);
203
204protected:
205 virtual void paintEvent(QPaintEvent*) override;
206
207private:
208 QSize m_sizeHint;
209 int m_aspectWidth;
210 int m_aspectHeight;
211};
212
213}
214
215#endif