all repos — mgba @ fa884d071ecaa3e05ff20b45a67bf9500dd3d6b6

mGBA Game Boy Advance Emulator

src/core/library.c (view raw)

 1/* Copyright (c) 2013-2016 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#include <mgba/core/library.h>
 7
 8#include <mgba-util/vfs.h>
 9
10DEFINE_VECTOR(mLibraryListing, struct mLibraryEntry);
11
12void mLibraryInit(struct mLibrary* library) {
13	mLibraryListingInit(&library->listing, 0);
14}
15
16void mLibraryDeinit(struct mLibrary* library) {
17	size_t i;
18	for (i = 0; i < mLibraryListingSize(&library->listing); ++i) {
19		struct mLibraryEntry* entry = mLibraryListingGetPointer(&library->listing, i);
20		free(entry->filename);
21		free(entry->title);
22	}
23	mLibraryListingDeinit(&library->listing);
24}
25
26void mLibraryLoadDirectory(struct mLibrary* library, struct VDir* dir) {
27	struct VDirEntry* dirent = dir->listNext(dir);
28	while (dirent) {
29		struct VFile* vf = dir->openFile(dir, dirent->name(dirent), O_RDONLY);
30		if (!vf) {
31			dirent = dir->listNext(dir);
32			continue;
33		}
34		mLibraryAddEntry(library, dirent->name(dirent), vf);
35		dirent = dir->listNext(dir);
36	}
37}
38
39void mLibraryAddEntry(struct mLibrary* library, const char* filename, struct VFile* vf) {
40	struct mCore* core;
41	if (!vf) {
42		vf = VFileOpen(filename, O_RDONLY);
43	}
44	if (!vf) {
45		return;
46	}
47	core = mCoreFindVF(vf);
48	if (core) {
49		core->init(core);
50		core->loadROM(core, vf);
51
52		struct mLibraryEntry* entry = mLibraryListingAppend(&library->listing);
53		core->getGameTitle(core, entry->internalTitle);
54		core->getGameCode(core, entry->internalCode);
55		entry->title = NULL;
56		entry->filename = strdup(filename);
57		entry->filesize = vf->size(vf);
58		// Note: this destroys the VFile
59		core->deinit(core);
60	} else {
61		vf->close(vf);
62	}
63}