all repos — mgba @ fa884d071ecaa3e05ff20b45a67bf9500dd3d6b6

mGBA Game Boy Advance Emulator

src/gba/serialize.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/serialize.h>
  7
  8#include <mgba/internal/arm/macros.h>
  9#include <mgba/internal/gba/io.h>
 10#include <mgba/internal/gba/rr/rr.h>
 11
 12#include <mgba-util/memory.h>
 13#include <mgba-util/vfs.h>
 14
 15#include <fcntl.h>
 16#ifdef _MSC_VER
 17#include <time.h>
 18#else
 19#include <sys/time.h>
 20#endif
 21
 22const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 23const uint32_t GBA_SAVESTATE_VERSION = 0x00000002;
 24
 25mLOG_DEFINE_CATEGORY(GBA_STATE, "GBA Savestate");
 26
 27struct GBABundledState {
 28	struct GBASerializedState* state;
 29	struct mStateExtdata* extdata;
 30};
 31
 32void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 33	STORE_32(GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, 0, &state->versionMagic);
 34	STORE_32(gba->biosChecksum, 0, &state->biosChecksum);
 35	STORE_32(gba->romCrc32, 0, &state->romCrc32);
 36	STORE_32(gba->timing.masterCycles, 0, &state->masterCycles);
 37
 38	if (gba->memory.rom) {
 39		state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 40		memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 41	} else {
 42		state->id = 0;
 43		memset(state->title, 0, sizeof(state->title));
 44	}
 45
 46	int i;
 47	for (i = 0; i < 16; ++i) {
 48		STORE_32(gba->cpu->gprs[i], i * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
 49	}
 50	STORE_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
 51	STORE_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
 52	STORE_32(gba->cpu->cycles, 0, &state->cpu.cycles);
 53	STORE_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
 54	for (i = 0; i < 6; ++i) {
 55		int j;
 56		for (j = 0; j < 7; ++j) {
 57			STORE_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
 58		}
 59		STORE_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
 60	}
 61
 62	STORE_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
 63	STORE_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
 64	STORE_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
 65	STORE_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
 66
 67	GBASerializedMiscFlags miscFlags = 0;
 68	miscFlags = GBASerializedMiscFlagsSetHalted(miscFlags, gba->cpu->halted);
 69	STORE_32(miscFlags, 0, &state->miscFlags);
 70
 71	GBAMemorySerialize(&gba->memory, state);
 72	GBAIOSerialize(gba, state);
 73	GBAVideoSerialize(&gba->video, state);
 74	GBAAudioSerialize(&gba->audio, state);
 75	GBASavedataSerialize(&gba->memory.savedata, state);
 76
 77
 78#ifndef _MSC_VER
 79	struct timeval tv;
 80	if (!gettimeofday(&tv, 0)) {
 81		uint64_t usec = tv.tv_usec;
 82		usec += tv.tv_sec * 1000000LL;
 83		STORE_64(usec, 0, &state->creationUsec);
 84	}
 85#else
 86	struct timespec ts;
 87	if (timespec_get(&ts, TIME_UTC)) {
 88		uint64_t usec = ts.tv_nsec / 1000;
 89		usec += ts.tv_sec * 1000000LL;
 90		STORE_64(usec, 0, &state->creationUsec);
 91	}
 92#endif
 93	else {
 94		state->creationUsec = 0;
 95	}
 96	state->associatedStreamId = 0;
 97	if (gba->rr) {
 98		gba->rr->stateSaved(gba->rr, state);
 99	}
100}
101
102bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
103	bool error = false;
104	int32_t check;
105	uint32_t ucheck;
106	LOAD_32(ucheck, 0, &state->versionMagic);
107	if (ucheck > GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
108		mLOG(GBA_STATE, WARN, "Invalid or too new savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
109		error = true;
110	} else if (ucheck < GBA_SAVESTATE_MAGIC) {
111		mLOG(GBA_STATE, WARN, "Invalid savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
112		error = true;
113	} else if (ucheck < GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
114		mLOG(GBA_STATE, WARN, "Old savestate: expected %08X, got %08X, continuing anyway", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
115	}
116	LOAD_32(ucheck, 0, &state->biosChecksum);
117	if (ucheck != gba->biosChecksum) {
118		mLOG(GBA_STATE, WARN, "Savestate created using a different version of the BIOS: expected %08X, got %08X", gba->biosChecksum, ucheck);
119		uint32_t pc;
120		LOAD_32(pc, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
121		if (pc < SIZE_BIOS && pc >= 0x20) {
122			error = true;
123		}
124	}
125	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
126		mLOG(GBA_STATE, WARN, "Savestate is for a different game");
127		error = true;
128	} else if (!gba->memory.rom && state->id != 0) {
129		mLOG(GBA_STATE, WARN, "Savestate is for a game, but no game loaded");
130		error = true;
131	}
132	LOAD_32(ucheck, 0, &state->romCrc32);
133	if (ucheck != gba->romCrc32) {
134		mLOG(GBA_STATE, WARN, "Savestate is for a different version of the game");
135	}
136	LOAD_32(check, 0, &state->cpu.cycles);
137	if (check < 0) {
138		mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are negative");
139		error = true;
140	}
141	if (check >= (int32_t) GBA_ARM7TDMI_FREQUENCY) {
142		mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are too high");
143		error = true;
144	}
145	LOAD_32(check, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
146	int region = (check >> BASE_OFFSET);
147	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((check - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
148		mLOG(GBA_STATE, WARN, "Savestate created using a differently sized version of the ROM");
149		error = true;
150	}
151	if (error) {
152		return false;
153	}
154	LOAD_32(gba->timing.masterCycles, 0, &state->masterCycles);
155	size_t i;
156	for (i = 0; i < 16; ++i) {
157		LOAD_32(gba->cpu->gprs[i], i * sizeof(gba->cpu->gprs[0]), state->cpu.gprs);
158	}
159	LOAD_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
160	LOAD_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
161	LOAD_32(gba->cpu->cycles, 0, &state->cpu.cycles);
162	LOAD_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
163	for (i = 0; i < 6; ++i) {
164		int j;
165		for (j = 0; j < 7; ++j) {
166			LOAD_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
167		}
168		LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
169	}
170	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
171	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
172	if (state->biosPrefetch) {
173		LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
174	}
175	LOAD_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
176	if (gba->cpu->cpsr.t) {
177		gba->cpu->executionMode = MODE_THUMB;
178		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
179			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
180			LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
181			gba->cpu->prefetch[0] &= 0xFFFF;
182			gba->cpu->prefetch[1] &= 0xFFFF;
183		} else {
184			// Maintain backwards compat
185			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
186			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
187		}
188	} else {
189		gba->cpu->executionMode = MODE_ARM;
190		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
191			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
192			LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
193		} else {
194			// Maintain backwards compat
195			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
196			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
197		}
198	}
199	GBASerializedMiscFlags miscFlags = 0;
200	LOAD_32(miscFlags, 0, &state->miscFlags);
201	gba->cpu->halted = GBASerializedMiscFlagsGetHalted(miscFlags);
202
203	GBAVideoDeserialize(&gba->video, state);
204	GBAMemoryDeserialize(&gba->memory, state);
205	GBAIODeserialize(gba, state);
206	GBAAudioDeserialize(&gba->audio, state);
207	GBASavedataDeserialize(&gba->memory.savedata, state);
208
209	if (gba->rr) {
210		gba->rr->stateLoaded(gba->rr, state);
211	}
212	return true;
213}
214
215struct GBASerializedState* GBAAllocateState(void) {
216	return anonymousMemoryMap(sizeof(struct GBASerializedState));
217}
218
219void GBADeallocateState(struct GBASerializedState* state) {
220	mappedMemoryFree(state, sizeof(struct GBASerializedState));
221}