src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16#include <mgba/core/thread.h>
17
18#include "InputController.h"
19#include "LoadSaveState.h"
20#include "LogController.h"
21struct mArguments;
22
23namespace QGBA {
24
25class ConfigController;
26class DebuggerConsoleController;
27class Display;
28class GameController;
29class GDBController;
30class GIFView;
31class LogView;
32class ShaderSelector;
33class ShortcutController;
34class VideoView;
35class WindowBackground;
36
37class Window : public QMainWindow {
38Q_OBJECT
39
40public:
41 Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
42 virtual ~Window();
43
44 GameController* controller() { return m_controller; }
45
46 void setConfig(ConfigController*);
47 void argumentsPassed(mArguments*);
48
49 void resizeFrame(const QSize& size);
50
51signals:
52 void startDrawing(mCoreThread*);
53 void shutdown();
54 void audioBufferSamplesChanged(int samples);
55 void sampleRateChanged(unsigned samples);
56 void fpsTargetChanged(float target);
57
58public slots:
59 void selectROM();
60 void selectROMInArchive();
61 void selectSave(bool temporary);
62 void selectBIOS();
63 void selectPatch();
64 void enterFullScreen();
65 void exitFullScreen();
66 void toggleFullScreen();
67 void loadConfig();
68 void reloadConfig();
69 void saveConfig();
70
71 void replaceROM();
72
73 void multiplayerChanged();
74
75 void importSharkport();
76 void exportSharkport();
77
78 void openSettingsWindow();
79 void openAboutScreen();
80
81#ifdef USE_DEBUGGERS
82 void consoleOpen();
83#endif
84
85#ifdef USE_FFMPEG
86 void openVideoWindow();
87#endif
88
89#ifdef USE_MAGICK
90 void openGIFWindow();
91#endif
92
93#ifdef USE_GDB_STUB
94 void gdbOpen();
95#endif
96
97protected:
98 virtual void keyPressEvent(QKeyEvent* event) override;
99 virtual void keyReleaseEvent(QKeyEvent* event) override;
100 virtual void resizeEvent(QResizeEvent*) override;
101 virtual void showEvent(QShowEvent*) override;
102 virtual void closeEvent(QCloseEvent*) override;
103 virtual void focusInEvent(QFocusEvent*) override;
104 virtual void focusOutEvent(QFocusEvent*) override;
105 virtual void dragEnterEvent(QDragEnterEvent*) override;
106 virtual void dropEvent(QDropEvent*) override;
107 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
108
109private slots:
110 void gameStarted(mCoreThread*, const QString&);
111 void gameStopped();
112 void gameCrashed(const QString&);
113 void gameFailed();
114 void unimplementedBiosCall(int);
115
116 void tryMakePortable();
117 void mustRestart();
118
119 void recordFrame();
120 void showFPS();
121 void focusCheck();
122
123private:
124 static const int FPS_TIMER_INTERVAL = 2000;
125 static const int FRAME_LIST_SIZE = 120;
126
127 void setupMenu(QMenuBar*);
128 void openStateWindow(LoadSave);
129
130 void attachWidget(QWidget* widget);
131 void detachWidget(QWidget* widget);
132
133 void appendMRU(const QString& fname);
134 void updateMRU();
135
136 void openView(QWidget* widget);
137
138 template <typename T, typename A> std::function<void()> openTView(A arg);
139 template <typename T> std::function<void()> openTView();
140
141 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
142 QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
143
144 void updateTitle(float fps = -1);
145
146 QString getFilters() const;
147 QString getFiltersArchive() const;
148
149 GameController* m_controller;
150 Display* m_display;
151 int m_savedScale;
152 // TODO: Move these to a new class
153 QList<QAction*> m_gameActions;
154 QList<QAction*> m_nonMpActions;
155#ifdef M_CORE_GBA
156 QList<QAction*> m_gbaActions;
157#endif
158 QMap<int, QAction*> m_frameSizes;
159 LogController m_log;
160 LogView* m_logView;
161#ifdef USE_DEBUGGERS
162 DebuggerConsoleController* m_console;
163#endif
164 LoadSaveState* m_stateWindow;
165 WindowBackground* m_screenWidget;
166 QPixmap m_logo;
167 ConfigController* m_config;
168 InputController m_inputController;
169 QList<QDateTime> m_frameList;
170 QTimer m_fpsTimer;
171 QList<QString> m_mruFiles;
172 QMenu* m_mruMenu;
173 ShortcutController* m_shortcutController;
174 ShaderSelector* m_shaderView;
175 bool m_fullscreenOnStart;
176 QTimer m_focusCheck;
177 bool m_autoresume;
178 bool m_wasOpened;
179
180 bool m_hitUnimplementedBiosCall;
181
182#ifdef USE_FFMPEG
183 VideoView* m_videoView;
184#endif
185
186#ifdef USE_MAGICK
187 GIFView* m_gifView;
188#endif
189
190#ifdef USE_GDB_STUB
191 GDBController* m_gdbController;
192#endif
193};
194
195class WindowBackground : public QLabel {
196Q_OBJECT
197
198public:
199 WindowBackground(QWidget* parent = 0);
200
201 void setSizeHint(const QSize& size);
202 virtual QSize sizeHint() const override;
203 void setLockAspectRatio(int width, int height);
204
205protected:
206 virtual void paintEvent(QPaintEvent*) override;
207
208private:
209 QSize m_sizeHint;
210 int m_aspectWidth;
211 int m_aspectHeight;
212};
213
214}
215
216#endif