all repos — mgba @ fa92b4cd0e461ede2a70077c8acf87078a931d05

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14 - Load specific files out of archives
 15 - Automatic BIOS detection
 16Bugfixes:
 17 - SDL: Fix axes being mapped wrong
 18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 19 - Util: Fix realloc semantics in utf16to8
 20 - PSP2: Fix GPU crash while exiting
 21 - PSP2: Fix VSync
 22 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 23 - GBA Serialize: Savestates now properly store prefetch
 24 - PSP2: Fix accelerometer range
 25 - PSP2: Actually load screen mode setting
 26 - Qt: Fix bug in software renderer scaling
 27 - Debugger: Fix GDB breakpoints
 28 - Wii: Fix framelimiting after a slowdown
 29 - PSP2: Fix gyroscope direction
 30 - Qt: Fix hanging key press after disabling autofire
 31 - PSP2: Delete threads after they return
 32 - GBA Video: WIN0/1 take priority over OBJWIN
 33 - PSP2: Fix mapping/unmapping from not at 0
 34 - Wii: Fix garbage flash at startup
 35 - VFS: Fix uninitialized varaible reading from 7z
 36 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 37 - VFS: Fix reading multiple files from a 7z archive
 38 - GBA: Fix filehandle leak with savegames
 39 - GBA: Timer 0 cannot be count up
 40 - Qt: Fix being unable to pause manually when using auto-pausing
 41 - GBA Memory: Fix ldm {pc}
 42 - GBA Video: Fix out-of-order OBJWIN
 43 - GBA: Count up timers should not count themselves
 44Misc:
 45 - 3DS: Use blip_add_delta_fast for a small speed improvement
 46 - OpenGL: Log shader compilation failure
 47 - Qt: Remove some C99isms from C++ code
 48 - Windows: Add native VDir support
 49 - All: Add QUIET parameter to silence CMake
 50 - ARM7: Support forcing Thumb mode via MSR
 51 - ARM7: Flush prefetch cache when loading CPSR via MSR
 52 - OpenGL: Add texSize uniform
 53 - ARM7: Clean up instruction decoding for future expandability
 54 - Qt: Make -g flag work in Qt build
 55 - Qt: Simplify OpenGL context creation
 56 - Debugger: Support register and memory writes via GDB stub
 57 - GBA Audio: Force audio DMAs to not increment destination
 58 - Qt: Thread startup improvements
 59 - 3DS: Allow UTF-16 filenames
 60 - 3DS: Port to using citro3D
 61 - 3DS: Use system font for menus
 62 - PSP2: Use system font for menus
 63 - All: Faster memory read/write
 64 - Qt: Make audio channel/video layer options shortcut mappable
 65 - GBA Memory: Optimize stalling behavior
 66 - 3DS: Attempt to use Core 2 for threads
 67 - GUI: Screenshot dimensions are now passed through
 68 - GUI: Add back logging
 69 - PSP2: Add rumble for PS TV
 70 - PSP2: Add fit-to-height screen mode
 71 - GBA Video: Remove old slow path fallback
 72 - GBA Video: Optimize sprite drawing
 73 - GBA BIOS: Use custom ArcTan, not relying on OS
 74 - PSP2: Sync files per descriptor
 75 - GBA Savedata: Add realistic timing for EEPROM
 76 - GBA Video: Optimize mode 0 rendering
 77 - Qt: Remove default autofire mappings
 78 - PSP2: Allow UTF-8 filenames
 79 - Util: Add Vector GetConstPointer
 80 - Util: Add rtrim
 81 - GBA Memory: Optimize Load-/StoreMultiple
 82 - 3DS: Adjustable filering
 83 - PSP2: Screenshots are now saved into the Photo Gallery
 84 - Qt: Make reseting when pasued frame-accurate
 85 - GBA Video: Optimize compositing cases slightly
 86 - VFS: Improve zip file detection
 87 - Util: Add endswith
 88 - GUI: Only reload config if manually saved
 89 - GBA Serialize: Savestates now store if CPU was halted
 90 - PSP2: Stop underclocking when menuing
 91 - GUI: Increase scrolling speed
 92 - Qt: Rearchitect game closing codepath
 93 - Wii: Add pixelated resample filter
 94 - GBA: Better debug logging if event processing breaks
 95 - 3DS: 3D banner
 96 - FFmpeg: Full support for libavcodec 56+
 97 - Util: PNG utils should support 16-bit when applicable
 98 - Debugger: Add software breakpoint support to gdb
 99 - Util: Add PRIz macro for libc versions that don't support %z
100 - SDL: Increase default audio buffer size to 1024 samples
101
1020.4.1: (2016-07-11)
103Bugfixes:
104 - All: Fix several file handle leaks
105 - All: Fix instruction tables getting zeroed when linking sometimes
106 - ARM7: Fix flags on SBC/RSC
107 - ARM7: Fix setting spsr privilege bits when spsr is empty
108 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
109 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
110 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
111 - GBA Memory: Fix executing code from OBJ region of VRAM
112 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
113 - GBA Serialize: Fix loading savegames from savestates
114 - OpenGL: Correct boolean vector strcmp strings for uniforms
115 - Qt: Fix sending gameStopped twice
116 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
117 - Qt: Fix initial state of key mapping
118 - Qt: Initialize m_useBios
119 - SDL: Fix joystick initialization on BSD
120 - SDL: Fix potential joystick crash in games with rumble
121 - SDL: Fix SDL 1.2 build
122 - SDL: Fix sporadic crash when deinitializing audio
123 - Shaders: Fix AGS-001 shader with some bad drivers
124 - Util: Use closesocket on Windows
125 - Util: Fix socket bind addresses
126 - VFS: Fix reading 7z archives without rewinding first
127 - VFS: VFileFromFD should not open directories
128 - Wii: Fix tilting direction
129 - Util: Fix realloc semantics in utf16to8
130Misc:
131 - All: Allow use of external minizip library
132 - Debugger: CLI debugger now exits when end-of-stream is reached
133 - FFmpeg: Update dependencies on Ubuntu
134 - GBA: Slightly optimize GBAProcessEvents
135 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
136 - GBA Video: Null renderer should return proper register values
137 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
138 - Qt: Add preset for DualShock 4
139 - Qt: Update 360 input profile on OS X to reflect newer drivers
140 - Qt: Remove use of NaN
141 - Qt: Canonicalize file paths when loading games
142 - Qt: Add refresh button to controller editing
143 - SDL: Remove default gamepad mappings
144 - Util: Fix intermittent build failure on OS X
145 - VFS: VFile.sync now updates modified time
146
1470.4.0: (2016-02-02)
148Features:
149 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
150 - I/O viewer
151 - Booting of multiboot images
152 - Customization of GIF recording
153 - Libretro: Cheat code support
154 - Support for GLSL shaders
155 - ROM information view
156 - Support for VBA-style cheat codes
157 - Savestates now store creation timestamps
158 - Key autofire
159 - Libretro: Allow blocking opposing directional input
160 - OpenEmu core for OS X
161 - Libretro: Settings for using BIOS and skipping intro
162 - Libretro: Customizable idle loop removal
163 - Implemented cycle counting for sprite rendering
164 - Cleaner, unified settings window
165 - Added a setting for pausing when the emulator is not in focus
166 - Customizable paths for save games, save states, screenshots and patches
167 - Controller hotplugging
168 - Ability to store save games and active cheats within savestates
169Bugfixes:
170 - ARM7: Fix sign of unaligned LDRSH
171 - ARM7: Fix decoding of some ARM ALU instructions with shifters
172 - Debugger: Fix watchpoints in gdb
173 - GBA: Fix warnings when creating and loading savestates
174 - GBA: Fix Iridion II savetype
175 - GBA BIOS: Fix misaligned CpuSet
176 - GBA Cheats: Fix cheats setting the Action Replay version
177 - GBA Hardware: Fix GPIO on big endian
178 - GBA Memory: Fix DMA register writing behavior
179 - GBA Memory: Fix DMAs triggering two cycles early
180 - Libretro: Fix aspect ratio
181 - Qt: Fix some potential crashes with the gamepad mapping
182 - Qt: Fix keys being mapped incorrectly when loading configuration file
183 - Util: Fix PowerPC PNG read/write pixel order
184 - Util: Fix excessive memory allocation when decoding a PNG
185 - VFS: Fix VFileReadline and remove _vfdReadline
186Misc:
187 - All: Improved PowerPC support
188 - All: Fix some undefined behavior warnings
189 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
190 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
191 - GBA: Implement bad I/O register loading
192 - GBA: Allow jumping to OAM and palette RAM
193 - GBA BIOS: Finish implementing RegisterRamReset
194 - GBA Config: Add "override" layer for better one-time configuration
195 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
196 - GBA Memory: Use a dynamically sized mask for ROM memory
197 - GBA Memory: Implement several unimplemented memory access types
198 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
199 - GBA RR: Starting from savestate now embeds the savegame
200 - GBA RR: Add preliminary SRAM support for VBM loading
201 - GBA RR: Add support for resets in movies
202 - GBA Video: Remove lastHblank, as it is implied
203 - Libretro: Use anonymous memory mappers for large blocks of memory
204 - Libretro: Add install target for libretro core
205 - Qt: Window size command line options are now supported
206 - Qt: Increase usability of key mapper
207 - Qt: Add 'Apply' button to settings window
208 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
209 - Qt: Allow use of modifier keys as input
210 - Qt: Optimize log viewer
211 - Qt: Added button for breaking into the GDB debugger
212 - Qt: Add box for showing duration of rewind
213 - SDL: Support fullscreen in SDL 1.2
214 - SDL: Allow GBASDLAudio to be used without a thread context
215 - Util: Use VFile for configuration
216 - Util: Add MutexTryLock
217
2180.3.2: (2015-12-16)
219Bugfixes:
220 - ARM7: Fix STRT/STRBT
221 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
222 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
223 - Libretro: Fix problems with rumble not turning off
224 - GBA: Fix idle skip state being retained between games
225 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
226 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
227 - GBA BIOS: Fix Sqrt sign
228 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
229 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
230 - GBA Memory: Fix DMA behavior for SRAM accesses
231 - GBA Memory: Fix Store8 to OBJ VRAM
232 - GBA Memory: Fix alignment of LDM/STM on SRAM
233 - GBA Memory: Fix unaligned out-of-bounds ROM loads
234 - GBA Memory: Fix timing of DMAs
235 - GBA Video: Fix _mix for 15-bit color
236 - GBA Video: Fix OAM and palette initialization
237 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
238 - Qt: Use safer isLoaded check in GameController
239 - Qt: Fix a race condition in PainterGL that could lead to a crash
240 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
241 - Qt: Fix font size in memory viewer
242 - Qt: Fix a crash in the memory viewer
243 - Qt: Add additional checks in CheatModel to prevent crashes
244 - Qt: Fix race condition with setting sample rate
245 - Qt: Fix crash when closing multiplayer windows
246 - Qt: Fix resetting while paused
247Misc:
248 - GBA Audio: Implement missing flags on SOUNDCNT_X register
249 - Qt: Add mute option to menu
250
2510.3.1: (2015-10-24)
252Bugfixes:
253 - ARM7: Fix instruction decoding of Thumb shifts
254 - GBA: Deinit savegame when unloading a ROM
255 - GBA: Fix BIOS check on big endian
256 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
257 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
258 - GBA Audio: Fix audio channels being silenced at the wrong time
259 - GBA Memory: Fix bad BIOS Load16 on big endian
260 - GBA Memory: Fix bad Load8 on big endian
261 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
262 - GBA Video: Fix edge case with sprite blend modes and semitransparency
263 - GBA Video: Fix objwin and blending interaction on sprites
264 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
265 - Libretro: Fix a memory leak with the render buffer
266 - Qt: Windows no longer spawn in the top left on first launch
267 - Qt: Fix install path of XDG desktop file with DESTDIR
268 - Qt: Fix drag and drop on Windows
269 - Qt: Reenable double buffering, as disabling it broke some Windows configs
270 - VFS: Fix return values of VFileFILE.read and .write
271Misc:
272 - All: Reset next event to cycles instead of zero to interrupt
273 - All: Add --version flag
274 - ARM7: Force disable LTO on two files to work around a GCC bug
275 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
276 - GBA: Better memory handling with PNG savestates
277 - GBA: Additional savestate sanity checks
278 - GBA: Check for cycle count being too high
279 - GBA Audio: Allow GBAAVStream to have no video callback
280 - GBA BIOS: Implement RegisterRamReset for SIO registers
281 - Qt: Remove useless help icons in dialogs
282 - Qt: Prevent savestate window from opening while in multiplayer
283 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
284 - Qt: Dropping multiplayer windows works more cleanly now
285
2860.3.0: (2015-08-16)
287Features:
288 - Ability to hide individual background layers, or OBJs
289 - Ability to mute individual audio channels
290 - Palette viewer and exporter
291 - Volume control
292 - More shortcuts are editable (e.g. quick save/load)
293 - Rewind now shows the frame after rewinding
294 - Import/Export of GameShark/Action Replay snapshots
295 - Add "Step backwards" item for single increment rewind
296 - Deadzone estimation for game controllers
297 - Analog inputs can be used for shortcuts
298 - Menu items for specific solar sensor brightness levels
299 - Remappable controls for tilt and gyroscope sensors
300 - Status messages for actions taken while a game is running (e.g. save/load state)
301 - Memory inspector
302 - Screensaver can now be suspended while a game is running
303 - Load/save the most recent savestate slot
304 - Support varible speed (PWM) rumble
305 - Ability to cap fast forward speed
306 - Finer control over FPS target
307 - Holdable shortcut for rewinding one frame at a time
308 - Ability to boot directly into the BIOS
309 - Preliminary support for yanking out the game pak while a game is running
310 - Thumb-drive mode by putting a file called portable.ini in the same folder
311 - Configurable display driver, between software and OpenGL
312 - Undo-able savestate loading and saving
313 - Controller profiles now store shortcut settings
314 - Default controller profiles for several common controllers
315 - Libretro now supports BIOS, rumble and solar sensor
316 - Implement BIOS call Stop, for sleep mode
317 - Automatically load patches, if found
318 - Improved video synchronization
319 - Configurable audio output sample rate
320Bugfixes:
321 - ARM7: Fix SWI and IRQ timings
322 - ARM7: Fix Thumb MUL timing
323 - ARM7: Fix timing of multiplies to use N cycles
324 - ARM7: ARMHotplugDetach should call deinit
325 - Debugger: Fix use-after-free in breakpoint clearing code
326 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
327 - GBA: Cap audio FIFO read size during deserialization
328 - GBA: Check for corrupted savestates when loading
329 - GBA: Check for improperly sized savestates when loading
330 - GBA: Check for savestates made from differently sized ROMs
331 - GBA: Fix calls to endian-independent loadstores
332 - GBA: Fix timing of reading from timer registers
333 - GBA: Ensure cycles never go negative
334 - GBA Audio: Force audio FIFOs to 32-bit
335 - GBA Audio: Fix audio pitch changing when adjusting buffer size
336 - GBA Audio: Fix sample order in audio channel 3
337 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
338 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
339 - GBA Memory: Improve Thumb open bus behavior
340 - GBA Memory: Fix potential DMA issue when loading a savestate
341 - GBA Memory: Fix load/store multiple video memory waitstates
342 - GBA SIO: Fix reseting when there are SIO devices attached
343 - GBA Video: Blended sprites should never have other effects applied
344 - GBA Video: Fix out-of-bounds tiles in mosaic
345 - GBA Video: Fix windows not affecting sprites
346 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
347 - GBA Video: Fix timing on first scanline
348 - Qt: Better cleanup when a game crashes
349 - Qt: Fix open ROM dialog filtering for archive formats
350 - Qt: Cap the maximum number of multiplayer windows
351 - Qt: Fix maximum year in sensor override
352 - Qt: Fix window being too tall after exiting fullscreen
353 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
354 - Qt: Fix analog buttons not getting unmapped
355 - Qt: Fix passing command line options
356 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
357 - SDL: Fix SDL build when OpenGL is missing
358 - Util: Allow loading IPS patches that grow the ROM
359 - VFS: Fix resource leaks if some allocations fail
360 - VFS: Fix line-reading to return proper values
361 - Video: Fix an issue with very long filenames
362 - Util: Fix formatting of floats
363Misc:
364 - All: Add --help flag for command line programs
365 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
366 - All: Enable static linking for Windows
367 - All: Enable static linking for OS X
368 - All: Threads are now named
369 - All: Proper handling of Unicode file paths
370 - ARM7: Add emulation for Undefined CPU mode
371 - ARM7: Reduce the size of the Thumb instruction table
372 - GBA: Add status log level
373 - GBA: GBARewind now returns how many states it has rewound
374 - GBA: SIO logging layer
375 - GBA BIOS: Stub out SoundBias
376 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
377 - GBA: Don't include GBACLIDebugger struct unless needed
378 - GBA: Savedata is now synced shortly after data finishes being written
379 - GBA: Process multiple timer events at once, if necessary
380 - GBA Audio: Implement audio reset for channels A/B
381 - GBA Audio: Process multiple audio events at once, if necessary
382 - GBA Hardware: Backport generic RTC source into core
383 - GBA Input: Allow axes and buttons to be mapped to the same key
384 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
385 - GBA SIO: Add a dummy driver for Normal mode
386 - GBA Thread: Add functionality for running callbacks on the GBA thread
387 - GBA Thread: Split GBASync into a separate file
388 - GBA Video: Refactor software renderer into separate files
389 - GBA Video: Slightly optimize mode 0 mosaic rendering
390 - Debugger: Free watchpoints in addition to breakpoints
391 - Qt: Handle saving input settings better
392 - Qt: Move GL frame drawing back onto its own thread
393 - Qt: Fast forward (held) option moved from Other to Emulation menu
394 - Qt: Show version info in window title
395 - Qt: Migrate multiplayer window handling into GBAApp
396 - Qt: Unified file opening and saving with last location
397 - Qt: Fix windows being resizable when they shouldn't have been
398 - Qt: Only hide cursor in full screen
399 - Qt: Replace pause-after-frame mutex with an atomic
400 - Qt: Add application icon and XDG desktop files
401 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
402 - Qt: Don't save window size when entering fullscreen
403 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
404 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
405 - Qt: Increase usability of key mapper
406 - Qt: Show checkmark for window sizes
407 - Qt: Set window path to loaded ROM
408 - Perf: Ability to load savestates immediately on launch
409 - SDL: Properly check for initialization
410 - SDL: Clean up initialization functions
411 - SDL: Clean up GL context
412 - Util: Allow disabling the threading code entirely
413 - VFS: Add sync method to force syncing with backing
414
4150.2.1: (2015-05-13)
416Bugfixes:
417 - All: Fix sanitize-deb script not cleaning up after itself
418 - All: Fix dependencies for libavcodec on Debian-derived platforms
419 - ARM7: Handle writeback for PC in addressing modes 2 and 3
420 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
421 - ARM7: Fix ARM multiply instructions when PC is a destination register
422 - Debugger: Fix use-after-free in breakpoint clearing code
423 - Debugger: Fix boundary conditions in tab completion
424 - GBA: Fix timers not updating timing when writing to only the reload register
425 - GBA: Fix rewind boundary conditions
426 - GBA: Add initial I/O register settings for background matrix registers
427 - GBA: Fix hang when loading a savestate if sync to video is enabled
428 - GBA: Handle out-of-bounds I/O access
429 - GBA: Fix bounds-checking on EEPROM access
430 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
431 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
432 - GBA Memory: Allow SRAM to be 64kB
433 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
434 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
435 - GBA Video: Fix second frame mode 5
436 - Perf: Fix race condition if a game crashes immediately on start
437 - Qt: Fix Display object leak when closing a window
438 - Qt: Fix .deb dependencies
439 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
440 - Qt: Fix window not regaining focus after exiting savestate window
441 - Qt: Fix regression where video would not record if the game had already started
442 - Qt: Fix potential crash if a gamepad causes focus to change
443 - Qt: Fix controller axis querying
444 - Qt: Fix multiplayer windows opening as the wrong size
445 - Qt: Fix controllers sometimes not loading the right profile
446 - SDL: Fix boundary conditions for joystick adjustments
447 - SDL: Allocate properly sized input maps
448 - SDL: Fix potential build issues when Qt and SDL2 are in use
449 - Util: Fix resource leak in UTF-8 handling code
450 - Util: Fix a null-pointer issue when attempting to delete a key
451 - VFS: Fix resource leaks if some allocations fail
452 - Video: Fix an issue with very long filenames
453Misc:
454 - GBA Memory: Soft-crash if jumping past the end of a ROM
455 - Qt: Show multiplayer numbers in window title
456 - Qt: Solar sensor can have shortcuts set
457
4580.2.0: (2015-04-03)
459Features:
460 - Support for gamepad axes, e.g. analog sticks or triggers
461 - Add scale presets for up to 6x
462 - Settings window
463 - Bilinear resampling option
464 - Add option to skip BIOS start screen
465 - List of recently opened games
466 - Support for games using the Solar Sensor
467 - Better audio resampling via blip-buf
468 - Game Pak overrides dialog for setting savetype and sensor values
469 - Support for games using the tilt sensor
470 - Remappable shortcuts for keyboard and gamepad
471 - Rewinding of emulation
472 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
473 - Support IPv6
474 - Save directory of last loaded file
475 - Support BPS patches
476 - Automatically detect and optimize out idle loops
477 - Configurable game overrides
478 - Support loading 7-Zip files
479 - Drag and drop game loading
480 - Cheat code support
481 - Runtime configurable audio driver
482 - Libretro core for use with RetroArch and other front-ends
483 - Controller profiles for setting different bindings for different controllers
484 - Ability to lock aspect ratio
485 - Local link cable support
486 - Ability to switch which game controller is in use per instance
487 - Ability to prevent opposing directional input
488 - Warning dialog if an unimplemented BIOS feature is called
489 - Debugger: Add CLI "frame", frame advance command
490 - Debugger: Add CLI functions for writing to memory
491 - Debugger: Add CLI functions for examining memory regions
492 - Debugger: Add CLI function for writing a register
493Bugfixes:
494 - ARM7: Extend prefetch by one stage
495 - ARM7: Fix cycle counting for loads
496 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
497 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
498 - GBA: Initialize gba.sync to null
499 - GBA: Fix timer initialization
500 - GBA Audio: Support 16-bit writes to FIFO audio
501 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
502 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
503 - GBA BIOS: Fix BIOS prefetch after reset
504 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
505 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
506 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
507 - GBA Memory: Fix I cycles that had been moved to ARM7 core
508 - GBA Memory: Fix cycle counting for 32-bit load/stores
509 - GBA RR: Fix fallthrough error when reading tags from a movie
510 - GBA Thread: Fix possible hang when loading an archive
511 - GBA Thread: Fix possible deadlock in video sync
512 - Perf: Fix crash when the GBA thread fails to start
513 - Qt: Fix crash starting a GDB stub if a game isn't loaded
514 - Qt: Fix crash when adjusting settings after closing a game
515 - Qt: Fix crash when starting GDB stub after closing a game
516 - Qt: Fix patch loading while a game is running
517 - Qt: Fix crash when loading a game after stopping GDB server
518 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
519 - Qt: Fix crash when attempting to pause if a game is not running
520 - SDL: Properly clean up if a game doesn't launch
521 - Util: Fix sockets on Windows
522Misc:
523 - All: Enable link-time optimization
524 - Debugger: Watchpoints now work on STM/LDM instructions
525 - Debugger: Clean up GDB stub network interfacing
526 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
527 - Debugger: Merge Thumb BL instructions when disassembling
528 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
529 - Debugger: Watchpoints now report address watched (fixes #68)
530 - Debugger: Add support for soft breakpoints
531 - Debugger: Make I/O register names be addresses instead of values
532 - Debugger: Rename read/write commands
533 - GBA: Improve accuracy of event timing
534 - GBA: Add API for getting Configuration structs for overrides and input
535 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
536 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
537 - GBA: Move A/V stream interface into core
538 - GBA: Savestates now take into account savedata state machines (fixes #109)
539 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
540 - GBA Memory: Simplify memory API and use fixed bus width
541 - GBA Thread: Make GBASyncWaitFrameStart time out
542 - GBA Video: Start video at the last scanline instead of the first
543 - Qt: Optimize logo drawing
544 - Qt: Move frame upload back onto main thread
545 - Qt: Remember window position
546 - Qt: Double-clicking on the window toggles full screen
547 - Util: Use proper locale for reading and writing float values
548
5490.1.1: (2015-01-24)
550Bugfixes:
551 - ARM7: Fix LDM writeback to a register already written
552 - GBA: Fix timers 2 and 3 updating incorrectly
553 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
554 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
555 - GBA Audio: Properly initialize audio FIFO channels
556 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
557 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
558 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
559 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
560 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
561 - GBA BIOS: Fix HuffUnComp boundary conditions
562 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
563 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
564 - GBA Memory: Filter out top nybble of DMA addresses
565 - GBA Memory: Properly bounds-check VRAM accesses
566 - GBA Memory: Fix initial DMA state
567 - GBA Thread: Allow halted games to exit cleanly
568 - GBA Video: Fix blend issues with obscured middle layers
569 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
570 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
571 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
572 - GBA Video: Fix sprite boundary conditions with mosaic
573 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
574 - Qt: Fix issue with set frame sizes being the wrong height
575 - Qt: Fix emulator crashing when full screen if a game is not running
576 - Qt: Fix window focus issues
577 - Qt: Properly set default video recording settings
578 - Qt: Fix a race condition when a game crashes immediately
579 - Qt: Fix some cases where key mapping can break if focus is adjusted
580 - Qt: Fix crash if a game pauses before any frames are shown
581 - Debugger: Negative PC-relative loads now properly subtract the offset
582 - Debugger: Align PC-relative loads in Thumb
583 - Debugger: Fix watchpoints triggering too late
584 - Debugger: Fix binary print putting spaces between digits
585 - Video: Ensure FFmpeg encoder has audio frames
586 - Video: Fix uncompressed PCM audio recording
587 - Video: Fix FFmpeg crashing when the file extension is wrong
588 - Util: Fix SOCKET_FAILED macro
589Misc:
590 - GBA: Exit cleanly on FATAL if the port supports it
591 - GBA Memory: Implement 16- and 32-bit loads from SRAM
592 - Qt: Disable sync to video by default
593 - Qt: Handle a game crash without crashing
594 - Qt: Set default log level to FATAL, ERROR and WARN
595 - Qt: Clarify some phrasing in the menus
596 - Qt: Clear active buttons when focus is lost
597
5980.1.0: (2014-12-13)
599 - Initial release