CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4Bugfixes:
5 - VFS: Fix reading 7z archives without rewinding first
6 - Qt: Fix sending gameStopped twice
7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
9 - OpenGL: Correct boolean vector strcmp strings for uniforms
10 - Wii: Fix tilting direction
11 - SDL: Fix joystick initialization on BSD
12 - SDL: Fix potential joystick crash in games with rumble
13 - SDL: Fix axes being mapped wrong
14 - Qt: Fix initial state of key mapping
15 - Shaders: Fix AGS-001 shader with some bad drivers
16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
17 - Qt: Initialize m_useBios
18 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
19 - GBA Serialize: Fix loading savegames from savestates
20 - All: Fix several file handle leaks
21 - Util: Use closesocket on Windows
22 - GBA Memory: Fix executing code from OBJ region of VRAM
23 - Util: Fix socket bind addresses
24Misc:
25 - GBA: Slightly optimize GBAProcessEvents
26 - Qt: Add preset for DualShock 4
27 - SDL: Remove default gamepad mappings
28 - Qt: Update 360 input profile on OS X to reflect newer drivers
29 - Qt: Remove use of NaN
30 - 3DS: Use blip_add_delta_fast for a small speed improvement
31 - FFmpeg: Update dependencies on Ubuntu
32 - OpenGL: Log shader compilation failure
33 - All: Allow use of external minizip library
34 - Qt: Remove some C99isms from C++ code
35 - Windows: Add native VDir support
36 - All: Add QUIET parameter to silence CMake
37 - GBA Video: Null renderer should return proper register values
38
390.4.0: (2016-02-02)
40Features:
41 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
42 - I/O viewer
43 - Booting of multiboot images
44 - Customization of GIF recording
45 - Libretro: Cheat code support
46 - Support for GLSL shaders
47 - ROM information view
48 - Support for VBA-style cheat codes
49 - Savestates now store creation timestamps
50 - Key autofire
51 - Libretro: Allow blocking opposing directional input
52 - OpenEmu core for OS X
53 - Libretro: Settings for using BIOS and skipping intro
54 - Libretro: Customizable idle loop removal
55 - Implemented cycle counting for sprite rendering
56 - Cleaner, unified settings window
57 - Added a setting for pausing when the emulator is not in focus
58 - Customizable paths for save games, save states, screenshots and patches
59 - Controller hotplugging
60 - Ability to store save games and active cheats within savestates
61Bugfixes:
62 - ARM7: Fix sign of unaligned LDRSH
63 - ARM7: Fix decoding of some ARM ALU instructions with shifters
64 - Debugger: Fix watchpoints in gdb
65 - GBA: Fix warnings when creating and loading savestates
66 - GBA: Fix Iridion II savetype
67 - GBA BIOS: Fix misaligned CpuSet
68 - GBA Cheats: Fix cheats setting the Action Replay version
69 - GBA Hardware: Fix GPIO on big endian
70 - GBA Memory: Fix DMA register writing behavior
71 - GBA Memory: Fix DMAs triggering two cycles early
72 - Libretro: Fix aspect ratio
73 - Qt: Fix some potential crashes with the gamepad mapping
74 - Qt: Fix keys being mapped incorrectly when loading configuration file
75 - Util: Fix PowerPC PNG read/write pixel order
76 - Util: Fix excessive memory allocation when decoding a PNG
77 - VFS: Fix VFileReadline and remove _vfdReadline
78Misc:
79 - All: Improved PowerPC support
80 - All: Fix some undefined behavior warnings
81 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
82 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
83 - GBA: Implement bad I/O register loading
84 - GBA: Allow jumping to OAM and palette RAM
85 - GBA BIOS: Finish implementing RegisterRamReset
86 - GBA Config: Add "override" layer for better one-time configuration
87 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
88 - GBA Memory: Use a dynamically sized mask for ROM memory
89 - GBA Memory: Implement several unimplemented memory access types
90 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
91 - GBA RR: Starting from savestate now embeds the savegame
92 - GBA RR: Add preliminary SRAM support for VBM loading
93 - GBA RR: Add support for resets in movies
94 - GBA Video: Remove lastHblank, as it is implied
95 - Libretro: Use anonymous memory mappers for large blocks of memory
96 - Libretro: Add install target for libretro core
97 - Qt: Window size command line options are now supported
98 - Qt: Increase usability of key mapper
99 - Qt: Add 'Apply' button to settings window
100 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
101 - Qt: Allow use of modifier keys as input
102 - Qt: Optimize log viewer
103 - Qt: Added button for breaking into the GDB debugger
104 - Qt: Add box for showing duration of rewind
105 - SDL: Support fullscreen in SDL 1.2
106 - SDL: Allow GBASDLAudio to be used without a thread context
107 - Util: Use VFile for configuration
108 - Util: Add MutexTryLock
109
1100.3.2: (2015-12-16)
111Bugfixes:
112 - ARM7: Fix STRT/STRBT
113 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
114 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
115 - Libretro: Fix problems with rumble not turning off
116 - GBA: Fix idle skip state being retained between games
117 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
118 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
119 - GBA BIOS: Fix Sqrt sign
120 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
121 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
122 - GBA Memory: Fix DMA behavior for SRAM accesses
123 - GBA Memory: Fix Store8 to OBJ VRAM
124 - GBA Memory: Fix alignment of LDM/STM on SRAM
125 - GBA Memory: Fix unaligned out-of-bounds ROM loads
126 - GBA Memory: Fix timing of DMAs
127 - GBA Video: Fix _mix for 15-bit color
128 - GBA Video: Fix OAM and palette initialization
129 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
130 - Qt: Use safer isLoaded check in GameController
131 - Qt: Fix a race condition in PainterGL that could lead to a crash
132 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
133 - Qt: Fix font size in memory viewer
134 - Qt: Fix a crash in the memory viewer
135 - Qt: Add additional checks in CheatModel to prevent crashes
136 - Qt: Fix race condition with setting sample rate
137 - Qt: Fix crash when closing multiplayer windows
138 - Qt: Fix resetting while paused
139Misc:
140 - GBA Audio: Implement missing flags on SOUNDCNT_X register
141 - Qt: Add mute option to menu
142
1430.3.1: (2015-10-24)
144Bugfixes:
145 - ARM7: Fix instruction decoding of Thumb shifts
146 - GBA: Deinit savegame when unloading a ROM
147 - GBA: Fix BIOS check on big endian
148 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
149 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
150 - GBA Audio: Fix audio channels being silenced at the wrong time
151 - GBA Memory: Fix bad BIOS Load16 on big endian
152 - GBA Memory: Fix bad Load8 on big endian
153 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
154 - GBA Video: Fix edge case with sprite blend modes and semitransparency
155 - GBA Video: Fix objwin and blending interaction on sprites
156 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
157 - Libretro: Fix a memory leak with the render buffer
158 - Qt: Windows no longer spawn in the top left on first launch
159 - Qt: Fix install path of XDG desktop file with DESTDIR
160 - Qt: Fix drag and drop on Windows
161 - Qt: Reenable double buffering, as disabling it broke some Windows configs
162 - VFS: Fix return values of VFileFILE.read and .write
163Misc:
164 - All: Reset next event to cycles instead of zero to interrupt
165 - All: Add --version flag
166 - ARM7: Force disable LTO on two files to work around a GCC bug
167 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
168 - GBA: Better memory handling with PNG savestates
169 - GBA: Additional savestate sanity checks
170 - GBA: Check for cycle count being too high
171 - GBA Audio: Allow GBAAVStream to have no video callback
172 - GBA BIOS: Implement RegisterRamReset for SIO registers
173 - Qt: Remove useless help icons in dialogs
174 - Qt: Prevent savestate window from opening while in multiplayer
175 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
176 - Qt: Dropping multiplayer windows works more cleanly now
177
1780.3.0: (2015-08-16)
179Features:
180 - Ability to hide individual background layers, or OBJs
181 - Ability to mute individual audio channels
182 - Palette viewer and exporter
183 - Volume control
184 - More shortcuts are editable (e.g. quick save/load)
185 - Rewind now shows the frame after rewinding
186 - Import/Export of GameShark/Action Replay snapshots
187 - Add "Step backwards" item for single increment rewind
188 - Deadzone estimation for game controllers
189 - Analog inputs can be used for shortcuts
190 - Menu items for specific solar sensor brightness levels
191 - Remappable controls for tilt and gyroscope sensors
192 - Status messages for actions taken while a game is running (e.g. save/load state)
193 - Memory inspector
194 - Screensaver can now be suspended while a game is running
195 - Load/save the most recent savestate slot
196 - Support varible speed (PWM) rumble
197 - Ability to cap fast forward speed
198 - Finer control over FPS target
199 - Holdable shortcut for rewinding one frame at a time
200 - Ability to boot directly into the BIOS
201 - Preliminary support for yanking out the game pak while a game is running
202 - Thumb-drive mode by putting a file called portable.ini in the same folder
203 - Configurable display driver, between software and OpenGL
204 - Undo-able savestate loading and saving
205 - Controller profiles now store shortcut settings
206 - Default controller profiles for several common controllers
207 - Libretro now supports BIOS, rumble and solar sensor
208 - Implement BIOS call Stop, for sleep mode
209 - Automatically load patches, if found
210 - Improved video synchronization
211 - Configurable audio output sample rate
212Bugfixes:
213 - ARM7: Fix SWI and IRQ timings
214 - ARM7: Fix Thumb MUL timing
215 - ARM7: Fix timing of multiplies to use N cycles
216 - ARM7: ARMHotplugDetach should call deinit
217 - Debugger: Fix use-after-free in breakpoint clearing code
218 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
219 - GBA: Cap audio FIFO read size during deserialization
220 - GBA: Check for corrupted savestates when loading
221 - GBA: Check for improperly sized savestates when loading
222 - GBA: Check for savestates made from differently sized ROMs
223 - GBA: Fix calls to endian-independent loadstores
224 - GBA: Fix timing of reading from timer registers
225 - GBA: Ensure cycles never go negative
226 - GBA Audio: Force audio FIFOs to 32-bit
227 - GBA Audio: Fix audio pitch changing when adjusting buffer size
228 - GBA Audio: Fix sample order in audio channel 3
229 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
230 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
231 - GBA Memory: Improve Thumb open bus behavior
232 - GBA Memory: Fix potential DMA issue when loading a savestate
233 - GBA Memory: Fix load/store multiple video memory waitstates
234 - GBA SIO: Fix reseting when there are SIO devices attached
235 - GBA Video: Blended sprites should never have other effects applied
236 - GBA Video: Fix out-of-bounds tiles in mosaic
237 - GBA Video: Fix windows not affecting sprites
238 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
239 - GBA Video: Fix timing on first scanline
240 - Qt: Better cleanup when a game crashes
241 - Qt: Fix open ROM dialog filtering for archive formats
242 - Qt: Cap the maximum number of multiplayer windows
243 - Qt: Fix maximum year in sensor override
244 - Qt: Fix window being too tall after exiting fullscreen
245 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
246 - Qt: Fix analog buttons not getting unmapped
247 - Qt: Fix passing command line options
248 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
249 - SDL: Fix SDL build when OpenGL is missing
250 - Util: Allow loading IPS patches that grow the ROM
251 - VFS: Fix resource leaks if some allocations fail
252 - VFS: Fix line-reading to return proper values
253 - Video: Fix an issue with very long filenames
254 - Util: Fix formatting of floats
255Misc:
256 - All: Add --help flag for command line programs
257 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
258 - All: Enable static linking for Windows
259 - All: Enable static linking for OS X
260 - All: Threads are now named
261 - All: Proper handling of Unicode file paths
262 - ARM7: Add emulation for Undefined CPU mode
263 - ARM7: Reduce the size of the Thumb instruction table
264 - GBA: Add status log level
265 - GBA: GBARewind now returns how many states it has rewound
266 - GBA: SIO logging layer
267 - GBA BIOS: Stub out SoundBias
268 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
269 - GBA: Don't include GBACLIDebugger struct unless needed
270 - GBA: Savedata is now synced shortly after data finishes being written
271 - GBA: Process multiple timer events at once, if necessary
272 - GBA Audio: Implement audio reset for channels A/B
273 - GBA Audio: Process multiple audio events at once, if necessary
274 - GBA Hardware: Backport generic RTC source into core
275 - GBA Input: Allow axes and buttons to be mapped to the same key
276 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
277 - GBA SIO: Add a dummy driver for Normal mode
278 - GBA Thread: Add functionality for running callbacks on the GBA thread
279 - GBA Thread: Split GBASync into a separate file
280 - GBA Video: Refactor software renderer into separate files
281 - GBA Video: Slightly optimize mode 0 mosaic rendering
282 - Debugger: Free watchpoints in addition to breakpoints
283 - Qt: Handle saving input settings better
284 - Qt: Move GL frame drawing back onto its own thread
285 - Qt: Fast forward (held) option moved from Other to Emulation menu
286 - Qt: Show version info in window title
287 - Qt: Migrate multiplayer window handling into GBAApp
288 - Qt: Unified file opening and saving with last location
289 - Qt: Fix windows being resizable when they shouldn't have been
290 - Qt: Only hide cursor in full screen
291 - Qt: Replace pause-after-frame mutex with an atomic
292 - Qt: Add application icon and XDG desktop files
293 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
294 - Qt: Don't save window size when entering fullscreen
295 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
296 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
297 - Qt: Increase usability of key mapper
298 - Qt: Show checkmark for window sizes
299 - Qt: Set window path to loaded ROM
300 - Perf: Ability to load savestates immediately on launch
301 - SDL: Properly check for initialization
302 - SDL: Clean up initialization functions
303 - SDL: Clean up GL context
304 - Util: Allow disabling the threading code entirely
305 - VFS: Add sync method to force syncing with backing
306
3070.2.1: (2015-05-13)
308Bugfixes:
309 - All: Fix sanitize-deb script not cleaning up after itself
310 - All: Fix dependencies for libavcodec on Debian-derived platforms
311 - ARM7: Handle writeback for PC in addressing modes 2 and 3
312 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
313 - ARM7: Fix ARM multiply instructions when PC is a destination register
314 - Debugger: Fix use-after-free in breakpoint clearing code
315 - Debugger: Fix boundary conditions in tab completion
316 - GBA: Fix timers not updating timing when writing to only the reload register
317 - GBA: Fix rewind boundary conditions
318 - GBA: Add initial I/O register settings for background matrix registers
319 - GBA: Fix hang when loading a savestate if sync to video is enabled
320 - GBA: Handle out-of-bounds I/O access
321 - GBA: Fix bounds-checking on EEPROM access
322 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
323 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
324 - GBA Memory: Allow SRAM to be 64kB
325 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
326 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
327 - GBA Video: Fix second frame mode 5
328 - Perf: Fix race condition if a game crashes immediately on start
329 - Qt: Fix Display object leak when closing a window
330 - Qt: Fix .deb dependencies
331 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
332 - Qt: Fix window not regaining focus after exiting savestate window
333 - Qt: Fix regression where video would not record if the game had already started
334 - Qt: Fix potential crash if a gamepad causes focus to change
335 - Qt: Fix controller axis querying
336 - Qt: Fix multiplayer windows opening as the wrong size
337 - Qt: Fix controllers sometimes not loading the right profile
338 - SDL: Fix boundary conditions for joystick adjustments
339 - SDL: Allocate properly sized input maps
340 - SDL: Fix potential build issues when Qt and SDL2 are in use
341 - Util: Fix resource leak in UTF-8 handling code
342 - Util: Fix a null-pointer issue when attempting to delete a key
343 - VFS: Fix resource leaks if some allocations fail
344 - Video: Fix an issue with very long filenames
345Misc:
346 - GBA Memory: Soft-crash if jumping past the end of a ROM
347 - Qt: Show multiplayer numbers in window title
348 - Qt: Solar sensor can have shortcuts set
349
3500.2.0: (2015-04-03)
351Features:
352 - Support for gamepad axes, e.g. analog sticks or triggers
353 - Add scale presets for up to 6x
354 - Settings window
355 - Bilinear resampling option
356 - Add option to skip BIOS start screen
357 - List of recently opened games
358 - Support for games using the Solar Sensor
359 - Better audio resampling via blip-buf
360 - Game Pak overrides dialog for setting savetype and sensor values
361 - Support for games using the tilt sensor
362 - Remappable shortcuts for keyboard and gamepad
363 - Rewinding of emulation
364 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
365 - Support IPv6
366 - Save directory of last loaded file
367 - Support BPS patches
368 - Automatically detect and optimize out idle loops
369 - Configurable game overrides
370 - Support loading 7-Zip files
371 - Drag and drop game loading
372 - Cheat code support
373 - Runtime configurable audio driver
374 - Libretro core for use with RetroArch and other front-ends
375 - Controller profiles for setting different bindings for different controllers
376 - Ability to lock aspect ratio
377 - Local link cable support
378 - Ability to switch which game controller is in use per instance
379 - Ability to prevent opposing directional input
380 - Warning dialog if an unimplemented BIOS feature is called
381 - Debugger: Add CLI "frame", frame advance command
382 - Debugger: Add CLI functions for writing to memory
383 - Debugger: Add CLI functions for examining memory regions
384 - Debugger: Add CLI function for writing a register
385Bugfixes:
386 - ARM7: Extend prefetch by one stage
387 - ARM7: Fix cycle counting for loads
388 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
389 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
390 - GBA: Initialize gba.sync to null
391 - GBA: Fix timer initialization
392 - GBA Audio: Support 16-bit writes to FIFO audio
393 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
394 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
395 - GBA BIOS: Fix BIOS prefetch after reset
396 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
397 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
398 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
399 - GBA Memory: Fix I cycles that had been moved to ARM7 core
400 - GBA Memory: Fix cycle counting for 32-bit load/stores
401 - GBA RR: Fix fallthrough error when reading tags from a movie
402 - GBA Thread: Fix possible hang when loading an archive
403 - GBA Thread: Fix possible deadlock in video sync
404 - Perf: Fix crash when the GBA thread fails to start
405 - Qt: Fix crash starting a GDB stub if a game isn't loaded
406 - Qt: Fix crash when adjusting settings after closing a game
407 - Qt: Fix crash when starting GDB stub after closing a game
408 - Qt: Fix patch loading while a game is running
409 - Qt: Fix crash when loading a game after stopping GDB server
410 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
411 - Qt: Fix crash when attempting to pause if a game is not running
412 - SDL: Properly clean up if a game doesn't launch
413 - Util: Fix sockets on Windows
414Misc:
415 - All: Enable link-time optimization
416 - Debugger: Watchpoints now work on STM/LDM instructions
417 - Debugger: Clean up GDB stub network interfacing
418 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
419 - Debugger: Merge Thumb BL instructions when disassembling
420 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
421 - Debugger: Watchpoints now report address watched (fixes #68)
422 - Debugger: Add support for soft breakpoints
423 - Debugger: Make I/O register names be addresses instead of values
424 - Debugger: Rename read/write commands
425 - GBA: Improve accuracy of event timing
426 - GBA: Add API for getting Configuration structs for overrides and input
427 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
428 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
429 - GBA: Move A/V stream interface into core
430 - GBA: Savestates now take into account savedata state machines (fixes #109)
431 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
432 - GBA Memory: Simplify memory API and use fixed bus width
433 - GBA Thread: Make GBASyncWaitFrameStart time out
434 - GBA Video: Start video at the last scanline instead of the first
435 - Qt: Optimize logo drawing
436 - Qt: Move frame upload back onto main thread
437 - Qt: Remember window position
438 - Qt: Double-clicking on the window toggles full screen
439 - Util: Use proper locale for reading and writing float values
440
4410.1.1: (2015-01-24)
442Bugfixes:
443 - ARM7: Fix LDM writeback to a register already written
444 - GBA: Fix timers 2 and 3 updating incorrectly
445 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
446 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
447 - GBA Audio: Properly initialize audio FIFO channels
448 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
449 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
450 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
451 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
452 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
453 - GBA BIOS: Fix HuffUnComp boundary conditions
454 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
455 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
456 - GBA Memory: Filter out top nybble of DMA addresses
457 - GBA Memory: Properly bounds-check VRAM accesses
458 - GBA Memory: Fix initial DMA state
459 - GBA Thread: Allow halted games to exit cleanly
460 - GBA Video: Fix blend issues with obscured middle layers
461 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
462 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
463 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
464 - GBA Video: Fix sprite boundary conditions with mosaic
465 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
466 - Qt: Fix issue with set frame sizes being the wrong height
467 - Qt: Fix emulator crashing when full screen if a game is not running
468 - Qt: Fix window focus issues
469 - Qt: Properly set default video recording settings
470 - Qt: Fix a race condition when a game crashes immediately
471 - Qt: Fix some cases where key mapping can break if focus is adjusted
472 - Qt: Fix crash if a game pauses before any frames are shown
473 - Debugger: Negative PC-relative loads now properly subtract the offset
474 - Debugger: Align PC-relative loads in Thumb
475 - Debugger: Fix watchpoints triggering too late
476 - Debugger: Fix binary print putting spaces between digits
477 - Video: Ensure FFmpeg encoder has audio frames
478 - Video: Fix uncompressed PCM audio recording
479 - Video: Fix FFmpeg crashing when the file extension is wrong
480 - Util: Fix SOCKET_FAILED macro
481Misc:
482 - GBA: Exit cleanly on FATAL if the port supports it
483 - GBA Memory: Implement 16- and 32-bit loads from SRAM
484 - Qt: Disable sync to video by default
485 - Qt: Handle a game crash without crashing
486 - Qt: Set default log level to FATAL, ERROR and WARN
487 - Qt: Clarify some phrasing in the menus
488 - Qt: Clear active buttons when focus is lost
489
4900.1.0: (2014-12-13)
491 - Initial release