src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "InputModel.h"
32#include "IOViewer.h"
33#include "LoadSaveState.h"
34#include "LogView.h"
35#include "MultiplayerController.h"
36#include "MemoryView.h"
37#include "OverrideView.h"
38#include "ObjView.h"
39#include "PaletteView.h"
40#include "ROMInfo.h"
41#include "SensorView.h"
42#include "SettingsView.h"
43#include "ShaderSelector.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/input.h>
51#include <mgba/internal/gb/video.h>
52#endif
53#ifdef M_CORE_GBA
54#include <mgba/internal/gba/gba.h>
55#include <mgba/internal/gba/input.h>
56#include <mgba/internal/gba/video.h>
57#endif
58#ifdef M_CORE_DS
59#include <mgba/internal/ds/input.h>
60#endif
61#include "feature/commandline.h"
62#include "feature/sqlite3/no-intro.h"
63#include <mgba-util/vfs.h>
64
65#ifdef M_CORE_GB
66#define SUPPORT_GB (1 << PLATFORM_GB)
67#else
68#define SUPPORT_GB 0
69#endif
70
71#ifdef M_CORE_GBA
72#define SUPPORT_GBA (1 << PLATFORM_GBA)
73#else
74#define SUPPORT_GBA 0
75#endif
76
77#ifdef M_CORE_DS
78#define SUPPORT_DS (1 << PLATFORM_DS)
79#else
80#define SUPPORT_DS 0
81#endif
82
83using namespace QGBA;
84
85Window::Window(ConfigController* config, int playerId, QWidget* parent)
86 : QMainWindow(parent)
87 , m_log(0)
88 , m_logView(new LogView(&m_log))
89 , m_stateWindow(nullptr)
90 , m_screenWidget(new WindowBackground())
91 , m_logo(":/res/medusa-bg.jpg")
92 , m_config(config)
93 , m_inputModel(new InputModel(this))
94 , m_inputController(m_inputModel, playerId, this)
95#ifdef USE_FFMPEG
96 , m_videoView(nullptr)
97#endif
98#ifdef USE_MAGICK
99 , m_gifView(nullptr)
100#endif
101#ifdef USE_GDB_STUB
102 , m_gdbController(nullptr)
103#endif
104#ifdef USE_DEBUGGERS
105 , m_console(nullptr)
106#endif
107 , m_mruMenu(nullptr)
108 , m_fullscreenOnStart(false)
109 , m_autoresume(false)
110 , m_wasOpened(false)
111{
112 setFocusPolicy(Qt::StrongFocus);
113 setAcceptDrops(true);
114 setAttribute(Qt::WA_DeleteOnClose);
115 m_controller = new GameController(this);
116 m_controller->setInputController(&m_inputController);
117 updateTitle();
118
119 m_display = Display::create(this);
120 m_shaderView = new ShaderSelector(m_display, m_config);
121
122 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
123 m_logo = m_logo; // Free memory left over in old pixmap
124
125 m_screenWidget->setMinimumSize(m_display->minimumSize());
126 m_screenWidget->setSizePolicy(m_display->sizePolicy());
127 int i = 2;
128 QVariant multiplier = m_config->getOption("scaleMultiplier");
129 if (!multiplier.isNull()) {
130 m_savedScale = multiplier.toInt();
131 i = m_savedScale;
132 }
133#ifdef USE_SQLITE3
134 m_libraryView = new LibraryView();
135 ConfigOption* showLibrary = m_config->addOption("showLibrary");
136 showLibrary->connect([this](const QVariant& value) {
137 if (value.toBool()) {
138 if (m_controller->isLoaded()) {
139 m_screenWidget->layout()->addWidget(m_libraryView);
140 } else {
141 attachWidget(m_libraryView);
142 }
143 } else {
144 detachWidget(m_libraryView);
145 }
146 }, this);
147 m_config->updateOption("showLibrary");
148
149 connect(m_libraryView, &LibraryView::accepted, [this]() {
150 VFile* output = m_libraryView->selectedVFile();
151 QPair<QString, QString> path = m_libraryView->selectedPath();
152 if (output) {
153 m_controller->loadGame(output, path.first, path.second);
154 }
155 });
156#elif defined(M_CORE_GBA)
157 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
158#endif
159 m_screenWidget->setPixmap(m_logo);
160 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
161 setCentralWidget(m_screenWidget);
162
163 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
164 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
165 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
166 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
167 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
168 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
169 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
170 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
171 unsigned width, height;
172 context->core->desiredVideoDimensions(context->core, &width, &height);
173 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
174 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
175 QPixmap pixmap;
176 pixmap.convertFromImage(currentImage);
177 m_screenWidget->setPixmap(pixmap);
178 m_screenWidget->setLockAspectRatio(width, height);
179 });
180 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
181#ifndef Q_OS_MAC
182 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
183 connect(m_controller, &GameController::gameUnpaused, [this]() {
184 if(isFullScreen()) {
185 menuBar()->hide();
186 }
187 });
188#endif
189 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
190 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
191 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
192 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
193 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
194 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
195 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
196 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
197 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
198 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
199 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
200 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
201 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
202 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
203 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
204 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
205 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
206 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
207 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
208 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
209 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
210 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
211 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
212 connect(m_display, &Display::hideCursor, [this]() {
213 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
214 m_screenWidget->setCursor(Qt::BlankCursor);
215 }
216 });
217 connect(m_display, &Display::showCursor, [this]() {
218 m_screenWidget->unsetCursor();
219 });
220
221 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
222 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
223 m_focusCheck.setInterval(200);
224
225 m_inputModel->setConfigController(m_config);
226 setupMenu(menuBar());
227
228#ifdef M_CORE_GBA
229 m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
230#endif
231#ifdef M_CORE_GB
232 m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
233#endif
234#ifdef M_CORE_DS
235 m_inputController.addPlatform(PLATFORM_DS, tr("DS"), &DSInputInfo);
236#endif
237 m_inputController.setupCallback(m_controller);
238}
239
240Window::~Window() {
241 delete m_logView;
242
243#ifdef USE_FFMPEG
244 delete m_videoView;
245#endif
246
247#ifdef USE_MAGICK
248 delete m_gifView;
249#endif
250
251#ifdef USE_SQLITE3
252 delete m_libraryView;
253#endif
254}
255
256void Window::argumentsPassed(mArguments* args) {
257 loadConfig();
258
259 if (args->patch) {
260 m_controller->loadPatch(args->patch);
261 }
262
263 if (args->fname) {
264 m_controller->loadGame(args->fname);
265 }
266
267#ifdef USE_GDB_STUB
268 if (args->debuggerType == DEBUGGER_GDB) {
269 if (!m_gdbController) {
270 m_gdbController = new GDBController(m_controller, this);
271 m_gdbController->listen();
272 }
273 }
274#endif
275}
276
277void Window::resizeFrame(const QSize& size) {
278 QSize newSize(size);
279#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
280 newSize /= m_screenWidget->devicePixelRatioF();
281#endif
282 m_screenWidget->setSizeHint(newSize);
283 newSize -= m_screenWidget->size();
284 newSize += this->size();
285 resize(newSize);
286}
287
288void Window::setConfig(ConfigController* config) {
289 m_config = config;
290}
291
292void Window::loadConfig() {
293 const mCoreOptions* opts = m_config->options();
294 reloadConfig();
295
296 // TODO: Move these to ConfigController
297 if (opts->fpsTarget) {
298 emit fpsTargetChanged(opts->fpsTarget);
299 }
300
301 if (opts->audioBuffers) {
302 emit audioBufferSamplesChanged(opts->audioBuffers);
303 }
304
305 if (opts->sampleRate) {
306 emit sampleRateChanged(opts->sampleRate);
307 }
308
309 if (opts->width && opts->height) {
310 resizeFrame(QSize(opts->width, opts->height));
311 }
312
313 if (opts->fullscreen) {
314 enterFullScreen();
315 }
316
317 if (opts->shader) {
318 struct VDir* shader = VDirOpen(opts->shader);
319 if (shader) {
320 m_display->setShaders(shader);
321 m_shaderView->refreshShaders();
322 shader->close(shader);
323 }
324 }
325
326 m_mruFiles = m_config->getMRU();
327 updateMRU();
328
329 m_inputController.setConfiguration(m_config);
330 m_controller->setUseBIOS(opts->useBios);
331}
332
333void Window::reloadConfig() {
334 const mCoreOptions* opts = m_config->options();
335
336 m_log.setLevels(opts->logLevel);
337
338 m_controller->setConfig(m_config->config());
339 m_display->lockAspectRatio(opts->lockAspectRatio);
340 m_display->filter(opts->resampleVideo);
341
342 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
343}
344
345void Window::saveConfig() {
346 m_inputController.saveConfiguration();
347 m_config->write();
348}
349
350QString Window::getFilters() const {
351 QStringList filters;
352 QStringList formats;
353
354#ifdef M_CORE_GBA
355 QStringList gbaFormats{
356 "*.gba",
357#if defined(USE_LIBZIP) || defined(USE_ZLIB)
358 "*.zip",
359#endif
360#ifdef USE_LZMA
361 "*.7z",
362#endif
363 "*.agb",
364 "*.mb",
365 "*.rom",
366 "*.bin"};
367 formats.append(gbaFormats);
368 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
369#endif
370
371#ifdef M_CORE_DS
372 QStringList dsFormats{
373 "*.nds",
374 "*.srl",
375#if defined(USE_LIBZIP) || defined(USE_ZLIB)
376 "*.zip",
377#endif
378#ifdef USE_LZMA
379 "*.7z",
380#endif
381 "*.rom",
382 "*.bin"};
383 formats.append(dsFormats);
384 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
385#endif
386
387#ifdef M_CORE_GB
388 QStringList gbFormats{
389 "*.gb",
390 "*.gbc",
391#if defined(USE_LIBZIP) || defined(USE_ZLIB)
392 "*.zip",
393#endif
394#ifdef USE_LZMA
395 "*.7z",
396#endif
397 "*.rom",
398 "*.bin"};
399 formats.append(gbFormats);
400 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
401#endif
402
403 formats.removeDuplicates();
404 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
405 return filters.join(";;");
406}
407
408QString Window::getFiltersArchive() const {
409 QStringList filters;
410
411 QStringList formats{
412#if defined(USE_LIBZIP) || defined(USE_ZLIB)
413 "*.zip",
414#endif
415#ifdef USE_LZMA
416 "*.7z",
417#endif
418 };
419 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
420 return filters.join(";;");
421}
422
423void Window::selectROM() {
424 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
425 if (!filename.isEmpty()) {
426 m_controller->loadGame(filename);
427 }
428}
429
430#ifdef USE_SQLITE3
431void Window::selectROMInArchive() {
432 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
433 if (filename.isEmpty()) {
434 return;
435 }
436 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
437 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
438 VFile* output = archiveInspector->selectedVFile();
439 QPair<QString, QString> path = archiveInspector->selectedPath();
440 if (output) {
441 m_controller->loadGame(output, path.second, path.first);
442 }
443 archiveInspector->close();
444 });
445 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
446 archiveInspector->show();
447}
448
449void Window::addDirToLibrary() {
450 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
451 if (filename.isEmpty()) {
452 return;
453 }
454 m_libraryView->addDirectory(filename);
455}
456#endif
457
458void Window::replaceROM() {
459 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
460 if (!filename.isEmpty()) {
461 m_controller->replaceGame(filename);
462 }
463}
464
465void Window::selectSave(bool temporary) {
466 QStringList formats{"*.sav"};
467 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
468 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
469 if (!filename.isEmpty()) {
470 m_controller->loadSave(filename, temporary);
471 }
472}
473
474void Window::multiplayerChanged() {
475 int attached = 1;
476 MultiplayerController* multiplayer = m_controller->multiplayerController();
477 if (multiplayer) {
478 attached = multiplayer->attached();
479 }
480 if (m_controller->isLoaded()) {
481 for (QAction* action : m_nonMpActions) {
482 action->setDisabled(attached > 1);
483 }
484 }
485}
486
487void Window::selectPatch() {
488 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
489 if (!filename.isEmpty()) {
490 m_controller->loadPatch(filename);
491 }
492}
493
494void Window::openView(QWidget* widget) {
495 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
496 widget->setAttribute(Qt::WA_DeleteOnClose);
497 widget->show();
498}
499
500void Window::importSharkport() {
501 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
502 if (!filename.isEmpty()) {
503 m_controller->importSharkport(filename);
504 }
505}
506
507void Window::exportSharkport() {
508 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
509 if (!filename.isEmpty()) {
510 m_controller->exportSharkport(filename);
511 }
512}
513
514void Window::openSettingsWindow() {
515 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
516 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
517 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
518 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
519 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
520 openView(settingsWindow);
521}
522
523void Window::openAboutScreen() {
524 AboutScreen* about = new AboutScreen();
525 openView(about);
526}
527
528template <typename T, typename A>
529std::function<void()> Window::openTView(A arg) {
530 return [=]() {
531 T* view = new T(m_controller, arg);
532 openView(view);
533 };
534}
535
536template <typename T>
537std::function<void()> Window::openTView() {
538 return [=]() {
539 T* view = new T(m_controller);
540 openView(view);
541 };
542}
543
544#ifdef USE_FFMPEG
545void Window::openVideoWindow() {
546 if (!m_videoView) {
547 m_videoView = new VideoView();
548 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)), Qt::DirectConnection);
549 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
550 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
551 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
552 connect(m_controller, &GameController::gameStarted, [this]() {
553 m_videoView->setNativeResolution(m_controller->screenDimensions());
554 m_videoView->setNativeFrameRate(m_controller->frameRate());
555 });
556 if (m_controller->isLoaded()) {
557 m_videoView->setNativeResolution(m_controller->screenDimensions());
558 m_videoView->setNativeFrameRate(m_controller->frameRate());
559 }
560 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
561 }
562 m_videoView->show();
563}
564#endif
565
566#ifdef USE_MAGICK
567void Window::openGIFWindow() {
568 if (!m_gifView) {
569 m_gifView = new GIFView();
570 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
571 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
572 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
573 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
574 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
575 }
576 m_gifView->show();
577}
578#endif
579
580#ifdef USE_GDB_STUB
581void Window::gdbOpen() {
582 if (!m_gdbController) {
583 m_gdbController = new GDBController(m_controller, this);
584 }
585 GDBWindow* window = new GDBWindow(m_gdbController);
586 openView(window);
587}
588#endif
589
590#ifdef USE_DEBUGGERS
591void Window::consoleOpen() {
592 if (!m_console) {
593 m_console = new DebuggerConsoleController(m_controller, this);
594 }
595 DebuggerConsole* window = new DebuggerConsole(m_console);
596 openView(window);
597}
598#endif
599
600void Window::resizeEvent(QResizeEvent* event) {
601 if (!isFullScreen()) {
602 m_config->setOption("height", m_screenWidget->height());
603 m_config->setOption("width", m_screenWidget->width());
604 }
605
606 int factor = 0;
607 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
608 if (m_controller->isLoaded()) {
609 size = m_controller->screenDimensions();
610 }
611 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
612 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
613 factor = m_screenWidget->width() / size.width();
614 } else {
615 m_savedScale = 0;
616 }
617 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
618 bool enableSignals = iter.value()->blockSignals(true);
619 iter.value()->setChecked(iter.key() == factor);
620 iter.value()->blockSignals(enableSignals);
621 }
622
623 m_config->setOption("fullscreen", isFullScreen());
624}
625
626void Window::showEvent(QShowEvent* event) {
627 if (m_wasOpened) {
628 return;
629 }
630 m_wasOpened = true;
631 resizeFrame(m_screenWidget->sizeHint());
632 QVariant windowPos = m_config->getQtOption("windowPos");
633 if (!windowPos.isNull()) {
634 move(windowPos.toPoint());
635 } else {
636 QRect rect = frameGeometry();
637 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
638 move(rect.topLeft());
639 }
640 if (m_fullscreenOnStart) {
641 enterFullScreen();
642 m_fullscreenOnStart = false;
643 }
644}
645
646void Window::closeEvent(QCloseEvent* event) {
647 emit shutdown();
648 m_config->setQtOption("windowPos", pos());
649
650 if (m_savedScale > 0) {
651 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
652 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
653 }
654 saveConfig();
655 QMainWindow::closeEvent(event);
656}
657
658void Window::focusInEvent(QFocusEvent*) {
659 m_display->forceDraw();
660}
661
662void Window::focusOutEvent(QFocusEvent*) {
663 m_controller->setTurbo(false, false);
664 m_controller->stopRewinding();
665 m_controller->clearKeys();
666}
667
668void Window::dragEnterEvent(QDragEnterEvent* event) {
669 if (event->mimeData()->hasFormat("text/uri-list")) {
670 event->acceptProposedAction();
671 }
672}
673
674void Window::dropEvent(QDropEvent* event) {
675 QString uris = event->mimeData()->data("text/uri-list");
676 uris = uris.trimmed();
677 if (uris.contains("\n")) {
678 // Only one file please
679 return;
680 }
681 QUrl url(uris);
682 if (!url.isLocalFile()) {
683 // No remote loading
684 return;
685 }
686 event->accept();
687 m_controller->loadGame(url.toLocalFile());
688}
689
690void Window::mouseMoveEvent(QMouseEvent* event) {
691 if (!m_controller->isLoaded()) {
692 return;
693 }
694 QPoint pos = event->pos();
695 pos = m_screenWidget->mapFrom(this, pos);
696 QSize dimensions = m_controller->screenDimensions();
697 QSize viewportDimensions = m_display->viewportSize();
698 QSize screenDimensions = m_screenWidget->size();
699 int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
700 int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
701 m_controller->cursorLocation(x, y);
702 event->accept();
703}
704
705void Window::mousePressEvent(QMouseEvent* event) {
706 if (event->button() != Qt::LeftButton) {
707 return;
708 }
709 if (!m_controller->isLoaded()) {
710 return;
711 }
712 mouseMoveEvent(event);
713 m_controller->cursorDown(true);
714}
715
716void Window::mouseReleaseEvent(QMouseEvent* event) {
717 if (event->button() != Qt::LeftButton) {
718 return;
719 }
720 if (!m_controller->isLoaded()) {
721 return;
722 }
723 mouseMoveEvent(event);
724 m_controller->cursorDown(false);
725}
726
727void Window::enterFullScreen() {
728 if (!isVisible()) {
729 m_fullscreenOnStart = true;
730 return;
731 }
732 if (isFullScreen()) {
733 return;
734 }
735 showFullScreen();
736#ifndef Q_OS_MAC
737 if (m_controller->isLoaded() && !m_controller->isPaused()) {
738 menuBar()->hide();
739 }
740#endif
741}
742
743void Window::exitFullScreen() {
744 if (!isFullScreen()) {
745 return;
746 }
747 m_screenWidget->unsetCursor();
748 menuBar()->show();
749 showNormal();
750}
751
752void Window::toggleFullScreen() {
753 if (isFullScreen()) {
754 exitFullScreen();
755 } else {
756 enterFullScreen();
757 }
758}
759
760void Window::gameStarted(mCoreThread* context, const QString& fname) {
761 MutexLock(&context->stateMutex);
762 if (context->state < THREAD_EXITING) {
763 emit startDrawing(context);
764 } else {
765 MutexUnlock(&context->stateMutex);
766 return;
767 }
768 MutexUnlock(&context->stateMutex);
769 int platform = 1 << context->core->platform(context->core);
770#ifdef M_CORE_DS
771 if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
772 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
773 tr("DS support requires dumps of the BIOS and firmware."),
774 QMessageBox::Ok, this, Qt::Sheet);
775 fail->setAttribute(Qt::WA_DeleteOnClose);
776 fail->show();
777 m_controller->closeGame();
778 return;
779 }
780#endif
781 foreach (QAction* action, m_gameActions) {
782 action->setDisabled(false);
783 }
784 for (QPair<QAction*, int> action : m_platformActions) {
785 action.first->setEnabled(action.second & platform);
786 }
787 multiplayerChanged();
788 if (!fname.isEmpty()) {
789 setWindowFilePath(fname);
790 appendMRU(fname);
791 }
792 updateTitle();
793 unsigned width, height;
794 context->core->desiredVideoDimensions(context->core, &width, &height);
795 m_display->setMinimumSize(width, height);
796 m_screenWidget->setMinimumSize(m_display->minimumSize());
797 if (m_savedScale > 0) {
798 resizeFrame(QSize(width, height) * m_savedScale);
799 }
800 attachWidget(m_display);
801 setMouseTracking(true);
802
803#ifndef Q_OS_MAC
804 if (isFullScreen()) {
805 menuBar()->hide();
806 }
807#endif
808
809 m_inputController.setPlatform(m_controller->platform());
810
811 m_hitUnimplementedBiosCall = false;
812 m_fpsTimer.start();
813 m_focusCheck.start();
814}
815
816void Window::gameStopped() {
817 for (QPair<QAction*, int> action : m_platformActions) {
818 action.first->setDisabled(false);
819 }
820 foreach (QAction* action, m_gameActions) {
821 action->setDisabled(true);
822 }
823 setWindowFilePath(QString());
824 updateTitle();
825 detachWidget(m_display);
826 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
827 m_screenWidget->setPixmap(m_logo);
828 m_screenWidget->unsetCursor();
829#ifdef M_CORE_GB
830 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
831#elif defined(M_CORE_GBA)
832 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
833#endif
834 m_screenWidget->setMinimumSize(m_display->minimumSize());
835
836 setMouseTracking(false);
837 m_fpsTimer.stop();
838 m_focusCheck.stop();
839}
840
841void Window::gameCrashed(const QString& errorMessage) {
842 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
843 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
844 QMessageBox::Ok, this, Qt::Sheet);
845 crash->setAttribute(Qt::WA_DeleteOnClose);
846 crash->show();
847}
848
849void Window::gameFailed() {
850 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
851 tr("Could not load game. Are you sure it's in the correct format?"),
852 QMessageBox::Ok, this, Qt::Sheet);
853 fail->setAttribute(Qt::WA_DeleteOnClose);
854 fail->show();
855}
856
857void Window::unimplementedBiosCall(int call) {
858 if (m_hitUnimplementedBiosCall) {
859 return;
860 }
861 m_hitUnimplementedBiosCall = true;
862
863 QMessageBox* fail = new QMessageBox(
864 QMessageBox::Warning, tr("Unimplemented BIOS call"),
865 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
866 QMessageBox::Ok, this, Qt::Sheet);
867 fail->setAttribute(Qt::WA_DeleteOnClose);
868 fail->show();
869}
870
871void Window::tryMakePortable() {
872 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
873 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
874 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
875 confirm->setAttribute(Qt::WA_DeleteOnClose);
876 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
877 confirm->show();
878}
879
880void Window::mustRestart() {
881 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
882 tr("Some changes will not take effect until the emulator is restarted."),
883 QMessageBox::Ok, this, Qt::Sheet);
884 dialog->setAttribute(Qt::WA_DeleteOnClose);
885 dialog->show();
886}
887
888void Window::recordFrame() {
889 m_frameList.append(QDateTime::currentDateTime());
890 while (m_frameList.count() > FRAME_LIST_SIZE) {
891 m_frameList.removeFirst();
892 }
893}
894
895void Window::showFPS() {
896 if (m_frameList.isEmpty()) {
897 updateTitle();
898 return;
899 }
900 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
901 float fps = (m_frameList.count() - 1) * 10000.f / interval;
902 fps = round(fps) / 10.f;
903 updateTitle(fps);
904}
905
906void Window::updateTitle(float fps) {
907 QString title;
908
909 m_controller->threadInterrupt();
910 if (m_controller->isLoaded()) {
911 const NoIntroDB* db = GBAApp::app()->gameDB();
912 NoIntroGame game{};
913 uint32_t crc32 = 0;
914 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
915
916 char gameTitle[17] = { '\0' };
917 mCore* core = m_controller->thread()->core;
918 core->getGameTitle(core, gameTitle);
919 title = gameTitle;
920
921#ifdef USE_SQLITE3
922 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
923 title = QLatin1String(game.name);
924 }
925#endif
926 }
927 MultiplayerController* multiplayer = m_controller->multiplayerController();
928 if (multiplayer && multiplayer->attached() > 1) {
929 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
930 for (QAction* action : m_nonMpActions) {
931 action->setDisabled(true);
932 }
933 } else if (m_controller->isLoaded()) {
934 for (QAction* action : m_nonMpActions) {
935 action->setDisabled(false);
936 }
937 }
938 m_controller->threadContinue();
939 if (title.isNull()) {
940 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
941 } else if (fps < 0) {
942 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
943 } else {
944 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
945 }
946}
947
948void Window::openStateWindow(LoadSave ls) {
949 if (m_stateWindow) {
950 return;
951 }
952 MultiplayerController* multiplayer = m_controller->multiplayerController();
953 if (multiplayer && multiplayer->attached() > 1) {
954 return;
955 }
956 bool wasPaused = m_controller->isPaused();
957 m_stateWindow = new LoadSaveState(m_controller);
958 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
959 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
960 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
961 detachWidget(m_stateWindow);
962 m_stateWindow = nullptr;
963 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
964 });
965 if (!wasPaused) {
966 m_controller->setPaused(true);
967 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
968 }
969 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
970 m_stateWindow->setMode(ls);
971 attachWidget(m_stateWindow);
972}
973
974void Window::setupMenu(QMenuBar* menubar) {
975 menubar->clear();
976 QMenu* fileMenu = menubar->addMenu(tr("&File"));
977 m_inputModel->addMenu(fileMenu);
978 installEventFilter(&m_inputController);
979 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
980 "loadROM");
981#ifdef USE_SQLITE3
982 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
983 "loadROMInArchive");
984 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
985 "addDirToLibrary");
986#endif
987
988 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
989 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
990 m_gameActions.append(loadTemporarySave);
991 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
992
993 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
994
995 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
996 connect(bootBIOS, &QAction::triggered, [this]() {
997 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
998 m_controller->bootBIOS();
999 });
1000 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1001
1002 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1003
1004 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1005 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1006 m_gameActions.append(romInfo);
1007 addControlledAction(fileMenu, romInfo, "romInfo");
1008
1009 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1010
1011 fileMenu->addSeparator();
1012
1013 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1014
1015 fileMenu->addSeparator();
1016
1017 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1018 loadState->setShortcut(tr("F10"));
1019 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1020 m_gameActions.append(loadState);
1021 m_nonMpActions.append(loadState);
1022 m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1023 addControlledAction(fileMenu, loadState, "loadState");
1024
1025 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1026 saveState->setShortcut(tr("Shift+F10"));
1027 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1028 m_gameActions.append(saveState);
1029 m_nonMpActions.append(saveState);
1030 m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1031 addControlledAction(fileMenu, saveState, "saveState");
1032
1033 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1034 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1035 m_inputModel->addMenu(quickLoadMenu);
1036 m_inputModel->addMenu(quickSaveMenu);
1037
1038 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1039 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1040 m_gameActions.append(quickLoad);
1041 m_nonMpActions.append(quickLoad);
1042 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1043 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1044
1045 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1046 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1047 m_gameActions.append(quickSave);
1048 m_nonMpActions.append(quickSave);
1049 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1050 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1051
1052 quickLoadMenu->addSeparator();
1053 quickSaveMenu->addSeparator();
1054
1055 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1056 undoLoadState->setShortcut(tr("F11"));
1057 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1058 m_gameActions.append(undoLoadState);
1059 m_nonMpActions.append(undoLoadState);
1060 m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1061 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1062
1063 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1064 undoSaveState->setShortcut(tr("Shift+F11"));
1065 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1066 m_gameActions.append(undoSaveState);
1067 m_nonMpActions.append(undoSaveState);
1068 m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1069 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1070
1071 quickLoadMenu->addSeparator();
1072 quickSaveMenu->addSeparator();
1073
1074 int i;
1075 for (i = 1; i < 10; ++i) {
1076 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1077 quickLoad->setShortcut(tr("F%1").arg(i));
1078 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1079 m_gameActions.append(quickLoad);
1080 m_nonMpActions.append(quickLoad);
1081 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1082 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1083
1084 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1085 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1086 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1087 m_gameActions.append(quickSave);
1088 m_nonMpActions.append(quickSave);
1089 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1090 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1091 }
1092
1093#ifdef M_CORE_GBA
1094 fileMenu->addSeparator();
1095 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1096 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1097 m_gameActions.append(importShark);
1098 m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1099 addControlledAction(fileMenu, importShark, "importShark");
1100
1101 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1102 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1103 m_gameActions.append(exportShark);
1104 m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1105 addControlledAction(fileMenu, exportShark, "exportShark");
1106#endif
1107
1108 fileMenu->addSeparator();
1109 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1110 connect(multiWindow, &QAction::triggered, [this]() {
1111 GBAApp::app()->newWindow();
1112 });
1113 addControlledAction(fileMenu, multiWindow, "multiWindow");
1114
1115#ifndef Q_OS_MAC
1116 fileMenu->addSeparator();
1117#endif
1118
1119 QAction* about = new QAction(tr("About"), fileMenu);
1120 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1121 fileMenu->addAction(about);
1122
1123#ifndef Q_OS_MAC
1124 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1125#endif
1126
1127 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1128 m_inputModel->addMenu(emulationMenu);
1129 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1130 reset->setShortcut(tr("Ctrl+R"));
1131 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1132 m_gameActions.append(reset);
1133 addControlledAction(emulationMenu, reset, "reset");
1134
1135 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1136 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1137 m_gameActions.append(shutdown);
1138 addControlledAction(emulationMenu, shutdown, "shutdown");
1139
1140#ifdef M_CORE_GBA
1141 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1142 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1143 m_gameActions.append(yank);
1144 m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1145 addControlledAction(emulationMenu, yank, "yank");
1146#endif
1147 emulationMenu->addSeparator();
1148
1149 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1150 pause->setChecked(false);
1151 pause->setCheckable(true);
1152 pause->setShortcut(tr("Ctrl+P"));
1153 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1154 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1155 pause->setChecked(true);
1156 });
1157 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1158 m_gameActions.append(pause);
1159 addControlledAction(emulationMenu, pause, "pause");
1160
1161 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1162 frameAdvance->setShortcut(tr("Ctrl+N"));
1163 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1164 m_gameActions.append(frameAdvance);
1165 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1166
1167 emulationMenu->addSeparator();
1168
1169 m_inputModel->addFunctions(emulationMenu, [this]() {
1170 m_controller->setTurbo(true, false);
1171 }, [this]() {
1172 m_controller->setTurbo(false, false);
1173 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1174
1175 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1176 turbo->setCheckable(true);
1177 turbo->setChecked(false);
1178 turbo->setShortcut(tr("Shift+Tab"));
1179 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1180 addControlledAction(emulationMenu, turbo, "fastForward");
1181
1182 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1183 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1184 ffspeed->connect([this](const QVariant& value) {
1185 m_controller->setTurboSpeed(value.toFloat());
1186 }, this);
1187 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1188 ffspeed->setValue(QVariant(-1.0f));
1189 ffspeedMenu->addSeparator();
1190 for (i = 2; i < 11; ++i) {
1191 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1192 }
1193 m_config->updateOption("fastForwardRatio");
1194
1195 m_inputModel->addFunctions(emulationMenu, [this]() {
1196 m_controller->startRewinding();
1197 }, [this]() {
1198 m_controller->stopRewinding();
1199 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1200
1201 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1202 rewind->setShortcut(tr("~"));
1203 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1204 m_gameActions.append(rewind);
1205 m_nonMpActions.append(rewind);
1206 m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1207 addControlledAction(emulationMenu, rewind, "rewind");
1208
1209 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1210 frameRewind->setShortcut(tr("Ctrl+B"));
1211 connect(frameRewind, &QAction::triggered, [this] () {
1212 m_controller->rewind(1);
1213 });
1214 m_gameActions.append(frameRewind);
1215 m_nonMpActions.append(frameRewind);
1216 m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1217 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1218
1219 ConfigOption* videoSync = m_config->addOption("videoSync");
1220 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1221 videoSync->connect([this](const QVariant& value) {
1222 m_controller->setVideoSync(value.toBool());
1223 }, this);
1224 m_config->updateOption("videoSync");
1225
1226 ConfigOption* audioSync = m_config->addOption("audioSync");
1227 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1228 audioSync->connect([this](const QVariant& value) {
1229 m_controller->setAudioSync(value.toBool());
1230 }, this);
1231 m_config->updateOption("audioSync");
1232
1233 emulationMenu->addSeparator();
1234
1235 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1236 m_inputModel->addMenu(solarMenu);
1237 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1238 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1239 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1240
1241 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1242 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1243 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1244
1245 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1246 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1247 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1248
1249 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1250 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1251 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1252
1253 solarMenu->addSeparator();
1254 for (int i = 0; i <= 10; ++i) {
1255 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1256 connect(setSolar, &QAction::triggered, [this, i]() {
1257 m_controller->setLuminanceLevel(i);
1258 });
1259 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1260 }
1261
1262 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1263 m_inputModel->addMenu(avMenu);
1264 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1265 m_inputModel->addMenu(frameMenu, avMenu);
1266 for (int i = 1; i <= 6; ++i) {
1267 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1268 setSize->setCheckable(true);
1269 if (m_savedScale == i) {
1270 setSize->setChecked(true);
1271 }
1272 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1273 showNormal();
1274 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1275 if (m_controller->isLoaded()) {
1276 size = m_controller->screenDimensions();
1277 }
1278 size *= i;
1279 m_savedScale = i;
1280 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1281 resizeFrame(size);
1282 bool enableSignals = setSize->blockSignals(true);
1283 setSize->setChecked(true);
1284 setSize->blockSignals(enableSignals);
1285 });
1286 m_frameSizes[i] = setSize;
1287 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1288 }
1289 QKeySequence fullscreenKeys;
1290#ifdef Q_OS_WIN
1291 fullscreenKeys = QKeySequence("Alt+Return");
1292#else
1293 fullscreenKeys = QKeySequence("Ctrl+F");
1294#endif
1295 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1296
1297 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1298 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1299 lockAspectRatio->connect([this](const QVariant& value) {
1300 m_display->lockAspectRatio(value.toBool());
1301 }, this);
1302 m_config->updateOption("lockAspectRatio");
1303
1304 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1305 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1306 resampleVideo->connect([this](const QVariant& value) {
1307 m_display->filter(value.toBool());
1308 }, this);
1309 m_config->updateOption("resampleVideo");
1310
1311 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1312 ConfigOption* skip = m_config->addOption("frameskip");
1313 skip->connect([this](const QVariant& value) {
1314 reloadConfig();
1315 }, this);
1316 for (int i = 0; i <= 10; ++i) {
1317 skip->addValue(QString::number(i), i, skipMenu);
1318 }
1319 m_config->updateOption("frameskip");
1320
1321 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1322 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1323 if (!m_display->supportsShaders()) {
1324 shaderView->setEnabled(false);
1325 }
1326 addControlledAction(avMenu, shaderView, "shaderSelector");
1327
1328 avMenu->addSeparator();
1329
1330 ConfigOption* mute = m_config->addOption("mute");
1331 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1332 mute->connect([this](const QVariant& value) {
1333 reloadConfig();
1334 }, this);
1335 m_config->updateOption("mute");
1336 addControlledAction(avMenu, muteAction, "mute");
1337
1338 QMenu* target = avMenu->addMenu(tr("FPS target"));
1339 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1340 fpsTargetOption->connect([this](const QVariant& value) {
1341 emit fpsTargetChanged(value.toFloat());
1342 }, this);
1343 fpsTargetOption->addValue(tr("15"), 15, target);
1344 fpsTargetOption->addValue(tr("30"), 30, target);
1345 fpsTargetOption->addValue(tr("45"), 45, target);
1346 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1347 fpsTargetOption->addValue(tr("60"), 60, target);
1348 fpsTargetOption->addValue(tr("90"), 90, target);
1349 fpsTargetOption->addValue(tr("120"), 120, target);
1350 fpsTargetOption->addValue(tr("240"), 240, target);
1351 m_config->updateOption("fpsTarget");
1352
1353#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1354 avMenu->addSeparator();
1355#endif
1356
1357#ifdef USE_PNG
1358 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1359 screenshot->setShortcut(tr("F12"));
1360 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1361 m_gameActions.append(screenshot);
1362 addControlledAction(avMenu, screenshot, "screenshot");
1363#endif
1364
1365#ifdef USE_FFMPEG
1366 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1367 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1368 addControlledAction(avMenu, recordOutput, "recordOutput");
1369 m_gameActions.append(recordOutput);
1370#endif
1371
1372#ifdef USE_MAGICK
1373 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1374 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1375 addControlledAction(avMenu, recordGIF, "recordGIF");
1376#endif
1377
1378 avMenu->addSeparator();
1379 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1380 m_inputModel->addMenu(videoLayers, avMenu);
1381
1382 for (int i = 0; i < 4; ++i) {
1383 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1384 enableBg->setCheckable(true);
1385 enableBg->setChecked(true);
1386 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1387 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1388 }
1389
1390 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1391 enableObj->setCheckable(true);
1392 enableObj->setChecked(true);
1393 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1394 addControlledAction(videoLayers, enableObj, "enableOBJ");
1395
1396 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1397 m_inputModel->addMenu(audioChannels, avMenu);
1398
1399 for (int i = 0; i < 4; ++i) {
1400 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1401 enableCh->setCheckable(true);
1402 enableCh->setChecked(true);
1403 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1404 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1405 }
1406
1407 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1408 enableChA->setCheckable(true);
1409 enableChA->setChecked(true);
1410 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1411 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1412
1413 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1414 enableChB->setCheckable(true);
1415 enableChB->setChecked(true);
1416 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1417 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1418
1419 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1420 m_inputModel->addMenu(toolsMenu);
1421 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1422 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1423 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1424
1425 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1426 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1427 addControlledAction(toolsMenu, overrides, "overrideWindow");
1428
1429 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1430 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1431 addControlledAction(toolsMenu, sensors, "sensorWindow");
1432
1433 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1434 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1435 m_gameActions.append(cheats);
1436 m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1437 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1438
1439 toolsMenu->addSeparator();
1440 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1441 "settings");
1442
1443 toolsMenu->addSeparator();
1444
1445#ifdef USE_DEBUGGERS
1446 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1447 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1448 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1449#endif
1450
1451#ifdef USE_GDB_STUB
1452 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1453 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1454 m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1455 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1456#endif
1457 toolsMenu->addSeparator();
1458
1459 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1460 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1461 m_gameActions.append(paletteView);
1462 m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1463 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1464
1465 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1466 connect(objView, &QAction::triggered, openTView<ObjView>());
1467 m_gameActions.append(objView);
1468 m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1469 addControlledAction(toolsMenu, objView, "spriteWindow");
1470
1471 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1472 connect(tileView, &QAction::triggered, openTView<TileView>());
1473 m_gameActions.append(tileView);
1474 m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1475 addControlledAction(toolsMenu, tileView, "tileWindow");
1476
1477 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1478 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1479 m_gameActions.append(memoryView);
1480 addControlledAction(toolsMenu, memoryView, "memoryView");
1481
1482#ifdef M_CORE_GBA
1483 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1484 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1485 m_gameActions.append(ioViewer);
1486 m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1487 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1488#endif
1489
1490 ConfigOption* skipBios = m_config->addOption("skipBios");
1491 skipBios->connect([this](const QVariant& value) {
1492 reloadConfig();
1493 }, this);
1494
1495 ConfigOption* useBios = m_config->addOption("useBios");
1496 useBios->connect([this](const QVariant& value) {
1497 m_controller->setUseBIOS(value.toBool());
1498 }, this);
1499
1500 ConfigOption* buffers = m_config->addOption("audioBuffers");
1501 buffers->connect([this](const QVariant& value) {
1502 emit audioBufferSamplesChanged(value.toInt());
1503 }, this);
1504
1505 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1506 sampleRate->connect([this](const QVariant& value) {
1507 emit sampleRateChanged(value.toUInt());
1508 }, this);
1509
1510 ConfigOption* volume = m_config->addOption("volume");
1511 volume->connect([this](const QVariant& value) {
1512 reloadConfig();
1513 }, this);
1514
1515 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1516 rewindEnable->connect([this](const QVariant& value) {
1517 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1518 }, this);
1519
1520 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1521 rewindBufferCapacity->connect([this](const QVariant& value) {
1522 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1523 }, this);
1524
1525 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1526 rewindBufferCapacity->connect([this](const QVariant& value) {
1527 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1528 }, this);
1529
1530 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1531 allowOpposingDirections->connect([this](const QVariant& value) {
1532 m_inputController.setAllowOpposing(value.toBool());
1533 }, this);
1534
1535 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1536 saveStateExtdata->connect([this](const QVariant& value) {
1537 m_controller->setSaveStateExtdata(value.toInt());
1538 }, this);
1539 m_config->updateOption("saveStateExtdata");
1540
1541 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1542 loadStateExtdata->connect([this](const QVariant& value) {
1543 m_controller->setLoadStateExtdata(value.toInt());
1544 }, this);
1545 m_config->updateOption("loadStateExtdata");
1546
1547 ConfigOption* preload = m_config->addOption("preload");
1548 preload->connect([this](const QVariant& value) {
1549 m_controller->setPreload(value.toBool());
1550 }, this);
1551 m_config->updateOption("preload");
1552
1553 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1554 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1555 exitFullScreen->setShortcut(QKeySequence("Esc"));
1556 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1557
1558 foreach (QAction* action, m_gameActions) {
1559 action->setDisabled(true);
1560 }
1561}
1562
1563void Window::attachWidget(QWidget* widget) {
1564 m_screenWidget->layout()->addWidget(widget);
1565 m_screenWidget->unsetCursor();
1566 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1567}
1568
1569void Window::detachWidget(QWidget* widget) {
1570 m_screenWidget->layout()->removeWidget(widget);
1571}
1572
1573void Window::appendMRU(const QString& fname) {
1574 int index = m_mruFiles.indexOf(fname);
1575 if (index >= 0) {
1576 m_mruFiles.removeAt(index);
1577 }
1578 m_mruFiles.prepend(fname);
1579 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1580 m_mruFiles.removeLast();
1581 }
1582 updateMRU();
1583}
1584
1585void Window::updateMRU() {
1586 if (!m_mruMenu) {
1587 return;
1588 }
1589 for (QAction* action : m_mruMenu->actions()) {
1590 delete action;
1591 }
1592 m_mruMenu->clear();
1593 int i = 0;
1594 for (const QString& file : m_mruFiles) {
1595 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1596 item->setShortcut(QString("Ctrl+%1").arg(i));
1597 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1598 m_mruMenu->addAction(item);
1599 ++i;
1600 }
1601 m_config->setMRU(m_mruFiles);
1602 m_config->write();
1603 m_mruMenu->setEnabled(i > 0);
1604}
1605
1606QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1607 addHiddenAction(menu, action, name);
1608 menu->addAction(action);
1609 return action;
1610}
1611
1612QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1613 m_inputModel->addAction(menu, action, name);
1614 action->setShortcutContext(Qt::WidgetShortcut);
1615 addAction(action);
1616 return action;
1617}
1618
1619void Window::focusCheck() {
1620 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1621 return;
1622 }
1623 if (QGuiApplication::focusWindow() && m_autoresume) {
1624 m_controller->setPaused(false);
1625 m_autoresume = false;
1626 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1627 m_autoresume = true;
1628 m_controller->setPaused(true);
1629 }
1630}
1631
1632WindowBackground::WindowBackground(QWidget* parent)
1633 : QLabel(parent)
1634{
1635 setLayout(new QStackedLayout());
1636 layout()->setContentsMargins(0, 0, 0, 0);
1637 setAlignment(Qt::AlignCenter);
1638}
1639
1640void WindowBackground::setSizeHint(const QSize& hint) {
1641 m_sizeHint = hint;
1642}
1643
1644QSize WindowBackground::sizeHint() const {
1645 return m_sizeHint;
1646}
1647
1648void WindowBackground::setLockAspectRatio(int width, int height) {
1649 m_centered = false;
1650 m_aspectWidth = width;
1651 m_aspectHeight = height;
1652}
1653
1654void WindowBackground::setCenteredAspectRatio(int width, int height) {
1655 m_centered = true;
1656 m_aspectWidth = width;
1657 m_aspectHeight = height;
1658}
1659
1660void WindowBackground::paintEvent(QPaintEvent*) {
1661 const QPixmap* logo = pixmap();
1662 if (!logo) {
1663 return;
1664 }
1665 QPainter painter(this);
1666 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1667 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1668 QSize s = size();
1669 QSize ds = s;
1670 if (m_centered) {
1671 if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1672 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1673 } else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1674 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1675 }
1676 } else {
1677 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1678 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1679 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1680 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1681 }
1682 }
1683 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1684 QRect full(origin, ds);
1685 painter.drawPixmap(full, *logo);
1686}