CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19 - Video log recording for testing and bug reporting
20 - Library view
21 - Debugger: Segment/bank support
22 - GB: Symbol table support
23 - GB MBC: Add MBC1 multicart support
24 - Implement keypad interrupts
25 - LR35902: Watchpoints
26 - Memory search
27 - Debugger: Execution tracing
28Bugfixes:
29 - LR35902: Fix core never exiting with certain event patterns
30 - GB Timer: Improve DIV reset behavior
31 - GBA Memory: Improve initial skipped BIOS state
32 - GBA BIOS: Implement BitUnPack
33 - ARM7: Fix MLA/*MULL/*MLAL timing
34 - GBA: Fix multiboot ROM loading
35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
36 - LR35902: Fix pc overflowing current region off-by-one
37 - GB MBC: Fix ROM bank overflows getting set to bank 0
38 - Qt: Fix timing issues on high refresh rate monitors
39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
40 - Util: Fix overflow when loading invalid UPS patches
41 - Tools: Fix recurring multiple times over the same library
42 - GBA I/O: Handle audio registers specially when deserializing
43 - Util: Fix highest-fd socket not being returned by SocketAccept
44 - Qt: Fix linking after some windows have been closed
45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
46 - Windows: Fix VDir.rewind
47 - SDL: Fix game crash check
48 - SDL: Fix race condition with audio thread when starting
49 - GB: Fix flickering when screen is strobed quickly
50 - FFmpeg: Fix overflow and general issues with audio encoding
51 - Qt: Fix crash when changing audio settings after a game is closed
52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
56 - Core: Fix crash with rewind if savestates shrink
57 - Test: Fix crash when loading invalid file
58 - GBA Hardware: Fix crash if a savestate lies about game hardware
59 - Test: Fix crash when fuzzing fails to load a file
60 - GBA: Fix multiboot loading resulting in too small WRAM
61 - Test: Don't rely on core for frames elapsed
62 - Test: Fix crash when loading invalid file
63 - GBA Hardware: Fix crash if a savestate lies about game hardware
64 - Test: Fix crash when fuzzing fails to load a file
65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
67 - GB: Fix STAT blocking
68 - GB MBC: Fix swapping carts not detect new MBC
69 - GB Timer: Fix DIV batching if TAC changes
70 - GB Video: Reset renderer when loading state
71 - GBA BIOS: Fix INT_MIN/-1 crash
72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
73 - OpenGL: Fix some shaders causing offset graphics
74 - Qt: Fix game unpausing after frame advancing and refocusing
75 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
76 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
77 - Core: Fix directory sets crashing on close if base isn't properly detached
78Misc:
79 - SDL: Remove scancode key input
80 - GBA Video: Clean up unused timers
81 - Test: Add a basic test suite
82 - GBA Video: Allow multiple handles into the same tile cache
83 - VFS: Call msync when syncing mapped data
84 - GBA Video, GB Video: Colors are now fully scaled
85 - VFS: Allow truncating memory chunk VFiles
86 - Debugger: Modularize CLI debugger
87 - Core: Clean up some thread state checks
88 - Debugger: Make building with debugging aspects optional
89 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
90 - GBA Memory: Support reading/writing POSTFLG
91 - Util: Add size counting to Table
92 - Qt: Move last directory setting from qt.ini to config.ini
93 - 3DS, PSP2, Wii: Last directory loaded is saved
94 - GB Audio: Simplify envelope code
95 - GB Audio: Improve initial envelope samples
96 - Debugger: Add functions for read- or write-only watchpoints
97 - GBA DMA: Refactor DMA out of memory.c
98 - GBA DMA: Move DMAs to using absolute timing
99 - All: Add C++ header guards
100 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
101 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
102 - Qt: Improved HiDPI support
103 - Qt: Expose configuration directory
104 - Feature: Move game database from flatfile to SQLite3
105 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
106 - VFS: Fix some minor VFile issues with FILEs
107 - Core: Add generic checksum function
108 - Feature: Support ImageMagick 7
109 - All: Move time.h include to common.h
110 - CMake: Add ability to just print version string
111 - Qt: Merge "Save" and "OK" buttons in shader options
112 - SDL: Automatically map controllers when plugged in
113 - Qt: Automatically load controller profile when plugged in
114 - OpenGL: Add xBR-lv2 shader
115 - GBA, GB: ROM is now unloaded if a patch is applied
116 - Util: Add 8-bit PNG write support
117 - Qt: Rename "Resample video" option to "Bilinear filtering"
118 - GBA Video: Optimize when BLD* registers are written frequently
119 - Core: Cores can now have multiple sets of callbacks
120 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
121 - Qt: Remove audio thread
122 - Qt: Remove audio buffer sizing in AudioProcessorQt
123 - Qt: Re-enable QtMultimedia on Windows
124 - FFmpeg: Return false if a file fails to open
125 - FFmpeg: Force MP4 files to YUV420P
126 - Qt: Make "Mute" able to be bound to a key
127 - Core: Restore sleep callback
128 - Qt: Add .gb/.gbc files to the extension list in Info.plist
129 - Feature: Make -l option explicit
130 - Core: Ability to enumerate and modify video and audio channels
131 - Debugger: Make attaching a backend idempotent
132 - VFS: Optimize expanding in-memory files
133 - VFS: Add VFileFIFO for operating on circle buffers
134 - Core: Move rewind diffing to its own thread
135 - Util: Tune patch-fast extent sizes
136 - Qt: Relax hard dependency on OpenGL
137 - GB Video: Improved video timings
138 - Core: List memory segments in the core
139 - Core: Move savestate creation time to extdata
140 - Debugger: Add mDebuggerRunFrame convenience function
141 - GBA Memory: Remove unused prefetch cruft
142 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
143 - Core: Config values can now be hexadecimal
144 - GB: Reset with initial state of DIV register
145 - GB MBC: New MBC7 implementation
146 - Qt: Better highlight active key in control binding
147 - Core: Improved threading interrupted detection
148
1490.6 beta 2: (Future)
150Bugfixes:
151 - Qt: Fix memory search close button (fixes mgba.io/i/769)
152 - Qt: Fix window icon being stretched
153 - Qt: Fix initial window size (fixes mgba.io/i/766)
154 - Qt: Fix data directory path
155Misc:
156 - Qt: Add language selector
157
1580.6 beta 1: (2017-06-29)
159 - Initial beta for 0.6
160
1610.5.2: (2016-12-31)
162Bugfixes:
163 - All: Fix fullscreen config option being ignored
164 - ARM7: PSR mode bits should not get sign extended
165 - GB: Fix audio not being deinitialized
166 - GB: Fix crash when masking savedata
167 - GB: Properly initialize sramRealVf variable
168 - GB Audio: Fix serialization of channel 3 and NR52 properties
169 - GB Audio: Reset envelope timer when reseting sound channel
170 - GB MBC: Fix SRAM dangling pointer with RTC games
171 - GB MBC: Fix initializing MBC when no ROM is loaded
172 - GB Memory: Fix patching ROM bank 0
173 - GB Memory: Fix starting HDMAs during mode 0
174 - GB Memory: Fix HDMA5 value after DMA completes
175 - GB Video: Initialize LCDC in renderer
176 - GB Video: Hblank IRQs should mask LYC=LY IRQs
177 - GBA: Fix IRQs firing after already being cleared
178 - GBA: Only unhalt CPU if appropriate bit is set in IE
179 - GBA: Add savegame override for Crash Bandicoot 2
180 - GBA BIOS: Fix MidiKey2Freq BIOS reads
181 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
182 - GBA Cheats: Fix GameShark ROM patches
183 - GBA I/O: Mask off WAITCNT bits that cannot be written
184 - GBA Memory: Fix misaligned BIOS reads
185 - GBA Memory: Fix VCOUNT being writable
186 - GBA Video: Fix out of bounds sprite transforms
187 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
188 - Libretro: Fix disabling BIOS
189 - Libretro: Fix Game Boy savestates and audio
190 - Qt: Fix changing resolution of software renderer
191 - Qt: Fix setting overrides
192 - Qt: Fix cut off tiles and alignment issues in tile viewer
193 - Qt: Only reset window dimensions when first shown
194 - Qt: Fix Qt Multimedia audio driver on big endian
195 - Qt: Fix Apply button for key and controller configurations
196 - VFS: Fix resizing memory chunks when not needed
197 - Windows: Fix Unicode directory handling
198Misc:
199 - GB, GBA: Prevent loading null ROMs
200 - GB Audio: Initialize wave RAM to GBC values
201 - GB Memory: Reset ROM bank when loading a ROM
202 - PSP2: Improved controller rumble
203
2040.5.1: (2016-10-05)
205Bugfixes:
206 - Core: Fix importing save games as read-only
207 - FFmpeg: Fix encoding AAC
208 - GB: Fix invalid STOP behavior on Game Boy Color
209 - GB: Initialize audio properly
210 - GB: Properly clear KEY1 bit 0 when switching speeds
211 - GB: Properly unload save files when unloading a ROM
212 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
213 - GB MBC: Fix MBC7 when size is incorrectly specified
214 - GB MBC: Fix RTC access when no save file is loaded
215 - GB SIO: Don't auto-clock external shift clock
216 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
217 - GB Video: Fix video frames getting missed when LCDC is off
218 - GB Video: Clear screen when LCDC is off
219 - GBA Cheats: Fix holding onto pointers that may get invalidated
220 - GBA Cheats: Fix key-activated CodeBreaker cheats
221 - GBA Cheats: Fix uninitialized memory getting freed when saving
222 - GBA Hardware: Improve Game Boy Player rumble behavior
223 - GBA Memory: Fix several unused I/O register read values
224 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
225 - LR35902: Fix events running with the wrong cycle active
226 - Qt: Fix "close" button on Overrides view
227 - Qt: Fix saving overrides
228 - Qt: Fix directory set unloading when replacing the ROM
229 - Qt: Fix patch loading
230 - Qt: Fix crash when saving an override if a game isn't loaded
231 - Qt: Fix showing default display driver as OpenGL (force 1.x)
232 - SDL: Attach rumble in SDL frontend
233 - Util: Fix PNG identification on files too small to be a PNG
234Misc:
235 - All: Only update version info if needed
236 - All: Split out install locations for Libretro and OpenEmu
237 - FFmpeg: Encoding cleanup
238 - GB: Reset active region when reloading ROM
239 - GB Memory: Initialize RAM pattern for GBC
240 - GB Video: Improved video timings
241 - Qt: Manage window sizes slightly better
242 - Qt: Remember scale option independent of core dimensions
243
2440.5.0: (2016-09-19)
245Features:
246 - Game Boy support
247 - Support for encrypted CodeBreaker GBA cheats
248 - Emulation of Vast Fame protected GBA carts (taizou)
249 - Tile viewer
250 - Threaded rendering mode
251 - Libretro: Memory map and achievement support (leiradel)
252 - GUI: Add UI control remapping
253 - GUI: Add fast-forward
254 - Wii: 240p support
255 - 3DS: Adjustable screen darkening
256 - Ability to temporarily load a savegame
257 - Load specific files out of archives
258 - Automatic BIOS detection
259Bugfixes:
260 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
261 - Debugger: Fix GDB breakpoints
262 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
263 - GBA: Fix filehandle leak with savegames
264 - GBA: Timer 0 cannot be count up
265 - GBA: Count up timers should not count themselves
266 - GBA Memory: Fix mirror on non-overdumped Classic NES games
267 - GBA Memory: Fix ldm {pc}
268 - GBA Savedata: Fix savedata sync timer
269 - GBA Savedata: Only unmap savedata if present
270 - GBA Serialize: Savestates now properly store prefetch
271 - GBA Video: WIN0/1 take priority over OBJWIN
272 - GBA Video: Fix out-of-order OBJWIN
273 - PSP2: Fix GPU crash while exiting
274 - PSP2: Fix VSync
275 - PSP2: Fix accelerometer range
276 - PSP2: Actually load screen mode setting
277 - PSP2: Fix gyroscope direction
278 - PSP2: Delete threads after they return
279 - PSP2: Fix mapping/unmapping from not at 0
280 - Qt: Fix bug in software renderer scaling
281 - Qt: Fix hanging key press after disabling autofire
282 - Qt: Fix being unable to pause manually when using auto-pausing
283 - SDL: Fix axes being mapped wrong
284 - Util: Fix realloc semantics in utf16to8
285 - Util: Fix inserting too many items into a hash table
286 - VFS: Fix uninitialized varaible reading from 7z
287 - VFS: Fix reading multiple files from a 7z archive
288 - Wii: Fix framelimiting after a slowdown
289 - Wii: Fix garbage flash at startup
290Misc:
291 - 3DS: Use blip_add_delta_fast for a small speed improvement
292 - 3DS: Allow UTF-16 filenames
293 - 3DS: Port to using citro3D
294 - 3DS: Use system font for menus
295 - 3DS: Attempt to use Core 2 for threads
296 - 3DS: Adjustable filering
297 - 3DS: 3D banner
298 - All: Add QUIET parameter to silence CMake
299 - All: Faster memory read/write
300 - ARM7: Support forcing Thumb mode via MSR
301 - ARM7: Flush prefetch cache when loading CPSR via MSR
302 - ARM7: Clean up instruction decoding for future expandability
303 - Debugger: Support register and memory writes via GDB stub
304 - Debugger: Add software breakpoint support to gdb
305 - FFmpeg: Full support for libavcodec 56+
306 - GBA: Better debug logging if event processing breaks
307 - GBA Audio: Force audio DMAs to not increment destination
308 - GBA BIOS: Use custom ArcTan, not relying on OS
309 - GBA Hardware: Clean up dead code in GBP
310 - GBA Memory: Optimize stalling behavior
311 - GBA Memory: Optimize Load-/StoreMultiple
312 - GBA Savedata: Add realistic timing for EEPROM
313 - GBA Serialize: Savestates now store if CPU was halted
314 - GBA Video: Remove old slow path fallback
315 - GBA Video: Optimize sprite drawing
316 - GBA Video: Optimize mode 0 rendering
317 - GBA Video: Optimize compositing cases slightly
318 - GUI: Screenshot dimensions are now passed through
319 - GUI: Add back logging
320 - GUI: Only reload config if manually saved
321 - GUI: Increase scrolling speed
322 - OpenGL: Log shader compilation failure
323 - OpenGL: Add texSize uniform
324 - Qt: Make -g flag work in Qt build
325 - Qt: Simplify OpenGL context creation
326 - Qt: Thread startup improvements
327 - Qt: Make audio channel/video layer options shortcut mappable
328 - Qt: Remove some C99isms from C++ code
329 - Qt: Remove default autofire mappings
330 - Qt: Make reseting when pasued frame-accurate
331 - Qt: Rearchitect game closing codepath
332 - PSP2: Use system font for menus
333 - PSP2: Add rumble for PS TV
334 - PSP2: Add fit-to-height screen mode
335 - PSP2: Sync files per descriptor
336 - PSP2: Allow UTF-8 filenames
337 - PSP2: Screenshots are now saved into the Photo Gallery
338 - PSP2: Stop underclocking when menuing
339 - SDL: Increase default audio buffer size to 1024 samples
340 - SDL: More responsive rumble
341 - Util: Add Vector GetConstPointer
342 - Util: Add rtrim
343 - Util: Add endswith
344 - VFS: Improve zip file detection
345 - Wii: Add pixelated resample filter
346 - Windows: Add native VDir support
347 - Util: Add PRIz macro for libc versions that don't support %z
348
3490.4.1: (2016-07-11)
350Bugfixes:
351 - All: Fix several file handle leaks
352 - All: Fix instruction tables getting zeroed when linking sometimes
353 - ARM7: Fix flags on SBC/RSC
354 - ARM7: Fix setting spsr privilege bits when spsr is empty
355 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
356 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
357 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
358 - GBA Memory: Fix executing code from OBJ region of VRAM
359 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
360 - GBA Serialize: Fix loading savegames from savestates
361 - OpenGL: Correct boolean vector strcmp strings for uniforms
362 - Qt: Fix sending gameStopped twice
363 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
364 - Qt: Fix initial state of key mapping
365 - Qt: Initialize m_useBios
366 - SDL: Fix joystick initialization on BSD
367 - SDL: Fix potential joystick crash in games with rumble
368 - SDL: Fix SDL 1.2 build
369 - SDL: Fix sporadic crash when deinitializing audio
370 - Shaders: Fix AGS-001 shader with some bad drivers
371 - Util: Use closesocket on Windows
372 - Util: Fix socket bind addresses
373 - VFS: Fix reading 7z archives without rewinding first
374 - VFS: VFileFromFD should not open directories
375 - Wii: Fix tilting direction
376 - Util: Fix realloc semantics in utf16to8
377Misc:
378 - All: Allow use of external minizip library
379 - Debugger: CLI debugger now exits when end-of-stream is reached
380 - FFmpeg: Update dependencies on Ubuntu
381 - GBA: Slightly optimize GBAProcessEvents
382 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
383 - GBA Video: Null renderer should return proper register values
384 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
385 - Qt: Add preset for DualShock 4
386 - Qt: Update 360 input profile on OS X to reflect newer drivers
387 - Qt: Remove use of NaN
388 - Qt: Canonicalize file paths when loading games
389 - Qt: Add refresh button to controller editing
390 - SDL: Remove default gamepad mappings
391 - Util: Fix intermittent build failure on OS X
392 - VFS: VFile.sync now updates modified time
393
3940.4.0: (2016-02-02)
395Features:
396 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
397 - I/O viewer
398 - Booting of multiboot images
399 - Customization of GIF recording
400 - Libretro: Cheat code support
401 - Support for GLSL shaders
402 - ROM information view
403 - Support for VBA-style cheat codes
404 - Savestates now store creation timestamps
405 - Key autofire
406 - Libretro: Allow blocking opposing directional input
407 - OpenEmu core for OS X
408 - Libretro: Settings for using BIOS and skipping intro
409 - Libretro: Customizable idle loop removal
410 - Implemented cycle counting for sprite rendering
411 - Cleaner, unified settings window
412 - Added a setting for pausing when the emulator is not in focus
413 - Customizable paths for save games, save states, screenshots and patches
414 - Controller hotplugging
415 - Ability to store save games and active cheats within savestates
416Bugfixes:
417 - ARM7: Fix sign of unaligned LDRSH
418 - ARM7: Fix decoding of some ARM ALU instructions with shifters
419 - Debugger: Fix watchpoints in gdb
420 - GBA: Fix warnings when creating and loading savestates
421 - GBA: Fix Iridion II savetype
422 - GBA BIOS: Fix misaligned CpuSet
423 - GBA Cheats: Fix cheats setting the Action Replay version
424 - GBA Hardware: Fix GPIO on big endian
425 - GBA Memory: Fix DMA register writing behavior
426 - GBA Memory: Fix DMAs triggering two cycles early
427 - Libretro: Fix aspect ratio
428 - Qt: Fix some potential crashes with the gamepad mapping
429 - Qt: Fix keys being mapped incorrectly when loading configuration file
430 - Util: Fix PowerPC PNG read/write pixel order
431 - Util: Fix excessive memory allocation when decoding a PNG
432 - VFS: Fix VFileReadline and remove _vfdReadline
433Misc:
434 - All: Improved PowerPC support
435 - All: Fix some undefined behavior warnings
436 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
437 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
438 - GBA: Implement bad I/O register loading
439 - GBA: Allow jumping to OAM and palette RAM
440 - GBA BIOS: Finish implementing RegisterRamReset
441 - GBA Config: Add "override" layer for better one-time configuration
442 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
443 - GBA Memory: Use a dynamically sized mask for ROM memory
444 - GBA Memory: Implement several unimplemented memory access types
445 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
446 - GBA RR: Starting from savestate now embeds the savegame
447 - GBA RR: Add preliminary SRAM support for VBM loading
448 - GBA RR: Add support for resets in movies
449 - GBA Video: Remove lastHblank, as it is implied
450 - Libretro: Use anonymous memory mappers for large blocks of memory
451 - Libretro: Add install target for libretro core
452 - Qt: Window size command line options are now supported
453 - Qt: Increase usability of key mapper
454 - Qt: Add 'Apply' button to settings window
455 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
456 - Qt: Allow use of modifier keys as input
457 - Qt: Optimize log viewer
458 - Qt: Added button for breaking into the GDB debugger
459 - Qt: Add box for showing duration of rewind
460 - SDL: Support fullscreen in SDL 1.2
461 - SDL: Allow GBASDLAudio to be used without a thread context
462 - Util: Use VFile for configuration
463 - Util: Add MutexTryLock
464
4650.3.2: (2015-12-16)
466Bugfixes:
467 - ARM7: Fix STRT/STRBT
468 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
469 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
470 - Libretro: Fix problems with rumble not turning off
471 - GBA: Fix idle skip state being retained between games
472 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
473 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
474 - GBA BIOS: Fix Sqrt sign
475 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
476 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
477 - GBA Memory: Fix DMA behavior for SRAM accesses
478 - GBA Memory: Fix Store8 to OBJ VRAM
479 - GBA Memory: Fix alignment of LDM/STM on SRAM
480 - GBA Memory: Fix unaligned out-of-bounds ROM loads
481 - GBA Memory: Fix timing of DMAs
482 - GBA Video: Fix _mix for 15-bit color
483 - GBA Video: Fix OAM and palette initialization
484 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
485 - Qt: Use safer isLoaded check in GameController
486 - Qt: Fix a race condition in PainterGL that could lead to a crash
487 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
488 - Qt: Fix font size in memory viewer
489 - Qt: Fix a crash in the memory viewer
490 - Qt: Add additional checks in CheatModel to prevent crashes
491 - Qt: Fix race condition with setting sample rate
492 - Qt: Fix crash when closing multiplayer windows
493 - Qt: Fix resetting while paused
494Misc:
495 - GBA Audio: Implement missing flags on SOUNDCNT_X register
496 - Qt: Add mute option to menu
497
4980.3.1: (2015-10-24)
499Bugfixes:
500 - ARM7: Fix instruction decoding of Thumb shifts
501 - GBA: Deinit savegame when unloading a ROM
502 - GBA: Fix BIOS check on big endian
503 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
504 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
505 - GBA Audio: Fix audio channels being silenced at the wrong time
506 - GBA Memory: Fix bad BIOS Load16 on big endian
507 - GBA Memory: Fix bad Load8 on big endian
508 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
509 - GBA Video: Fix edge case with sprite blend modes and semitransparency
510 - GBA Video: Fix objwin and blending interaction on sprites
511 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
512 - Libretro: Fix a memory leak with the render buffer
513 - Qt: Windows no longer spawn in the top left on first launch
514 - Qt: Fix install path of XDG desktop file with DESTDIR
515 - Qt: Fix drag and drop on Windows
516 - Qt: Reenable double buffering, as disabling it broke some Windows configs
517 - VFS: Fix return values of VFileFILE.read and .write
518Misc:
519 - All: Reset next event to cycles instead of zero to interrupt
520 - All: Add --version flag
521 - ARM7: Force disable LTO on two files to work around a GCC bug
522 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
523 - GBA: Better memory handling with PNG savestates
524 - GBA: Additional savestate sanity checks
525 - GBA: Check for cycle count being too high
526 - GBA Audio: Allow GBAAVStream to have no video callback
527 - GBA BIOS: Implement RegisterRamReset for SIO registers
528 - Qt: Remove useless help icons in dialogs
529 - Qt: Prevent savestate window from opening while in multiplayer
530 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
531 - Qt: Dropping multiplayer windows works more cleanly now
532
5330.3.0: (2015-08-16)
534Features:
535 - Ability to hide individual background layers, or OBJs
536 - Ability to mute individual audio channels
537 - Palette viewer and exporter
538 - Volume control
539 - More shortcuts are editable (e.g. quick save/load)
540 - Rewind now shows the frame after rewinding
541 - Import/Export of GameShark/Action Replay snapshots
542 - Add "Step backwards" item for single increment rewind
543 - Deadzone estimation for game controllers
544 - Analog inputs can be used for shortcuts
545 - Menu items for specific solar sensor brightness levels
546 - Remappable controls for tilt and gyroscope sensors
547 - Status messages for actions taken while a game is running (e.g. save/load state)
548 - Memory inspector
549 - Screensaver can now be suspended while a game is running
550 - Load/save the most recent savestate slot
551 - Support varible speed (PWM) rumble
552 - Ability to cap fast forward speed
553 - Finer control over FPS target
554 - Holdable shortcut for rewinding one frame at a time
555 - Ability to boot directly into the BIOS
556 - Preliminary support for yanking out the game pak while a game is running
557 - Thumb-drive mode by putting a file called portable.ini in the same folder
558 - Configurable display driver, between software and OpenGL
559 - Undo-able savestate loading and saving
560 - Controller profiles now store shortcut settings
561 - Default controller profiles for several common controllers
562 - Libretro now supports BIOS, rumble and solar sensor
563 - Implement BIOS call Stop, for sleep mode
564 - Automatically load patches, if found
565 - Improved video synchronization
566 - Configurable audio output sample rate
567Bugfixes:
568 - ARM7: Fix SWI and IRQ timings
569 - ARM7: Fix Thumb MUL timing
570 - ARM7: Fix timing of multiplies to use N cycles
571 - ARM7: ARMHotplugDetach should call deinit
572 - Debugger: Fix use-after-free in breakpoint clearing code
573 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
574 - GBA: Cap audio FIFO read size during deserialization
575 - GBA: Check for corrupted savestates when loading
576 - GBA: Check for improperly sized savestates when loading
577 - GBA: Check for savestates made from differently sized ROMs
578 - GBA: Fix calls to endian-independent loadstores
579 - GBA: Fix timing of reading from timer registers
580 - GBA: Ensure cycles never go negative
581 - GBA Audio: Force audio FIFOs to 32-bit
582 - GBA Audio: Fix audio pitch changing when adjusting buffer size
583 - GBA Audio: Fix sample order in audio channel 3
584 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
585 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
586 - GBA Memory: Improve Thumb open bus behavior
587 - GBA Memory: Fix potential DMA issue when loading a savestate
588 - GBA Memory: Fix load/store multiple video memory waitstates
589 - GBA SIO: Fix reseting when there are SIO devices attached
590 - GBA Video: Blended sprites should never have other effects applied
591 - GBA Video: Fix out-of-bounds tiles in mosaic
592 - GBA Video: Fix windows not affecting sprites
593 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
594 - GBA Video: Fix timing on first scanline
595 - Qt: Better cleanup when a game crashes
596 - Qt: Fix open ROM dialog filtering for archive formats
597 - Qt: Cap the maximum number of multiplayer windows
598 - Qt: Fix maximum year in sensor override
599 - Qt: Fix window being too tall after exiting fullscreen
600 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
601 - Qt: Fix analog buttons not getting unmapped
602 - Qt: Fix passing command line options
603 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
604 - SDL: Fix SDL build when OpenGL is missing
605 - Util: Allow loading IPS patches that grow the ROM
606 - VFS: Fix resource leaks if some allocations fail
607 - VFS: Fix line-reading to return proper values
608 - Video: Fix an issue with very long filenames
609 - Util: Fix formatting of floats
610Misc:
611 - All: Add --help flag for command line programs
612 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
613 - All: Enable static linking for Windows
614 - All: Enable static linking for OS X
615 - All: Threads are now named
616 - All: Proper handling of Unicode file paths
617 - ARM7: Add emulation for Undefined CPU mode
618 - ARM7: Reduce the size of the Thumb instruction table
619 - GBA: Add status log level
620 - GBA: GBARewind now returns how many states it has rewound
621 - GBA: SIO logging layer
622 - GBA BIOS: Stub out SoundBias
623 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
624 - GBA: Don't include GBACLIDebugger struct unless needed
625 - GBA: Savedata is now synced shortly after data finishes being written
626 - GBA: Process multiple timer events at once, if necessary
627 - GBA Audio: Implement audio reset for channels A/B
628 - GBA Audio: Process multiple audio events at once, if necessary
629 - GBA Hardware: Backport generic RTC source into core
630 - GBA Input: Allow axes and buttons to be mapped to the same key
631 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
632 - GBA SIO: Add a dummy driver for Normal mode
633 - GBA Thread: Add functionality for running callbacks on the GBA thread
634 - GBA Thread: Split GBASync into a separate file
635 - GBA Video: Refactor software renderer into separate files
636 - GBA Video: Slightly optimize mode 0 mosaic rendering
637 - Debugger: Free watchpoints in addition to breakpoints
638 - Qt: Handle saving input settings better
639 - Qt: Move GL frame drawing back onto its own thread
640 - Qt: Fast forward (held) option moved from Other to Emulation menu
641 - Qt: Show version info in window title
642 - Qt: Migrate multiplayer window handling into GBAApp
643 - Qt: Unified file opening and saving with last location
644 - Qt: Fix windows being resizable when they shouldn't have been
645 - Qt: Only hide cursor in full screen
646 - Qt: Replace pause-after-frame mutex with an atomic
647 - Qt: Add application icon and XDG desktop files
648 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
649 - Qt: Don't save window size when entering fullscreen
650 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
651 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
652 - Qt: Increase usability of key mapper
653 - Qt: Show checkmark for window sizes
654 - Qt: Set window path to loaded ROM
655 - Perf: Ability to load savestates immediately on launch
656 - SDL: Properly check for initialization
657 - SDL: Clean up initialization functions
658 - SDL: Clean up GL context
659 - Util: Allow disabling the threading code entirely
660 - VFS: Add sync method to force syncing with backing
661
6620.2.1: (2015-05-13)
663Bugfixes:
664 - All: Fix sanitize-deb script not cleaning up after itself
665 - All: Fix dependencies for libavcodec on Debian-derived platforms
666 - ARM7: Handle writeback for PC in addressing modes 2 and 3
667 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
668 - ARM7: Fix ARM multiply instructions when PC is a destination register
669 - Debugger: Fix use-after-free in breakpoint clearing code
670 - Debugger: Fix boundary conditions in tab completion
671 - GBA: Fix timers not updating timing when writing to only the reload register
672 - GBA: Fix rewind boundary conditions
673 - GBA: Add initial I/O register settings for background matrix registers
674 - GBA: Fix hang when loading a savestate if sync to video is enabled
675 - GBA: Handle out-of-bounds I/O access
676 - GBA: Fix bounds-checking on EEPROM access
677 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
678 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
679 - GBA Memory: Allow SRAM to be 64kB
680 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
681 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
682 - GBA Video: Fix second frame mode 5
683 - Perf: Fix race condition if a game crashes immediately on start
684 - Qt: Fix Display object leak when closing a window
685 - Qt: Fix .deb dependencies
686 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
687 - Qt: Fix window not regaining focus after exiting savestate window
688 - Qt: Fix regression where video would not record if the game had already started
689 - Qt: Fix potential crash if a gamepad causes focus to change
690 - Qt: Fix controller axis querying
691 - Qt: Fix multiplayer windows opening as the wrong size
692 - Qt: Fix controllers sometimes not loading the right profile
693 - SDL: Fix boundary conditions for joystick adjustments
694 - SDL: Allocate properly sized input maps
695 - SDL: Fix potential build issues when Qt and SDL2 are in use
696 - Util: Fix resource leak in UTF-8 handling code
697 - Util: Fix a null-pointer issue when attempting to delete a key
698 - VFS: Fix resource leaks if some allocations fail
699 - Video: Fix an issue with very long filenames
700Misc:
701 - GBA Memory: Soft-crash if jumping past the end of a ROM
702 - Qt: Show multiplayer numbers in window title
703 - Qt: Solar sensor can have shortcuts set
704
7050.2.0: (2015-04-03)
706Features:
707 - Support for gamepad axes, e.g. analog sticks or triggers
708 - Add scale presets for up to 6x
709 - Settings window
710 - Bilinear resampling option
711 - Add option to skip BIOS start screen
712 - List of recently opened games
713 - Support for games using the Solar Sensor
714 - Better audio resampling via blip-buf
715 - Game Pak overrides dialog for setting savetype and sensor values
716 - Support for games using the tilt sensor
717 - Remappable shortcuts for keyboard and gamepad
718 - Rewinding of emulation
719 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
720 - Support IPv6
721 - Save directory of last loaded file
722 - Support BPS patches
723 - Automatically detect and optimize out idle loops
724 - Configurable game overrides
725 - Support loading 7-Zip files
726 - Drag and drop game loading
727 - Cheat code support
728 - Runtime configurable audio driver
729 - Libretro core for use with RetroArch and other front-ends
730 - Controller profiles for setting different bindings for different controllers
731 - Ability to lock aspect ratio
732 - Local link cable support
733 - Ability to switch which game controller is in use per instance
734 - Ability to prevent opposing directional input
735 - Warning dialog if an unimplemented BIOS feature is called
736 - Debugger: Add CLI "frame", frame advance command
737 - Debugger: Add CLI functions for writing to memory
738 - Debugger: Add CLI functions for examining memory regions
739 - Debugger: Add CLI function for writing a register
740Bugfixes:
741 - ARM7: Extend prefetch by one stage
742 - ARM7: Fix cycle counting for loads
743 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
744 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
745 - GBA: Initialize gba.sync to null
746 - GBA: Fix timer initialization
747 - GBA Audio: Support 16-bit writes to FIFO audio
748 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
749 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
750 - GBA BIOS: Fix BIOS prefetch after reset
751 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
752 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
753 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
754 - GBA Memory: Fix I cycles that had been moved to ARM7 core
755 - GBA Memory: Fix cycle counting for 32-bit load/stores
756 - GBA RR: Fix fallthrough error when reading tags from a movie
757 - GBA Thread: Fix possible hang when loading an archive
758 - GBA Thread: Fix possible deadlock in video sync
759 - Perf: Fix crash when the GBA thread fails to start
760 - Qt: Fix crash starting a GDB stub if a game isn't loaded
761 - Qt: Fix crash when adjusting settings after closing a game
762 - Qt: Fix crash when starting GDB stub after closing a game
763 - Qt: Fix patch loading while a game is running
764 - Qt: Fix crash when loading a game after stopping GDB server
765 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
766 - Qt: Fix crash when attempting to pause if a game is not running
767 - SDL: Properly clean up if a game doesn't launch
768 - Util: Fix sockets on Windows
769Misc:
770 - All: Enable link-time optimization
771 - Debugger: Watchpoints now work on STM/LDM instructions
772 - Debugger: Clean up GDB stub network interfacing
773 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
774 - Debugger: Merge Thumb BL instructions when disassembling
775 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
776 - Debugger: Watchpoints now report address watched (fixes #68)
777 - Debugger: Add support for soft breakpoints
778 - Debugger: Make I/O register names be addresses instead of values
779 - Debugger: Rename read/write commands
780 - GBA: Improve accuracy of event timing
781 - GBA: Add API for getting Configuration structs for overrides and input
782 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
783 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
784 - GBA: Move A/V stream interface into core
785 - GBA: Savestates now take into account savedata state machines (fixes #109)
786 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
787 - GBA Memory: Simplify memory API and use fixed bus width
788 - GBA Thread: Make GBASyncWaitFrameStart time out
789 - GBA Video: Start video at the last scanline instead of the first
790 - Qt: Optimize logo drawing
791 - Qt: Move frame upload back onto main thread
792 - Qt: Remember window position
793 - Qt: Double-clicking on the window toggles full screen
794 - Util: Use proper locale for reading and writing float values
795
7960.1.1: (2015-01-24)
797Bugfixes:
798 - ARM7: Fix LDM writeback to a register already written
799 - GBA: Fix timers 2 and 3 updating incorrectly
800 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
801 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
802 - GBA Audio: Properly initialize audio FIFO channels
803 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
804 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
805 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
806 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
807 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
808 - GBA BIOS: Fix HuffUnComp boundary conditions
809 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
810 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
811 - GBA Memory: Filter out top nybble of DMA addresses
812 - GBA Memory: Properly bounds-check VRAM accesses
813 - GBA Memory: Fix initial DMA state
814 - GBA Thread: Allow halted games to exit cleanly
815 - GBA Video: Fix blend issues with obscured middle layers
816 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
817 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
818 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
819 - GBA Video: Fix sprite boundary conditions with mosaic
820 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
821 - Qt: Fix issue with set frame sizes being the wrong height
822 - Qt: Fix emulator crashing when full screen if a game is not running
823 - Qt: Fix window focus issues
824 - Qt: Properly set default video recording settings
825 - Qt: Fix a race condition when a game crashes immediately
826 - Qt: Fix some cases where key mapping can break if focus is adjusted
827 - Qt: Fix crash if a game pauses before any frames are shown
828 - Debugger: Negative PC-relative loads now properly subtract the offset
829 - Debugger: Align PC-relative loads in Thumb
830 - Debugger: Fix watchpoints triggering too late
831 - Debugger: Fix binary print putting spaces between digits
832 - Video: Ensure FFmpeg encoder has audio frames
833 - Video: Fix uncompressed PCM audio recording
834 - Video: Fix FFmpeg crashing when the file extension is wrong
835 - Util: Fix SOCKET_FAILED macro
836Misc:
837 - GBA: Exit cleanly on FATAL if the port supports it
838 - GBA Memory: Implement 16- and 32-bit loads from SRAM
839 - Qt: Disable sync to video by default
840 - Qt: Handle a game crash without crashing
841 - Qt: Set default log level to FATAL, ERROR and WARN
842 - Qt: Clarify some phrasing in the menus
843 - Qt: Clear active buttons when focus is lost
844
8450.1.0: (2014-12-13)
846 - Initial release