all repos — mgba @ faceb902c823411f8199705a02e196e8cf969337

mGBA Game Boy Advance Emulator

src/platform/qt/LoadSaveState.h (view raw)

 1/* Copyright (c) 2013-2014 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#pragma once
 7
 8#include <QWidget>
 9
10#include <memory>
11
12#include "ui_LoadSaveState.h"
13
14namespace QGBA {
15
16class CoreController;
17class InputController;
18class SavestateButton;
19
20enum class LoadSave {
21	LOAD,
22	SAVE
23};
24
25class LoadSaveState : public QWidget {
26Q_OBJECT
27
28public:
29	const static int NUM_SLOTS = 9;
30
31	LoadSaveState(std::shared_ptr<CoreController> controller, QWidget* parent = nullptr);
32
33	void setInputController(InputController* controller);
34	void setMode(LoadSave mode);
35
36signals:
37	void closed();
38
39protected:
40	virtual bool eventFilter(QObject*, QEvent*) override;
41	virtual void closeEvent(QCloseEvent*) override;
42	virtual void showEvent(QShowEvent*) override;
43	virtual void paintEvent(QPaintEvent*) override;
44	virtual void focusInEvent(QFocusEvent*) override;
45
46private:
47	void loadState(int slot);
48	void triggerState(int slot);
49
50	Ui::LoadSaveState m_ui;
51	std::shared_ptr<CoreController> m_controller;
52	SavestateButton* m_slots[NUM_SLOTS];
53	LoadSave m_mode;
54
55	int m_currentFocus;
56	QPixmap m_currentImage;
57};
58
59}