/* Copyright (c) 2013-2016 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "main.h" #include "gl-common.h" #ifdef BUILD_RASPI #include "rpi-common.h" #endif #include #include #ifdef __linux__ #include #endif static bool mSDLGLES2Init(struct mSDLRenderer* renderer); static void mSDLGLES2Runloop(struct mSDLRenderer* renderer, void* user); static void mSDLGLES2Deinit(struct mSDLRenderer* renderer); void mSDLGLES2Create(struct mSDLRenderer* renderer) { renderer->init = mSDLGLES2Init; renderer->deinit = mSDLGLES2Deinit; renderer->runloop = mSDLGLES2Runloop; } bool mSDLGLES2Init(struct mSDLRenderer* renderer) { #ifdef BUILD_RASPI mRPIGLCommonInit(renderer); #else mSDLGLCommonInit(renderer); #endif size_t size = renderer->width * renderer->height * BYTES_PER_PIXEL; #ifdef _WIN32 renderer->outputBuffer = _aligned_malloc(size, 16); #elif defined(__linux__) renderer->outputBuffer = memalign(16, size); #else posix_memalign((void**) &renderer->outputBuffer, 16, size); #endif memset(renderer->outputBuffer, 0, size); renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, renderer->width); mGLES2ContextCreate(&renderer->gl2); renderer->gl2.d.user = renderer; renderer->gl2.d.lockAspectRatio = renderer->lockAspectRatio; renderer->gl2.d.lockIntegerScaling = renderer->lockIntegerScaling; renderer->gl2.d.filter = renderer->filter; #ifdef BUILD_RASPI renderer->gl2.d.swap = mRPIGLCommonSwap; #else renderer->gl2.d.swap = mSDLGLCommonSwap; #endif renderer->gl2.d.init(&renderer->gl2.d, 0); renderer->gl2.d.setDimensions(&renderer->gl2.d, renderer->width, renderer->height); mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl2.d); return true; } void mSDLGLES2Runloop(struct mSDLRenderer* renderer, void* user) { struct mCoreThread* context = user; SDL_Event event; struct VideoBackend* v = &renderer->gl2.d; while (mCoreThreadIsActive(context)) { while (SDL_PollEvent(&event)) { mSDLHandleEvent(context, &renderer->player, &event); // Event handling can change the size of the screen if (renderer->player.windowUpdated) { #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight); #else renderer->viewportWidth = renderer->player.newWidth; renderer->viewportHeight = renderer->player.newHeight; mSDLGLCommonInit(renderer); #endif mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, v); renderer->player.windowUpdated = 0; } } if (mCoreSyncWaitFrameStart(&context->impl->sync)) { v->postFrame(v, renderer->outputBuffer); } mCoreSyncWaitFrameEnd(&context->impl->sync); v->drawFrame(v); v->swap(v); } } void mSDLGLES2Deinit(struct mSDLRenderer* renderer) { if (renderer->gl2.d.deinit) { renderer->gl2.d.deinit(&renderer->gl2.d); } #ifdef BUILD_RASPI eglMakeCurrent(renderer->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(renderer->eglDisplay, renderer->eglSurface); eglDestroyContext(renderer->eglDisplay, renderer->eglContext); eglTerminate(renderer->eglDisplay); bcm_host_deinit(); #elif SDL_VERSION_ATLEAST(2, 0, 0) SDL_GL_DeleteContext(renderer->glCtx); #endif free(renderer->outputBuffer); }