all repos — mgba @ fad1daf3e916b54ba89a9b7b4d284a2c9fdf42cb

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8Bugfixes:
  9 - Util: Fix PowerPC PNG read/write pixel order
 10 - Qt: Use safer isLoaded check in GameController
 11 - GBA: Fix idle skip state being retained between games
 12 - Qt: Fix a race condition in PainterGL that could lead to a crash
 13 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 14 - GBA Video: Fix _mix for 15-bit color
 15 - VFS: Fix VFileReadline and remove _vfdReadline
 16 - Qt: Fix font size in memory viewer
 17 - GBA Memory: Fix DMA register writing behavior
 18 - Qt: Fix a crash in the memory viewer
 19 - GBA BIOS: Fix misaligned CpuSet
 20 - Libretro: Fix problems with rumble not turning off
 21 - ARM7: Fix sign of unaligned LDRSH
 22 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 23 - GBA Memory: Fix DMA behavior for SRAM accesses
 24 - GBA Memory: Fix Store8 to OBJ VRAM
 25 - GBA Memory: Fix alignment of LDM/STM on SRAM
 26 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 27 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 28 - GBA: Fix warnings when creating and loading savestates
 29 - Qt: Add additional checks in CheatModel to prevent crashes
 30 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 31 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 32 - GBA BIOS: Fix Sqrt sign
 33 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 34 - Qt: Fix race condition with setting sample rate
 35 - GBA Memory: Fix timing of DMAs
 36 - GBA Memory: Fix DMAs triggering two cycles early
 37 - ARM7: Fix STRT/STRBT
 38Misc:
 39 - Qt: Window size command line options are now supported
 40 - Qt: Increase usability of key mapper
 41 - GBA Memory: Use a dynamically sized mask for ROM memory
 42 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 43 - SDL: Support fullscreen in SDL 1.2
 44 - Libretro: Use anonymous memory mappers for large blocks of memory
 45 - Qt: Add 'Apply' button to settings window
 46 - GBA Video: Remove lastHblank, as it is implied
 47 - GBA Config: Add "override" layer for better one-time configuration
 48 - SDL: Allow GBASDLAudio to be used without a thread context
 49 - All: Improved PowerPC support
 50 - All: Fix some undefined behavior warnings
 51 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 52 - Util: Use VFile for configuration
 53 - GBA Memory: Implement several unimplemented memory access types
 54 - GBA: Implement bad I/O register loading
 55 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 56 - Util: Add MutexTryLock
 57
 580.3.1: (2015-10-24)
 59Bugfixes:
 60 - ARM7: Fix instruction decoding of Thumb shifts
 61 - GBA: Deinit savegame when unloading a ROM
 62 - GBA: Fix BIOS check on big endian
 63 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 64 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 65 - GBA Audio: Fix audio channels being silenced at the wrong time
 66 - GBA Memory: Fix bad BIOS Load16 on big endian
 67 - GBA Memory: Fix bad Load8 on big endian
 68 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 69 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 70 - GBA Video: Fix objwin and blending interaction on sprites
 71 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 72 - Libretro: Fix a memory leak with the render buffer
 73 - Qt: Windows no longer spawn in the top left on first launch
 74 - Qt: Fix install path of XDG desktop file with DESTDIR
 75 - Qt: Fix drag and drop on Windows
 76 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 77 - VFS: Fix return values of VFileFILE.read and .write
 78Misc:
 79 - All: Reset next event to cycles instead of zero to interrupt
 80 - All: Add --version flag
 81 - ARM7: Force disable LTO on two files to work around a GCC bug
 82 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 83 - GBA: Better memory handling with PNG savestates
 84 - GBA: Additional savestate sanity checks
 85 - GBA: Check for cycle count being too high
 86 - GBA Audio: Allow GBAAVStream to have no video callback
 87 - GBA BIOS: Implement RegisterRamReset for SIO registers
 88 - Qt: Remove useless help icons in dialogs
 89 - Qt: Prevent savestate window from opening while in multiplayer
 90 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 91 - Qt: Dropping multiplayer windows works more cleanly now
 92
 930.3.0: (2015-08-16)
 94Features:
 95 - Ability to hide individual background layers, or OBJs
 96 - Ability to mute individual audio channels
 97 - Palette viewer and exporter
 98 - Volume control
 99 - More shortcuts are editable (e.g. quick save/load)
100 - Rewind now shows the frame after rewinding
101 - Import/Export of GameShark/Action Replay snapshots
102 - Add "Step backwards" item for single increment rewind
103 - Deadzone estimation for game controllers
104 - Analog inputs can be used for shortcuts
105 - Menu items for specific solar sensor brightness levels
106 - Remappable controls for tilt and gyroscope sensors
107 - Status messages for actions taken while a game is running (e.g. save/load state)
108 - Memory inspector
109 - Screensaver can now be suspended while a game is running
110 - Load/save the most recent savestate slot
111 - Support varible speed (PWM) rumble
112 - Ability to cap fast forward speed
113 - Finer control over FPS target
114 - Holdable shortcut for rewinding one frame at a time
115 - Ability to boot directly into the BIOS
116 - Preliminary support for yanking out the game pak while a game is running
117 - Thumb-drive mode by putting a file called portable.ini in the same folder
118 - Configurable display driver, between software and OpenGL
119 - Undo-able savestate loading and saving
120 - Controller profiles now store shortcut settings
121 - Default controller profiles for several common controllers
122 - Libretro now supports BIOS, rumble and solar sensor
123 - Implement BIOS call Stop, for sleep mode
124 - Automatically load patches, if found
125 - Improved video synchronization
126 - Configurable audio output sample rate
127Bugfixes:
128 - ARM7: Fix SWI and IRQ timings
129 - ARM7: Fix Thumb MUL timing
130 - ARM7: Fix timing of multiplies to use N cycles
131 - ARM7: ARMHotplugDetach should call deinit
132 - Debugger: Fix use-after-free in breakpoint clearing code
133 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
134 - GBA: Cap audio FIFO read size during deserialization
135 - GBA: Check for corrupted savestates when loading
136 - GBA: Check for improperly sized savestates when loading
137 - GBA: Check for savestates made from differently sized ROMs
138 - GBA: Fix calls to endian-independent loadstores
139 - GBA: Fix timing of reading from timer registers
140 - GBA: Ensure cycles never go negative
141 - GBA Audio: Force audio FIFOs to 32-bit
142 - GBA Audio: Fix audio pitch changing when adjusting buffer size
143 - GBA Audio: Fix sample order in audio channel 3
144 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
145 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
146 - GBA Memory: Improve Thumb open bus behavior
147 - GBA Memory: Fix potential DMA issue when loading a savestate
148 - GBA Memory: Fix load/store multiple video memory waitstates
149 - GBA SIO: Fix reseting when there are SIO devices attached
150 - GBA Video: Blended sprites should never have other effects applied
151 - GBA Video: Fix out-of-bounds tiles in mosaic
152 - GBA Video: Fix windows not affecting sprites
153 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
154 - GBA Video: Fix timing on first scanline
155 - Qt: Better cleanup when a game crashes
156 - Qt: Fix open ROM dialog filtering for archive formats
157 - Qt: Cap the maximum number of multiplayer windows
158 - Qt: Fix maximum year in sensor override
159 - Qt: Fix window being too tall after exiting fullscreen
160 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
161 - Qt: Fix analog buttons not getting unmapped
162 - Qt: Fix passing command line options
163 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
164 - SDL: Fix SDL build when OpenGL is missing
165 - Util: Allow loading IPS patches that grow the ROM
166 - VFS: Fix resource leaks if some allocations fail
167 - VFS: Fix line-reading to return proper values
168 - Video: Fix an issue with very long filenames
169 - Util: Fix formatting of floats
170Misc:
171 - All: Add --help flag for command line programs
172 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
173 - All: Enable static linking for Windows
174 - All: Enable static linking for OS X
175 - All: Threads are now named
176 - All: Proper handling of Unicode file paths
177 - ARM7: Add emulation for Undefined CPU mode
178 - ARM7: Reduce the size of the Thumb instruction table
179 - GBA: Add status log level
180 - GBA: GBARewind now returns how many states it has rewound
181 - GBA: SIO logging layer
182 - GBA BIOS: Stub out SoundBias
183 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
184 - GBA: Don't include GBACLIDebugger struct unless needed
185 - GBA: Savedata is now synced shortly after data finishes being written
186 - GBA: Process multiple timer events at once, if necessary
187 - GBA Audio: Implement audio reset for channels A/B
188 - GBA Audio: Process multiple audio events at once, if necessary
189 - GBA Hardware: Backport generic RTC source into core
190 - GBA Input: Allow axes and buttons to be mapped to the same key
191 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
192 - GBA SIO: Add a dummy driver for Normal mode
193 - GBA Thread: Add functionality for running callbacks on the GBA thread
194 - GBA Thread: Split GBASync into a separate file
195 - GBA Video: Refactor software renderer into separate files
196 - GBA Video: Slightly optimize mode 0 mosaic rendering
197 - Debugger: Free watchpoints in addition to breakpoints
198 - Qt: Handle saving input settings better
199 - Qt: Move GL frame drawing back onto its own thread
200 - Qt: Fast forward (held) option moved from Other to Emulation menu
201 - Qt: Show version info in window title
202 - Qt: Migrate multiplayer window handling into GBAApp
203 - Qt: Unified file opening and saving with last location
204 - Qt: Fix windows being resizable when they shouldn't have been
205 - Qt: Only hide cursor in full screen
206 - Qt: Replace pause-after-frame mutex with an atomic
207 - Qt: Add application icon and XDG desktop files
208 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
209 - Qt: Don't save window size when entering fullscreen
210 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
211 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
212 - Qt: Increase usability of key mapper
213 - Qt: Show checkmark for window sizes
214 - Qt: Set window path to loaded ROM
215 - Perf: Ability to load savestates immediately on launch
216 - SDL: Properly check for initialization
217 - SDL: Clean up initialization functions
218 - SDL: Clean up GL context
219 - Util: Allow disabling the threading code entirely
220 - VFS: Add sync method to force syncing with backing
221
2220.2.1: (2015-05-13)
223Bugfixes:
224 - All: Fix sanitize-deb script not cleaning up after itself
225 - All: Fix dependencies for libavcodec on Debian-derived platforms
226 - ARM7: Handle writeback for PC in addressing modes 2 and 3
227 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
228 - ARM7: Fix ARM multiply instructions when PC is a destination register
229 - Debugger: Fix use-after-free in breakpoint clearing code
230 - Debugger: Fix boundary conditions in tab completion
231 - GBA: Fix timers not updating timing when writing to only the reload register
232 - GBA: Fix rewind boundary conditions
233 - GBA: Add initial I/O register settings for background matrix registers
234 - GBA: Fix hang when loading a savestate if sync to video is enabled
235 - GBA: Handle out-of-bounds I/O access
236 - GBA: Fix bounds-checking on EEPROM access
237 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
238 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
239 - GBA Memory: Allow SRAM to be 64kB
240 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
241 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
242 - GBA Video: Fix second frame mode 5
243 - Perf: Fix race condition if a game crashes immediately on start
244 - Qt: Fix Display object leak when closing a window
245 - Qt: Fix .deb dependencies
246 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
247 - Qt: Fix window not regaining focus after exiting savestate window
248 - Qt: Fix regression where video would not record if the game had already started
249 - Qt: Fix potential crash if a gamepad causes focus to change
250 - Qt: Fix controller axis querying
251 - Qt: Fix multiplayer windows opening as the wrong size
252 - Qt: Fix controllers sometimes not loading the right profile
253 - SDL: Fix boundary conditions for joystick adjustments
254 - SDL: Allocate properly sized input maps
255 - SDL: Fix potential build issues when Qt and SDL2 are in use
256 - Util: Fix resource leak in UTF-8 handling code
257 - Util: Fix a null-pointer issue when attempting to delete a key
258 - VFS: Fix resource leaks if some allocations fail
259 - Video: Fix an issue with very long filenames
260Misc:
261 - GBA Memory: Soft-crash if jumping past the end of a ROM
262 - Qt: Show multiplayer numbers in window title
263 - Qt: Solar sensor can have shortcuts set
264
2650.2.0: (2015-04-03)
266Features:
267 - Support for gamepad axes, e.g. analog sticks or triggers
268 - Add scale presets for up to 6x
269 - Settings window
270 - Bilinear resampling option
271 - Add option to skip BIOS start screen
272 - List of recently opened games
273 - Support for games using the Solar Sensor
274 - Better audio resampling via blip-buf
275 - Game Pak overrides dialog for setting savetype and sensor values
276 - Support for games using the tilt sensor
277 - Remappable shortcuts for keyboard and gamepad
278 - Rewinding of emulation
279 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
280 - Support IPv6
281 - Save directory of last loaded file
282 - Support BPS patches
283 - Automatically detect and optimize out idle loops
284 - Configurable game overrides
285 - Support loading 7-Zip files
286 - Drag and drop game loading
287 - Cheat code support
288 - Runtime configurable audio driver
289 - Libretro core for use with RetroArch and other front-ends
290 - Controller profiles for setting different bindings for different controllers
291 - Ability to lock aspect ratio
292 - Local link cable support
293 - Ability to switch which game controller is in use per instance
294 - Ability to prevent opposing directional input
295 - Warning dialog if an unimplemented BIOS feature is called
296 - Debugger: Add CLI "frame", frame advance command
297 - Debugger: Add CLI functions for writing to memory
298 - Debugger: Add CLI functions for examining memory regions
299 - Debugger: Add CLI function for writing a register
300Bugfixes:
301 - ARM7: Extend prefetch by one stage
302 - ARM7: Fix cycle counting for loads
303 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
304 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
305 - GBA: Initialize gba.sync to null
306 - GBA: Fix timer initialization
307 - GBA Audio: Support 16-bit writes to FIFO audio
308 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
309 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
310 - GBA BIOS: Fix BIOS prefetch after reset
311 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
312 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
313 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
314 - GBA Memory: Fix I cycles that had been moved to ARM7 core
315 - GBA Memory: Fix cycle counting for 32-bit load/stores
316 - GBA RR: Fix fallthrough error when reading tags from a movie
317 - GBA Thread: Fix possible hang when loading an archive
318 - GBA Thread: Fix possible deadlock in video sync
319 - Perf: Fix crash when the GBA thread fails to start
320 - Qt: Fix crash starting a GDB stub if a game isn't loaded
321 - Qt: Fix crash when adjusting settings after closing a game
322 - Qt: Fix crash when starting GDB stub after closing a game
323 - Qt: Fix patch loading while a game is running
324 - Qt: Fix crash when loading a game after stopping GDB server
325 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
326 - Qt: Fix crash when attempting to pause if a game is not running
327 - SDL: Properly clean up if a game doesn't launch
328 - Util: Fix sockets on Windows
329Misc:
330 - All: Enable link-time optimization
331 - Debugger: Watchpoints now work on STM/LDM instructions
332 - Debugger: Clean up GDB stub network interfacing
333 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
334 - Debugger: Merge Thumb BL instructions when disassembling
335 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
336 - Debugger: Watchpoints now report address watched (fixes #68)
337 - Debugger: Add support for soft breakpoints
338 - Debugger: Make I/O register names be addresses instead of values
339 - Debugger: Rename read/write commands
340 - GBA: Improve accuracy of event timing
341 - GBA: Add API for getting Configuration structs for overrides and input
342 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
343 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
344 - GBA: Move A/V stream interface into core
345 - GBA: Savestates now take into account savedata state machines (fixes #109)
346 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
347 - GBA Memory: Simplify memory API and use fixed bus width
348 - GBA Thread: Make GBASyncWaitFrameStart time out
349 - GBA Video: Start video at the last scanline instead of the first
350 - Qt: Optimize logo drawing
351 - Qt: Move frame upload back onto main thread
352 - Qt: Remember window position
353 - Qt: Double-clicking on the window toggles full screen
354 - Util: Use proper locale for reading and writing float values
355
3560.1.1: (2015-01-24)
357Bugfixes:
358 - ARM7: Fix LDM writeback to a register already written
359 - GBA: Fix timers 2 and 3 updating incorrectly
360 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
361 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
362 - GBA Audio: Properly initialize audio FIFO channels
363 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
364 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
365 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
366 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
367 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
368 - GBA BIOS: Fix HuffUnComp boundary conditions
369 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
370 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
371 - GBA Memory: Filter out top nybble of DMA addresses
372 - GBA Memory: Properly bounds-check VRAM accesses
373 - GBA Memory: Fix initial DMA state
374 - GBA Thread: Allow halted games to exit cleanly
375 - GBA Video: Fix blend issues with obscured middle layers
376 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
377 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
378 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
379 - GBA Video: Fix sprite boundary conditions with mosaic
380 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
381 - Qt: Fix issue with set frame sizes being the wrong height
382 - Qt: Fix emulator crashing when full screen if a game is not running
383 - Qt: Fix window focus issues
384 - Qt: Properly set default video recording settings
385 - Qt: Fix a race condition when a game crashes immediately
386 - Qt: Fix some cases where key mapping can break if focus is adjusted
387 - Qt: Fix crash if a game pauses before any frames are shown
388 - Debugger: Negative PC-relative loads now properly subtract the offset
389 - Debugger: Align PC-relative loads in Thumb
390 - Debugger: Fix watchpoints triggering too late
391 - Debugger: Fix binary print putting spaces between digits
392 - Video: Ensure FFmpeg encoder has audio frames
393 - Video: Fix uncompressed PCM audio recording
394 - Video: Fix FFmpeg crashing when the file extension is wrong
395 - Util: Fix SOCKET_FAILED macro
396Misc:
397 - GBA: Exit cleanly on FATAL if the port supports it
398 - GBA Memory: Implement 16- and 32-bit loads from SRAM
399 - Qt: Disable sync to video by default
400 - Qt: Handle a game crash without crashing
401 - Qt: Set default log level to FATAL, ERROR and WARN
402 - Qt: Clarify some phrasing in the menus
403 - Qt: Clear active buttons when focus is lost
404
4050.1.0: (2014-12-13)
406 - Initial release