all repos — mgba @ fb0555e4fb08c414b59ab7b25c8eeeafbe45dfdd

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include "core/input.h"
  9#include "core/thread.h"
 10#include "debugger/debugger.h"
 11#include "gba/input.h"
 12#include "gba/io.h"
 13#include "gba/rr/rr.h"
 14#include "gba/serialize.h"
 15#include "gba/video.h"
 16#include "gba/renderers/video-software.h"
 17#include "util/configuration.h"
 18#include "util/formatting.h"
 19#include "util/vfs.h"
 20
 21#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 22#define GUI_MOD KMOD_GUI
 23#else
 24#define GUI_MOD KMOD_CTRL
 25#endif
 26
 27#define GYRO_STEPS 100
 28#define RUMBLE_PWM 20
 29
 30mLOG_DEFINE_CATEGORY(SDL_EVENTS, "SDL Events");
 31
 32DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
 33
 34#if SDL_VERSION_ATLEAST(2, 0, 0)
 35static void _mSDLSetRumble(struct mRumble* rumble, int enable);
 36#endif
 37static int32_t _mSDLReadTiltX(struct mRotationSource* rumble);
 38static int32_t _mSDLReadTiltY(struct mRotationSource* rumble);
 39static int32_t _mSDLReadGyroZ(struct mRotationSource* rumble);
 40static void _mSDLRotationSample(struct mRotationSource* source);
 41
 42bool mSDLInitEvents(struct mSDLEvents* context) {
 43#if SDL_VERSION_ATLEAST(2, 0, 4)
 44	SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
 45#endif
 46	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
 47		mLOG(SDL_EVENTS, ERROR, "SDL joystick initialization failed: %s", SDL_GetError());
 48	}
 49
 50#if SDL_VERSION_ATLEAST(2, 0, 0)
 51	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 52	if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
 53		mLOG(SDL_EVENTS, ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
 54	}
 55	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
 56		mLOG(SDL_EVENTS, ERROR, "SDL video initialization failed: %s", SDL_GetError());
 57	}
 58#endif
 59
 60	SDL_JoystickEventState(SDL_ENABLE);
 61	int nJoysticks = SDL_NumJoysticks();
 62	SDL_JoystickListInit(&context->joysticks, nJoysticks);
 63	if (nJoysticks > 0) {
 64		mSDLUpdateJoysticks(context);
 65	}
 66
 67	context->playersAttached = 0;
 68
 69	size_t i;
 70	for (i = 0; i < MAX_PLAYERS; ++i) {
 71		context->preferredJoysticks[i] = 0;
 72	}
 73
 74#if !SDL_VERSION_ATLEAST(2, 0, 0)
 75	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 76#else
 77	context->screensaverSuspendDepth = 0;
 78#endif
 79	return true;
 80}
 81
 82void mSDLDeinitEvents(struct mSDLEvents* context) {
 83	size_t i;
 84	for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
 85		struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
 86#if SDL_VERSION_ATLEAST(2, 0, 0)
 87		SDL_HapticClose(joystick->haptic);
 88#endif
 89		SDL_JoystickClose(joystick->joystick);
 90	}
 91	SDL_JoystickListDeinit(&context->joysticks);
 92	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
 93}
 94
 95void mSDLEventsLoadConfig(struct mSDLEvents* context, const struct Configuration* config) {
 96	context->preferredJoysticks[0] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 0);
 97	context->preferredJoysticks[1] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 1);
 98	context->preferredJoysticks[2] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 2);
 99	context->preferredJoysticks[3] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 3);
100}
101
102void mSDLInitBindingsGBA(struct mInputMap* inputMap) {
103#ifdef BUILD_PANDORA
104	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
105	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
106	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
107	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
108	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
109	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
110	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
111	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
112	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
113	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
114#elif SDL_VERSION_ATLEAST(2, 0, 0)
115	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_X, GBA_KEY_A);
116	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_Z, GBA_KEY_B);
117	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_A, GBA_KEY_L);
118	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_S, GBA_KEY_R);
119	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RETURN, GBA_KEY_START);
120	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_BACKSPACE, GBA_KEY_SELECT);
121	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_UP, GBA_KEY_UP);
122	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_DOWN, GBA_KEY_DOWN);
123	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_LEFT, GBA_KEY_LEFT);
124	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RIGHT, GBA_KEY_RIGHT);
125#else
126	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
127	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
128	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
129	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
130	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
131	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
132	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
133	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
134	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
135	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
136#endif
137
138	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
139	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
140	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
141	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
142	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
143	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
144	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
145	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
146	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
147	mInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
148
149	struct mInputAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
150	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
151	description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
152	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
153}
154
155bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
156	player->joystick = 0;
157
158	if (events->playersAttached >= MAX_PLAYERS) {
159		return false;
160	}
161
162#if SDL_VERSION_ATLEAST(2, 0, 0)
163	player->rumble.d.setRumble = _mSDLSetRumble;
164	CircleBufferInit(&player->rumble.history, RUMBLE_PWM);
165	player->rumble.level = 0;
166	player->rumble.p = player;
167#endif
168
169	player->rotation.d.readTiltX = _mSDLReadTiltX;
170	player->rotation.d.readTiltY = _mSDLReadTiltY;
171	player->rotation.d.readGyroZ = _mSDLReadGyroZ;
172	player->rotation.d.sample = _mSDLRotationSample;
173	player->rotation.axisX = 2;
174	player->rotation.axisY = 3;
175	player->rotation.gyroSensitivity = 2.2e9f;
176	player->rotation.gyroX = 0;
177	player->rotation.gyroY = 1;
178	player->rotation.zDelta = 0;
179	CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
180	player->rotation.p = player;
181
182	player->playerId = events->playersAttached;
183	events->players[player->playerId] = player;
184	size_t firstUnclaimed = SIZE_MAX;
185	size_t index = SIZE_MAX;
186
187	size_t i;
188	for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
189		bool claimed = false;
190
191		int p;
192		for (p = 0; p < events->playersAttached; ++p) {
193			if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
194				claimed = true;
195				break;
196			}
197		}
198		if (claimed) {
199			continue;
200		}
201
202		if (firstUnclaimed == SIZE_MAX) {
203			firstUnclaimed = i;
204		}
205
206		const char* joystickName;
207#if SDL_VERSION_ATLEAST(2, 0, 0)
208		joystickName = SDL_JoystickName(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick);
209#else
210		joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
211#endif
212		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
213			index = i;
214			break;
215		}
216	}
217
218	if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
219		index = firstUnclaimed;
220	}
221
222	if (index != SIZE_MAX) {
223		player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
224
225#if SDL_VERSION_ATLEAST(2, 0, 0)
226		if (player->joystick->haptic) {
227			SDL_HapticRumbleInit(player->joystick->haptic);
228		}
229#endif
230	}
231
232	++events->playersAttached;
233	return true;
234}
235
236void mSDLDetachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
237	if (player != events->players[player->playerId]) {
238		return;
239	}
240	int i;
241	for (i = player->playerId; i < events->playersAttached; ++i) {
242		if (i + 1 < MAX_PLAYERS) {
243			events->players[i] = events->players[i + 1];
244		}
245		if (i < events->playersAttached - 1) {
246			events->players[i]->playerId = i;
247		}
248	}
249	--events->playersAttached;
250	CircleBufferDeinit(&player->rotation.zHistory);
251}
252
253void mSDLPlayerLoadConfig(struct mSDLPlayer* context, const struct Configuration* config) {
254	mInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
255	if (context->joystick) {
256		mInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
257#if SDL_VERSION_ATLEAST(2, 0, 0)
258		const char* name = SDL_JoystickName(context->joystick->joystick);
259#else
260		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
261#endif
262		mInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
263
264		const char* value;
265		char* end;
266		int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
267		int axis;
268		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", name);
269		if (value) {
270			axis = strtol(value, &end, 0);
271			if (axis >= 0 && axis < numAxes && end && !*end) {
272				context->rotation.axisX = axis;
273			}
274		}
275		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", name);
276		if (value) {
277			axis = strtol(value, &end, 0);
278			if (axis >= 0 && axis < numAxes && end && !*end) {
279				context->rotation.axisY = axis;
280			}
281		}
282		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", name);
283		if (value) {
284			axis = strtol(value, &end, 0);
285			if (axis >= 0 && axis < numAxes && end && !*end) {
286				context->rotation.gyroX = axis;
287			}
288		}
289		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", name);
290		if (value) {
291			axis = strtol(value, &end, 0);
292			if (axis >= 0 && axis < numAxes && end && !*end) {
293				context->rotation.gyroY = axis;
294			}
295		}
296		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", name);
297		if (value) {
298			float sensitivity = strtof_u(value, &end);
299			if (end && !*end) {
300				context->rotation.gyroSensitivity = sensitivity;
301			}
302		}
303	}
304}
305
306void mSDLPlayerSaveConfig(const struct mSDLPlayer* context, struct Configuration* config) {
307	if (context->joystick) {
308#if SDL_VERSION_ATLEAST(2, 0, 0)
309		const char* name = SDL_JoystickName(context->joystick->joystick);
310#else
311		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
312#endif
313		char value[12];
314		snprintf(value, sizeof(value), "%i", context->rotation.axisX);
315		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", value, name);
316		snprintf(value, sizeof(value), "%i", context->rotation.axisY);
317		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", value, name);
318		snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
319		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", value, name);
320		snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
321		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", value, name);
322		snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
323		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
324	}
325}
326
327void mSDLPlayerChangeJoystick(struct mSDLEvents* events, struct mSDLPlayer* player, size_t index) {
328	if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
329		return;
330	}
331	player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
332}
333
334void mSDLUpdateJoysticks(struct mSDLEvents* events) {
335	// Pump SDL joystick events without eating the rest of the events
336	SDL_JoystickUpdate();
337#if SDL_VERSION_ATLEAST(2, 0, 0)
338	SDL_Event event;
339	while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
340		if (event.type == SDL_JOYDEVICEADDED) {
341			struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
342			joystick->joystick = SDL_JoystickOpen(event.jdevice.which);
343			joystick->id = SDL_JoystickInstanceID(joystick->joystick);
344			joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
345#if SDL_VERSION_ATLEAST(2, 0, 0)
346			joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
347#endif
348		} else if (event.type == SDL_JOYDEVICEREMOVED) {
349			SDL_JoystickID ids[MAX_PLAYERS];
350			size_t i;
351			for (i = 0; (int) i < events->playersAttached; ++i) {
352				if (events->players[i]->joystick) {
353					ids[i] = events->players[i]->joystick->id;
354					events->players[i]->joystick = 0;
355				} else {
356					ids[i] = -1;
357				}
358			}
359			for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
360				struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
361				if (joystick->id == event.jdevice.which) {
362					SDL_JoystickListShift(&events->joysticks, i, 1);
363					continue;
364				}
365				SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
366				int p;
367				for (p = 0; p < events->playersAttached; ++p) {
368					if (joystick->id == ids[p]) {
369						events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
370					}
371				}
372				++i;
373			}
374		}
375	}
376#endif
377}
378
379static void _pauseAfterFrame(struct mCoreThread* context) {
380	context->frameCallback = 0;
381	mCoreThreadPauseFromThread(context);
382}
383
384static void _mSDLHandleKeypress(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
385	int key = -1;
386	if (!event->keysym.mod) {
387#if !defined(BUILD_PANDORA) && SDL_VERSION_ATLEAST(2, 0, 0)
388		key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.scancode);
389#else
390		key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
391#endif
392	}
393	if (key != -1) {
394		if (event->type == SDL_KEYDOWN) {
395			context->core->addKeys(context->core, 1 << key);
396		} else {
397			context->core->clearKeys(context->core, 1 << key);
398		}
399		return;
400	}
401	if (event->keysym.sym == SDLK_TAB) {
402		context->sync.audioWait = event->type != SDL_KEYDOWN;
403		return;
404	}
405	if (event->type == SDL_KEYDOWN) {
406		switch (event->keysym.sym) {
407		case SDLK_F11:
408			// TODO: Put back debugger
409			return;
410#ifdef USE_PNG
411		case SDLK_F12:
412			mCoreTakeScreenshot(context->core);
413			return;
414#endif
415		case SDLK_BACKSLASH:
416			mCoreThreadPause(context);
417			context->frameCallback = _pauseAfterFrame;
418			mCoreThreadUnpause(context);
419			return;
420		case SDLK_BACKQUOTE:
421			// TODO: Put back rewind
422			return;
423#ifdef BUILD_PANDORA
424		case SDLK_ESCAPE:
425			mCoreThreadEnd(context);
426			return;
427#endif
428		default:
429			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
430				switch (event->keysym.sym) {
431#if SDL_VERSION_ATLEAST(2, 0, 0)
432				case SDLK_f:
433					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
434					sdlContext->fullscreen = !sdlContext->fullscreen;
435					sdlContext->windowUpdated = 1;
436					break;
437#endif
438				case SDLK_p:
439					mCoreThreadTogglePause(context);
440					break;
441				case SDLK_n:
442					mCoreThreadPause(context);
443					context->frameCallback = _pauseAfterFrame;
444					mCoreThreadUnpause(context);
445					break;
446				case SDLK_r:
447					mCoreThreadReset(context);
448					break;
449				default:
450					break;
451				}
452			}
453			if (event->keysym.mod & KMOD_SHIFT) {
454				switch (event->keysym.sym) {
455				case SDLK_F1:
456				case SDLK_F2:
457				case SDLK_F3:
458				case SDLK_F4:
459				case SDLK_F5:
460				case SDLK_F6:
461				case SDLK_F7:
462				case SDLK_F8:
463				case SDLK_F9:
464					mCoreThreadInterrupt(context);
465					mCoreSaveState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
466					mCoreThreadContinue(context);
467					break;
468				default:
469					break;
470				}
471			} else {
472				switch (event->keysym.sym) {
473				case SDLK_F1:
474				case SDLK_F2:
475				case SDLK_F3:
476				case SDLK_F4:
477				case SDLK_F5:
478				case SDLK_F6:
479				case SDLK_F7:
480				case SDLK_F8:
481				case SDLK_F9:
482					mCoreThreadInterrupt(context);
483					mCoreLoadState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
484					mCoreThreadContinue(context);
485					break;
486				default:
487					break;
488				}
489			}
490			return;
491		}
492	}
493}
494
495static void _mSDLHandleJoyButton(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
496	int key = 0;
497	key = mInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
498	if (key == -1) {
499		return;
500	}
501
502	if (event->type == SDL_JOYBUTTONDOWN) {
503		core->addKeys(core, 1 << key);
504	} else {
505		core->clearKeys(core, 1 << key);
506	}
507}
508
509static void _mSDLHandleJoyAxis(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
510	int clearKeys = ~mInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, -1);
511	int newKeys = 0;
512	int key = mInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
513	if (key != -1) {
514		newKeys |= 1 << key;
515	}
516	clearKeys &= ~newKeys;
517	core->clearKeys(core, clearKeys);
518	core->addKeys(core, newKeys);
519
520}
521
522#if SDL_VERSION_ATLEAST(2, 0, 0)
523static void _mSDLHandleWindowEvent(struct mSDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
524	switch (event->event) {
525	case SDL_WINDOWEVENT_SIZE_CHANGED:
526		sdlContext->windowUpdated = 1;
527		break;
528	}
529}
530#endif
531
532void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const union SDL_Event* event) {
533	switch (event->type) {
534	case SDL_QUIT:
535		mCoreThreadEnd(context);
536		break;
537#if SDL_VERSION_ATLEAST(2, 0, 0)
538	case SDL_WINDOWEVENT:
539		_mSDLHandleWindowEvent(sdlContext, &event->window);
540		break;
541#endif
542	case SDL_KEYDOWN:
543	case SDL_KEYUP:
544		_mSDLHandleKeypress(context, sdlContext, &event->key);
545		break;
546	case SDL_JOYBUTTONDOWN:
547	case SDL_JOYBUTTONUP:
548		_mSDLHandleJoyButton(context->core, sdlContext, &event->jbutton);
549		break;
550	case SDL_JOYHATMOTION:
551		// TODO
552		break;
553	case SDL_JOYAXISMOTION:
554		_mSDLHandleJoyAxis(context->core, sdlContext, &event->jaxis);
555		break;
556	}
557}
558
559#if SDL_VERSION_ATLEAST(2, 0, 0)
560static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
561	struct mSDLRumble* sdlRumble = (struct mSDLRumble*) rumble;
562	if (!sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
563		return;
564	}
565	sdlRumble->level += enable;
566	if (CircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
567		int8_t oldLevel;
568		CircleBufferRead8(&sdlRumble->history, &oldLevel);
569		sdlRumble->level -= oldLevel;
570	}
571	CircleBufferWrite8(&sdlRumble->history, enable);
572	if (sdlRumble->level) {
573		SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, sdlRumble->level / (float) RUMBLE_PWM, 20);
574	} else {
575		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
576	}
577}
578#endif
579
580static int32_t _readTilt(struct mSDLPlayer* player, int axis) {
581	if (!player->joystick) {
582		return 0;
583	}
584	return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
585}
586
587static int32_t _mSDLReadTiltX(struct mRotationSource* source) {
588	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
589	return _readTilt(rotation->p, rotation->axisX);
590}
591
592static int32_t _mSDLReadTiltY(struct mRotationSource* source) {
593	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
594	return _readTilt(rotation->p, rotation->axisY);
595}
596
597static int32_t _mSDLReadGyroZ(struct mRotationSource* source) {
598	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
599	float z = rotation->zDelta;
600	return z * rotation->gyroSensitivity;
601}
602
603static void _mSDLRotationSample(struct mRotationSource* source) {
604	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
605	SDL_JoystickUpdate();
606	if (!rotation->p->joystick) {
607		return;
608	}
609
610	int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
611	int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
612	union {
613		float f;
614		int32_t i;
615	} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
616	if (isnan(theta.f)) {
617		theta.f = 0.0f;
618	} else if (theta.f > M_PI) {
619		theta.f -= 2.0f * M_PI;
620	} else if (theta.f < -M_PI) {
621		theta.f += 2.0f * M_PI;
622	}
623	rotation->oldX = x;
624	rotation->oldY = y;
625
626	float oldZ = 0;
627	if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
628		CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
629	}
630	CircleBufferWrite32(&rotation->zHistory, theta.i);
631	rotation->zDelta += theta.f - oldZ;
632}
633
634#if SDL_VERSION_ATLEAST(2, 0, 0)
635void mSDLSuspendScreensaver(struct mSDLEvents* events) {
636	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
637		SDL_DisableScreenSaver();
638	}
639	++events->screensaverSuspendDepth;
640}
641
642void mSDLResumeScreensaver(struct mSDLEvents* events) {
643	--events->screensaverSuspendDepth;
644	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
645		SDL_EnableScreenSaver();
646	}
647}
648
649void mSDLSetScreensaverSuspendable(struct mSDLEvents* events, bool suspendable) {
650	bool wasSuspendable = events->screensaverSuspendable;
651	events->screensaverSuspendable = suspendable;
652	if (events->screensaverSuspendDepth > 0) {
653		if (suspendable && !wasSuspendable) {
654			SDL_DisableScreenSaver();
655		} else if (!suspendable && wasSuspendable) {
656			SDL_EnableScreenSaver();
657		}
658	} else {
659		SDL_EnableScreenSaver();
660	}
661}
662#endif