CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - Add APNG recording
4Emulation fixes:
5 - ARM: Fix ALU reading PC after shifting
6 - ARM: Fix STR storing PC after address calculation
7 - GB Serialize: Fix timing bug loading channel 4 timing
8 - GBA: Fix multiboot entry point while skipping BIOS
9 - GBA BIOS: Fix undefined instruction HLE behavior
10 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
11 - GBA Memory: Misaligned SRAM writes are ignored
12 - GBA Memory: Improve gamepak prefetch timing
13 - GBA Serialize: Fix serializing DMA transfer register
14 - GBA Serialize: Fix audio serialization for desynced FIFOs
15 - GBA Serialize: Fix audio DMA timing deserialization
16 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
17 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
18 - GBA Video: Fix Hblank timing
19 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
20 - GBA Video: Fix OpenGL sprite flag priority
21Other fixes:
22 - Core: Fix race condition initializing thread proxy
23 - Core: Ensure ELF regions can be written before trying
24 - Core: Fix integer overflow in ELF loading
25 - Debugger: Don't skip undefined instructions when debugger attached
26 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
27 - FFmpeg: Disallow recording video with no audio nor video
28 - GBA: Automatically skip BIOS for multiboot ROMs
29 - Qt: Only dynamically reset video scale if a game is running
30 - Qt: Fix race condition with proxied video events
31 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
32 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
33 - Qt: Fix missing OSD messages
34 - Qt: Fix crash unloading shaders
35 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
36 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
37 - Qt: Fix window title not updating after shutting down game
38 - Qt: Fix GIF view not allowing manual filename entry
39 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
40 - Util: Fix crash reading invalid ELFs
41 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
42Misc:
43 - FFmpeg: Add more presets
44 - FFmpeg: Add looping option for GIF/APNG
45 - Qt: Renderer can be changed while a game is running
46 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
47 - Switch: Make OpenGL scale adjustable while running
48
490.8.0: (2020-01-21)
50Features:
51 - Improved logging configuration
52 - One-Player BattleChip/Progress/Beast Link Gate support
53 - Add Game Boy Color palettes for original Game Boy games
54 - Debugger: Add unary operators and memory dereferencing
55 - GB: Expose platform information to CLI debugger
56 - Support Discord Rich Presence
57 - Debugger: Add tracing to file
58 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
59 - OpenGL renderer with high-resolution upscaling support
60 - Experimental high level "XQ" audio for most GBA games
61 - Interframe blending for games that use flicker effects
62 - Frame inspector for dissecting and debugging rendering
63 - Switch: Option to use built-in brightness sensor for Boktai
64 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
65 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
66 - Cheats: Add support for loading Libretro-style cht files
67 - GBA Cheats: Add support for loading EZ Flash-style cht files
68 - Support for unlicensed Wisdom Tree Game Boy mapper
69 - Qt: Add export button for tile view (closes mgba.io/i/1507)
70 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
71 - GB: Yanking gamepak now supported
72 - Qt: Memory range dumping (closes mgba.io/i/1298)
73Emulation fixes:
74 - GB: Fix using boot ROM with MMM01 games
75 - GB Audio: Only reset channel 3 sample in DMG mode
76 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
77 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
78 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
79 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
80 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
81 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
82 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
83 - GB Video: Fix color scaling in AGB mode
84 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
85 - GBA: Reset now reloads multiboot ROMs
86 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
87Other fixes:
88 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
89 - FFmpeg: Drain recording buffers
90 - GB: Fix reading ROM immediately after unmapping BIOS
91 - GB SIO: Fix lockstep failing games aren't reloaded
92 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
93 - Libretro: Fix crash changing allowing opposing directions (hhromic)
94 - Qt: Fix some Qt display driver race conditions
95 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
96 - Qt: Only show emulator restart warning once per settings saving
97 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
98 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
99 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
100Misc:
101 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
102 - Core: Add keysRead callback
103 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
104 - Core: Add more memory search ops (closes mgba.io/i/1510)
105 - Debugger: Make tracing compatible with breakpoints/watchpoints
106 - Debugger: Print breakpoint/watchpoint number when inserting
107 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
108 - FFmpeg: Support audio-only recording
109 - GB Memory: Support running from blocked memory
110 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
111 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
112 - GBA Savedata: EEPROM performance fixes
113 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
114 - Debugger: Add breakpoint and watchpoint listing
115 - mGUI: Remember name and position of last loaded game
116 - OpenGL: Only resize textures when needed
117 - Qt: Don't unload ROM immediately if it crashes
118 - Qt: Support switching webcams
119 - Qt: Cap window size on start to monitor size
120 - Qt: Open a message box for Qt frontend errors
121 - Qt: Increase maximum magnifications and scaling
122 - Qt: Add native FPS button to settings view
123 - Qt: Improve sync code
124 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
125 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
126 - Qt: Remove What's This icon from dialogs
127 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
128 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
129 - Qt: Show list of all sprites in sprite view
130 - Qt: Add option for disabling OSD messages
131 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
132 - SM83: Support PC-relative opcode decoding
133 - Switch: Dynamic display resizing
134 - Switch: Support file associations
135 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
136Changes from beta 1:
137Emulation fixes:
138 - ARM: Fix STR writeback pipeline stage
139 - ARM: Partially fix LDM/STM writeback with empty register list
140 - ARM: Fix stepping when events are pending
141 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
142 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
143 - GBA Timers: Improve timer startup emulation
144 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
145 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
146 - GBA Video: Fix effects blending improperly in some non-last windows
147 - GBA Video: Copy higher priority target 1 flag
148Other fixes:
149 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
150 - Core: Fix uninitialized memory issues with graphics caches
151 - Core: Return null for out of bounds cached tile VRAM querying
152 - GBA Video: Fix OpenGL fragment data binding
153 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
154 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
155 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
156 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
157 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
158 - Qt: Fix several cases where shader selections don't get saved
159 - Qt: Fix division by zero error in invalid TilePainter state
160 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
161 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
162 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
163 - Qt: Fix inability to clear default keybindings
164 - Qt: Release held actions if they get rebound
165 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
166 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
167 - Vita: Fix analog controls (fixes mgba.io/i/1554)
168 - Wii: Fix game fast-forwarding after slowing down
169 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
170Misc:
171 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
172 - GBA: Trim non-movie ROMs to 32 MiB if applicable
173 - GBA Audio: Redo channel 4 batching for GBA only
174 - GBA I/O: Stop logging several harmless invalid register reads
175 - GBA Video: Changing OpenGL scaling no longer requires restart
176 - Debugger: Separate aliases from main commands
177 - Debugger: Print break-/watchpoint ID when breaking in CLI
178 - Debugger: Minor interface cleanup
179 - SDL: Use controller GUID instead of name
180 - SM83: Rename LR35902 to SM83
181 - Tools: Allow using threaded renderer in perf.py
182 - Tools: Clean up unused argument in mgba-perf
183
1840.8 beta 1: (2019-10-20)
185- Initial beta for 0.8
186
1870.7.3: (2019-09-15)
188Emulation fixes:
189 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
190 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
191 - GB Audio: Improve channel 4 supersampling
192 - GB Printer: Reset printer buffer index after printing
193 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
194 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
195 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
196 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
197 - GBA Memory: Fix STM/LDM to invalid VRAM
198 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
199 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
200Other fixes:
201 - Core: Fix crashes if core directories aren't set
202 - Core: Fix crash when exiting game with cheats loaded
203 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
204 - GBA Cheats: Fix PARv3 Thumb hooks
205 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
206 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
207 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
208 - Qt: Fix race conditions initializing GDB stub
209 - Qt: Improve cheat view UX
210 - Libretro: Fix crash changing allowing opposing directions (hhromic)
211 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
212 - Switch: Fix threading-related crash on second launch
213Misc:
214 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
215 - Qt: Show error message if file failed to load
216
2170.7.2: (2019-05-25)
218Emulation fixes:
219 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
220 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
221 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
222 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
223 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
224 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
225 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
226 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
227 - GBA Video: Fix scanline cache with scale factor change edge cases
228 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
229 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
230Other fixes:
231 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
232 - All: Fix several memory leaks
233 - GB Core: Fix toggling WIN and OBJ being swapped
234 - GBA: Fix skipping BIOS on irregularly sized ROMs
235 - CMake: Fix .deb imagemagick dependencies
236 - FFmpeg: Improve initialization reliability and cleanup
237 - FFmpeg: Fix audio conversion producing gaps
238 - LR35902: Fix disassembly of several CB-prefix instructions
239 - LR35902: Fix trailing whitespace in disassembly
240 - Qt: More app metadata fixes
241 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
242 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
243 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
244 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
245 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
246 - Qt: Fix bounded fast forward with Qt Multimedia
247 - Qt: Fix saving settings with native FPS target
248 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
249Misc:
250 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
251 - Qt: Improve camera initialization
252 - Vita: Improved frame drawing speed
253
2540.7.1: (2019-02-24)
255Bugfixes:
256 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
257 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
258 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
259 - GB, GBA Serialize: Fix loading two states in a row
260 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
261 - GBA DMA: Fix Display Start DMAs
262 - GBA DMA: Fix DMA start/end timing
263 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
264 - GBA Memory: Fix a few AGBPrint crashes
265 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
266 - GBA SIO: Prevent writing read-only multiplayer bits
267 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
268 - Python: Fix crash when deleting files owned by library
269 - Python: Make sure GB link object isn't GC'd before GB object
270 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
271 - Qt: Fix tile and sprite views not always displaying at first
272 - Qt: Fix audio context holding onto closed game controller
273 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
274 - Qt: Fix window icon on X11
275 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
276 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
277 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
278Misc:
279 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
280 - Qt: Updated Italian translation (by Vecna)
281
2820.7.0: (2019-01-26)
283Features:
284 - ELF support
285 - Game Boy Camera support
286 - Qt: Set default Game Boy colors
287 - Game Boy Printer support
288 - Super Game Boy support
289 - Customizable autofire speed
290 - Ability to set default Game Boy model
291 - Map viewer
292 - Automatic cheat loading and saving
293 - GameShark and Action Replay button support
294 - AGBPrint support
295 - Debugger: Conditional breakpoints and watchpoints
296 - Ability to select GB/GBC/SGB BIOS on console ports
297 - Optional automatic state saving/loading
298 - Access to ur0 and uma0 partitions on the Vita
299 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
300 - GBA: ARMIPS/A22i-style and ELF symbol table support
301 - Initial Switch port
302Bugfixes:
303 - ARM: Fix MSR when T bit is set
304 - Core: Fix audio sync breaking when interrupted
305 - Core: Fix ordering events when scheduling during events
306 - FFmpeg: Fix encoding audio/video queue issues
307 - GB: Revamp IRQ handling based on new information
308 - GB: Fix IRQ disabling on the same T-cycle as an assert
309 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
310 - GB Audio: Clock frame events on DIV
311 - GB Audio: Fix channel 3 reset value
312 - GB Audio: Fix channel 4 initial LFSR
313 - GB Audio: Fix channel 1, 2 and 4 reset timing
314 - GB I/O: DMA register is R/W
315 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
316 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
317 - GB, GBA Savedata: Fix unmasking savedata crash
318 - GB Serialize: Fix audio state loading
319 - GB Serialize: Fix game title check
320 - GB Serialize: Fix IRQ pending/EI pending confusion
321 - GB Timer: Minor accuracy improvements
322 - GB Video: Fix dot clock timing being slightly wrong
323 - GB Video: Fix loading states while in mode 3
324 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
325 - GB Video: Fix SCX timing
326 - GB, GBA Video: Don't call finishFrame twice in thread proxy
327 - GBA: Reset WAITCNT properly
328 - GBA BIOS: Fix BitUnPack final byte
329 - GBA BIOS: Fix BitUnPack narrowing
330 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
331 - GBA DMA: Fix temporal sorting of DMAs of different priorities
332 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
333 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
334 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
335 - GBA Savedata: Fix savedata modified time updating when read-only
336 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
337 - GBA Serialize: Fix loading states in Hblank
338 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
339 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
340 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
341 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
342 - GBA Video: Start timing mid-scanline when skipping BIOS
343 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
344 - GBA Video: Make layer disabling work consistently
345 - PSP2: Fix more issues causing poor audio
346 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
347 - Qt: Improve FPS timer stability
348 - Util: Fix wrapping edge cases in RingFIFO
349Misc:
350 - 3DS: Remove deprecated CSND interface
351 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
352 - Core: Remove broken option for whether rewinding restores save games
353 - Feature: Added loading savestates from command line
354 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
355 - FFmpeg: Support lossless h.264 encoding
356 - FFmpeg: Support lossless VP9 encoding
357 - GBA Cheats: Allow multiple ROM patches in the same slot
358 - GB: Skip BIOS option now works
359 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
360 - GB Audio: Improved audio quality
361 - GB, GBA Audio: Increase max audio volume
362 - GB MBC: Remove erroneous bank 0 wrapping
363 - GB Video: Darken colors in GBA mode
364 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
365 - GBA: Implement display start DMAs
366 - GBA: Improve multiboot image detection
367 - GBA Memory: 64 MiB GBA Video cartridge support
368 - GBA Savedata: Remove ability to disable realistic timing
369 - GBA Timer: Use global cycles for timers
370 - Libretro: Add frameskip option
371 - mGUI: Add fast forward toggle
372 - PSP2: Use system enter key by default
373 - Python: Integrate tests from cinema test suite
374 - Qt: Redo GameController into multiple classes
375 - Qt: Prevent window from being created off-screen
376 - Qt: Add option to disable FPS display
377 - Qt: Options to mess around with layer placement
378 - Qt: Add load alternate save option
379 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
380 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
381 - Test: Restructure test suite into multiple executables
382 - Util: Don't build crc32 if the function already exists
383 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
384Changes from beta 1:
385Features:
386 - Libretro: Add Game Boy cheat support
387 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
388 - Switch: Rumble support
389 - Switch: Rotation support
390 - Switch: Screen stretching options
391 - Qt: State file load/save menu options
392 - Windows installer
393 - Tile viewer now has adjustable width
394 - Python: Experimental audio API
395Bugfixes:
396 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
397 - Core: Remember to deinit proxy ring FIFO
398 - Core: Reroot timing list when (de)scheduling
399 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
400 - GB MBC: Fix MBC30 SRAM
401 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
402 - GB Video: Fix SGB border hole size
403 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
404 - GBA: Fix GB Player features
405 - GBA I/O: SOUNDCNT_HI is readable when sound is off
406 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
407 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
408 - Libretro: Fix adding codes with hooks
409 - PSP2: Fix audio crackling after fast forward
410 - PSP2: Fix audio crackling when buffer is full
411 - Qt: Fix jumbled background when paused
412 - Qt: Fix FPS counter on Windows
413 - Qt: Fix focus issues with load/save state overlay
414 - Switch: Fix incorrect mapping for fast forward cap
415 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
416 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
417 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
418 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
419 - Qt: Ensure FATAL logs reach log view
420 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
421Misc:
422 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
423 - Debugger: Minor text fixes
424 - Debugger: Readability improvements (fixes mgba.io/i/1238)
425 - GB: Improved SGB2 support
426 - GB Audio: Skip frame if enabled when clock is high
427 - Libretro: Reduce rumble callbacks
428 - mGUI: Add SGB border configuration option
429 - mGUI: Add support for different settings types
430 - Python: Minor API improvements
431 - Qt: Ensure camera image is valid
432 - Qt: Debugger console history
433 - Qt: Detect presence of GL_ARB_framebuffer_object
434 - Qt: Minor memory view tweaks
435 - Res: Improve modeling of AGB/AGS screen in shaders
436 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
437 - Wii: Expose stretch configuration in settings
438 - Wii: Stretch now sets pixel-accurate mode size cap
439
4400.7 beta 1: (2018-09-24)
441- Initial beta for 0.7
442
4430.6.3: (2018-04-14)
444Bugfixes:
445 - GB Audio: Revert unsigned audio changes
446 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
447 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
448
4490.6.2: (2018-04-03)
450Bugfixes:
451 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
452 - 3DS: Fix opening files in directory names with trailing slashes
453 - LR35902: Fix watchpoints not reporting new value
454 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
455 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
456 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
457 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
458 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
459 - GBA: Fix SharkPort saves for EEPROM games
460 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
461 - GBA BIOS: Fix incorrect exit condition in LZ77
462 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
463 - GBA Cheats: Fix slide codes not initializing properly
464 - GBA DMA: ROM reads are forced to increment
465 - GBA Hardware: RTC accuracy improvements
466 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
467 - GBA Memory: Fix copy-on-write memory leak
468 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
469 - GBA Savedata: Fix crash when resizing flash
470 - GBA Video: Force align 256-color tiles
471 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
472 - PSP2: Fix issues causing poor audio
473 - Python: Fix package directory
474 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
475 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
476 - Wii: Fix screen tear when unpausing
477 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
478Misc:
479 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
480 - GB MBC: Remove erroneous bank 0 wrapping
481 - GBA: Improve multiboot image detection
482 - PSP2: Use system enter key by default
483
4840.6.1: (2017-10-01)
485Bugfixes:
486 - GB, GBA: Fix crashes when attempting to identify null VFiles
487 - GB, GBA: Fix sync to video with frameskip
488 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
489 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
490 - GB Core: Fix palette loading when loading a foreign config
491 - GB MBC: Pocket Cam memory should be accessible without enabling
492 - GB MBC: Fix SRAM sizes 4 and 5
493 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
494 - GB MBC: Fix RTC loading when file size is off
495 - GB Memory: Initialize peripheral pointers
496 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
497 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
498 - GB Memory: Actually load latch time from savestate
499 - GB Serialize: Fix deserializing video STAT
500 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
501 - GB Video: Fix potential hang when ending mode 0
502 - GB Video: Fix read mode when enabling LCD
503 - GBA: Reset active region as needed when loading a ROM
504 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
505 - GBA BIOS: Use core's VRAM variable instead of renderer's
506 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
507 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
508 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
509 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
510 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
511 - Python: Fix importing .gb or .gba before .core
512 - Qt: Fix command line debugger closing second game
513 - Qt: Fix LOG argument order
514 - Qt: Fix timezone issues with time overrides
515 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
516 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
517Misc:
518 - CMake: Fix CPack dependencies for libpng 1.6
519 - GBA: Detect hardware for Pokémon FireRed ROM hacks
520 - GBA Cheats: Improve detection of raw cheats
521 - Qt: Don't rebuild library view if style hasn't changed
522 - Qt: Allow overrides to be saved before a game is loaded
523 - Qt: Hide mouse immediately when loading
524 - SDL: Fix 2.0.5 build on macOS under some circumstances
525 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
526
5270.6.0: (2017-07-16)
528Features:
529 - Library view
530 - Sprite viewer
531 - Debugging console
532 - Improved memory viewer
533 - Memory search
534 - Command line ability to override configuration values
535 - Add option to allow preloading the entire ROM before running
536 - Add option for whether rewinding restores save games
537 - Savestates now contain any RTC override data
538 - Add option to lock video to integer scaling
539 - LR35902: Watchpoints
540 - LR35902/GB-Z80 disassembler
541 - GB: Tile viewer
542 - GB: Video/audio channel enabling/disabling
543 - GB: Symbol table support
544 - GB MBC: Add MBC1 multicart support
545 - GBA: Support printing debug strings from inside a game
546 - GBA: Better cheat type autodetection
547 - Implement keypad interrupts
548 - Configuration of gamepad hats
549 - Video log recording for testing and bug reporting
550 - Debugger: Segment/bank support
551 - Debugger: Execution tracing
552 - Qt: German translation (by Lothar Serra Mari)
553 - Qt: Spanish translation (by Kevin López)
554 - Qt: Italian translation (by theheroGAC)
555Bugfixes:
556 - ARM7: Fix MLA/*MULL/*MLAL timing
557 - Core: Fix crash with rewind if savestates shrink
558 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
559 - Core: Fix directory sets crashing on close if base isn't properly detached
560 - FFmpeg: Fix overflow and general issues with audio encoding
561 - GB: Fix flickering when screen is strobed quickly
562 - GB: Fix STAT blocking
563 - GB MBC: Fix ROM bank overflows getting set to bank 0
564 - GB MBC: Fix swapping carts not detect new MBC
565 - GB Timer: Improve DIV reset behavior
566 - GB Timer: Fix DIV batching if TAC changes
567 - GB Video: Reset renderer when loading state
568 - GBA: Fix multiboot ROM loading
569 - GBA: Fix multiboot loading resulting in too small WRAM
570 - GBA BIOS: Implement BitUnPack
571 - GBA BIOS: Fix ArcTan sign in HLE BIOS
572 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
573 - GBA BIOS: Fix INT_MIN/-1 crash
574 - GBA Hardware: Fix crash if a savestate lies about game hardware
575 - GBA I/O: Handle audio registers specially when deserializing
576 - GBA Memory: Improve initial skipped BIOS state
577 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
578 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
579 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
580 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
581 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
582 - LR35902: Fix core never exiting with certain event patterns
583 - LR35902: Fix pc overflowing current region off-by-one
584 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
585 - OpenGL: Fix some shaders causing offset graphics
586 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
587 - Qt: Fix window icon being stretched
588 - Qt: Fix data directory path
589 - Qt: Fix timing issues on high refresh rate monitors
590 - Qt: Fix linking after some windows have been closed
591 - Qt: Fix crash when changing audio settings after a game is closed
592 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
593 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
594 - Qt: Fix game unpausing after frame advancing and refocusing
595 - SDL: Fix game crash check
596 - SDL: Fix race condition with audio thread when starting
597 - SDL: Fix showing version number
598 - Test: Fix crash when loading invalid file
599 - Test: Fix crash when fuzzing fails to load a file
600 - Test: Don't rely on core for frames elapsed
601 - Test: Fix crash when loading invalid file
602 - Test: Fix crash when fuzzing fails to load a file
603 - Tools: Fix recurring multiple times over the same library
604 - Util: Fix overflow when loading invalid UPS patches
605 - Util: Fix highest-fd socket not being returned by SocketAccept
606 - Windows: Fix VDir.rewind
607Misc:
608 - All: Add C++ header guards
609 - All: Move time.h include to common.h
610 - 3DS, PSP2, Wii: Last directory loaded is saved
611 - CMake: Add ability to just print version string
612 - Core: New, faster event timing subsystem
613 - Core: Clean up some thread state checks
614 - Core: Add generic checksum function
615 - Core: Cores can now have multiple sets of callbacks
616 - Core: Restore sleep callback
617 - Core: Move rewind diffing to its own thread
618 - Core: Ability to enumerate and modify video and audio channels
619 - Core: List memory segments in the core
620 - Core: Move savestate creation time to extdata
621 - Core: Config values can now be hexadecimal
622 - Core: Improved threading interrupted detection
623 - Debugger: Modularize CLI debugger
624 - Debugger: Make building with debugging aspects optional
625 - Debugger: Add functions for read- or write-only watchpoints
626 - Debugger: Make attaching a backend idempotent
627 - Debugger: Add mDebuggerRunFrame convenience function
628 - Feature: Move game database from flatfile to SQLite3
629 - Feature: Support ImageMagick 7
630 - Feature: Make -l option explicit
631 - FFmpeg: Return false if a file fails to open
632 - FFmpeg: Force MP4 files to YUV420P
633 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
634 - GB: Reset with initial state of DIV register
635 - GB MBC: New MBC7 implementation
636 - GB Audio: Simplify envelope code
637 - GB Audio: Improve initial envelope samples
638 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
639 - GB Video: Improved video timings
640 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
641 - GBA, GB: ROM is now unloaded if a patch is applied
642 - GBA DMA: Refactor DMA out of memory.c
643 - GBA DMA: Move DMAs to using absolute timing
644 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
645 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
646 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
647 - GBA Memory: Support reading/writing POSTFLG
648 - GBA Memory: Remove unused prefetch cruft
649 - GBA Timer: Improve accuracy of timers
650 - GBA Video: Clean up unused timers
651 - GBA Video: Allow multiple handles into the same tile cache
652 - GBA Video, GB Video: Colors are now fully scaled
653 - GBA Video: Optimize when BLD* registers are written frequently
654 - OpenGL: Add xBR-lv2 shader
655 - Qt: Move last directory setting from qt.ini to config.ini
656 - Qt: Improved HiDPI support
657 - Qt: Expose configuration directory
658 - Qt: Merge "Save" and "OK" buttons in shader options
659 - Qt: Automatically load controller profile when plugged in
660 - Qt: Rename "Resample video" option to "Bilinear filtering"
661 - Qt: Remove audio thread
662 - Qt: Remove audio buffer sizing in AudioProcessorQt
663 - Qt: Re-enable QtMultimedia on Windows
664 - Qt: Make "Mute" able to be bound to a key
665 - Qt: Add .gb/.gbc files to the extension list in Info.plist
666 - Qt: Relax hard dependency on OpenGL
667 - Qt: Better highlight active key in control binding
668 - SDL: Remove scancode key input
669 - SDL: Automatically map controllers when plugged in
670 - Test: Add a basic test suite
671 - Util: Add size counting to Table
672 - Util: Add 8-bit PNG write support
673 - Util: Tune patch-fast extent sizes
674 - VFS: Call msync when syncing mapped data
675 - VFS: Allow truncating memory chunk VFiles
676 - VFS: Fix some minor VFile issues with FILEs
677 - VFS: Optimize expanding in-memory files
678 - VFS: Add VFileFIFO for operating on circle buffers
679Changes from beta 1:
680Features:
681 - Qt: Italian translation (by theheroGAC)
682 - Qt: Updated German translation
683Bugfixes:
684 - GB Audio: Fix incorrect channel 4 iteration
685 - GB Audio: Fix zombie mode bit masking
686 - GB Serialize: Fix timer serialization
687 - GB Video: Fix LYC regression
688 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
689 - GBA Timer: Fix count-up timing overflowing timer 3
690 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
691 - Qt: Fix memory search close button (fixes mgba.io/i/769)
692 - Qt: Fix window icon being stretched
693 - Qt: Fix initial window size (fixes mgba.io/i/766)
694 - Qt: Fix data directory path
695 - Qt: Fix controls not saving on non-SDL builds
696 - Qt: Fix translation initialization (fixes mgba.io/i/776)
697 - Qt: Fix patch loading while a game is running
698 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
699 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
700 - Qt: Fix GL-less build
701 - Qt: Fix Software renderer not handling alpha bits properly
702 - Qt: Fix screen background improperly stretching
703 - SDL: Fix cheats not loading
704Misc:
705 - GB Serialize: Add MBC state serialization
706 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
707 - GBA Timer: Improve accuracy of timers
708 - PSP2: Update toolchain to use vita.cmake
709 - Qt: Add language selector
710 - Qt: Minor test fixes
711 - Qt: Move shader settings into main settings window
712 - Qt: Dismiss game crashing/failing dialogs when a new game loads
713 - Qt: Properly ship Qt translations
714 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
715
7160.6 beta 1: (2017-06-29)
717 - Initial beta for 0.6
718
7190.5.2: (2016-12-31)
720Bugfixes:
721 - All: Fix fullscreen config option being ignored
722 - ARM7: PSR mode bits should not get sign extended
723 - GB: Fix audio not being deinitialized
724 - GB: Fix crash when masking savedata
725 - GB: Properly initialize sramRealVf variable
726 - GB Audio: Fix serialization of channel 3 and NR52 properties
727 - GB Audio: Reset envelope timer when reseting sound channel
728 - GB MBC: Fix SRAM dangling pointer with RTC games
729 - GB MBC: Fix initializing MBC when no ROM is loaded
730 - GB Memory: Fix patching ROM bank 0
731 - GB Memory: Fix starting HDMAs during mode 0
732 - GB Memory: Fix HDMA5 value after DMA completes
733 - GB Video: Initialize LCDC in renderer
734 - GB Video: Hblank IRQs should mask LYC=LY IRQs
735 - GBA: Fix IRQs firing after already being cleared
736 - GBA: Only unhalt CPU if appropriate bit is set in IE
737 - GBA: Add savegame override for Crash Bandicoot 2
738 - GBA BIOS: Fix MidiKey2Freq BIOS reads
739 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
740 - GBA Cheats: Fix GameShark ROM patches
741 - GBA I/O: Mask off WAITCNT bits that cannot be written
742 - GBA Memory: Fix misaligned BIOS reads
743 - GBA Memory: Fix VCOUNT being writable
744 - GBA Video: Fix out of bounds sprite transforms
745 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
746 - Libretro: Fix disabling BIOS
747 - Libretro: Fix Game Boy savestates and audio
748 - Qt: Fix changing resolution of software renderer
749 - Qt: Fix setting overrides
750 - Qt: Fix cut off tiles and alignment issues in tile viewer
751 - Qt: Only reset window dimensions when first shown
752 - Qt: Fix Qt Multimedia audio driver on big endian
753 - Qt: Fix Apply button for key and controller configurations
754 - VFS: Fix resizing memory chunks when not needed
755 - Windows: Fix Unicode directory handling
756Misc:
757 - GB, GBA: Prevent loading null ROMs
758 - GB Audio: Initialize wave RAM to GBC values
759 - GB Memory: Reset ROM bank when loading a ROM
760 - PSP2: Improved controller rumble
761
7620.5.1: (2016-10-05)
763Bugfixes:
764 - Core: Fix importing save games as read-only
765 - FFmpeg: Fix encoding AAC
766 - GB: Fix invalid STOP behavior on Game Boy Color
767 - GB: Initialize audio properly
768 - GB: Properly clear KEY1 bit 0 when switching speeds
769 - GB: Properly unload save files when unloading a ROM
770 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
771 - GB MBC: Fix MBC7 when size is incorrectly specified
772 - GB MBC: Fix RTC access when no save file is loaded
773 - GB SIO: Don't auto-clock external shift clock
774 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
775 - GB Video: Fix video frames getting missed when LCDC is off
776 - GB Video: Clear screen when LCDC is off
777 - GBA Cheats: Fix holding onto pointers that may get invalidated
778 - GBA Cheats: Fix key-activated CodeBreaker cheats
779 - GBA Cheats: Fix uninitialized memory getting freed when saving
780 - GBA Hardware: Improve Game Boy Player rumble behavior
781 - GBA Memory: Fix several unused I/O register read values
782 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
783 - LR35902: Fix events running with the wrong cycle active
784 - Qt: Fix "close" button on Overrides view
785 - Qt: Fix saving overrides
786 - Qt: Fix directory set unloading when replacing the ROM
787 - Qt: Fix patch loading
788 - Qt: Fix crash when saving an override if a game isn't loaded
789 - Qt: Fix showing default display driver as OpenGL (force 1.x)
790 - SDL: Attach rumble in SDL frontend
791 - Util: Fix PNG identification on files too small to be a PNG
792Misc:
793 - All: Only update version info if needed
794 - All: Split out install locations for Libretro and OpenEmu
795 - FFmpeg: Encoding cleanup
796 - GB: Reset active region when reloading ROM
797 - GB Memory: Initialize RAM pattern for GBC
798 - GB Video: Improved video timings
799 - Qt: Manage window sizes slightly better
800 - Qt: Remember scale option independent of core dimensions
801
8020.5.0: (2016-09-19)
803Features:
804 - Game Boy support
805 - Support for encrypted CodeBreaker GBA cheats
806 - Emulation of Vast Fame protected GBA carts (taizou)
807 - Tile viewer
808 - Threaded rendering mode
809 - Libretro: Memory map and achievement support (leiradel)
810 - GUI: Add UI control remapping
811 - GUI: Add fast-forward
812 - Wii: 240p support
813 - 3DS: Adjustable screen darkening
814 - Ability to temporarily load a savegame
815 - Load specific files out of archives
816 - Automatic BIOS detection
817Bugfixes:
818 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
819 - Debugger: Fix GDB breakpoints
820 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
821 - GBA: Fix filehandle leak with savegames
822 - GBA: Timer 0 cannot be count up
823 - GBA: Count up timers should not count themselves
824 - GBA Memory: Fix mirror on non-overdumped Classic NES games
825 - GBA Memory: Fix ldm {pc}
826 - GBA Savedata: Fix savedata sync timer
827 - GBA Savedata: Only unmap savedata if present
828 - GBA Serialize: Savestates now properly store prefetch
829 - GBA Video: WIN0/1 take priority over OBJWIN
830 - GBA Video: Fix out-of-order OBJWIN
831 - PSP2: Fix GPU crash while exiting
832 - PSP2: Fix VSync
833 - PSP2: Fix accelerometer range
834 - PSP2: Actually load screen mode setting
835 - PSP2: Fix gyroscope direction
836 - PSP2: Delete threads after they return
837 - PSP2: Fix mapping/unmapping from not at 0
838 - Qt: Fix bug in software renderer scaling
839 - Qt: Fix hanging key press after disabling autofire
840 - Qt: Fix being unable to pause manually when using auto-pausing
841 - SDL: Fix axes being mapped wrong
842 - Util: Fix realloc semantics in utf16to8
843 - Util: Fix inserting too many items into a hash table
844 - VFS: Fix uninitialized varaible reading from 7z
845 - VFS: Fix reading multiple files from a 7z archive
846 - Wii: Fix framelimiting after a slowdown
847 - Wii: Fix garbage flash at startup
848Misc:
849 - 3DS: Use blip_add_delta_fast for a small speed improvement
850 - 3DS: Allow UTF-16 filenames
851 - 3DS: Port to using citro3D
852 - 3DS: Use system font for menus
853 - 3DS: Attempt to use Core 2 for threads
854 - 3DS: Adjustable filering
855 - 3DS: 3D banner
856 - All: Add QUIET parameter to silence CMake
857 - All: Faster memory read/write
858 - ARM7: Support forcing Thumb mode via MSR
859 - ARM7: Flush prefetch cache when loading CPSR via MSR
860 - ARM7: Clean up instruction decoding for future expandability
861 - Debugger: Support register and memory writes via GDB stub
862 - Debugger: Add software breakpoint support to gdb
863 - FFmpeg: Full support for libavcodec 56+
864 - GBA: Better debug logging if event processing breaks
865 - GBA Audio: Force audio DMAs to not increment destination
866 - GBA BIOS: Use custom ArcTan, not relying on OS
867 - GBA Hardware: Clean up dead code in GBP
868 - GBA Memory: Optimize stalling behavior
869 - GBA Memory: Optimize Load-/StoreMultiple
870 - GBA Savedata: Add realistic timing for EEPROM
871 - GBA Serialize: Savestates now store if CPU was halted
872 - GBA Video: Remove old slow path fallback
873 - GBA Video: Optimize sprite drawing
874 - GBA Video: Optimize mode 0 rendering
875 - GBA Video: Optimize compositing cases slightly
876 - GUI: Screenshot dimensions are now passed through
877 - GUI: Add back logging
878 - GUI: Only reload config if manually saved
879 - GUI: Increase scrolling speed
880 - OpenGL: Log shader compilation failure
881 - OpenGL: Add texSize uniform
882 - Qt: Make -g flag work in Qt build
883 - Qt: Simplify OpenGL context creation
884 - Qt: Thread startup improvements
885 - Qt: Make audio channel/video layer options shortcut mappable
886 - Qt: Remove some C99isms from C++ code
887 - Qt: Remove default autofire mappings
888 - Qt: Make reseting when pasued frame-accurate
889 - Qt: Rearchitect game closing codepath
890 - PSP2: Use system font for menus
891 - PSP2: Add rumble for PS TV
892 - PSP2: Add fit-to-height screen mode
893 - PSP2: Sync files per descriptor
894 - PSP2: Allow UTF-8 filenames
895 - PSP2: Screenshots are now saved into the Photo Gallery
896 - PSP2: Stop underclocking when menuing
897 - SDL: Increase default audio buffer size to 1024 samples
898 - SDL: More responsive rumble
899 - Util: Add Vector GetConstPointer
900 - Util: Add rtrim
901 - Util: Add endswith
902 - VFS: Improve zip file detection
903 - Wii: Add pixelated resample filter
904 - Windows: Add native VDir support
905 - Util: Add PRIz macro for libc versions that don't support %z
906
9070.4.1: (2016-07-11)
908Bugfixes:
909 - All: Fix several file handle leaks
910 - All: Fix instruction tables getting zeroed when linking sometimes
911 - ARM7: Fix flags on SBC/RSC
912 - ARM7: Fix setting spsr privilege bits when spsr is empty
913 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
914 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
915 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
916 - GBA Memory: Fix executing code from OBJ region of VRAM
917 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
918 - GBA Serialize: Fix loading savegames from savestates
919 - OpenGL: Correct boolean vector strcmp strings for uniforms
920 - Qt: Fix sending gameStopped twice
921 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
922 - Qt: Fix initial state of key mapping
923 - Qt: Initialize m_useBios
924 - SDL: Fix joystick initialization on BSD
925 - SDL: Fix potential joystick crash in games with rumble
926 - SDL: Fix SDL 1.2 build
927 - SDL: Fix sporadic crash when deinitializing audio
928 - Shaders: Fix AGS-001 shader with some bad drivers
929 - Util: Use closesocket on Windows
930 - Util: Fix socket bind addresses
931 - VFS: Fix reading 7z archives without rewinding first
932 - VFS: VFileFromFD should not open directories
933 - Wii: Fix tilting direction
934 - Util: Fix realloc semantics in utf16to8
935Misc:
936 - All: Allow use of external minizip library
937 - Debugger: CLI debugger now exits when end-of-stream is reached
938 - FFmpeg: Update dependencies on Ubuntu
939 - GBA: Slightly optimize GBAProcessEvents
940 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
941 - GBA Video: Null renderer should return proper register values
942 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
943 - Qt: Add preset for DualShock 4
944 - Qt: Update 360 input profile on OS X to reflect newer drivers
945 - Qt: Remove use of NaN
946 - Qt: Canonicalize file paths when loading games
947 - Qt: Add refresh button to controller editing
948 - SDL: Remove default gamepad mappings
949 - Util: Fix intermittent build failure on OS X
950 - VFS: VFile.sync now updates modified time
951
9520.4.0: (2016-02-02)
953Features:
954 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
955 - I/O viewer
956 - Booting of multiboot images
957 - Customization of GIF recording
958 - Libretro: Cheat code support
959 - Support for GLSL shaders
960 - ROM information view
961 - Support for VBA-style cheat codes
962 - Savestates now store creation timestamps
963 - Key autofire
964 - Libretro: Allow blocking opposing directional input
965 - OpenEmu core for OS X
966 - Libretro: Settings for using BIOS and skipping intro
967 - Libretro: Customizable idle loop removal
968 - Implemented cycle counting for sprite rendering
969 - Cleaner, unified settings window
970 - Added a setting for pausing when the emulator is not in focus
971 - Customizable paths for save games, save states, screenshots and patches
972 - Controller hotplugging
973 - Ability to store save games and active cheats within savestates
974Bugfixes:
975 - ARM7: Fix sign of unaligned LDRSH
976 - ARM7: Fix decoding of some ARM ALU instructions with shifters
977 - Debugger: Fix watchpoints in gdb
978 - GBA: Fix warnings when creating and loading savestates
979 - GBA: Fix Iridion II savetype
980 - GBA BIOS: Fix misaligned CpuSet
981 - GBA Cheats: Fix cheats setting the Action Replay version
982 - GBA Hardware: Fix GPIO on big endian
983 - GBA Memory: Fix DMA register writing behavior
984 - GBA Memory: Fix DMAs triggering two cycles early
985 - Libretro: Fix aspect ratio
986 - Qt: Fix some potential crashes with the gamepad mapping
987 - Qt: Fix keys being mapped incorrectly when loading configuration file
988 - Util: Fix PowerPC PNG read/write pixel order
989 - Util: Fix excessive memory allocation when decoding a PNG
990 - VFS: Fix VFileReadline and remove _vfdReadline
991Misc:
992 - All: Improved PowerPC support
993 - All: Fix some undefined behavior warnings
994 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
995 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
996 - GBA: Implement bad I/O register loading
997 - GBA: Allow jumping to OAM and palette RAM
998 - GBA BIOS: Finish implementing RegisterRamReset
999 - GBA Config: Add "override" layer for better one-time configuration
1000 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1001 - GBA Memory: Use a dynamically sized mask for ROM memory
1002 - GBA Memory: Implement several unimplemented memory access types
1003 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1004 - GBA RR: Starting from savestate now embeds the savegame
1005 - GBA RR: Add preliminary SRAM support for VBM loading
1006 - GBA RR: Add support for resets in movies
1007 - GBA Video: Remove lastHblank, as it is implied
1008 - Libretro: Use anonymous memory mappers for large blocks of memory
1009 - Libretro: Add install target for libretro core
1010 - Qt: Window size command line options are now supported
1011 - Qt: Increase usability of key mapper
1012 - Qt: Add 'Apply' button to settings window
1013 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1014 - Qt: Allow use of modifier keys as input
1015 - Qt: Optimize log viewer
1016 - Qt: Added button for breaking into the GDB debugger
1017 - Qt: Add box for showing duration of rewind
1018 - SDL: Support fullscreen in SDL 1.2
1019 - SDL: Allow GBASDLAudio to be used without a thread context
1020 - Util: Use VFile for configuration
1021 - Util: Add MutexTryLock
1022
10230.3.2: (2015-12-16)
1024Bugfixes:
1025 - ARM7: Fix STRT/STRBT
1026 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1027 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1028 - Libretro: Fix problems with rumble not turning off
1029 - GBA: Fix idle skip state being retained between games
1030 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1031 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1032 - GBA BIOS: Fix Sqrt sign
1033 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1034 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1035 - GBA Memory: Fix DMA behavior for SRAM accesses
1036 - GBA Memory: Fix Store8 to OBJ VRAM
1037 - GBA Memory: Fix alignment of LDM/STM on SRAM
1038 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1039 - GBA Memory: Fix timing of DMAs
1040 - GBA Video: Fix _mix for 15-bit color
1041 - GBA Video: Fix OAM and palette initialization
1042 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1043 - Qt: Use safer isLoaded check in GameController
1044 - Qt: Fix a race condition in PainterGL that could lead to a crash
1045 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1046 - Qt: Fix font size in memory viewer
1047 - Qt: Fix a crash in the memory viewer
1048 - Qt: Add additional checks in CheatModel to prevent crashes
1049 - Qt: Fix race condition with setting sample rate
1050 - Qt: Fix crash when closing multiplayer windows
1051 - Qt: Fix resetting while paused
1052Misc:
1053 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1054 - Qt: Add mute option to menu
1055
10560.3.1: (2015-10-24)
1057Bugfixes:
1058 - ARM7: Fix instruction decoding of Thumb shifts
1059 - GBA: Deinit savegame when unloading a ROM
1060 - GBA: Fix BIOS check on big endian
1061 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1062 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1063 - GBA Audio: Fix audio channels being silenced at the wrong time
1064 - GBA Memory: Fix bad BIOS Load16 on big endian
1065 - GBA Memory: Fix bad Load8 on big endian
1066 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1067 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1068 - GBA Video: Fix objwin and blending interaction on sprites
1069 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1070 - Libretro: Fix a memory leak with the render buffer
1071 - Qt: Windows no longer spawn in the top left on first launch
1072 - Qt: Fix install path of XDG desktop file with DESTDIR
1073 - Qt: Fix drag and drop on Windows
1074 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1075 - VFS: Fix return values of VFileFILE.read and .write
1076Misc:
1077 - All: Reset next event to cycles instead of zero to interrupt
1078 - All: Add --version flag
1079 - ARM7: Force disable LTO on two files to work around a GCC bug
1080 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1081 - GBA: Better memory handling with PNG savestates
1082 - GBA: Additional savestate sanity checks
1083 - GBA: Check for cycle count being too high
1084 - GBA Audio: Allow GBAAVStream to have no video callback
1085 - GBA BIOS: Implement RegisterRamReset for SIO registers
1086 - Qt: Remove useless help icons in dialogs
1087 - Qt: Prevent savestate window from opening while in multiplayer
1088 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1089 - Qt: Dropping multiplayer windows works more cleanly now
1090
10910.3.0: (2015-08-16)
1092Features:
1093 - Ability to hide individual background layers, or OBJs
1094 - Ability to mute individual audio channels
1095 - Palette viewer and exporter
1096 - Volume control
1097 - More shortcuts are editable (e.g. quick save/load)
1098 - Rewind now shows the frame after rewinding
1099 - Import/Export of GameShark/Action Replay snapshots
1100 - Add "Step backwards" item for single increment rewind
1101 - Deadzone estimation for game controllers
1102 - Analog inputs can be used for shortcuts
1103 - Menu items for specific solar sensor brightness levels
1104 - Remappable controls for tilt and gyroscope sensors
1105 - Status messages for actions taken while a game is running (e.g. save/load state)
1106 - Memory inspector
1107 - Screensaver can now be suspended while a game is running
1108 - Load/save the most recent savestate slot
1109 - Support varible speed (PWM) rumble
1110 - Ability to cap fast forward speed
1111 - Finer control over FPS target
1112 - Holdable shortcut for rewinding one frame at a time
1113 - Ability to boot directly into the BIOS
1114 - Preliminary support for yanking out the game pak while a game is running
1115 - Thumb-drive mode by putting a file called portable.ini in the same folder
1116 - Configurable display driver, between software and OpenGL
1117 - Undo-able savestate loading and saving
1118 - Controller profiles now store shortcut settings
1119 - Default controller profiles for several common controllers
1120 - Libretro now supports BIOS, rumble and solar sensor
1121 - Implement BIOS call Stop, for sleep mode
1122 - Automatically load patches, if found
1123 - Improved video synchronization
1124 - Configurable audio output sample rate
1125Bugfixes:
1126 - ARM7: Fix SWI and IRQ timings
1127 - ARM7: Fix Thumb MUL timing
1128 - ARM7: Fix timing of multiplies to use N cycles
1129 - ARM7: ARMHotplugDetach should call deinit
1130 - Debugger: Fix use-after-free in breakpoint clearing code
1131 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1132 - GBA: Cap audio FIFO read size during deserialization
1133 - GBA: Check for corrupted savestates when loading
1134 - GBA: Check for improperly sized savestates when loading
1135 - GBA: Check for savestates made from differently sized ROMs
1136 - GBA: Fix calls to endian-independent loadstores
1137 - GBA: Fix timing of reading from timer registers
1138 - GBA: Ensure cycles never go negative
1139 - GBA Audio: Force audio FIFOs to 32-bit
1140 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1141 - GBA Audio: Fix sample order in audio channel 3
1142 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1143 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1144 - GBA Memory: Improve Thumb open bus behavior
1145 - GBA Memory: Fix potential DMA issue when loading a savestate
1146 - GBA Memory: Fix load/store multiple video memory waitstates
1147 - GBA SIO: Fix reseting when there are SIO devices attached
1148 - GBA Video: Blended sprites should never have other effects applied
1149 - GBA Video: Fix out-of-bounds tiles in mosaic
1150 - GBA Video: Fix windows not affecting sprites
1151 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1152 - GBA Video: Fix timing on first scanline
1153 - Qt: Better cleanup when a game crashes
1154 - Qt: Fix open ROM dialog filtering for archive formats
1155 - Qt: Cap the maximum number of multiplayer windows
1156 - Qt: Fix maximum year in sensor override
1157 - Qt: Fix window being too tall after exiting fullscreen
1158 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1159 - Qt: Fix analog buttons not getting unmapped
1160 - Qt: Fix passing command line options
1161 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1162 - SDL: Fix SDL build when OpenGL is missing
1163 - Util: Allow loading IPS patches that grow the ROM
1164 - VFS: Fix resource leaks if some allocations fail
1165 - VFS: Fix line-reading to return proper values
1166 - Video: Fix an issue with very long filenames
1167 - Util: Fix formatting of floats
1168Misc:
1169 - All: Add --help flag for command line programs
1170 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1171 - All: Enable static linking for Windows
1172 - All: Enable static linking for OS X
1173 - All: Threads are now named
1174 - All: Proper handling of Unicode file paths
1175 - ARM7: Add emulation for Undefined CPU mode
1176 - ARM7: Reduce the size of the Thumb instruction table
1177 - GBA: Add status log level
1178 - GBA: GBARewind now returns how many states it has rewound
1179 - GBA: SIO logging layer
1180 - GBA BIOS: Stub out SoundBias
1181 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1182 - GBA: Don't include GBACLIDebugger struct unless needed
1183 - GBA: Savedata is now synced shortly after data finishes being written
1184 - GBA: Process multiple timer events at once, if necessary
1185 - GBA Audio: Implement audio reset for channels A/B
1186 - GBA Audio: Process multiple audio events at once, if necessary
1187 - GBA Hardware: Backport generic RTC source into core
1188 - GBA Input: Allow axes and buttons to be mapped to the same key
1189 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1190 - GBA SIO: Add a dummy driver for Normal mode
1191 - GBA Thread: Add functionality for running callbacks on the GBA thread
1192 - GBA Thread: Split GBASync into a separate file
1193 - GBA Video: Refactor software renderer into separate files
1194 - GBA Video: Slightly optimize mode 0 mosaic rendering
1195 - Debugger: Free watchpoints in addition to breakpoints
1196 - Qt: Handle saving input settings better
1197 - Qt: Move GL frame drawing back onto its own thread
1198 - Qt: Fast forward (held) option moved from Other to Emulation menu
1199 - Qt: Show version info in window title
1200 - Qt: Migrate multiplayer window handling into GBAApp
1201 - Qt: Unified file opening and saving with last location
1202 - Qt: Fix windows being resizable when they shouldn't have been
1203 - Qt: Only hide cursor in full screen
1204 - Qt: Replace pause-after-frame mutex with an atomic
1205 - Qt: Add application icon and XDG desktop files
1206 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1207 - Qt: Don't save window size when entering fullscreen
1208 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1209 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1210 - Qt: Increase usability of key mapper
1211 - Qt: Show checkmark for window sizes
1212 - Qt: Set window path to loaded ROM
1213 - Perf: Ability to load savestates immediately on launch
1214 - SDL: Properly check for initialization
1215 - SDL: Clean up initialization functions
1216 - SDL: Clean up GL context
1217 - Util: Allow disabling the threading code entirely
1218 - VFS: Add sync method to force syncing with backing
1219
12200.2.1: (2015-05-13)
1221Bugfixes:
1222 - All: Fix sanitize-deb script not cleaning up after itself
1223 - All: Fix dependencies for libavcodec on Debian-derived platforms
1224 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1225 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1226 - ARM7: Fix ARM multiply instructions when PC is a destination register
1227 - Debugger: Fix use-after-free in breakpoint clearing code
1228 - Debugger: Fix boundary conditions in tab completion
1229 - GBA: Fix timers not updating timing when writing to only the reload register
1230 - GBA: Fix rewind boundary conditions
1231 - GBA: Add initial I/O register settings for background matrix registers
1232 - GBA: Fix hang when loading a savestate if sync to video is enabled
1233 - GBA: Handle out-of-bounds I/O access
1234 - GBA: Fix bounds-checking on EEPROM access
1235 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1236 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1237 - GBA Memory: Allow SRAM to be 64kB
1238 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1239 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1240 - GBA Video: Fix second frame mode 5
1241 - Perf: Fix race condition if a game crashes immediately on start
1242 - Qt: Fix Display object leak when closing a window
1243 - Qt: Fix .deb dependencies
1244 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1245 - Qt: Fix window not regaining focus after exiting savestate window
1246 - Qt: Fix regression where video would not record if the game had already started
1247 - Qt: Fix potential crash if a gamepad causes focus to change
1248 - Qt: Fix controller axis querying
1249 - Qt: Fix multiplayer windows opening as the wrong size
1250 - Qt: Fix controllers sometimes not loading the right profile
1251 - SDL: Fix boundary conditions for joystick adjustments
1252 - SDL: Allocate properly sized input maps
1253 - SDL: Fix potential build issues when Qt and SDL2 are in use
1254 - Util: Fix resource leak in UTF-8 handling code
1255 - Util: Fix a null-pointer issue when attempting to delete a key
1256 - VFS: Fix resource leaks if some allocations fail
1257 - Video: Fix an issue with very long filenames
1258Misc:
1259 - GBA Memory: Soft-crash if jumping past the end of a ROM
1260 - Qt: Show multiplayer numbers in window title
1261 - Qt: Solar sensor can have shortcuts set
1262
12630.2.0: (2015-04-03)
1264Features:
1265 - Support for gamepad axes, e.g. analog sticks or triggers
1266 - Add scale presets for up to 6x
1267 - Settings window
1268 - Bilinear resampling option
1269 - Add option to skip BIOS start screen
1270 - List of recently opened games
1271 - Support for games using the Solar Sensor
1272 - Better audio resampling via blip-buf
1273 - Game Pak overrides dialog for setting savetype and sensor values
1274 - Support for games using the tilt sensor
1275 - Remappable shortcuts for keyboard and gamepad
1276 - Rewinding of emulation
1277 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1278 - Support IPv6
1279 - Save directory of last loaded file
1280 - Support BPS patches
1281 - Automatically detect and optimize out idle loops
1282 - Configurable game overrides
1283 - Support loading 7-Zip files
1284 - Drag and drop game loading
1285 - Cheat code support
1286 - Runtime configurable audio driver
1287 - Libretro core for use with RetroArch and other front-ends
1288 - Controller profiles for setting different bindings for different controllers
1289 - Ability to lock aspect ratio
1290 - Local link cable support
1291 - Ability to switch which game controller is in use per instance
1292 - Ability to prevent opposing directional input
1293 - Warning dialog if an unimplemented BIOS feature is called
1294 - Debugger: Add CLI "frame", frame advance command
1295 - Debugger: Add CLI functions for writing to memory
1296 - Debugger: Add CLI functions for examining memory regions
1297 - Debugger: Add CLI function for writing a register
1298Bugfixes:
1299 - ARM7: Extend prefetch by one stage
1300 - ARM7: Fix cycle counting for loads
1301 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1302 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1303 - GBA: Initialize gba.sync to null
1304 - GBA: Fix timer initialization
1305 - GBA Audio: Support 16-bit writes to FIFO audio
1306 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1307 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1308 - GBA BIOS: Fix BIOS prefetch after reset
1309 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1310 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1311 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1312 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1313 - GBA Memory: Fix cycle counting for 32-bit load/stores
1314 - GBA RR: Fix fallthrough error when reading tags from a movie
1315 - GBA Thread: Fix possible hang when loading an archive
1316 - GBA Thread: Fix possible deadlock in video sync
1317 - Perf: Fix crash when the GBA thread fails to start
1318 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1319 - Qt: Fix crash when adjusting settings after closing a game
1320 - Qt: Fix crash when starting GDB stub after closing a game
1321 - Qt: Fix patch loading while a game is running
1322 - Qt: Fix crash when loading a game after stopping GDB server
1323 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1324 - Qt: Fix crash when attempting to pause if a game is not running
1325 - SDL: Properly clean up if a game doesn't launch
1326 - Util: Fix sockets on Windows
1327Misc:
1328 - All: Enable link-time optimization
1329 - Debugger: Watchpoints now work on STM/LDM instructions
1330 - Debugger: Clean up GDB stub network interfacing
1331 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1332 - Debugger: Merge Thumb BL instructions when disassembling
1333 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1334 - Debugger: Watchpoints now report address watched (fixes #68)
1335 - Debugger: Add support for soft breakpoints
1336 - Debugger: Make I/O register names be addresses instead of values
1337 - Debugger: Rename read/write commands
1338 - GBA: Improve accuracy of event timing
1339 - GBA: Add API for getting Configuration structs for overrides and input
1340 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1341 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1342 - GBA: Move A/V stream interface into core
1343 - GBA: Savestates now take into account savedata state machines (fixes #109)
1344 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1345 - GBA Memory: Simplify memory API and use fixed bus width
1346 - GBA Thread: Make GBASyncWaitFrameStart time out
1347 - GBA Video: Start video at the last scanline instead of the first
1348 - Qt: Optimize logo drawing
1349 - Qt: Move frame upload back onto main thread
1350 - Qt: Remember window position
1351 - Qt: Double-clicking on the window toggles full screen
1352 - Util: Use proper locale for reading and writing float values
1353
13540.1.1: (2015-01-24)
1355Bugfixes:
1356 - ARM7: Fix LDM writeback to a register already written
1357 - GBA: Fix timers 2 and 3 updating incorrectly
1358 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1359 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1360 - GBA Audio: Properly initialize audio FIFO channels
1361 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1362 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1363 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1364 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1365 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1366 - GBA BIOS: Fix HuffUnComp boundary conditions
1367 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1368 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1369 - GBA Memory: Filter out top nybble of DMA addresses
1370 - GBA Memory: Properly bounds-check VRAM accesses
1371 - GBA Memory: Fix initial DMA state
1372 - GBA Thread: Allow halted games to exit cleanly
1373 - GBA Video: Fix blend issues with obscured middle layers
1374 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1375 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1376 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1377 - GBA Video: Fix sprite boundary conditions with mosaic
1378 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1379 - Qt: Fix issue with set frame sizes being the wrong height
1380 - Qt: Fix emulator crashing when full screen if a game is not running
1381 - Qt: Fix window focus issues
1382 - Qt: Properly set default video recording settings
1383 - Qt: Fix a race condition when a game crashes immediately
1384 - Qt: Fix some cases where key mapping can break if focus is adjusted
1385 - Qt: Fix crash if a game pauses before any frames are shown
1386 - Debugger: Negative PC-relative loads now properly subtract the offset
1387 - Debugger: Align PC-relative loads in Thumb
1388 - Debugger: Fix watchpoints triggering too late
1389 - Debugger: Fix binary print putting spaces between digits
1390 - Video: Ensure FFmpeg encoder has audio frames
1391 - Video: Fix uncompressed PCM audio recording
1392 - Video: Fix FFmpeg crashing when the file extension is wrong
1393 - Util: Fix SOCKET_FAILED macro
1394Misc:
1395 - GBA: Exit cleanly on FATAL if the port supports it
1396 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1397 - Qt: Disable sync to video by default
1398 - Qt: Handle a game crash without crashing
1399 - Qt: Set default log level to FATAL, ERROR and WARN
1400 - Qt: Clarify some phrasing in the menus
1401 - Qt: Clear active buttons when focus is lost
1402
14030.1.0: (2014-12-13)
1404 - Initial release